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Left 4 Dead 2 is Bad Taste In Guns the game. Zip tied flashlights, SPAS 12, chrome shotgun and the other one.
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| # ? Oct 30, 2009 19:28 |
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| # ? May 22, 2013 12:35 |
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SCAR-L
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| # ? Oct 30, 2009 19:30 |
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Yeah, the SCAR-L is in it, and frankly I get a perverse pleasure out of the TEOTWAWKI-type scenario and aside from the pistol, nothing seems to have flashlights properly mounted Also anyone notice how if you pick up a second pistol with the P220 in hand, the second pistol magically becomes a Glock? Just seems lazy not to allow that slight bit more of variety and let us pick up and use either pistol alone (just say no to dualies). They've gotten better a little better with the presentation, though. In L4D there was no slide lock on the 1911 after you finished a magazine, but the P220 and Glock do it properly. I haven't checked thoroughly but this time around there seems to be more attention paid to the gun aniamtions. Not going to lie, though, as polished and balanced as L4D2 is going to be, after having been on a long run with Killing Floor it's going to be hard to lose iron-sighting.
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| # ? Oct 30, 2009 19:53 |
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gauss posted:Just seems lazy not to allow that slight bit more of variety and let us pick up and use either pistol alone (just say no to dualies).
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| # ? Oct 30, 2009 19:56 |
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gauss posted:Yeah, the SCAR-L is in it, and frankly I get a perverse pleasure out of the TEOTWAWKI-type scenario and aside from the pistol, nothing seems to have flashlights properly mounted When asked about the weapons of L4D they stated they did not want the game to be about guns. It was about the overall environment and atmosphere. Playing on versus a lot, I never cared about the weapons as much as what was around me. "Pistol here!" was a quick half second grab, it could have been a dildo on the ground and I wouldnt have noticed. Same goes for upgraded weapons, it was grab and go before that smoker grabs you. edit: what does TEOTWAWKI mean?
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| # ? Oct 30, 2009 20:07 |
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Left 4 Dead was never about guns. It was about pills.
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| # ? Oct 30, 2009 20:09 |
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JEEVES420 posted:edit: what does TEOTWAWKI mean?
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| # ? Oct 30, 2009 20:11 |
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quote:edit: what does TEOTWAWKI mean? The End Of The World As We Know It
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| # ? Oct 30, 2009 20:11 |
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Frag Viper posted:Can i get added to the page 1 list? No, but you were added to the steam group. SadWhaleFamily posted:I currently belong to no groups. Can I be helped in this matter? Done.
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| # ? Oct 30, 2009 20:56 |
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JEEVES420 posted:When asked about the weapons of L4D they stated they did not want the game to be about guns. It was about the overall environment and atmosphere. This is skillful dodge that strips down to the same old song, which is "we don't care," because it's easy not to care about what you're not informed about. And we're talking about Valve, which collectively spends thousands of man hours trying to get all kind of details right--the crumbling eastern European setting of HL2, the Pennsylvania setting of the first L4D, the deep fried south of the L4D2. The same Valve that now meticulously casts a real person to model all of their hero characters after in L4D, painstakingly reproducing various facial expressions, materials, taking gigabytes worth of reference photography. The same Valve that iterates tirelessly based on playtesting, with almost scientific rigor, in order to make the universally lauded games they make. The same Valve, in fact, that goes so far as to recreate the weapons in question in 3D with good fidelity--they can't be bothered to take that final step and animate them correctly? For a company exclusively devoted to making games where a gun or other weapon is held in hand virtually the entire time--they get a pass on this just because they say it wasn't a priority? It's the easiest thing in the world to play fast and loose with particulars of a subject you care nothing about, most developers do it all the time. But those gun models get built and animated, and you better believe whoever it is who animates them has enough time to do it right. It's not asking anything, all else being equal, that if the gun animations get done, you could at least make sure they're correct. No qualms about the myriad of deeply interrelated design decisions that would affect this sort of thing--iron sighting, ammo counts, timing, terminal ballistics, overall lethality, bla bla bla--all the other stuff that can quite rightly be argued to be the purview of a completely different game. Go hog wild making those elements as abstract as you care to, to support the gameplay you want. But please, may they they not defend a basic disinterest in one of the core aspects of their games by saying the emphasis was elsewhere. This isn't directed at you, it's just something that sticks in my craw from my own experiences of working on an FPS. Checking my posts in this very thread will bear out similar rants. Guns as hobby, interest, and pastime is not all that popular among developers, even the ones that make FPS games. But I'll say it again: the onus of expertise is on the developers, and especially if they have enormous talent and resources to bring to bear on any particular subject (as Valve does), I would hope that they would choose not to work from a position of ignorance, or elide over basic mechanical details when it's just as easy to get them right.
