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RagnarokAngel posted:ToEE was the closest PC ever got to resembling the tabletop experience and the engine is loving amazing but they picked just such a terrible module to design a game around (Aside from its legacy it just doesn't have anything going for it). Everything you said is ~objectively~ correct. The module sucks (what the gently caress is greyhawk and why should I care? looks like some kind of crap from the 70s), but the engine and combat was actually done very well. Definitely a great starting point.
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| # ? Mar 17, 2012 18:19 |
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| # ? May 25, 2013 07:41 |
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Are there any mods or patches that I should get before starting ToEE?
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| # ? Mar 17, 2012 18:52 |
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apophenium posted:Are there any mods or patches that I should get before starting ToEE? This. http://www.moddb.com/mods/circle-of-eight-modpack Also: Getting my saves for BGTrilogy/BG Big World because I decided to reinstall generalized biffing/infinity animations is annoying. Oh well, back to doing everything all over again.
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| # ? Mar 17, 2012 19:27 |
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I think this has been already discussed in the thread but still, is there a way to run thief/mage/cleric in bg? Only singularity-levels of munchkining can tickle my jaded senses.
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| # ? Mar 17, 2012 20:23 |
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Anybody have any experience installing either bgtutu or BGT in wine/crossover?
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| # ? Mar 17, 2012 20:32 |
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germlin posted:I think this has been already discussed in the thread but still, is there a way to run thief/mage/cleric in bg? Only singularity-levels of munchkining can tickle my jaded senses. The only thing I can think of would be to roll a thief/cleric multi, shadowkeep in swashbuckler kit for fighter-ness (doable for multi's without the game making GBS threads itself), and wait till you get UAI and Vhailor's helm, then cast mage scrolls from you simulacrum's quickbar. edit: duly noted on the PST corrections. After checking the stats guides, wis, int and cha really all are necessary for getting the most out of dialogue. Grimoire fucked around with this message at Mar 17, 2012 around 22:14 |
| # ? Mar 17, 2012 22:12 |
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Factor_VIII posted:I discovered something new in my recent playthrough. If you play through ToSC with a male character wearing the Belt of Femininity/Masculinity you get the romance option aimed at females. I wonder if the same thing happens with the romance in BG2. Anomen would get the surprise of his life. Oh god, I'm surprised there are no romance mods that make use of the belt. There are none, right? Please let there be none.
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| # ? Mar 18, 2012 05:05 |
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Can we talk about other D&D games like NWN here? I'm restarting NWN2: SoZ. I'm gonna create a party where the emphasis is less on their equipment and more on their abilities. I'm thinking: - Sorcerer - Monk - Rogue - Druid - Barbarian I'm not going to NOT use cool gear, but I want to focus more on the abilities\skills of the characters and less on having Sword-Of-Awesome +8
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| # ? Mar 18, 2012 05:09 |
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Hammer Floyd posted:Can we talk about other D&D games like NWN here? There is a Neverwinter Nights thread: http://forums.somethingawful.com/sh...ber=39#lastpost It's not all that active these days though.
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| # ? Mar 18, 2012 06:42 |
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Just got BG Tutu installed after a format and am playing a Beserker who will dual to Druid at level 9. Currently almost at Baldur's Gate. It's strange to think I didn't oike BG when I first played it. While some of it was understandable in that I played BG2 to death first then played BG without Tutu or anything so it was quite a step back in terms of UI. But I still wasn't a fan of its wide open, mostly featureless areas. I've come to like them though, it's nice to explore and be able to find something in an isolated corner. I'm already thinking about a next game though, solo Jester. Confusing the hell out of everyone!
