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Dr Nick posted:Where do these guys get this poo poo? No fighter in any edition did this. I assume he's trying to critique the 4e fighter but gently caress, all of the 4e fighters powers are all basically: "Really, really good with at melee fighting with a weapon". *Waves off Yes, I didn't quote a real power. Although, I do remember a fire-ish attacks from 4e lite aka ToB: Bo9S... Anyway, the point was the Fighter having Vanician Powers.
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# ? Mar 6, 2012 06:01 |
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# ? Apr 27, 2024 01:48 |
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Dr Nick posted:Yeah, I'm one of those people who think that fudging without expressly letting players know in advance that you reserve the right to fudge things is usually a pretty bad idea, but even I thought the scare quotes were pretty over the top. People can have bad ideas without being malicious.
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# ? Mar 6, 2012 06:01 |
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Mikan posted:*Waves off Ahahahahahahahahahahaha that's disengenuous as gently caress. He's not even trying.
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# ? Mar 6, 2012 06:02 |
BryanChavez posted:Go play Glorxalted if you want that, munchkin. Here in D&D, Beowulf is a demigod, and only Wizards can try to tear off a giant's arm before 30th level. The only magic in this world of magic and wonder is written on scrolls and in books, and you better be a scrawny nerd if you want to learn it. Tell you what. You chant magic words, and I'll wave a sword about like a lunatic, and we'll see which one of us creates a ball of fire first. Hint: It might take a while. (Why does Beowulf need to be a demigod when wizards don't? The two archtypical wizards, Merlin and Gandalf, were a cambion and an angel respectively. Cú Chulainn was just an unusually talented lad with a few extra fingers. But now normal scholars can have the powers of heaven and hell, but a good Irish lad can't go Super Sayjin? Shenanigans.)
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# ? Mar 6, 2012 06:03 |
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Dr Nick posted:Ahahahahahahahahahahaha that's disengenuous as gently caress. He's not even trying. And what is the problem with that? If someone proposes something to change the Fighter, people are allowed to shoot it down if it seems too out there/complicated/stupid. Hell, I do that. But that doesn't mean we want Fighters to suck, it just means we don't want to play as sword-reskinned Wizards.
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# ? Mar 6, 2012 06:06 |
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Mystic Mongol posted:Tell you what. You chant magic words, and I'll wave a sword about like a lunatic, and we'll see which one of us creates a ball of fire first. Hint: It might take a while. But to my point, I may have used a pithy little catchphrase, but it really is a trend people who want to expand the Fighter have, and many people, myself included, don't like it. And like I've said in the past, I get it. The Wizard shoots fireballs, creates darkness, levitates, and summons angels, while the Fighter...shield bashes...and hits hard. But the proposed fixes seem worse than being bland. And sometimes it can get downright confusing.
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# ? Mar 6, 2012 06:08 |
Mikan posted:And what is the problem with that? If someone proposes something to change the Fighter, people are allowed to shoot it down if it seems too out there/complicated/stupid. Hell, I do that. But that doesn't mean we want Fighters to suck, it just means we don't want to play as sword-reskinned Wizards. Why can't we do that for wizards? Here's Shishio, he's an anime but he's the only example I can think of using fire swords off the top of my head. He's a villain, trying to turn Japan into a meritocracy from hell where the right of the strong to butcher the weak is celebrated by all. His sword has a series of grooves in it that collect oils from the skins of people he cuts--and when he's in combat with dangerous people, he can ignite these oils, creating small explosions as he attacks. This wouldn't actually work, because the oils in people's skins aren't incendiary explosives, but so what? It's a creepy power obsessed with death, the fact that slaughtering random dudes plays a role in his strength dovetails nicely with his, 'strong predate upon the weak,' philosophy, and it's stylish and flashy. And it's all tied back to the fact he's covered head to toes in horrible burns, and when he's fighting the heroes it's atop his enormous iron foundry which is belching smoke and embers everywhere. A wizard casting fireball also would not work, because magic isn't real. Also the fact he can throw balls of fire has nothing to with the wizard in question, and it's just a power they picked up possibly on a whim. There's no theme to it, it has nothing to do with the core concept of a generic wizard, and it's just one power among dozens of powers that have absolutely nothing to do with one another. But if I were to say that a wizard shouldn't get fireball because it's too out there/complicated/stupid for some grey bearded old scholar to turn bat poop into a concussive blast of heat by talking to it? Wow, that's much more plausible than the fireball sword! Wizard apologists insisting that wizards get to have literally any power they want, while other non-wizard characters are restricted to what people can do in the real world, sicken me.
