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GloomMouse
Mar 6, 2007



STFU Pumpkinhead posted:

I'm going to be starting a playthough of Eternal Sonata when I get home from vacation, anything to keep in mind?

There must be more but I only remember one thing. The game is really easy so you'll probably never upgrade your stuff via shops. However in one of the chapters, when you get to a ship you can buy armor that prevents enemies from getting critical hits on you. The pirate boss of the chapter is much more difficult if you don't have this.

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GloomMouse
Mar 6, 2007



Sheriff Falc posted:

Haha, thanks. I might take that advice. I was liking the whole western feel of the series, but I suppose if the plot is a mess then it's not really worth it.

Play the first one if you haven't already. Awesome wild west soundtrack with a coherent story, and the battle system is no worse/weird than any of the other Wild Arm games. It never goes into jRPG land like so many other games do. I think it's the best game in the series actually (not that I hate the others or anything).

Barudak posted:

Feels like? I'm pretty certain they went to "Bob's Discount House of Translations" and said you know what, gently caress it too expensive.

There were two recurring characters in WA2, a lizard guy(?) and... a bear I think?, and like 95% of their dialog is literally some kind of word salad gibberish.

GloomMouse
Mar 6, 2007



Little Blue Couch posted:

Your magic pretty much rules. The hardest boss in the game is the one that you fight before you can use magic.

This is very true, and since you can only hold 4 faerie walnuts at any given time (that restore only 50 mp) you should really only use Sprite's offensive magic on bosses.

GloomMouse
Mar 6, 2007



So on the wiki for Arcanum: Of Steamworks And Magick Obscura it says that Mages should get the spell Pain, but I don't see it on the spell list (at char gen anyway). Did someone mean Harm instead?

GloomMouse
Mar 6, 2007



Fargo Fukes posted:

Yes. It is broken as gently caress. Beef your magic counter up a bit and you can Harm your way through 95% of the game.

Christ it's like Fallout character creation all over again! How do I increase magic counter? And the wiki says that Miracle Operation is overpowering, but low CON/DEX seems like a big deal for any class. I'm asking because I don't think I've got a handle on the battle system.

GloomMouse
Mar 6, 2007



Can someone add this (copied from the STALKER thread) to the wiki page for S.T.A.L.K.E.R: Shadow of Chernobyl?

Patch the game to 1.0005 and install Complete 2009. Complete 2009 is all you need for your first playthrough. It mainly focuses on fixes, minor improvements, and graphical enhancements while keeping the core gameplay the same. It also adds the ability to pay for repairs and find some repair kits you can use, which is big. It's definitely the 1 essential mod for STALKER.

It's kind of like the Unofficial Oblivion Patch for ES4:Oblivion

GloomMouse
Mar 6, 2007



I love your av HondaCivet

GloomMouse
Mar 6, 2007



Robawesome posted:

Alright, I've played Chrono Trigger, Super Mario RPG, Secret of Mana, etc, all of the great SNES RPG's, except for... Earthbound. I played it but never got into it and the furthest I recall getting was the arcade boss? I think i'll attempt a playthrough finally. Any tips before I embark?

Remember Scalding Coffee's avatar and title text

GloomMouse
Mar 6, 2007



Mayor McCheese posted:

Final Fantasy X-2 again.

Are there any dress spheres/classes I shouldn't bother using? What are the better dress spheres I should be working on?

I don't remember a whole lot but the Dark Knight sphere is extremely powerful on it's own stat-wise and, when paired with an alchemist to heal, almost game breaking with the Darkness class ability.

EDIT: I would strongly suggest not using it the first time through the game as it makes the other combat classes seem mostly redundant. Still pick it up though. The earliest you can get it is in chapter 2 (i think, you have a couple of chances) in Bevelle's sewer/underground (Not the 100 floor dungeon)

GloomMouse fucked around with this message at Sep 3, 2011 around 23:17

GloomMouse
Mar 6, 2007



Fonzarelli posted:

What about Eternal Sonata? My brother bought it for me for christmas. Can i play this just like any other JRPG and learn the combat and upgrade my equipment in a logical linear way? Or is there going to be some stuff i have to keep in mind?

I never finished the game, but the combat was so easy you basically couldn't loose. Except when you get to a ship in a snow area (with pirates? You've got Chopin anyway), where the shop has some armor that prevents critical hits. Buy and equip it because the boss has really high chance to crit on some multi-hit attacks.

