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Zarick
Dec 28, 2004



tendrilsfor20 posted:

Personally I think it's best to let the players know which enemies are the minions. Yes, it lets the wizard know where to drop his AE spells, but why not? As far as I can tell the only benefit to hiding that information from the players, is to yell "Gotcha!" when they waste a daily or encounter power on a minion. If you are that type of DM, then go ahead and hide the minions. Personally I think it speeds up game play, and that the players have more fun when they get to make informed decisions rather than playing guessing games.

I'm all for rule transparency. Now there are always exceptions to a rule. Last game I ran I had some Lurkers dressd up as minions, I had marked the bottom of their token ahead of time and planned to flip them over when they launched their attack. The players revealed them ahead of time with some Bursts though, fuckers.

So it can be fun as an exception, to mix it up or for specific types of scenes, but in general I think even in character, the PC's should be able to figure the situation out just by the equipment the enemies wear, or their place in the encounter. The goblins in rags with lovely swords aren't going to put up much of a fight, but those big ones with shields and armor, and the sneaky ones hanging back with bows, or the one draped in bones ornaments, wiggling it's fingers, they're going to be a problem. It's pretty obvious who is filling which archetype in the scene.

I've played with DM's who have run it both ways, and either way is fine to be honest. I think it's more up to the flavor of the setting, and the mindset you want your players in than anything else. Personally I don't see the point in trying to hide all this poo poo from the players, it creates a less fun environment over all, if the players feel like you're always trying to trick them. More importantly it does speed up game play if the players can make informed decisions. My friend's already take way too long to decide what to do, if they had to try to figure out who the minions are by context clues, it would be loving ridiculous.

I'll say it again: Take it back to the old school: Magic Missile simply should not miss, at least in a normal range increment. Period. That's how it has always been, and goes a long way towards fixing it.

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Father Wendigo
Sep 28, 2005
This is, sadly, more important to me than bettering myself.

quote:

surprise sex leaves psychological damage. Trained professionals can fix that.
Murder leaves you dead. That's not up for grabs. Anyone that claims surprise sex is worse than murder doesn't understand the concept of psychiatry.
This has to be a troll, nobody in their right mind could beli-

quote:

http://forum.rpg.net/showthread.php?t=409570

Good point. I've read most of the Gor books but its been years and my knowledge is rusty so bear with

if you used My Life with Master a women who loses (would be destroyed or whatever the conditions are in MLWM) accepts her slavery and maybe even dies willingly (Master may be cruel)

As they spiral down-- the farther dragged down they are the more the come to love Master -- kind of sick but it would work with the right players.
Oh.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

Mikan posted:

What makes it not feel like D&D to me is that it stopped trying to make sense. The designers stopped trying to maintain a self-consistent world. D&D did not succeed 100% at this (or even 50%), of course, but it always tried. Now, it doesn't even try.

It's no longer rules for another world. It's rules for a game. Instead of telling me how Iggwilv tricked Iuz or how Mordenkain built the Obsidian Citadel or how a curate can animate a skeleton to guard the abbey's crypts, the rules tell me how to push a target creature 3 squares on a battlemat.

Put another way (since we just had a philosophy/Objectivist thread...), the rules specifically tell me that there is no primacy of existence but a primacy of consciousness. That is, the reality of the game world bends depending on what the characters do. If they are in combat, the characters can teleport or blast things with lightning. Outside of combat, though they might need lightning to light a fire against a blizzard, and though they might need to teleport across the river to save their gods' idols, characters simply can't do it. What they are experiencing - combat vs. non-combat - dictates reality, rather than reality dictating what they are experiencing.

So. Yeah. It stopped feeling like D&D to me when it stopped being another world I could explore. It was never a perfect world, but it tried. Now, it's just a facade. Who wants to explore a facade?
what the christ is with 4e and all it's "numbers" and "stats". 3.5 never did that. it was all roleplaying and then wizards goes and adds rules. what the gently caress.

Father Wendigo posted:

This has to be a troll, nobody in their right mind could beli-

Oh.

This post makes me sick to my stomach.

