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Charles Martel posted:I just tested it, watched the intro movie, and got into the main campaign no problem, and the Deeper Dungeon levels are selected from a list on the main menu. Is this even legal? How long has this been around? I never even knew about it. It's been around for a while and since there was literally no way to pay EA for Dungeon Keeper, links to it were tolerated on this forum, though it's not technically legal. Since DK is on GOG maybe the developer will do what the Freespace 2 Open Installer guy did and take the files you need from the game out of the package.
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| # ? Jun 4, 2011 23:38 |
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| # ? May 21, 2013 07:47 |
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Lurchibles posted:Judging from the way EA jumped on Ultima 4 being freely available earlier this year, it's doubtful. Disregarding for the moment that it's a completely made up term with no legal recognition, what is your definition of abandonware when it doesn't include games that you can't buy new?
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| # ? Jun 4, 2011 23:50 |
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I don't understand why anyone would rather give money to some guy on eBay. It's the same net result as downloading it. Even more so when games go for $200 on eBay, like in Alpha Centauri's case.
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| # ? Jun 5, 2011 00:02 |
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gently caress, I missed the one game from DotEmu's free game promotion I was actually interested in (Robinson's Requiem). Today's some other Irem arcade port: Dragon Breed.
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| # ? Jun 5, 2011 00:04 |
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A random thought related to abandonware: Maybe video games need public domain laws that go into effect a lot faster than other media because the high rate of technological advancement in the field usually means that within 10-15 years of a game's release, the original publisher no longer supports it because the hardware it's designed for no longer even exists. This is becoming less true as time goes on, but a lot of old titles are being lost along the way because the publisher won't produce any copies but won't let go of the rights either. Granted, Disney does the same thing with their older movies, with no technological excuse to back it up, and they get away with it because they own the rights and they can do what they want with them, even if that means going "No. You can buy it when I SAY you can buy it." So I suppose video game publishers would probably argue the same thing, even if 90% of the time they have no intention of ever releasing a modernized version of the game. Rinkles posted:gently caress, I missed the one game from DotEmu's free game promotion I was actually interested in (Robinson's Requiem). Today's some other Irem arcade port: Dragon Breed. Robinson's Requiem is one of those games where I wish someone would steal the idea and make a modern version of it, without all the horrible interface issues that made the original so difficult to play (even when the game itself was difficult enough already). I mean I can't think of any other survival sims like that (except the sequel, Deus, which isn't even as good). I don't know why nobody seems interested in making that kind of game. The Cheshire Cat fucked around with this message at Jun 5, 2011 around 00:08 |
| # ? Jun 5, 2011 00:05 |
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Vertigus posted:I don't understand why anyone would rather give money to some guy on eBay. It's the same net result as downloading it. I really don't want to cause a massive de-rail in this thread, but someone pointed this article out in D&D in a thread I found interesting about piracy: http://en.wikipedia.org/wiki/First-sale_doctrine
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| # ? Jun 5, 2011 00:29 |
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Rinkles posted:gently caress, I missed the one game from DotEmu's free game promotion I was actually interested in (Robinson's Requiem). Today's some other Irem arcade port: Dragon Breed. Dragon Breed is great however, if you're into shoot em ups anyway. It was pretty much the only game I was interested in during this deal, and it's the only one I've really liked. Hammerin' Harry isn't bad though.
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| # ? Jun 5, 2011 00:53 |
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Purple D. Link posted:Robinson's Requiem is too dated for me. I guess I'd give it another shot if it had better controls and I knew what I was even supposed to be doing. That's why I haven't bought it at GoG yet, but I would've definitely played around with a free version. The complexity and breadth of the systems in it look insane. Games like that really put modern efforts to shame. I understand why the industry's evolved the way it has, as with anything with potential mass market appeal. But it's still somewhat telling of our society, that the absolute majority of game improvements have to do with how things look.
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| # ? Jun 5, 2011 01:27 |
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I played Robinson's Requiem for a few minutes. Within those minutes I was chased down and killed by a Werewolf. I tried again and I think I fell off a cliff and have since then put it on the back burner. Definitely and interesting game but I was totally lost as what to do (which I suppose is the point) but I haven't the time to play that kind of stuff anymore.
