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SpazmasterX posted:There's are cheats that restore your stasis energy and oxygen without penalizing you in any way. Go nuts. And, Put the first letter of every chapter in order. That spoiler actually is a mildly biggish spoiler so don't mouse over it if you care about the plot of dead space for some reason. Also, when fighting the skittery bugs and those screamy tentacle bastards who spawn little vine monsters (I don't know their name but you'll know what I mean when you meet one if you haven't yet), look around you for explosive canisters, because you can get an easy kill by using your telekinesis module to throw an explosive canister at them. The first few encounters have one pretty close by, I'm not sure about the others. I hate the screamy tentacle bastards.
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| # ? Sep 26, 2010 04:47 |
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| # ? May 25, 2013 19:20 |
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So I just bought my friends DS from him with Legend of Zelda: Phantom Hourglass, Final Fantasy 3 and Pheonix Wright: Ace Attorney. Also got the GBA version of Final Fantasy Tactics: Advance. Any major missables or useful info for any of the above would be much appreciated.
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| # ? Sep 26, 2010 05:04 |
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MrMondayNight posted:Legend of Zelda: Phantom Hourglass Many people complain about the main temple, but the trick is when you go back to it, you can easily save time by taking routes that were not possible before because you didn't have the right items for it. There is also at least one point which will let you 'save' your progress and start from there, with whatever leftover time you had when you got there. MrMondayNight posted:Pheonix Wright: Ace Attorney Some people have issues with presenting evidence because they're thinking ahead of the characters... try not to do this. If you're absolutely sure you're right about something, but the piece of evidence you're presenting doesn't work, try one that correlates to earlier on the logic chain, so to speak. While I don't know if this is a specific case, an example is instead of presenting the murder weapon, you may have to present the photo of the victim to point out the wound. Otherwise it's a great game and shouldn't give you trouble-- OH! There is one piece of evidence that you may miss, I wasted hours on it, in a locker room, look carefully for a glove. That's the hint I'll give you. (I hope that was the first game)
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| # ? Sep 26, 2010 05:16 |
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RagnarokAngel posted:Why? The game has a 3D map and the line that tells you where to go.
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| # ? Sep 26, 2010 05:22 |
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Comic posted:Many people complain about the main temple, but the trick is when you go back to it, you can easily save time by taking routes that were not possible before because you didn't have the right items for it. There is also at least one point which will let you 'save' your progress and start from there, with whatever leftover time you had when you got there. You are so right about it being a great game, have just finished the first case and loved every second of it. The character reactions on the top screen are brilliant. Is there any other games like this apart from the sequels?
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| # ? Sep 26, 2010 05:37 |
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MrMondayNight posted:You are so right about it being a great game, have just finished the first case and loved every second of it. The character reactions on the top screen are brilliant. Is there any other games like this apart from the sequels? The closest thing I can think of is possible Hotel Dusk: Room 215, though the overall tone is different. However in that game the DS is held like a book, so iirc you have the characters on the left and the examination on the right. I can't think of any other games similar to it, but it's very point-and-click adventure which has plenty of entries on the PC (any old LucasArts adventure game like Monkey Island, Sam and Max, Day of the Tentacle) for example. If anyone else has any idea, I'd love to know too.
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| # ? Sep 26, 2010 06:48 |
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Scalding Coffee posted:I hate that kind of map and that line is for scrubs. The line owns. It tells me which way not to go so I can explore every nook and cranny without accidentally triggering a cutscene that doesn't let me go back because I'm OCD as gently caress.
