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Thief: The Dark Project
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# ¿ Oct 10, 2008 16:09 |
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# ¿ Apr 26, 2024 08:49 |
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Morpheus posted:Are you sure? I seem to remember always having them find me in the shadows, no matter how well I was hidden.
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# ¿ Oct 11, 2008 02:24 |
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Skilleddk posted:Assassin's Creed 2 Try to do as many Codex missions as you can before moving on to trigger the next Memory Sequence. You will need to find every single piece of Codex in order to complete the game. If you decide to "save them for later" you'll reach a point near the end of the game where you have to go on a massive Wind Waker-style collection quest to round them all up. If you're playing the PS3 or 360 version, buy the two main DLC packs before you start playing the game. It integrates them seamlessly into the main game and extends the overall running time by a couple of hours. They're already included in the PC version. At some point deep into the game you may find yourself trying to climb a tower, only to find yourself halfway up with no apparent way to reach the top. Don't worry, you're not missing anything. You'll unlock the ability to climb it properly later on as part of the main quest.
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# ¿ Sep 27, 2010 13:46 |
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I've had the X3 games (Reunion, Terran Conflict and Albion Prelude) sitting in my Steam account for ages but never really touched them. I've enjoyed a whole range of space combat/trade/sim games so figured I'd get something out of these games eventually, but I also understand they can be a bit esoteric. Should I play all three, or should I skip any of them? Any newbie traps that could gently caress me up in the long run? Basically, what should I be doing in my first few hours of the game(s)?
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# ¿ Aug 29, 2013 05:25 |
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Currently playing Mass Effect 2. I checked out the game's entry on the wiki, but one thing it doesn't tell me is at which point I should ideally be playing The Shadow Broker DLC. I'm about 30 hours into the game but have still yet to trigger the IFF mission. I've spent all this time getting the squad together, doing all their loyalty missions, doing every side quest, etc. I'm currently just finishing up the Kasumi DLC, then I'll have a few minor side quests to mop up, then I'll need to decide whether or not to do the Shadow Broker before I complete the game or vice versa. I get the feeling that it ultimately doesn't matter. BioWare apparently wrote the Shadow Broker dialogue from the perspective of someone who's finished the game, seeing as that's the order in which they were released. But some people are saying that some of the upgrades you get via Shadow Broker are useful to have during the ME2 endgame. I guess what I'm most curious about is whether or not any of your decisions in Shadow Broker carry over to ME3, in which case I'll probably want a save game that reflects that.
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# ¿ Jan 15, 2014 00:56 |
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# ¿ Apr 26, 2024 08:49 |
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Dr. Quarex posted:The Thief reboot (I could have sworn I saw hints for this somewhere, but nothing on BeforeIPlay)? I'd describe myself as a pretty hardcore fan of the original Looking Glass games -- I've loaded up Thief Gold and Thief 2: The Metal Age every other year since their original release and consider them some of the best games ever made -- but I quite enjoyed New Thief and it didn't send me into the paroxysms of rage inflicting much of the Thief community. If you wade into the game expecting a Looking Glass-esque experience, looking for things to annoy your inner Thief fan, you're going to have a miserable experience. Go into it with a more open mind and treat it as a new stealth IP that just so happens to borrow some trappings from the original games. Before you start playing the game though, head into the Game & HUD options menu to turn off as many of the Babby's First Thief crutches as you feel comfortable with. By default the game holds your hand way too much, so by turning all those aids off you'll make it more like the original Thief experience. For the record I've got mine set as follows, but your mileage may vary: Focus mode: On Navigation prompts: Off Interaction prompts: On Waypoint markers: Off Threat icons: Off Threat health meters: Off Mini-map: Off Mini-map rotation: Off Reticle feedback: On Journal updates: On Pick-up notifiers: On Light gem: Off Object highlights: Off Loot glint: Off Lock-pick helper: Off Frame-search helper: Off Location updates: On Health meter: Timed fade Focus meter: Timed fade Ammo counter: Timed fade Weapons bar: Timed fade All of that actually encourages you to explore your environment, take note of your surroundings, and really dig into every nook and cranny, rather than just blindly running from one waypoint marker to the next, grabbing everything shiny along the way. You can still access a map via your journal screen if you do get hopelessly lost though. Turning the light gem off might seem odd given how the original Thief made use of it, but there's other subtle clues as to your level of visibility -- the edges of the screen take on a dark or light vignette depending on whether or not you're "hidden" or "visible", which functionally does the same thing as the light gem. Also, when you start a new game, check out the the Custom difficulty level and take a look at the various things that further tweak the Thief experience. You can do things like turn off the manual saving system to use a checkpoint one instead, reduce the number of upgrades or tools available to you, turn on no-kills or no-alerts, enable iron man mode, etc. You may want to just ignore these for your first play through, especially if you haven't played a Thief game before, but they're all there to essentially let you customize your own New Game+ experience. I'm not blind to the game's flaws, but really most of them are blown way out of proportion. There's a lot to enjoy there and it's a fun experience, just as long as you leave any existing Looking Glass/Classic Thief baggage at the door.
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# ¿ Oct 28, 2016 07:54 |