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# ? Mar 6, 2012 06:23 |
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The one thing I can never quite understand is, if you can only get to Beowulf and Achilles at epic levels, while Wizards can throw around fireballs by fifth level, why not just have the martial classes start at 'I learned the Heroic Salmon Leap from Scathach after years of apprenticeship' whereas the arcane classes start at their regular 'studied for several years at the premier academy of all the lands'. If the martial classes only start getting interesting and comparable to wizards at epic levels, just start them there.
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# ? Mar 6, 2012 06:31 |
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But starting Martials interesting and competitive would defeat the whole point of our torturous arguments and disingenuous whining for the past five years years!
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# ? Mar 6, 2012 06:37 |
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But allowing Martials to play at high levels would imply that jocks could achieve something with their lives, which we nerds know is incorrect because Joey from high school totally pumps my gas now!
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# ? Mar 6, 2012 06:39 |
BryanChavez posted:The one thing I can never quite understand is, if you can only get to Beowulf and Achilles at epic levels, while Wizards can throw around fireballs by fifth level, why not just have the martial classes start at 'I learned the Heroic Salmon Leap from Scathach after years of apprenticeship' whereas the arcane classes start at their regular 'studied for several years at the premier academy of all the lands'. Pst, Heroic Salmon Leap may be an epic level ability, but the Jump spell is level 1.
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# ? Mar 6, 2012 06:40 |
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Mystic Mongol posted:Pst, Heroic Salmon Leap may be an epic level ability, but the Jump spell is level 1. I could actually get behind 'D&D: Everyone Is A Wizard'. Cu Chulainn casts Jump and Bigby's Berserking Ballyhoo, Orlando casts Mordenkainen's Cleaving Fissure and Elminster Hates Every Tree, and so forth.
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# ? Mar 6, 2012 06:46 |
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Mystic Mongol posted:Why can't we do that for wizards? Yeah, but that's like some ~*anime*~ poo poo or whatever. (Rurouni Kenshin owns.) But not as much as the prequels own.
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# ? Mar 6, 2012 07:09 |
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Chaltab posted:It really doesn't even remotely cover all the posibilities, of course, or the fact that styles aren't singular austere units that can't mix. The longest-running campaign I was ever in was sandbox in town, but with specific discrete missions the heroes were hired for or dragged into by plot. It gives me the impression of being an explanation of story now for people like the Pundit who are confused by common words. Maybe I'm being too charitable and biased?
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# ? Mar 6, 2012 08:09 |
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Doc Hawkins posted:It gives me the impression of being an explanation of story now for people like the Pundit who are confused by common words. Maybe I'm being too charitable and biased? But the tone still strikes me as groggy, particularly, the scare quotes around "friends" in the illusionism thing. Plus it's a flow chart, which are invariably insufferable.
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# ? Mar 6, 2012 08:21 |
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Mystic Mongol posted:Hey look, it's Oroku Saki fighting Hamato Yoshi.
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# ? Mar 6, 2012 11:28 |
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Shishio is a great example of why Reskinning Powers to build on a greater theme is awesome and rule of cool says you should always allow it.
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# ? Mar 6, 2012 12:28 |
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Kemper posts about his game on TGD Frank Trollman Frank Trollman posted:That is stupid. There is no way you can possibly polish that turd, it's still a turd. I know you think it's "neat" or some poo poo, but it's poo poo. You are talking about a resolution system that takes a relatively long time to complete, and which has a failure rate that rises and then falls as you go up in skill in a totally non-intuitive fashion. Frank Trollman posted:It's no more than forty five comparison operations, you stupid twat! That last one is literally complaining about up-to-10d10 dice matching.
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# ? Mar 6, 2012 13:26 |
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Dr Nick posted:Where do these guys get this poo poo? No fighter in any edition did this. I assume he's trying to critique the 4e fighter but gently caress, all of the 4e fighters powers are all basically: "Really, really good with at melee fighting with a weapon".
