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ToxicFrog
Apr 26, 2008


CAPTAIN DOOP posted:

Here's another "Interested in starting this game" post.

I've played before, very briefly. Kept starving.

Can you guys give some hints for useful commands and such that a new guy might overlook? Also some things to pay attention to? I couldn't absorb all of the read me file.

As far as food goes:
- eat corpses. Fresh kills (provided they aren't of undead) won't have started to rot, and you'll quickly learn which ones are naturally poisonous (hint: don't eat kobolds).
- #praying while Weak with hunger will re-food you; if you then wait until you're Weak again, you can safely #pray again and thus obviate the need for food entirely. Of course, this means you can't use prayer for other things (critically low on HP, food poisoning, turning to stone, etc)
- if you can make it to Sokoban (stairs going up on the level right below the Oracle of Delphi), it contains a lot of guaranteed food; Mine Town (via the Gnomish Mines, stairs leading down near the start of the game) is also likely to contain a food store

For general hints, discussions, and questions, popping into #nethack on freenode or #roguelikes on synirc is a good idea, too.

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Crimsonjewfro
Jul 12, 2008

I can't even afford an avatar

Nicolae Carpathia posted:

1. (t)hrow a cockatrice corpse.
2. When asked for a direction, choose "up" (<).
3. Be wearing a helmet.

I'm more baffled at how he got a cursed chickatrice corpse. Lich? Unholy water? Bones?

rms
May 14, 2008

Computer illiterate
:ssh: It's wizard mode.

bort
Mar 13, 2003

ToxicFrog posted:

As far as food goes:
[...]
- Mine Town (via the Gnomish Mines, stairs leading down near the start of the game) is also likely to contain a food store

Careful if you're playing a gnomish or dwarven character - then the mines contains cannibalism!

Blue Footed Booby
Oct 4, 2006

got those happy feet

The Wensey posted:

I have never played any kind of game remotely like this. The only adventure-RPG's I've played were Morrowind and Oblivion.

Never used ASCII graphics or any kind of command-line interface before, or played DnD or even seen a 20-sided dice, virtual or otherwise.


Will this game rape me in the rear end if I try and play it?

Just use tiles if you don't like the ASCII. Some people (including some folks in this thread) are obnoxious elitists about it, but it doesn't actually hinder you substantially, and I personally find it far easier to tell apart the tiles than to remember what all the characters are. Also, if a sprite is giving you trouble, you can just edit the bitmap, such as by adding a letter or letters to particularly nasty variants.

As for the goon tileset not distinguishing between corridors that dump into rooms directly and corridors separated from rooms by a door, I'm gonna go in and tweak that right now.

JawnV6
Jul 4, 2004

So hot ...

Crimsonjewfro posted:

I'm more baffled at how he got a cursed chickatrice corpse. Lich? Unholy water? Bones?

I had a game in wizard mode trying the "Closed For Inventory" teleport. The c's were wandering around, picked one up and got in a fight with a priest (who presumably cursed the corpse) before throwing it at the ceiling without a helmet.

bort
Mar 13, 2003

Blue Footed Booby posted:

Some people (including some folks in this thread) are obnoxious elitists about it
:colbert: :colbert: :colbert: :colbert: :colbert:

In fact, I look down on people who use the numberpad.

Blue Footed Booby
Oct 4, 2006

got those happy feet

bort posted:

:colbert: :colbert: :colbert: :colbert: :colbert:

In fact, I look down on people who use the numberpad.

I look down on people who use keyboards at all. I have a USB socket built into my forehead.

Okay, on the goon made spritesheet there are three identical doorway sprites. The farthest left is for hallways that just dump into rooms. You can move through them diagonally. The second and third are doorways where the door has been opened. One is for doors in north-south running walls and the other is for ones in east-west running walls. Both function the same way, and since there's no way to get the perspective to not look retarded they might as well have the same sprite.

Here's a version of the goon tileset with the farthest left doorway sprite deleted, so doorways and not-doorway openings apart.

http://files.filefront.com/kins32rar/;13455749;/fileinfo.html

bort
Mar 13, 2003

Full moon on Friday the 13th :smug:

Death of Rats
Oct 2, 2005

SQUEAK

bort posted:

Full moon on Friday the 13th :smug:

Seems to be doing me well:
Spellbook of ID as first starting book
Smoky potion as first picked up item
Ring of Conflict on DL.2
Magic Lamp in Mine Town.