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest

Mikan posted:

It's no longer rules for another world. It's rules for a game. Instead of telling me how Iggwilv tricked Iuz or how Mordenkain built the Obsidian Citadel

I, too, long for the halcyon days of Ed Greenwood, when we could all read happy tales of the adventures of somebody else's PCs in a campaign that ended ten years before we were born

Mikan
Sep 5, 2007



Ladies and gentlemen, I present to you my new favourite RPGnet poster: seekerofshadowlight

quote:

Alot of people can't pin down why it does not feel right, It just don't. Its like driving a car you know well and it just feels off. You have no ideal whats wrong with it but you know it does not feel right
4e broke with alot of the things that make D&D feel like D&D. Everyone has there own braking point as to what is to far, that line that when crossed is not the same any longer.
For many it's many things, breaking with established myth and setting is a big one, non vancian magic is another, death of anything but combat is a 3rd. Killing wizards and making every class have the same powers with diff names is a 4th.
I could go on and on and most 4e players will tell me I am wrong and just bashing, but truth is the souls is gone. Its a shell and just yet another fantasy system now, No more D&D then earthdawn is D&D.
D&D was not just a system, it was a feel and a rich history that is gone now.

quote:

Way to go man a personal attack on me for saying my opinion like the OP asked, way to go mighty Defender of the 4e god.

quote:

Really? I can use the Bard in my game without any other book then the core PHB ? I don't need the DDI and any other book then the PHB to play my Bard?

Adding stuff from other books does not help. The bard is not in the PHB so no Bards.

quote:

Humm I have just posted that once. But sorry so I have to buy more books to run say my FR game ...so no I can't run it with the core 3 books. I now need the 2nd set of core must have to play books to use it.
Having to have extra books just to run a basic game was another not d&d feel to me. Ya know All I have done is state my opinion in this thread like the OP has asked, and I keep getting bashed for it.
If you find 4E is the best damned D&D game ever good for you, make a thread saying that if yall want. The OP asked the people that felt it was no longer D&D why that was. telling us we are wrong changed nothing

quote:

So my basic game with a bard is doable with just the PHB?

quote:

Nah I got that statements after my first post, so I posted again like a big dummy, and again I got something said about it. So ya know what I did...Said something back...yeah I know that was smart. And I was a bit,well rear end in a top hat like in some of my reply and really should not have been But getting called a scrub kinda pissed me off a bit as ya know I never attacked anyone personally and that was uncalled for .

quote:

Dude the whole damned thread is a opinion, get over it. I use that because for me it is a fact, maybe not for you but, a whatever. I was asked I replied many people read it and was fine but no the crusader just had to point out how wrong someone was that simple.

quote:

Nah I don't get that prissy, I don't know I guess my wording is the issue for some folks go fig. I just thought that people would understand what I meant I mean how many of you say stuff like....Fact she sure is crazy, or some one will say something and you will say that's true. And most time ya know what. It's an opioin that's all.
I mean if I had said Fact is 4e is nothing but a wargame with pretense of being a RPG. well thats not a fact. so if I got called on it it was needed.
But saying something like fact is 4e has lost the soul of D&D . Well that's clearly an opinion Maybe it's not worded the way yall like it but shug it's clearly an opinion. I didn't even think on the wording when I wrote it. Thats just the way I talk.
I guess I just don't see why that one thing was such a big deal.

Contrabassoon
Jan 29, 2002
REALLY SHITTY POSTER

Father Wendigo posted:

This has to be a troll, nobody in their right mind could beli-

Oh.

I'm going to suggest very strongly that you do not click on this thread

Fenarisk
Oct 26, 2005



MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD

Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

Fenarisk posted:

MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD

Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2.

Bard is like a loving bug zapper for "I want to play my character how I want" people who insist on making gimp rear end characters to be unique.

Also I love how whenever someone defends 4e they get equally defensive "oh dear sorry for speaking out against the mighty 4e!" like they're being all cool and counter culture

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


Fenarisk posted:

Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2.

Who are you kidding? That kid torrented that book as soon as it hit the street.

Fenarisk
Oct 26, 2005



These here stats and powers make everyone the same and there is no way I can inject roleplaying into or around that, none whatsoever. I can't roleplay because there are no rules for or against it and therefore it is not D&D to me because I need a system that allows roleplaying without having rules for roleplaying but supports it by having a system in place that encourages it without forcing me to not roleplay and furthermore

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

ManMythLegend posted:

Who are you kidding? That kid torrented that book as soon as it hit the street.

but he will white knight WOTC if anyone admits to pirating books on rpg.net.

the best material are the sigs though.


