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Crion
Sep 30, 2004
baseball.
Session 87 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 145 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 2
Tony: 1

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

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Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 95 Completed - The Moment of Eclipse
In which the lathe of heaven turns.

2 BP gained. 2 Dragon BP gained. 176 BP and 281 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies ***** (Stranger Visits Heaven)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Allies ***** (Stranger Visits Heaven)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 07:07 on Mar 4, 2022

Crion
Sep 30, 2004
baseball.
Session 88 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 146 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 2
Tony: 1

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (37) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion
Sep 30, 2004
baseball.
Session 89 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 147 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 2
Tony: 1

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (37) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 96 Completed - Unringing the Bell
In which there must be a new balance of power.

2 BP gained. 2 Dragon BP gained. 178 BP and 283 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies ***** (Rinca Bleeding-Brow)
Allies *** (Sadako)
Allies ***** (Stranger Visits Heaven)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Allies ***** (Stranger Visits Heaven)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 223 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 377 general, 377 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 224 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 378 general, 378 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
bump

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 225 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 379 general, 379 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 226 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 380 general, 380 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 227 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 381 general, 381 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 228 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 382 general, 382 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 229 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 383 general, 383 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 230 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 384 general, 384 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 231 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 385 general, 385 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 232 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 386 general, 386 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 233 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 387 general, 387 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)
[/quote]

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 234 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 388 general, 388 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 235 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 389 general, 389 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 236 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 390 general, 390 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 237 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 391 general, 391 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 238 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 392 general, 392 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 239 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 393 general, 393 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 240 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 394 general, 394 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 241 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 395 general, 395 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 242 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 396 general, 396 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 243 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 397 general, 397 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 244 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 398 general, 398 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 245 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 399 general, 399 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 246 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 400 general, 400 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 247 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 401 general, 401 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 248 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 402 general, 402 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 249 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 403 general, 403 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 250 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 404 general, 404 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 251 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 405 general, 405 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 252 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 406 general, 406 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 253 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 407 general, 407 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 254 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 408 general, 408 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 255 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 409 general, 409 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 256 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 410 general, 410 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story.

You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower.

When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer.

When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

* Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Contacts 3 (Cathak underclasses)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells
* flame behemoth S2 engine

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira this has been Zeal's main reactor for a while iirc

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer

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