Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Crion
Sep 30, 2004
baseball.
Session 73 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 123 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 4

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Adbot
ADBOT LOVES YOU

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 81 Completed - The Ninth House
In which it all comes out.

2 BP gained. 2 Dragon BP gained. 146 BP and 251 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 212 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 366 general, 366 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 74 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 125 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 82 Completed - Into the Mist
In which there are two types of guy.

2 BP gained. 2 Dragon BP gained. 148 BP and 253 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Attorney at Funk fucked around with this message at 05:39 on Sep 15, 2021

Crion
Sep 30, 2004
baseball.
Session 75 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 126 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 83 Completed - From Hell's Heart
In which they had a deal.

2 BP gained. 2 Dragon BP gained. 150 BP and 255 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 76 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 127 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 84 Completed - The Sickness Unto Death is Despair
In which it's not great, but not terrible.

2 BP gained. 2 Dragon BP gained. 152 BP and 257 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 213 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 367 general, 367 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 214 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 368 general, 368 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 85 Completed - Trials Averted
In which everyone's had just about enough.

2 BP gained. 2 Dragon BP gained. 154 BP and 259 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 77 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 129 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 86 Completed - Trials That Happened Anyway
In which there is an absence of tension.

2 BP gained. 2 Dragon BP gained. 156 BP and 261 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 78 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 130 XP
Beat Progression: 3 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 87 Completed - Live at Budokan
In which they're kind of in the middle of something.

2 BP gained. 2 Dragon BP gained. 158 BP and 263 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)

The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 215 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 369 general, 369 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 79 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 132 XP
Beat Progression: 1 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 07:50 on Nov 16, 2021

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 88 Completed - TREASON!
In which it's complicated.

2 BP gained. 2 Dragon BP gained. 160 BP and 265 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 216 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 370 general, 370 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 80 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 134 XP
Beat Progression: 1 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 88 Completed - Treason?
In which it's nuanced.

2 BP gained. 2 Dragon BP gained. 162 BP and 267 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 81 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 135 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 89 Completed - Heliosophy
In which they aspire to ignition.

2 BP gained. 2 Dragon BP gained. 164 BP and 269 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 82 of Changeling: In Your Heart Shall Burn completed. +1 XP, +2 beat XP
Total: 138 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 1
Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 06:04 on Dec 5, 2021

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 90 Completed - The Stranger
In which the plan is alarming.

2 BP gained. 2 Dragon BP gained. 166 BP and 271 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 217 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 371 general, 371 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 91 Completed - Badgering the Locals
In which the kids are not alright.

2 BP gained. 2 Dragon BP gained. 168 BP and 273 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 218 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 372 general, 372 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 219 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 373 general, 373 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 92 Completed - Whaling
In which there are mixed reactions.

2 BP gained. 2 Dragon BP gained. 170 BP and 275 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 83 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 139 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 1
Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 220 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 374 general, 374 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 84 of Changeling: In Your Heart Shall Burn completed. +1 XP
Total: 140 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 1
Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 221 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 375 general, 375 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Crion
Sep 30, 2004
baseball.
Session 85 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 142 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 2
Tony: 5

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 93 Completed - Delvers of Secrets
In which there are mixed reactions.

2 BP gained. 2 Dragon BP gained. 172 BP and 277 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

Crion
Sep 30, 2004
baseball.
Session 86 of Changeling: In Your Heart Shall Burn completed. +1 XP, +1 beat XP
Total: 144 XP
Beat Progression: 2 out of 5

Story Rewards:

Hollow * (Motley)

Allies: Something Worse ***** (Lauren Ipsum)

Status: North Avenue Community Center * (Nels)

Four ** Tokens (half story merit, half Tony's XP)

Motley Merits:

Hollow *+**** (Maggie, Melanie)
Still, Under Negotiation ** (Nels)
Server Farm, Server Fetch * (Stewart)
Hobnobbers * (Tony)
Shadow Garden * (Nels)
Safe Harbor * (Nels)

Goblin Debt:

Stewart: 2
Tony: 1

Goblin Deals:

4 Coins of the Realm

Tony: Can apply the Hob Kin merit (+1 on rolls) to all rolls related to the strike at the Notgnixel Yards

The Wild Goose

Hollow ***** (Tony)
Hob Alarm * (Nels)
Luxury Goods * (Nels)
Server Farm, Server Fetch ** (Nels)
Size Matters * (Nels)

Token ***** (Nels)

Benefit: Gain the rote quality on any Drive roll made while piloting the Wild Goose.
Drawback: The Wild Goose lights up and starts making noise, engine or otherwise; the boat draws attention to itself and its crew, and local wildlife (including hobs) is riled up until end of scene.
Catch: The Wild Goose's crew is in danger.

