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Alchenar
Apr 9, 2008

Heh, their server is getting absolutely hammered.

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Alchenar
Apr 9, 2008

Adam Bowen posted:

I know this is basically off-topic, but how does GalCiv 2 compare to GalCiv 1 in your opinion, teethgrinder? Assuming you've played both of course. I ask because I love MoO2 as you seem to and I enjoyed GalCiv 1 but it couldn't hold my attention very long. I've played a demo of GalCiv 2, but I'm still on the fence about it. I've heard the expansions make it much better, but haven't been willing to pull the trigger and buy it yet.

The expansions for GalCiv2 each moved it a bit closer to MoO2.

Alchenar
Apr 9, 2008

Every so often I have a look at the alpha trailer of Nexus 2 and weep for what might have been.

Nexus had far too many terrible 'gimmick' missions and not nearly enough frontline battles against the Gorg.

Alchenar
Apr 9, 2008

lethial posted:

He didn't snap the game CD because it was so frustrating did he? I read that this game has a very steep learning curve, but I was hoping that the curve could be eventually surpassed. :(

The game's actually quite easy and does a good job of introducing you to the mechanics over the first few levels.

The main issue is realising that you can't just right click an enemy to attack, you have to either select a shield/hull attack option or manually order weapon systems to fire.

Alchenar
Apr 9, 2008

Oops, I bought Panzer Elite from Gamersgate and they don't have the manual, but GOG does. If anyone's got it from gog would they be willing to throw it my way?

Alchenar
Apr 9, 2008

Ansob. posted:

Wait, does this mean I-War is an actual spaceship simulator? As in, you're the captain, you have to phone up engineering to get them to fix up the engines before the frowny aliens shoot you out of the sky, your ship is big, it's not a teeny puny fighter craft? :aaaaa:

Really it just plays like a really clunky space sim though (albeit a very good one), which is why the second game dropped and replaced the multiple crew aspect of the gameplay with a very good joystick control interface.

Alchenar
Apr 9, 2008

AxeManiac posted:

It's a holiday weekend! Maybe they can release Cannon Fodder

You mean this Cannon Fodder?

Alchenar fucked around with this message at 19:21 on May 27, 2010

Alchenar
Apr 9, 2008

Jesus I-War is way more difficult that I-War 2.

Alchenar
Apr 9, 2008

Dominic White posted:

If it's I-War 2, I'll buy it in a heartbeat, because I seem to have misplaced my original copy of it. Then I'll create an Xbox 360 controller profile and share it with the internet, because twin-sticks + analogue triggers is probably the best way to play a game with 6DoF movement.

My Play CD started to fall apart, luckily I managed to rip an ISO of it before that happened.

As for I-War I'm stuck only a couple of missions in (Gateway). I do fine until the last gunstar comes online and then suddenly there's 4 patcoms and they're all shooting me.

Alchenar
Apr 9, 2008

There are demos of all the HoMM games, just go and play them for a while if you want to know if they're worth buying.

Alchenar
Apr 9, 2008

I just want Shogun: Total War working on vista. I'd pay for that.

Alchenar
Apr 9, 2008

Serious Michael posted:

Has anyone played Panzer Elite: SE? It looks interesting, but JoWood can be inconsistent with the quality of their releases, especially ones that aren't fantasy RPGs.

You'll be replacing the exe with the fan made patch and graphics mods anyway.

Alchenar
Apr 9, 2008

I had Star General far before I was old enough to appreciate it :3:

Alchenar
Apr 9, 2008

Dominic White posted:

It's also largely non-linear. Doing actual raid-and-loot piracy, operating out of your own personal pirate base is awesome, and actually part of the plot rather than something you can do if you want to avoid continuing the story.

No it isn't. The closest doing piracy becomes to being part of the plot is when you have to pirate a certain value of cargo before the next mission would trigger. Other that that the game is mission 1 followed by mission 2, with occasional sections where it's 'do mission 5a, 5b and 5c in any order you want, then mission 6'.

