|
Oh, wow. Great timing here. I've actually been in the process of trying to figure out if I should buy Mudbox or Mari right now. The Steam version looks a little worryingly limited, though I'm not 100% positive if that's true given that I'm mostly going to be doing videogame related texturing. Are there any regular/goon discounts on the proper full version? $1200 or whatever is just a bit steep right now...
|
# ? Dec 14, 2014 13:17 |
|
|
# ? Apr 20, 2024 00:10 |
|
Pathos posted:Oh, wow. Great timing here. I've actually been in the process of trying to figure out if I should buy Mudbox or Mari right now. The Steam version looks a little worryingly limited, though I'm not 100% positive if that's true given that I'm mostly going to be doing videogame related texturing. We've got a 40% sale coming up soon for the full fat version. The limitations should only really come into play if you need paint >4k, have more than two texture patches (udims) per object or paint 16bit or float textures.
|
# ? Dec 14, 2014 22:02 |
|
Damnit internet, when I want a technical document of a WWII plane for 3D modeling reference its because I want the front and side views to be scaled correctly! For humans and animals it isn't so bad when something's off. If you have some experience drawing you're already trained to mentally compensate; its a lot harder for equipment and vehicles.
|
# ? Dec 14, 2014 23:15 |
|
Raenir Salazar posted:Damnit internet, when I want a technical document of a WWII plane for 3D modeling reference its because I want the front and side views to be scaled correctly! What kind of plane? And you might have luck asking on some history sites. There are probably books that you could get your hands on and scan images from.
|
# ? Dec 15, 2014 06:44 |
|
I've got 2 x Mari Indie Steam keys to give away. That's a $150 value folks. Convince me you're going to use it and it's yours.
|
# ? Dec 15, 2014 12:42 |
|
forelle posted:I've got 2 x Mari Indie Steam keys to give away. That's a $150 value folks. I'm the td for a recreational products company and we use the same rigged kids as everyone else; either Character Collective or ProVis. The industry is hungry for more photorealism, and decent rigged child models with good textures are, in general, hard to come by. I'm working on models, rigs, and proprietary configuration tools to try to break into that space and make some money on the side, but a wide variety of textures will be pretty crucial to my plan. I've done very little texture painting, mostly years ago when it was an exercise in masochism. I'll probably end up going with Mari Indie anyway, but anything to cut my investment cost would be p sweet.
|
# ? Dec 15, 2014 15:15 |
|
Handiklap posted:I'm the td for a recreational products company and we use the same rigged kids as everyone else; either Character Collective or ProVis. The industry is hungry for more photorealism, and decent rigged child models with good textures are, in general, hard to come by. I'm working on models, rigs, and proprietary configuration tools to try to break into that space and make some money on the side, but a wide variety of textures will be pretty crucial to my plan. I've done very little texture painting, mostly years ago when it was an exercise in masochism. I'll probably end up going with Mari Indie anyway, but anything to cut my investment cost would be p sweet. One down. One to Go.
|
# ? Dec 15, 2014 15:29 |
forelle posted:I've got 2 x Mari Indie Steam keys to give away. That's a $150 value folks. You guys call me every couple months and ask me if I've used Mari yet. The answer is always no because I couldn't afford the software, I always assume that they were calling me to give me the software to try it out but it never happened! I work at a large video game studio and we're probably going to be making the decision on whether to use Mari, Substance, or DDO in our pipeline in not too far off from now. Would be sweet to be able to see what Mari can do since I already have Substance and DDO.
|
|
# ? Dec 15, 2014 17:00 |
|
2/2 Gone. Thanks for playing.
|
# ? Dec 15, 2014 17:18 |
|
Does anyone have much experience with Shaderforge here? I'm trying to create a billboard texture but can't really find any documentation at all on how to do it other than the creator posting somewhere that you do it with vector transform from view to world with a vec 3 on 0 0 1, which makes sense but I don't know where to put it or where to link it up to!
