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One of those annoyingly cut off posts is the installation FAQ for UC 1.13 What order should I install them in? I have all the files I need: Urban Chaos original, UC 1.13 update, and the compatible unstable 1.13 version, I just don't know how to mash them all together because the post stops halfway through. Edit: I think I've mashed them together in the right order (1.13, then addded in UC data folder, then added the UC1.13 update). It's booting up, at least! children overboard fucked around with this message at 07:00 on Jan 10, 2015 |
# ? Jan 10, 2015 05:12 |
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# ? Apr 25, 2024 07:42 |
Flashback is on sale right now for 7.50, worth picking up?
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# ? Feb 9, 2015 19:58 |
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yes it got a lot better with patches and theres probably been a few after last time i played it through. it was early access tier at release though
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# ? Feb 9, 2015 21:21 |
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Sup, I just did a fresh install with JA 2 Gold and applied 1.13+the update. It works in windowed mode but in fullscreen I cannot see my cursor which makes it unplayable. Has anyone run into this problem?
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# ? Feb 14, 2015 07:55 |
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Do people still play this?
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# ? Feb 20, 2015 08:50 |
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All the fuckin time, I think people just have no idea how to solve your problem shot in the dark here: you got multiple monitors? Sounds like something's stealing your mouse focus
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# ? Feb 20, 2015 14:20 |
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M.Ciaster posted:All the fuckin time, I think people just have no idea how to solve your problem shot in the dark here: you got multiple monitors? Sounds like something's stealing your mouse focus I do have multiple monitors but honestly I just put the poo poo on windowed mode and stopped giving a gently caress. When did they change the train militia thing to only pop out 2 at a time? I'm trying to fortify Drassen so I can move on and do some other poo poo but find myself having to use my Mercs as the QRF to head off attacks at the pass or to defend sectors that are likely to be attacked. That said, the militia actually seem to be pretty effective ingame.
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# ? Feb 20, 2015 14:28 |
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simsense cumshots posted:Do people still play this? simsense cumshots posted:When did they change the train militia thing to only pop out 2 at a time?
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# ? Feb 20, 2015 14:38 |
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simsense cumshots posted:I do have multiple monitors but honestly I just put the poo poo on windowed mode and stopped giving a gently caress. When did they change the train militia thing to only pop out 2 at a time? I'm trying to fortify Drassen so I can move on and do some other poo poo but find myself having to use my Mercs as the QRF to head off attacks at the pass or to defend sectors that are likely to be attacked. That said, the militia actually seem to be pretty effective ingame. Yeah that's probably the monitor thing then. As for militia: it's a safe bet you've got this option turned on in the .ini file: Either turn it off, or make sure you're using a merc with high (at least 60) Leadership for training to get the max. And yeah, the .ini file is really, really worth poking around. 1.13 is stunningly configurable.
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# ? Feb 20, 2015 15:06 |
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Got it, yeah that wasn't a thing last time I was playing. They must have just added it recently. Tweaked it, also apparently you can train ELITE militia? gently caress it why not turning that on. Are there any other options I should tweak that could make this playthrough more interesting? I usually apply the scope modifiers from the OP cause it makes sense to. Anything else along the lines of that and suppression? Also whats the deal with taking prisoners? Apparently thats a thing now?quote:sean10mm posted: Viva Miriya fucked around with this message at 16:48 on Feb 20, 2015 |
# ? Feb 20, 2015 16:45 |
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Flashback team (lol) sent out an email to kickstarter backers saying that the group has disbanded and there is now only one guy supporting the operation. They are going to release a light bug fix patch, and that will be the final version from the team. Modding tools and stuff are still planned, but they won't be distributed until after physical goods are sent out. I don't know how playable JAF is right now, so I'm not sure if this is terrible news or not. It's not surprising at least.
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# ? Mar 11, 2015 13:47 |
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I simply don't understand how hard it is to look at JA2 and give it a decent 3D engine but it's funny how many people have utterly failed to do so.
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# ? Mar 11, 2015 14:03 |
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bengy81 posted:Flashback team (lol) sent out an email to kickstarter backers saying that the group has disbanded and there is now only one guy supporting the operation. They are going to release a light bug fix patch, and that will be the final version from the team. Modding tools and stuff are still planned, but they won't be distributed until after physical goods are sent out. Post the email text, will ya?