Tokens:

Shining Star (*)

The Walking Man is the reluctant sheriff and roaming circuit court judge of the Hedge. It’s unclear whence he derives his authority, but it certainly comes from somewhere, because he is incredibly personally potent and seemingly unwilling to muster its full force. He enforces the rules of Arcadia: he will return escaped changelings to their masters if presented with a proper Writ of Ownership, but he does not appear compelled to hunt for them, nor will he tell a Keeper where their changeling is -- or even if he has seen them -- without being directly asked. He loathes more than anything the Pigs: the self-appointed ‘police’ of the Hedge, Huntsman and thugs to the last, and while his hands are tied in most matters relating to changelings, he is willing to make a very standard, very potent, very niche deal: a badge in exchange for information. Changelings who become The Walking Man’s CI must answer one question he poses to them truthfully -- which can come before or after they accept the deal -- and in exchange they receive a perfect, shining Sheriff’s star they can flash at any hobgoblin which accosts them...once. Should the hobgoblin, having seen the star, continue to antagonize, harass, or threaten the bearer of the star, The Walking Man will step out of the nearest Hedgewall to immediately mediate -- or violently end -- the dispute, acting as the changeling’s advocate. The star, of course, cannot be used against the Gentry, even those who are not the changeling’s Keeper. Regardless, after a single use, the star tarnishes and crumbles away, and the changeling will have to make another deal with The Walking Man to get his protection once more.

Catch: The user is bodily threatened by the target of the star.

Drawback: Upon use, the star is destroyed.

Kant's Grounding for the Metaphysics of Morals (**)

This ratty tome contains categorisations of ethical positions by the people who hold them. It can be read to calibrate a subject's moral position on any topic, finding the exact point where things turn morally grey for them, the point between acceptable and unacceptable. The reader can roll Manipulation+Empathy+(dot rating) to discern a subject's position, or Manipulation+Expression+(dot rating) to quote a passage that makes the target think.

Catch: The reader and the subject have never discussed the selected topic before.

Drawback: The reader's own true opinion on the controversial topic is obvious to the subject.

Siren's Song (**)

An old, beat-up acoustic guitar that nevertheless keeps perfect tune with rich sound and never snaps a string. Grants 8-action on Expression actions performed with the guitar upon activation.

Catch: No men are present to hear its song.

Drawback: The user gains the Obsession condition while playing their song; this condition only resolves when they finish their song, regardless of how many times they are interrupted.

No Escape (**)

A slightly dirty and battered IBM Model M keyboard, in perfect working order despite its appearance, except for a missing Esc key. Allows an entity to communicate by typing without having to materialize or manifest.

Catch: The keyboard is plugged into a computer owned by or metaphysically tied to the entity in question.

Drawback: After communication ends, any entity who used No Escape can communicate with the owner of the token by text messages or emails of indiscernible origin freely for one lunar month.

Vines of Bacchus (*) (6 Goblin Fruit Craft Beers)

Bexr (*) (6 Goblin Fruit Beers)

The Bexr offers no real magical enhancement to the imbiber...except the ability to get for-real drunk on a 0 calorie beverage that fades from the body in an hour. Each Bexr tastes like a different style of mass-market beer, always acceptable, never remarkable.

The Good Stuff (*) (3 Trifles)

For those who can stomach it, the user achieves an exceptional success on three successes when using any fae power, such as inciting Bedlam, invoking Contracts, and using her kenning, for the scene’s duration.

Box of Handmade 9mm Bullets (30) (*)

Box of Project NIGHT SKY Issue .38 Cold Iron Bullets (99) (**)

Box of Project NIGHT SKY Issue 12-Gauge Cold Iron Shot Shells (40) (**)

Studies of the Yard (*)

Immaculately beautiful recreations of Oriole Park at Camden Yards as it never existed. Can be consumed at any time to gain 2 Glamour.

Crion fucked around with this message at 07:03 on Feb 13, 2022

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Session 222 of Exalted: Squared Circle completed! +1 bp, + 1 sbp
Essence: 5
Total Bonus Points Awarded: 376 general, 376 solar

First 20/20: Essence 1
Next 30/30: Essence 2
Next 100/100: Essence 3
Next 125/125: Essence 4


Other Character Awards:
-6 free caste or favored charms (Essence 2 or lower)
-4 free caste or favored charms (Essence 3 or lower)

Weird Powers:
-Getimian Attunement: The Circle, collectively, has 10 Getimian motes. These refresh at the end of each story.

You can spend these reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4.

When some amount of d10s are rolled and read to affect you directly, you can spend getimian motes to reduce the value of those dice. Every 2gm reduces the highest die by one.

