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This big first post is a work-in-progress. More maps and mods for Doom, among other things. In a time before 3D acceleration, before polygons roamed the earth, 2.5D reigned supreme. Games which weren't quite three-dimensional. They looked it, but rooms couldn't exist on top of other rooms, and sprites were order of the day. What sets them apart from the earliest 'full 3D' shooters is that, unlike they're polygon-pushing cousins, they have aged very well - they may be dinosaurs, but they're still stomping around and biting things. Most of the bigger ones, like Duke 3D and Doom still have active and creative communities. Some of the very best Doom 2 mods only came out in the last year! And that's largely why I'm making this thread. So help me help you. If you know a good mod, a good engine replacement, a good link or anything that would be useful, post or PM me and I'll try to add it! Without further ado, let's start with the most enduring of them all. ___________________________________________________ ![]() - Where to get it - While the game is available on XBox Live Arcade, it's a very straight-up port of the original game only. Given that this thread is largely dedicated to mods, maps and other nice additions, we'll not be covering that here. Your best bet for the Doom series is Steam. My top reccomendation would be the iD super-pack, which includes the entire series (including all expansions such as Final Doom, Master Levels, etc) as well as Heretic, Hexen and even the Wolfenstein games if you're feeling particularly retro. It's not cheap, but that's a whole lot of games, and most of them have dozens (if not hundreds/thousands) of maps and mods to play. If you're feeling cheap, you'll just want Doom 2 - that's what the majority of mods and maps require. It's only $10, and considering all the mods and maps below, it's probably the best value for money you'll get out of an FPS. - Engines - Technical note: The latest GZDoom public release has a memory leak, but the current SVN versions do not - get one of those. This is where Doom shines to this day. A large and active coding community continues to upgrade and enhance the old engine. The most commonly used one right is is ZDoom, or its 3D-accelerated (Coloured lighting! Whee!) offshoot GZDoom. Unless you want to play in locked 320 x 200 at 30fps, then this is probably the one to get for all your singleplayer/LAN needs. In fact, a lot of the more impressive mods and campaigns require ZDoom. Some even require the latest SVN builds. You can get the very latest (officially unsupported, but I've had no problems with them) Z/GZDoom builds here. For easier loading of mods, WADs and PK3 files, you might want to get ZDL, a Z/GZDoom front-end. Alternatively, check out ZDLSharp, a modern update/continuation of ZDL. For online play, you'll want Skulltag, though. Based on a slightly older version of GZDoom, but with completely rewritten netcode and a proper multiplayer master server with browser. It also includes a co-op survival gamemode, called Invasion, along with a bunch of Deathmatch and Invasion maps to play. Tons of features, but the core engine it runs on is a little out of date. For a look at what GZDoom and Skulltag can do, this trailer just about covers it all. Oh yeah, all the above engines run every Doom-engine game, which includes Dooms 1 & 2, Heretic, Hexen and Strife. An interesting little aside is Scoredoom. Essentially, it's GZDoom with an arcade-style scoring system built in (bonuses for fast times, multikills, combos and such), along with semi-randomly chosen new enemy types and a variety of usable powerups to collect. It's a good choice if you just want a quick and easy way of freshening up familiar old Doom gameplay. The Aeons of Death mod does similar things, but on a larger scale and without the score-attack elements. There are plenty of other engines, but for simplicitys sake, I'll not cover them quite yet. Almost all modern mod projects reccomend/require ZDoom or some variant of it, as it's a powerful, open-source engine that is regularly (literally every few days, if you get the SVNs) updated. - Levels, Maps, Mods and More - There are so many of these, it's ridiculous. If you just want to browse, almost everything is hosted on the DoomWorld archive. If you have a favourite, give me a link and a description and I'll add it. Here's a few to start you off. Many of these need ZDoom. GZDoom is ZDoom with some added features and hardware rendering. Anything Z supports, GZ should do too. Additional technical tip: To run external WAD or PK3 files, a quick and easy way of doing so is just dragging and dropping them onto ZDoom/GZDoom/Skulltag.exe, and picking whatever game they're meant to run on. Ĉons of Death (Gameplay video) Type: Singleplayer megamashup - pretty unique. Size: 120mb Probably the weirdest AND most ambitious Doom mod out there. Through clever spawning scripts, it randomly replaces all enemies and items in any given level (almost all maps supported) with equivalent but randomly chosen items from the history of the FPS genre. A shotgun zombie may be replaced by a crazy old coot from Redneck Rampage, or an uzi-toting demon ninja from Shadow Warrior, for instance. Perhaps even 2d-ified versions of Quake and Quake 2 enemies! There are hundreds of enemy types, and almost as many weapons. It's relatively well balanced, though, and is in active development. Action Doom Type: Singleplayer (Co-op as well?) Size: 14mb Doom, Contra/Metal Slug style. One hit kills and chunky pixellated bullets floating through the air. A lot of fun, if a bit unbalanced/unfair, especially near the end. A bonus final challenge for those who play on Contra difficulty, too. Action Doom 2: Urban Brawl Type: Singleplayer FREE STANDALONE GAME Size: 55mb If Action Doom 1 was Contra, this is Streets of Rage. A totally new game made in the ZDoom engine. A Sin City-inspired story, lots of expendable thugs to punch out, multiple routes, lots of secrets and fantastic production values. If you want to support these guys, send them some money and buy the fancy 'special edition'. Aliens TC Type: Singleplayer Size: 2mb You've got Xenomorphs in my Doom! One of the most famous mods ever, and the one that brought us the term 'foxed', as it was so high-profile and high-quality that 20th Century Fox sent cease-and-desist letters to get it pulled from the early web. Made back in a time before easy editing of anything the fact that Aliens TC is as good as it is.. well, it's nothing short of miraculous. Not that technologically impressive now, but it's a great museum piece, and still fun and occasionally scary. Alien Vendetta Type: Singleplayer/co-op megaWAD Size: 9mb One of the best megaWADs out there. 