Points: +1 Kansas point, +1 transform & rock out! point, +2 awesome points, +1 "IGNORE ME!" point, +1 Cruel Feline's Thesis point. +1 Hijink point, +1 Ouroburos point, +1 Still true without the squid-faced elder god point, +1 Laugh point, +1 Supermonstar point, +1 "Why yes, I AM a Rocket Wizard!" point, +1 "OUTRAGEOUS!" point.

Lets read The Monstrous Compendium Mystara Appendix: Because Good monsters never die, they just get stuck in the epic level handbook.


"I WANT MY STEVE DARLINGTON!" - Evil Schemer loses control
"Behold this thing of beauty we call SteveD" - Gary Mengle works the crowd
I'm a Freelance Writer Looking for Work
Gaming. Humour. Poetry. Steve D: The Livejournal
RPGs. Reviews. TINS. Steve D: The Website

Qetu, the Evil Doer
Servant of Set and Apep
Bane Mummy and Priestess of Typhoon

"The ultimate result of shielding men from the effects of folly is to fill the world with fools." Herbert Spencer

1 Phenomenology point from Shadowjack

My Livejournal

Though all else has been broken, Our hearts remain Whole.

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


clockworkjoe posted:

Qetu, the Evil Doer
Servant of Set and Apep
Bane Mummy and Priestess of Typhoon

Typhoon eh? I must have missed that day of Mythology class.

Fenarisk
Oct 26, 2005



EVERY RPG.NET PROFILE posted:


I'm a Freelance Writer Looking for Work

Fenarisk
Oct 26, 2005



I'll admit up front that I was initially very excited to see what 4th Edition would bring. I purchased a 4th Edition Player's Handbook within 24 hours of its public release.

Unfortunately, I read it and returned it the next day.

And yes, I will admit that playing 4th Edition can be fun. I've played a handful (read: three) sessions with it, and on some levels its fun on a tactical battle scale.

But here's my real beef with it--

The core rule set does not allow me to play a true character of my choice. The 4th Edition rule set simply doesn't account for the fact that a character in the game may have an entirely valid, real set of reasons and motivations for no longer wishing to be a sorcerer, and instead wanting to focus completely on a 2nd class . . . and a 3rd class on top of that.

Let me explain further:

Let's say in a campaign, Billy the Sorcerer discovers some things he's not comfortable with in terms of who he's receiving his Sorcerer-ite training from. In fact, his character meets a monk that he respects highly, and Billy (being played true to character by a good role-player) decides he'd rather commit his time to the path of monk-like enlightenment. But along the way he also discovers that he is very much interested in studying battle tactics, and so takes up with a warlord for a while to study battle strategies.

Again, for the types of campaigns I usually play, these are not at all unusual types of choices for characters to make--who do we associate with? Who do we train with? What are the motivations of Organization X? What if, as a sorcerer, for philosophical and moral reasons I decide I want to discontinue studying sorcerer, but don't want to give up the lessons I've already learned? These are valid, character-driven decisions that will also directly affect the TYPE of character that they ultimately become.

This is not unlike my own "real life"--I have backgrounds in several academic and vocational subjects, and enjoy pursuing knowledge in all of them.

What's 4th Edition's answer on how to play this type of a not-altogether-uncommon real life human being?

"Too bad. You're one type of character, who maybe, kinda, sorta can mix with a second. But otherwise, you're out of luck."

And to stave off the inevitable rebuttals:

"Well, no DM would allow you to mix and match classes like that because it's not lifelike." Bullcrap. Since when did a "roleplaying game" hamstring a player to actually play a true-to-life character concept? Well, in D&D's case, since about June 2008, because it's simply not allowed in the CORE 4TH EDITION RULEBOOKS.

"Well, play what the books give you, and just have fun!" Ummm....okay. Since the TYPE of character concept I want to play just doesn't fit within your spectrum of rules . . . Oh but wait, surely the DM can just "Make it up as he goes," since that's one of the biggest selling points of 4th ed?

"Why do you care anyway? Just play Class X with powers A, B, J, and Q, and go beat the crap out of stuff." Right. Because roleplaying is about min/maxing. Because determining how much damage I do with Weapon X or Spell Z has anything to do with these types of character-driven actions.