Alchenar
Apr 9, 2008

Captain Scandinaiva posted:

I've haven't played either of the Ground Control's, but I've heard 1 is the better. It's tactical strategy, like World in Conflict, while 2 is a traditional RTS.


World in Conflict is closer to 2 than it is to 1, but it takes all the lessons from what made 2 worse than 1 and applies them to make a better game all round.

I remember 1 must have been one of the very first strategy games that had missions where you had an AI ally who would actually do stuff in a convincing way.

Alchenar
Apr 9, 2008

Sankis posted:

You probably would have to kill someone to get them onto GoG. As I understand it all the old interplay D&D games are in licensing hell.

They're being sold in box sets byyyy... Atari?

e: ^^ no not planescape nobody bought that game so nobody bothered to re-release it

Alchenar
Apr 9, 2008

Jarofmoldymayo posted:

I can never seem to get past the interceptor missions in Freespace 2.

Which ones? In general remember that you are at your most fragile in an interceptor. Order your squads to protect ships in order to get them to shoot down bombs if they aren't doing that.

Or just swap out to space superiority if the tech room lets you.

Alchenar
Apr 9, 2008

Threep posted:

The EULA for Freespace 2 explicitly states that you can copy it to your friends. Since that's a rather loose definition and the game could be difficult to find, there's been plenty sites having it available for download, and as far as I know they weren't lawyered for it.

Around the time GOG put it up, the EULA was changed to remove the friends clause, which affected all copies not just the new ones due to the wonderful nature of games licensing.


Presumably if you already had your copy it's still legal but if any game is worth the price GOG is asking it's Freespace 2.


Remember this is from before the days of mass high-speed broadband so it isn't really in the spirit of the clause to put it online for all the world.

Alchenar
Apr 9, 2008

Original_Z posted:

Anyone have any thoughts on which UFO game is the best?

I would say Afterlight, though each game has its own charm as they altered the formula each time. Aftermath is the most 'basic' game and that has its own charm. All regions have a base and you can have three types of bases (and you can change base type with a short 'downtime'), research and engineering bases all contribute to your single research or engineering project and military bases act as a staging area for your squad. Your soldiers gain experience which you can then use to upgrade their stats.

In Aftershock regions are spilt between those that provide resources and region capitals that have bases. All bases have varying amounts of space for buildings that you can choose and you have to set up logistics links between capitals to build on them. There are roughly half a dozen different types of research building (with 'basic' and 'advanced' versions) and a corresponding number of manufacturing buildings. There are also dozens of types of gun that you can build, which is completely pointless because there is no point in ever building anything other than the best one. Your soldiers gain experience which you can then use to upgrade their stats AND once they hit certain stat combos you can train them in specialisations that give certain bonuses.

In Afterlight you have one base with plenty of space for buildings. Each region on the map gives access to resources, the more of which you get the more advanced buildings you can build (so it's a straight up 'the more resources you have the further down the tech tree you can go'). All your soldiers, scientists and technicians are individuals who gain xp for their respective jobs and on levelling gain a point which can be used to train them in the university for any training you've unlocked. They realised that people only ever used the best gun so it's all simplified into 'rifle' 'shotgun' 'laser rifle' etc. The enemies are set up so that you have to use different damage types.

Afermath is a fun game that doesn't require too much thought. People complained about the lack of depth so they went overboard with Aftershock which is nothing but unnecessary depth. In Afterlight they scale it back a bit and get it just right.

Think of it as the Goldilocks and The Three Games version of development.

Alchenar
Apr 9, 2008

I was assuming that he was asking about the UFO games that are on sale right now.

My straight up advice is buy Aftermath and Afterlight and skip Aftershock.

