|
I ended up buying both the Wing Commander 1+2 pack plus Wing Commander 3 since three supposedly solid games for less than $5 sounds pretty good. Thank you goons who know the series better than I do for getting me to buy both packages! I can't wait to try them whenever my Steam/GOG backlog clears up more (although I might make an exception and try them ASAP) al-azad posted:WC1 can be beaten in 2-3 hours and WC2 isn't much longer. They're both heavily cinematic games and the presentation still hold up today because the systems are so simple. macnbc posted:If you go that route I would add not to skip out on the DLC packs that GOG offers though. Like the ones for WC1 introduce characters that are critical to WC2s plot and so on.
|
# ? Apr 21, 2014 09:58 |
|
|
# ? Apr 20, 2024 14:02 |
|
Obeast posted:As someone who likes the occasional game that doesn't take 20+ hours to beat, it's nice to know that the first two Wing Commanders aren't too long (of course, assuming I don't die a billion times in at least one level due to me being stupid/rushing too much). Just remember to eject before you actually bite the dust. The Wing Commander games work on a branching plot system, and (with the exception of some plot-critical missions or a lot of the expansion ones) winning every single mission isn't required. In fact depending on what star system you're in, you can lose several missions in a row and still stay on the winning track. Of course, that only works if you actually survive, so it's better to retreat back to base or eject than to go out a flaming wreck. macnbc fucked around with this message at 15:07 on Apr 21, 2014 |
# ? Apr 21, 2014 12:38 |
|
Hollenhammer posted:Well after a very long time of looking it up it appears it's impossible to set a default MIDI device in Windows 8 as proof here I'm on Win8.1 with working custom soundfonts. I also have a Creative soundcard. What I do is first install custom drivers for my card (PAX Creative Drivers), the Creative Soundfont Bank Manager, then BASSMIDI and CoolSoft VirtualMIDISynth. In both programs, I customize which soundfont I want to use and for what device, then set whichever program I want to handle the MIDI as default (normally the Creative Soundfont Bank Manager). After ensuring all the settings are correct, I uninstall VirtualMIDISynth then reboot. If it's done properly, it'll fully take out the default Windows MIDI driver and replace it with what I set as default. It's safe to uninstall BASSMIDI at this point, assuming you don't use it as the default MIDI program. A good way to check for the default MIDI driver positions is opening DOSBox and typing "mixer /listmidi" You shouldn't need a soundcard to do this either. Using BASSMIDI or VirtualMIDISynth should work, though it won't be as good—those two generally have to cache the sounds and usually sound lagged/clicky at first.
|
# ? Apr 21, 2014 12:41 |
|
WC 1 and 2 are fun but I remember the Secret Missions expansions being pretty bad and unfair by having you fly in really crappy ships against tough odds. Buggy too since sometimes I'd win the mission but for some reason the game thought I'd failed and I was put on the losing track as a result.
|
# ? Apr 21, 2014 14:19 |
|
I remember renting and beating those games on the SNES. Which means I was not only playing with a controller, I also didn't have any instruction booklet to tell me how to do things like eject. I must have been a crazy kid.
|
# ? Apr 21, 2014 14:37 |
|
Mr. Fortitude posted:WC 1 and 2 are fun but I remember the Secret Missions expansions being pretty bad and unfair by having you fly in really crappy ships against tough odds. Buggy too since sometimes I'd win the mission but for some reason the game thought I'd failed and I was put on the losing track as a result. I never played the WC2 special operations expansions, but yeah, the Secret Missions for WC1 are really tough for the reasons cited above and because both only have one "winning" mission track and if you screw up, you're put on the losing track with no way back (whereas you could lose then come back to win in the original campaign). Secret Missions 2 was fun if only for the novelty of doing a few missions in a Dralthi, and the story is a little more interesting than SM1's, which is basically "welp gotta keep going and destroy the big ship."
|
# ? Apr 21, 2014 16:08 |
|
If I hated tie fighter/xwing for having dumb controls will I hate WC
|
# ? Apr 21, 2014 20:49 |
|
Mortimer posted:If I hated tie fighter/xwing for having dumb controls will I hate WC Probably not because the game didn't punish you for not having a flightstick. The controls are about as arcadey as Freelancer.
|
# ? Apr 21, 2014 21:00 |
|
al-azad posted:Probably not because the game didn't punish you for not having a flightstick. The controls are about as arcadey as Freelancer. I don't know what freelancer is so I'll take that as a maybe. Rogue squadron is about as far as I'll go into "flightsims". Is it like descent? Descent controls were wonky but playable
|
# ? Apr 21, 2014 21:23 |
|
Anyone here ever play MDK?