32 of the best levels. Be warned - it's absolutely ball-bustingly brutal on UV difficulty. Beautiful Doom Type: Graphical, audio and weapon enhancement mod Size: 3.5mb Better sounds, smoother animations, more deaths for enemies, really juicy gibs and other general enhancements. A little lick of fresh paint and adds a few neat gameplay features, like being able to fire the super-shotgun one barrel at a time, or both at once. In the same category as Doom Enhanced, but I slightly prefer this one. (UPDATE) New version out now - V3.5 I've recorded a little gameplay video showing off Beautiful Doom here. BGPA - Liberation Type: Singleplayer semi-TC Size: 35mb Weird little one this. Semi-realistic, semi-tactical, with a bit of puzzle solving and rather wolfensteinish sprites. They look like midgets! Still, it's pretty fun. Chex Quest Trilogy Type: Singleplayer (Co-op?) FREE STANDALONE GAME Size: 6mb The famous cereal-box giveaway game just recently got a third and final episode. For those not familiar with it, it's basically classic Doom in kid-friendly form. You're not killing the baddies, just sending them back to their home dimension! Silly, but pretty fun. And the price is right, too. City of the Damned: Apocalypse Type: Singleplayer Size: 24mb Doom meets Blood, with a lot of survival horror elements, and no small amount of puzzle solving and exploration. It may only be a single map, but it's gigantic, and you'll be doing a lot of exploring and working things out. The only downside is a slightly lackluster final boss battle. Cold As Hell Type: Singleplayer, story-driven horror style Size: 49mb A recent release, now patched up and relatively bug-free. Taking a more survival horror-esque take on Doom. Set in the 1950s, you're a soldier crash-landed at an arctic base. Before long, everything goes to hell and you're counting bullets and running as fast as you can. Some nice features, like a wounds/bandaging system, and some clever jump-scares in the level design. Large and non-linear, with exploration required. Community Chest Project 1, CCP2 & CCP3 Type: Singleplayer/co-op megaWADs Size: 4, 9 & 13mb respectively Three mish-mash megaWADs, bringing together the best and the brightest in the Doom mapping community. 96 levels in all - more than enough to keep you tied up for a while. Demon Eclipse Episodes 1 & 2 Type: Singleplayer/co-op Size: 14mb Two episodes (of a planned 5-episode series), 18 new weapons, 24 new monsters. Pretty crazy stuff - the two episodes have radically different feels from one another - while the first is largely classic Doom sci-fi stuff, the second episode feels almost more like Hexen, and most of the weapons are magical in nature. Requires GZDoom. - Note: This currently doesn't work with newer builds of GZDoom. Skulltag, runs it fine, though, so use that. Demonfear Type: Singleplayer/co-op megaWAD Size: Under 1mb 32 more levels of the old ultra-violence. Deus Vult 2 Type: Singleplayer/co-op (some maps disagree with Skulltag netcode though) Size: 77mb A 'pure' WAD for the most part. No fancyness from newer engines required. While there's a lot of new textures, music and some new enemies, they don't do anything the old original engine couldn't. What makes Deus Vult 2 so impressive is that it genuinely feels epic. The levels are large, and have absolutely ridiculous numbers of enemies later on. If you've playing on Ultra-Violence difficulty, expect to die. A lot. Diaz Mod Type: Mashup/gameplay enhancements. Size: 10mb Similar in a lot of ways to Aeons of Death but focused on balance and coherency, rather than AEoD's absurdly random and often-unbalanced randomness. Worth a look if you like the AEoD concept but want something a bit more restrained and down-to-earth. It's based around a more real-worldish, tactical style, so there's generally fewer monsters, and more new human enemies. Doom 64: Absolution Type: Port/TC of the (remarkably excellent) Doom 64 Size: 73mb Doom 64 was a bit of a surprise. They completely remade the game - every enemy sprite was new (a lot of them better than the originals), the graphics were better, the weapons were cooler, and all the levels were brand spanking new. While not completely accurate (it uses a hacked version of the PC engine, rather than the N64 one), it's a great choice for those who want to try it out. Also on the site is an expansion, The Outcast Levels. Well worth checking out. Doom Enhanced Type: Audiovisual enhancement mod Size: 2mb Made by our very own The Kins (posting in this thread, even), this is a great little lick of paint to throw at doom. It adds Rise of The Triad style gibs, blood sprays, more particle and lighting effects, more sounds, a few new death animations for common enemies and other such goodies. Doesn't change gameplay at all, and is compatible with almost all WADs, and a few more complex mods as well. No high-res textures or 3D models, just additional details on the original materials. Hell Revealed & Hell Revealed 2 Type: Singleplayer/co-op megaWADs Size: 2/2.5mb respectively Two more 32-level packs for Doom 2, for those who just can't get enough of that original vanilla flavour! Like many megaWADs, these are geared towards experts. You have been warned. Kama Sutra Type: Singleplayer/co-op megaWAD Size: 5mb 32 more levels of blood and guts. Knee Deep in ZDoom Type: Singleplayer/Co-op(?) Size: 22mb The entirety of Doom 1 Episode 1 remade using every feature of the ZDoom engine. Levels are long and involving, with tons of new areas inbetween the familiar looking rooms. Many new enemies, a few really cool bosses, and some especially impressive effects cribbed from Doom 3 - the areas where Hell starts 'bleeding through' into the base are excellent. Memento Mori & Memento Mori 2 Type: Singleplayer/co-op Size: 3 & 4mb Another pair of megawads. Two more sets of 32 levels of pure, no-frills demon-slaying fun. Scythe & Scythe 2 Type: Singleplayer/co-op Size: 2 & 8mb Just plain old megawads - a pair of 32-level packs, but two of the best packs out there. Lots of cool design, lots of fun