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| # ? Sep 26, 2010 06:51 |
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Comic posted:The closest thing I can think of is possible Hotel Dusk: Room 215, though the overall tone is different. However in that game the DS is held like a book, so iirc you have the characters on the left and the examination on the right. I'll second this: Hotel Dusk is a good choice if you liked the back and forth dialogue between the characters, as Kyle Hyde is ridiculously blunt and has absolutely no problems directly and repeatedly calling people out on their bullshit (slight mid-game spoiler: at one point you help a young girl solve a jigsaw puzzle, which turns out to contain her mother's last message to her father before she left. Kyle's response is to show it to the father, then tell him he's a complete gently caress-up for failing to figure this out on his own after all this time and informs him it is one more piece of evidence as to what a complete failure as a father and as a human being he is (previous evidence: lots). it is glorious.). It is basically Adventure Game: Starring Detective Lenny Brisco. And it apparently has a sequel now, though I haven't had a chance to try it. As for other games in the Phoenix Wright vein...hmmm. There are other DS adventure games (Theresia: Dear Emile, the Professor Layton games, Again), other DS visual novel games (Trace Memory, Lux Pain, Time Hollow), and other DS games characterized by being witty/off-kilter (Atelier Annie, Ghost Trick, 9 Doors (last two still in translation at the moment)), but I'm not sure any come as close to Phoenix Wright as you might like. I suppose it depends on your taste. Even if you don't like them, there's still five games in the series for you to go through (fair warning: the fourth and fifth are nowhere near as good). MrMondayNight posted:Final Fantasy Tactics: Advance There are three basic things that you should keep in mind: 1) In terms of missables, there are several items that are ONLY obtainable through the bonus treasures you get from land placement. Consider looking up a land placement scheme on GameFAQs and following it to get what you want. 2) Certain jobs will reward you with key items. Certain jobs require key items for you to take them. If you do not know that a key item is infinitely obtainable (read: you have not physically seen the job that gave it repeat itself) DO NOT DISCARD THE ITEM. If you were given three of an item, it's because you'll NEED three of that items to complete all the quests. If you need more room for key items, either discard reobtainable ones or advance the story until you can start using up the stuff you have. 3) Speed is the only stat that certain classes are not guaranteed to gain on level up. You may wish to avoid leveling in classes like Paladin; all the attack/defense in the world won't help you if the opponent's getting three turns for each one you take (alternately: it's just as useless if the rest of your team has already killed everyone off by the time the Paladin's turn rolls around.) Additionally, there are two somewhat gamey things to consider doing: 1) The less gamey: If you run from a job, it does not disappear permanently, it simply requires you wait until the next time it's available. However, you get to keep any items you found/stole, and they'll be there again the next time you try it. This is abusable; a particular early battle has an opponent wearing the rare and useful Angel Ring, which you may want to repeatedly steal (there are otherwise only a limited number of them available). 2) The VERY gamey - I seriously don't recommend doing this your first time, but I feel obligated to mention it: You get rewards for reaching certain guild levels in the different attributes. The one to note is the level 30(?) diplomacy reward, which is the knife that teaches the ultimate thief ability Steal Ability (lets you steal abilities from opponents). Keep this in mind. Now, if you ever drop to 5 or less people in your guild, from deaths or dismissal, unnumbered missions titled "[Race] Wanted" start appearing in pubs (two appear each month, one for the current month's race, one for the previous month's). You dispatch, finish, and then a new member of that race joins your guild and you field a full 6-person party again. Or you can reject them, and keep running the missions until you get the recruits you want - they infinitely respawn as long as you have 5 or less people. But that's not why I mention them. You see, these missions give your guild diplomacy XP. See where this is going? As soon as your guild officially starts, you can dismiss all but 5 people and then grind these missions until you get Steal Ability (which you'd otherwise get at about the 75% point, maybe?), at which point you can now start stealing abilities from opponents, many of which you'd also normally have to wait until late-game to get the weapon that teaches them. Like oh say Steal Weapon and Steal Armor, which then open up another pile of enemy equipment you're technically not supposed to be able to have. And remember how you can repeat missions to re-steal stuff? That applies to abilities too. Long and short of it: you can, by about the third story mission, have every member of your party capable of stripping any human opponent completely naked and then stealing their memories to boot. Um, but not to their boot, because those can't be stolen for some reason. So yeah. Very satisfying way of getting a lot of stuff way earlier then you'd normally get it, but probably not a good idea to do your first time through.
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| # ? Sep 26, 2010 08:56 |
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MrMondayNight posted:You are so right about it being a great game, have just finished the first case and loved every second of it. The character reactions on the top screen are brilliant. Is there any other games like this apart from the sequels? Try Jake Hunter: Memories of the Past. It's written in a different tone, but still has humor, still has similar game play, and I'm not ashamed to admit I grew to love the characters the same if not more than Phoenix Wright's. I'm actually surprised more people who've played PW aren't talking about Jake Hunter. I thought the second one (Memories of the Past) was great all the way through.
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| # ? Sep 26, 2010 09:32 |
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lanzy posted:Try Jake Hunter: Memories of the Past. It's written in a different tone, but still has humor, still has similar game play, and I'm not ashamed to admit I grew to love the characters the same if not more than Phoenix Wright's. I had never heard of or seen this game before this moment when I googled it. I am intrigued.
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| # ? Sep 26, 2010 10:20 |
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I recall reading somewhere that you can easily gently caress up your character in Sacred 2: Fallen Angel for the 360. Can anyone help me not gently caress up my character? I'd rather stay unfucked.
