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https://www.fontcapture.com rocks, and I pity whoever graded my AP Comp Sci test. font: http://www.2shared.com/file/7398277/72deee93/myfont.html Trabisnikof fucked around with this message at 18:50 on Aug 27, 2009 |
# ¿ Aug 26, 2009 22:23 |
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# ¿ Apr 26, 2024 07:21 |
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SlightlyMadman posted:This is really strange and I'm not sure if I get it, but it's a cool idea. The collaborative drawing reminds me of the goonbase stuff, but I'm not sure I understand why it's a maze. I just tried playing it, and it was pretty awesome. Its more like you are lost in a magical world because you are in a maze as opposed to just your normal collaborative drawing thingy.
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# ¿ Nov 18, 2009 20:20 |
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Scaevolus posted:A simple random character generator. Next up: turning the bitmaps into brushstrokes, so I can automatically make larger or smaller characters, and render them nicely. Those look like something out of Conway's game of life. Awesome.
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# ¿ Jan 22, 2010 21:01 |
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Avenging Dentist posted:Got bored, wrote a simple implementation of the chaos game using Boost.GIL: That is sexy as sin.
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# ¿ Feb 1, 2010 03:50 |
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shrughes posted:So people concerned about security are supposed to download some rogue executable and run it on their computer? At least include SHA signatures.
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# ¿ Aug 21, 2010 00:28 |
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Jewel posted:The only thing I noticed that's bugging me is that the two transparent boxes overlap, and leave a darker grey line. Can you draw the two black boxes, and THEN transform the combined image to be transparent? I don't remember how good ImageMagick is with layers and whatnot, however. That or keep the overlay and skew the angles more and go for the whole "taped words on, but poorly on purpose" hipster thing.
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# ¿ Jun 18, 2012 05:13 |
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Good pun there.
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# ¿ Jul 22, 2012 01:20 |
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steckles posted:
Those lenses are so pretty. Also I have a question, the only part that draws my eye away is the chrome seems somehow too shiny, what is that visual effect I am missing? You seem like the kind of person who would know that. What was the render time like? I'm sure if you started blogging about it you'd start getting offers on your terms.
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# ¿ Aug 9, 2012 03:50 |
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^So? Post anyway! Everyone is following in the footsteps of giants.steckles posted:Real materials have scratches on them. Normally you'd use a bump map to add this effect, but I suck at UV mapping, so I didn't bother. Yeah dude, start a blog and you'll get offers that include being able to work remotely from wherever you currently live. I figured that it was a model issue (on the lens and chrome), I think you under-estimate the number of companies that would kill to be able to integrate your knowledge that into their codebase. But then again, your main job may be Santa Claus, but seriously good work.
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# ¿ Aug 10, 2012 23:30 |
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Sub Par posted:Not as awesome as what you guys are putting up here, but I put together this little website to track the costs of the government shutdown. I had been looking for a little thing like this to do so I could get familiar with Bootstrap 3. Screenshot: Please make the counter live updating and prepare a scaling plan. Please.
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# ¿ Oct 4, 2013 22:11 |
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The best language for beginner game developers that want to make money is javascript. There I said it.
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# ¿ Feb 22, 2014 22:50 |
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Megaman posted:Why did you say that. Easiest to churn out skinner-box web games in! Remember, when your user is frustrated or impatient with your game that's a good thing if you can monetize it!
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# ¿ Feb 22, 2014 23:02 |
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Internet Janitor posted:Playing with hexagons. Congratulations on making it to BoingBoing!
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# ¿ Feb 25, 2014 23:27 |
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Internet Janitor posted:Trabisnikof: uh, link? http://dvdp.tumblr.com/post/55124353196/130711 Looks neigh identical, just flipped sideways (better looped gif I guess). Maybe someone is derivative of another, but I saw this blog linked from boingboing and (mistakenly?) thought it was you. Edit:
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# ¿ Feb 25, 2014 23:46 |
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Internet Janitor posted:Nah man that guy's must be the original; I just wrote a program to generate similar animations. Well, that blog will have lots of fodder for you to try and replicate, some very cool animations.
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# ¿ Feb 25, 2014 23:51 |
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Let me explain to you how there is one true programming language/style/purpose/need and all others are wrong and evil. I wish my work had pretty screenshots to it yet, instead merging data doesn't really make for pretty pics.
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# ¿ Mar 19, 2014 20:49 |
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Manslaughter posted:You have a space after hundreds. (nine hundred , ah ah ah!) I think the whole point was to tweet as many tweets as possible.
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# ¿ Jun 17, 2014 22:02 |
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Snapchat A Titty posted:Playing around with OpenCV to see if I can automatically turn these hand-written probate registers into searchable text. It's a pretty limited vocabulary (names, job titles) which should help once I get to the OCR part. The techniques were found in random papers with google. Sup fellow OpenCV buddy, I've been working with trains instead of text. (Source video I was using for this older gif had dupe frames which was messing with my motion detector) Your post has given me fodder to try a few different things. Are you planning on writing a new classifier or trying to feed that into an existing one (e.g. tesseract)?
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# ¿ Sep 28, 2014 00:06 |
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hendersa posted:Anyone have any ideas on how I could handle mapping the controls properly? It has an accelerometer so you could maybe use shake or something like that for one command?
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# ¿ Jan 20, 2015 21:55 |
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Neurion posted:This is why it'd be awesome if there was a game explicitly about programming AI-controlled entities to do combat with each other. I'd been toying with the idea for some time, but will probably never get around to actually making it a reality myself. You might find High Frequency Trading very interesting then!
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# ¿ Feb 11, 2015 22:34 |
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Red Mike posted:Have some dope trees then. I dig the trees and the screenshots! But from a geography sperg perspective, there shouldn't be trees above the tree line.
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# ¿ Feb 15, 2015 21:16 |
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# ¿ Apr 26, 2024 07:21 |
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munce posted:
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# ¿ Sep 6, 2016 19:32 |