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Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

So in knocking weapons off the table in L4D, can you keep hitting them out of the way?

Raskolnikov2089 fucked around with this message at Feb 12, 2009 around 21:04

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Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Eonwe posted:

Battlefield 2 jet aces are the worst ever.

Same with Desert Combat the BF1942 mod. There was a map called "Lost Village" which was basically a crater lake with a village at one end of the lake and a coalition heli base at the other. The village was Iraqi controlled and the Coalition base was uncappable.

Coalition would heli over and try to cap the 6 village spawn points.

Without fail, half the coalition team would always spawn at the Heli camp waiting for a chopper to respawn so they could fly/man the miniguns instead of helping their teammates cap more points at the village. Since they never bothered to explore as infantry on either side since they would rather fly, they usually never realized that Iraqi anti-tank forces could sneak up to within about 100 feet of the chopper and wait under water, watching their radar for the empty chopper to spawn.

The instant it spawned, I'd jump out of the water with my stinger and be sitting waiting for it to load up and take off. Once I was out of stingers I'd swim over to the edge of the base and stay underwater waiting for the blackhawks. Those usually would have 3-4 people in at a time, if not more. As soon as one started loading up, I'd run, fire my RPG into the chopper and then run back into the water and duck down.

The only way to really counter it was to watch for the Iraqis to come across the hills or to randomly spam the water with C4/grenades. Many, many nights I drove Top Guns to screaming rages because they couldn't get their chopper off the ground and I'd be sitting with a 60:1 KDR.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Cacator posted:

One of my fondest BF2 memories is being the commander on a huge 64 player map and constantly shelling the enemy aircraft carrier with artillery since people kept spawning there and getting killed (by me).

Made me think of another great thing about Desert Combat. The sky was static, so you could point your mortar tube or SCUD missile at certain cloud formations and know exactly where it would land.

Nothing like raping the enemy base from across the map.

Cloud-aiming the SCUD missile (which killed everything in a huge radius) took a lot of painful back and forth in a very slow moving, clumsy to turn SCUD truck. Usually the people doing it were boring soulless fucks who just wanted to get their KDR up as opposed to pissing off an entire team. So I'd let them get in the SCUD, then grab another vehicle and nudge their missile truck out of it's perfectly aimed state.

They'd curse, back up and after 1-2 minutes get it perfectly aimed again. So I'd ram them again with whatever I was driving. Wash, rinse, repeat and eventually they're screaming.

Man I miss that game.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

One grief that still works in the latest iteration of Battlefield (1943) Load up a landing craft and drive it out of bounds. They can either spend 5 minutes swimming back to shore, suicide, or get killed when the boundary timer expires.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

BF1943 has squad spawn where you can spawn in on your teammates. What it doesn't have is very good team balancing, so many times you'll play on a server only to find that it's 12 vs 3.

Which makes for a lot of fun when you parachute onto the enemy carrier deck (the only place he can spawn since he's so vastly outnumbered) have your squadmates suicide and spawn on you, and set up a firing squad waiting for the enemy to spawn.

I have no clue why they don't leave, I guess they take it as a point of personal honor to try to kill the 5,6+ guys who end up on the deck shooting you as soon as you spawn in. Once in a great while they'll get one of us, who promptly respawns back in. Towards the end they're just sending hate filled messages.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

FoF posted:

I'm sure some will find it question but using the pistol spawn exploit in l4d2 to raise everyones latency to 300+

I dont know that one. What is it?

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Cannon_Fodder posted:

5v3c compstomps without ally victory was probably the funniest thing in StarCraft since it essentially began a crazy witch-hunt every time the game didn't end.

I loved doing that. You couldn't see who had allied victory on or off, so it was back and forth accusations as you slowly turned your "teammates" against first the ones who didn't defend themselves in chat as fast, then the rest.

I'd always join in the attack last, so by the time it was just me and one other guy, I'd have a full squadron of battle cruisers ready to surprise sex.


"He's building up his defenses! HE MUST BE THE TRAITOR!!!"

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

https://journals.tdl.org/jvwr/article/view/348/421


Found this interesting. Some of you characters may help a PhD student get tenure by griefing Second Life.

"goon culture"? Really?

quote:

However, underneath the rhetoric of game play based on targeting those who take the “Internet as serious business,” there exists a cultural phenomenon with serious effects.

This is rich. Hey guys, we're not just loving with overweight shut-ins when we TK them in L4D. We're part of a "cultural phenomenon".

Raskolnikov2089 fucked around with this message at May 10, 2010 around 20:13

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

^^^^^^ He has long footnotes concerning 4chan with links to it and everything. The thought of a bunch of academics being exposed to 4chan strikes me as griefing in it's own right.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

MageMage posted:

Okay someone is going to have to explain to me what is going on here.

Snipers are (mostly) useless pieces of poo poo who nurse their K/D ratio and do nothing to help their team win.