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| # ? Jun 5, 2011 03:21 |
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Vertigus posted:I don't understand why anyone would rather give money to some guy on eBay. It's the same net result as downloading it. When you talk about the morality of old games, it gets weird. I mean I love GOG, but I just bought Baldur's Gate off them, and I'm almost positive that no one directly involved in the production of that game originally got one red cent from it, none of the programmers, writers, art or sound guys. Which isn't to say there's no value added by buying it off GOG, the do amazing things in regards to compatibility issues. But I mean I buy a new dvd of say The Thing, and I'm pretty sure at the very least John Carpenter gets paid.
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| # ? Jun 5, 2011 03:49 |
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Anything a first time Ultima Underworld player should know about character creation? Anythign that'll completely gently caress me over, like old games are apt to do? :p
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| # ? Jun 5, 2011 04:11 |
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Skwirl posted:When you talk about the morality of old games, it gets weird. I mean I love GOG, but I just bought Baldur's Gate off them, and I'm almost positive that no one directly involved in the production of that game originally got one red cent from it, none of the programmers, writers, art or sound guys. Which isn't to say there's no value added by buying it off GOG, the do amazing things in regards to compatibility issues. But I mean I buy a new dvd of say The Thing, and I'm pretty sure at the very least John Carpenter gets paid. Well, there are two things you can console yourself with (assuming you need consolation): First, you're playing by as many of the freaking rules as you know how. Second, by buying something that someone has worked on, even if they don't get paid, that number gets added to other numbers, and this person still has their stamp on it. It's a distant possibility that you're at least contributing to the fattening of their portfolio for future work. Even if Programmer X might not be getting a dime from a future sale of Deus Ex, enough people buying it can make it stand out longer on his calling card. Which is a bit how the copyright system is supposed to serve works anyway: not just as a seed for a growing pile of wealth for its originator, but also as a basis for new work as well.
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| # ? Jun 5, 2011 05:49 |
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Skwirl posted:When you talk about the morality of old games, it gets weird. I mean I love GOG, but I just bought Baldur's Gate off them, and I'm almost positive that no one directly involved in the production of that game originally got one red cent from it, none of the programmers, writers, art or sound guys. Which isn't to say there's no value added by buying it off GOG, the do amazing things in regards to compatibility issues. But I mean I buy a new dvd of say The Thing, and I'm pretty sure at the very least John Carpenter gets paid. At least in that case the publisher is getting the money and learns that selling old games online can be profitable - while it doesn't benefit the developers, it does benefit the consumer. It might also lead to a new model where, since games are no longer physical properties and can be sold online in unlimited supply, the people who worked on it might be granted royalties. That won't happen until developers create something like the Writers Guild, though. As for buying stuff off eBay - I think I've seen a developer talk about how he was disappointed that people were being gouged by ridiculous prices just so they could play the game. I know I'd be pissed if the only way people could play my game was by paying 10x the retail price on eBay. Vertigus fucked around with this message at Jun 5, 2011 around 06:03 |
| # ? Jun 5, 2011 05:58 |
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I've always assumed that people buying games for ridiculous prices off of eBay are more interested in having the CD (and hopefully the manual, etc) as physical "collector's" items, and probably have already played it. Actually paying that much just because you want to play the game is a little silly.
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| # ? Jun 5, 2011 06:07 |
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zachol posted:I've always assumed that people buying games for ridiculous prices off of eBay are more interested in having the CD (and hopefully the manual, etc) as physical "collector's" items, and probably have already played it. Actually paying that much just because you want to play the game is a little silly. I used to be a hardcore game collector in the late 90s to about 2004 when I got wise and sold off over a hundred of big box PC games, over a hundred PlayStation games, and a whole bunch of other poo poo when I had high-speed internet at my fingertips and found out how to copy CD-ROMs and tinker with emulators. Why keep an obsolete physical product around that is just going to get worn out over time, get lost in a fire, get stolen, and take up space? Thanks to Steam and GOG, 90% of the PC games I could ever want to play are available as superior digital copies, but I wish a similar setup was created for older console games. I mostly use emulators and ROMs and ISOs from a digital preservation perspective, but would still like to buy older consoles and games I really like because of copyright laws here in the U.S. Like The Cheshire Cat was saying above, though, those laws need to be modified somehow to reflect a given system's retail life instead.