|
# ? Apr 21, 2014 21:27 |
|
Mortimer posted:I don't know what freelancer is so I'll take that as a maybe. Rogue squadron is about as far as I'll go into "flightsims". Is it like descent? Descent controls were wonky but playable On the "Arcade" to "Simulation" spectrum, Wing Commander is definitely more on the arcade end of it. These are the controls you need to really worry about : Steering Speed Fire guns Fire missle Target enemy If you can do that you can play any Wing Commander game. There are more advanced stuff but you don't have to fiddle with your power settings as much as the X-Wing/TIE Fighter games and stuff like that.
|
# ? Apr 21, 2014 21:30 |
|
The one thing to watch out for in WC1 is that holding Space to fire turns on autoglide for some reason and as a result you drift around drunkenly making it hard to aim. I never figured out how to turn that off.
|
# ? Apr 21, 2014 21:50 |
|
Mortimer posted:I don't know what freelancer is so I'll take that as a maybe. Rogue squadron is about as far as I'll go into "flightsims". Is it like descent? Descent controls were wonky but playable You need to fix this Freelancer deficiency post haste.
|
# ? Apr 21, 2014 22:50 |
|
Continuing my adventures in Heroes of Might and Magic 3, I got on a decent enough roll in the first campaign chapter, taking the first town up north and getting a decent stream of supplies going. Then the opposing hero death knight rolls in and kills my stack of 60 upgraded Centaurs with a 20 stack of vampires. drat, I'm bad at this.
|
# ? Apr 22, 2014 00:57 |
|
Atlasesque posted:Anyone here ever play MDK? Yep, on both PC and PSX. Only played MDK2 on PC, but I'll track down the DC/PS2 ports out of curiosity someday. Why do you ask?
|
# ? Apr 22, 2014 01:21 |
|
DeathChicken posted:Continuing my adventures in Heroes of Might and Magic 3, I got on a decent enough roll in the first campaign chapter, taking the first town up north and getting a decent stream of supplies going. Then the opposing hero death knight rolls in and kills my stack of 60 upgraded Centaurs with a 20 stack of vampires. drat, I'm bad at this. I feel you. I am the same when playing that game. I do enjoy it but I am not sure what I am doing haha. I barely win on the easiest setting in any Civilisation game, too, and I have played dozens of hours...
|
# ? Apr 22, 2014 03:06 |
|
Did anyone ever get around to trying out The Last Federation? It looks interesting, but I don't really know anything about how good or not AI War was.
|
# ? Apr 22, 2014 03:35 |
|
TotalBiscuit made a pretty good video that shows off the game. It seems like a pretty cool game https://www.youtube.com/watch?v=iu1VziShzDg
|
# ? Apr 22, 2014 07:52 |
|
DeathChicken posted:Continuing my adventures in Heroes of Might and Magic 3, I got on a decent enough roll in the first campaign chapter, taking the first town up north and getting a decent stream of supplies going. Then the opposing hero death knight rolls in and kills my stack of 60 upgraded Centaurs with a 20 stack of vampires. drat, I'm bad at this. Which campaign are we talking about here? The first three vanilla campaigns are fairly easy except for the last mission of Dungeons & Devils which for some reason is a lot tougher than anything before it since you face both a time limit and a really tough hero who usually defends the city you need to capture. Your best bet in that map is to pick Dungeon, pray for Dimension Door if you don't have it and try and capture it while the hero is elsewhere. Fake edit: Wait, since you're talking about Centaur Captains I assume you've started with Shadow of Death which is the second of the two expansions. The order is a bit weird in the Campaign menu but the "proper" order is Restoration of Erathia -> Armageddon's Blade -> Shadow of Death). Try the RoE campaigns first, they're pretty much meant for beginners. The expansion campaigns are for more experienced players and noticeably more difficult. One tip for HoMM III campaigns: Always collect as many permanent bonuses as you can on each map, primarily spells and stat bonuses. Also when leveling up, avoid the following skills on your primary hero because they're crap: - First Aid, Learning, Eagle Eye, Scholar First Aid scales really poorly, Learning's +15% exp bonus is pointless since by itself it requires several levels and takes a skill slot, Eagle Eye is far too unreliable (60% chance to learn a spell used by enemy in battle) and Scholar is only remotely useful on the largest of maps and on secondary heroes since you can usually just go and learn the spells yourself. However always get these skills if possible because they're amazing on practically every hero: - Air Magic, Earth Magic, Logistics, Offense, Wisdom, Armorer Air and Earth Magics are insanely powerful and have a ton of useful spells, Logistics improves your hero movement which is always great, Offense is a very big +30% boost to all melee damage, Wisdom gives you access to high-level spells (note though that not all factions can build Mage Guild 4 or 5) and Armorer is a solid -15% to damage taken which is great in a game in which you want as little losses per battle as possible. As for the other stuff, my personal opinions:
Think that covers them all. There are a lot of strategies and other small things but experiment with stuff and you'll figure what works and what doesn't. One last thing that comes to mind about town management and early game, when choosing what to build in a town you should usually focus on getting a Capitol up unless playing on a Small map. Once you know what you're doing you can get certain creature dwellings early to clear neutrals faster but most of the time your hero's starting troops + first day troops from your castle + the starting troops of a hero hired from a Tavern all combined into one army on your first turn are enough to take care of the weak enemies near your starting area. One big exception to this rule is Stronghold as you can get their highest tier units as early as the first week which may very well be worth it if you have the resources to pull it off. But even with them a Capitol first is the safer choice. Also avoid spending resources and turns on upgrading creature dwellings and instead build ones you don't have yet so that you can start gaining more every week. There are only a few creature dwellings I'd recommend upgrading early such as Gremlins to Master Gremlins for Tower, Wood Elves to Grand Elves for Rampart or Archers to Marksmen for Castle. Hope some of that wall of text is useful. And yeah, I might've played this game a fair amount. Kanfy fucked around with this message at 08:39 on Apr 22, 2014 |
# ? Apr 22, 2014 08:33 |
|
Yeah, I was playing Shadow of Death. It was first on the menu, consarnit.
|
# ? Apr 22, 2014 12:07 |
|
DeathChicken posted:Yeah, I was playing Shadow of Death. It was first on the menu, consarnit. Yeah the Shadow of Death Missions are all like 10Xs harder then the Restorations of Erathia ones. Well except for the Rise of a Necromancer Campaign in SoD in which you steamroll everything and its loving glorious. The reason they are ordered like that though is that chronologically the campaigns go Shadow of Death-->Restoration of Erathia-->Armageddons Blade but Restorations was the original and the most friendly to beginners. Kanfy posted:[*]Artillery is only useful early on and only if you have access to a Ballista so its usefulness is limited. Don't use a Ballista without Artillery if you have Blind because the random shots will Artillery has one other use in that it allows you to control the towers when defending during a siege. I still wouldnt rate Artillery as a very good skill but I think at one time or another everyone who has played Heroes has wished they could have had control of their towers in a certain battle. quote:Same deal with Resistance, except replace "towns" with "heroes". Good to have against 'em, useless against most neutrals unless you're facing Faerie Dragons or something. quote:Leadership is okay but usually only necessary if you're using creatures from many different factions for some reason since you get +1 Morale just from having all creatures from the same faction and Morale and Luck do nothing above +3. Completely useless for Necropolis since undead have no morale SpRahl fucked around with this message at 15:08 on Apr 22, 2014 |
# ? Apr 22, 2014 15:02 |
|
Good post, Kanfy.Kanfy posted:Also avoid spending resources and turns on upgrading creature dwellings and instead build ones you don't have yet so that you can start gaining more every week. There are only a few creature dwellings I'd recommend upgrading early such as Gremlins to Master Gremlins for Tower, Wood Elves to Grand Elves for Rampart or Archers to Marksmen for Castle. I always upgrade my units asap
|
# ? Apr 23, 2014 04:39 |
|
Yeah, my plan thus far seems to be to go heavy on the best archers I can land, and everyone else is cannon fodder to keep people away from the archers.
|
# ? Apr 23, 2014 05:08 |
|
I would recommend reading through Spermy Smurf's Heroes 3 LP. He starts off pretty much in the same position where he doesn't really know a lot and actually outright loses his first scenario, but the rest of the peanut gallery comes together to give him advice and later he's knocking out Large maps left and right.
|
# ? Apr 23, 2014 07:03 |
|
SpRahl posted:Artillery has one other use in that it allows you to control the towers when defending during a siege. I still wouldnt rate Artillery as a very good skill but I think at one time or another everyone who has played Heroes has wished they could have had control of their towers in a certain battle. Right, I wasn't sure if that was a WoG or vanilla thing since I never pick Artillery in vanilla. Speaking of mods, Artillery is a lot more reasonable pick if you're playing Cove in HotA thanks to their cannons which replace ballistae. At Expert Artillery the Cannon will deal triple damage and in addition allows you to take powerful aimed shots at enemy walls during sieges, meaning it remains somewhat useful throughout the game.