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| # ? Mar 18, 2012 06:51 |
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Iggles posted:It's strange to think I didn't oike BG when I first played it. While some of it was understandable in that I played BG2 to death first then played BG without Tutu or anything so it was quite a step back in terms of UI. But I still wasn't a fan of its wide open, mostly featureless areas. I've come to like them though, it's nice to explore and be able to find something in an isolated corner. I didn't like it for quite a while because I came to Baldur's Gate 1 fresh off Fallout 1 & 2. In fact I bought Baldur's Gate because I went and tried to find out if 'Black Isle' had made any other games. At the time I thought the fact that there was a Black Isle logo in front of Baldur's Gate meant it was made by the same people as Fallout. So I was all psyched for 'Fantasy Fallout'. I was very disappointed in the lack of alternate quest solutions, meaningful dialogue choices, and all the other stuff I had enjoyed from Fallout. I dropped Baldur's Gate pretty quickly and regarded it with a certain degree of contempt and irritation. Eventually though, I attempted to replay it and I gradually warmed up to it and was able to enjoy it on its own merits. I still don't think they hold a candle to the Fallout games, but they're fun and well made games in their own right.
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| # ? Mar 18, 2012 14:10 |
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I remember being disappointed with BG1 when it first came out too even though I was heavily into 2nd edition AD&D at the time. Some of that may have been somewhat colored by the surprising "OMG four star out five review" CGW gave it that REALLY tempered my expectations of the game when it hit shelves. Anyways, I was pretty underwhelmed by it at the time and didn't bother finishing it even by the time BG2 came out which blew me out of the water. However, the funny thing is that after beating BG2, I went back to Baldur's Gate 1 and there's just so much I loved/love about it. Starting a fresh character is exciting to me every single time. Tutu really helps, but it just has a lot of re-playability. All the interesting, well hidden items do a lot for me. And just all the extra "stuff" there is to do that is actually pretty far out of the way of the main quest is just great. And I just love the combat of any Infinity Engine game. I couldn't stand the combat in NWN 1 and 2 or Dragon Age. I was constantly fighting the camera trying to get just the right angle to see what the gently caress I was doing to properly line up any AoE magic attack. 3D games can go suck a big fat one. Even playing with the overhead view in NWNs 2, I still felt helpless in large scale, busy combat situations. And everyone had too many drat skills, you're just trying to kill the drat orc, not loving impress him with all the ways you can kill, stun, power attack them, etc... Just hit 'em with the pointy end of the sword. It's not that hard!
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| # ? Mar 18, 2012 14:28 |
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Meh, having fighters and thieves do nothing but autoattack is fine in a CRPG where you're controlling a whole party and at least some of them are likely to be mages, but it's pretty poor game design. I don't know how people managed to play AD&D as a fighter, it must have been insanely boring. They even realized that by the time ToB came out which is why fighters and thieves get HLAs.
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| # ? Mar 18, 2012 16:53 |
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Paniolo posted:Meh, having fighters and thieves do nothing but autoattack is fine in a CRPG where you're controlling a whole party and at least some of them are likely to be mages, but it's pretty poor game design. I don't know how people managed to play AD&D as a fighter, it must have been insanely boring. I felt that whatever reasons behind it. (it was loving 2nd edition) It was a perfect storm situation for a six party game. The fighters did what they did, and the mages and clerics supported them with their abilities. Dragon Age felt like you were playing 4 MMO characters at once. It was horrible. (and way too easy at that, but mostly goddamn tedious)
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| # ? Mar 18, 2012 17:18 |
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Dragon Age relied upon aggro management way too much which gave it the MMO vibe. The concept of managing aggro gets... silly once your fighters start shouting or howling or whatever it is they do. The Baldur's Gate games also had aggro to a degree, but it was trumped by battlefield positioning and clever use of movement affecting magic, whereas a DA fighter will just wade into a bunch of enemies and turtle as they pointlessly attack him. One thing I liked about Dragon Age which I want to see in more games was the customizeable AI. It wasn't perfect (although there is a mod out there that gives you way more options), but it was nice to be able to program a character to be self sufficient and use special abilities beyond auto-attacking. It made things simpler, but in a good way, and programming the AI was a fun metagame in and of itself.
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| # ? Mar 18, 2012 17:52 |
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Vigilance posted:Oh god, I'm surprised there are no romance mods that make use of the belt.