(No co-aligned altars yet, though. There's a cross-aligned one on DL.1 I might have to adapt to my needs otherwise.)

Edit: Never cast spells next to floating eyes.
'Z' 'which spell do you wish to cast?'
'a' 'Not enough energy to cast this spell' 'h'
'You hit the floating eye'
'You are frozen by its gaze'
'The iguana hits!'
'The killer bee hits!'
... (repeat many times)...
DYWYPI?

Death of Rats fucked around with this message at 14:18 on Mar 13, 2009

Evil Mastermind
Apr 28, 2008

bort posted:

Full moon on Friday the 13th :smug:

Worked out pretty well for me; my Wizard started with a magic marker (0:79), and found an uncursed ESP amulet and a magic whistle on the first level.

So how long before I screw this one up? ;)

Edit: Answer: by starving to death on turn 1100. You know, I'd have to say that worrying about food is my biggest aggravation in the game; it just seems like it's way to easy to just not get any corpses early on, and just wind up dying out of what feels like spite.

Evil Mastermind fucked around with this message at 23:56 on Mar 13, 2009

ZerodotJander
Dec 29, 2004

Chinaman, explain!
You should be conservative with prayer so you can use it in situations like those.

bort
Mar 13, 2003

I know wizard players who say the first major goal is to get to Sokoban and solve the food problem. Even if you don't take it that seriously, food should be your first job as a Wiz.

You could also intersperse your Wizards with any of the classes that start with significant food (Arc, Bar, Mon, Ran, Tou, Val).

TendMyCannabis
Aug 14, 2006

Practically painless
Food wasn't really a problem for me after playing it for awhile. Conserve rations and prayer, and get to sokoban as fast as you can. I very rarely go down the mines first, even though if your not playing a race that would consider eating Gnomes cannabilism theres plenty of food down there. Sokoban usually has at the very least 6 or so rations, and the potential bag of holding will usually solve any burdened difficulties, which also causes hunger.

e: i guess i should add a disclaimer (ive not ascended...yet)

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

bort posted:

:colbert: :colbert: :colbert: :colbert: :colbert:

In fact, I look down on people who use the numberpad.

If you didn't compile the code yourself on hardware that was obsolete ten years ago you're nothing to me.

bobwhoops
Oct 29, 2007

Nicolae Carpathia posted:

If you didn't compile the code yourself on hardware that was obsolete ten years ago you're nothing to me.

I know you're joking, but nethack is almost unplayable if you're playing the vanilla version without compiling it yourself, only because that's the only way to patch it. I can't even play without at least the patches that NAO has (and I usually throw in a few more for good measure). Menucolors, statuscolors, showbuc, paranoid, sortloot, etc.

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
~YAFAP~

code:
J5A, lawful female human Valkyrie



                                    @
                                 A ---------
                                   |.......| @
                                   |..@@...|A
                                   |...@...|
                                   |.......|A
                                |  |.......|  |
                                |. ----|---- .|
                                |...@..A......|
                                ---...A@....---
                                  -----%-----
                                       %
                                       a     ----
                                      %)%5   | )
                                       %%   --%
                                       %%  --  )
                                      -%----
                                      % %
                                      -------

J5A the Heroine             St:25 Dx:17 Co:18 In:9 Wi:15 Ch:8  Lawful S:1649218
Astral Plane $:0  HP:157(157) Pw:68(68) AC:-22 Xp:22/20072410 T:45702