fights. No frills, but if you want to add more to it, there's always Scoredoom, Doom Enhanced or Aeons of Death. ObHack Type: Random level generator for Doom 1, 2 & Heretic Size: Under 1mb Now here's an oddity - while it won't produce anything even close to as good as hand-made maps, ObHack will randomly generate you new levels to play. Not much reason to use it, as there's already more hand-made levels than you could ever play in your lifetime, but it's an entertaining enough curiosity. Requiem Type: Single/co-op megaWAD Size: 4mb Another 32-level pack, and widely considered one of the best. An oldie, though. Stronghold - Currently Alpha version only Type: Singleplayer (Co-op? Not sure..) Size: 40mb Doom meets Tower Defence. Monsters are closing in on your base - if they get in, you lose. Kill them, pick up the money they drop, and spend it on useful fortifications, equipment, buddies and other such stuff. After each level, shop around for more gear to bring into the next battle. Currently in heavy development, but when it's done it'll have 5 difficulty tiers of several maps each, providing a nice semi-linear campaign. Ultimate Torment & Torture Type: Singleplayer/Co-op Size: 65mb Probably my all-time favourite. If iD had released this instead of Doom 3, I probably would have bought it perfectly happily. It's comparatively short (a handfull of huge levels), but the amount of detail and polish is astounding. Great art, music, TONS of new enemies and a lot of content impressively and convincingly crossported from Quake 1. Fantastic level design. If you're having any problems with UT&T, or want to play online, get this patch file and run it along with the core mod. There have been reports of it fixing things in general, but it's primary purpose is to client-side the normally server-side particle effects that kill your bandwidth in online co-op. Ultimate Torment & Torture: Invasion Type: Singleplayer/Co-op Invasion (Skulltag required) Size: 7mb A neat little spinoff project of UT&T. This is a pack of five excellent levels for Skulltags Invasion gameplay mode. Fend off increasingly dangerous waves of enemies as the level grows around you, and more weapons and ammo are dropped in. Based on the best areas from UT&T, this expands them into arenas perfect for epic-scale violence. Works great with graphical mods like Beautiful Doom, too. UT&T isn't required to run this - it's standalone. Vae Victus Type: Singleplayer/co-op Size: 2mb 7 excellent levels - shorter than a megawad, but arguably much sweeter. Zen Dynamics Type: Singleplayer/Co-op new campaign. Size: 20mb A really impressive little one, this. 9 maps (2 secret, and worth finding) of semi-sequelish Doom action. The main gimmick is there are tons of new enemy types, and every weapon is new as well, most have altfires, and all the guns are magazine-loaded. Make sure you've bound buttons to Fire2 and Reload. While the maps themselves aren't amazing, they have catchy chiptune music, and the weapons are great fun to use. I especially like the magnum revolver pistol, which - to paraphrase from another game - has a rather exhilarating reload time, and an altfire that empties all six barrels in one blast. ___________________________________________________ ![]() - Where to get it - Again, Xbox Live Arcade is an option. It's definitely a slightly more modern-feeling port than Doom, and has decent multiplayer support and a nice time-rewinding feature (think of it as a fancified quicksave/quickload system). It doesn't support the many mods and graphical enhancements (which look a LOT more at home on Duke than Doom) though. If you want if for PC, you can buy it directly off 3D Realms' official site. $10 for the Atomic Edition (game + expansion), but sadly it's a physical copy - no digital distribution. It's $8 for international postage, less (free?) for the US. - Engines - Only one to pick from, but it's pretty much all you could ask for in terms of Duke enhancement. You'll be wanting EDuke32. Make sure you get the latest development snapshot version - a new build even came out today! It largely does for Duke what GZDoom did for Doom. Higher resolution, more control, potential for crazy editing and scripting and so on. Plus, it means that you can actually run it on modern systems without it making GBS threads itself. - Making it Prettier - One of the cooler things about EDuke32 is that it supports a lot of cleanly pre-packed graphical enhancements. Some obsessive-compulsive nutters out there have gone and redrawn (by hand) almost every texture in Duke 3D, and it shows. At a distance, the textures look almost identical to their low-res versions, but up close, you can see so much more detail. Also, there's 3D replacements for all the weapon and enemy models, and unlike Doom, they actually work. Dukes sprites were always just slightly too blurry, and the models manage to capture the style of the source material perfectly. Don't believe me? Video here. - Slightly NWS, of course. And if you don't like the 3D models, you can always disable them and just have the textures. Get the High Resolution Pack(s) here. Wash it down with an HRP Update chaser to add even more models, textures, details and even re-recorded (SO much better than MIDI) music. - Levels, Maps, Mods and More - Not as many as Doom, but there's no shortage of these floating around. DukePlus Enhancer Type: Assorted Game Enhancements Size: 9mb This is probably the closest Duke has to a 'must-have' mod. It basically adds an optional menu that lets you enable or disable at will a vast variety of game customization options. Want to have realistic running and climbing physics? A HL2 style gravity gun? Akimbo pistols? Double the enemies, double the ammo? A squad of obedient bots to help you in singleplayer? You can have nothing, or everything - it's up to you. ___________________________________________________ ![]() Thanks to Hippieman (most of this sections text is his), our resident Marathon expert and developer. Buy his excellent port of Marathon 2 on XBLA if you want to support his efforts. PC users had Doom, but just a few months after Doom came Marathon for all the Mac users to squeal and love. You might know the game as Halo Jr. A lot of what went into Halo got it's start in Marathon. The game is broken up into 3 games. Marathon, Marathon 2: Durandal and Marathon: Infinity. Marathon is a Portal Engine like Duke which allowed for Room over Room. It also featured actual look up and down, unlike it's cousin Doom. Another thing that set Marathon apart from Doom was it's story. The game is told via Computer Terminals in the levels. There the player can get information from the A.I.s. The story has been discussed and picked apart over the years into one of the most comprehensive websites I've ever seen. http://marathon.bungie.org/story/ Marathon is full of secrets, hidden messages and mysteries. Marathon The first game in the series, takes place on the U.E.S.C. Marathon, a colony ship which left Earth for Tau Ceti. The ship is actually the Moon Deimos which has been retrofitted into an enormous colony ship. You are a security officer who barely escapes into the Marathon. At the same time, an alien race known as the Pfhor have attack the Marathon. The Marathon is controlled by 3 A.I.