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CAPTAIN DOOP posted:Here's another "Interested in starting this game" post. As far as food goes: - eat corpses. Fresh kills (provided they aren't of undead) won't have started to rot, and you'll quickly learn which ones are naturally poisonous (hint: don't eat kobolds). - #praying while Weak with hunger will re-food you; if you then wait until you're Weak again, you can safely #pray again and thus obviate the need for food entirely. Of course, this means you can't use prayer for other things (critically low on HP, food poisoning, turning to stone, etc) - if you can make it to Sokoban (stairs going up on the level right below the Oracle of Delphi), it contains a lot of guaranteed food; Mine Town (via the Gnomish Mines, stairs leading down near the start of the game) is also likely to contain a food store For general hints, discussions, and questions, popping into #nethack on freenode or #roguelikes on synirc is a good idea, too.
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# ? Mar 12, 2009 04:56 |
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# ? Mar 29, 2024 10:35 |
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Nicolae Carpathia posted:1. (t)hrow a cockatrice corpse. I'm more baffled at how he got a cursed chickatrice corpse. Lich? Unholy water? Bones?
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# ? Mar 12, 2009 04:56 |
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It's wizard mode.
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# ? Mar 12, 2009 09:48 |
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ToxicFrog posted:As far as food goes: Careful if you're playing a gnomish or dwarven character - then the mines contains cannibalism!
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# ? Mar 12, 2009 23:25 |
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The Wensey posted:I have never played any kind of game remotely like this. The only adventure-RPG's I've played were Morrowind and Oblivion. Just use tiles if you don't like the ASCII. Some people (including some folks in this thread) are obnoxious elitists about it, but it doesn't actually hinder you substantially, and I personally find it far easier to tell apart the tiles than to remember what all the characters are. Also, if a sprite is giving you trouble, you can just edit the bitmap, such as by adding a letter or letters to particularly nasty variants. As for the goon tileset not distinguishing between corridors that dump into rooms directly and corridors separated from rooms by a door, I'm gonna go in and tweak that right now.
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# ? Mar 12, 2009 23:54 |
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Crimsonjewfro posted:I'm more baffled at how he got a cursed chickatrice corpse. Lich? Unholy water? Bones? I had a game in wizard mode trying the "Closed For Inventory" teleport. The c's were wandering around, picked one up and got in a fight with a priest (who presumably cursed the corpse) before throwing it at the ceiling without a helmet.
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# ? Mar 12, 2009 23:59 |
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Blue Footed Booby posted:Some people (including some folks in this thread) are obnoxious elitists about it In fact, I look down on people who use the numberpad.
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# ? Mar 13, 2009 00:10 |
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bort posted:
I look down on people who use keyboards at all. I have a USB socket built into my forehead. Okay, on the goon made spritesheet there are three identical doorway sprites. The farthest left is for hallways that just dump into rooms. You can move through them diagonally. The second and third are doorways where the door has been opened. One is for doors in north-south running walls and the other is for ones in east-west running walls. Both function the same way, and since there's no way to get the perspective to not look retarded they might as well have the same sprite. Here's a version of the goon tileset with the farthest left doorway sprite deleted, so doorways and not-doorway openings apart. http://files.filefront.com/kins32rar/;13455749;/fileinfo.html
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# ? Mar 13, 2009 00:55 |
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Full moon on Friday the 13th
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# ? Mar 13, 2009 05:58 |
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bort posted:Full moon on Friday the 13th Seems to be doing me well: Spellbook of ID as first starting book Smoky potion as first picked up item Ring of Conflict on DL.2 Magic Lamp in Mine Town. (No co-aligned altars yet, though. There's a cross-aligned one on DL.1 I might have to adapt to my needs otherwise.) Edit: Never cast spells next to floating eyes. 'Z' 'which spell do you wish to cast?' 'a' 'Not enough energy to cast this spell' 'h' 'You hit the floating eye' 'You are frozen by its gaze' 'The iguana hits!' 'The killer bee hits!' ... (repeat many times)... DYWYPI? Death of Rats fucked around with this message at 14:18 on Mar 13, 2009 |
# ? Mar 13, 2009 13:01 |
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bort posted:Full moon on Friday the 13th Worked out pretty well for me; my Wizard started with a magic marker (0:79), and found an uncursed ESP amulet and a magic whistle on the first level. So how long before I screw this one up? Edit: Answer: by starving to death on turn 1100. You know, I'd have to say that worrying about food is my biggest aggravation in the game; it just seems like it's way to easy to just not get any corpses early on, and just wind up dying out of what feels like spite. Evil Mastermind fucked around with this message at 23:56 on Mar 13, 2009 |
# ? Mar 13, 2009 23:49 |
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You should be conservative with prayer so you can use it in situations like those.