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| # ? Jun 5, 2011 06:27 |
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zachol posted:I've always assumed that people buying games for ridiculous prices off of eBay are more interested in having the CD (and hopefully the manual, etc) as physical "collector's" items, and probably have already played it. Actually paying that much just because you want to play the game is a little silly. ehh, I've been forced to pay out the rear end a few times to get something that's out of print. (NASCAR Racing 2003 Season, Planescape Tormet before GOG bought it, etc)
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| # ? Jun 5, 2011 06:54 |
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doctorfrog posted:Well, there are two things you can console yourself with (assuming you need consolation): Speaking as someone who has two games on GOG that I worked on (The I-War space sims), I can add a third reason: I'd much rather have an old game of mine on sale and people playing it it than for it not to be available at all, even if (as is the case here) I don't see a penny from the new sales. Sure, it sucks that even though I spent years working on the games and more years supporting them that I won't get any royalties but I'm just happy they're available again, that they're tweaked to work on modern systems, and that a new generation of gamers can discover them. They're no longer a dead IP, and that's hugely important to me.
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| # ? Jun 5, 2011 08:24 |
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SpectacuLars posted:Ah, alright! Thanks for the heads up. It sounded a little bit weird to me - a little too good to be true - anyways. I'll probably just wait and see if it's ever coming to gog or something, then. I would be shocked if U7 ever got any kind of rerelease. When it was made back in times of yore, they decided that the memory managers on the market were not good enough, so they designed their own "Voodoo MM". Problem is, it's totally incompatible with modern machines, it was, to be fair, basically incompatible with older machines too, and getting U7 to work out of the box was probably the most difficult install of a game ever. Because of that memory nonsense, it would actually take a real programming team some amount of time to get U7 working for modern machines, something no publisher is likely to do for the chump change they will make selling it to nostalgia buffs.
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| # ? Jun 5, 2011 08:45 |
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Skwirl posted:When you talk about the morality of old games, it gets weird. I mean I love GOG, but I just bought Baldur's Gate off them, and I'm almost positive that no one directly involved in the production of that game originally got one red cent from it, none of the programmers, writers, art or sound guys. Which isn't to say there's no value added by buying it off GOG, the do amazing things in regards to compatibility issues. But I mean I buy a new dvd of say The Thing, and I'm pretty sure at the very least John Carpenter gets paid. Even if you buy a game that's new it's unlikely that the people who actually worked on it will see royalties.
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| # ? Jun 5, 2011 08:48 |
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Overwined posted:Isn't the Populous series a Bullfrog property? I wonder if there's any chance of them appearing on GoG. I would also love to see the Populous games appear on GoG. A remake would be even more amazing but I doubt that will happen any time soon. So for now I'm keeping an eye on From Dust since according to the developer it's supposed to be a spiritual successor to Populous 3.
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| # ? Jun 5, 2011 10:36 |
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Comte de Saint-Germain posted:I would be shocked if U7 ever got any kind of rerelease. When it was made back in times of yore, they decided that the memory managers on the market were not good enough, so they designed their own "Voodoo MM". Problem is, it's totally incompatible with modern machines, it was, to be fair, basically incompatible with older machines too, and getting U7 to work out of the box was probably the most difficult install of a game ever. There is a fully working U7 engine for modern OSs though, works flawlessly http://exult.sourceforge.net/ It's fully open source, so there is no reason GOG couldn't distribute it.
