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Saoshyant
Oct 26, 2010

not one bit


Oh, hey, you guys, GOG just released a S2 game! Must be that System Shock 2 everyone was asking for

It isn't? Oh. And they also released the terrible Runaway 2? Goodness. Good Old Games, you say?

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Zat
Jan 15, 2008
Hehheee

Heard nothing but good things about Silent Storm though.

synertia
Sep 20, 2005

We have important work to do.

I see more sound card talk with these kinds of releases coming out. I used to think I would buy up every release GOG put out, but now I have been very much freed of that delusion.

Coulis
Feb 22, 2009

<>


Well, Silent Storm IS a loving good game, Runaway 2 though... urgh.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Silent Storm?! Finally!

The last I checked, the skill trees were pretty buggy (as in several things did nothing) and the AI took ages to do turns. Were those ever fixed?

e: I almost forgot the terrible awesome voice acting.

Nenonen
Oct 22, 2009



Zat posted:

Heard nothing but good things about Silent Storm though.

It's not as good as X-COM/JA1/JA2. The engine's awesome (shredding buildings with MGs is just as fun as it was in original X-COM), but somehow the game itself was lacking. For some reason I felt more included in the thing when I was defending Earth against aliens or capturing sectors on Metavira. Maybe it's how the WW2 aspect felt so glued on, maybe it's because there wasn't any proper strategic aspect to it. In a game like this the AI normally will resort to brunt force more than masterful tactics, so more layers are needed to keep it interesting.

Still probably worth your measly investment if you love your mother. If your mother died before you were born and you're unsure about your feelings, there is a small demo somewhere.

Kennel
May 1, 2008

BAWWW-UNH!


scamtank posted:

e: I almost forgot the terrible awesome voice acting.

Olli: "TOTTA!"

Ugly In The Morning
Jul 1, 2010


Zat posted:

Heard nothing but good things about Silent Storm though.

It's usually been "A lot of good things and then a lot of muttering about goddamn panzerkleins may the person who added them rot in hell". It's so weird they made such a great game and then had the misstep of adding unstoppable tank-men.

What's the mod that gets rid of those again?

Ugly In The Morning fucked around with this message at Jun 12, 2012 around 13:39

THE BAR
Oct 20, 2011

You know what might look better on your nose?


Ugly In The Morning posted:

What's the mod that gets rid of those again?

http://www.strategycore.co.uk/files...odification-s2/

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.


You really don't want to use that, though - they're a very major part of the game, and cutting them out leaves the entire latter half of the campaign feeling a little weird. There's a mod that rebalances them to make them more fun to use (faster-moving) and easier to fight against (less ridiculous armor, and enemies can't hide). It's a far more reasonable solution.

Dominic White fucked around with this message at Jun 12, 2012 around 13:59

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

What you must absolutely use is the 'double animation speed' mod.

I also like longer grenade ranges but that's a preference.

ToxicFrog
Apr 26, 2008


I found Silent Storm most fun when I played it as a sort of roguelike/TBT hybrid and deployed only a single character. Hard, but fun.

I'd also kill for an X-COM game in that engine. I would spend hours mining the poo poo out of buildings and watching them come down in a massive, CPU-crushing explosion.

E: what's the difference between "Gold" and the original release? Does it include Sentinels, or was that more of a stand-alone sequel thing? I only played the original.

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


ToxicFrog posted:

E: what's the difference between "Gold" and the original release? Does it include Sentinels, or was that more of a stand-alone sequel thing? I only played the original.

Includes Sentinels - says so in the news piece. Weird that it's not mentioned on the product page, as is usually the case with expansions.

This is great news. I think this is S2's first digital release.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.

Well if I could beat and somehow enjoy UFO: Aftermath, I could enjoy Silent Storm.

...right?

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Thompsons posted:

Well if I could beat and somehow enjoy UFO: Aftermath, I could enjoy Silent Storm.

...right?

Silent Storm, even unmodded, was still well worth playing. Very fun game. It's just that the Panzerkleins (WW2 power-armor) were pretty unbalanced. The mod that makes them faster but squishier makes them much more enjoyable to use and fight.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.

Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in.

Kurtofan
Feb 16, 2011


Saoshyant posted:

Oh, hey, you guys, GOG just released a S2 game! Must be that System Shock 2 everyone was asking for

It isn't? Oh. And they also released the terrible Runaway 2? Goodness. Good Old Games, you say?

What's so bad about the Runaway series?

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Thompsons posted:

Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in.

Missile Launchers aren't the problem. Warp Rifles. Those are the problem.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Thompsons posted:

Well it couldn't be worse than Aftermath's crazy-difficult "oh you've been fighting mutants up till now, have swarms of aliens equipped with rocket launchers" spike about halfway in.

It wasn't so much as difficulty spike as it was a case of tedium. They set the armor rating on those things waaaaay too high. You had to wail on them with your best AP gear for ages to bring just one down. And enemy 'scout' PKs could actually sneak around the map stealthily, somehow. That was just silly.

The only real way to fight PKs was with other PKs, and they moved sooooooo slowly, making it a pain to get one across the map. Hence why the 'higher speed, lower armor' mod is a simple solution to both issues.

Zat
Jan 15, 2008
Hehheee

Kurtofan posted:

What's so bad about the Runaway series?

They're the definition of mediocre point-n-clickers. The first one came at a time when the genre was (temporarily) completely dead so it got some attention and was a decent little snack and a glimmer of a brighter future. However, in retrospect, it has zero originality, the writing is bad and the voice acting is horrendous.

If you can get over those aspects, though, the graphical style is pretty cool and you might have some fun if you like the genre. They're not bad per se.

ToxicFrog
Apr 26, 2008


Dominic White posted:

It wasn't so much as difficulty spike as it was a case of tedium. They set the armor rating on those things waaaaay too high. You had to wail on them with your best AP gear for ages to bring just one down. And enemy 'scout' PKs could actually sneak around the map stealthily, somehow. That was just silly.

The only real way to fight PKs was with other PKs, and they moved sooooooo slowly, making it a pain to get one across the map. Hence why the 'higher speed, lower armor' mod is a simple solution to both issues.

I never had a problem with the PKs even without using PKs myself, but my preferred loadout included the anti-materiel sniper rifle (I forget the actual name) and the X-COM laser rifle, the latter of which in particular reams even the most heavily armoured PKs.

If this includes Sentinels I may need to grab it.

Kurtofan
Feb 16, 2011


Zat posted:

They're the definition of mediocre point-n-clickers. The first one came at a time when the genre was (temporarily) completely dead so it got some attention and was a decent little snack and a glimmer of a brighter future. However, in retrospect, it has zero originality, the writing is bad and the voice acting is horrendous.

If you can get over those aspects, though, the graphical style is pretty cool and you might have some fun if you like the genre. They're not bad per se.

I don't know about the English localization and voice acting, but the French version was honestly good.

Runaway was quite a hit on computers here, I am quite fond of the first two. .

Though I agree the games aren't innovative at all and that the writing isn't stellar.

Dr Snofeld
Apr 30, 2009


Kurtofan posted:

What's so bad about the Runaway series?

In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun.

Shadley Puffin
Aug 13, 2011

DOWN WITH GRAVITY

Dr Snofeld posted:

In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun.

What's worse, you combine peanuts and butter to make peanut butter, logic be damned. The whole series is full of illogical inventory puzzles that put the cat moustache from Gabriel Knight to shame. Also the male lead is one of the most unappealing heroes of all time: Brian Basco, thy name is douchebag. And that's not even getting into the racist caricatures and rampant sexism. In a word? Bleeeeerrgh.

Bleusilences
Jun 23, 2004

Be careful for what you wish for.


I do have the original SS gold, is it running better then the original.

GrandpaPants
Feb 13, 2006

Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Dr Snofeld posted:

In one puzzle, allegedly, you make peanut butter by leaving peanuts out in the sun.

