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Oberleutnant
Apr 24, 2009
All you need is a good crew...


No Friend of Gravity posted:

I played through Baldur's Gate as a kid, BG2 later, and now I want to do the whole trilogy -- using SCS and SCS2. Kensai/Mage, because I want to bite back. So far I have Minsc, Imoen, Khalid, and Jaheira.

Questions:
1) Where can I find some drat long swords +1? The ones I use keep breaking.
2) Oh god there's so many kobolds

+1? No idea. Just grab the +2 from Graywolf.
1+'s fall regularly enough that I can't remember specific instances, and I generally use two-handed swords anyway.

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Evfedu
Feb 28, 2007


Oberleutnant posted:

Am I the only person who enjoys BG1 more than 2?
I really like the low levels and the "roaming adventurer" feel of BG1, but you only really get that same feeling from Chapter 2 of BG2. If I'm honest I rarely get far into Chapter 3 of BG2 before giving up, it's just not as much fun for me.
BG1 definitely has something about it. I've been through the whole thing once Vanilla and twice with Tutu before I ran out of time to play games that big. It's just when I play it now, I get seriously fatigued by the time I hit Cloakwood, with all the retarded Web traps and the Ettercap's with ludicrously powerful poison.

Wandering around as a Level 1 terrified of animals is really quite compelling, if only for the incredible payoff in TOB's first test.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg


It's been a loooong time since I've played through BG2. I dug up my discs the other day and reinstalled.

1) What's a good first few quests to do? I went to the copper coronet and put korgan in my party, but he keeps whining about getting his book or he'll leave. I can't handle that quest yet (just did the circus tent and that's all so far.)

2) When I've got someone in my party who wants to do something RIGHT NOW (seriously korgan will wait about 3 days before leaving,) am I safe in ditching them for the time being and coming back to do their quest when I'm ready?

3) I've never played ToB the whole way through. Is an Archer viable at all? I downloaded the FixPack and TweakPack, "un-nerfing" shapeshifters, which I remember used to be horrid. What kits are pretty much worthless through ToB?

e: Also, I don't have my BG1 disc anymore. Anyone know if there are still copies of the Mac version around? Did it ever run in OSX? I'd like to play through everything, but I guess it's not meant to be.

Iggles
Nov 24, 2004

By Jove! Commoners!



Mahasamatman posted:

It's been a loooong time since I've played through BG2. I dug up my discs the other day and reinstalled.

1) What's a good first few quests to do? I went to the copper coronet and put korgan in my party, but he keeps whining about getting his book or he'll leave. I can't handle that quest yet (just did the circus tent and that's all so far.)

2) When I've got someone in my party who wants to do something RIGHT NOW (seriously korgan will wait about 3 days before leaving,) am I safe in ditching them for the time being and coming back to do their quest when I'm ready?

3) I've never played ToB the whole way through. Is an Archer viable at all? I downloaded the FixPack and TweakPack, "un-nerfing" shapeshifters, which I remember used to be horrid. What kits are pretty much worthless through ToB?

e: Also, I don't have my BG1 disc anymore. Anyone know if there are still copies of the Mac version around? Did it ever run in OSX? I'd like to play through everything, but I guess it's not meant to be.

You can put Korgan off for ages (ever?), just keep telling him you're about to do it if he complains. I'd do the Slaver quests in the Copper Coronet/Sewers as it's pretty easy and you get some nice stuff, including one of the best swords in the game (though it gets overshadowed by others of the same type, sadly) followed by the Thieves Guild quest in the Docks as you get crazy amounts of gold for it. I also usually kill the parties in Delosar's Inn (Bridge), Den of the Seven Vales (Promenade), Temple Sewers and Guarded Compound (Temple) - in order of increasing difficulty for their kit. If you have a level 6 spell slot for Death Spell I'd go do the Trademeet quests immediately as Death Spell works on trolls and makes the whole area ridiculously easy.

Archer is a great kit and will stay great all through ToB. It's like a ranged Kensai and utterly destroys most enemies before they get close to you. For maximum damage use Firetooth (from Watcher's Keep cleric Sister Pol) equipped with Bolts of Lightning (only for when you need to do the extra damage, the normal bolts are fine mostly), though Tuigan's Bow is always a good choice. I'd try to get the Quiver of Plenty if I were doing that as you will absolutely eat arrows.