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| # ? Jun 5, 2011 11:14 |
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a 16 year old girl posted:I would also love to see the Populous games appear on GoG. A remake would be even more amazing but I doubt that will happen any time soon. God damnit, thank you. I'd completely forgotten the name of this game. It looks spectacular and hope that this "Mid 2011" release is sooner rather than later. This summer looks to be pretty sparse for new games that I care about. Speaking of which, GoG needs to update quicker. I need to see what the rest of the EA games are! I'd also like to play Crusader. I was a bit too young to have played it when it came out. Sankis fucked around with this message at Jun 5, 2011 around 11:19 |
| # ? Jun 5, 2011 11:17 |
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A Fancy 400 lbs posted:Anything a first time Ultima Underworld player should know about character creation? Anythign that'll completely gently caress me over, like old games are apt to do? :p Start as a fighter with as much strength as possible. A lot of the skills are pretty useless; Lore, some Acrobatics to prevent falling damage, a little Search, and the casting and combat skills are what's important. You don't need to worry about swimming or repair or charm and the like. Pick a weapon style and stick with it; note that there is a plot-relevant sword in the game. Turn off your light source before going to sleep or it'll burn out. Click on the compass at the bottom to figure out if you're hungry or not.
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| # ? Jun 5, 2011 11:35 |
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GOG steals my money yet again with the announcement of publishing EA games. Cant wait to play ultima underworld again! Also; A dude who joined GOG.com 1000 days ago
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| # ? Jun 5, 2011 12:12 |
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Amethyst posted:There is a fully working U7 engine for modern OSs though, works flawlessly As far as I can tell, Exult exists in a copyright no-man's land.
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| # ? Jun 5, 2011 14:22 |
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battlepigeon posted:Also; A dude who joined GOG.com 1000 days ago Come on, where's our freebies! They give freebies for everything, why not 1000 days?
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| # ? Jun 5, 2011 14:25 |
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It's been almost three years. Whoa.
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| # ? Jun 5, 2011 14:28 |
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Hillary Clintons Thong posted:I played Robinson's Requiem for a few minutes. Within those minutes I was chased down and killed by a Werewolf. You should use the cheat that gives you all the items, it also gives you max internal haemorrhaging everywhere.
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| # ? Jun 5, 2011 14:38 |
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Geomancing posted:Start as a fighter with as much strength as possible. A lot of the skills are pretty useless; Lore, some Acrobatics to prevent falling damage, a little Search, and the casting and combat skills are what's important. Hmm, maybe that's why I've always had trouble getting into UUW - I inevitably roll a caster or some sort of hybrid character, and then get frustrated with how clunky and weak casting is. Perhaps I'd be better off rolling a fighter, maxing strength, and then meditating for some basic magic skills so I can cast a few utility spells?
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| # ? Jun 5, 2011 15:57 |
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ToxicFrog posted:Hmm, maybe that's why I've always had trouble getting into UUW - I inevitably roll a caster or some sort of hybrid character, and then get frustrated with how clunky and weak casting is. Perhaps I'd be better off rolling a fighter, maxing strength, and then meditating for some basic magic skills so I can cast a few utility spells? This is probably your best bet. After all, there's nothing quite so satisfying as that *splut* sound monsters make when you smack em with a weapon.
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| # ? Jun 5, 2011 16:10 |
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Dungeon Keeper is still terrific. Whatever some people might say is wrong with the GOG version. It plays exactly how I remember it
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| # ? Jun 5, 2011 17:56 |
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A couple of tips for Underworld 1. * Although you may be tempted to control the game exclusively with your mouse. I find that using keyboard only controls the game better especially in combat. Use your left hand to control movement around wasd and attacking using p, ; and /. * Keep a eye out for Mantras written on walls and scrolls. They are used at shrines to improve your stats. Each level has at least one shrine. * You can write notes on your map. Take note of anything and anyone that you come across as you may need to return later. * As mentioned earlier for fighter classes you need to maximise strength as there is no in game way of improving it. * I'd recommend using swords as your primary weapon. One of the best swords in the game is required to complete the game. * Don't hurry down the stairs too quickly. Spend the time exploring levels and improving your abilities. * On the first level of the abyss go straight ahead and take the first door to the right. Immediately to your right there is a door which is unlocked by a key which is found in a nearby backback you'll come across on the route towards Bragit the outcast. Behind that is the silver seed. Take it and plant it anywhere there is dirt. Any time you die you will be resurrected at the tree. * Take note of any visions you receive. Especially ones from crystal balls. You'll know why when it happens. * There are a couple of fountains on the first two levels that can heal you up. Find them and take note on your map. * Carry a long pole with you at all times as it can be used to activate switches that are out of your reach. If you have a spare pole combine it with thread to make a fishing rod. * Use leeches to cure poison at the cost of a few hit points. * Try and find the ring of levitation and the dragon scale boots. * Late on in the game you will be asked to find a corpse. The corpse in question is tucked away on level 8. It will be the set of bones that don't stack. * There are a few items you will need that may not seem obvious a first. Such as A crown, a bottle of port, a flute, thread, a recipe and it's ingredients, incense(you'll need to light up). Anything with a special sounding name(obviously). * End game spoiler. Just run and don't turn back. A path back to Britannia is before you. * Deco Morono. Hank Morgan fucked around with this message at Jun 5, 2011 around 23:44 |
| # ? Jun 5, 2011 18:34 |
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Hank Morgan posted:A couple of tips for Underworld 1. I hope you don't mind, but I added these tips to the Goon-run Before I Play wiki: http://beforeiplay.com/index.php?ti...e_Stygian_Abyss If you want me to take them down, just let me know.