-- Leela, Durandal and Tycho. Each of the AIs run the ship and control various functions. For most of the game, you are working for Leela to stop the Pfhor. You can download Marathon in it's original 68k Mac goodness, but I doubt many of you here even have a Mac. Fortunately there is an Open Source engine that can run a fan created remake. You can get it here: http://source.bungie.org/get/ Marathon 2: Durandal (Note: I (Hippieman) did the Xbox LIVE Arcade port of this, so I'm biased) The sequel to Marathon got a major boost in graphics, engine and plot. The Marathon 2 engine found it's way into several other games (Damage Inc, ZPC & Prime Target). The game starts you out on an alien Moon. This time, Durandal is calling the shots. He wants you to find an alien weapon. Instead of the claustrophobic Marathon, this world is large and open. There are liquids to swim in and lots to discover. The weapons got a kick in the pants too. You can get this here, http://source.bungie.org/get/ But if you have an Xbox 360, I highly recommend the XBLA port. We did enhanced graphics. We used Bungie's Halo controls. We also put in a modern networking layer. Marathon: Infinity This is the 3rd and a head scratcher. It involves you going back in time to fix what didn't go right in Marathon 2. This was done by Double Aught, a splinter group from Bungie. It's a modified Marathon 2 engine, and features about the same quality of graphics. The levels are enormous, complex and can be confusing. The story is also enormous, complex and can be confusing. http://marathon.bungie.org/story/ Again, you can get it here. Multiplayer Another thing that set Marathon apart from Doom, was it featured levels specifically designed for Multiplayer (including the first ever Arena map). Bungie also put in actual mutiplayer game types such as Tag, Kill the Man with the Ball and King of the Hill. However, Bungie also chose a less than ideal networking model. The game was basically only playable over a LAN. Mods! Because Marathon was not easily played online, the Mod community deviated from most other Mod communities. Instead of making networking levels, they created entire singleplayer campaigns. Many as large if not larger than the original games. There are several that are pro quality. http://source.bungie.org/get/ At the bottom are the Mods of note. These are full experiences, basically free games that exist in the Marathon universe. Marathon: Evil - Arguably the grandfather of Marathon TCs (Total Conversions). Marathon Evil has chills and scares. Many of the levels were done by FridgeMan, a map making legend in the Marathon community. He was responsible for the Vidmaster Challenge in Infinity. Tempus Irae - A beautiful conversion set in Italy and outerspace. Features naked chicks Marathon Red - This was done by 1 guy. If you read the MacHall or 3 Panel Soul webcomic, you know the author, Ian. The art style and design is out of this world. Eternal - I never played this one, but I know it was in dev forever. Morgana's Revenge - I beleive this is the sequeal to a Marathon 1 TC, Excalibur. Ashamedly, I have never played this one either Marathon: Rubicon - This I believe was the last TC made for Marathon. It has extremely high production values. More stuff! If that's not all enough for you, there's The Archives http://archives.bungie.org/ Claude Errera, the man behind Bungie.org (and thus, Halo.bungie.org) has pretty much archived all Marathon goodness. You can download many maps, levels, tools and other good things here. If it was Marathon, it ended up here. ___________________________________________________ ![]() With the success of Doom, everyone wanted to get in on the action. Raven were lucky, though - they got to work closely with iD, and make new games using their engines - a trend which has continued right up to the current day. Heretic was effectively Doom with Elves. Larger, wider maps, weirder creatures, a bit less blood and guts and a wide variety of magical equivalents to Dooms sci-fi weapons, including fairly obvious Shotgun, Chaingun and Rocket Launcher equivalents. Didn't stop it from being a very good game, though. - Where to get it - Steam, again. It's in the iD mega-pack too. Even better - it's the expanded release. Much like Ultimate Doom, Heretic got a re-release with more levels for your monster-slaying enjoyment. - Engines - Same as Doom, for the most part. Z/GZDoom is probably the quickest and easiest way of going about it, though. ___________________________________________________ ![]() Sequel to Heretic, Hexen went and played up the fantasy adventure side more than its predecessor. Three character classes to choose from, each with their own unique abiltieis and weapon set, and a less linear layout to the levels. Each world you travelled to had a central 'hub' area, branching off into a series of roughly interconnected levels. - Where to get it - Steam once more. In the iD mega pack. Like Heretic/Doom, it comes with an expansion, albeit this one has a seperate campaign, rather than being another 'episode' added to the main menu. - Engines - Same as Doom, for the most part. Z/GZDoom is probably the quickest and easiest way of going about it, though. ___________________________________________________ ![]() Widely considered the spiritual predecessor to Deus Ex. Strife took the Doom engine and used it to create a relatively nonlinear sci-fi action RPG. Explore the world, talk to a large cast of characters (voiced, for the most part), boost your stats to help you survive, and kill all