Now, I recognize for some of you, this is irrelevant. You couldn't care less that you're not allowed to develop a "real life" sense of a true character motivation arc. You're happily banging away with your "At Wills" at whatever encounter your DM throws at you, and you're fine with that. Character motivations? Pffft, who gives a crap? When's my next encounter, and how many healing surges to I have left?

Well I'm not fine with that. And frankly, I dislike playing roleplaying games with people who ARE "fine with that." People say that 4th Edition frees up the DM to be more flexible. Hmmm, guess so, as long as "being flexible" doesn't involve a character actually moving beyond the rigid structures of their "role." What Wizards apparently lost sight of was that the idea of "What my character wants to do" goes far, FAR beyond simply "Well, I want to grapple the orc on the roof across the way while swinging on my magic spider rope I shot from my butt."

In 4th Edition, you're not a once-upon-a-time sorcerer who's disenchanted with magic and seeking for truth through other means (and your character progression now reflects that motivation). Your entire existence is summed up in one word--"You're a controller," because the exigencies of combat (which is where the real "fun" is, or so Wizards claims now) is more important than true character development.

So by all means, Wizards of the Coast / Hasbro, pump up your minis-based D&D so people can play a dumbed-down roleplaying game. Because heaven forbid a character actually make farther-reaching decisions, and have the rules to make those decisions possible and playable.

And just for the record--I own over a dozen 3.5 edition books, bought ALL FOUR SETS of the original D&D colored rulebooks (Red, Blue, Green, Black), and STILL have my D&D Classic Rules Cyclopedia sitting on my shelf as we speak. I have every Baldur's Gate PC game titles, Planescape: Torment, and own both Neverwinter Nights PC games. What I mean to say is, I'm not writing this just to bash 4th Edition. I'm writing this because I'm invested in the success of D&D as a viable gaming product, and because I hope that Wizards at least considers some of these types of player choices in their inevitable 5th edition.

Mikan
Sep 5, 2007



quote:

Sleeper, that Otyugh PI is made of win.

I'm currently DMing a game that got otyugh-heavy for a while, and two facts about otyughs were decided by my players, seemingly by committee. I had no input.

1) Otyughs, due to their low Intelligence score, obsession with food and playful demeanor, talk like LOLcats.

2) Otyughs do not secrete waste like other animals--otherwise, sewers would just be full of otyugh leavings. Instead, their highly efficient metabolisms excrete nothing but a fine solid powder and pure oxygen. This explains why sewers are so liveable in D&D, rather than being full of asphyxiating toxic gasses.

Unfortunately, I hate the mechanical design of otyughs in 3rd Edition, my game of choice. They're big grapple monsters that are no stronger than a human, and they're woefully over-CRed.

quote:

The Othyug strike ? At first, no one cared. In the first part of it, they tried to stop eating dungs, but it didn't last for more than five minutes. Then the leader made his goons walk in the streets and throw craps everywhere, craps they almost immediately licked clean (actually making the street cleaner). They were doing it each day without any reaction by the Establishment until the Food Merchant Guild hired the PCs because, well, the food that was crapped then licked by the striking othyugs is arguably cleaner and healthier than it was (othyug saliva is actually some kind of organic bleach...), but it's hard to find a good marketing spin on "this apple was smeared with poo poo then a dung-eating aberration liked it", so they had to hire some dudes specialized in the treatment of funky fauna to resolve this problem.

Of course, the leader of the strike, a Neo-Othyug, is waiting eagerly for humanoid negotiators (the moment the group go down the sewers, two othyug with a panel where is crudely written "dis wai, plz" appears and escort the PCs) (and I like the concept of othyug speaking common in lolspeak) and quickly exposes its demands.

Oligopsony
May 17, 2007

there are so many dawns
that have not yet glowed


Another day, another RPGnet thread to talk about how surprise sex is no big deal.

Fenarisk
Oct 26, 2005



Seriouspost

What loving players talk about Otyugh waste habits and why sewers are not a proper realistic macrocosm?

All my players do is crack jokes and decide "That villain talks like Billy Mays" (when I say he has a grating, if not booming voice) if there's a much more light hearted night.

Mikan
Sep 5, 2007



^^^^http://forum.rpg.net/showthread.php?t=440342&page=5

Red_Mage
Jul 23, 2007



Fenarisk posted:

Seriouspost

What loving players talk about Otyugh waste habits and why sewers are not a proper realistic macrocosm?