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# ? Mar 6, 2012 13:29 |
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Ettin posted:Kemper posts about his game on TGD Frank Trollman Is Frank actually trying to say that looking at up to 10d10 and finding matching numbers takes a long time? It'd only be 45 operations if you're a computer and are looping through each die one at a time, comparing it to every other die one at a time. If you're a human, then you look with your human eyeballs and go "oh, hey, I got three sevens on six dice." Jesus loving Christ with a side of fries and a large Coke. Every time I think he can't know less about game design... Censeo Trollman esse delendam.
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# ? Mar 6, 2012 13:40 |
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Evil Mastermind posted:Is Frank actually trying to say that looking at up to 10d10 and finding matching numbers takes a long time? It'd only be 45 operations if you're a computer and are looping through each die one at a time, comparing it to every other die one at a time. Kemper is talking about dice mechanics he adapted from REIGN. Pattern matching is hard man, do you know how long it takes to look for matching numbers when you're checking each die individually??
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# ? Mar 6, 2012 13:50 |
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Ettin posted:Kemper is talking about dice mechanics he adapted from REIGN. It's just the idea that Frank thinks that you need to do 45 die-to-die comparisons, like you're holding the dice up to each other THEREFORE it will take a long time. How in the gently caress can someone be that dumb and still work a keyboard? Just remember, kits: Frank's in medical school.
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# ? Mar 6, 2012 13:56 |
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Evil Mastermind posted:I realize it's a modified REIGN/ORE mechanic. Frank Trollman posted:So... you violated your own design "manifesto" in order to copy lovely mechanics from Greg Stolze? What the gently caress is wrong with you? This is what Frank Trollman actually believes.
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# ? Mar 6, 2012 14:10 |
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Frank Trollman posted:Well, that resolution system isn't good. It's the worst resolution system anyone has ever made. It's slower than any other resolution system, the probabilities it outputs are inane, and figuring out whether a result is "likely" or not is ludicrously obtuse. Your particular flair on it - namely that of making unmatched dice go up against spell-specific critical failure charts is a work of failure that even Rolemaster never quite achieved. Trollman literally thinks pattern matching is not intuitive because a) you have to compare every die against every other die individually and b) he can't work out the probability spread. This is what Frank Trollman actually believes.
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# ? Mar 6, 2012 14:38 |
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Ettin posted:Trollman literally thinks pattern matching is not intuitive because a) you have to compare every die against every other die individually and b) he can't work out the probability spread. Maybe he is blind and can't look at them all at once. Wait, even then you can compare them without checking individually each one.
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# ? Mar 6, 2012 14:48 |
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Ettin posted:This is what Frank Trollman actually believes. Ettin posted:Trollman literally thinks pattern matching is not intuitive because a) you have to compare every die against every other die individually and b) he can't work out the probability spread. There is honestly not a big enough for me right now. ALL FRANK DOES IS COPY OTHER PEOPLE'S MECHANICS! He couldn't have an original idea if his loving life depended on it! And he is the last loving person on Earth to say that Greg Stolze is a bad game designer. Frank is barely qualified to write a loving die notation and he's going to accuse someone of bad design? And why is it bad design? Because you have to look at your dice for two seconds? Seriously, someone go in that thread and ask him how long he needs to look at eight dice and find the matches. I want to know his loving time fame. Oh, and that the ORE die probabilities are in the REIGN book, even though most people don't give that much of a gently caress about exact probabilities because they're not going to game the goddamn system. Or that all Frank does is copy other people's systems. Dammit, why does Frank make me this loving angry?
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# ? Mar 6, 2012 15:20 |
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Frank Trollman posted:OK, I'll walk you through this. A single die cannot get a match, because it's a single die. The next die has a 9/10 chance of not coming up a match. The chances of getting at least one match are always 1-(chance of getting no matches). So on one die, you have 0% chance of getting a match, on two dice you have a 10% chance.
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# ? Mar 6, 2012 15:21 |
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Ettin, are you trying to give me an aneurysm? I thought we were friends.
