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...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


I got Thief: Deadly Shadows in the Steam sale, there's nothing on the wiki and I really don't feel like digging through a 100-page thread. Are there any mods or add-ons I should know about before installing, or just general tips?

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...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Samurai Goat posted:

Fairly recently got access to Darksiders, Bioshock 2 and Prince of Persia: The Forgotten Sands. Anything I need to know about any of them?

In Bioshock 2 it is impossible to fully upgrade all your weapons so you have to specialize. Most of them are deceptively weak without upgrades and become incredibly badass when upgraded: the rivet gun goes from a pea shooter to an all-around useful gun, the minigun goes from needing a whole magazine to kill a splicer to shredding people apart, a fully upgraded shotgun can obliterate a Big Daddy with just a few rounds of electro-shot, and a the spear gun goes from an amusing novelty to one of the most lethal weapons in the game.

Same with plasmids, this time you won't be able to buy anything near all the plasmids and upgrades so you need to prioritize. Freeze is ridiculously broken and if you get it to the highest level then the whole game boils down to freezing and shattering everything in your path. Decoy is just as broken as in the first game. Cyclone is really useful for defending little sisters when they harvest, plus it's just hysterical to send people flying everywhere.

There's a new enemy you meet about 3 levels in, make sure every time you encounter it you film it and get the most points possible, because they disappear after a level or two and then you won't see them until the endgame, and their plasmids are quite useful.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


I remember like a year or two on SA there was a thread about all these tweaks for Grand Theft Auto: San Andreas on the PC to make it look fantastic and add lots of neat graphical options as well as improved control schemes, etc. I just got it on the Steam sale, does anybody know anything about these? A quick google search only nets me a mod that increases draw distance and all the sites are dead and/or empty.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Comic posted:

I know it doesn't get much love but I'm thinking to try Jade Empire up. Are there any graphical mods or anything that I should really get before playing it? Anything else too since I'm going to be going in blind, thought I'd finally try it out after having it in my Steam library forever untouched.

One of the characters you meet is a European explorer with a gun, after doing a sidequest for him he offers you several rewards you can choose from, one of which is his gun. This isn't a joke response, you can actually get his gun! It's slow but ridiculously powerful, leveled-up it can one-shot some of the most powerful enemies in the game if you can make it through the two-second animation of loading and aiming. Plus it's just to wander around ancient china with a bigass gun.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


I got Gothic 3 during the Steam sale and am just now getting around to it. I installed the v1.74 fan patch and don't know whether or not to use alternate leveling and the enhanced AI or not. Any other tips would be appreciated as well.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Caufman posted:

Stalker - Call of Pripyat

How do I get the most out of this game? Is there anything I need to know if I haven't played any of the previous Stalker games?

In the first area the guy that runs the bar will pay huge amounts of money for specific artifacts he is looking for, if you save up spare artifacts until he wants them and then sell them to him you'll be rich enough that money will no longer be a problem.

Also, a scientist will offer to build you a new experimental scanner in exchange for three regular ones. Do this as soon as you can, they don't explain it well beforehand but the new scanner actually has a visible display that lets you see exactly where anomalies and artifacts are so navigating anomalies and hunting artifacts is a breeze compared to going completely by sound or flashing lights.

One mission requires you to navigate a minefield. The way to check for mines is to throw a bolt at the ground, if it makes a metallic clang instead of the usual dull thud that means there's a mine.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Elswyyr posted:

Now that we're talking about STALKER, can anyone give me some tips about SoC? A list of good mods would be nice too, I've heard a lot about that.

http://www.moddb.com/mods/stalker-c...te-2009-release

STALKER: Complete cannot be emphasized enough. The underlying game is largely untouched, this largely adds some much-needed bugfixes and features (you can repair armor now!).

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


WRT Dead Space if you artificially limit yourself to a few weapons then you'll be drowning in ammo which will remove nearly all tension. I had a lot more fun using all the weapons and dealing with the tension of being constantly low on ammo and having to make do with lovely weapons.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


fozzie dunlop posted:

Any advice for Metal Gear Solid 3?

CQC is reliant on the fact that PS2 buttons are pressure-sensitive. If you mash the O button then he'll just slit people's throats, lightly pressing the button lets him hold them and from there you can do all the cool stuff people talk about.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Astfgl posted:

Another quick Bioshock 2 question. When I shatter enemies, do I miss any items they might be carrying? There's no corpse to loot, so I'm just wondering whether shattering enemies destroys any items they have?