In another puzzle, if I remember, you drop a pot from a second story balcony into a trough to retrieve a key from the bottom of the trough. You do this because you didn't want to reach in and get the key. They explicitly state that it's because you didn't want to reach in and get the key.

It is a bad game with pretty okay animation I guess.

Kurtofan
Feb 16, 2011


GrandpaPants posted:

In another puzzle, if I remember, you drop a pot from a second story balcony into a trough to retrieve a key from the bottom of the trough. You do this because you didn't want to reach in and get the key. They explicitly state that it's because you didn't want to reach in and get the key.

It is a bad game with pretty okay animation I guess.

That was because he didn't want to touch the muddy water.

Ok that was one of my first point and click, in retrospect I can see most of those puzzles made no sense.

doctorfrog
Mar 14, 2007

Great.


I might pick up Far Cry 2, but I don't want it to go on sale five minutes after I buy it. Anyone keeping a mental record of how often Ubi games have gone on sale?

Bleusilences
Jun 23, 2004

Be careful for what you wish for.


On steam it happens every 2-3 months.

DrManiac
Feb 29, 2012


Bleusilences posted:

On steam it happens every 2-3 months.



Steam should be having a major summer sale in a few weeks.

Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


Far Cry 2 was on sale within the last week or so on Steam for $2.50.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.

How exactly do I apply these mods to Silent Storm? None of the mods have a readme that really says how it's supposed to work and the general mod readme in the game's files is equally unhelpful.

Edit: Nevermind, you literally just put a new folder in the Silent Storm directory and then put the mod's file inside of that folder.

Edit Edit: Wait, that doesn't work either. How the gently caress am I supposed to put these mods in?

Thompsons fucked around with this message at Jun 13, 2012 around 08:17

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

Thompsons posted:

How exactly do I apply these mods to Silent Storm? None of the mods have a readme that really says how it's supposed to work and the general mod readme in the game's files is equally unhelpful.

Edit: Nevermind, you literally just put a new folder in the Silent Storm directory and then put the mod's file inside of that folder.

Edit Edit: Wait, that doesn't work either. How the gently caress am I supposed to put these mods in?

You literally just put the mod's file in the Silent Storm directory. Then you go to 'custom game' and apply those mods before starting your game.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.

Thanks. That was deceptively simple

Just tooling around for a couple hours and man this game has some of the most amusing damage physics I've seen in a turn-based title. Characters with heavy machine guns can actually the gently caress out and blow giant holes in the sides of wooden buildings. I'm tempted to just spend the entire time just destroying the foundations in everything.

That aside, how am I supposed to loot bodies again? I thought I did it once before, but all clicking on dead guys does is make me pick up their corpses.

Alchenar
Apr 9, 2008

The level of betrayal I felt when Paradox announced their new wallpaper tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

There's no body looting, people just drop stuff when they die (press alt to see it).

Yyves has the best taunt. "For France! We shall never surrender... again!"

Transistor Rhythm
Feb 16, 2011

If setting the Sustain Level in the ENV to around 7, you can obtain a howling sound.

I just saw this thread and got stupid-excited, as someone that spent his formative years playing Origin/Sierra/etc. games in DOS. Is there any way this stuff runs on OSX, in Crossover or something?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Transistor Rhythm posted:

I just saw this thread and got stupid-excited, as someone that spent his formative years playing Origin/Sierra/etc. games in DOS. Is there any way this stuff runs on OSX, in Crossover or something?

I doubt GoG has taken the time to squeeze those horrible Win95 hackjobs into a Mac environment, but all DOS-only releases come packaged with DosBox.

It has an official, current OSX branch, but that's untrodden ground for me.

anthonypants
May 6, 2007


I thought the Mac equivalent of DOSBox was Boxer.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


anthonypants posted:

I thought the Mac equivalent of DOSBox was Boxer.

That's just an external frontend, it's in the version list at dosbox.com.

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anthonypants
May 6, 2007


scamtank posted:

That's just an external frontend, it's in the version list at dosbox.com.
DOSBox doesn't run on Macs. Boxer does.

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