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| # ? Mar 18, 2012 18:06 |
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Does anybody have a list of must-have loot in BG1? I haven't played it in years and I don't remember where most of the good poo poo is. I would imagine it's all in dsimpson's walkthrough but that thing is long as hell and I don't want to read through it if i can avoid it.
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| # ? Mar 18, 2012 23:58 |
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There is a very nice Helmet for early on if you properly do that encounter with the sirene and ogre mage on the coast. edit: Oh and there's the ring of wizardry in a pixel sized spot on a rock outside the friendly arm inn, across the bridge to the right and down. Tab highlighting in BGTutu makes it easier to spot. havenwaters fucked around with this message at Mar 19, 2012 around 00:15 |
| # ? Mar 19, 2012 00:00 |
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Fallout 3 was barely a sequel. It didn't contain any of the same characters or game mechanics at all. It was more of a remake, or 'spiritual successor'.
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| # ? Mar 19, 2012 00:10 |
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Ugh. I'm so torn. I keep going back and forth between my party of six, my solo FMC, and my solo FMT. I can't decide which to play and it's killing my desire to actually boot the game. Must... maximize... fun... Tyranny of Choice.
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| # ? Mar 19, 2012 00:18 |
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Fintilgin posted:Ugh. As for solo - are you planning on using SCS or Tactics? You pretty much have to do FMT for all the invis countering. Honestly all my recent replays with a party, I get about halfway through before petering out. Then I tried solo'ing FMT and it was a lot more fun again.
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| # ? Mar 19, 2012 00:30 |
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By the way, I got curious about the way the levels of different classes, especially mages, seemed to fluctuate in relation to one another so I copied and pasted the experience tables from the ToB manual into Excel and made a graph which reveals their weirdness. For example, the mages start out needing the most XP to level but around level 7 actually level up the fastest with the exception of Thieves, Bards and Druids, until around levels 14 when they start falling behind the other classes and end up advancing the slowest again. The druids are the weirdest though. They start out advancing the fastest second only to Thieves and Bards, only for their XP requirements to suddenly spike at level 12 and then they level the slowest of all classes and eventually end up leveling at around the same rate as mages. I do wonder what the rationale for the advancement of these classes is; I can understand having more powerful classes advance more slowly but this zigzagging doesn't make much sense.
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| # ? Mar 19, 2012 00:36 |
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Rascyc posted:How many parties of six have you played the game with? If you've beaten the game in this fashion like, three times I'd say hang that hat up - you're not going to see any interesting dialog after that and you'll be saddled with a lot of micromanaging yet again (this is ALWAYS the best reason to play a single game, it's a much more liberating game to just control one character). Yeah, I think I've beaten the whole shebang twice with a full party of Bioware NPCs. I do have SCS 1 & 2 installed. If that almost necessitates a FMT, then I'll go with that I guess. I did sort of like having a FMC with a high cleric level who could explode undead by turning, and the flexibility of tons of healing spells. EDIT: This is almost as hard as picking a portrait!
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| # ? Mar 19, 2012 00:37 |
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Factor_VIII posted:(Graph) The druid progression makes my head spin. It's like the designer had some deep hate for the notion of level 15 druids. What the hell
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| # ? Mar 19, 2012 00:51 |
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Slashrat posted:The druid progression makes my head spin. It's like the designer had some deep hate for the notion of level 15 druids. What the hell It comes from some crap in the PnP game where level 14 or so was this huge deal for Druids and there would only ever be a certain number of them in the world at one time. Basically like the Druid Elders or whatever (Hierophants? Something like that.) It doesn't translate well to a CRPG. But you do get a whole gently caress-ton of new spells at that level.
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| # ? Mar 19, 2012 00:54 |
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Fintilgin posted:EDIT: This is almost as hard as picking a portrait! Surely everyone goes with smug beard man.
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| # ? Mar 19, 2012 00:56 |
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Slashrat posted:The druid progression makes my head spin. It's like the designer had some deep hate for the notion of level 15 druids. What the hell
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| # ? Mar 19, 2012 01:08 |
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Does this mean that ranger clerics are better druids than druids?
