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Oh, hey, you guys, GOG just released a S2 game! Must be that System Shock 2 everyone was asking for It isn't? Oh. And they also released the terrible Runaway 2? Goodness. Good Old Games, you say?
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| # ? Jun 12, 2012 13:02 |
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| # ? May 20, 2013 08:02 |
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Heard nothing but good things about Silent Storm though.
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| # ? Jun 12, 2012 13:08 |
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I see more sound card talk with these kinds of releases coming out. I used to think I would buy up every release GOG put out, but now I have been very much freed of that delusion.
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| # ? Jun 12, 2012 13:09 |
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Well, Silent Storm IS a loving good game, Runaway 2 though... urgh.
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| # ? Jun 12, 2012 13:09 |
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Silent Storm?! Finally! The last I checked, the skill trees were pretty buggy (as in several things did nothing) and the AI took ages to do turns. Were those ever fixed? e: I almost forgot the terrible awesome voice acting.
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| # ? Jun 12, 2012 13:18 |
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Zat posted:Heard nothing but good things about Silent Storm though. It's not as good as X-COM/JA1/JA2. The engine's awesome (shredding buildings with MGs is just as fun as it was in original X-COM), but somehow the game itself was lacking. For some reason I felt more included in the thing when I was defending Earth against aliens or capturing sectors on Metavira. Maybe it's how the WW2 aspect felt so glued on, maybe it's because there wasn't any proper strategic aspect to it. In a game like this the AI normally will resort to brunt force more than masterful tactics, so more layers are needed to keep it interesting. Still probably worth your measly investment if you love your mother. If your mother died before you were born and you're unsure about your feelings, there is a small demo somewhere.
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| # ? Jun 12, 2012 13:22 |
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scamtank posted:e: I almost forgot the terrible awesome voice acting. Olli: "TOTTA!"
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| # ? Jun 12, 2012 13:26 |
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Zat posted:Heard nothing but good things about Silent Storm though. It's usually been "A lot of good things and then a lot of muttering about goddamn panzerkleins may the person who added them rot in hell". It's so weird they made such a great game and then had the misstep of adding unstoppable tank-men. What's the mod that gets rid of those again? Ugly In The Morning fucked around with this message at Jun 12, 2012 around 13:39 |
| # ? Jun 12, 2012 13:37 |
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Ugly In The Morning posted:What's the mod that gets rid of those again? http://www.strategycore.co.uk/files...odification-s2/
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| # ? Jun 12, 2012 13:51 |
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You really don't want to use that, though - they're a very major part of the game, and cutting them out leaves the entire latter half of the campaign feeling a little weird. There's a mod that rebalances them to make them more fun to use (faster-moving) and easier to fight against (less ridiculous armor, and enemies can't hide). It's a far more reasonable solution. Dominic White fucked around with this message at Jun 12, 2012 around 13:59 |
| # ? Jun 12, 2012 13:57 |
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What you must absolutely use is the 'double animation speed' mod. I also like longer grenade ranges but that's a preference.
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| # ? Jun 12, 2012 17:46 |
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I found Silent Storm most fun when I played it as a sort of roguelike/TBT hybrid and deployed only a single character. Hard, but fun. I'd also kill for an X-COM game in that engine. I would spend hours mining the poo poo out of buildings and watching them come down in a massive, CPU-crushing explosion. E: what's the difference between "Gold" and the original release? Does it include Sentinels, or was that more of a stand-alone sequel thing? I only played the original.
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| # ? Jun 12, 2012 18:01 |
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ToxicFrog posted:E: what's the difference between "Gold" and the original release? Does it include Sentinels, or was that more of a stand-alone sequel thing? I only played the original. Includes Sentinels - says so in the news piece. Weird that it's not mentioned on the product page, as is usually the case with expansions. This is great news. I think this is S2's first digital release.
