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tendrilsfor20 posted:Personally I think it's best to let the players know which enemies are the minions. Yes, it lets the wizard know where to drop his AE spells, but why not? As far as I can tell the only benefit to hiding that information from the players, is to yell "Gotcha!" when they waste a daily or encounter power on a minion. If you are that type of DM, then go ahead and hide the minions. Personally I think it speeds up game play, and that the players have more fun when they get to make informed decisions rather than playing guessing games. I'll say it again: Take it back to the old school: Magic Missile simply should not miss, at least in a normal range increment. Period. That's how it has always been, and goes a long way towards fixing it.
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| # ? Mar 20, 2009 03:19 |
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| # ? May 24, 2013 10:54 |
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quote:surprise sex leaves psychological damage. Trained professionals can fix that. quote:http://forum.rpg.net/showthread.php?t=409570
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| # ? Mar 20, 2009 06:08 |
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Mikan posted:What makes it not feel like D&D to me is that it stopped trying to make sense. The designers stopped trying to maintain a self-consistent world. D&D did not succeed 100% at this (or even 50%), of course, but it always tried. Now, it doesn't even try. Father Wendigo posted:This has to be a troll, nobody in their right mind could beli- This post makes me sick to my stomach.
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| # ? Mar 20, 2009 08:40 |
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Mikan posted:It's no longer rules for another world. It's rules for a game. Instead of telling me how Iggwilv tricked Iuz or how Mordenkain built the Obsidian Citadel I, too, long for the halcyon days of Ed Greenwood, when we could all read happy tales of the adventures of somebody else's PCs in a campaign that ended ten years before we were born
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| # ? Mar 20, 2009 10:00 |
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quote:Alot of people can't pin down why it does not feel right, It just don't. Its like driving a car you know well and it just feels off. You have no ideal whats wrong with it but you know it does not feel right quote:Way to go man a personal attack on me for saying my opinion like the OP asked, way to go mighty Defender of the 4e god. quote:Really? I can use the Bard in my game without any other book then the core PHB ? I don't need the DDI and any other book then the PHB to play my Bard? quote:Humm I have just posted that once. But sorry so I have to buy more books to run say my FR game ...so no I can't run it with the core 3 books. I now need the 2nd set of core must have to play books to use it. quote:So my basic game with a bard is doable with just the PHB? quote:Nah I got that statements after my first post, so I posted again like a big dummy, and again I got something said about it. So ya know what I did...Said something back...yeah I know that was smart. And I was a bit,well rear end in a top hat like in some of my reply and really should not have been But getting called a scrub kinda pissed me off a bit as ya know I never attacked anyone personally and that was uncalled for . quote:Dude the whole damned thread is a opinion, get over it. I use that because for me it is a fact, maybe not for you but, a whatever. I was asked I replied many people read it and was fine but no the crusader just had to point out how wrong someone was that simple. quote:Nah I don't get that prissy, I don't know I guess my wording is the issue for some folks go fig. I just thought that people would understand what I meant I mean how many of you say stuff like....Fact she sure is crazy, or some one will say something and you will say that's true. And most time ya know what. It's an opioin that's all.
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| # ? Mar 20, 2009 10:34 |
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Father Wendigo posted:This has to be a troll, nobody in their right mind could beli- I'm going to suggest very strongly that you do not click on this thread
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| # ? Mar 20, 2009 15:29 |
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MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2.
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| # ? Mar 20, 2009 18:22 |
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Fenarisk posted:MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD MY BARD Bard is like a loving bug zapper for "I want to play my character how I want" people who insist on making gimp rear end characters to be unique. Also I love how whenever someone defends 4e they get equally defensive "oh dear sorry for speaking out against the mighty 4e!" like they're being all cool and counter culture
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| # ? Mar 20, 2009 18:54 |
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Fenarisk posted:Just give a loving unoptimized half-elf rogue with a warlord multiclass a lute if you are too poor to spend $25 bucks with a coupon for the PHB2. Who are you kidding? That kid torrented that book as soon as it hit the street.