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# ? Mar 14, 2009 00:05 |
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I know wizard players who say the first major goal is to get to Sokoban and solve the food problem. Even if you don't take it that seriously, food should be your first job as a Wiz. You could also intersperse your Wizards with any of the classes that start with significant food (Arc, Bar, Mon, Ran, Tou, Val).
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# ? Mar 14, 2009 00:18 |
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Food wasn't really a problem for me after playing it for awhile. Conserve rations and prayer, and get to sokoban as fast as you can. I very rarely go down the mines first, even though if your not playing a race that would consider eating Gnomes cannabilism theres plenty of food down there. Sokoban usually has at the very least 6 or so rations, and the potential bag of holding will usually solve any burdened difficulties, which also causes hunger. e: i guess i should add a disclaimer (ive not ascended...yet)
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# ? Mar 14, 2009 01:14 |
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bort posted:
If you didn't compile the code yourself on hardware that was obsolete ten years ago you're nothing to me.
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# ? Mar 14, 2009 02:51 |
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Nicolae Carpathia posted:If you didn't compile the code yourself on hardware that was obsolete ten years ago you're nothing to me. I know you're joking, but nethack is almost unplayable if you're playing the vanilla version without compiling it yourself, only because that's the only way to patch it. I can't even play without at least the patches that NAO has (and I usually throw in a few more for good measure). Menucolors, statuscolors, showbuc, paranoid, sortloot, etc.
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# ? Mar 14, 2009 03:34 |
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~YAFAP~code:
Shoutouts to my main man frameset for providing moral support, shoulder rubs, and advice, without which I would probably be a hilarious bones file somewhere in Gehennom.
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# ? Mar 14, 2009 06:37 |
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Third Murderer posted:If memory serves, this is a great way to get swamped by Archons on the Plane of Fire. To make this post less of a cheap pimping of the most hilarious result of genocide attempts run wild, here's the notes template I use for every game (I take quite a few notes about where important dungeon levels are, what level(s) I'm stashing all my stuff on, current things I need to do, etc). Spoiler tagged for SAFETY. YOU DO NOT HAVE THE FOLLOWING AND COULD DIE AT ANY MOMENT: POISON RESISTANCE SLEEP RESISTANCE MAGIC RESISTANCE GLOVES LIZARD CORPSE REFLECTION castle: last invoke: last prayer: Dlvl 1 Dlvl 2 (and so on) For instance, late in a game, my notes start to look like this: What's going on: You just finished the quest. You need to consolidate, ident, etc. You want to finish this game riding a black unicorn. You need to enchant your armor some more. You need to enchant your bow. You need some +7 arrows. You have a huge stash. You can cast identify @ 0% failure (with robe) There is a AoLS in your BoH, and you've a ring of levitation. Your weapon is OK, you have arrows, and darts. You pet is a master mind flayer (don't let him kill the priestess) Eventually, you need to: ) get frostbrand (or something: could rock daggers.) YOU COULD DIE AT ANY MOMENT. ************ JUIBLEX IS LOOSE (peaceful) ON YOUR STASH LEVEL castle: AEGEB last invoke: last prayer:29231 (firebrand)) Dlvl 1s Dlvl 2 Dlvl 3 mines Dlvl 4 Dlvl 5f former throne room (empty, box, small) Dlvl 6fv Dlvl 7 oracle spellbooks Dlvl 8 sokoban (and so on)
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# ? Mar 14, 2009 06:39 |
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Did you have any close calls?