If you upgrade the ice power then their shattered corpses leave behind lockboxes that have the loot their bodies would have had.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Recettear comes out today, the thread is so full of number-crunching and spoilers and indie gaming talk that I really don't feel like wading through it all. Does anybody have any basic advice and/or know of any things I can miss or screw myself out of if not careful?

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


fozzie dunlop posted:

Shadow Of The Colossus seems pretty straightforward, but is there anything unapparent that I should know?

The beam of light from your sword points straight to the next colossus with no concern for geography or obstacles, so if you just go tearing off in a straight line you'll find yourself getting stuck. Check your map and plot out routes the way you think they'll work, exploring the game's world is a lot of gameplay in itself so don't get too stressed about getting turned around or lost.

Also, don't use a guide unless you're completely stumped. There are one or two colossi whose solutions are a bit counter-intuitive but you'll only spoil the game for yourself if you use a guide unless you're truly, totally stumped.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Teaches of Peaches posted:

Thanks, I was hoping for more spell variety but I was really wanting a game where I can kick rear end with spells and from what I read this seemed to fit the bill.

Edit: I am actually hesitant to try it because I read that spell casting can be frustrating.

The thing is that the entire game takes place in cramped, claustrophobic, dark corridors and underground cities so ranged attacks aren't very useful and you won't usually have a whole lot of time to cast spells when you factor in the game's gesture-based casting interface. It's certainly doable but it is definitely frustrating.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Werner-Boogle posted:

I got the urge to try out one of the Hitman games today. Which one should I play first? I've heard the first game is largely horrible due to controls/no saves, but is it still worth playing through? Or should I start on the sequel, or maybe even game nr.3? Oh help me, goon collective!

Blood Money is the best, but if you play it first then it will permanently spoil the predecessors to the point of being unplayable. It's your call.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Dr. Video Games 0031 posted:

On the other hand, the first one isn't really worth playing so spoiling it is no biggy, and the second game is debatable. Unfortunately Steam doesn't have Hitman Contracts, a pretty decent semi-remake of the first game.

Yeah, the way I rank it is:

Hitman: Codename 47 - Completely unplayable in this day and age. Terrible numpad-based control scheme, no mid-level save combined with levels that could take a half-hour to beat and glitchy AI meant that you would often re-play levels dozens of times trying to figure out the one "right" way to beat a level, sneak speed is so slow you can almost never use it aside from scripted areas with guards with their backs turned

Hitman 2: Silent Assassin - Improves on the first to a ridiculous degree and lays the groundwork for the series to this day. Less focus on linearity and instead switches to freeform levels with many ways to achieve objectives (although there are still a few linear levels and they're the worst in the game), new ranking system and ability to collect weapons encourages you to experiment and re-play levels, ability to knock people out rather than kill them and a faster sneak means that stealth and non-lethal are more viable (the Silent Assassin in the title refers to the highest possible ranking, where you beat a level completely undetected and killing only the targets with one bullet apiece). Has some terrible linear levels and the AI is pretty horrible in places as well as lots of little annoyances.

Hitman: Contracts - The lack of a plot kind of sucks (not that the Hitman plots really matter, mind, it just makes the missions even more disjointed and unrelated) and the whole "it's in your mind " gimmick just means all the levels take place at night and in the rain. Half the levels are re-makes of stuff from the first game only better and overall this is a fairly milquetoast entry with few improvements; there are a few good levels (the Meat King episode oozes atmosphere and is pretty creepy in places, the Beldingford manner is ridiculously open and fun) but most of the promises they made about the game (like increased viability of melee weapons and an 'improved squad AI' that is just a scripted SWAT team in one mission) don't deliver and it doesn't really bring anything too new or exciting.

Hitman: Blood Money - Best game in the series. Level design is top-notch and since you can now sneak faster than people walk you can really explore and gently caress around with people while still being stealthy. The new money/notoriety system and ability to buy drops and the like is awesome and reading newspapers after the fact is really rewarding and does a good job tying previous levels to new ones. There's only a few levels that aren't fantastic (the river boat ) and the AI is the best it's been and doesn't seem to spaz out nearly as much.

Also, a semi-spoiler you need to know for Blood Money's ending: in the last level you think you can only control the camera, but keep trying to move anyways

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


7seven7 posted:

I've got Dead Rising 2 waiting for me at home. I'm reasonably excited about it. I don't know why though, I tried so hard to like the first game, but after being forced to replay the first hour or so of the game about five times and being cut off from the story line several more times, I had to seal it away safely before I threw my controller through my TV.
I've heard that most of the problems from the first have been at least addressed, if not fixed all together. What I want to know though, is are there any little tips and tricks I should know before diving into it? I remember from the first game that having a quickstep potion and knowing where the Uzi in the first room was, were a great help. So I'm looking for little things like that. Oh and any other help couldn't hurt I guess.