who oppose you to save mankind from an evil totalitarian regieme. - Where to get it - Strife has been out of print since almost immedaitely after its initial release. No budget re-releases, no downloadable versions, nothing. I'm invoking the forum Abandonware loophole. Axemaniac posted:2c. What about Roms/Abandonware We allow whatever is allowed on the underdogs to be posted here. And it was on HOTU until their fileserver went kablooey. In short, get it here. These are just the core data files, so you'll need G/ZDoom or some other Strife-compatible engine to run it. Includes the voice-acting pack. Note that this is a full standalone game - you don't need Doom, Doom 2 or anything else to run it. You could just get the GZDoom engine, put Strife in there and play for free if you wanted. ___________________________________________________ ![]() My personal favourite out of all the Build-engine games. Sadly not supported by EDuke32, due to it making some alterations to the engine, but fully compatible with DosBOX with a little tweaking. First, some thanks to Axemaniac, for allowing this, and ErIog, for being awesome and finding this repack: ErIog posted:Here's the torrent for One Whole Unit Blood including DOSBox. Just un7zip it, and then hit the DOSBox batch files or whatever you crazy windows people do. This includes all of the game files as well as an ISO of the CD that is mounted in DOSBox to provide CD audio. If you're in Windows the batch/conf files will do this for you automatically. If you're on OS X it's really not that hard to do manually or with a tool like Boxer. Yep, Blood in its entirety, complete with the (excellent) CD music and expansion. Get it while it's still hot and gooey. ___________________________________________________ More mods and stuff to come later. An additional note - since Home of the Underdogs seems to have died (the main site still stands, but their fileserver is gone, so you can't actually download anything there), Axemaniac has given us provisional (it's still not admin-approved, but we can't get in any trouble for doing it) permission to re-host and distribute stuff that was on HOTU, at least for this thread. The first two items from there are Blood and Strife, which you can download in full above. Here is a list of other 2.5d FPS games that were on HOTU. Rehosting, or torrenting (if the file is too large to reasonably get off a fileserver directly) would be greatly appreciated on any of these: Alien Trilogy Corridor 7 Chasm: The Rift CyClyones Damage Inc. HURL In Extremis In Pursuit of Greed Island Peril Ken's Labyrinth Last Rites Legend of the Seven Paladins Lethal Tender NAM Operation Body Count Powerslave (aka Exhumed) Quiver Shadowcaster Virtuoso Witchaven Wrath of Earth Zero Tolerance ZPC - Zero Population Count A lot of these are pretty bad - everyone was in a rush to make their own Doom clone back in the early/mid-90s, but there's quite a few gems in there. In particular, Powerslave, Wrath of Earth and ZPC spring to mind as being ones I'd like to see here. But that's for later. Post your favourites, discuss, play, set up Skulltag servers and (first and foremost) have fun! I'll be adding to this OP a lot over the next few days. This is just the beginning. More games to come as inspiration strikes, and I do enough research. Post what you know, and help me make this a useful resource. Dominic White fucked around with this message at Dec 02, 2008 around 14:54 |
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| # ? Feb 09, 2010 19:57 |
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Post reserved in case this gets too huge
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| # ? Sep 29, 2008 17:17 |
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Holy poo poo, I haven't played Strife in years!!! So many dark summer nights devoted to that one. Thank you. Definitely going to try some of these other ones out, if I can figure out how to use custom .pk3s in GZDoom. ![]() Also, I'm down for some MP co-op with any of these if anyone else is game.
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| # ? Sep 29, 2008 17:57 |
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NecroBob posted:Definitely going to try some of these other ones out, if I can figure out how to use custom .pk3s in GZDoom. I've found the easiest way is just to drag and drop whatever files you want to use (WADs, PK3s, whatever) onto GZDoom.exe - it loads them all together like you had loaded them from the command line. I know there's a front-end app or two out there. I'll try digging one up. Edit: This one help any? As for Strife, I'll have to check with moderators, but as far as I'm aware, it's not being sold anywhere and hasn't been for a great many years. If the mods are cool with it, I may upload the Strife WAD (along with the voice-acting file) for everyone. Dominic White fucked around with this message at Sep 29, 2008 around 18:07 |
| # ? Sep 29, 2008 18:01 |
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The game that got me started on FPSes was Heretic on a friend's computer I have a huge amount of nostalgia for it, that game was the poo poo. This thread really makes me want to play it again!![]() For those who might not know, Heretic came before Hexen.
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| # ? Sep 29, 2008 18:09 |
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So when you say all the new campaigns use ZDoom, does that mean GZDoom is not supported at all for those? Is ZDoom the best bet if I want to get the most compatibility?
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| # ? Sep 29, 2008 18:10 |
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Turpitude posted:The game that got me started on FPSes was Heretic on a friend's computer Heretic looks great on GZDoom, too - coloured lighting makes the magical spamfest all the more shiny. There's plenty of level packs for it in the Doomworld database - when I get round to diving properly into it, I'll add a few of the best to the list. Rei_ posted:So when you say all the new campaigns use ZDoom, does that mean GZDoom is not supported at all for those? Is ZDoom the best bet if I want to get the most compatibility? GZDoom is ZDoom with some added features and hardware rendering. Anything Z supports, GZ should do too. Haven't found anything that doesn't work, at least! I'll add that to the OP to clarify.