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# ? Mar 14, 2009 06:40 |
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Captain Foo posted:Don't go down stairs 1) Burdened More to the point, don't be burdened. Ever. For any reason.
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# ? Mar 14, 2009 06:43 |
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psykelus posted:What the hell. As with tons of Nethack stuff I see posted, I don't understand this at all. What happened here? I've picked up the game again after playing it off and on a few times every couple years. I'm determined to ascend this time but I seem to die to something stupid every time I finish Sokoban. Both times I've had an un-removable elbereth but somehow managed to die anyway. The first time I forget what killed me, the second time it was a stupid fire ant that killed me while I was blinded. Nethack is frustrating but I can't get too angry at it because it's brutally fair. Every time I die I think "oh, right, I could've done <x> to live there". I'm sure my samurai will make it eventually. Although, this time I did get completely cheesed by a gnome with a wand. Oh well. edit: Do you guys have some secret for making having a pet not stupid and frustrating or are you just more dedicated to nethack than I am? Every game now I've left my dog on the first floor because I absolutely can't stand trying to make him follow me up and down every floor I go to, constantly seeing "you displace <pet>", and constantly seeing "your pet is in the way" type messages. At this point, it seems like my pet is: - Annoying (eats corpses that I wanted) - Unnecessary (only rarely does he actually do anything) - Stupid (dies to dumb poo poo when I actually would find him useful) - Tedious (requires a stupid level of micromanagement) Is there any important reason beyond BUC testing (which I've managed fine every game so far without him) I should keep him with me or am I okay leaving him? Even in the Nethack let's play thread it seems like the guy's pets die constantly. Saikonate fucked around with this message at 07:09 on Mar 14, 2009 |
# ? Mar 14, 2009 07:00 |
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Saikonate posted:As with tons of Nethack stuff I see posted, I don't understand this at all. What happened here? Swarmed to the point of impossiblity, the extremely strong and powerful player couldn't even really move and was killed in a handful turns -- nearly at the end of the game. The thing that makes the screen shot even more fantastic is that it looks like nethack is laughing at the player (AHHAHAHAHAHAHAHA). I heart nethack.
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# ? Mar 14, 2009 07:14 |
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psykelus posted:Swarmed to the point of impossiblity, the extremely strong and powerful player couldn't even really move and was killed in a handful turns -- nearly at the end of the game. I just noticed - level 30, -54AC. Wow. Game's insidious.
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# ? Mar 14, 2009 07:19 |
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Saikonate posted:
Pets can be quite useful for wizards for very obvious reasons. If my memory serves me right, there is a variable associated with pets that modifies how well they follow you around. This number decreases every turn and is improved by feeding it. I think its called rapport? Anyway, it makes trying to get your pet next to you to descend much easier. Magic whistles are also a godsend. Just (a)pply any whistle you get, the one that makes the strange sound will self id to the magic whistle.
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# ? Mar 14, 2009 07:24 |
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bobwhoops posted:I know you're joking, but nethack is almost unplayable if you're playing the vanilla version without compiling it yourself, only because that's the only way to patch it. I can't even play without at least the patches that NAO has (and I usually throw in a few more for good measure). Menucolors, statuscolors, showbuc, paranoid, sortloot, etc. Patches? Nuts to those. Patches are like saying the Devteam didn't really think of everything.
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# ? Mar 14, 2009 15:31 |
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TendMyCannabis posted:If my memory serves me right, there is a variable associated with pets that modifies how well they follow you around. This number decreases every turn and is improved by feeding it. I think its called rapport? Anyway, it makes trying to get your pet next to you to descend much easier. Magic whistles are also a godsend. Just (a)pply any whistle you get, the one that makes the strange sound will self id to the magic whistle. "Apport", and it determines how likely your pet is to fetch items for you; see Eva's spoiler on tameness and apport. (Incidentally, this, not curse-testing, is why pets are awesome; you can easily steal an entire shop with no outlay other than a few apples or tripe rations, then sell the stuff you don't want back to get all the shopkeeper's gold, too.) As for getting the pet to follow you - if it can see you, it'll follow you most of the time, so running away down a dark hall without giving it time to follow will tend to get it lost. Normal whistles will call your pet to you; magic whistles will teleport it to you instantly; leashes will force it to follow.