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| # ? Sep 26, 2010 17:03 |
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Mercedes posted:I recall reading somewhere that you can easily gently caress up your character in Sacred 2: Fallen Angel for the 360. Can anyone help me not gently caress up my character? I'd rather stay unfucked. As long as you use runes to level up your special attacks incredibly rarely, you should be fine. This is because leveling up your attacks slightly boosts the damage done, but considerably increases the cooldown time. If you plan on using a certain skill as a right-click-spam standby, I'd really suggest you keep it at level 1 (mayyyybe 2), simply so that it will cool down quickly and you can actually keep using it. Leveling up your character allows you to put points into character skills that slightly expedite cooldown, but we're talking a couple of percentage points at a time. Finally, something important that I didn't know the first time I played: if you want to specialize in Two Weapon Fighting, don't specialize in individual weapons, because the game will not give you bonuses from both specializations. That is to say, if you want to be a two-weapon fighter, don't waste skill levels on Axe, Sword, etc. skill. It's been a while since I picked up Sacred 2, so apologies in advance if what I'm saying is hard to follow.
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| # ? Sep 26, 2010 20:13 |
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Fallout Tactics, of all things? Specifically what kind of player character to make. I'd prefer some kind of Fearless Leader type dude but I dunno what's good or horrid.
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| # ? Sep 26, 2010 20:28 |
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I got Rune Factory 2 and I'm curious what I should keep in mind that isn't so obvious to someone diving in completely unawares.
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| # ? Sep 26, 2010 21:03 |
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I decided to give Arx Fatalis a try. Is there any advice for that? I am not worried in the least about spoilers but I was hoping to do a caster heavy run, is that feasible?
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| # ? Sep 26, 2010 22:37 |
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Teaches of Peaches posted:I decided to give Arx Fatalis a try. Is there any advice for that? I am not worried in the least about spoilers but I was hoping to do a caster heavy run, is that feasible? A caster heavy run is very feasible, just get used to using the mouse to quickly draw the Fireball spell, which is about the only spell you need when you get it. I'd recommend grabbing a guide for the spell list and where to get everything. The only other advice I have is to get your object identification skill up to at least 50 or 60 early on, so you can use the potion making devices in the game.
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| # ? Sep 26, 2010 22:39 |
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Post poste posted:A caster heavy run is very feasible, just get used to using the mouse to quickly draw the Fireball spell, which is about the only spell you need when you get it. I'd recommend grabbing a guide for the spell list and where to get everything. The only other advice I have is to get your object identification skill up to at least 50 or 60 early on, so you can use the potion making devices in the game. Thanks, I was hoping for more spell variety but I was really wanting a game where I can kick rear end with spells and from what I read this seemed to fit the bill. Edit: I am actually hesitant to try it because I read that spell casting can be frustrating. Teaches of Peaches fucked around with this message at Sep 26, 2010 around 23:06 |
| # ? Sep 26, 2010 22:42 |
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Teaches of Peaches posted:Thanks, I was hoping for more spell variety but I was really wanting a game where I can kick rear end with spells and from what I read this seemed to fit the bill. The thing is that the entire game takes place in cramped, claustrophobic, dark corridors and underground cities so ranged attacks aren't very useful and you won't usually have a whole lot of time to cast spells when you factor in the game's gesture-based casting interface. It's certainly doable but it is definitely frustrating.
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| # ? Sep 27, 2010 00:11 |
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The ability to precast spells helps a lot, though, and once you get the hang of moving around while casting you're golden - use your three precast slots for something useful if you get jumped, then you can run around casting whatever you need while evading the enemy. (Nothing like fleeing through a tomb, two liches on your heels, trying to draw the runes for Levitation before you reach the spiked pit.) Post poste is right about Fireball being all you really need for combat - it's a fantastic combat spell both at range and up close - but that's not to say the other spells are useless. There's a nice variety of them, including some not listed in the manual but deducible from the meanings of the runes (try playing around with the Ice rune once you get it, in particular). I played it through as a caster the first time, and while Fireball saw a lot of use, at no point did I think "man, this is boring, all I'm doing is casting Fireball over and over".
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| # ? Sep 27, 2010 00:55 |
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Sudoku posted:I got Rune Factory 2 and I'm curious what I should keep in mind that isn't so obvious to someone diving in completely unawares. You might want to consider checking an FAQ to figure out what you have to do to get some of the tools. Most (all?) of them are acquired through townsperson quests and the game makes no attempt to tell you which quests will give you tools and which won't.
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| # ? Sep 27, 2010 01:18 |
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Thanks for the advice, I will take the plunge tonight! Looking forward to it because I have heard lots of good things.