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| # ? Jun 12, 2012 21:08 |
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Well if I could beat and somehow enjoy UFO: Aftermath, I could enjoy Silent Storm. ...right?
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| # ? Jun 12, 2012 21:14 |
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Thompsons posted:Well if I could beat and somehow enjoy UFO: Aftermath, I could enjoy Silent Storm. Silent Storm, even unmodded, was still well worth playing. Very fun game. It's just that the Panzerkleins (WW2 power-armor) were pretty unbalanced. The mod that makes them faster but squishier makes them much more enjoyable to use and fight.
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| # ? Jun 12, 2012 21:16 |
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Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in.
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| # ? Jun 12, 2012 21:18 |
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Saoshyant posted:Oh, hey, you guys, GOG just released a S2 game! Must be that System Shock 2 everyone was asking for What's so bad about the Runaway series?
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| # ? Jun 12, 2012 21:21 |
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Thompsons posted:Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in. Missile Launchers aren't the problem. Warp Rifles. Those are the problem.
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| # ? Jun 12, 2012 21:22 |
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Thompsons posted:Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in. It wasn't so much as difficulty spike as it was a case of tedium. They set the armor rating on those things waaaaay too high. You had to wail on them with your best AP gear for ages to bring just one down. And enemy 'scout' PKs could actually sneak around the map stealthily, somehow. That was just silly. The only real way to fight PKs was with other PKs, and they moved sooooooo slowly, making it a pain to get one across the map. Hence why the 'higher speed, lower armor' mod is a simple solution to both issues.
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| # ? Jun 12, 2012 21:24 |
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Kurtofan posted:What's so bad about the Runaway series? They're the definition of mediocre point-n-clickers. The first one came at a time when the genre was (temporarily) completely dead so it got some attention and was a decent little snack and a glimmer of a brighter future. However, in retrospect, it has zero originality, the writing is bad and the voice acting is horrendous. If you can get over those aspects, though, the graphical style is pretty cool and you might have some fun if you like the genre. They're not bad per se.
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| # ? Jun 12, 2012 21:25 |
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Dominic White posted:It wasn't so much as difficulty spike as it was a case of tedium. They set the armor rating on those things waaaaay too high. You had to wail on them with your best AP gear for ages to bring just one down. And enemy 'scout' PKs could actually sneak around the map stealthily, somehow. That was just silly. I never had a problem with the PKs even without using PKs myself, but my preferred loadout included the anti-materiel sniper rifle (I forget the actual name) and the X-COM laser rifle, the latter of which in particular reams even the most heavily armoured PKs. If this includes Sentinels I may need to grab it.
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| # ? Jun 12, 2012 21:32 |
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Zat posted:They're the definition of mediocre point-n-clickers. The first one came at a time when the genre was (temporarily) completely dead so it got some attention and was a decent little snack and a glimmer of a brighter future. However, in retrospect, it has zero originality, the writing is bad and the voice acting is horrendous. I don't know about the English localization and voice acting, but the French version was honestly good. Runaway was quite a hit on computers here, I am quite fond of the first two. Though I agree the games aren't innovative at all and that the writing isn't stellar.
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| # ? Jun 12, 2012 21:35 |
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Kurtofan posted:What's so bad about the Runaway series? In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun.
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| # ? Jun 12, 2012 21:46 |
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Dr Snofeld posted:In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun. What's worse, you combine peanuts and butter to make peanut butter, logic be damned. The whole series is full of illogical inventory puzzles that put the cat moustache from Gabriel Knight to shame. Also the male lead is one of the most unappealing heroes of all time: Brian Basco, thy name is douchebag. And that's not even getting into the racist caricatures and rampant sexism. In a word? Bleeeeerrgh.
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| # ? Jun 12, 2012 21:59 |
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I do have the original SS gold, is it running better then the original.