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| # ? Mar 19, 2012 01:13 |
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Of course... I could try a two person party. Gimmick being that they're a married couple. Fighter/Thief & Cleric/Mage Wonder how that would work... Gotta make a choice and stick with it. FMT it is!
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| # ? Mar 19, 2012 01:14 |
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Fintilgin posted:Of course... I could try a two person party. Gimmick being that they're a married couple. I like the Ranger/Cleric + Thief/Mage combo. Either with my own characters or picking up Imoen for ROLEPLAYING GOODNESS. Best buddies/siblings taking on the world
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| # ? Mar 19, 2012 01:16 |
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Psalmanazar posted:Does this mean that ranger clerics are better druids than druids? Ranger clerics are some broke rear end poo poo. They aren't supposed to ranger spells past level three but due to engine limitations or something like that they get all the way up to level 7, which makes them an unholy powerhouse. e: sebzilla posted:I like the Ranger/Cleric + Thief/Mage combo. Either with my own characters or picking up Imoen for ROLEPLAYING GOODNESS. Best buddies/siblings taking on the world That's an interesting playthrough style. Now I'm kinda tempted to try a 2 or 4 person party and see how that works. Less micromanaging but more xp and still some dialogue options. I did do a 4 man run in IWD2 once and I remember enjoying that a lot. Of course I only have bg2/tob installed at the moment and no bg1 and I don't have my cds for bg1. I could start a run from soa but part of me isn't sure it feels right if I don't do bg1 as well . I've personally never been able to enjoy completely solo playthrus. It feels dull after a while without party interaction or different classes to mess around with
Vigilance fucked around with this message at Mar 19, 2012 around 01:25 |
| # ? Mar 19, 2012 01:16 |
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It's been a long time since I played. Is there any reason not to have detect traps active all the time? It's not giving you some hidden penalty to something, is it?
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| # ? Mar 19, 2012 02:01 |
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Vigilance posted:That's an interesting playthrough style. Now I'm kinda tempted to try a 2 or 4 person party and see how that works. Less micromanaging but more xp and still some dialogue options. I did do a 4 man run in IWD2 once and I remember enjoying that a lot. Of course I only have bg2/tob installed at the moment and no bg1 and I don't have my cds for bg1. I could start a run from soa but part of me isn't sure it feels right if I don't do bg1 as well If you want the full Bhaalspawn experience do PC + Imoen in BG1 and BG2 (temporary Yoshimo optional) and pick up Sarevok in ToB. When I haven't played through in a while and feel the need to revisit old friends, or want to try out some new mods, this is my usual run.
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| # ? Mar 19, 2012 02:04 |
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Fintilgin posted:It's been a long time since I played. Is there any reason not to have detect traps active all the time? It's not giving you some hidden penalty to something, is it? It automatically turns off anytime you take some other action, though.
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| # ? Mar 19, 2012 02:27 |
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I finally got BGTutu working today. Just after the Enhanced announcement. Guess I'll be waiting just a bit longer! :sad:
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| # ? Mar 19, 2012 02:38 |
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oswald ownenstein posted:Everything you said is ~objectively~ correct. The module sucks (what the gently caress is greyhawk and why should I care? looks like some kind of crap from the 70s), but the engine and combat was actually done very well. Greyhawk was the first DnD campaign setting so mind your manners around the creation of our High Lord And Savior Gary Gygax who brought Enlightenment to save us from dumb jocks.
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| # ? Mar 19, 2012 02:54 |
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oswald ownenstein posted:It automatically turns off anytime you take some other action, though.
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| # ? Mar 19, 2012 03:07 |
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Does playing as an evil character make BG1 or 2 harder?
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| # ? Mar 19, 2012 06:04 |
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Fergus Mac Roich posted:Does playing as an evil character make BG1 or 2 harder?
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| # ? Mar 19, 2012 06:18 |
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| # ? May 25, 2013 07:41 |
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You can still generally be evil without dropping your reputation.
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| # ? Mar 19, 2012 06:21 |

























