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Poison Mushroom posted:It gets a lot better once you start actually unlocking good/cool plasmids and the story picks up. But no one would begrudge you for playing through on Easy to quickly get past the rather dull first couple hours. It's so easy that unless you're an FPS noob, you can set it to Hard and still zing through. But still, you're playing it for the lusciously detailed atmosphere and the pretty good story, not the mediocre shooting.
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# ? Sep 15, 2014 17:53 |
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# ? Apr 26, 2024 16:20 |
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I just started playing Shenmue for the first time. What should I know? What should I keep in mind? I've only played one in-game day but then the emulator decided I hadn't formatted my memory card after all so I couldn't save. Don't know how long I will last if this keeps up. I guess I just have to get a Dreamcast...
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# ? Sep 15, 2014 22:39 |
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Bolverkur posted:I just started playing Shenmue for the first time. What should I know? What should I keep in mind? I've only played one in-game day but then the emulator decided I hadn't formatted my memory card after all so I couldn't save. Don't know how long I will last if this keeps up. I guess I just have to get a Dreamcast... Save yourself the heartbreak of never seeing a sequel. Go play a Yakuza game instead. Oh, wait.
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# ? Sep 15, 2014 23:05 |
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Now that the game is translated, any advice for Megami Tensei - The Old Testament?
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# ? Sep 15, 2014 23:18 |
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Bolverkur posted:I just started playing Shenmue for the first time. What should I know? What should I keep in mind? I've only played one in-game day but then the emulator decided I hadn't formatted my memory card after all so I couldn't save. Don't know how long I will last if this keeps up. I guess I just have to get a Dreamcast... Practice the combat in the playground when you get a chance. Late game throws you in a massive brawl straight from a Tony Jaa film and the final boss is a motherfucker who will eat you alive.
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# ? Sep 15, 2014 23:20 |
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Bolverkur posted:I just started playing Shenmue for the first time. What should I know? What should I keep in mind? I've only played one in-game day but then the emulator decided I hadn't formatted my memory card after all so I couldn't save. Don't know how long I will last if this keeps up. I guess I just have to get a Dreamcast... You can buy new move scrolls at the antique store. al-azad posted:Practice the combat in the playground when you get a chance. Late game throws you in a massive brawl straight from a Tony Jaa film and the final boss is a motherfucker who will eat you alive. Practice at Outrun too, because there's a section riding a motercycle that uses the same handling. You can also practice combat in the parking lot by the arcade. Also, there's sweet money to be made at Forklift racing .
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# ? Sep 16, 2014 05:31 |
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Forgot about another good one for Valkyria Chronicles 3: -If you see a weapon show up in your store that is a lot more expensive than the rest, buy it. Like most weapons will be in the 1-2 thousand and all of a sudden a 20,000 gun shows up. These are not in fact weapons, but classes. Classes like Sniper and Gunner can only be unlocked by buying these weapons. I didn't know this at first and didn't buy the Sniper class (which is great in this game) until several chapters after it was made available in the store.