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| # ? Mar 20, 2009 19:00 |
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These here stats and powers make everyone the same and there is no way I can inject roleplaying into or around that, none whatsoever. I can't roleplay because there are no rules for or against it and therefore it is not D&D to me because I need a system that allows roleplaying without having rules for roleplaying but supports it by having a system in place that encourages it without forcing me to not roleplay and furthermore
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| # ? Mar 20, 2009 19:49 |
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ManMythLegend posted:Who are you kidding? That kid torrented that book as soon as it hit the street. but he will white knight WOTC if anyone admits to pirating books on rpg.net. the best material are the sigs though. Points: +1 Kansas point, +1 transform & rock out! point, +2 awesome points, +1 "IGNORE ME!" point, +1 Cruel Feline's Thesis point. +1 Hijink point, +1 Ouroburos point, +1 Still true without the squid-faced elder god point, +1 Laugh point, +1 Supermonstar point, +1 "Why yes, I AM a Rocket Wizard!" point, +1 "OUTRAGEOUS!" point. Lets read The Monstrous Compendium Mystara Appendix: Because Good monsters never die, they just get stuck in the epic level handbook. "I WANT MY STEVE DARLINGTON!" - Evil Schemer loses control "Behold this thing of beauty we call SteveD" - Gary Mengle works the crowd I'm a Freelance Writer Looking for Work Gaming. Humour. Poetry. Steve D: The Livejournal RPGs. Reviews. TINS. Steve D: The Website Qetu, the Evil Doer Servant of Set and Apep Bane Mummy and Priestess of Typhoon "The ultimate result of shielding men from the effects of folly is to fill the world with fools." Herbert Spencer 1 Phenomenology point from Shadowjack My Livejournal Though all else has been broken, Our hearts remain Whole.
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| # ? Mar 20, 2009 20:22 |
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clockworkjoe posted:Qetu, the Evil Doer Typhoon eh? I must have missed that day of Mythology class.
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| # ? Mar 20, 2009 20:25 |
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EVERY RPG.NET PROFILE posted:
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| # ? Mar 20, 2009 21:01 |
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I'll admit up front that I was initially very excited to see what 4th Edition would bring. I purchased a 4th Edition Player's Handbook within 24 hours of its public release. Unfortunately, I read it and returned it the next day. And yes, I will admit that playing 4th Edition can be fun. I've played a handful (read: three) sessions with it, and on some levels its fun on a tactical battle scale. But here's my real beef with it-- The core rule set does not allow me to play a true character of my choice. The 4th Edition rule set simply doesn't account for the fact that a character in the game may have an entirely valid, real set of reasons and motivations for no longer wishing to be a sorcerer, and instead wanting to focus completely on a 2nd class . . . and a 3rd class on top of that. Let me explain further: Let's say in a campaign, Billy the Sorcerer discovers some things he's not comfortable with in terms of who he's receiving his Sorcerer-ite training from. In fact, his character meets a monk that he respects highly, and Billy (being played true to character by a good role-player) decides he'd rather commit his time to the path of monk-like enlightenment. But along the way he also discovers that he is very much interested in studying battle tactics, and so takes up with a warlord for a while to study battle strategies. Again, for the types of campaigns I usually play, these are not at all unusual types of choices for characters to make--who do we associate with? Who do we train with? What are the motivations of Organization X? What if, as a sorcerer, for philosophical and moral reasons I decide I want to discontinue studying sorcerer, but don't want to give up the lessons I've already learned? These are valid, character-driven decisions that will also directly affect the TYPE of character that they ultimately become. This is not unlike my own "real life"--I have backgrounds in several academic and vocational subjects, and enjoy pursuing knowledge in all of them. What's 4th Edition's answer on how to play this type of a not-altogether-uncommon real life human being? "Too bad. You're one type of character, who maybe, kinda, sorta can mix with a second. But otherwise, you're out of luck." And to stave off the inevitable rebuttals: "Well, no DM would allow you to mix and match classes like that because it's not lifelike." Bullcrap. Since when did a "roleplaying game" hamstring a player to actually play a true-to-life character concept? Well, in D&D's case, since about June 2008, because it's simply not allowed in the CORE 4TH EDITION RULEBOOKS. "Well, play what the books give you, and just have fun!" Ummm....okay. Since the TYPE of