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| # ? Sep 27, 2010 02:10 |
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Nick Buntline posted:Lots and lots of awesome stuff about DS games and Final Fantasy Tactics! Thanks for this! Will definatly be trying a few of those DS games if I can find them. Going to have to restart FFT now I know theres missable stuff. Hate missing items! Thanks again man
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| # ? Sep 27, 2010 04:37 |
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Teaches of Peaches posted:Thanks, I was hoping for more spell variety but I was really wanting a game where I can kick rear end with spells and from what I read this seemed to fit the bill. Playing a caster in Arx Fatalis is really awesome because the game's level design is so great that they take into account the myriad of things you can do. It really feels like you're playing a traditional Dungeons and Dragons style caster who can pull out ridiculous utility spells for the perfect situation. The frustration of having to draw each room is instantly negated when I can touch someone and make them implode or cast levitate and hover over a pit of molten lava that would require any other character to solve some silly puzzle to bypass. You can get access to runes pretty early so the highest level spells can be available to you from level 3 provided you have the mana to cast it. If you go for a spell caster, I recommend looking up a faq solely to find out how much strength you need to wear ylside armor. It's the best armor and you can get it about 2/3 of the way through. The requirements are actually trivial given how good it is but with the armor your magic user is practically unstoppable. I was summoning demons left and right and killing liches by exploding them in one hit.
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| # ? Sep 27, 2010 10:53 |
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Skilleddk posted:Assassin's Creed 2 Try to do as many Codex missions as you can before moving on to trigger the next Memory Sequence. You will need to find every single piece of Codex in order to complete the game. If you decide to "save them for later" you'll reach a point near the end of the game where you have to go on a massive Wind Waker-style collection quest to round them all up. If you're playing the PS3 or 360 version, buy the two main DLC packs before you start playing the game. It integrates them seamlessly into the main game and extends the overall running time by a couple of hours. They're already included in the PC version. At some point deep into the game you may find yourself trying to climb a tower, only to find yourself halfway up with no apparent way to reach the top. Don't worry, you're not missing anything. You'll unlock the ability to climb it properly later on as part of the main quest.
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| # ? Sep 27, 2010 12:46 |
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Sonance posted:Don't be afraid to spend money restoring Monteriggioni. The sooner you start restoring it, the sooner it starts pumping out extra cash for you to collect and spend. You'll soon reach a point where you can't spend money fast enough. You also need to take out the cash regularly otherwise it will reach the max amount and you won't earn anymore. Despite any storyline 'you need to do this now' bits you can always take a ship or whatever and go back to the village to get money.
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| # ? Sep 27, 2010 19:03 |
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Played the first time back in 99 when I bought it, but want to play it again. Anyone have any clue on how to get Nocturne http://www.mobygames.com/game/windows/nocturne to work on win 7 64 bit? I've patched and ran compatibility modes etc and no luck. Is it just fate's way of saying I remember the game as being better than it is?
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| # ? Sep 28, 2010 15:14 |
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Star Wars: The Force Unleashed DLC is 50% off this week ($5/each, I think). Are any of them worth it?
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| # ? Sep 28, 2010 23:48 |
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BigTeaBag posted:Star Wars: The Force Unleashed DLC is 50% off this week ($5/each, I think). Are any of them worth it? How badly do you want to play through what might be the most insane non-cannon version of Star Wars: A New Hope? Because one of the DLC is a "What If: Starkiller Replaced Vader?" and it leads to magically stupid places.
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| # ? Sep 28, 2010 23:59 |
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I've been reading the Final Fantasy thread and now I want to play Final Fantasy IX. I played it as a kid but only made it through one or two discs. I think I was playing wrong, because I seemed very under-leveled. How do I play 'right'? What else should I know?
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| # ? Sep 29, 2010 00:07 |
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Just bought Okami and Kingdom Hearts: BBS waiting for them to arrive so any tips to help me get through them?
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| # ? Sep 29, 2010 00:15 |
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Shane-O-Mac posted:I've been reading the Final Fantasy thread and now I want to play Final Fantasy IX. I played it as a kid but only made it through one or two discs. I think I was playing wrong, because I seemed very under-leveled. How do I play 'right'? What else should I know? It is a great game. General advice is steal from bosses (If you steal from the very first boss you can get a nice dagger) and play chocobo hot and cold. It gets you some fantastic items really early in the game. As for party formations, I always like Zidane, Vivi, Garnet and Amarant, maybe replacing Garnet with Eiko or Amarant with Steiner so you can use sword magic. A lot of the time you might feel overwhelmed as the game can be pretty challenging if you aren't grinding but you will be fine. If you have a huge issue with a boss or area then grind for a while somewhere near a town so you can rest up, but you shouldn't need to unless you flee from lots of fights. Uh, as far as other things...try to gear up all your characters if you can. I like to just use the same party, but until mid-way through the game you'll be changing team often anyway. Also, be sure that Quina isn't left too far behind in levels (I didn't like using him/her personally but) as later on you are forced to use him and Zidane for one boss fight. Just the two of them. Also, use a tent on the boss of...uh, that water place with the doors that open via Bells. And if you die to a boss just level a little and you'll be fine.