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| # ? Sep 29, 2008 18:11 |
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Dominic White posted:As for Strife, I'll have to check with moderators, but as far as I'm aware, it's not being sold anywhere and hasn't been for a great many years. If the mods are cool with it, I may upload the Strife WAD (along with the voice-acting file) for everyone. I'll try that .pk3 method here in a bit. I'd be happy to throw in on a torrent for the Strife info, if the mods OK it.
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| # ? Sep 29, 2008 18:18 |
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Anyone who's played System Shock 2 remembers the No Spiders patch. Is there a No Slimers patch for Duke Nukem 3D? They're like spiders but worse
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| # ? Sep 29, 2008 18:40 |
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Heretic was loving awesome in a lot of ways, the level design was unlike anything that had ever been seen before. The whole 2.5D thing was that in any vertical space you had floor-space-ceiling, you couldn't put rooms on top of other rooms. Not only did they do some very creative stuff to hide that, they built structures that looked like they might actually exist, buildings and so on. Tons of atmosphere too. I am definitely replaying this with the shiny graphics.
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| # ? Sep 29, 2008 19:16 |
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Why do people capitalize the M in "Doom" that poo poo pisses me off.
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| # ? Sep 29, 2008 19:18 |
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NecroBob posted:I'll try that .pk3 method here in a bit. It works! Everyone: Get Knee-Deep in ZDoom. The recreation is so wonderfully done.
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| # ? Sep 29, 2008 19:20 |
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I Read Kotaku! posted:Why do people capitalize the M in "Doom" that poo poo pisses me off. Look at the logo.
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| # ? Sep 29, 2008 19:24 |
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mobn posted:Look at the logo. Just because the M is slanted doesn't mean you have to capitalize it. Besides, don't you see how DooM looks retarded and so does DOOM? Do you capitalize every other title like it's formatted on the box?
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| # ? Sep 29, 2008 19:31 |
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mobn posted:Look at the logo. I'm fairly sure that's how it was written in the original startup/shutdown screens, too. Whatever, let's not derail for this, as it's really goddamn stupid.
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| # ? Sep 29, 2008 19:32 |
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No mention of Doomsday? It hasn't had updated in about a year, but it's still the best OpenGL/Direct3D port of pretty much every Doom-engine game (except Strife, which you need ZDoom for).
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| # ? Sep 29, 2008 19:52 |
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Dominic White posted:Whatever, let's not derail for this, as it's really goddamn stupid.
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| # ? Sep 29, 2008 19:55 |
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Dominic, no love? Marathon ![]() PC users had Doom, but just a few months after Doom came Marathon for all the Mac users to squeal and love. You might know the game as Halo Jr. A lot of what went into Halo got it's start in Marathon. The game is broken up into 3 games. Marathon, Marathon 2: Durandal and Marathon: Infinity. Marathon is a Portal Engine like Duke which allowed for Room over Room. It also featured actual look up and down, unlike it's cousin Doom. Another thing that set Marathon apart from Doom was it's story. The game is told via Computer Terminals in the levels. There the player can get information from the A.I.s. The story has been discussed and picked apart over the years into one of the most comprehensive websites I've ever seen. http://marathon.bungie.org/story/ Marathon is full of secrets, hidden messages and mysteries. Marathon The first game in the series, takes place on the U.E.S.C. Marathon, a colony ship which left Earth for Tau Ceti. The ship is actually the Moon Deimos which has been retrofitted into an enormous colony ship. You are a security officer who barely escapes into the Marathon. At the same time, an alien race known as the Pfhor have attack the Marathon. The Marathon is controlled by 3 A.I.-- Leela, Durandal and Tycho. Each of the AIs run the ship and control various functions. For most of the game, you are working for Leela to stop the Pfhor. You can download Marathon in it's original 68k Mac goodness, but I doubt many of you here even have a Mac. Fortunately there is an Open Source engine that can run a fan created remake. You can get it here: http://source.bungie.org/get/ Marathon 2: Durandal (Note: I did the Xbox LIVE Arcade port of this, so I'm biased) The sequel to Marathon got a major boost in graphics, engine and plot. The Marathon 2 engine found it's way into several other games (Damage Inc, ZPC & Prime Target). The game starts you out on an alien Moon. This time, Durandal is calling the shots. He wants you to find an alien weapon. Instead of the claustrophobic Marathon, this world is large and open. There are liquids to swim in and lots to discover. The weapons got a kick in the pants too. You can get this here, http://source.bungie.org/get/ But if you have an Xbox 360, I highly recommend the XBLA port. We did enhanced graphics. We used Bungie's Halo controls. We also put in a modern networking layer. Marathon: Infinity This is the 3rd and a head scratcher. It involves you going back in time to fix what didn't go right in Marathon 2. This was done by Double Aught, a splinter group from Bungie. It's a modified Marathon 2 engine, and features about the same quality of graphics. The levels are enormous, complex and can be confusing. The story is also enormous, complex and can be confusing. http://marathon.bungie.org/story/ Again, you can get it here. Multiplayer Another thing that set Marathon apart from Doom, was it featured levels specifically designed for Multiplayer (including the first ever Arena map). Bungie also put in actual mutiplayer game types such as Tag, Kill the Man with the Ball and King of the Hill. However, Bungie also chose a less than ideal networking model. The game was basically only playable over a LAN. Mods! Because Marathon was not easily played online, the Mod community deviated from most other Mod communities. Instead of making networking levels, they created entire singleplayer campaigns. Many as large if not larger than the original games. There are several that are pro quality. http://source.bungie.org/get/ At the bottom are the Mods of note. These are full experiences, basically free games that exist in the Marathon universe. Marathon: Evil - Arguably the grandfather of Marathon TCs (Total Conversions). Marathon Evil has chills and scares. Many of the levels were done by FridgeMan, a map making legend in the Marathon community. He was responsible for the Vidmaster Challenge in Infinity. Tempus Irae - A beautiful conversion set in Italy and outerspace. Features naked chicks Marathon Red - This was done by 1 guy. If you read the MacHall or 3 Panel Soul webcomic, you know the author, Ian. The art style and design is out of this world. Eternal - I never played this one, but I know it was in dev forever. Morgana's Revenge - I beleive this is the sequeal to a Marathon 1 TC, Excalibur. Ashamedly, I have never played this one either Marathon: Rubicon - This I believe was the last TC made for Marathon. It has extremely high production values. More stuff! If that's not all enough for you, there's The Archives http://archives.bungie.org/ Claude Errera, the man behind Bungie.org (and thus, Halo.bungie.org) has pretty much archived all Marathon goodness. You can download many maps, levels, tools and other good things here. If it was Marathon, it ended up here.