Your inventory
  Amulets
  g - an uncursed amulet of life saving
  j - a cursed amulet of life saving (being worn)
  Weapons
  a - the blessed rustproof +6 Excalibur (weapon in hand)
  Armor
  E - a blessed +2 gray dragon scale mail (being worn)
  K - a blessed greased fireproof +3 T-shirt (being worn)
  N - a blessed greased fireproof +3 pair of speed boots (being worn)
  P - a blessed fireproof +3 cloak of displacement (being worn)
  T - a blessed greased rustproof +2 pair of gauntlets of power (being worn)
  W - a blessed rustproof +1 helm of telepathy (being worn)
  X - a blessed +3 shield of reflection (being worn)
  Comestibles
  t - 2 cursed lizard corpses
  v - 3 uncursed food rations
  Spellbooks
  J - the uncursed Book of the Dead
  Rings
  l - an uncursed ring of free action (on left hand)
  p - an uncursed ring of levitation
  r - an uncursed ring of conflict
  Wands
  b - a wand of polymorph (0:7)
  y - a cursed wand of death (0:0)
  A - a wand of death (0:0)
  G - a wand of cold (0:1)
  O - a cursed wand of digging (0:5)
  U - a wand of sleep (0:0)
  Tools
  e - an uncursed pair of lenses (being worn)
  i - the Bell of Opening (0:1)
  n - the blessed Orb of Fate (0:5)
  s - an uncursed skeleton key
  x - an uncursed towel
  z - an uncursed bag of holding
  D - the uncursed Candelabrum of Invocation (7 candles attached)
  H - a blessed bag of holding
  Q - a can of grease (0:3)
  S - a blessed +0 unicorn horn
  Z - a blessed oil lamp
  Gems
  h - a blessed luckstone

The bag of holding is empty.

Contents of the bag of holding:
  44096 gold pieces
  an uncursed amulet versus poison
  an uncursed amulet of change
  an uncursed amulet of ESP
  an uncursed amulet of reflection
  a cursed amulet of magical breathing
  the +0 Grimtooth
  an uncursed +0 pair of water walking boots
  3 uncursed K-rations
  2 uncursed C-rations
  an uncursed tin of Lord Surtur meat
  5 uncursed Pigs
  a cursed ring of teleportation
  a cursed -2 ring of protection
  an uncursed ring of poison resistance
  an uncursed ring of conflict
  an uncursed ring of regeneration
  an uncursed ring of free action
  an uncursed ring of protection from shape changers
  an uncursed ring of free action
  an uncursed ring of warning
  a wand of digging (0:7)
  a wand of lightning (0:4)
  a wand of speed monster (0:6)
  a wand of fire (0:0)
  a wand of lightning (0:2)
  a wand of magic missile (0:0)
  a magic marker (0:29)
  a tinning kit (0:79)
  an uncursed blindfold
  an uncursed stethoscope
  an uncursed magic whistle
  a magic marker (0:1)
  a magic marker (0:0)
  an uncursed mirror

Final attributes
  You were piously aligned
  Your alignment was  238
  You were fire resistant
  You were cold resistant
  You were sleep resistant
  You were disintegration-resistant
  You were shock resistant
  You were poison resistant
  You were level-drain resistant
  You were magic-protected
  You saw invisible
  You were telepathic
  You were warned
  You had automatic searching
  You were displaced
  You were stealthy
  You could teleport
  You had teleport control
  You were very fast
  You had reflection
  You had free action
  Your life would have been saved
  You were lucky (4)
  You had extra luck
  Good luck did not time out for you
  You survived 

Vanquished creatures
  Asmodeus
  Baalzebub
  Orcus
  Juiblex
  The Wizard of Yendor (4 times)
  Death
  a high priest
  5 mastodons
  Medusa
  9 krakens
  an iron golem
  2 storm giants
  2 glass golems
  2 balrogs
  8 purple worms
  2 gray dragons
  a silver dragon
  6 red dragons
  3 white dragons
  3 orange dragons
  5 black dragons
  3 blue dragons
  a green dragon
  a yellow dragon
  11 minotaurs
  3 jabberwocks
  Lord Surtur
  5 baluchitheria
  4 Angels
  Vlad the Impaler
  6 stone golems
  5 Olog-hai
  6 pit fiends
  3 sandestins
  3 hell hounds
  6 titanotheres
  6 trappers
  a baby gray dragon
  a baby white dragon
  a baby green dragon
  4 disenchanters
  27 vampire lords
  5 skeletons
  a shopkeeper
  15 aligned priests
  7 captains
  6 shades
  3 liches

...

  2158 creatures vanquished.

Genocided or extinct species:
  cockatrices
  hobbits
  dwarves
  bugbears
  dwarf lords
  dwarf kings
  mind flayers
  master mind flayers
  liches
  demiliches
  master liches
  arch-liches
  disenchanters
  erinyes (extinct)
  13 species genocided.
 1 species extinct.