Story Merits:

For everyone:

* Allies 3 (mortwright Istvan and his retinue)
* Allies 3 (Grey Nara)

* Allies 5 (Panther, Zenith Solar)
* Allies 5 (Swan, Eclipse Solar)

* Allies 5 (Yarara Yara, Chosen of Endings)
* Allies 5 (Iron Siaka, Chosen of Serenity)
* Allies 5 (May Blossom, Chosen of Secrets)

* Allies 5 (Bubutaru, No Moon Lunar)

* Cult 2 (Hedgehog residents)

* Followers 2 (Reckoning Cult splinter faction)
* Followers 3 (Hedgehog residents)

* Influence 2 with Ember Valley
* Influence 2 in the Hedgehog
* Influence 2 with the Tusk Alliance
* Influence 3 in Crystal
* Influence 2 with the Total Control Zone Dragon-Blooded underground

* About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?)

* Resources 4 (4/5 uses)
* Resources 5 (a shitload of silver)

For Bergsveinn:

* Cult 2 (northern Icewalker coalition)

For Blossom:

* Allies 5 (Arianna, Twilight Solar)
* Cult 3
* Followers 1 in Crystal

For Eikichi:

* Allies 5 (Arianna, Twilight Solar)
* Cult 1
* Followers 2 in Crystal
* Influence 2 with the Nexus elite

For Ir:

* Influence 2 with with the bards of the north
* Influence 2 in Crystal
* Cult 2
* Influence 2 with the Nexus poor

* Hearthstone 2 (Lantern-Soul Diamond)

For Tatsuya and Ying

* Contacts 1 (Crystal underworld)
* Cult 1
* Followers 1 ("The Rainbow Connection" apprentices and employees)
* Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo)
* Influence 2 over Nexus fashion and culture

* Nyaroshi's Blessing

Crafted Treasures:

* The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing
* Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD
* The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers


Loot Drops:

* Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease)
* Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags)
* Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air)
* Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon)
* Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar
* Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes)
* Zantetsuken (artifact reaper daiklave; can teach wielder Shining Point)
* Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands)
* Various earth and navigation-themed terrestrial circle spells

FROM MAHALANKA
--------------------------------
* Dauntless (but it's heavy armor)
* Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment)
* Breachfire (combo DB fire aspect anima 1 and volcano cutter)

* The Heart of Trarthira

* Enough red and white jade for a suit of heavy armor
* A bit of raw white jade and more raw black jade worth Resources 2 all together
* Enough orichalcum to make a light weapon or armor piece
* Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece
* Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
* An ancient Niobraran phylactery which summons shadowy creatures against the blood relatives of interlopers somehow (artifact 5)

Adbot
ADBOT LOVES YOU

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
108 Kingdoms: The Empress and the Effigy

Session 94 Completed - Perihelion
In which they see the spine of the world.

2 BP gained. 2 Dragon BP gained. 174 BP and 279 Dragon BP total. Current Essence 4.

Up to 50 BP/80 DBP: Essence 1-2
Up to 120 BP/225 DBP: Essence 3

Story Awards
Hearth and Garden:
Allies * (Blackbird)
Allies * (Chases-Waterfalls)
Allies * (Doctor Rorf van Hrolfus)
Allies ***** (Eska Vandal)
Allies *** (The Pneuman)
Allies *** (Pud, proprietor of Pud's)
Allies * (Querulous Snipe)
Allies *** (Skipping-Stone Shen)
Allies * (Tataru Taru)
Allies N/A (Xia Lan, Who the Earth Talks To)
Followers ** (The Brightwork Outfit)
Mentor ** (Peleps Ratel)

Cynis Dryas:
Allies *** (Leftenant Peleps Catela)
Allies *** (Peleps Deled)
Allies *** (Sadako)
Artifact **** (Earned Nemesis)
Artifact **** (Hakkai's Rebuttals) 6/6
Artifact **** (Harrow)
Artifact *** (Nine Muses Attend)
Infamy * (Indigenous Hamoji Worshippers)

Iselsi Piu:
Allies *** (Sadako)
Allies * (Seiri Gansa)
Artifact N/A (The True Rune of Life and Death) Level 1 Unlocked
Artifact **** (Perversely Perfect Mirror) 8/8 uses remain
Influence * (Street Fighter)

Tepet Daizo:
Allies **** (Cynis Caxi)
Artifact **** (White Jade Canopic Jar)
Influence * (Hinokuni)

Tepet Zhangyu:
Allies *** (Sadako)
Followers ** (Young Lionheart Dojo and Finisher School)
Influence * (Hinokuni)

Loot:
The Prolix & Terse (§••••• Black Jade Abominator)
The Red Miles (Artifact ****)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply