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OtspIII posted:But then isn't your problem that the game's assumptions weren't being broadcast, not what the assumptions were? The fact that failing to engage with them ended the game definitely makes it way worse, though. I'm not so sure. The popularity of Tomb of Horrors makes me wonder how much of an anachronism this actually is.
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# ? Mar 15, 2012 17:16 |
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# ? Apr 24, 2024 11:10 |
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Darwinism posted:The old 'tournament' stuff seems to be hugely punitive in really silly ways; spheres of annihilation through portals, dryads that try to seduce you away for centuries if you fail a single save and are technically 'good' so you are penalized for being 'evil' if you dare attack them for attempting to enslave you, and so on. Not saying that old school groups by and large play like this, but the organized stuff that a lot of people see writeups of was insanely antagonistic towards players.
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# ? Mar 15, 2012 17:16 |
OtspIII posted:But then isn't your problem that the game's assumptions weren't being broadcast, not what the assumptions were? The fact that failing to engage with them ended the game definitely makes it way worse, though. It goes back to that whole "player skill" thing, which ends up being a giant game of Mother-May-I when you're not even told that the goal of the game is to get to the other side of the room. And I realize that's not necessarily representative, but the attitude of superiority that "those guys didn't really know how to play the game" really rubs me the wrong way. Of course they didn't know how to play! They weren't told all the rules!
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# ? Mar 15, 2012 17:18 |
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Mega-Indy Man Vincent Baker has some antigrog on the occasion of having terrible table sales at a horror convention.quote:In our games, we rely so much on gamers' patience with counterproductive procedures of play. To reach an audience that hasn't been so primed, we're going to have to design games that are more fun, more immediately fun, and more evidently fun just by looking. We're going to have to design games that can compete, fun for fun, minute for minute, with non-rpgs. And we're going to have to do it inexpensively enough that an audience used to buying DVDs 3 for $20 will take a chance.
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# ? Mar 15, 2012 17:29 |
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Pathfinder's coming out with a new book of prestige classes.Grog posted:Prediction: James and co. come up with 30 flavourful, fun but not overwhelming mechanically PrCs that serve more as enrichment of the world and less as vehicle for powergaming. me posted:Why can't flavorful, fun PrCs that enrich the world also be mechanically solid? Having a terrible character doesn't make you a better roleplayer. Grog posted:You can, but think about it this way. You have three choices with where you can go. 1: Make the Classes mechanically balanced, even if it interferes with the story elements (Fighters having powers). 2: Put precedence on the story elements, and don't worry making them mechanically viable or balanced. 3: Make sure all fit both catagories.
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# ? Mar 15, 2012 17:30 |
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I, too, prefer to eat two kinds of poo poo instead of one thing that isn't human feces
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# ? Mar 15, 2012 17:33 |
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Dr Nick posted:I'm not so sure. The popularity of Tomb of Horrors makes me wonder how much of an anachronism this actually is. At the same time, though, it's precisely the fact that ToH is such an outlier in terms of arbitrary deadliness that made it so popular. Even then, though, it's popular in a 'I appreciate that this exists' way and not a 'I ever have or ever will play this' way.
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# ? Mar 15, 2012 17:34 |
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Meepo posted:Pathfinder's coming out with a new book of prestige classes. I got as far as: grog posted:(fighters having powers) before the whole thing got replaced by the text equivalent of a voice that sounds like knives on a chalkboard screaming "hate." Can't have fighters doing interesting things being built into the mechanics of the system! That would just destroy my idiot fiction!
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# ? Mar 15, 2012 17:37 |
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copy posted:I got as far as: I'm glad I'm not the only one who had that reaction. I think I figured out why grogs hate the idea of fighters having abilities: they (the grogs) have trained themselves to handwave everything that doesn't line up to the "real world" with magic. How do monsters exist? Magic. How does a wizard create a fireball out of nothing? Magic. Why do wizards forget their spells when they're cast? Magic. Then you get to the idea of fighters being able to do more than just "use sword on orc", and the only way they can reconcile it is the same way they reconcile everything else: magic. If it's not something they think a person can do, it has to be magic. There's no other explanation! It also explains the "fighters are wizards now" complaint. Doing anything extraordinary = magic.
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# ? Mar 15, 2012 17:43 |
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This predates 4e, of course. Tome of Battle, in it's 3.5 way, attached reams of fluff to every maneuver (about ki and fighting spirit and stances and whatnot), and people still kicked and screamed. The disciplines that outright say they're supernatural (and are only accessible to swordsages, the explicit monk replacement) are one thing. The healtank crusader (proto-Warlord)? Nonmagical healing is unrealistic. The school of supreme discipline that lets warblades win at saves with Concentration checks? Broken. The ability to jump over a monster while cutting it? Anime. The real gems are when people use fighter feats like Two-Weapon Fighting and Whirlwind Attack to benchmark maneuvers, though.