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| # ? Jun 12, 2012 22:05 |
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Dr Snofeld posted:In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun. In another puzzle, if I remember, you drop a pot from a second story balcony into a trough to retrieve a key from the bottom of the trough. You do this because you didn't want to reach in and get the key. They explicitly state that it's because you didn't want to reach in and get the key. It is a bad game with pretty okay animation I guess.
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| # ? Jun 12, 2012 22:05 |
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GrandpaPants posted:In another puzzle, if I remember, you drop a pot from a second story balcony into a trough to retrieve a key from the bottom of the trough. You do this because you didn't want to reach in and get the key. They explicitly state that it's because you didn't want to reach in and get the key. That was because he didn't want to touch the muddy water. Ok that was one of my first point and click, in retrospect I can see most of those puzzles made no sense.
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| # ? Jun 12, 2012 22:09 |
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I might pick up Far Cry 2, but I don't want it to go on sale five minutes after I buy it. Anyone keeping a mental record of how often Ubi games have gone on sale?
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| # ? Jun 13, 2012 02:38 |
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On steam it happens every 2-3 months.
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| # ? Jun 13, 2012 03:32 |
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Bleusilences posted:On steam it happens every 2-3 months. Steam should be having a major summer sale in a few weeks.
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| # ? Jun 13, 2012 03:44 |
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Far Cry 2 was on sale within the last week or so on Steam for $2.50.
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| # ? Jun 13, 2012 03:53 |
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How exactly do I apply these mods to Silent Storm? None of the mods have a readme that really says how it's supposed to work and the general mod readme in the game's files is equally unhelpful. Edit: Nevermind, you literally just put a new folder in the Silent Storm directory and then put the mod's file inside of that folder. Edit Edit: Wait, that doesn't work either. How the gently caress am I supposed to put these mods in? Thompsons fucked around with this message at Jun 13, 2012 around 08:17 |
| # ? Jun 13, 2012 08:12 |
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Thompsons posted:How exactly do I apply these mods to Silent Storm? None of the mods have a readme that really says how it's supposed to work and the general mod readme in the game's files is equally unhelpful. You literally just put the mod's file in the Silent Storm directory. Then you go to 'custom game' and apply those mods before starting your game.
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| # ? Jun 13, 2012 08:20 |
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Thanks. That was deceptively simple ![]() Just tooling around for a couple hours and man this game has some of the most amusing damage physics I've seen in a turn-based title. Characters with heavy machine guns can actually That aside, how am I supposed to loot bodies again? I thought I did it once before, but all clicking on dead guys does is make me pick up their corpses.
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| # ? Jun 13, 2012 09:47 |
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There's no body looting, people just drop stuff when they die (press alt to see it). Yyves has the best taunt. "For France! We shall never surrender... again!"
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| # ? Jun 13, 2012 12:28 |
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I just saw this thread and got stupid-excited, as someone that spent his formative years playing Origin/Sierra/etc. games in DOS. Is there any way this stuff runs on OSX, in Crossover or something?
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| # ? Jun 13, 2012 15:39 |
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Transistor Rhythm posted:I just saw this thread and got stupid-excited, as someone that spent his formative years playing Origin/Sierra/etc. games in DOS. Is there any way this stuff runs on OSX, in Crossover or something? I doubt GoG has taken the time to squeeze those horrible Win95 hackjobs into a Mac environment, but all DOS-only releases come packaged with DosBox. It has an official, current OSX branch, but that's untrodden ground for me.
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| # ? Jun 13, 2012 16:56 |
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I thought the Mac equivalent of DOSBox was Boxer.
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| # ? Jun 13, 2012 17:00 |
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anthonypants posted:I thought the Mac equivalent of DOSBox was Boxer. That's just an external frontend, it's in the version list at dosbox.com.
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| # ? Jun 13, 2012 17:04 |
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| # ? May 20, 2013 08:02 |
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scamtank posted:That's just an external frontend, it's in the version list at dosbox.com.
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| # ? Jun 13, 2012 17:27 |