|
# ? Dec 15, 2014 17:40 |
|
I don't use it much anymore, but if you can find any tutorial on how to do it in udk or unreal, you may be able to recreate it in shaderforge. The SF guy pretty much ripped udk's material creator design as a base for SF so there's a lot of overlap.
|
# ? Dec 15, 2014 18:34 |
|
forelle posted:2/2 Gone. Thanks for playing. Missed it so it's bad timing on my part but drat, that's a nice gift for the thread Forelle.
|
# ? Dec 15, 2014 19:54 |
|
Rubber Slug posted:What kind of plane? And you might have luck asking on some history sites. There are probably books that you could get your hands on and scan images from. An Il-2 attack plane and a Bf-109. Turns out the problem was something went weird when I rotated the original image and imported it back into my software; I had to remap my brain to use different camera keys but its working better now.
|
# ? Dec 16, 2014 02:34 |
|
forelle posted:One down. One to Go. No consolation price for the third place?
|
# ? Dec 16, 2014 03:47 |
|
Odddzy posted:Missed it so it's bad timing on my part but drat, that's a nice gift for the thread Forelle. I hope people get some use out of them. It would be really cool to see some images / updates in the thread if possible. Keyframe - Set of Steak Knives?
|
# ? Dec 16, 2014 19:27 |
|
forelle posted:I hope people get some use out of them. It would be really cool to see some images / updates in the thread if possible. You were nice enough to send me a trial and then a week later my company's funding disappeared and I eventually lost the job. Sorry for not posting something cool! Bad timing, heh.
|
# ? Dec 16, 2014 19:55 |
|
Thanks forelle for helping this thread out you're awesome.
|
# ? Dec 16, 2014 20:13 |
|
You ever have that moment where you finally completed something, and you find yourself spending hours in the day trying to get juuuust the right beauty shot because you're so enamored with your work? It's quickly followed by self-loathing and doubt, but oooh, so happy with how this model came out...
|
# ? Dec 16, 2014 21:24 |
|
I'm trying out Agisoft Photoscan, and it's an amazingly powerful tool, but one thing I can't seem to figure out is the camera controls. It seems like no matter how I rotate my object, the camera rotates around it in a bizarre and really uncomfortable fashion. This is the standard version. I think the pro version comes with some object orientation tools that help? Is it possible to make the camera work like it would in a normal program?
|
# ? Dec 16, 2014 21:40 |
|
forelle posted:I hope people get some use out of them. It would be really cool to see some images / updates in the thread if possible. I was thinking more a mari tshirt Seriously you guys need to sell swag on the website.
|
# ? Dec 16, 2014 21:51 |
|
Rubber Slug posted:I'm trying out Agisoft Photoscan, and it's an amazingly powerful tool, but one thing I can't seem to figure out is the camera controls. It seems like no matter how I rotate my object, the camera rotates around it in a bizarre and really uncomfortable fashion. This is the standard version. I think the pro version comes with some object orientation tools that help? Is it possible to make the camera work like it would in a normal program? rotate your object before touching the camera controls - go into front, side, top and get it oriented properly and the camera controls work as normal. you're rotating around your object when it's base it up at some hosed up angle, try that in max and you'll get a similar result.
|
# ? Dec 16, 2014 22:46 |
|
Thanks, I'll try that. I thought that might be the problem, but after trying to rotate the object to various positions, the camera remained screwed up. It's hard to tell what's up and down once you've rotated the camera though.
|
# ? Dec 17, 2014 00:04 |
|
Hey forelle, any bets on who's gonna buy your employer? People are already freaking out about the prospect of Autodesk or Adobe swooping in. Corporate politics is probably one of the things I'm least qualified to speculate about but for whatever reason it doesn't strike me as that kind of a deal. They'll probably just get shuffled to another private equity firm or something yeah? It'll be interesting to see how this shapes up in any case.
|
# ? Dec 17, 2014 05:35 |
|
Ugh, I don't want Autodesk to own MORE industry tools...
mutata fucked around with this message at 07:39 on Dec 17, 2014 |
# ? Dec 17, 2014 05:52 |
|
countdown to Nuke: Elements 2.0...