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# ? Mar 15, 2012 17:53 |
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Fighters having powers being both "out of flavor" and "balancing the game out of favor of wizards" form a convenient bit of circular logic where no solution is possible
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# ? Mar 15, 2012 18:10 |
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quote:I don't mind a eastern style character with wacky kung fu powers or even the more "mundane" leap from treetop to treetop while engaging in a sword duel with your foe. Which is why I'm rather interested in the dragon empires ki powers. However if we wound up in a 4th ed style game I'd probably not play it. I love playing casters but the casters in 4th ed just don't feel like magic users to me. I played a wizard there and by the end of the game that character was pretty much superfluous and I was seriously considering asking the DM to let me switch to a barbarian simply so I could actually get involved in the fights in a significant way. That's why I play Pathfinder.
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# ? Mar 15, 2012 18:29 |
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Chaltab posted:I couldn't take it when my character felt superfluous! I want to know how the hell this guy was playing a 4e wizard and wasn't feeling like he was "contributing" to the fight. Things like zones and summons are all available right from the get-go.
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# ? Mar 15, 2012 18:32 |
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Because he didn't end fights in one round.
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# ? Mar 15, 2012 18:41 |
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Mikan posted:Old-school players talk a lot about player skill. As a new-school player, I've never really grasped what they meant. It it tactical skill? A set of procedures for dealing with common dungeon hazards, like tapping floors with ten-foot poles? The ability to read the DM and tell when he was planning something devious? What does it mean to be good at D&D? To be good at D&D, you must first be good at D&D. That's so Zen.
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# ? Mar 15, 2012 18:47 |
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Caphi posted:This predates 4e, of course. Tome of Battle, in it's 3.5 way, attached reams of fluff to every maneuver (about ki and fighting spirit and stances and whatnot), and people still kicked and screamed. The disciplines that outright say they're supernatural (and are only accessible to swordsages, the explicit monk replacement) are one thing. The healtank crusader (proto-Warlord)? Nonmagical healing is unrealistic. The school of supreme discipline that lets warblades win at saves with Concentration checks? Broken. The ability to jump over a monster while cutting it? Anime. Yeah, lets not forget that "Big Book of Weeaboo Fightan Magic" was a thing people said. gently caress this hobby.
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# ? Mar 15, 2012 18:56 |
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Remember this Fantasy Heartbreaker Retroclone I went through last week? Let's see how it does in the wild.
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# ? Mar 15, 2012 18:59 |
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OtspIII posted:Not going to lie--all of those stories sound like sessions I'd have an absolute loving blast playing through. Maybe the frustration part of my brain is burnt out or something, but all of those deaths/near deaths sound like legitimately fun stories to me. Evil Mastermind posted:Remember this Fantasy Heartbreaker Retroclone I went through last week?
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# ? Mar 15, 2012 19:13 |
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Guilty Spork posted:Black Chancery is another one of those fonts where if someone uses it, it says unflattering things about them. Not on the level of Comic Sans or even Papyrus, but still. Mark C. MacKinnon was a fan of it for the early BESM releases, but it disappeared from Guardians of Order's product line the moment they hired an actual graphic designer. Yes, Adventures Dark and Deep is a thoroughly researched exploration into what Gygax would have developed D&D into today. Of course a designer's hand isn't visible. edit: haha holy poo poo just watched the video.
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# ? Mar 15, 2012 19:19 |
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fosborb posted:Yes, Adventures Dark and Deep is a thoroughly researched exploration into what Gygax would have developed D&D into today. Of course a designer's hand isn't visible. Hell, Gary actually made a game that wasn't even like D&D after he left TSR, so it's not like he was adverse to change. e: In fact, the game he made was classless.
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# ? Mar 15, 2012 19:24 |
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Evil Mastermind posted:I want to know how the hell this guy was playing a 4e wizard and wasn't feeling like he was "contributing" to the fight. Things like zones and summons are all available right from the get-go. Maybe he was just picking the powers with the biggest dice instead of powers that work with the wizard's role of controlling. I've seen kind of that mistake(and made it myself) when people are new to 4e and play something besides a Striker.
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# ? Mar 15, 2012 19:27 |
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Dr Pepper posted:Because he didn't end fights in one round. Brother Entropy posted:Maybe he was just picking the powers with the biggest dice instead of powers that work with the wizard's role of controlling. I've seen kind of that mistake(and made it myself) when people are new to 4e and play something besides a Striker.
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# ? Mar 15, 2012 19:28 |
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quote:
How did that work out with 4e? How much market share did they lose to Paizo, who maintained those iconic things and those "sacred cows"? Exactly. Leave the 9 alone.
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# ? Mar 15, 2012 19:32 |
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Rasamune posted:How did that work out with 4e? How much market share did they lose to Paizo, who maintained those iconic things and those "sacred cows"?
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# ? Mar 15, 2012 19:39 |
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quote:While I appreciate the 4e attempt to simplify alignment, I have players effectively playing CG and LE alignments that would be better described under the original system. Paizo is eating their lunch. Not everything is bad about it, but it's by no means a good system. If you want to take bits and pieces, sure, but it should be the absolute last system considered for any sort of basis of a new edition.