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# ? Sep 18, 2014 04:20 |
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Just started Dragon's Dogma, and wanted to throw* some stuff into the wiki: -If playing for the first time, look up weight classes before creating anyone. Weight classes govern hit-boxes, item burden and stamina consumption. -When creating your main pawn, try to offset your current build. If you're a Fighter, consider making them a Strider for ranged attacks or a Mage for the range and healing. If you are short and light, consider making your pawn tall and heavy so they can carry all the stuff you find. -Always carry flasks of oil, since your lamp will assuredly run out at the worst possible time. -Don't rely solely on healing spells to recover your health. Your maximum health will drop after taking sufficient damage, and only recharge to the grey coloured cap. You can't always wait for a full heal spell, so keep some healing items for an immediate health boost past the cap. -Also carry some stamina recovery items in case you need to run a long distance, whether towards or away from somewhere. -Additional enemies spawn during the night compared to the day. Stay at an inn and leave town in the morning. -When hiring extra pawns, they will not require Rift Crystals if they are the same level as you. If you are level 10, pawns that are level 1 through 10 will cost zero crystals. You can swap out these free pawns after every couple of quests or even every time you level up. This is important because some merchants only accept Rift Crystals as currency. -The higher the pawn level, the more Rift crystals they'll require. When you pay, check out their equipment, skills and quest knowledge to get the most out of them. Dragon's Dogma wiki page posted:- When you first arrive in Gran Soren, visit the inn, and see that you now have the ability to change to a two-handed weapon-wielding Warrior, resist the temptation to switch your vocation and deck yourself out in appropriate gear. The weapons cost 20k, which will be quite expensive that point; they swing extremely slowly and have long recovery times, with the bonus addition of having a stagger and longer recovery (much like in the Souls games) if you don't land an attack; the activated attacks are even slower than normal weapon swings, with prohibitively long animations, charge times, recovery times, and seriously small areas of effect (despite their anime-huge weapon designs), so much so that I had a lot of trouble simply landing Savage Lash (the default ability) before the enemies lost interest in me (or moved nine inches to the side (seriously super loving small area of effect)) and ran off to attack my pawns. Due to the two-handed weapon type you only get offensive (right shoulder button) abilities, rather than offensive and defensive (left shoulder) abilities from a shield or offhand weapon. And because the attacks are for two-handed weapons only, none of them will transfer over to other vocations because no other classes can use heavy weapons. I restarted my game because I was so dejected from going broke that garbage pile of a class. Maybe they're better later in the game, I don't doubt that they are, but at the beginning it will drain your funds and skill points and leave you bummed the gently caress out. This is correct in that the Warrior vocation shouldn't be your first choice unless you know what you're getting into. Wait until you're financially well off and have some cash to burn (when your gold is above 100,000). The warrior class is an acquired taste, but those who love to use Great swords in Dark Souls and Monster Hunter are in luck. Regardless, a good time to try out the Warrior vocation is after receiving the Gryphic Victory for escorting Ser Berne to the Shadow Fort (check the quest board at Grand Soren Inn) or after randomly finding a two handed weapon in the world. Your fastest move is the jump attack, but you should buy the Pommel Strike skill for smashing crates and small foes. If you still want nothing to do with being a Warrior, just buy the Bastion Augment and switch to something else. *edit: sp PRL412 fucked around with this message at 08:47 on Sep 18, 2014 |
# ? Sep 18, 2014 05:37 |
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PRL412 posted:Just started Dragon's Dogma, and wanted to through some stuff into the wiki: Done!
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# ? Sep 18, 2014 08:22 |
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Just started Miasmata. I'm really enjoying it so far, but any tips would be appreciated as I think there's a lot to the game that I'm overlooking.
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# ? Sep 18, 2014 10:41 |
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Currently playing Kingdom Hearts: Chain Of Memories HD. Is there a recommended level up pattern? Anything else I should know? The wiki seems more based towards the GBA game and I'm not sure how much overlap there is, considering they play so radically different to each other.
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# ? Sep 18, 2014 11:18 |
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Aside from some new Sleights i don't think the games are any different? In my experience Clear out every room of enemies for maximum XP and card drops since you WILL need certain number cards to get through certain doors and it can be a pain in the rear end if you need a certain number and you don't have it. This isn't as necessary at the beginning but putting 0 cards at the beginning of your deck is incredibly helpful for boss fights since their most dangerous attacks are their sleights and they usually have a long animation play out before the cards get used letting you stun them at your convenience. As for leveling i always alternated between HP and CP and taking new Sleights whenever they became an option to take, so i'm not sure if it's worth to really stack one over the other since they are both pretty essential. You can change a room by hitting the open door frame again and selecting another card in case you need to go back and kill more enemies or get moogle points or whatever.