character concept I want to play just doesn't fit within your spectrum of rules . . . Oh but wait, surely the DM can just "Make it up as he goes," since that's one of the biggest selling points of 4th ed? "Why do you care anyway? Just play Class X with powers A, B, J, and Q, and go beat the crap out of stuff." Right. Because roleplaying is about min/maxing. Because determining how much damage I do with Weapon X or Spell Z has anything to do with these types of character-driven actions. Now, I recognize for some of you, this is irrelevant. You couldn't care less that you're not allowed to develop a "real life" sense of a true character motivation arc. You're happily banging away with your "At Wills" at whatever encounter your DM throws at you, and you're fine with that. Character motivations? Pffft, who gives a crap? When's my next encounter, and how many healing surges to I have left? Well I'm not fine with that. And frankly, I dislike playing roleplaying games with people who ARE "fine with that." People say that 4th Edition frees up the DM to be more flexible. Hmmm, guess so, as long as "being flexible" doesn't involve a character actually moving beyond the rigid structures of their "role." What Wizards apparently lost sight of was that the idea of "What my character wants to do" goes far, FAR beyond simply "Well, I want to grapple the orc on the roof across the way while swinging on my magic spider rope I shot from my butt." In 4th Edition, you're not a once-upon-a-time sorcerer who's disenchanted with magic and seeking for truth through other means (and your character progression now reflects that motivation). Your entire existence is summed up in one word--"You're a controller," because the exigencies of combat (which is where the real "fun" is, or so Wizards claims now) is more important than true character development. So by all means, Wizards of the Coast / Hasbro, pump up your minis-based D&D so people can play a dumbed-down roleplaying game. Because heaven forbid a character actually make farther-reaching decisions, and have the rules to make those decisions possible and playable. And just for the record--I own over a dozen 3.5 edition books, bought ALL FOUR SETS of the original D&D colored rulebooks (Red, Blue, Green, Black), and STILL have my D&D Classic Rules Cyclopedia sitting on my shelf as we speak. I have every Baldur's Gate PC game titles, Planescape: Torment, and own both Neverwinter Nights PC games. What I mean to say is, I'm not writing this just to bash 4th Edition. I'm writing this because I'm invested in the success of D&D as a viable gaming product, and because I hope that Wizards at least considers some of these types of player choices in their inevitable 5th edition.
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| # ? Mar 20, 2009 21:18 |
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quote:Sleeper, that Otyugh PI is made of win. quote:The Othyug strike ? At first, no one cared. In the first part of it, they tried to stop eating dungs, but it didn't last for more than five minutes. Then the leader made his goons walk in the streets and throw craps everywhere, craps they almost immediately licked clean (actually making the street cleaner). They were doing it each day without any reaction by the Establishment until the Food Merchant Guild hired the PCs because, well, the food that was crapped then licked by the striking othyugs is arguably cleaner and healthier than it was (othyug saliva is actually some kind of organic bleach...), but it's hard to find a good marketing spin on "this apple was smeared with poo poo then a dung-eating aberration liked it", so they had to hire some dudes specialized in the treatment of funky fauna to resolve this problem.
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| # ? Mar 20, 2009 21:31 |
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Another day, another RPGnet thread to talk about how surprise sex is no big deal.
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| # ? Mar 20, 2009 21:49 |
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Seriouspost What loving players talk about Otyugh waste habits and why sewers are not a proper realistic macrocosm? All my players do is crack jokes and decide "That villain talks like Billy Mays" (when I say he has a grating, if not booming voice) if there's a much more light hearted night.
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| # ? Mar 20, 2009 22:23 |
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^^^^http://forum.rpg.net/showthread.php?t=440342&page=5
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| # ? Mar 20, 2009 22:39 |
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Fenarisk posted:Seriouspost The only way to answer this question would be if RPG.net did a post pics thread
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| # ? Mar 20, 2009 22:39 |
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Fenarisk posted:
Funny thing is, none of these "freelance writers" ever loving pull their thumb out and apply to the many, many places that purchase good fiction. ...Oh, good fiction. Right.