|
# ? Apr 23, 2014 08:29 |
|
The Fifth and final Blackwell game, Blackwell Epiphany is now out on sale for $15.
|
# ? Apr 25, 2014 11:28 |
|
The new release is Sudeki. I vaguely remember it advertised, but never read a single review. Did anyone here played it? Is it as terrible as it looks?
|
# ? Apr 25, 2014 17:41 |
|
laserghost posted:The new release is Sudeki. I vaguely remember it advertised, but never read a single review. Did anyone here played it? Is it as terrible as it looks?
|
# ? Apr 25, 2014 18:01 |
|
Oh hey, Eador: Genesis is on sale this weekend. If you haven't picked it up yet, you absolutely should.
|
# ? Apr 25, 2014 18:11 |
|
laserghost posted:The new release is Sudeki. I vaguely remember it advertised, but never read a single review. Did anyone here played it? Is it as terrible as it looks? I'm sure it's great, just look at the first review on GOG: quote:***** 10/10
|
# ? Apr 25, 2014 20:03 |
|
Why does GOG even bother with a user review section anyway? Has anyone ever found an actual useful review on the site? I tried submitting a fair and balanced review for a game recently but the character count limit is ridiculously low. Could barely fit ANYTHING in there.
|
# ? Apr 25, 2014 20:10 |
|
laserghost posted:The new release is Sudeki. I vaguely remember it advertised, but never read a single review. Did anyone here played it? Is it as terrible as it looks? I have the game on the original Xbox, and I honestly don't remember much about it. So I guess probably middling? If it was bad I'd remember all the bad things about it, but I'm pretty sure it was just so boringly mediocre that I can't recall anything about ti.
|
# ? Apr 25, 2014 20:27 |
|
Sudeki is up there with Oni and Shogo as games with a "high schooler who watched his first anime" aesthetic. I bought it on Xbox when Jade Empire came out for like $5 if that tells you anything. The combat system is action based but it's all timing so you can't mash the buttons and really do anything. Two of the characters are ranged based so you fight with them in the first person, it's kind of strange. There's also environmental based puzzles and the areas are surprisingly large and detailed. It's a great looking game for a 2004 title, I'll give it that, although the faux-anime style for the character design is really amateurish and all the females sound like loving smurfs. I thought it was okay, actually, but my tolerance for RPGs is higher than most (hell I'm playing through Stonekeep right now). I wouldn't rush to pay $6 for it or anything.
|
# ? Apr 25, 2014 20:39 |
|
al-azad posted:I thought it was okay, actually, but my tolerance for RPGs is higher than most (hell I'm playing through Stonekeep right now). Woah there, partner, what are you insinuating?
|
# ? Apr 25, 2014 21:23 |
|
THE BAR posted:Woah there, partner, what are you insinuating? Stonekeep is really pissing me off. Out of all the Dungeon Keeper clones I've played it's really near the bottom with its ugly rear end presentation and terrible interface. But it has that je ne sais quoi I can't put my finger on. It's challenging enough that I want to continue playing but not too hard that I uninstall it immediately. Also the poor doggy gets killed in the intro so gently caress Shadowlord whatever, I'm coming for his rear end.
|
# ? Apr 25, 2014 21:28 |
|
I don't see the similarity with Dungeon Keeper, unless you're talking aesthetics? And while I do like the interface myself (it's immersive, like the Lands of Lore one), the game can't be called anything but slow, even plodding. Yet the setting's just.. Has something over it. It's earthy and musky, and, as you pointed out, the antagonist, Khull-Khuum, is a guy you just want to see going down in the end. He reminds me of the villain of that horrible Felix The Cat movie, of all things, eurgh. It's not my favourite game, but it's got so much drat character I can't help finding it endearing.
|
# ? Apr 25, 2014 21:36 |
|
THE BAR posted:I don't see the similarity with Dungeon Keeper, unless you're talking aesthetics? I think he meant Dungeon Master, since that's also a first person dungeon crawler.
|
# ? Apr 25, 2014 21:42 |
|
Ah, yes, of course. I've never played Dungeon Master, but it's also somewhat puzzle based, isn't it?
|
# ? Apr 25, 2014 21:44 |
|
THE BAR posted:Ah, yes, of course. I haven't played too much of it, but its essentially the precursor to Legend of Grimrock in every way, so make of that what you will.
|
# ? Apr 25, 2014 22:46 |
|
|
# ? Apr 20, 2024 14:02 |
|
Pengu! posted:I haven't played too much of it, but its essentially the precursor to Legend of Grimrock in every way, so make of that what you will. A bit of a bore and lacking any semblance of a setting?
|
# ? Apr 25, 2014 22:47 |