He's jumping in front of the sniper so he cant see to shoot anyone. Also fun, spamming smoke grenades in their face or repeatedly stabbing them so their scope jumps.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Transformice needs organized team griefing. You can push the little planks out of the way and kill the mice, but you need help doing it against the others.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Category Fun! posted:

I've been playing Halo 3 again recently and I came across a wonderful way to piss people off. In CTF matches, people who take the flag tend to drop it and pick it up again as they run with it. Since you walk slower with the flag and dropping the flag throws it about a foot in front of you, doing this will make you move slightly faster. The downside is that the announcer will constantly repeat "FLAG TAKENFLAG DROPPEDFFLAG TAKENFLAG DROPPEDLAG TAKENFLAG DROPPED". I was getting pretty sick of this, so when someone was running the flag back to our base and dropped it, I picked it up before he did. Dude started screaming at me, I guess he was really looking forward to capturing that flag!

I like driving the mongoose up to my flag toting teammate, and giving it a little bit of gas, driving just out of reach every time he tries to hop on.

Also fun to do in that annoying rocket/mongoose racing game if you're the driver.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Barent posted:

Sorry for not reading this gigantic thread.

Isn't it also on the very first page?

**e Yup, in the first post.


For content, Battlefield Bad Company 2 recently introduced the VADS, which is a gatling gun anti-aircraft emplacement. This thing is probably 20x more powerful than the old AA gun and even the best chopper pilots do all they can not to fight it.

For the consoles, unless you're playing hardcore, friendly fire is off. However AA fire still knocks around friendly choppers. VADS fire makes them spin out of control until they crash into the ground in a giant fireball of death.

During one round of Port Valdez conquest, I spawned in and ran for the nearby empty chopper, only to have 1337PilotXXX or something to that effect RPG the chopper before I could reach it. He then sat on the landing pad and waited for the chopper to spawn so he could get it.

So I ran off and got on the VADS, and made sure he never flew again. He'd jump in with his clanmate, get 10 feet off the ground and then the VADS would open up, sending him pinwheeling into the mountains. Around the 3rd time his other clanmates surrounded me, trying to shoot me or block my VADS with empty vehicles. Around the 8th time I started getting angry messages. Around the 10th or 11th time it was him screaming some iteration of "gently caress you enjoyable human being". Finally they got smart and went off to cap flags on the ground, leaving me sitting in the VADS.

At this point the chopper respawned, I jumped in, flew to where they were and hovered it just over the water in front of them, firing rockets uselessly into the rocks way over their heads, spinning in circles and totally ignoring the enemy team.

Raskolnikov2089 fucked around with this message at Sep 8, 2010 around 14:30

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Abandoned Toaster posted:

words



I too find racial slurs delicious and creative griefing.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Burrito posted:

L4D1 had to be my favorite game for pissing people off. Between just booking it for the safe room as soon as the level loaded, doing everything possible to just kill Bill, including incapping a survivor outside of the safe room and telling them we'd trade him for Bill, and playing as the tank and immediately targeting the other infected, I was never happier in a game.


When you die in Left 4 Dead Campaign, you respawn in a nearby closet 2-3 minutes later, and if any of your team are still up, they can release you so you'll respawn. You absolutely cannot respawn unless someone opens that closet door to get you out.

It's so much fun to leave the master tacticians trapped in the closet, telling them "I'll send back help" before running off.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

The flame thrower in Bad Company: Vietnam is the perfect friendly sniper griefing weapon.

No FF so you just keep shooting into his stupid sniper face. The best part is, if you're an assault, you drop a kit and your reload time is zero for the flamethrower. Just a constant stream of flame in his useless wookie face.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

In Left 4 Dead campaign mode, as long as at least one player is still alive, others can respawn and be "rescued" from behind closet doors by the living teammate.

I have created so much rage by running past the respawn closets and telling the dead players "I'll send back help!". Especially if it was my friendly fire that killed them in the first place.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

You can teamkill on non-FF servers/consoles when your target is in a weapons emplacement. I've successfully run over and destroyed mounted machine guns, TOW missile mounts, AA guns and UAV stations.

The best part is, it doesn't count as a TK, it gives them a suicide.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Hungryjack posted:

If friendly fire was turned off all you had to do was stand over a teammate's dynamite and be in mid-jump when it went off and you would get launched hundreds of feet into the air. We'd gently caress around and try to use it to land on passing planes.

Yup. I sent many a prone friendly sniper to their death with that.

The funny part is, all they have to do is pull their parachutes. But most of them were too focused on being zoomed in 1337 snipers to remember, and would suicide from fall damage.


Man I miss 1942.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Chomp8645 posted:

This was a game where you could be killed from running down a flight of stairs too quickly.

Man I forgot about that. Also, you didn't need dynamite for the Jihad Jeeps, because just crashing a jeep into a tank was enough to make them both explode.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

maverick99 posted:

One of my Xbox Live friends encountered this kid during a game. Hilarity soon ensued.

http://www.youtube.com/watch?v=qkb9...Wc7S_A&index=24

Was it Lets Kiss Bro?

I like his choice of music. Prince Igor is a great opera.