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| # ? Mar 20, 2009 23:27 |
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Fenarisk posted:That's such a huge rant for such a niche argument
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| # ? Mar 20, 2009 23:59 |
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D&D is a class and role-based game, and it has always been a class and role-based game. I'm not sure how you can complain about it, other than the fact that the game is resisting attempts to make your character completely useless. It's not as though he couldn't multiclass his character to get some sort of sorcerer with hand-to-hand abilities or vice versa. I also love that none of his examples contain multi-classing that involves actual game mechanics. It's almost as though the game gives you a series of mechanics and doesn't really care about how you choose to use them. LightWarden fucked around with this message at Mar 21, 2009 around 00:39 |
| # ? Mar 21, 2009 00:36 |
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LightWarden posted:D&D is a class and role-based game, and it has always been a class and role-based game. I'm not sure how you can complain about it, other than the fact that the game is resisting attempts to make your character completely useless. People like coming up with obscure arguments about possible character ideas they'd never actually utilize in a real game in order to make the system seem ridden with holes. 95% of people are ok with only being one class and having the option to borrow powers from other classes to accent their abilities. But then they raise the question, what about that 5% huh? What if I'm playing and decide I dont like sorcerer and want to be a rogue? I'm not remaking my character, the option should be THERE to switch over even though using 3.5's multiclassing rules it'd make me effectively useless at either I WANT that option. You can't defend it huh? I thought so. 4e is such a terrible system
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| # ? Mar 21, 2009 01:38 |
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Those same assholes made the same arguments in 3E days. I remember some douche who posted a thread talking about how much he hated 3E because it FORCED every character to improve their base attack bonus. He wanted to play an old sage who had no ability to fight in hand to hand combat and the idea that his BAB would improve and that he would be a better fighter than a level 1 NPC warrior proved that D&D was stupid.
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| # ? Mar 21, 2009 05:32 |
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Etherwind posted:Funny thing is, none of these "freelance writers" ever loving pull their thumb out and apply to the many, many places that purchase good fiction. ...Oh, good fiction. Right. [/quote] yes because it's so much easier to get paid and published as a fiction writer. The saddest thing is that the RPG writing pays better than small press fiction for the most part.
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| # ? Mar 21, 2009 05:35 |
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clockworkjoe posted:yes because it's so much easier to get paid and published as a fiction writer. Depends on what you're writing and who you're selling to! ![]() I'll concede that RPG writing usually pays better, though, at least for small work. If you can actually convince someone to publish longer fiction, you'll be undersold by the RPG publishers every time. </derail>
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| # ? Mar 21, 2009 10:18 |
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OK, so when I when I first ponied up that $1 to buy Sea Dracula, I justified it as just buying it to have something to talk about. But today, I finally got to play it! It was crazy. Here's how it went: Shining Rave Super Housecat accused my client of "Tomhatchery" (what this is, I have no idea, but I was assured it was a very serious crime). I, Rambunctious Walrus, was prepared to defend my clinet, Ryu Ryuson, to the bitter end in a legal battle to end all legal battles! Wild dogs, 1-up mushrooms, eggs, red cloth headbands, and storm trooper rifles were all presented as evidence throughout the trial, which at times devolved into a shouting match (with pretty much everything being shouted being OBJECTION!!! accompanied by an outstretched pointing finger). Such crazy tunes as hot hot hot, what is love, and soulja boy were danced to, a recess was objected, and in the end my client was convicted and sentenced by the judge, Posterior Rex, to a lifetime in peanut butter prison, due to my unfortunate inability to properly dance to rave music.
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| # ? Mar 21, 2009 11:06 |
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Okay, before I start this, I need to tell you about this restaurant at Carolina Beach in NC. It's called Bowman's, and it's one of those places that serves up heaps of fried seafood. And when I say heaps, I mean it. You walk in, and they bring you a mighty hill of hushpuppies with real butter. For a very reasonable price, you get a heroic platter that's had golden brown delicious sea critters SHOVELED on until you're afraid that upsetting this mountain of food will cause it all to topple. And it's all really drat good seafood, too. The Maid RPG is the Bowman's Admiral Platter of the RPG world. I buy this thing for eight dollars. Eight friggin dollars got me a game engine I would never have imagined using, a ton of really great content, and a surprisingly hilarious narrative that's woven into explaining the game. 220 plus pages of just plain fun content. Making characters is a snap, and half the fun is seeing what those wondrous random tables spit out and then turning all that stuff into an actual character. I love how conflict resolution works, and the fact that this RPG is willing to try poo poo I'd never imagine in a hundred thousand years. Having a characters stress explosion be acted out in real time? Such crazy genius. The extra content, like a Bowman's meal, borders almost on the excessive. There's so many sample characters, sample scenarios, just samples of stuff that like staring down that massive pile of fried food, I'm thinking "I do not possibly need all this!" But then I take it all, and it's great, so it's okay. The replays were especially entertaining, and showed just how versatile the system really is. Holy geez, what an awesome find. Thank you Andy K, Ewen, and Kamiya san for this.
