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MrLonghair posted:Found another sound I want to re-create, the bubbly (probably chorused) lead 2m48s into http://www.youtube.com/watch?v=Q7itqjWKbU4 Try a square wave, FM modulated, with portamento enabled (edit: actually not sure if that's correct but listen to the youtube below). I think the default preset in the Pro53 VSTi is quite close to what you want. edit: this sound http://www.youtube.com/watch?v=AVw5EaWHovc wayfinder fucked around with this message at 00:31 on Nov 11, 2009 |
# ¿ Nov 11, 2009 00:28 |
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# ¿ Apr 27, 2024 20:08 |
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goatmouth posted:hey yall, i could use some help. Try adjusting OSC1 pulse width.
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# ¿ Nov 25, 2009 08:58 |
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goatmouth posted:Well, I figured out that I needed to do that to make osc1 make pretty noises, but I'm really concerned with why osc2 isn't working. Thanks for the tip though..it took me a minute to figure that out too. Whoops, I completely misread your question, I thought you were asking why, when you turned OSC2 off, OSC1 wouldn't be playing anything. Haha, sorry.
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# ¿ Nov 25, 2009 15:13 |
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tylertfb posted:by turning a playstation 2 on! Okay but how do you do it digitally
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# ¿ Jan 3, 2010 21:38 |
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Wouldn't a square wave be the better bet to simulate a human voice?
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# ¿ Jun 28, 2010 21:17 |
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Vibrato on a chord, that's all
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# ¿ Jun 28, 2010 22:28 |
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That's not necessarily the same though. Pitch LFO on single OSCs is calibrated so that the same amount of bend gives you the same amount of cents on every note, while when you're putting vibrato on a chord after the fact, it moves everything up and down by the same amount of frequency changes. For example, a heavy pitch bend of 2 half notes is like 3Hz at bass frequencies but more like 30Hz in lead synth ranges. If you apply the vibrato to the individual notes in a chord in the synth, they will bend to the same relative point musically (C minus two half notes will always become B flat, sometimes changing the frequency by a little, sometimes by a lot), changing the relationship of frequencies within the chord. If you apply vibrato on the whole chord one step later in the chain, the chord retains its specific frequency ratios between individual notes. That means that it will lose some of its musicality, and it will sound different.
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# ¿ Jun 29, 2010 06:44 |
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KaosPV posted:What do you mean with using a track as a "carrier signal" for a compressor? Side-chaining, would be my guess
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# ¿ Sep 3, 2010 14:13 |
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To add to this: When you use distortion, distort L and R with separate fx (and use something with a certain randomness so that you don't end up with mono anyway)
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# ¿ Sep 26, 2010 08:33 |
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magiccarpet posted:Can anyone tell me how to make this crappy bass/synth pad line? FM or Ring Modulation probably.
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# ¿ Oct 6, 2010 06:25 |
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magnificent7 posted:Don't laugh -- how do I get this guitar tone - what kind of distortion is that? I count at least 4 different tones in that video...
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# ¿ Dec 25, 2010 16:29 |
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magnificent7 posted:Say what really? Whoops, cursory listen is cursory. Sorry Noodly solo guitar, distorted powerchords in the chorus, what I thought was a clean tone is an e-piano really, and those low notes were the bass, not a guitar.
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# ¿ Dec 26, 2010 09:42 |
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Yeah it's an LFO on the Filter Cutoff, with another LFO controlling LFO1's rate.
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# ¿ Jan 9, 2011 07:19 |
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Sounds like a combination of a bass with a lion's roar
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# ¿ Mar 6, 2011 07:47 |
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Experiment with AM and RingMod.
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# ¿ Mar 17, 2011 20:43 |
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The Cleaner posted:Can anyone recommend some good techniques or plug-ins for creating a "stadium crowd" chant effect over vocals? Recordings of actual crowds. There are tons of sample CDs that have something like this. Standard for many "hardcore/gabba/hands-up" style sample packs, too. (And then pitch shifting those I guess.)
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# ¿ Mar 26, 2011 00:27 |
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Rakshas posted:resonating Where's that Duck Hunt Dog when you need him.
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# ¿ Aug 28, 2011 17:56 |
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Martytoof posted:I'm not really a musician so I'm not looking for any software specifics for how this sound is made, but I'd love if someone could explain how this really short popping staccato drum (?) effect is achieved. Kicks in at ~10s. I love the effect but its mysterious origins drive me nuts. The sound is simply triggered with 32nd timing.
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# ¿ Nov 23, 2011 20:10 |
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You can make deep chords in just a synth, not a problem. Just take a pluck patch, play a chord somewhere in the lower octaves, low-pass heavily and play around with bitcrusher, reverb, delay etc. to flavour it.
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# ¿ Aug 28, 2013 18:52 |
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FM8 is pretty much the polar opposite of analog modular. FM is nothing like subtractive synthesis...
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# ¿ Nov 9, 2013 06:57 |
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Sounds really simple, as in saw wave, volume env with fast attack mid decay, low sustain, low release; lowpass filter with env (fast attack, fast release, 0 sustain). If you need more attack you can put a quick envelope on the pitch (about the same as the filter, maybe a little shorter)
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# ¿ Jan 2, 2014 23:47 |
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I'm currently producing a soundbank for Massive. What do you guys look for in a bank?