All my players do is crack jokes and decide "That villain talks like Billy Mays" (when I say he has a grating, if not booming voice) if there's a much more light hearted night.

The only way to answer this question would be if RPG.net did a post pics thread

Etherwind
Apr 22, 2008
Probation
Can't post for 4069 days!


Fenarisk posted:

EVERY RPG.NET PROFILE posted:

I'm a Freelance Writer Looking for Work

Funny thing is, none of these "freelance writers" ever loving pull their thumb out and apply to the many, many places that purchase good fiction.

...Oh, good fiction. Right.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

Fenarisk posted:



That's such a huge rant for such a niche argument

LightWarden
Mar 18, 2007


D&D is a class and role-based game, and it has always been a class and role-based game. I'm not sure how you can complain about it, other than the fact that the game is resisting attempts to make your character completely useless.

It's not as though he couldn't multiclass his character to get some sort of sorcerer with hand-to-hand abilities or vice versa.

I also love that none of his examples contain multi-classing that involves actual game mechanics. It's almost as though the game gives you a series of mechanics and doesn't really care about how you choose to use them.

LightWarden fucked around with this message at Mar 21, 2009 around 00:39

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

LightWarden posted:

D&D is a class and role-based game, and it has always been a class and role-based game. I'm not sure how you can complain about it, other than the fact that the game is resisting attempts to make your character completely useless.

It's not as though he couldn't multiclass his character to get some sort of sorcerer with hand-to-hand abilities or vice versa.

I also love that none of his examples contain multi-classing that involves actual game mechanics. It's almost as though the game gives you a series of mechanics and doesn't really care about how you choose to use them.

People like coming up with obscure arguments about possible character ideas they'd never actually utilize in a real game in order to make the system seem ridden with holes.

95% of people are ok with only being one class and having the option to borrow powers from other classes to accent their abilities.

But then they raise the question, what about that 5% huh? What if I'm playing and decide I dont like sorcerer and want to be a rogue? I'm not remaking my character, the option should be THERE to switch over even though using 3.5's multiclassing rules it'd make me effectively useless at either I WANT that option. You can't defend it huh? I thought so. 4e is such a terrible system

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Those same assholes made the same arguments in 3E days. I remember some douche who posted a thread talking about how much he hated 3E because it FORCED every character to improve their base attack bonus. He wanted to play an old sage who had no ability to fight in hand to hand combat and the idea that his BAB would improve and that he would be a better fighter than a level 1 NPC warrior proved that D&D was stupid.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Etherwind posted:


Funny thing is, none of these "freelance writers" ever loving pull their thumb out and apply to the many, many places that purchase good fiction.

...Oh, good fiction. Right.
[/quote]

yes because it's so much easier to get paid and published as a fiction writer.

The saddest thing is that the RPG writing pays better than small press fiction for the most part.

Etherwind
Apr 22, 2008
Probation
Can't post for 4069 days!


clockworkjoe posted:

yes because it's so much easier to get paid and published as a fiction writer.

The saddest thing is that the RPG writing pays better than small press fiction for the most part.

Depends on what you're writing and who you're selling to!

I'll concede that RPG writing usually pays better, though, at least for small work. If you can actually convince someone to publish longer fiction, you'll be undersold by the RPG publishers every time.

</derail>

Naar
Aug 19, 2003

The Time of the Eye is now

OK, so when I when I first ponied up that $1 to buy Sea Dracula, I justified it as just buying it to have something to talk about. But today, I finally got to play it! It was crazy. Here's how it went:

Shining Rave Super Housecat accused my client of "Tomhatchery" (what this is, I have no idea, but I was assured it was a very serious crime). I, Rambunctious Walrus, was prepared to defend my clinet, Ryu Ryuson, to the bitter end in a legal battle to end all legal battles! Wild dogs, 1-up mushrooms, eggs, red cloth headbands, and storm trooper rifles were all presented as evidence throughout the trial, which at times devolved into a shouting match (with pretty much everything being shouted being OBJECTION!!! accompanied by an outstretched pointing finger). Such crazy tunes as hot hot hot, what is love, and soulja boy were danced to, a recess was objected, and in the end my client was convicted and sentenced by the judge, Posterior Rex, to a lifetime in peanut butter prison, due to my unfortunate inability to properly dance to rave music.