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| # ? Oct 30, 2009 21:01 |
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joehonkie posted:Awesome. I love L4D. Right now L4D2 is giving me graphics issues, but I played as much as I could and it's got some sweet stuff. Turn of multicore rendering, apparently in the demo its on by default and that has been causing a lot of issues for people.
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| # ? Oct 30, 2009 21:06 |
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Oh I understand and in some games I expect accuracy in the guns animation and graphics. But certain games I feel it really does not take away from the game at all. Maybe its because I am so used to guns not being 100% accurate in Video games. Pitch posted:http://www.youtube.com/watch?v=Bmxyj6iInMc well that did not mix well with the Pantera I was listening to.
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| # ? Oct 30, 2009 21:09 |
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gauss posted:...they can't be bothered to take that final step and animate them correctly?
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| # ? Oct 30, 2009 21:20 |
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edit: VV my mistake, didn't see that on the actual page to buy it. emathey fucked around with this message at Oct 31, 2009 around 01:20 |
| # ? Oct 31, 2009 00:51 |
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emathey posted:
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| # ? Oct 31, 2009 01:07 |
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Even though I don't have a computer that can run it, I went ahead and purchased it, because A) Its dirt cheap and B)I'll probably get a decent computer sometime in the near future. Yes, I'm stupid. What of it?
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| # ? Oct 31, 2009 01:13 |
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Well it's a freakin' awesome game so it's not stupid at all.
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| # ? Oct 31, 2009 01:26 |
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I haven't played the demo for L4D2 yet (waiting for a 4 pack deal in the coupons thread... but I'm never at my computer with steam to close the deal I'm not a big fan of the weapons I've seen though. Melee weapons are kind of meh. I'll probably use them in appropriate situations, but I wasn't too excited when I heard about them in the first place. Also, the weapons in the first L4D were fairly believable. I mean, a pump shotgun, Mini-14ish rifle, an AR-15, and a semi-auto shotty. Those types of things could be readily found in most places. Who the hell has SCARs or SPAS-12s? I mean, compared to the frequency of the weapons in L4D1. It's just not as believable. Also the SCAR is ugly as gently caress. I'm gonna cringe every time I use it. What's the point of the suppressor on the MAC (or whatever it is)? I thought the explanation in the first game was zombies were only attracted to certain sounds, not including gunshots. So there is no point other than to save your hearing. As for Killing Floor. The game is fun with 6 people that aren't retards. Otherwise it's a chore. The weapons feel really, really good. I wish valve would hire the animators from Killing Floor.
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| # ? Oct 31, 2009 01:27 |
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AbsoluteLlama posted:I mean, a pump shotgun, Mini-14ish rifle, an AR-15, and a semi-auto shotty.
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| # ? Oct 31, 2009 01:36 |
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Maybe they raided DukeofURL's house.
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| # ? Oct 31, 2009 01:43 |
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AbsoluteLlama posted:What's the point of the suppressor on the MAC (or whatever it is)? IRL the reason MACs almost always have suppressors is because without one there's not a good place to put your other hand without shooting it off.
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| # ? Oct 31, 2009 01:44 |
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BarkingSquirrel posted:Maybe they raided DukeofURL's house.
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| # ? Oct 31, 2009 01:48 |
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Pitch posted:It was an M16A3. Those aren't common, even if you're in the military and not finding them in some guy's gun cabinet. Let alone the Uzi that would be a little hard to come by. Yes but semi-auto UZIs.. hell full autos are probably more common than SCARs (full auto SCARs as well). And yeah, it may have been skinned as an M16A3.. but I imagine it as bubba's AR-15 that has been happy switched ![]() Craptacular posted:IRL the reason MACs almost always have suppressors is because without one there's not a good place to put your other hand without shooting it off. Good point. I was just wondering about the prior fluff that valve gave concerning the sound of firearms not pissing off zombies.
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| # ? Oct 31, 2009 03:32 |
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The gun layout matches what you would expect of Hollywood, so I'm not sure it bothers me. I mean, it is a game about fighting zombies. They should have replaced that gun with like a 454 Casull or something, if they were going for "insane hand cannon of doom." I still grab that gun every time, though. Throwing boomer bile on a Tank is rad.