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# ? Mar 11, 2015 14:11 |
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Quick status update March 2015 Posted by Full Control Dear backers, First up sorry for the long "no news" situation. There hasn't been anything to report, so that's why. Mixed bag of news today, so here we go! Not everyone will like this, but so be it. Physical Goods Most of you are awaiting this, and there is no big change here. We have some of the things produced as you can see on the attached photo (there is more than this, I just didnt want to move boxes around). Primarily lots of t-shirts, posters, dog tags. There is still lots of stuff being produced and still todo. So no real news here. We need to have everything ready, produced, shipped to us and then package it all. Doing it in pieces is way too cumbersome and expensive. We might be able to get the DVDs out to DVD only backers (especially in the US), but lets see. No real ETA here, and I'll let you know about it when we are ready to package the goods and ship out. But its not around the corner. Will still take weeks. Team Disbanded / Slow Communication Big part of the slow communication and lack of progress is, that the JAF team is no more. Everyone is gone and there is me left to handle it all. Both taking over tasks from the guys who left as well as running the rest of the company. And people have not just been moved over to other projects as some people say. They are gone gone, not to return. Very sad, but that's just the financial reality of JAF. I try to answer all emails sent directly to me, but I simply cannot find time in the day to read+answer posts on the forums. Sorry - but that's just how it is. Future Development on JAF Without a team, there is also no further development on the game. We would have liked nothing more than to continue on for ages, but no salaries lead to no people lead to no development. We will work on a quick bug fix release in the upcoming weeks in between other work, and then that is the final version from our hands no matter what. That bugfix will take care of (right now at least) 2 known issues that we want to fix
From the start of this project we wanted to get the modding part of the community running with as many possibilities as possible. And that is still everyone's goal to see the awesome stuff that can be done in the future by the talent out there. Best Thomas Lund Sole survivor of the JAF team, signing off
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# ? Mar 11, 2015 14:18 |
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Oh wow, that's something Like, I honestly stopped paying attention to JAF after a while, because no news came out and it seemed like the released version was all that is to be expected. What I saw in streams and such looked okay, but not nearly good enough for me to grab it at full price. I honestly thought FC would finish with a decent game that would then be "fixed" by the community to get what we wanted. But hey, now it seems like the community is the only shot to get something good out of this down the line. Fuckin JA curse, how does this keep happening?
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# ? Mar 11, 2015 14:24 |
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its in a really playable stats and the patches did work out everything basically but the game just is very poorly optimized from a performance standpoint its very annoying. the ui is the biggest load of poo poo. its just vomit inducing. i would kill for some crisp ui that let me click on things without wanting to kill myself.
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# ? Mar 11, 2015 16:11 |
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Slaapaav posted:its in a really playable stats and the patches did work out everything basically but the game just is very poorly optimized from a performance standpoint its very annoying. UNITY!!!! [/chappelle]
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# ? Mar 11, 2015 20:20 |
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Wasn't there something with shotguns either not existing at release or not working properly? Did they ever get that fixed?
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# ? Mar 11, 2015 23:59 |
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shotguns are cool they make really nice blood splatters
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# ? Mar 12, 2015 06:15 |
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Started playing this again for the first time in years. Went through Drassen with the usual fuckups, got myself a second paid Mercenary and went straight for Alma. I completely forgot Alma is the Military town and struggled through it, but now I have a ton of neat guns to shoot soldiers who can barely hold their Glocks The General won't talk to me though, I just get the infinite stopwatch, but looking it up he just shoots you when you do anyway. I sent Deidranna some flowers to help her get over the loss of like 40 blackshirts to a bumbling idiot, his two paid assholes, and a mule who patches them up.
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# ? Mar 28, 2015 15:21 |
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Bondematt posted:....a mule who patches them up. You got my eaaaaah!
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# ? Mar 28, 2015 15:46 |
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Does anyone know how to change the desktop background on the in-game laptop? I dug up all the install files for 1.13+AIMNAS+Wildfire (still my favorite way to play the game after all this time), and it's great and wonderful as always, except that the desktop background that appears every time you open the Laptop screen is an explicit picture of a naked lady, and I'd really like it to be the default grey background from the vanilla game again.
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# ? Apr 18, 2015 22:14 |
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Mister Bates posted:Does anyone know how to change the desktop background on the in-game laptop? I dug up all the install files for 1.13+AIMNAS+Wildfire (still my favorite way to play the game after all this time), and it's great and wonderful as always, except that the desktop background that appears every time you open the Laptop screen is an explicit picture of a naked lady, and I'd really like it to be the default grey background from the vanilla game again. I just tested it, you can just drop DESKTOP.PCX into the /Data/Laptop/ folder, and the game should pick it up. I've hosted the default one here. Foehammer fucked around with this message at 05:30 on Apr 19, 2015 |
# ? Apr 19, 2015 05:11 |
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Foehammer posted:
Or just nuke the file from the relevant AIMNAS data folder and the game'll default to the, uh, default.
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# ? Apr 19, 2015 06:06 |
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M.Ciaster posted:Or just nuke the file from the relevant AIMNAS data folder and the game'll default to the, uh, default. Oh hey I guess that works too. That'll teach me to post past my bedtime.
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# ? Apr 19, 2015 15:25 |
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Thanks, that took care of it.