GloomMouse
Mar 6, 2007



Ramagamma posted:

Doubt they'll be much but you never know with older games so what should I know before starting the Ratchet and Clank series.

The Wrench gets more and more useless as you progress through the series, but you can still kill stuff with it in RC3 and Deadlocked. Also, don't listen to the haters, Ratchet: Deadlocked is really fun (and funny!) so you should play it.

GloomMouse
Mar 6, 2007



WarLocke posted:

Anything I should know before starting Avadon? I've never really played a Spiderweb Software game but hear they're pretty complicated old-school type experiences.

I only played the demo, but from what I've played (and heard) Avadon is "dumbed down" from, say, Exile 3: Ruined World. You've only got two other party members, a handful of skills, and the plot is (apparently) kind of railroady. If your up for it, Exile 3: Ruined World is one of the best games I've ever played, and you should play that instead. It's got a huge world to explore, up to six dudes in a party, hella magic spells, and doesn't use Spiderwebs new isometric game engine (that I don't like). You could also play the Avernum series, since it's basically a remake of the Exile games.

EDIT: I just posted in the "Recommend me a game thread" looking for another Exile 3, but if anyone here has one, I'm all ears.

GloomMouse fucked around with this message at Jul 15, 2012 around 21:42

GloomMouse
Mar 6, 2007



Captain Beans posted:

Just started up Mass Effect 3 and imported my Shepard who was high renegade from the 2nd game yet I have no scars? Do the terminator scars not carry over?

Kind of a bummer because they looked cool as gently caress.

Keep shouting at/punching/shooting people and you'll be back to your old cyber-demon self in no time. I think (been awhile since I started a new game) your points get reduced/converted to neutral 'reputation' points on import.

GloomMouse
Mar 6, 2007



MisterBibs posted:

Thing Two Players Need To Learn About Oblivion: If someone is telling you a type of combat is unplayable, don't listen, for they didn't do it right. It's very fun and rewarding to play as a Magic character, and it's not some convoluted thing.

If you're trying to play as a pure mage without knowing how Oblivion calculates magic damage and magic weakness (and also know to pump alchemy sky high asap in order to make use of that knowledge) you're going to have some serious difficulty killing anything in a reasonable time later in the game. Expect to spend a lot of time casting invisibility and running away. If you are in the know, you can kill the Shivering Isle gate keeper dude in like 4-5 casts.


EDIT:

zachol posted:

Also learn how to use the console. It's pretty neat.
A thousand times this. I wish it used words rather than numbers like in Morrowind, but that's progress I suppose.

GloomMouse fucked around with this message at Jul 18, 2012 around 05:49

GloomMouse
Mar 6, 2007



MisterBibs posted:

I have no idea how Oblivion calculates magic damage and/or weakness. More to the point, I never felt I had to. Playing a pure mage was comfortable and effective as a melee character for me, in terms of killing things. And I ain't no gaming savant, for the record.

You have got to tell me your secret then, because if you're rocking all the magic schools (Destruction, Illusion, Conjuration, Alteration, Mysticism, and Restoration + Alchemy) and:

- keeping Destruction skill from falling behind
- not understanding how magic weakness stacks
- having no idea where the more useful artifacts are,
- not knowing the shortest quest-path to the custom spell creator (and how to best use it)
- still killing enemies with increasingly ridiculous HP pools,
- not going invis to regen HP/MP, and then re-engaging ad nauseum (or save scumming)

all without any planning or foreknowledge of Oblivion's little quirks, then I'm happy to say that you are in fact a gaming savant. Really the only thing I can think of is that you only used Destruction spells, and virtually nothing else. You would level up so little and so slowly, and when you did, only in something that could kill people, that the game would never throw any real enemies at you. Did you play Morrowind first? Because, if so, you were already prepped for Oblivion's character leveling system. And how did you deal with those horrible self-rezzing, resist-shifting tree-things in Shivering Isles?

GloomMouse
Mar 6, 2007



victrix posted:

My first character was a Mage and I blasted the ever living poo poo out of everything from start to finish, in an unmodded game

So was mine, and I did too. My point was that playing as a hyper-focused fireball cannon and almost exclusively leveling Destruction is the 'best' way to build a magic character (not what I'd call a 'pure mage' though), but most folks dropped into a game like Oblivion will go "Oh look, I have a lot of spells! I should use them!". I didn't experience all the problems with the leveling system, because I basically bypassed the system entirely. Once you hit high numbers of Destruction skill, you level up at a crawl, and enemies don't get any tougher relative to you. If you actually used half of those Schools, all of a sudden the game becomes a slog. Still winnable, but much more tedious.