If I were you I'd pretty much ignore the story missions and just do one play-through where all you do is dick around, rescue survivors, and level-up so when you re-start you don't have to stress about having a tiny inventory and moving slowly and not knowing any good combos. Some specific advice:

-You can make a combo weapon without earning the card first but you'll only get half the XP from the kills and you won't be able to pull of the secondary attack
-You can bring your daughter toys (like the giant stuffed animals, water gun, etc) for bonus XP, which can be a huge boon early on
-Bowie Knife+Boxing Glove and Drill+Spear are two of the best all-around weapon combos
-This time around Survivors are actually pretty hardy, give them a gun and you pretty much never have to worry about them aside from when they get caught on objects every now and then.
-Don't worry too much about Zombrex; there are 3 side missions that give you Zombrex, every casino has one tube of Zombrex hidden on the premesis (you'll have to climb around to find them) except the water-themed one, and there's one hidden in the underground tunnels. And making money isn't too hard (especially later on when you'll find a few survivors that give you tens of thousands of dollars for rescuing them) so if you have to buy it it's no great loss.
-Every maintenance room has at least one viable combo weapon that can be made from the materials inside and nearby.
-There's one difficult boss that you fight in a wedding chapel, once the boss battle begins you can actually double-back and leave the chapel. It's a lot easier to do the fight on the strip instead of in the chapel since you can outrun the boss and he'll get caught up in zombies.
-If you need healing items you can break open garbage cans, sometimes you'll find food inside. Also, there's an item called "money briefcase" you'll find a few times, if you pick it up and throw it it will burst open and leave thousands of dollars for you to pick up.
-If you attack an ATM it will drop $2,500 so don't hesitate to crack them open. There's also an item called the Hacker you get from combining a Flashlight and a Computer Case which gives you $10,000 from an ATM but you can only use it 3 times before it breaks.

...of SCIENCE! fucked around with this message at Oct 6, 2010 around 20:01

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Winedeck posted:

Been itching for a JRPG on the 360 so I went ahead and picked up Blue Dragon. Any tips would be much appreciated.

Mute the game whenever you fight a boss. Trust me. Blue Dragon has one of the worst boss themes ever, I have no idea how the guy from Deep Purple ended up like that

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Gils posted:

Don't listen to this man, turn up your volume .

Oh yeah, well I th...

bumbumbumbabumbumbumba

YYEEEEEEEAHHHHHHH!

FEAR AND AWE!

IN YOUR EYES!

http://www.youtube.com/watch?v=q08So0gixwE

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


al-azad posted:

Choose female Shepard not because the voice but because there's pretty much no decent female leads in any RPG ever.

Not counting every major RPG released in the past 5 years that has a character creator, of course.

Quarex posted:

I will work with this. Thanks for the encouragement! Carpe diem!


That actually sounds like something I should be posting in this thread, so I am sad now that that never dawned on me. I even complained somewhere in the Dragon Age thread about how I want just once for game designers to include a powerful female fighting character--though for the record, Drakensang: The Dark Eye did have an amazon who was about as tough as anyone else in the game.

You should play Fable 2. The Hero of Strength is a huge warrior priestess and if you specialize in melee your characters gets almost freakishly buff.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Nate RFB posted:

Going to start No More Heroes 1 for the first time.

Anything to know?

Play on Easy unless your tolerance for re-playing long stretches of gameplay is high; nearly every boss has a move they belt out at low health that will utterly destroy you, so on Normal you'll re-do a boss fight over and over, whittling down their health just to have them use their low-health move to kill you and make you re-do it all again.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


ToxicFrog posted:

^^ Better yet, just cheat yourself an infinite quantity of resources. The planet scanning minigame is utterly without value.

It's still worth checking out planets because sometimes you'll find a site that you can land at for a little side area or mini-mission, but scanning for minerals? gently caress that noise.

I agree with this, it really is just pointless filler and to top it off it's actually impossible to have enough money to buy all the upgrades without doing New Game+.

blackguy32 posted:

How do you do that?

PC version has savegame editors.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


itrorev posted:

(I completely missed it during my first playthrough and was pissed when I discovered)

This is one of the big things about PS:T, you can easily miss utterly essential content: In a game based entirely on its story and characters, missing an important party member because you didn't talk to a random passer-by with one of the generic sprites or because you didn't consciously avoid going through a portal is frustrating.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Capsaicin posted:

If I want to start getting into the Ratchet and Clank series now that I have a PS3, is there any reason to start on the PS2 ones? Or can I hop right into the first one that came out for PS3? (Crack in Time?)