Naar
Aug 19, 2003

The Time of the Eye is now

Okay, before I start this, I need to tell you about this restaurant at Carolina Beach in NC. It's called Bowman's, and it's one of those places that serves up heaps of fried seafood. And when I say heaps, I mean it. You walk in, and they bring you a mighty hill of hushpuppies with real butter. For a very reasonable price, you get a heroic platter that's had golden brown delicious sea critters SHOVELED on until you're afraid that upsetting this mountain of food will cause it all to topple. And it's all really drat good seafood, too.

The Maid RPG is the Bowman's Admiral Platter of the RPG world.

I buy this thing for eight dollars. Eight friggin dollars got me a game engine I would never have imagined using, a ton of really great content, and a surprisingly hilarious narrative that's woven into explaining the game. 220 plus pages of just plain fun content. Making characters is a snap, and half the fun is seeing what those wondrous random tables spit out and then turning all that stuff into an actual character. I love how conflict resolution works, and the fact that this RPG is willing to try poo poo I'd never imagine in a hundred thousand years. Having a characters stress explosion be acted out in real time? Such crazy genius.

The extra content, like a Bowman's meal, borders almost on the excessive. There's so many sample characters, sample scenarios, just samples of stuff that like staring down that massive pile of fried food, I'm thinking "I do not possibly need all this!" But then I take it all, and it's great, so it's okay. The replays were especially entertaining, and showed just how versatile the system really is.

Holy geez, what an awesome find. Thank you Andy K, Ewen, and Kamiya san for this.

H.P. Grenade
Oct 21, 2003

Smooth.

ahahaha, that was the best scrolling reveal ever

Joudas
Sep 29, 2005

Now here's a kid who's whole world got all twisted,
leaving him stranded on a rock in the sky...


tendrilsfor20 posted:

Quoted me.

Post a reply in the thread man, what's with this pussy cop out poo poo?

Zarick
Dec 28, 2004



Joudas posted:

Post a reply in the thread man, what's with this pussy cop out poo poo?

it's because he is actually a grognard and is trying to make others look like him... the response i posted to his quote was something he said about how MAGIC MISSILE SHOULDN'T MISS IT'S TRADITION

Naar
Aug 19, 2003

The Time of the Eye is now

I'd love some input from those who have read ritual theory here.

I'm thinking about how we create magic in role-playing games. That is, how we get to those points where everyone in the room is sort of golden, where we seem to share a vision of a different world, where we're throwing ideas and words into the air and catching them and spinning them.

It seems to me that to get there, we need a ritual. And I wonder if one of the things that keeps many of us in this hobby is that we are ritual-minded people. We somehow need the structure, the community, that we get from role-playing.

How does this fit in with, or compare to, other rituals? Do all people have the same need, desire, or potential for ritual action/interaction?

For instance, why are some people totally uninterested in role-playing games with their structures and game masters, while they'll happily join an online freeform game about Harry Potter? Could it be that they just don't want the ritual aspect?

Oligopsony
May 17, 2007

there are so many dawns
that have not yet glowed


magic tomahawk missile

Naar
Aug 19, 2003

The Time of the Eye is now

I'm very interested in the topic and personally have a view of the hobby as a shamanistic pursuit. That conception drives my GMing. That said, pardon me for being brief and in a bit of a hurry, but..

The act of gaming is infused with ritual. If we go looking, we might miss the things that are right in front of us. Specific phrases, etc. are all good to consider, but the very basics are already ritualistic. We have ritual objects. The dice resolve things for us and are invoked in a very ritualistic manner. We have sacred texts which outline how we conduct our ritual. We have holy days when we attend ritual (oddly, our gaming group has one solid gaming day and it has always been sunday). We have ritual roles. It's just there in a very strong sense.

Also, to theorize (and brazenly over-generalize), roleplaying is part of nerddom and often in being a part of that culture you reject certain normal rituals. You don't go to the football/icehockey/local sport games. You fail at the regular manhood rituals. Not a rare thing to hear in those kinds of circles. However, to affirm their identity and nature, to oneself and others, everyone needs rituals. There's lots in nerddom in general and as outlined, there's lots in role-playing. Just a thought - and I freely admit the over-generalization. There is overlap to role-playing and nerddom, but one is not the other, either.