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| # ? Oct 31, 2009 15:35 |
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joehonkie posted:I mean, it is a game about fighting zombies. They are not going for ultra realistic here. edit: agreeing with your quote fyi
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| # ? Oct 31, 2009 15:45 |
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Pitch posted:No, the TF2 Halloween Event is until the 2nd. The sale has about one hour left. It's $2.49 again right now. It looks like it will be alternating between the two prices during the entire event.
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| # ? Oct 31, 2009 19:52 |
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I'm http://steamcommunity.com/id/Ensign_Expendable, add me. Also somebody invite me into the TFR group. Do you guys still play Insurgency? It was pretty fun a while back.
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| # ? Oct 31, 2009 20:42 |
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Ensign Expendable posted:I'm http://steamcommunity.com/id/Ensign_Expendable, add me. Also somebody invite me into the TFR group. There's at least one guy who plays Insurgency semi-regularly... Added to group.
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| # ? Oct 31, 2009 20:49 |
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I signed up as DiabeticMedic when I bought TF2 but won't be playing until I have a computer that can handle it.
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| # ? Oct 31, 2009 20:55 |
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gauss posted:This is skillful dodge that strips down to the same old song, which is "we don't care," because it's easy not to care about what you're not informed about. Going from Killing floor to L4D2 is pretty painful as the guns in KF are so much better. Better modeled, better textured and much much better animated. Iron sights doesn't bug me as I know they want to keep the game fast paced.
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| # ? Oct 31, 2009 22:27 |
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Pitch posted:Nah this one works.
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| # ? Oct 31, 2009 22:34 |
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Scarecrow411 posted:There's at least one guy who plays Insurgency semi-regularly... Added to group. Insurgency is fun but it is too easy which makes it boring after a few weeks. Most people just try to run and gun it which gets you killed quick.
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| # ? Oct 31, 2009 23:02 |
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The m16a3s could be explained by say if the military began to churn them out because of the kind of fighting in the outbreaks, needing every man to have the ability of laying down lots of fire. Sure they could've used m4s and it'd be more realistic but maybe they wanted better range capability or some stupid poo poo. SCAR is also from the military so that's not far fetched. SPAS-12 ain't common but it's not an impossibility. gently caress knows where mac-10s and uzis came from though. Let's just say gangbangers. That's how I rationalize it. V I absolutely LOVE how they have a flashlight zip tied to the mac-10 though, that's so awesome. What kind of handgun is that anyway, a SIG? Sgt. Shaved Balls fucked around with this message at Oct 31, 2009 around 23:43 |
| # ? Oct 31, 2009 23:41 |
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Sgt. Shaved Balls posted:What kind of handgun is that anyway, a SIG?
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| # ? Oct 31, 2009 23:43 |
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Pitch posted:The first pistol you pick up is a SIG P220, the second one is a Glock 17. Oh there's more than one? Are they both in the demo?
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| # ? Oct 31, 2009 23:43 |
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Yeah, the way it works is that if you have one pistol it's a P220, and if you're dual-wielding the second will always be a G17. There's also that gun which can only be carried by itself, but I don't think it's in the demo.
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| # ? Oct 31, 2009 23:46 |
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Pitch posted:Yeah, the way it works is that if you have one pistol it's a P220, and if you're dual-wielding the second will always be a G17. Are you sure it's not a p226? It's got a 15 round mag so it'd make more sense but I can't tell sigs a part worth a poo poo.
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| # ? Oct 31, 2009 23:49 |
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I can't distinguish between the two but it's marked in-game as a P220
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| # ? Oct 31, 2009 23:51 |
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Pitch posted:I can't distinguish between the two but it's marked in-game as a P220 That's lame. I'll have to pretend it's double stack. Also the MAC-10s and UZIs were stored away vintage special forces weapons that they gave out to the national guard because they were low on guns
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| # ? Oct 31, 2009 23:54 |
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| # ? May 22, 2013 12:35 |
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Sgt. Shaved Balls posted:Are you sure it's not a p226? It's got a 15 round mag so it'd make more sense but I can't tell sigs a part worth a poo poo. Recall the original L4D has a Springfield 1911 fed by unlimited 15-round mags
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| # ? Nov 1, 2009 00:06 |






