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| # ? Mar 21, 2009 11:30 |
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ahahaha, that was the best scrolling reveal ever
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| # ? Mar 21, 2009 13:06 |
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tendrilsfor20 posted:Quoted me. Post a reply in the thread man, what's with this pussy cop out poo poo?
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| # ? Mar 21, 2009 15:35 |
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Joudas posted:Post a reply in the thread man, what's with this pussy cop out poo poo? it's because he is actually a grognard and is trying to make others look like him... the response i posted to his quote was something he said about how MAGIC MISSILE SHOULDN'T MISS IT'S TRADITION
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| # ? Mar 21, 2009 16:49 |
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I'd love some input from those who have read ritual theory here. I'm thinking about how we create magic in role-playing games. That is, how we get to those points where everyone in the room is sort of golden, where we seem to share a vision of a different world, where we're throwing ideas and words into the air and catching them and spinning them. It seems to me that to get there, we need a ritual. And I wonder if one of the things that keeps many of us in this hobby is that we are ritual-minded people. We somehow need the structure, the community, that we get from role-playing. How does this fit in with, or compare to, other rituals? Do all people have the same need, desire, or potential for ritual action/interaction? For instance, why are some people totally uninterested in role-playing games with their structures and game masters, while they'll happily join an online freeform game about Harry Potter? Could it be that they just don't want the ritual aspect?
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| # ? Mar 21, 2009 16:53 |
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magic tomahawk missile
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| # ? Mar 21, 2009 17:00 |
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I'm very interested in the topic and personally have a view of the hobby as a shamanistic pursuit. That conception drives my GMing. That said, pardon me for being brief and in a bit of a hurry, but.. The act of gaming is infused with ritual. If we go looking, we might miss the things that are right in front of us. Specific phrases, etc. are all good to consider, but the very basics are already ritualistic. We have ritual objects. The dice resolve things for us and are invoked in a very ritualistic manner. We have sacred texts which outline how we conduct our ritual. We have holy days when we attend ritual (oddly, our gaming group has one solid gaming day and it has always been sunday). We have ritual roles. It's just there in a very strong sense. Also, to theorize (and brazenly over-generalize), roleplaying is part of nerddom and often in being a part of that culture you reject certain normal rituals. You don't go to the football/icehockey/local sport games. You fail at the regular manhood rituals. Not a rare thing to hear in those kinds of circles. However, to affirm their identity and nature, to oneself and others, everyone needs rituals. There's lots in nerddom in general and as outlined, there's lots in role-playing. Just a thought - and I freely admit the over-generalization. There is overlap to role-playing and nerddom, but one is not the other, either. More than that though I look at role-playing games as sort of modern mystery religions, vision-questing or even magick. We teach/learn/experience through ritual what is not immediately apparent to the uninitiated, but which requires (mutual and ritual) effort and imagination (intent) to contrive and reveal. What folks take out of the imagined lives of our characters (we are channeling archetypes here, right?), the symbols present in gaming, the divination tools that reveal the sacred lives of those characters (yeah, dice, dude), etc. varies from person to person and game to game, but it is clear that we get more out of it than simple on-the-spot enjoyment. We get a sense of community with our fellow gamers by spending time with them and engaging in ritualistic behaviour. By acting out stories, we get a sense of continuity and personal connection to our myths and history. We dip into insights into human nature and about ourselves. So, by exploring the Otherworld, we bring back the Elixir. We don't just imagine heroes, we become them.
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| # ? Mar 21, 2009 17:02 |
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Naar posted:I'm very interested in the topic and personally have a view of the hobby as a shamanistic pursuit. That conception drives my GMing. That said, pardon me for being brief and in a bit of a hurry, but.. I bet if you looked in this guy's closet it would be nothing but wolf shirts, fedoras, and capes.
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| # ? Mar 22, 2009 01:41 |
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Zarick posted:it's because he is actually a grognard and is trying to make others look like him... the response i posted to his quote was something he said about how MAGIC MISSILE SHOULDN'T MISS IT'S TRADITION Ahh, that makes sense. Let's see if he's actually too chicken poo poo to post a real response.