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# ? Apr 19, 2015 18:33 |
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Hey folks. Does anyone itt know how you get JA to run smooth on new computers? I recently upgraded to a 64bit system and a new intel cpu with eight cores, and now my Ja games run awully slow and choppy. I guess it's the old problem that classic games have with multicore cpu's, but how can I fix that?
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# ? May 25, 2015 20:25 |
I think in windows XP you were able to set the CPU affinity for an executable from the properties menu, maybe check that out if you think it's a multi core issue?
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# ? May 25, 2015 20:27 |
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Already tried that and the old Ja builds can't be tabbed back into again once I'm out. Maybe the new 1.13 based ones can be saved with that. Ugh, why couldn't people in the past make games future proof
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# ? May 25, 2015 21:09 |
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Tin Tim posted:Already tried that and the old Ja builds can't be tabbed back into again once I'm out. Maybe the new 1.13 based ones can be saved with that. Ugh, why couldn't people in the past make games future proof Why not use the latest stable v1.13 build? Update it and try running it in windowed mode.
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# ? May 26, 2015 02:19 |
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Tin Tim posted:Hey folks. Does anyone itt know how you get JA to run smooth on new computers? I recently upgraded to a 64bit system and a new intel cpu with eight cores, and now my Ja games run awully slow and choppy. I guess it's the old problem that classic games have with multicore cpu's, but how can I fix that? I had this, I had to get some dll's from wine to make it run well. http://steamcommunity.com/app/12370/discussions/0/864978109455850892/?insideModal=1 might help? Once I did that I had no issues even with 8 cores.
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# ? May 26, 2015 02:28 |
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apseudonym posted:I had this, I had to get some dll's from wine to make it run well. http://steamcommunity.com/app/12370/discussions/0/864978109455850892/?insideModal=1 might help? Once I did that I had no issues even with 8 cores. TerryLennox posted:Why not use the latest stable v1.13 build? Update it and try running it in windowed mode.
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# ? May 26, 2015 17:15 |
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I hope you can find adequate answers in that steam thread and what not, I've never really had any issues with JA on a modern computer, but I run 1.13 usually, and that's prevented any real issues as far as I know. The only thing that ever stadns out is how the color mode can not like it running, but even then, that's an easy fix, and a non issue as launching via the ini editor will do it. Then again, I've never played it fullscreen and only windowed. So there's that.
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# ? May 26, 2015 18:37 |
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I'm having trouble with a bug that causes the game to get stuck on the enemy turn (stopwatch cursor, otherwise responsive but never times out), forcing me to close the game. This always seems to occur after a grenade or molotov goes off, sometimes during an enemy interrupt and sometimes during their turn proper. I remember having this problem a couple years ago and managing to fix it, but I can't seem to figure it out this time. I've tried several 1.13 packages with AFS+Wildfire maps, as well as UC. Any ideas?
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# ? May 29, 2015 03:32 |
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Have you tried reducing the alloted time to AI moves? Reduce it to 60 seconds so that if it hangs it'll hang for a minute at most. Have you tried bears pit?
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# ? May 29, 2015 05:06 |
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I set the troubleshooting timer to 15 seconds but the move never times out. I posted here before bear's pit because this thread moves faster and I'm sure I've had this same problem in the past. I would just assume that I'd messed up the install if the relatively straightforward UC didn't present the same issue. Just going to try out AIMNAS for now.
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# ? May 29, 2015 07:59 |
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I have the same (or similar) problem in AIMNAS, so, yeah.
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# ? May 29, 2015 10:53 |
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That's a sorta old bug, and iirc it has never been fully squashed because it's tricky to find the root. Like, the problem usually is that some sequence of events creates a pitfall for the AI logic, or that some animation somehow clogs up the flow. It was also fun when we had the months where the game would always crash when an enemy soldier bled out on the ground. Anyway, there is no sure fix for this. I usually end up trying to perform different sequences of actions before the game hangs if possible with save games, or revert to an earlier save alltogether.
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# ? May 29, 2015 11:42 |
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Yeah I had that basic bug once but any fall-off-a-roof animation would start the super long AI turn thing. Like he has to think really hard now that he's dead and fell off a roof.
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# ? May 29, 2015 12:42 |
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# ? Apr 25, 2024 07:42 |
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The latest .exe included the change "Fix: endless clock as vehicle tries to cower," so I grabbed it along with the newest directory. So far I've taken Drassen and haven't had any problems. A few people over the last dozen pages (the last year) have asked how to get AFS with wildfire maps. I threw together an archive of 1.13 (7875 on 2245) and AFS configured to use wildfire 6.07 for easy installation and uploaded it. Extract to the root of a fresh installation and launch AFS or any of its sub-mods. The adjusted NCTH system works really well with the more restricted wildfire maps. Some found items will show up as NAdA (removed guns?) but the majority of placed items are fine.
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# ? May 30, 2015 18:40 |