Alchenar
Apr 9, 2008

Blodskur posted:

And what makes it even crazier and annoying is that publishers are willing to release their older games like Dungeon Keeper 2, Sim City 3000, Startopia, Neverwinter Nights, ect over here in Britain on disc via the budget Sold Out label for about £5 apiece, yet they're totally unwilling to plonk those very same titles onto GOG.

Well it's possible that the exclusive rights to sell those games was signed away before digital distribution became an issue (for exactly the same reasoning: "hey it's not like we'll want to distribute them again") so those titles are stuck.

But I think other than that it's just like Steam and Digital Distribution in general: everyone's cautiously dipping their toes in the water of this new thing and it's just a matter of waiting for corporate intertia to wear off.

Alchenar
Apr 9, 2008

The Machine posted:

I'm not sure how financial issues could be the issue. They could probably stay afloat with just Fallout 1 and 2 for christ's sake.

Games that weren't very successful on initial release? Unlikely.

Alchenar
Apr 9, 2008

Wicker Man posted:

gently caress, if they bring syndicate wars with full compatibility, I will felate them anyway, DRM be damned. A steam-like system wouldn't be too bad, as long as it's not the kind where you can install a game a maximum of 2-3 times or something.

As long as we're dreaming, lets assume that they found out that EA are about to launch their own service with their entire back catalogue and just gave up.

Alchenar
Apr 9, 2008

AxeManiac posted:

I'll never trust again, but maybe with time my heart will heal enough to allow me to move on.

You had to expect the service may one day go away. They don't allow you access for your life, but their life. If they had to close up shop, that is understandable (and probably written into their EULA when you agreed to pay them in the first place) but what they did would be a total dick move to just shut off service for everyone.

Luckily, as stated, you can access your files later. If they continue to allow that, then they held up their end of the bargin and then some. I'm interested to see what they have done, but I'm not really pissed or angry.

Most of you are not even playing these games anyway, just collecting them.

Also the whole point of the service being DRM free was that if you were smart then you wouldn't be effected by the service going away.

e: ^^ you paid for a DRM free download for the duration of the service and you got exactly what you bargained for.

Alchenar
Apr 9, 2008

Industrial posted:

I've downloaded them, but I have a new computer on the way. Now I won't be able to play my games from this company on that computer.

You can just copy and paste them across using a wide variety of methods.

e:^^ I'm pretty confident that at the least they'll follow through on letting everyone have a last shot at downloading their games again. There's literally no point in making that offer after you've already pulled the plug unless you are actually going to do it.

Alchenar
Apr 9, 2008

GreenNight posted:

You'll be able to download your games. Then back them the gently caress up on to cd. It's not that hard. If your house burns down and you lose your cd? Too loving bad, you also lost your retail games too.

Good lord people it's not that tough. It's not like ubisofts drm server is down.

I don't know, a few posts from Industrial and I'm already feeling like burning down his house. It probably isn't an unfamiliar risk for him.

Alchenar
Apr 9, 2008

Lamacq posted:

Personally I really don't care about the DRM, as long as it's unobtrusive and just works, like Steam does. I just want the games I bought to remain accessible, and I want classic PC games available and supported on modern OSes for $6 or $10. If they have to wrap the executables in DRM to keep them available, then so be it.

It would make some sense; Valve are the guys with the money and they do get a bit of flak for selling games that won't actually work on modern systems. Buying up the talent from GoG wouldn't be a terrible idea.

Alchenar
Apr 9, 2008

Blodskur posted:

The image he screenshotted:



ALL IS FORGIVEN!

Alchenar
Apr 9, 2008

Whalley posted:

Haha, like half the people who have sworn off gog will now renege on that if they seriously have got Bioware

Yeah gently caress rage, when they come back I'll just be a bit more careful about keeping my installers.

Alchenar
Apr 9, 2008

ymgve posted:

I don't see what the big deal is about BG, though. You can get it new directly from Amazon, and as far as I know the games work fine on modern operating systems. It's good to see it being on DD, of course.