GloomMouse
Mar 6, 2007



My comments were directed more towards MisterBibs, since his post implied that anyone who played a mage and actually used the diversified skill set available to them, may be some kind of drooling retard.

GloomMouse fucked around with this message at Jul 18, 2012 around 09:34

GloomMouse
Mar 6, 2007



Wild ARMs 1

-Remember that Cecelia's Mystic (Lv.1 Force) can be used on her own unequiped gear to reproduce a variety of her spells, without using any MP or binding any crests. This also works with other items (Heal Berries, Medicine, etc.), so you can use one item to heal all three characters at once, instead of using three items and three characters turns.

-As you're Force levels accumulate so does you're attack and defense, and when you reach Lv. 4 you'll see "Condition Green" and get cured of any status effects.

-It is perfectly viable to never upgrade an ARMs accuracy, since Rudy's Lock-On (Lv.1 Force) guarantees a hit. This will keep you from building up Force levels though, as well as slowing you're damage output.

-Go ahead and use Rudy's ARMs on tougher, annoying eneimies, even if it's not a boss. As long as you're not using up whole clips on otherwise killable dudes, you should be fine. You can pay (per bullet) to refill any ARM in towns, and the game provides you with a trickle of Clips from chests.

Chrono Cross

-The chance to steal an item is exactly the same as your current chance-to-hit using a FIERCE attack. Therefore you should always use WEAK attacks until you hit 99%, and then use Steal/Pilfer/Snatch.

-It is okay to put an element into a lower ranked slot. An excellent example is filling most of your Lv.1-3 slots with RecoverAll (White Lv.3±5), then you can heal everyone with only one WEAK attack, and the reduction in healing power is negligible.

-When you fight Son-of-a-Gun, run away and go buy like 5-10 Holy Light traps, then capture them from him. He uses it regularly, and you won't be fighting anyone else that uses it for a long time (and there is only one chest per game that contains it, and it's missable). Holy Light is the only multi-target White element you are going to see for most of the game, and it's pretty great even against non-Black enemies.

-Sprigg starts with Lagoonate-form learned, it hits like a truck and has almost perfect accuracy FIERCE attacks.

-Get Janice (Bunny girl pokemon trainer), and put her as the head of the party. Walk everywhere looking ridiculous.

Also, the wiki needs to be corrected. It says that only Kidd and Fargo can steal, but Mel also has a steal element (Lv.3 Snatch).

GloomMouse fucked around with this message at Jul 31, 2012 around 06:27

GloomMouse
Mar 6, 2007



owl_pellet posted:

In the Witcher 2 thread, the OP mentions something about it being vital that I stop by the Blue Stripes house near the inn in Flotsam to get a quest from Ves. I have never seen her there despite going during the day, dusk, and night. Must I complete a certain quest before she shows up? I haven't done many quests in Flotsam for fear of missing her.

I'm pretty sure you have to go talk to Loredo before she shows up in the Blue Stripes house. Also the "vital" remark is something of a joke (still do it though).

GloomMouse
Mar 6, 2007



Anyone played Final Fantasy XII: International Zodiac Job System and know what Jobs to pick? I'm pretty familiar with the original version, and I'm aware of a couple of changes regarding item locations (Nihopaloa for example), so I just don't want to end up without an important Technik/Magick. I'll be playing it on PCSX2 for the save-states and graphical boost, so I could use a save editor if I gently caress up, but I'd rather not have to.

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GloomMouse
Mar 6, 2007



Barudak posted:

This. Starting from almost the first conversation in the game till the end there are huge rewards for having High (like over 20) Int and Wisdom. Cheating up Strength and Con and Dex to "naturally" level Int and Wis still forces you to miss a ton of content. Basically, just cheat all your stats and/or give yourself infinite HP and damage because combat blows and the game isn't really viable to replay.

You can and should play the game at least twice (with cheats) at some point though, if only to see how much of a horrible person TNO can be. In a game with no real death and cheated stats/equips, you can actually go ahead and pick all of the evil options without worrying if the game is going to punish you for it. The game actually has Good/Evil alignment choices, unlike KOTOR's (or ME) Good/rear end in a top hat choices. You'll feel like a monster though.

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