Voluntary challenges
  You genocided 13 types of monsters
  You polymorphed 396 items
  You changed form 1 time
  You used 8 wishes
  You did not wish for any artifacts

Your skills at the end
  Fighting Skills
    (none)
  Weapon Skills
    dagger             [Basic]
    long sword         [Expert]
    hammer             [Skilled]
  Spellcasting Skills
    (none)


Farvel J5A the Demigoddess...
You went to your reward with 3368986 points,
Excalibur (worth 4000 zorkmids and 10000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Grimtooth (worth 300 zorkmids and 750 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
       2 amulets of life saving (worth 300 zorkmids),
       1 amulet of ESP (worth 150 zorkmids),
       1 amulet versus poison (worth 150 zorkmids),
       1 amulet of change (worth 150 zorkmids),
       1 amulet of reflection (worth 150 zorkmids),
       1 amulet of magical breathing (worth 150 zorkmids),
and 44096 pieces of gold, after 45702 moves.
Killer: ascended
You were level 22 with a maximum of 157 hit points when you ascended.
Highlights include being burdened pretty much from sokoban to the castle, throwing Mjolinir into a crowd of priests and not getting it back, and Death dropping dead for no apparent reason. Also note the lack of genocided ; , What A Hoot!

Shoutouts to my main man frameset for providing moral support, shoulder rubs, and advice, without which I would probably be a hilarious bones file somewhere in Gehennom.

psykelus
Oct 1, 2001

Third Murderer posted:

If memory serves, this is a great way to get swamped by Archons on the Plane of Fire.



To make this post less of a cheap pimping of the most hilarious result of genocide attempts run wild, here's the notes template I use for every game (I take quite a few notes about where important dungeon levels are, what level(s) I'm stashing all my stuff on, current things I need to do, etc). Spoiler tagged for SAFETY.

YOU DO NOT HAVE THE FOLLOWING AND COULD DIE AT ANY MOMENT:
POISON RESISTANCE
SLEEP RESISTANCE
MAGIC RESISTANCE
GLOVES
LIZARD CORPSE
REFLECTION
castle:
last invoke:
last prayer:
Dlvl 1
Dlvl 2
(and so on)


For instance, late in a game, my notes start to look like this:
What's going on:
You just finished the quest. You need to consolidate, ident, etc.
You want to finish this game riding a black unicorn.
You need to enchant your armor some more.
You need to enchant your bow.
You need some +7 arrows.
You have a huge stash. You can cast identify @ 0% failure (with robe)
There is a AoLS in your BoH, and you've a ring of levitation.
Your weapon is OK, you have arrows, and darts.
You pet is a master mind flayer (don't let him kill the priestess)
Eventually, you need to:
) get frostbrand (or something: could rock daggers.)
YOU COULD DIE AT ANY MOMENT.
************ JUIBLEX IS LOOSE (peaceful) ON YOUR STASH LEVEL
castle: AEGEB
last invoke:
last prayer:29231 (firebrand))
Dlvl 1s
Dlvl 2
Dlvl 3
mines
Dlvl 4
Dlvl 5f
former throne room (empty, box, small)
Dlvl 6fv
Dlvl 7
oracle
spellbooks
Dlvl 8
sokoban
(and so on)

Pacra
Aug 5, 2004

Did you have any close calls? :)

psykelus
Oct 1, 2001

Captain Foo posted:

Don't go down stairs 1) Burdened

More to the point, don't be burdened. Ever. For any reason.

Saikonate
Jun 23, 2007
Naysayer
Fun Shoe

psykelus posted:

What the hell.

As with tons of Nethack stuff I see posted, I don't understand this at all. What happened here?

I've picked up the game again after playing it off and on a few times every couple years. I'm determined to ascend this time but I seem to die to something stupid every time I finish Sokoban. Both times I've had an un-removable elbereth but somehow managed to die anyway. The first time I forget what killed me, the second time it was a stupid fire ant that killed me while I was blinded.

Nethack is frustrating but I can't get too angry at it because it's brutally fair. Every time I die I think "oh, right, I could've done <x> to live there". I'm sure my samurai will make it eventually.