The very first one can be skipped (it's pretty much a generic Super Mario 64-esque platformer with guns, it doesn't have the RPG system at all and you die in 4 hits) but #2 and #3 are both fantastic and have tons of content. #4 is an arena shooter with no platforming at all so you might want to skip that one, though.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


mystery at hog island posted:

I'm trying to figure out which games you're talking about here but I have no idea since they're not numbered and there are PSP sequels. By 3 do you mean Size Matters?

I love the PS3 games and I want to eventually play the older ones but the lack of an RPG system does not sit well with me since I like upgrading my guns

Alright, here goes:

#1=Ratchet and Clank (2002): No RPG elements, only a small handful of guns, essentially Mario 64 in space. Decent for its time but there's really no reason to play it now.
#2=Ratchet and Clank: Going Commando (2003): Adds RPG element, tons of guns, awesome New Game+ feature, vehicles, achievements, coliseum battles. Also added unfun spaceship missions. The best of the original games, IMHO.
#3=Ratchet and Clank: Up Your Arsenal (2004): Added online play, as a result the single-player campaign is shorter and recycles a lot of multiplayer levels as arena-based levels. Dropped the space shooter missions, thankfully. Smooths out the platforming (like making a single all-purpose tool so you're not constantly switching between the grappling hook and the hacker) but after what a huge leap #2 was it feels more like an expansion pack.
#4=Ratchet: Deadlocked (2005): Almost no platforming, instead focusing entirely on arena combat. Still fun, but probably the weakest after the original.

I never played the PSP game, so I can't help with that. If you loved the PS3 game then Going Commando and Up Your Arsenal will be right up your alley.

...of SCIENCE! fucked around with this message at Dec 5, 2010 around 20:52

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Smirking_Serpent posted:

I just ordered Metal Gear Solid 3: Subsistence. What should I know?

MGS3 is one of the few games that take advantage of the Dualshock's pressure-sensitive buttons. Most importantly this effects CQC (if you just mash down the button you'll slit everyone's throats, holding it gently lets you grab them and do all kinds of fun stuff) but it also effects guns: holding down Square lightly lets you draw your gun without firing, which is necessary for holding up guards since you have to move in front of them with the gun still drawn.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


crime fighting hog posted:

I just picked up Drakes Fortune 1&2 and Dead Space, so anything about these three games I would appreciate!

Just enjoy the top-notch writing and humor. I've heard some goons say that, for the first game at least, it's a lot more fun on harder difficulty because it goes from Whack-A-Mole with guns to a ceaseless gauntlet of guys suicide charging you so you have tons of fisticuffs and are constantly moving about and fighting people.

Also, in Drake's Fortune 2 there's one part where you find a pool atop a building. Swim in it. Trust me.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


ToxicFrog posted:

I can't understand this at all unless you were obsessively trying to get the best possible outcome from every single conversation, quest, fight, and subplot. There's very little trial and error involved.

There's a ton of dummy items in Fallout that have no actual use but sound like they could be involved in quests, for that reason alone (especially with the cumbersome inventory interface and weight limit) it's worth it just so you're not hauling around two pages of junk the whole game. Plus in 2 there are a lot of half-finished quests, I needed a guide just to make sure I hadn't spectacularly hosed everything up when in reality it was just because the devs didn't have time to make an actual ending to a quest.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


I got the original Knights of the Old Republic on Steam during their last sale, are there any good mods for it? I played it a shitload of times on Xbox so I wouldn't mind changing it up a bit.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!



Cool, thanks. It came up on Google but like all mod nexus sites I didn't know if there was anything of value.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Nick Buntline posted:

This, basically. Survivors can ford the rivers of zombies just as easily as you can, and the main AI improvement is that they realize this. If you just run straight to the door before checking where your survivors are, 99% of the time the answer will be "two feet behind you, wondering why you stopped", and the other 1% it'll be "mostly right behind you, except for two who are lagging a few seconds because one got caught and another had to save her."

Unless you're somehow carting around multiple injured people who need to be guided/carried, in which case, uh, don't do that.

Oh, and another tip some don't realize - survivors never break weapons. Melee items have infinite health, but more importantly ranged weapons have infinite ammo. If a survivor can wield weapons (some can't/have weapons of their own) they can take a handgun and put it to good use, and most can even take a shotgun or machine gun. Just...be careful of handing out too many shotguns. Crossfire's a hell of a thing.

i will never forgive you kendell

Also, when survivors do get grabbed by zombies they wriggle out of their grasp after a few seconds while taking only a sliver of health. Compared to you trying to free them, accidentally hitting them with your weapon, and knocking off a quarter of their health. Nearly every survivor that died died because I killed them by mistake.