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| # ? Sep 29, 2008 19:55 |
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Zorilla posted:No mention of Doomsday? It hasn't had updated in about a year, but it's still the best OpenGL/Direct3D port of pretty much every Doom-engine game (except Strife, which you need ZDoom for). I used to use Doomsday, but it's pretty terribly optimized - my high-end PC actually chugged on some relatively simple maps with just a bunch of enemies firing. GZDoom has overtaken it by quite some distance. Almost all the fancier mods for Doom require ZDoom now. Ah, now there's an idea: Could someone who knows more about this stuff than me compile the latest GZDoom SVN? They've stopped offering pre-compiled versions on the SVN site, and some stuff like Aeons of Death requires the very latest build. hippieman posted:Dominic, no love? No shortage of love, but you're a helluva lot more versed in Marathon stuff than I am - was hoping someone would chip in. I know Doom, Heretic, Hexen and Duke best, personally.
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| # ? Sep 29, 2008 19:56 |
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If you don't mind some strangeness, Littlewhitemouse has a RPG engine that works under zDoom and pretty much all of her stuff has incredible spritework. The huge boss from Zen Dynamics towards the beginning is hers, for example. Also zDoom can chug just about any computer. Just open the console, type freeze, then sv_fastweapons 1, then sv_infiniteammo 1, then close it, switch to the plasma rifle, hold fire, and tap down every 2-3 seconds.
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| # ? Sep 29, 2008 20:03 |
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Dominic White posted:I used to use Doomsday, but it's pretty terribly optimized - my high-end PC actually chugged on some relatively simple maps with just a bunch of enemies firing. GZDoom has overtaken it by quite some distance. That's weird, because my Eee 701 can run it at pretty high settings without dropping below 30 fps most of the time. I'll check out GZDoom, though something tells me they've gotten nowhere near the level of visual quality of things like Doomsday's simulated radiosity and detail textures. Zorilla fucked around with this message at Sep 29, 2008 around 20:06 |
| # ? Sep 29, 2008 20:04 |
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Zorilla posted:That's weird, because my Eee 701 can run it at pretty high settings without dropping below 30 fps most of the time. I'll check out GZDoom, though something tells me they've gotten nowhere near the level of visual quality of things like Doomsday's simulated radiosity and detail textures. GZDoom can use the same texture/model packs as Doomsday - see the Skulltag trailer, where it shows them off. I tend not to use them, though - the models especially don't quite mesh right, but it's all personal preference. I think the HRP for Duke3D looks great, though. DemanusFlint posted:If you don't mind some strangeness, Littlewhitemouse has a RPG engine that works under zDoom and pretty much all of her stuff has incredible spritework. The huge boss from Zen Dynamics towards the beginning is hers, for example. Linkage? I've seen her credited in a bunch of stuff, but not actually seen any particular solo projects.
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| # ? Sep 29, 2008 20:11 |
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Dominic White posted:
Oh I kid. That's why I partook. I love these old FPSs. I remember a Terminator PC FPS that I thought was 2.5, but could of been 3D. There was also an outstanding FPS on Genessis that I have fond memories of. I remember a flamethrower and plants, but like on a space station.
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| # ? Sep 29, 2008 20:13 |
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hippieman posted:There was also an outstanding FPS on Genessis that I have fond memories of. I remember a flamethrower and plants, but like on a space station. I figure it's probably best to focus on the stuff that's available and actively working on modern machines/moddable. But if anyone wants to do a writeup on older, more obscure games, go right ahead.
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| # ? Sep 29, 2008 20:17 |
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Dominic White posted:I think the HRP for Duke3D looks great, though. The last time I checked out EDuke32, I didn't think it really offered anything JFDuke3D didn't offer beyond better framerate control, but I'm glad this thread has reminded me to check it out again because the mouse control is waaaaaaaaaay better than it used to be, and holy poo poo native widescreen finally. I hope the author gets around to making a Shadow Warrior port because JFShadowWarrior is getting a bit long in the tooth.
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| # ? Sep 29, 2008 20:19 |
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I wish someone would release the client and source for Aliens Online. It was a 2.5d online only team deathmatch game, where you picked from either Aliens or Marines, and then picked from a class which gained rank over time, unlocking new things. I remember how awesome that game used to be.
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| # ? Sep 29, 2008 20:37 |
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Dominic White posted:I figure it's probably best to focus on the stuff that's available and actively working on modern machines/moddable. But if anyone wants to do a writeup on older, more obscure games, go right ahead. With emulators and DOS Box aren't most games accessible? (Not trying to nitpick here) I figured this was a thread in celebration of all old FPS pre 3D.