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| # ? Sep 29, 2010 00:19 |
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Shane-O-Mac posted:I've been reading the Final Fantasy thread and now I want to play Final Fantasy IX. I played it as a kid but only made it through one or two discs. I think I was playing wrong, because I seemed very under-leveled. How do I play 'right'? What else should I know? Are you playing it through emulation? If you are, your in for a treat as the horrible omni-present slowdown and loading is basically removed and the graphics actually improve considerably. Barring that, keep in mind that constantly learning abilities off equipment is vital to making sure your strong enough for the fights later in the game. Your main character can steal, and you should make an attempt during boss battles to snag the equipment off of them. Its rarely game breaking but its usually better than what you'll get for a while and have some good ability on it. Every character has a unique skill which increases one of their abilities for collecting or doing certain things. The only ones I remember is that for every Garnet you have in your inventory Dagger's summon gets stronger and every single dragon you kill powers up Freya's character specific move which at 99 dragons slain deals 9999 everytime. Queena is a bit of a pain in the rear end to use, so if you plan on using Queena the blue mage get a guide. Barudak fucked around with this message at Sep 29, 2010 around 02:37 |
| # ? Sep 29, 2010 00:19 |
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Barudak posted:
Wait, wha? I remember that area having level 55 dragons but I swear they still attacked you like usual. Above the moogles/bell right?
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| # ? Sep 29, 2010 00:20 |
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Shane-O-Mac posted:I've been reading the Final Fantasy thread and now I want to play Final Fantasy IX. I played it as a kid but only made it through one or two discs. I think I was playing wrong, because I seemed very under-leveled. How do I play 'right'? What else should I know? Attempt to steal from most bosses, they usually have good equipment. The steal success rate is pretty low so feel free to give up and just kill the boss if you get bored; the stolen gear is generally something you'll be able to buy a couple towns ahead. Don't miss the 'blue mage' character. Near Lindblum there is a swamp forest on the world map. It's pretty hard to miss. Go into it. Try not to sell every piece of equipment you outgear. Some of them may have useful abilities you want later party members to learn. Also, there is an item synthesis feature, introduced later in the game, that may make use of the item. Truth be told, there are a million little missable thingies that I could tell you about but the game is much more rewarding if you do it mostly blind. Please try to restrain yourself from looking up a FAQ if you are an OCD RPG perfectionist because there is just way too much and you will go crazy. It's a pretty great game so enjoy.
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| # ? Sep 29, 2010 00:21 |
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Thievery posted:Wait, wha? I remember that area having level 55 dragons but I swear they still attacked you like usual. Above the moogles/bell right? I definitely wrecked those things because all they ever did was cast Thundaga. If thats not the case and I got lucky, then wow, did I ever get lucky. Edited my post to reflect this.
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| # ? Sep 29, 2010 00:23 |
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Barudak posted:I definitely wrecked those things because all they ever did was cast Thundaga. If thats not the case and I got lucky, then wow, did I ever get lucky. Edited my post to reflect this. Neat. I'll try and remember to take a look if I ever end up playing it again.
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| # ? Sep 29, 2010 00:31 |
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Thievery posted:Neat. I'll try and remember to take a look if I ever end up playing it again. They can definitely wreck your party without using thunder spells, I'm pretty sure they can petrify the whole party and you aren't a high enough level to resist it effectively.
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| # ? Sep 29, 2010 02:34 |
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Ganty posted:They can definitely wreck your party without using thunder spells, I'm pretty sure they can petrify the whole party and you aren't a high enough level to resist it effectively. Well good to know I just got ridiculously lucky. Now I can write off ever playing it again seeing as how I cheesed the game completely is totally gone. Post Edited to reflect absurd luck.
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| # ? Sep 29, 2010 02:36 |
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Wow, thanks for all the info guys!
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| # ? Sep 29, 2010 03:03 |
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| # ? May 25, 2013 19:20 |
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Those items you equip that gives you stats in other areas, can cause you to gain a permanent point in that stat after a number of levels you have it on. Example: Strength +3 (+4 is every 4) will give you another strength point after 6 levels of it equipped. I think you need about 16+ for a stat up.
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| # ? Sep 29, 2010 04:16 |






