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# ? Sep 18, 2014 11:25 |
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NaDy posted:Just started Miasmata. I'm really enjoying it so far, but any tips would be appreciated as I think there's a lot to the game that I'm overlooking. -You can only hold one item of each type at once, so there's no point making tons of health pills. -Learn to triangulate, and do it to every head statue you can see (and even the ones you can't. Going pixel hunting for heads helps you map). -At the very beginning you head north-ish, and the path splits in two (going east and west). Going east will explore the smaller area, going west is the rest of the game. -When you take damage your illness gets worse. There's no actual health system. This means when you're cured you are invincible. -Never, never, loving NEVER, be out in the woods at night. You will get lost, fall off a cliff and die. -As long as you look for notes in the research stations you find, keep exploring new areas, and keep a mental checklist of what plant looks new, you won't ever get stuck not knowing what to do. -If you have the notes (so you have an idea what to look for), try to prioritize getting the 'emphasis' medicines, as they give you huge, permanent buffs. -The beast isn't really that dangerous in the day. -There is a fan patch that fixes the achievements on the steam forums, as many of them are broken. I really loved the hell out of this game. It's the only game I've played that scratched my STALKER itch for exploring. Have fun! GuavaMoment fucked around with this message at 02:24 on Sep 19, 2014 |
# ? Sep 19, 2014 02:21 |
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GuavaMoment posted:-You can only hold one item of each type at once, so there's no point making tons of health pills. This is all really helpful, thank you! I spent the first couple of days aimlessly wandering around and I got really loving lost. Managed to make it back to around the starting area, I think I'll head east for a bit!
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# ? Sep 19, 2014 19:01 |
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Anyone have any tips for the Dark Souls 2 DLC before I dive in? All I know is "don't start NG+ before starting the memories".
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# ? Sep 20, 2014 02:52 |
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paco650 posted:Anyone have any tips for the Dark Souls 2 DLC before I dive in? All I know is "don't start NG+ before starting the memories". The enemies in both DLC all have relatively high elemental defenses. I'd recommend taking a non-infused strike weapon and a lightning infused stab weapon with you for both DLC. If you see ghosts, find and destroy their body first. For the optional boss in SUNKEN KING, divide and conquer and don't ignore the archer. Take a bunch of poison moss with you to Sunken King, too. Also, they are really great DLC. Edit: also, both DLC ARE designed as end game content. You can start the DLC as soon as you beat the respective boss, but is wait until you at least have the ashen mist heart or the giant lord's soul. Brother Tadger fucked around with this message at 18:58 on Sep 20, 2014 |
# ? Sep 20, 2014 18:53 |
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1redflag posted:The enemies in both DLC all have relatively high elemental defenses. I'd recommend taking a non-infused strike weapon and a lightning infused stab weapon with you for both DLC. If you see ghosts, find and destroy their body first. For the optional boss in SUNKEN KING, divide and conquer and don't ignore the archer. Take a bunch of poison moss with you to Sunken King, too. Also, they are really great DLC. Thanks! Finally slogged through it with a sorcery build. Definitely way more challenging coming up against a bunch of enemies that resist practically everything. Brought along a spiked club +9 and it helped immensely.
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# ? Sep 21, 2014 11:06 |
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Also regarding Dark Souls 2, I am going to start a fresh character and play through again. So a few questions: Do strength builds still go for the giant's club (or whatever it's called) as a solid primary weapon or has something else replaced it with the balancing patches? Is it possible to do a no-Magic run all the way into the DLC? Is the new loot in the DLC game-changing / overpowered or is it all balanced?
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# ? Sep 21, 2014 16:43 |
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I know it just dropped, but it's been in open beta for kickstarter backers for a while; Anything for Wasteland 2?
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# ? Sep 21, 2014 21:20 |
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How 'bout the Goemon game on the N64?