Although, this time I did get completely cheesed by a gnome with a wand. Oh well.

edit: Do you guys have some secret for making having a pet not stupid and frustrating or are you just more dedicated to nethack than I am? Every game now I've left my dog on the first floor because I absolutely can't stand trying to make him follow me up and down every floor I go to, constantly seeing "you displace <pet>", and constantly seeing "your pet is in the way" type messages. At this point, it seems like my pet is:

- Annoying (eats corpses that I wanted)
- Unnecessary (only rarely does he actually do anything)
- Stupid (dies to dumb poo poo when I actually would find him useful)
- Tedious (requires a stupid level of micromanagement)

Is there any important reason beyond BUC testing (which I've managed fine every game so far without him) I should keep him with me or am I okay leaving him? Even in the Nethack let's play thread it seems like the guy's pets die constantly.

Saikonate fucked around with this message at 07:09 on Mar 14, 2009

psykelus
Oct 1, 2001

Saikonate posted:

As with tons of Nethack stuff I see posted, I don't understand this at all. What happened here?
As a result of, earlier in the game, either attempting to genocide Titans, or genociding too many classes of monster (we are not sure which), the plane of air was SWARMED with extremely high level monsters (like Archons, etc) when the player arrived.

Swarmed to the point of impossiblity, the extremely strong and powerful player couldn't even really move and was killed in a handful turns -- nearly at the end of the game.

The thing that makes the screen shot even more fantastic is that it looks like nethack is laughing at the player (AHHAHAHAHAHAHAHA).

I heart nethack.

Saikonate
Jun 23, 2007
Naysayer
Fun Shoe

psykelus posted:

Swarmed to the point of impossiblity, the extremely strong and powerful player couldn't even really move and was killed in a handful turns -- nearly at the end of the game.

I just noticed - level 30, -54AC. Wow.

Game's insidious.

TendMyCannabis
Aug 14, 2006

Practically painless

Saikonate posted:


edit: Do you guys have some secret for making having a pet not stupid and frustrating or are you just more dedicated to nethack than I am? Every game now I've left my dog on the first floor because I absolutely can't stand trying to make him follow me up and down every floor I go to, constantly seeing "you displace <pet>", and constantly seeing "your pet is in the way" type messages. At this point, it seems like my pet is:

- Annoying (eats corpses that I wanted)
- Unnecessary (only rarely does he actually do anything)
- Stupid (dies to dumb poo poo when I actually would find him useful)
- Tedious (requires a stupid level of micromanagement)

Is there any important reason beyond BUC testing (which I've managed fine every game so far without him) I should keep him with me or am I okay leaving him? Even in the Nethack let's play thread it seems like the guy's pets die constantly.

Pets can be quite useful for wizards for very obvious reasons.

If my memory serves me right, there is a variable associated with pets that modifies how well they follow you around. This number decreases every turn and is improved by feeding it. I think its called rapport? Anyway, it makes trying to get your pet next to you to descend much easier. Magic whistles are also a godsend. Just (a)pply any whistle you get, the one that makes the strange sound will self id to the magic whistle.

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

bobwhoops posted:

I know you're joking, but nethack is almost unplayable if you're playing the vanilla version without compiling it yourself, only because that's the only way to patch it. I can't even play without at least the patches that NAO has (and I usually throw in a few more for good measure). Menucolors, statuscolors, showbuc, paranoid, sortloot, etc.

Patches? Nuts to those. Patches are like saying the Devteam didn't really think of everything.

ToxicFrog
Apr 26, 2008


TendMyCannabis posted:

If my memory serves me right, there is a variable associated with pets that modifies how well they follow you around. This number decreases every turn and is improved by feeding it. I think its called rapport? Anyway, it makes trying to get your pet next to you to descend much easier. Magic whistles are also a godsend. Just (a)pply any whistle you get, the one that makes the strange sound will self id to the magic whistle.

"Apport", and it determines how likely your pet is to fetch items for you; see Eva's spoiler on tameness and apport. (Incidentally, this, not curse-testing, is why pets are awesome; you can easily steal an entire shop with no outlay other than a few apples or tripe rations, then sell the stuff you don't want back to get all the shopkeeper's gold, too.)