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| # ? Sep 29, 2008 20:45 |
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hippieman posted:With emulators and DOS Box aren't most games accessible? (Not trying to nitpick here) My jump to Core 2 Duo made pretty much every DOS game up until devs ditched it for Windows playable in DOSBox. What does this mean...? ![]() ![]() Even this 1997 game now runs full speed despite being the CPU being totally emulated. Get off mah land! Zorilla fucked around with this message at Sep 29, 2008 around 20:50 |
| # ? Sep 29, 2008 20:47 |
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hippieman posted:I remember a Terminator PC FPS that I thought was 2.5, but could of been 3D. There was indeed, I played the demo and it was terrible iirc. Can anyone tell me the best way to play some old BUILD games on modern systems (aside from Dosbox)? Interested in Redneck Rampage, Blood and Shadow Warrior.
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| # ? Sep 29, 2008 20:50 |
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the wizards beard posted:There was indeed, I played the demo and it was terrible iirc. You mean besides any emulated environment? You may be screwed. How fast is your PC? If you have a fairly modern CPU, you may be surprised at the performance you get if you set the emulated speed in DOSBox to auto. Edit: The VDMSound method posted by Saint Septimus below me is one option if you have an older PC, but the framerate and sound have always been a bit jumpy for me that way. Plus, getting Duke3D and VDMSound to agree on IRQ, DMA, etc. has always been a bitch and the proper combo seems to change each time I run setup. Luckily for you, Shadow Warrior does have a source port, but it hasn't seen updates in a while. It's not quite near the quality of EDuke32, but it is a complete port with voxel support (even in accelerated mode) and everything. Zorilla fucked around with this message at Sep 29, 2008 around 21:01 |
| # ? Sep 29, 2008 20:52 |
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the wizards beard posted:There was indeed, I played the demo and it was terrible iirc. There's a pretty awesome guide that has never failed for me. I don't know if it all works on Vista, but it's perfect on XP.
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| # ? Sep 29, 2008 20:54 |
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I just had a look through my Duke3d folder. I still have the addon episodes that were posted in the last thread (Duke It Out In DC, Nuclear Winter, Carribean Vacation). I think I have Duke Zone 1 & 2 as well but I never got those working. Is there any interest in uploading these again, assuming a mod oks it?
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| # ? Sep 29, 2008 21:14 |
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Alright, I'm probably being massively stupid here, but I've got a question anyway. I love the old doom, and knee deep in zdoom looks really good. Up until now I've been using doomsday to run my doom games, but it doesn't look like doomsday will support kdizd. So, I downloaded gzdoom, but I'm not seeing how to make kdizd work on it either. Anyone like to help me out? Thanks!
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| # ? Sep 29, 2008 22:12 |
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Has anyone managed to build #** Doom Legacy from SVN in Ubuntu? I am having a hell of a time with it. http://legacy.newdoom.com/
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| # ? Sep 29, 2008 22:25 |
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hippieman posted:Oh I kid. That's why I partook. I love these old FPSs. The Terminator FPS was Skynet, sequel to Future Shock. It was true 3D meaning you could fly around and such - similar to quake, but still primitive. I remember the controls being extremely difficult to grasp since it literally bound everything to a ton of poo poo (very little mouse support). The outstanding Genesis game was Zero Tolerance. When I was obsessed with FPS's I had to own them all and I was glad to pick ZT up when it was released. It's very 2.5, with gimmicks such as shooting snipers in the background and all sorts of other stuff. It also had system link play which I think was made purely for that game, although I could be wrong. Speaking of Terminator, there is another very, VERY old Terminator FPS that has a unique twist to it - you can play as Terminator or Kyle. It takes place in a slice of L.A. and was a GTA before it's time - jack cars, rob banks, evade police, whatever. I've been really wanting to play it but haven't been able to find it for download. Here is the mobygames on it. http://www.mobygames.com/game/dos/terminator
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| # ? Sep 29, 2008 22:26 |
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Remains Unseen posted:Has anyone managed to build #** Doom Legacy from SVN in Ubuntu? Doomsday has a Linux build if you're up for using that.
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| # ? Sep 29, 2008 22:48 |
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dyingassassin posted:Alright, I'm probably being massively stupid here, but I've got a question anyway. You're having the same issue I was having. As Dominic White said, just drag the kdizd.pk3 file onto your gzdoom.exe and it will load. Definitely worth the download. ![]() Also, how awesome would it be to see Strife redone using Deus Ex as a base?
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| # ? Sep 29, 2008 22:57 |
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dyingassassin posted:Alright, I'm probably being massively stupid here, but I've got a question anyway.
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| # ? Sep 29, 2008 22:58 |
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cornbeef posted:The Terminator FPS was Skynet, sequel to Future Shock. It was true 3D meaning you could fly around and such - similar to quake, but still primitive. I remember the controls being extremely difficult to grasp since it literally bound everything to a ton of poo poo (very little mouse support). No, he is thinking of Terminator: Rampage. Could also be Terminator 2029 (but that was more a sequence of 1d areas) Skynet was also fun and I believe you have the order of release mixed up. (Skynet added multiplayer). Sadly I didn't look any of this up. Edit: Nope I was just dumb read it wrong, you had the order right. AcridWhistle fucked around with this message at Sep 30, 2008 around 00:07 |
| # ? Sep 29, 2008 23:11 |
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NecroBob posted:As Dominic White said... D'oh. I knew I was being stupid, but thanks a ton anyway. I just started it up, and it looks badass. On another note, why is gzdoom considered better than doomsday again? I don't see a whole lot of difference between the two, aside from doomsday's being abandoned a while ago, and its having 3d sprites, which I personally prefer.
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| # ? Sep 29, 2008 23:13 |
















I have a huge amount of nostalgia for it, that game was the poo poo. This thread really makes me want to play it again!


