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# ? Sep 21, 2014 21:22 |
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Poison Mushroom posted:I know it just dropped, but it's been in open beta for kickstarter backers for a while; Anything for Wasteland 2? * Don't give your characters weapon skills that use the same type of ammo. So have one guy with assault rifles, one with sniper rifles etc. Ammo can be quite scarce, and splitting it up between multiple people will be a pain in the rear end. * It doesn't really matter where you go first. People say Hightower is easier, but it's entirely a matter of preference. I personally went for the AG center and as long as you play smart you'll be fine. * Space bar switches between group mode/solo mode, so you can use it to give people individual orders. If you're doing anything that is remotely dangerous, like disarming explosives, send one guy in alone to disarm it... if he gets taken out by a critical failure, it's much easier to patch one person up than perform field triage on your entire squad who happened to get caught in the explosion. * Going up in rank heals the person being promoted. Healing items are fairly common, but worth taking into account so you don't use them unnecessarily. * Explore areas thoroughly. You can miss an early NPC who will help you out quite a lot if you don't check everywhere. * As far as I can tell, there's no real way to gently caress up your game irrevocably unless you go out of your way to do so. Go in blind, try not to save scum and just roll with whatever the game throws at you... it will be much more fun/interesting that way. * If you bust a safe/lock, mechanical repair will help with repairing it to give you another chance. Alarm disarming may work with critical failed electronic locks, but I haven't tried it. * Animal whisperer is fun and useful! Don't overlook it, it can help out immensely and give you some fun effects. * Surgeon removes status effects and stabilizes people who are bleeding out. If a person is unconscious, they will eventually recover on their own. Rush Limbo fucked around with this message at 21:39 on Sep 21, 2014 |
# ? Sep 21, 2014 21:35 |
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Heran Bago posted:How 'bout the Goemon game on the N64? The first one? I actually think that one is pretty straight forward with nothing that can be missed.
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# ? Sep 21, 2014 21:47 |
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blackguy32 posted:The first one? I actually think that one is pretty straight forward with nothing that can be missed. Mystical Ninja Starring Goemon. I don't know much about the series. Is there stuff I should buy first or just dive right in? I've otherwise only played the unrelated first Famicom game.
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# ? Sep 21, 2014 21:49 |
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Invisible, Inc? First mission I was distracted and lost one of my agents, so I'll probably restart, but would love to know if there's anything else I should be aware of.
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# ? Sep 21, 2014 22:23 |
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Heran Bago posted:How 'bout the Goemon game on the N64? It's pretty easy. I will recommend that when you get to Impact (you'll know what I mean when you get there), look up how to do the moves to maximize the fun. Otherwise, just approach it like you would any 3-D Zelda game. Also, the camera can be a little weird, but if you just stand still for a second or two it will center itself behind you. Edit: Just dive right in. Hit up the fortune teller if you get lost. And be sure to pick up the map from the tea house in the first open area just outside of town. Damonic fucked around with this message at 22:27 on Sep 21, 2014 |
# ? Sep 21, 2014 22:25 |
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Cool, thanks, that was the kind of stuff I was looking for. One other question, should I split up my social skills among a bunch of people, or just put them all on my Leader?
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# ? Sep 21, 2014 22:40 |
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Well, in dialog you can choose which character will 'speak' pretty much on the fly, so it doesn't really matter who has them.
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# ? Sep 21, 2014 22:44 |
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Damonic posted:It's pretty easy. I will recommend that when you get to Impact (you'll know what I mean when you get there), look up how to do the moves to maximize the fun. Otherwise, just approach it like you would any 3-D Zelda game. Awesome, thanks.
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# ? Sep 21, 2014 23:05 |
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Mayor McCheese posted:Is it possible to do a no-Magic run all the way into the DLC? In my current playthrough I have yet to cast magic.