Having a group of gun-toting survivors in tow can make some psychopaths trivial, but be careful: I can't remember the specific number (8?) but there can only be a certain number of survivors at any given time so if you keep too big a group you might miss out on finding new survivors.

Also, you can give survivors food and they'll eat it to recover.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Snow Job posted:

Civ 5 isn't really doing it for me so I'm thinking about picking up Sid Meier's Alpha Centauri. I'm interested because a lot of people regard it as the holy grail of strategy games. Is there anything I should know before playing it? Should I play with the expansion immediately, or hold off on that? What about installing the game on Windows 7?

Alpha Centauri has the best wonder videos. Don't skip them.

It's so weird to praise the story of a 4x game but the mythology of Alpha Centauri is fantastic. "The future is scary and everyone who isn't an inordinately wealthy plutocrat is hosed by the march of progress" is such a refreshing change of pace from the Disney-fied "ain't the future grand?" tone of the Civilization games, and basic gameplay decisions like deciding whether it's worth nerve-stapling the citizens of a city to stay ahead of the competition was more of a moral dilemma than anything from Bioshock. Read all the entries and unit histories and have a blast, Alpha-Centauri is great sci-fi on top of great strategy.

A real shame about the red/purple/brown color scheme, though.

...of SCIENCE! fucked around with this message at Jan 11, 2011 around 08:23

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Kid Moe posted:

Yeah I read about that so I picked Jill, I chose the option which i assumed was easy mode, too (something about climbing up hills)

If worst comes to worst, there's a glitch that lets you duplicate grenade launcher incendiary ammo, effectively trivializing combat.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Spuzzz posted:

I want to start up Arcanum but I can't seem to build a character that can survive very long. I want to make someone that can talk through most problems but can still hold thier own in a fight. I figure either a melee warrior that uses technology or a mage. Anyone have some good starting builds?

Arcanum is a game that was really obviously made with the universe in mind before actual gameplay, it's unbalanced as all get-out and the combat isn't really engaging. Playing as a technology person will make the game an unfun slog where you spend most of your time playing inventory tetris for the million little gears and springs you need, playing as a melee person makes most of the game a breeze (especially if you play it in real-time since you don't have to worry about casting time or navigating menus) save for the first big dungeon where all the monsters are made of stone and will break your weapons when you hit them, but probably the best way to play the game is to be a wizard and just blaze through the combat by spamming Harm. An actual character-building guide wouldn't hurt either.

OilSlick posted:

In Fallout: New Vegas, do you really need to have companions? I went lone wolf in Fallout 3 and I kind of prefer it that way, but will I get my rear end handed to me later on if I don't have companions? Are the later battles kind of meant to be played with allies?

Companions are great in New Vegas: they can carry tons of loot for you, you get experience for their kills, their special abilities are usually really useful, they never die unless you play on Hardcore, and if you don't go out of your way to talk to them they never pester you save for making one-liners every time you crouch. But if you don't want to use them you'll live, worst comes to worst you can always just pop into the menu and crank combat difficulty down to Very Easy if you get your rear end handed to you by a swarm of cazadores or a den of deathclaws.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Alris posted:

Anyone have any words of wisdom for someone playing Crysis and Crysis Warhead for the first time? Are there any major differences between the two games?

If you fiddle around with the control setting you can unlock an alternative method of enabling suit powers that is really handy. The way it works is that, in addition to the normal method of activation, double-tapping commands automatically activates them for a split second (double-tapping jump makes you do a super strength jump, etc) which makes them way more useful on the fly.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Soylent Pudding posted:

I just grabbed Sim City 4 Deluxe Edition off the Impulse Sale. I played the hell out of Sim City 3000, but I've heard 4 is very different. Any advice?

The Sim City 4 thread has a ton of great resources and add-ons. The only caveat is that you should play through the tutorial before installing anything because the re-done algorithms for land/road placement make the tutorial uncompleteable. Also, if you're on a really old computer some of the new systems can really hog your resources.

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...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


CaptainPsyko posted:

Anything for Jade Empire?

I'm playing on the PC with the 'extra stuff' that I guess the Steam version includes if that matters at all.

Your enjoyment of the combat will go up immensely if you don't think of it as an action-RPG but instead think of it as traditional RPG gameplay in real-time. If you're expecting a brawler you'll hate it, if you expect a Bioware RPG with real-time combat you'll probably like it more.

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