|
# ? Dec 17, 2014 05:54 |
|
Cyne posted:Hey forelle, any bets on who's gonna buy your employer? I can't comment as I don't know any details, but as Brad commented on our forums we've been sold before, at some point we may be sold again, and as far as we're concerned it's business as usual. I've been through a sale here before and the only difference was I got a nicer desk and our travel system was upgraded. forelle fucked around with this message at 11:47 on Dec 17, 2014 |
# ? Dec 17, 2014 10:26 |
|
keyframe posted:I was thinking more a mari tshirt How about another opportunity to pickup something for free? http://www.polycount.com/forum/showthread.php?t=145506&page=7 Open for the next couple of hours.
|
# ? Dec 17, 2014 19:55 |
|
Rubber Slug posted:Thanks, I'll try that. I thought that might be the problem, but after trying to rotate the object to various positions, the camera remained screwed up. It's hard to tell what's up and down once you've rotated the camera though. in the view options you can switch between perspective and orthographic, and front/left/top views - i dont do much rotating by hand until the very end now, it's much easier.
|
# ? Dec 17, 2014 21:24 |
|
forelle posted:I can't comment as I don't know any details, but as Brad commented on our forums we've been sold before, at some point we may be sold again, and as far as we're concerned it's business as usual. Yeah my impression was that it's really just typical business / financial maneuvering and not the huge shake-up that we're worried about, so thanks for confirming that. 3D / VFX people are paranoid about this kind of stuff given the recent history with Softimage & Naiad being bought and killed by Autodesk.
|
# ? Dec 17, 2014 22:12 |
|
forelle posted:How about another opportunity to pickup something for free? I participated! Some entries were much more involved than I thought they would be. Odddzy fucked around with this message at 22:45 on Dec 17, 2014 |
# ? Dec 17, 2014 22:42 |
|
New free 3D SK reference out today merry christmas http://christmas.3d.sk/?utm_source=...e4d37b25ddce0e0
|
# ? Dec 19, 2014 11:05 |
|
concerned mom posted:New free 3D SK reference out today merry christmas That's a NWS link by the way.
|
# ? Dec 19, 2014 17:09 |
|
BonoMan posted:That's a NWS link by the way. Sorry, it's art ref, fine line!
|
# ? Dec 19, 2014 21:39 |
|
concerned mom posted:Sorry, it's art ref, fine line! I'm sure HR will see it that way too. SynthOrange posted:"Yes, poopinmymouth.com is a legitimate website. It's for art reference and tutorials." bring back old gbs fucked around with this message at 22:46 on Dec 19, 2014 |
# ? Dec 19, 2014 22:36 |
|
"Yes, poopinmymouth.com is a legitimate website. It's for art reference and tutorials." "What do you mean I'm fired?"
|
# ? Dec 19, 2014 22:40 |
|
To be honest as a 3d artist anywhere I've worked wouldn't have the slightest problem with 3dsk but I apologise if anyone's work here would have done.
|
# ? Dec 20, 2014 01:32 |
|
Stupid question but how the hell do I model something like a d20 dice?
|
# ? Dec 20, 2014 20:24 |
|
I think i'd look for a flat one to get the layout, figure out the angles involved and rotate each panel. that would take a while though, max has a primitive object that can do this instantly, i saved one out for you here - http://we.tl/TOqZUfivoh
|
# ? Dec 20, 2014 20:36 |
|
Has anyone ever been animating a CAT rig in max, only for the IKs to suddenly start jittering for no reason [move on one axis thousands of units away and then back ever other frame] between two static keyframes? I've had this happen before but I have no idea how I fixed it. This is a blank frame between two keyframes in which nothing happens.
|
# ? Dec 21, 2014 12:15 |
|
|
# ? Apr 20, 2024 00:10 |
|
cubicle gangster posted:I think i'd look for a flat one to get the layout, figure out the angles involved and rotate each panel. that would take a while though, max has a primitive object that can do this instantly, i saved one out for you here - http://we.tl/TOqZUfivoh I love you. Thank you.
|
# ? Dec 21, 2014 14:16 |