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# ? Mar 14, 2009 19:37 |
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Pets are awesome if you get an early /oPolymorph. My pet Vampire Lord has taken out every shopkeeper I've seen so far.
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# ? Mar 14, 2009 23:43 |
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I keep a pet around in the early game. I don't usually rob shops, but I always like one in a shop early on so I avoid mimics and cursed stuff. I like having one in the mines with me to use as early warning/buffer/obstacle and hopefully to beat up watchmen in minetown. In the mid-game, I'll still keep tripe rations, fortune cookies and fruit to toss at wandering tameables. I'll usually leave them behind for expediency.
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# ? Mar 16, 2009 01:40 |
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Crimsonjewfro posted:Pay attention when you see the message "Closed for inventory" written in front of a locked door in the dungeon (unless you were killed in Mine Town, where kicking down any doors is generally a Bad Idea). I know this is a bit of old discussion now, but on this same note always make sure to look under your feet if you see a locked door at the end of a hallway into a room with no other connecting hallways. Remembering that shops are only generated with one entrance door will save you from a lot of "I kicked a door in the corner of the map" deaths.
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# ? Mar 16, 2009 02:02 |
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I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like.
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# ? Mar 16, 2009 17:42 |
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JawnV6 posted:I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like.
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# ? Mar 16, 2009 18:26 |
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Mine town also has a guaranteed priest, so if you haven't already donated for AC, you can do so there.
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# ? Mar 16, 2009 19:22 |
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I generally do the mines in two or three phases. The luckstone at the bottom is worth the trip. You've got two levels until you can quest, anyway, so you may as well go kill everything.
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# ? Mar 16, 2009 19:55 |
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JawnV6 posted:I have a barbarian at level 12, just found the quest entrance in the big room. I skipped minetown though, couldn't find the entrance and just pushed ahead. Should I go back and look for it, use some wands of digging? I'm missing some essential tools (blindfold, boh, key), and my AC is a little higher than I'd like. You can't dig to get to the mines as far as I am aware. You'll need to find the stairs, they will be somewhere.
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# ? Mar 16, 2009 20:36 |
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ledge posted:You can't dig to get to the mines as far as I am aware. You'll need to find the stairs, they will be somewhere. I know I can't dig into the mines themselves. There are a few blank spots on dlvl 2-4, I meant to imply digging to those since a few hundred turns of searching all of the walls got me nothing. Sorry for the confusion. I got reflection from soko, and found a luckstone elsewhere. What I'm really missing is the nice-to-have tools. Having to bash doors and force chests sucks.
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# ? Mar 16, 2009 20:52 |
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JawnV6 posted:I know I can't dig into the mines themselves. There are a few blank spots on dlvl 2-4, I meant to imply digging to those since a few hundred turns of searching all of the walls got me nothing. Sorry for the confusion. Oh okay, in that case, you won't have to dig to find the entrance, searching will eventually find a passage to another room on one of the levels.
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# ? Mar 16, 2009 22:19 |
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Also check spaces with stuff on them. The second stairs can be easy to miss if the level is really cluttered. Check under statues in particular.
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# ? Mar 16, 2009 22:24 |
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ledge posted:Oh okay, in that case, you won't have to dig to find the entrance, searching will eventually find a passage to another room on one of the levels.
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# ? Mar 16, 2009 23:03 |
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JawnV6 posted:Right, sure, yeah, but I'd rather just zap a few times into the spots on the map I know rooms could be rather than sit around watching the turn counter go up a few hundred again. Fair enough, I'd rather save my digging wands for Elbereth and digging down through gehennom. But either is fine
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# ? Mar 16, 2009 23:16 |
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# ? Mar 29, 2024 10:35 |
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I polymorphed my pet dog into a liche, got it all the way up to arch lich then had the fucker get hit by a black light and go nuts, forcing me to run away to the next level where I promptly got killed by an energy vortex god drat.
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# ? Mar 17, 2009 00:47 |