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Awesome thread. Anyone have help for Crusader King and Europa Universalis III?
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# ¿ Oct 11, 2008 06:54 |
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# ¿ Apr 19, 2024 18:19 |
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requesting Jagged Alliance 2
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# ¿ Oct 12, 2008 02:16 |
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Looking at picking up Valkyrie Chronicles after reading some great reviews. Anyone have any tips thus far?
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# ¿ Nov 29, 2008 18:40 |
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Captain_Red posted:Alright, we've have advice for Morrowind and Oblivion, but I recently found a boxed copy of Daggerfall and after going through the rigmarole of getting the thing to work under XP I don't really know what the gently caress. The character creation tool is ridiculously powerful and probably the best creation tool I have ever seen. Teleport and Recall are very, VERY useful for getting out of dungeons. Some dungeons are impossible. Save before going into one. I hate cheating in games. Cheatmode in daggerfall is a lifesaver for me for the key dungeon location jumping. http://www.cheatscodesguides.com/pc-cheats/daggerfall/ Enchanting weapons is very useful when you have the money. Doing the wizards guild quests are worth it just for that. Becoming a Vampire is a blast, but it basically derails whatever you were doing until you do the cure quest.
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# ¿ Feb 3, 2009 00:13 |
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I know its new, but I forgot I had it on my gamefly list, so its on its way. Anyone have any advice for Godfather 2?
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# ¿ Apr 7, 2009 16:11 |
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Jingleheimer posted:MLB09 The Show If you are playing on an HDTV, do whatever you can to turn off any delay. If you have a game mode, use it. If you have digital filters or noise reducers or any settings like that on your TV you won't be able to hit or pitch. At least I wasn't. For pitching, remember that you shouldn't always throw max strength and hit the sweet spot every time. Mix up your speeds, and if your second "click" is past the sweet spot, your release will be a little later which can add curve to your curveballs or drop to your change-ups. If you release it earlier, it can keep a pitch straighter (which is usually not wanted, but you can fool people on the outside by making it look like your hanging a curveball outside of their reach). Work the outside, and sometimes pitch in. You can't just throw strikes, you need to go inside out, and work below the knees sometimes. Pay attention to the hitters. Some guys like low balls, some like high and inside. Pitch to their weaknesses. Also pay attention to your situation. If there is a guy on first, dropping a sinker or a low change-up can create double-plays. If you're going against a guy who doesn't have much power, maybe forcing a fly ball might be a good way of getting him out. For hitting, its tough. Remember the CPU will try to do basically what I wrote above, so watch for it. Don't swing at everything and take some pitches, although I find the CPU doesn't like to walk you. Once you get to 3 balls, they tend not to stray out of the zone, but that's not 100%. I turned contact and timing to easy via the sliders on mine until I got used to it, and slowly went to normal. I really suggest that. I also had to play small ball my first 15 games or so as I wasn't hitting a lot of extra base hits. So I'd get a guy on first, bunt him over, or hit and run, etc. Stealing is hard, and the CPU will figure out if you try and steal with Ellsbury every time he is on 1st. Don't just steal automatically. You need to mix it up. Oh, on defense, the CPU like to try and stretch a guy from first to third a lot. Try to throw to third, as I find I can get the free out pretty often over there.
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# ¿ Aug 11, 2009 17:48 |
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Any chance of adding the wiki to the OP?
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# ¿ Oct 16, 2009 22:38 |
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Just bought Torchlight after the recommendation on the video game article. Anyone have any tips?
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# ¿ Oct 31, 2009 19:29 |
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AG3 posted:
Holy crap thats useful. Also, started it on Normal and quickly found that yes, there's basically no challenge.
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# ¿ Oct 31, 2009 20:02 |
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McCoy Pauley posted:Thanks. I've just been sticking with my FAMAS and working on unlocking the attachments to it, and not messing around with custom classes now that they've unlocked. One of the perks you can get allows you two attachments, called the Bling Perk. You can pick up those weapons and use both attachments. I would actually reccomend start playing around with custom classes after you unlock the SCAR. The SCAR is one of the better all-around weapons, and I like combining it with the fast reload perk. Another tip for the game: Go into Free-For-All and use pistols. You'll unlock your secondary attachments which are often overlooked and can be valuable, plus FFA helps with keeping you on your toes. You'll also get points at a fairly decent clip. After that, play free for all and knife people. Lots of fun, and you get used to using melee, which is VERY powerful in this game.
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# ¿ Jan 4, 2010 23:53 |
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A couple shield guys are also PRICELESS in HQ gametype. You can suck an extra 10-20 points by just going in a corner, or being the first guy spotted when they try and breach.
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# ¿ Jan 9, 2010 00:04 |
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BrewingTea posted:I'd be interested in knowing what "encouragement" I missed (short of loading an old save and replaying half the mansion) that would reinforce these claims of good design. I played RE1 for 15 minutes before realizing "Whoa, I better not waste ammo." I was also 14 at the time. Wasn't that hard. Not all games are supposed to hand hold you. RE1 was legitimately tough, and you could end up in a situation where you had to backtrack or even restart. Its not bad design, not every game will guarantee the player victory regardless of their choices. Sometimes when you play chess, you find yourself at a point where you will likely lose no matter what moves you make from that point on. On topic, anyone have any general tips for Borderlands. Didn't see it in the Wiki. Its not too hard, but a "how to get the most out of it" would be nice. Is one class more fun than any others?
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# ¿ Feb 1, 2010 22:58 |
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Edit: My Suggestion is basically those numbers ^^^^Lakbay posted:I picked up Fallout 1 from gog and I'm doing okay thanks to some basic tips from gamefaqs but I've had to rely on a party and I really want to play as the Lone Wanderer but the builds wildly vary between the different guides on that site. So I guess I'm asking for a build where I don't have to rely on a party and I want to shoot stuff. I've only gotten as far as the Hub. Also any other general tips High agility will be one of the most important requirements. Maximizing AP is key to almost any combat build. From there, you have some choices. I always did well with a small-guns expert that I'd later turn into an energy weapon build. So Agility, a decent perception, decent INT to get skill points. Thievery skills are also useful, especially if you aren't against save scumming to steal crap you need. I guess you can get away with minimizing CHA given your build. Also, Gifted is a worthwhile trait, especially if you can maximize your INT. I would probably try to get to level 4 or 5 before totally going alone.
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# ¿ Apr 5, 2010 20:23 |
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Gynovore posted:Getting it to run is a game unto itself. MoM was created during that awkward time for PCs when 640K wasn't enough, but there were no standards for memory management. Hopefully the peeps at GoG bundled some compatibility software, or at least instructions. The GoG version runs right off the bat with full mouse and sound support in Windows XP and Vista/7. I bought it, and its working fine. You don't need to do anything. Don't know if the Vortex/Animate Dead spell bugs are still present....
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# ¿ May 5, 2010 02:59 |
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# ¿ Apr 19, 2024 18:19 |
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Dr Snofeld posted:The MGS3 Let's Play demonstrated an impressive trick, the Smoke-Book-Bees Switcheroo. Explain.
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# ¿ May 8, 2010 20:34 |