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| # ? Mar 22, 2009 16:03 |
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And this is a very limited view of what DnD is and was. Basically, you like 4ed because it appeals to your aethestic preferences and you have no emotional attachments to the style of DnD games that 4ed sucks at. You also have no issues with the results-focused nature of the game, which a lot of people have a problem with. For me, a lot of it is what Old Geezer said - where's the apeshit? 4ed seems a lot more limited than previous editions of the game, far more controlled and predictable. You don't have adventures, you have a string of encounters. You will face a set number of monsters and receive a set number of magic items. You will deal with each encounter using the same tactics as the previous one. Everything seems constrained and predictable. Those encounters are still fun, but it doesn't feel the same as DnD.
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| # ? Mar 22, 2009 22:32 |
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This is true, it's included primarily for the sake of tradition. It does depend on what your definition of "necessary" is, of course, and so I acknowledge that my argument is self-defeating because you can now reply "I feel the bard is necessary" and suddenly PHB2 is also core, but I trust you understood the point I was making with my original post? EDIT: Allow me to express myself more clearly Of course the bard is an official class. The PHB2 is not some obscure supplement like, say, Fair Folk was to 1st ed Exalted - it's a lot easier to show up with PHB2 and go "Can I play a barbarian?" than it was to show up with the FF book and ask "Can I play a Cataphractoi?" My point is merely a semantic quibbling, but it irks me that WotC is trying to re-define "core." I get that GM's sometimes tell their players "only core book material when you make your new characters," and that they're trying to get around this with calling all the books except the setting specific ones core so players will know that it's ok to play a barbarian in a bog standard game of D&D, but when I, as a GM, said "only core book material," I never meant "because I think the others aren't D&D," but rather "because I haven't read all the obscure supplements that have been written and I can't be arsed to judge whether a given class is balanced and fits into my game right now, I'm in the middle of mid-terms." So when WotC declares the PHB2 to be core, I don't care. I'm gonna say "core material only" and mean "PHB1 only" because I can't be buggered to read PHB2 and decide the merits of that book, and I don't want my players to show up with characters from some obscure supplement that I haven't got. And this entire situation is hypothetical, because I will get PHB2 and I will allow the bard - but I'm still annoyed with what Wizards are doing to the word "core" because they're trying to get it to mean something it never used to mean.
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| # ? Mar 22, 2009 22:48 |
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I don't quite get when this "What is or isn't D&D" argument started up in the first place- I guess it's something the kids started. See, back in the day, we didn't worry about whether something was "D&D" or not, because we were busy kitbashing it with anything we could find. The Ardun Grimores were Core Books 3-6 to us, and we were eager to snatch up any weird product from Judges Guild like City-State of the of the Invincible Overlord.; Over here a guy was tossing in a home-brewed critical hit table, over there a guy was setting up a new mana system for mages (because even back in 1978 people HATED the fire-and-forget spell system), and this guy was going wild with mixing in Traveller and Space Opera and setting the whole thing on Metamorphosis Alpha. Core classes? Core Races? Hell if someone showed us his Phraint Techno riding a biggle, we'd say "Sure, bring him in! He can go right next to the Jedi Knight and the X-man!" It was all wild and crazy and nonsensical, and very, very good. Pretty much the only constants were THACO and Armor Class. Which is why I look at these arguments and wonder at how rigid and narrow-minded the hobby has become, with it's obsession over canon and versions and what D&D is and isn't,and badwrongfun and all. In these moods I think maybe this is really why the hobby is fading away; it's dying from a hardening of the creative arteries. It's raised a generation of players that refuses to accept that the other guy might have some ideas worth stealing, and that being words on paper, D&D can accept pretty much anything being added it. Now if you'll excuse me, my paladin has a Starship Enterprise to steal.
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| # ? Mar 22, 2009 22:54 |
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| # ? May 24, 2013 10:54 |
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ManMythLegend posted:This is true, it's included primarily for the sake of tradition. It does depend on what your definition of "necessary" is, of course, and so I acknowledge that my argument is self-defeating because you can now reply "I feel the bard is necessary" and suddenly PHB2 is also core, but I trust you understood the point I was making with my original post? what's wrong with this
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| # ? Mar 23, 2009 01:18 |

