I'll pay for never having to deal with the hassle of fiddling with CD/DVDs. That's the main utility that DD gives and I never want to go back to the days of physical media.

Alchenar
Apr 9, 2008

Devil Wears Wings posted:

I, too, believe in the content of every possibly-photoshopped image posted by some random scrub on the Internet.

Hey, as long as everyone in the thread is grasping at straws you might as well choose the best-looking straw.

Alchenar
Apr 9, 2008

macnbc posted:

loving hell. I'm glad its their business and not mine then. I don't know how any sane person would want to go through THAT minefield.

I'm pretty sure there's some intense competition from Publishers to get exclusive sale slots during certain time periods. That's why we've gone from having a weekend deal to having a weekend deal and a midweek deal to having those two and the occasional week long deal.

Deciding the sale discount isn't going to be too much of a chore either: virtually all sales are multiples of quarter or thirds off so it's a matter of agreeing which is appropriate.

Alchenar
Apr 9, 2008

Dramicus posted:

Personally, I'm not that excited about Baldur's Gate but I understand how much demand there is for it. I would have preferred if they came out with System Shock 1&2.

I'm pretty sure that neither System Shock has David Warner.

Unfortunately this means that your opinions are wrong. I'm sorry for your loss.

Alchenar
Apr 9, 2008

emoticon posted:

Boycotts never work because most of the people who try to rally and boycott games are part of a vocal minority whose wheelhouse is overreacting and being angry on the Internet. The majority of consumers aren't obsessive enough to care.

But GOG has such a niche audience that maybe there might actually be consequences this time.

It has a niche audience because it's cornered a niche market. Sorry, but if you want your old games ready to go in Windows then you can't take your buisness anywhere else.

Alchenar
Apr 9, 2008

synertia posted:

There's nothing like taking a level 1 monk from a pussy who runs around kiting ogres and tossing the odd dart to a badass quivering palm mage destroyer.

I only got vanilla BG2 (after buying NWN as my first ever DnD RPG and going back for Bioware's back catalogue)and I'm relishing the chance to play through the whole story.

e: also being a bit older and wiser and able to work out what the hell is going on with 2nd edition rules.

Alchenar
Apr 9, 2008

Centipeed posted:


So basically GOG.com are re-opening as a service whereby other services (Steam, D2D, GG, Impulse etc.) can license their service and therefore sell their Good Old Games for them?

At least, that's what I get from this badly translated Polish.

Edit: Then again, because it is badly translated Polish, they could simply be restating how GOG.com currently works - that is, they license games and sell them through the service.

It makes sense though. gog.com as an entirely independent store is a flawed buisness model and we saw that when they started selling games that were neither that old nor that good. The unique service they provide is rendering old games workable on new systems; that's something that's easily licensable out.

Alchenar
Apr 9, 2008

Skeezy posted:

The people at GOG must have done something right if people are going nuts and getting all mad over it.

Yeah, a stunt that cost a couple of days of uptime and resulted in coverage across the entire computer games media is pretty awesome. And as we've seen, the anger instantly disappates into 'ooh, Baldur's Gate! I hope we get System Shock!'

Alchenar
Apr 9, 2008

Before the moment is completely lost, stunts like this are why poland cannot into space

Alchenar
Apr 9, 2008

blackguy32 posted:

It was an exceedingly boneheaded move. While GoG is probably more niche than not, it doesn't help that there are some people who use the site that don't post on forums everyday and were probably duped. One shouldn't piss off their clientele.

Ah, but that's why there was a clever 'come back later this week and we'll have done something to let you download your games' hook.

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Alchenar
Apr 9, 2008

battlepigeon posted:

I wonder how things would have evolved if valve did a similar stunt with steam :v:

Good thing you dont need internet connection with GOG.

Valve basically played this stunt every time it released a new game for the first twelve months of its existence.

Only it wasn't a stunt, it was their servers dying.

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