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Cstar
Aug 17, 2006
I've no way of knowing what whims I might have!

Sometimes makes me wonder how AO was before AI and SL, given the customization system. SL added symbiants that knocked the old implants out of the water, save some specific bits like r-hand and maybe feet depending on the class (and Xan symbiants removed lot of that!), and AI made almost all of the existing armor pointless with the Combined armor.

It still is there by making lowbie PvP-twinks, but high level, AO is really locked down now. Doctors used to run around with shotguns, pistols, massive bolt chargers, axes, fists, but now it's all about the Dreadloch guns. When going for "best build", anyways. There certainly were FotM weapons before, but it really wasn't so clear cut, with MA Doc you could argue for better synergy with symbiants/implants, MBC had best damage at one point et al. The option always was there, and suppose it still is, but being locked to Support symbiants really cuts down on the options. Lost Eden research lines limits things as well, or atleast the viable choices.

Having 2 L220 Doctors (started off as neut, wanted to roll about omni later on for PvP reasons), the Dreadloch weapons kinda ruined it for me. I was really enjoying my MA doc, but then Collector and Aune dropped in, encounters in which staying still at range healbotting with occasional fling/burst was massively more beneficial than going into melee range really made me not want to play it anymore. (respeccing to pistols certainly would've been an option but eh.)

Still waiting on that engine upgrade to resub, tho. AO still is the best MMO there is to me, thanks to the incredible depth. And probably due to it being the "first" MMO I religiously played for so long.

Cstar fucked around with this message at Jun 9, 2012 around 10:59

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