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# ? Mar 15, 2012 19:41 |
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I'm in favor of the nine alignments being a core feature of the game. I think they should be used to determine how certain classes are played. I would really like for the druid, ranger, and rogue to return to their former alignment requirements and suffer tangible penalties if the player moves away from the tenets of their ethical and moral choices. In the past I've had arguments with my friends over the details of the various alignments. I'm sure my interpretation of those rules will likely come under fire again, but I believe the alignment rules serve an important role in the game and removing, or neutering them takes away from the experience.
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# ? Mar 15, 2012 19:43 |
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Meepo posted:The third choice really is limiting what you can do. You may have a great concept, that will just mechanically not work. It is easy to say any idea can be balanced but in reality that is not true. Sometimes you have have a story concept that just can not work in a balanced environment. (look at how crappy jedi are in any of the rpg games that have been made. Jedi are a great story element, but bad to balance mechanically. You want to play a jedi to do the cool think you see them do in the movie. That means you are going to out power the other types. That is what you have to deal with if you want that "jedi" experience that you see in the story. A good RPG tries balance this by stiking to story elements that can be balanced, but you have to step on one side of the line or the other. There are cases where story will trum mechanics, or the other way around.) Yes, indeed. All it takes is a quick glance at the Star Wars films to see that no one but Jedi can do cool things and contribute to overcoming challenges.
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# ? Mar 15, 2012 19:51 |
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fosborb posted:edit: haha holy poo poo just watched the video. I couldn't bring myself to watch the video because of the horrible sound production. You have two stereo channels, you doofus; use them
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# ? Mar 15, 2012 19:54 |
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I don't think I've ever heard anyone describe D&D alignments in use in actual play without making them sound utterly awful and unnecessary. They seem to amount to either a stick the DM can use to hit the PCs (especially paladins) at a whim, or an excuse for players to play characters who are awful to be around.
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# ? Mar 15, 2012 19:59 |
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So over on the rpg.net boards, there was someone asking for help with rebuilding their rogue. This notion is entirely absent in old school gaming. If you didn't like your character, it was probably more to do with not connecting with them personally. Or, like me, you made a gag character and didn't expect them to survive. (Ebenezer Sasquatch, 4th level Ranger with a Scroll of Pornography and an abiding hatred of things on his land, you will not be missed.) Shortly after, a cacophony of players were aghast that he only had a +1 weapon at 7th level, because that's in CLEAR violation of the expected power level, and he should have a long talk with that mean old DM. But no, there's no such thing as player entitlement.
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# ? Mar 15, 2012 20:01 |
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Guilty Spork posted:I don't think I've ever heard anyone describe D&D alignments in use in actual play without making them sound utterly awful and unnecessary. They seem to amount to either a stick the DM can use to hit the PCs (especially paladins) at a whim, or an excuse for players to play characters who are awful to be around. Don't forget the people who think that you need alignments to roleplay correctly (because if you didn't have an alignment for your character, how'd you know that you were playing him right?) Or the folks who think that without a rigidly defined morality system there's nothing to stop characters from eating babies 24/7.
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# ? Mar 15, 2012 20:02 |
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I don't want healing surges at all. Bed rest and magical healing are my preferred methods. Not all fighters should have wizards "not-magic" magic, not all fighters should heal themselves. Clerics need to not be a fighter replacement (only a temp stand in). Give everyone their role, and need some sort of those roles for the party to function.
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# ? Mar 15, 2012 20:07 |
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Evil Mastermind posted:Or the folks who think that without a rigidly defined morality system there's nothing to stop characters from eating babies 24/7. Well, that's just simulating real-life atheists.
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# ? Mar 15, 2012 20:07 |
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Rasamune posted:Ebenezer Sasquatch That right there is a fantastic character name.
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# ? Mar 15, 2012 20:10 |
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rantmo posted:That right there is a fantastic character name. Good thing he was empowered by the GM to make such a goofy non-genre-related character.
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# ? Mar 15, 2012 20:15 |
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Rasamune posted:If 4E was healthy and a great system, it wouldn't be going away after 4 years. Why do morons think this!? Don't they realize that if 4e had "failed" then there wouldn't be a new edition of D&D?
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# ? Mar 15, 2012 20:25 |
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Dr Pepper posted:Why do morons think this!? It's also hilarious because that logic equally applies to every other edition of D&D; if it had really succeeded it would never ever be replaced! Regarding 4E wizards uh they can still pretty much shut down encounters hilariously well, though that only really starts late heroic-early paragon so it figures that some grog playing a level 5 Wizard is pissed that he can't just Glitterdust everything forever
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# ? Mar 15, 2012 20:36 |
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Darwinism posted:It's also hilarious because that logic equally applies to every other edition of D&D; if it had really succeeded it would never ever be replaced! Square-Enix, I have a great idea for Final Fantasy XVI, call me.
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# ? Mar 15, 2012 20:50 |
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FactsAreUseless posted:Square-Enix, I have a great idea for Final Fantasy XVI, call me.
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# ? Mar 15, 2012 20:52 |
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# ? Apr 24, 2024 11:10 |
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Chaltab posted:XVI? What about XV?
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# ? Mar 15, 2012 20:53 |