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# ? Sep 22, 2014 01:53 |
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Installed Shadowrun: Dragonfall: Director's Cut: Colons tonight, because I never actually played any of it, including Dead Man's Switch (derp). Anything I should know going in? I've finished the initial prologue run as a Dwarf Decker (because a dwarf with a keyboard is ); anything I should know about stat allocation, playstyle, etc? (edit) I'm going straight to Dragonfall because consensus seems to be "gently caress Dead Man's Switch", if that matters. Ciaphas fucked around with this message at 04:09 on Sep 22, 2014 |
# ? Sep 22, 2014 04:05 |
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Mayor McCheese posted:Also regarding Dark Souls 2, I am going to start a fresh character and play through again. So a few questions: I believe the go-to 2 Strong weapon these days is the Demon's Great Hammer. It has great scaling, a good moveset, is enchantable and is available at the very beginning of the game, if you're willing to farm or get very lucky. Only downsides are the weight and STR requirements is crazy high. 26.0 and 50/8/0/0 I believe. It's entirely possible. The only weapons I found sort-of nonviable are claws, reapers and bows. The enemies in the DLC apparently eat and poo poo Poison (in Sunken King) and Fire (in Old Iron King), and they all seem to resist magic and miracles to differing degrees. Getting proficient with fully upgraded strength and dex weapons seems prudent. The rings are great, the magics range from amazing (Denial) to bleh (Fire Snake), the weapons seem like kind of a mixed bag of novelties though I really liked the Pilgrim's Spontoon. Besides the OP rings, the loot seems to be balanced and definitely to taste. The Drakeblood armor set is very fancy! im cute fucked around with this message at 05:15 on Sep 22, 2014 |
# ? Sep 22, 2014 05:11 |
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Heran Bago posted:Mystical Ninja Starring Goemon. I don't know much about the series. Is there stuff I should buy first or just dive right in? This was one of my absolute favorite games from N64 generation. First, use the chain pipe you get from MT. Fuji all the time until you upgrade your weapons. Use the camera to make ghosts hittable. Make a donation by throwing 5 coins as Goemon into the shrine's donation box; the fire coin you get as a result can be used to light sconces which in turn will open locked doors. Save your money as much as possible, though; cucumbers are expensive! You will need each person's magic to progress the story. For impact, use the chain grab (the R button, I believe) to pull them in, then use the super laser attack to finish them off (you'll have to look the move up online to confirm, but I think it's a 360 combined with the z button or something). Also, when you are out in the desert and feel you have no idea what you are doing, start looking for an oasis which has a battery sitting in the middle of it. Also, talk with all the NPC'S you can as much as you can; many hold items you need to progress the story and they may be just hanging out in a food shop. Also, go the fortune teller whenever you get stuck and they'll get you on track. God, I loving love that game.
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# ? Sep 22, 2014 17:35 |
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paco650 posted:DS2 tips Thanks a bunch for answering!
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# ? Sep 23, 2014 02:00 |
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Poison Mushroom posted:Cool, thanks, that was the kind of stuff I was looking for. One other question, should I split up my social skills among a bunch of people, or just put them all on my Leader? You can switch between characters during conversations, so one guy does not need to be an rear end-kissing, smart mouthed hard rear end
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# ? Sep 23, 2014 02:19 |
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One last thing for Wasteland 2: Is there any reason not to pump Intellect (for the Skill points!) and dump Charisma on everyone except your spokeperson (who just dumps something else instead)? All the other stats seem so minor in comparison to an extra 2 SP every level.
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# ? Sep 23, 2014 03:52 |
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Charisma is averaged throughout your party. It affects the range of your Leadership skill and gives you more exp, as well as affecting who you can recruit into your party (though I am unsure exactly how). I'd say if you're going to dump anything, have it be luck.
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# ? Sep 23, 2014 05:35 |
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SolidSnakesBandana posted:Charisma is averaged throughout your party. It affects the range of your Leadership skill and gives you more exp, as well as affecting who you can recruit into your party (though I am unsure exactly how). I'd say if you're going to dump anything, have it be luck. Is it really averaged? Because the characters with higher charisma very clearly get more experience and leadership range is squarely fixed on my guy with leadership.
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# ? Sep 23, 2014 05:38 |
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The leadership range and the exp bonus are the the guy who has the stat. Everything else is averaged. That's my understanding at least, I dumped the heck out of both Luck and Charisma to get that precious, precious Intelligence.
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# ? Sep 23, 2014 05:42 |
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Poison Mushroom posted:One last thing for Wasteland 2: Being 30 hours into the game the thing I would do if I started again now is have 10 INT on every character, one extra point in a weapon skill is worth several coordination/strength etc. and it will add up fast. You get an extra attribute point every 10 levels but you won't get the extra skill points you missed when you do (If you don't want to open literally every container and area you won't have any issues with skill point shortages)
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# ? Sep 23, 2014 09:17 |
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# ? Apr 26, 2024 16:20 |
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Any tips for Infinite Space for the Nintendo DS?
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# ? Sep 23, 2014 10:14 |