More than that though I look at role-playing games as sort of modern mystery religions, vision-questing or even magick. We teach/learn/experience through ritual what is not immediately apparent to the uninitiated, but which requires (mutual and ritual) effort and imagination (intent) to contrive and reveal. What folks take out of the imagined lives of our characters (we are channeling archetypes here, right?), the symbols present in gaming, the divination tools that reveal the sacred lives of those characters (yeah, dice, dude), etc. varies from person to person and game to game, but it is clear that we get more out of it than simple on-the-spot enjoyment. We get a sense of community with our fellow gamers by spending time with them and engaging in ritualistic behaviour. By acting out stories, we get a sense of continuity and personal connection to our myths and history. We dip into insights into human nature and about ourselves. So, by exploring the Otherworld, we bring back the Elixir. We don't just imagine heroes, we become them.

Cog05
Mar 6, 2006

Oh man I don't know about this. What are people gonna say?

Naar posted:

I'm very interested in the topic and personally have a view of the hobby as a shamanistic pursuit. That conception drives my GMing. That said, pardon me for being brief and in a bit of a hurry, but..

The act of gaming is infused with ritual. If we go looking, we might miss the things that are right in front of us. Specific phrases, etc. are all good to consider, but the very basics are already ritualistic. We have ritual objects. The dice resolve things for us and are invoked in a very ritualistic manner. We have sacred texts which outline how we conduct our ritual. We have holy days when we attend ritual (oddly, our gaming group has one solid gaming day and it has always been sunday). We have ritual roles. It's just there in a very strong sense.

Also, to theorize (and brazenly over-generalize), roleplaying is part of nerddom and often in being a part of that culture you reject certain normal rituals. You don't go to the football/icehockey/local sport games. You fail at the regular manhood rituals. Not a rare thing to hear in those kinds of circles. However, to affirm their identity and nature, to oneself and others, everyone needs rituals. There's lots in nerddom in general and as outlined, there's lots in role-playing. Just a thought - and I freely admit the over-generalization. There is overlap to role-playing and nerddom, but one is not the other, either.

More than that though I look at role-playing games as sort of modern mystery religions, vision-questing or even magick. We teach/learn/experience through ritual what is not immediately apparent to the uninitiated, but which requires (mutual and ritual) effort and imagination (intent) to contrive and reveal. What folks take out of the imagined lives of our characters (we are channeling archetypes here, right?), the symbols present in gaming, the divination tools that reveal the sacred lives of those characters (yeah, dice, dude), etc. varies from person to person and game to game, but it is clear that we get more out of it than simple on-the-spot enjoyment. We get a sense of community with our fellow gamers by spending time with them and engaging in ritualistic behaviour. By acting out stories, we get a sense of continuity and personal connection to our myths and history. We dip into insights into human nature and about ourselves. So, by exploring the Otherworld, we bring back the Elixir. We don't just imagine heroes, we become them.

I bet if you looked in this guy's closet it would be nothing but wolf shirts, fedoras, and capes.

Joudas
Sep 29, 2005

Now here's a kid who's whole world got all twisted,
leaving him stranded on a rock in the sky...


Zarick posted:

it's because he is actually a grognard and is trying to make others look like him... the response i posted to his quote was something he said about how MAGIC MISSILE SHOULDN'T MISS IT'S TRADITION

Ahh, that makes sense. Let's see if he's actually too chicken poo poo to post a real response.

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


And this is a very limited view of what DnD is and was. Basically, you like 4ed because it appeals to your aethestic preferences and you have no emotional attachments to the style of DnD games that 4ed sucks at. You also have no issues with the results-focused nature of the game, which a lot of people have a problem with.

For me, a lot of it is what Old Geezer said - where's the apeshit? 4ed seems a lot more limited than previous editions of the game, far more controlled and predictable. You don't have adventures, you have a string of encounters. You will face a set number of monsters and receive a set number of magic items. You will deal with each encounter using the same tactics as the previous one. Everything seems constrained and predictable.

Those encounters are still fun, but it doesn't feel the same as DnD.

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


This is true, it's included primarily for the sake of tradition. It does depend on what your definition of "necessary" is, of course, and so I acknowledge that my argument is self-defeating because you can now reply "I feel the bard is necessary" and suddenly PHB2 is also core, but I trust you understood the point I was making with my original post?

