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Agnostalgia
Dec 22, 2009


Alright, here's a tough one. I'm getting ready to start Shin Megami Tensei I & II for the SNES with the Aeon Genesis patch. I've played most of the newer SMT games, so I'm not going in to the series blind, but anyone have tips for these in particular?

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Agnostalgia
Dec 22, 2009


Thanks! Although hearing about the glitches has lessened my enthusiasm greatly. Maybe I'll skip to the sequel.

Agnostalgia
Dec 22, 2009


That Which Squeaks posted:

Jade Empire anyone? I'm enjoying it thoroughly so far, but I'm only to Tien's Landing.

Flip over your enemies constantly and you should never have any difficulties. That's about all I remember.

Agnostalgia
Dec 22, 2009


Vidaeus posted:

What is the go with all the crazy buggy physics then? One that happens ALL THE TIME across multiple Gamebryo games (Fallout, New Vegas, Oblivion), is that when you pick something off a table/shelf, every single other item on that table shifts. What the hell is up with that? You would think they would have been able to fix that across 3 different games.

Those three games all use Bethesda's version of Gamebryo they made for Oblivion, so yeah it's still their fault.

Agnostalgia
Dec 22, 2009


Crowetron posted:

I'm not sure if this is the right thread for this, but I got the PC version Knights of the Old Republic 2 for xmas, and I was wondering if anyone knew what that content restoration mod was called or if it even got finished?

It's the Sith Lords Restoration Project, and it did get released (after like five years of internet drama and a new team picking up the pieces).

Agnostalgia
Dec 22, 2009


Ddraig posted:

I wish I was. It might not be 20 minutes, but it definitely goes on way longer than it should. Virtually everyone that's played it has had the same reaction to it, which is basically

It's also worth mentioning that this 20 minute scene is for a character you've known about 15 minutes. Several flashbacks are repeated.

Agnostalgia
Dec 22, 2009


Elendil004 posted:

For Dead Island what is the best way to deal with Thugs? I can't seem to dodge them very effectively.

They don't move around very fast, so use hit and run tactics between their strikes. Breaking or severing their arms will leave them with just a headbutt attack with very little range.

Agnostalgia
Dec 22, 2009


Turtlicious posted:

So, wait, do you feel games like Fallout are poorly designed because they required you to have skills to pass certain speech checks, I was under the impression that was good game design, requiring you to specialize your character and not just make the thing that hits hardest.

The first two Fallouts were better about that because having different stats and skills tended to open up different dialogue options. A dumb character or one good at science could get some new options besides the default ones, as could a character focused on persuasion.

Torment's issue is that one type of character--a wise, charismatic one--has all the regular dialogue options, plus more that no one else gets. Basically, there is extra content based on build, but only for one build. So you're losing out on a lot if you do anything else.

Agnostalgia
Dec 22, 2009


This isn't exactly "before I play" since I've had the game for years and installed it several times, but does anyone have any tips for Mount and Blade: Warband's combat? Every time I try it out I get a bit into the campaign and end up giving up because I feel like I don't understand the combat at all. On a horse I can make an impact doing hit and run attacks, but on foot I'm less useful than most peasants because I die so quickly. What am I missing? Are there any tutorials or something I should look at?

Agnostalgia
Dec 22, 2009


A HUNGRY MOUTH posted:

No, you've pretty much got it. It's just difficult and unforgiving as can be.
  • Don't fight on foot. Ride a broke-back, three-legged mule if you have to, but fighting on foot will get you killed.
  • Don't get killed. If you're out of the fight, your normally formidable forces can pull defeat from the jaws of victory with mind-boggling facility.
  • Hit-and-run attacks are exactly what you should be doing. Wheeling around on your horse, distracting enemy archers and breaking up enemy infantry formations, is a big way to reduce foes' effective fighting strength. For this reason, Khergit bandit groups are going to destroy you, until and unless you:
  • Give your troops orders with the F-keys! Even simple stuff like "stand your ground" is sometimes (often) better than just letting your dudes run screaming straight ahead.
  • Get Jeremus. Medics reduce recovery time between fights, and you'll be glad you have one the first time you get ambushed.
  • Being captured sucks, so don't lose.

Thanks. But there are a lot of times you're forced into foot combat (sieges, tourneys, ambushes, etc). I always end up getting beaten down in ground combat because enemies don't recoil after being blocked for long enough for me to get a hit in.

Agnostalgia
Dec 22, 2009


Ainsley McTree posted:

Without getting too judgy about me owning it in the first place, any tips for Omerta: City of Gangsters? I'm not too concerned about the strategic bits because there doesn't appear to be any actual way to lose it (apart from loving up and not having enough money to bribe the cops) but what's good for tactical fights? Any particularly broken weapons/characters to be exploiting? I kind of hate trying to use melee combat, am I cool to just hook everyone up with any gun I can get my hands on and blast away, or is melee a supremely powerful glass cannon that I should be learning to use?

The game's pointless, I know, but I sorta dig it anyway. Don't judge

I only played it a little bit (because, as you say, its pointless) but melee weapons are pretty much the way to go in combat. Separate pools for movement and actions combined with no reaction fire means there's no way (for you or the enemy) to stop someone from sprinting up on a guy with a gun to punch him in the face. Baseball bats are especially good, combining huge damage with the concussion status effect with halves AP. Bleed generally useless; a flat -10 HP per turn isn't worth it when enemies have 100 or 150 HP and straight attacks would kill them in one or two turns. Cripple, which halves movement points, isn't very useful either because if you can inflict it the enemy's already in range and it doesn't impair their damage-dealing at all.

Agnostalgia
Dec 22, 2009


Barudak posted:

When building up guage you'll want a Com character as it slows the depletion of the guage, so for most boss fights you'll be managing a Com+whatever two other classes you need. Once its full switch to Rav/Rav/Rav and just burn through the bonus damage for all its worth.

Completely unmentioned in the game itself, but Saboteurs share the ability to slow gauge depletion. They don't spread that effect to the whole party like a commando does, but if you're in a boss fight or otherwise focusing on one enemy's gauge at a time, SABs can be substituted for COMs to give you a bit more flexibility in your paradigms.

Agnostalgia
Dec 22, 2009


SiKboy posted:

If you are playing Pacifist (trying for no kills) be careful where you stash unconsious people; Rats can and will eat knocked out people they can reach, and if the person falls more than a tiny height it can kill them. I wouldnt recommend trying no kills on a first playthrough. That doesnt mean I recommend necessarily going balls out combat murderer either, just play it how you like. you can kill a suprising number of guards and still get low chaos if thats what you are trying for.

To expand on this, I'd recommend not getting into the habit of quickloading whenever something goes wrong. Compared to a lot of stealth-focused games, Dishonored's skillset gives you a lot of interesting options for getting out of "oh poo poo" moments gracefully. The game is a lot more fun if you roll with the punches.

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Agnostalgia
Dec 22, 2009


Colon V posted:

I'm the sort of nerd who downloaded survival mods into Skyrim and FO3, so seeing that as an option was great.

Companions getting themselves killed in the stupidest ways is still totally true, though.

There should have been an achievement for having EDE survive two fights on hardcore mode.

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