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| # ? Jun 5, 2011 18:46 |
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Does anybody know of a good guide for getting an Xbox 360 controller working in Freespace 2? XBCD+ doesn't seem to run very well in Windows 7, and I can't figure out how to get the two analog triggers working.
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| # ? Jun 5, 2011 19:06 |
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Within 5 minutes of playing Robinson's Requiem I've already punched an eagle, a tiger and a loving Werewolf to death.
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| # ? Jun 5, 2011 19:17 |
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ToxicFrog posted:Hmm, maybe that's why I've always had trouble getting into UUW - I inevitably roll a caster or some sort of hybrid character, and then get frustrated with how clunky and weak casting is. Perhaps I'd be better off rolling a fighter, maxing strength, and then meditating for some basic magic skills so I can cast a few utility spells? That's one path, but you want to eventually get to be a really powerful caster as well, as high-level spells that will make your life much easier like Fly are not cheap and you don't want to be burning Mana fizzling them. I usually start as a caster myself and use my first few levels gaining fighting skills, as you need fewer points in weapons skills to be a passable fighter than you do in magic skills to be a passable mage. This is even moreso in UUW when you can just cast Valor to boost your attack skills and then go at it. Basically by the end of the game you want values as high as possible in the following skills: Attack, Defense, Casting, Mana, Lore, and one weapon skill. (except Missile which sucks) Anything else can pretty much be safely ignored.
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| # ? Jun 5, 2011 19:20 |
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Centipeed posted:I hope you don't mind, but I added these tips to the Goon-run Before I Play wiki: No probs. The more people that get to play this amazing game the better.
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| # ? Jun 5, 2011 19:21 |
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ymgve posted:Disregarding for the moment that it's a completely made up term with no legal recognition, what is your definition of abandonware when it doesn't include games that you can't buy new? Personally I don't have a definition of "abadonware" and still, whenever possible, try to make purchases from eBay when it's something not available on digital distribution. I know the original publisher gets no money from this, but it's "the right thing to do". You can argue it's stupid, but I'd rather do it
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| # ? Jun 5, 2011 20:41 |
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Abandonware is more of a theme, not a law or whatever. We follow a moral code when it comes to software and other copyrights. How easy is it to get the game legally? Is the publisher still around? Is it available over steam, gog, xbox live arcade or some other modern source? If you are getting the abandonware to avoid paying for the game (and not to some ebay collector, we mean paying the publishers/developers) then that isn't the spirit of it. In this case, people can buy the copy off GOG and then we help them get it up to full since Gog had some retarded mix of legal issues stopping them. The idea is we are still buying the game, supporting GOG and keeping to the spirit of our rules. That's all.
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| # ? Jun 5, 2011 20:58 |
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| # ? May 21, 2013 07:47 |
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Is there set of hints someplace for someone new to AoW: Shadow Magic? I really want to get into it, it seems like my kind of thing. First I just have to get it to stop crashed when loading a map in windowed mode. Also, I kind of wish you could sort your GOG library by the dates the games were first released. It would be interesting to kind of play up through them in chronological order, once I have a large period of time to set aside for that sort of thing.
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| # ? Jun 5, 2011 21:07 |



