Raskolnikov2089 fucked around with this message at Aug 12, 2011 around 15:48

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Infinite Monkeys posted:

I made a BF3 video:
http://www.youtube.com/watch?v=fN8xyl2Ar2c

Your video led me to
http://www.youtube.com/watch?v=HGzt...nel_video_title

very entertaining

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

So some of us in the Bad Company 2 thread started a hate mail tumblr awhile back, stopped updating it which is de rigeur for a tumblr blog.

http://youseemupset.tumblr.com/

The last voice message I got sounds a lot like Vin Diesel.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Demicol posted:

Does anyone know on what page is the story where some people in Day Z were using a helicopter as a taxi and goons stole & crashed it?

I want to play this game just for the griefing possibilities, but learning how to play ARMA sounds like a grief in itself.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

CAPSLOCKGIRL posted:

I'm an Australian, and for the past however many years, I've been playing the heavily censored version we got of L4D2, where zombies disappear instead of taking damage, and when they run through fire, they don't catch fire, they simply begin to act like they're in a rave, before suddenly expiring. But apparently they kept all the content in the game files instead of deleting it and just changed the code a little, and today I discovered a utility (I had never looked before) that unlocks all the locked content.

Then I discovered the fantastic slashed up zombie models when you kill a zombie with a bladed weapon, like a machette or a katana.

Now I almost exclusively use melee weapons (As soon as I can get my hands on a good one), much to the chagrin of my team-mates. What makes it worse for them is that I've become pretty good at it and can hold off hordes of zombies in random horde events or when someone gets boomed, I never have to run for ammo in finales, I've always got plenty for the Tanks or Special Infected... people are always getting mad at me for playing the game the 'wrong' way, then I'm saving their rear end.

Am I griefing, or am I having to much genuine fun while playing, because of the game, to be griefing?

Sounds like your government is griefing you.

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Shumagorath posted:

A sequel, most of it featuring the most useless, snipe-iest species in Bad Company history: Port Valdez Hill Wookies

http://www.youtube.com/watch?v=PPGjQOS3WBM

This video is the reason teamkills were decreased to -50 from -15, as the points you got from reviving friendlies actually meant revive-griefing was actually profitable.

You forgot the best part.

In Bad Company 2, you couldn't decline a revive. That means a friendly medic could revive you over and over in front of enemy fire.

http://www.youtube.com/watch?v=nc4PzX3FzEU

While this made for some good griefing, it wasn't nearly as fun as working with your buddies on the enemy team.

Snipers in most FPS games are completely useless. They go to the farthest corners of the map to protect their Kill Death Ratio, and end up getting 1-2 kills a round.

One of the members of our party would join the other team, and switch squads until he found a lone sniper way out in the boonies. He would then spawn on him as a Medic, and tell the rest of the party (who were still on the enemy team) where to find the sniper.

When they arrived, they would quickly kill the sniper, and the fun would begin. After each death, the medic would run in and revive the sniper. The sniper would be able to run a few feet until revive invulnerability wore off. Then the enemy team would quickly kill him again, followed by him getting revived, killed again, revived again, etc. etc. etc.

One particularly angry sniper was trapped in revive hell for a good 5-10 minutes as he tried to escape. Every time he was killed, we would pick up his kit, fire off a few rounds and then drop it back at his feet so he would auto-pick it up again when he was revived. After about a minute of doing this, he was completely out of ammo for his main weapon and his pistol, so he wasn't even able to rapidly panic fire hoping to kill one or two of us before he was put down again. At the end of the map he ended up with around 2 kills and 40+ deaths. And sent a lot of hate mail.

Raskolnikov2089 fucked around with this message at Mar 28, 2013 around 15:07

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

victrix posted:

It's funny seeing the attitudes towards griefing from players who are, I guess, more or less inherently rear end in a top hat (I'm an rear end in a top hat).

A friend of mine was super stoked about BC2 in beta. Within the first ten minutes of playing, my more 'griefy' buddy and I had already decided that the game was a colossal trainwreck of griefing just waiting to happen.

His response to us complaining about the ability to gently caress over your own victory points was basically 'people won't do that!'.

I tend to simply avoid games that I view as having been poorly designed in terms of compensating for the internet rear end in a top hat factor. It's more entertaining to play a well designed game seriously, and its more fun to grief it in an funny manner when it is well built

They really need to test with griefers in mind.

Hell even when I was playing seriously I exploited the medic griefing. If a friendly got killed trying to breach a room, I would just keep reviving him from around the corner until the enemies in the room ran out of ammo and had to reload. Friendly would get 4-5 deaths, I would get 2-3 kills when I burst into the room.

It's a great mechanic, but I don't think they give much thought to just how game breaking it can be.

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Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

SpookyLizard posted:

Why do people put up with that. Why don't they just go play on another server?

If I recall correctly, revives like suicides would temporarily disable your menu button. It's the same in Battlefield 3, if I commit suicide to respawn elsewhere, and immediately open the menu to change my settings, the game pulls you out of the menu so you can see the "Bad Luck" dogtag.

So with fast enough revives, he would never get the chance to exit the server unless he closed the entire game and reloaded.

Plus there's the rage factor. He's pissed about losing his dogtags 10 times in a row, so he wants to eventually get revenge.

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