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# ? Mar 6, 2012 15:22 |
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What the hell is wrong with him? How does he recognise peoples faces? I like to imagine that he takes out a ruler and measures them. This is all assuming he actually meets other people.
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# ? Mar 6, 2012 15:29 |
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Evil Mastermind posted:There is honestly not a big enough for me right now.
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# ? Mar 6, 2012 15:37 |
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This quote tells you all you need to know about the Gaming Den:quote:It also seems deeply weird to me that designing RPGs could be a recreational hobby.
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# ? Mar 6, 2012 15:50 |
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Halloween Jack posted:Remember, Frank also said that Skill+1d100 was a revolutionary idea that was mechanically identical to rolling under on percentile dice, but better in every way. Because it's easier to add 41+67 on the fly than to just know that one is lower or higher than the other. Frank is literally a badly-programmed computer. It's easier to add two arbitrary numbers than bubble-sort a set of dice and check for matches, see, the algorithm has more steps! Anyway, who's excited for a hot new osr product? quote:Old-School Gaming Boxes
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# ? Mar 6, 2012 16:03 |
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Evil Mastermind posted:ALL FRANK DOES IS COPY OTHER PEOPLE'S MECHANICS! He couldn't have an original idea if his loving life depended on it! Not true. He copies settings too.
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# ? Mar 6, 2012 16:08 |
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I think frank is mad because he just doesn't understand the probability. It's okay Frank, math is hard.
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# ? Mar 6, 2012 16:16 |
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Generally speaking a game setting that's not going to just be 'Humans of Various Vaguely familiar Though Rather Innoffensivly Generic Cultures' needs some combinations of- The Middle ground race that can do any class/role pretty well (defaults to Humans normally although holy gently caress am I tired of this) The uglier and beefier than humans race The prettier, graceful and more uppity than humans race The Noble Savage race. The Advanced Ancient Magic/Science Nerd race. The TotallyNotGypsies race that no one really likes and seems to be really good at rogue type poo poo. The We're Meeting You Filthy Furries Halfway, Please Buy Our drat Game animal like race. The Dark Angsty Cursed to Seem Evil but Actually Not and We All Shop at the Fantasy Hot Topic Race The Weirdo Race The Short and Our Adult Women Totally Look like Human Ten Year Olds Nudge Nudge Wink Wink Race. The Tree Fuckers That Are Totally More At Peace And Harmony With Nature Even Though In Real Life Nature is a Cold Violent Harsh Place that Wants You Dead No Matter How Much You've Recycled and Would Have Killed Off These loving Hippies In a Single Winter race.
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# ? Mar 6, 2012 16:20 |
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Rasamune posted:Generally speaking a game setting that's not going to just be 'Humans of Various Vaguely familiar Though Rather Innoffensivly Generic Cultures' needs some combinations of- I can't tell if this is slightly groggy unoriginality or a critique of slightly groggy unoriginality.
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# ? Mar 6, 2012 16:23 |
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Swear to god next game I run in anything resembling fantasy I'm importing the Dwarf Fortress elves that think you should only eat what you personally kill, and only kill what you're prepared to eat. People included.
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# ? Mar 6, 2012 16:24 |
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Rasamune posted:Generally speaking a game setting that's not going to just be 'Humans of Various Vaguely familiar Though Rather Innoffensivly Generic Cultures' needs some combinations of- Robots.
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# ? Mar 6, 2012 16:28 |
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quote:Oh poo poo, I have played some One-Roll Engine games before to my dismay. If I recall in the very opener of the book it outright notes that the system is broken and that it is upon the players to not abuse it (a friend bought the book and read it aloud thinking it was a great insight by the designer... rather than a shameful admission of failure). Unfortunately not abusing it is a tall order since some of the math is so obfuscated you might not realize you are destined to fail or auto-succeed. One-roll engine is not a system that you ever want to emulate. Do the ORE books actually say this or is this just his broken interpretation of a more reasonable point?
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# ? Mar 6, 2012 16:48 |
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# ? Apr 27, 2024 01:48 |
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Rasamune posted:Do the ORE books actually say this or is this just his broken interpretation of a more reasonable point? People should stop getting mad about universal superhero systems being prone to abuse. It's unavoidable.
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# ? Mar 6, 2012 16:52 |