As for getting the pet to follow you - if it can see you, it'll follow you most of the time, so running away down a dark hall without giving it time to follow will tend to get it lost. Normal whistles will call your pet to you; magic whistles will teleport it to you instantly; leashes will force it to follow.

flatluigi
Apr 23, 2008

here come the planes
Pets are awesome if you get an early /oPolymorph. My pet Vampire Lord has taken out every shopkeeper I've seen so far.

bort
Mar 13, 2003

I keep a pet around in the early game. I don't usually rob shops, but I always like one in a shop early on so I avoid mimics and cursed stuff. I like having one in the mines with me to use as early warning/buffer/obstacle and hopefully to beat up watchmen in minetown. In the mid-game, I'll still keep tripe rations, fortune cookies and fruit to toss at wandering tameables. I'll usually leave them behind for expediency.

Cholfo
Sep 16, 2007

Crimsonjewfro posted:

Pay attention when you see the message "Closed for inventory" written in front of a locked door in the dungeon (unless you were killed in Mine Town, where kicking down any doors is generally a Bad Idea).

I know this is a bit of old discussion now, but on this same note always make sure to look under your feet if you see a locked door at the end of a hallway into a room with no other connecting hallways. Remembering that shops are only generated with one entrance door will save you from a lot of "I kicked a door in the corner of the map" deaths.

JawnV6
Jul 4, 2004

So hot ...
I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like.

BARON BONGHITS
Jul 20, 2005

ahahaha tyeaa smoke weed lick a nigga fartjohnson chet etc blablab dmx guns are strong WOOF WOOF mameshibaaa~

JawnV6 posted:

I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like.
Yeah, go back for it. There's something like a 1/5 chance for the lighting store to have at least one magic lamp, and that'd solve the BoH problem (you've already done Sokoban, right?)

ToxicFrog
Apr 26, 2008


Mine town also has a guaranteed priest, so if you haven't already donated for AC, you can do so there.

bort
Mar 13, 2003

I generally do the mines in two or three phases. The luckstone at the bottom is worth the trip. You've got two levels until you can quest, anyway, so you may as well go kill everything.

ledge
Jun 10, 2003

JawnV6 posted:

I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like.

You can't dig to get to the mines as far as I am aware. You'll need to find the stairs, they will be somewhere.

JawnV6
Jul 4, 2004

So hot ...

ledge posted:

You can't dig to get to the mines as far as I am aware. You'll need to find the stairs, they will be somewhere.

I know I can't dig into the mines themselves. There are a few blank spots on dlvl 2-4, I meant to imply digging to those since a few hundred turns of searching all of the walls got me nothing. Sorry for the confusion.

I got reflection from soko, and found a luckstone elsewhere. What I'm really missing is the nice-to-have tools. Having to bash doors and force chests sucks.

ledge
Jun 10, 2003

JawnV6 posted:

I know I can't dig into the mines themselves. There are a few blank spots on dlvl 2-4, I meant to imply digging to those since a few hundred turns of searching all of the walls got me nothing. Sorry for the confusion.

I got reflection from soko, and found a luckstone elsewhere. What I'm really missing is the nice-to-have tools. Having to bash doors and force chests sucks.

Oh okay, in that case, you won't have to dig to find the entrance, searching will eventually find a passage to another room on one of the levels.

stubblyhead
Sep 13, 2007

That is treason, Johnny!

Fun Shoe
Also check spaces with stuff on them. The second stairs can be easy to miss if the level is really cluttered. Check under statues in particular.

JawnV6
Jul 4, 2004

So hot ...

ledge posted:

Oh okay, in that case, you won't have to dig to find the entrance, searching will eventually find a passage to another room on one of the levels.
Right, sure, yeah, but I'd rather just zap a few times into the spots on the map I know rooms could be rather than sit around watching the turn counter go up a few hundred again.

ledge
Jun 10, 2003

JawnV6 posted:

Right, sure, yeah, but I'd rather just zap a few times into the spots on the map I know rooms could be rather than sit around watching the turn counter go up a few hundred again.

Fair enough, I'd rather save my digging wands for Elbereth and digging down through gehennom. But either is fine :)

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Powerful Two-Hander
Mar 10, 2004

Mods please change my name to "Tooter Skeleton" TIA.


I polymorphed my pet dog into a liche, got it all the way up to arch lich then had the fucker get hit by a black light and go nuts, forcing me to run away to the next level where I promptly got killed by an energy vortex god drat.

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