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# ¿ Jan 17, 2014 12:30 |
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I am the M00N posted:I was wondering if you know any free vst programs I can use for distortion? Here are some of the ones I use: Subtle: FerricTDS Simple: IVGI Tape: Ferox Sound Quality: Timemachine M/S processing: Rescue Mk II Amp: Thrillseeker VBL Exciter: Thrillseeker XTC Combfilter: BoomComb Glitch: SupaTrigga Saturation (and much more): NastyVCS Phase/Distortion: SupaPhaser Stereo Overdrive: UpStereo Dynamics tool that can be abused for distortion: Limiter6
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# ¿ Jan 26, 2014 19:38 |
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Play deeper notes An EQ hole in the high mids helps to get that heavy metal sound.
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# ¿ Feb 7, 2014 19:47 |
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You can probably find that XM somewhere on the net and rip the exact sample he used.
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# ¿ Feb 22, 2014 21:53 |
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If you find yourself having to adjust for a shrillness in EVERYTHING, regardless of its source, it may pay to check your monitoring situation.
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# ¿ Feb 23, 2014 10:42 |
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Or it could be room resonances.
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# ¿ Feb 25, 2014 03:29 |
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SaucyLoggins posted:I think someone actually asked about a similar sound in this thread before but I can't seem to find it. It's been in a lot of UK songs for the past few years. https://www.youtube.com/watch?v=SKh9BedNVR8 at 59secs. Try a single saw wave osc (no unison), rising volume and vibrato. edit: playing lots of notes, with the vibrato synced. If your synth doesn't do that, record it without vibrato and apply vibrato to the sampled line. wayfinder fucked around with this message at 23:56 on May 4, 2014 |
# ¿ May 4, 2014 23:51 |
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BKPR posted:This feels like it should be an easy one, but it's giving me a hard time. Take a square wave, filter-envelope it into a pluck and waveshape the gently caress out of it. That may work.
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# ¿ May 4, 2014 23:54 |
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HaB posted:This thread is insane. I can't believe some of the poo poo you guys are able to recreate. First sound: probably a simple square wave with a bit of white noise, high- and lowpassed together and possibly with a slight, slow vibrato. make sure the volume envelope is a perfect gate, without ramp-up (the sudden start is what can produce those clicks) Not sure what you mean in the second example... if it's the low slide-whistle, that could be approximated with a sinewave with a narrow, pitch-synced bandpass, overlayed with soft bright noise (think ffffffff instead of SHHHHHH). The signature here is in the portamento (also called glide in some synths) - set it to a relatively high value so that the notes slide into each other.
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# ¿ May 22, 2014 18:17 |
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Popcorn posted:How can I recreate the super-detuned dreamy synth sound at the start of Loving You (Original Version) by Michael Jackson? That's a typical FM E-Piano, should be available as a preset in any FM synth. I don't think there's a lot of detuning going on in the patch itself, it sounds more like a very slow but pretty severe vibrato, like a warped record.
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# ¿ Jun 2, 2014 20:53 |
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ianfx posted:Does anyone have ideas on how to synthesize bee sounds? Buzzing/etc. I could just find a sample but it would be cooler to synthesize what I want. Think about how the sound of a bee works: it's a certain number of wing beats per second. Find out how fast a bee beats its wings, then think about how single beat would sound, and repeat at the bee's wing beat frequency. I'm thinking it may work with a noise as the base sound, and a bandpass modulated at a bee's wing frequency, in a shape somewhere between sine and square.
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# ¿ Aug 16, 2014 23:51 |
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I think it's a highly resonant bandpass over some noise, overdriven and clipped to all hell, with a gate sidechained to the non-hihat drums. The bp frequency is automated, perhaps randomly upon each drum hit. edit: Yup. 3 minute sketch over one of my beats: https://soundcloud.com/wayfu/lcratchytest/s-al5RK wayfinder fucked around with this message at 14:00 on Sep 22, 2014 |
# ¿ Sep 22, 2014 13:41 |
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I set the bandpass frequency to change randomly every 3/16th note. The rhythmic pattern is completely driven by the volume of my drum track, via the gate's sidechain input. The input noise is a continuous sound with no dropouts.
wayfinder fucked around with this message at 18:01 on Sep 22, 2014 |
# ¿ Sep 22, 2014 17:59 |
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I used the LFO on the auto filter for this. wayfinder fucked around with this message at 00:51 on Sep 24, 2014 |
# ¿ Sep 24, 2014 00:48 |
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I think it's pretty much impossible to tell anything about that bass sound from this particular recording. A little about the volume env, a little about the portamento amount, and then there's nothing else that could be heard from that video with any accuracy.
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# ¿ Apr 3, 2015 21:06 |
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zeldadude posted:Sorry, I should've just linked the song. Here's the final product, you can hear the bass better. If it was done with the Arturia minimoog V vst, try the K.U. Sin preset.
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# ¿ Apr 4, 2015 11:54 |
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Gravybong posted:How do I get in the ballpark of the uh..."sticky" sounding synth that comes in during the verse of this song (WARNING HOLY HELL IS THIS VIDEO ) I was a bit of a challenge getting this to play in Germany You're in luck, it is indeed a very simple sound: a single saw osc with a simple 2-pole (12dB) lowpass filter envelope, adjust resonance for stickyness. Pretty much the simplest thing a subtractive synth can do
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# ¿ Apr 27, 2015 22:36 |
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I'd try something like a noise with heavy tremolo, a resonant bandpass for getting the tone, put a damped, 100% wet reverb on it as an insert (so only the reverb is played and not the original sound).
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# ¿ Jul 18, 2015 13:04 |
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# ¿ Apr 27, 2024 20:08 |
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Why not where you posted?
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# ¿ Oct 11, 2015 19:21 |