EDIT: Allow me to express myself more clearly

Of course the bard is an official class. The PHB2 is not some obscure supplement like, say, Fair Folk was to 1st ed Exalted - it's a lot easier to show up with PHB2 and go "Can I play a barbarian?" than it was to show up with the FF book and ask "Can I play a Cataphractoi?" My point is merely a semantic quibbling, but it irks me that WotC is trying to re-define "core."

I get that GM's sometimes tell their players "only core book material when you make your new characters," and that they're trying to get around this with calling all the books except the setting specific ones core so players will know that it's ok to play a barbarian in a bog standard game of D&D, but when I, as a GM, said "only core book material," I never meant "because I think the others aren't D&D," but rather "because I haven't read all the obscure supplements that have been written and I can't be arsed to judge whether a given class is balanced and fits into my game right now, I'm in the middle of mid-terms."

So when WotC declares the PHB2 to be core, I don't care. I'm gonna say "core material only" and mean "PHB1 only" because I can't be buggered to read PHB2 and decide the merits of that book, and I don't want my players to show up with characters from some obscure supplement that I haven't got.

And this entire situation is hypothetical, because I will get PHB2 and I will allow the bard - but I'm still annoyed with what Wizards are doing to the word "core" because they're trying to get it to mean something it never used to mean.

ManMythLegend
Aug 18, 2003

Highly trained to defend
your freedom


I don't quite get when this "What is or isn't D&D" argument started up in the first place- I guess it's something the kids started.

See, back in the day, we didn't worry about whether something was "D&D" or not, because we were busy kitbashing it with anything we could find. The Ardun Grimores were Core Books 3-6 to us, and we were eager to snatch up any weird product from Judges Guild like City-State of the of the Invincible Overlord.; Over here a guy was tossing in a home-brewed critical hit table, over there a guy was setting up a new mana system for mages (because even back in 1978 people HATED the fire-and-forget spell system), and this guy was going wild with mixing in Traveller and Space Opera and setting the whole thing on Metamorphosis Alpha. Core classes? Core Races? Hell if someone showed us his Phraint Techno riding a biggle, we'd say "Sure, bring him in! He can go right next to the Jedi Knight and the X-man!" It was all wild and crazy and nonsensical, and very, very good. Pretty much the only constants were THACO and Armor Class.

Which is why I look at these arguments and wonder at how rigid and narrow-minded the hobby has become, with it's obsession over canon and versions and what D&D is and isn't,and badwrongfun and all. In these moods I think maybe this is really why the hobby is fading away; it's dying from a hardening of the creative arteries. It's raised a generation of players that refuses to accept that the other guy might have some ideas worth stealing, and that being words on paper, D&D can accept pretty much anything being added it.

Now if you'll excuse me, my paladin has a Starship Enterprise to steal.

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Oligopsony
May 17, 2007

there are so many dawns
that have not yet glowed


ManMythLegend posted:

This is true, it's included primarily for the sake of tradition. It does depend on what your definition of "necessary" is, of course, and so I acknowledge that my argument is self-defeating because you can now reply "I feel the bard is necessary" and suddenly PHB2 is also core, but I trust you understood the point I was making with my original post?

EDIT: Allow me to express myself more clearly

Of course the bard is an official class. The PHB2 is not some obscure supplement like, say, Fair Folk was to 1st ed Exalted - it's a lot easier to show up with PHB2 and go "Can I play a barbarian?" than it was to show up with the FF book and ask "Can I play a Cataphractoi?" My point is merely a semantic quibbling, but it irks me that WotC is trying to re-define "core."

I get that GM's sometimes tell their players "only core book material when you make your new characters," and that they're trying to get around this with calling all the books except the setting specific ones core so players will know that it's ok to play a barbarian in a bog standard game of D&D, but when I, as a GM, said "only core book material," I never meant "because I think the others aren't D&D," but rather "because I haven't read all the obscure supplements that have been written and I can't be arsed to judge whether a given class is balanced and fits into my game right now, I'm in the middle of mid-terms."

So when WotC declares the PHB2 to be core, I don't care. I'm gonna say "core material only" and mean "PHB1 only" because I can't be buggered to read PHB2 and decide the merits of that book, and I don't want my players to show up with characters from some obscure supplement that I haven't got.

And this entire situation is hypothetical, because I will get PHB2 and I will allow the bard - but I'm still annoyed with what Wizards are doing to the word "core" because they're trying to get it to mean something it never used to mean.

what's wrong with this

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