The Shapeshifter "fix" that I used once was stupid and made them retardedly overpowered. Totemic Druids are quite useful in early SoA but the summons you get are complete poo poo in the later game so the only bonus the class gets is wasted. Druids are still good though so it's not a huge deal, just a shame. I think someone told me there was a fix for them that upgraded their summons but I haven't used it. Skalds become a bit pointless in ToB as their advantage of having a better Bardsong is made redundant by any Bard having an even better song with the HLAs.

Iggles fucked around with this message at May 31, 2009 around 10:22

Ara
Oct 18, 2003





Mahasamatman posted:

It's been a loooong time since I've played through BG2. I dug up my discs the other day and reinstalled.

1) What's a good first few quests to do? I went to the copper coronet and put korgan in my party, but he keeps whining about getting his book or he'll leave. I can't handle that quest yet (just did the circus tent and that's all so far.)

I recently did the same thing, started again without remembering much. So here are my recommendations for quests to start with:

Take Yoshimo to the Docks and do the quest for the Shadow Thieves to get Edwin. (do you need Yoshimo for this?)

Get a cleric, Viconia's in the Government District and I don't know about anybody else.

The Unseeing Eye quest in the Temple District has some good spells and super easy monsters, I'm currently doing it as one of my last things in Chapter 2 and I'm just steamrolling all these stupid low-level monsters.

At this point you shouldn't have any problem doing Korgan's quest, and Edwin has his own quest that takes you to the exact same room as Korgan's.

Talk to Lord Jierdan Firkraag in the Copper Coronet, because you get some pretty good spells doing his quest too.

I don't remember where I got any of my good equipment though, only spells.

kujeger
Feb 19, 2004

OH YES HA HA

Ara posted:

Get a cleric, Viconia's in the Government District and I don't know about anybody else.

Anomen?

Chomp8645
Sep 1, 2006

Hold on a sec, guys, it's been a minute since I shit up this thread with Rickroll anecdotes.

Ara posted:

Take Yoshimo to the Docks and do the quest for the Shadow Thieves to get Edwin. (do you need Yoshimo for this?)

No, Yoshimo is not necessary for this quest.

Ara
Oct 18, 2003





kujeger posted:

Anomen?

Oh right, that guy in the Copper Coronet, I forgot about him.

Dyna Soar
Nov 30, 2006


For a good newbie party you need two tanks, a mage, a cleric and a thief. Assuming you PC is a mage, I'd recommend the following party:

Minsc: Funny, decent tank and his enrage ability is very useful.

Jaheira: Viable tank and healer, good as backup on lower levels but as mentioned before becomes a monster on 20+.

Aerie: Good backup cleric and mage on lower levels, and becomes a monster on higher. Together with Jaheira can handle all healing.

Yoshimo: You need a thief, and you can swap him to Imoen later on. Important for the plot.

This party is a bit magic heavy, so I'd take another tank as the sixth member, most likely Keldorn because of his insane True Sight and Dispel-abilities. If your PC is a tank, you can take Edwin or Jan for some extra magical power. Or Haer'Dalis for a great backup tank and caster.

In the end you can beat the game with any party, just remember to have two tanks, a healer, a mage and a thief.

Vulpes
Nov 13, 2002
Like a fox...

Ara posted:

The Unseeing Eye quest in the Temple District has some good spells and super easy monsters, I'm currently doing it as one of my last things in Chapter 2 and I'm just steamrolling all these stupid low-level monsters.

I'm guessing you haven't got to the beholders yet then?

Pimpmust
Oct 1, 2008



Clerics/Healers: Aerie is a decent cleric and Jaheria (and Cernd I suppose) can heal decently with their druid spells.

It's pretty much impossible to gently caress up a party unless you somehow manage to take *only* close combat fighter classes.

Which would look something like:
Fighter PC, Minsc, Keldorn, Korgan, Mazzy and Valygar.

Which would probably work pretty well really, as long as you are ready to suck up some traps and use Keldorn for mage enemies.

Perdido
Apr 29, 2009

CORY SCHNEIDER IS FAR MORE MENTALLY STABLE THAN LUONGO AND CAN HANDLE THE PRESSURES OF GOALTENDING IN VANCOUVER


Mahasamatman posted:

It's been a loooong time since I've played through BG2. I dug up my discs the other day and reinstalled.

1) What's a good first few quests to do? I went to the copper coronet and put korgan in my party, but he keeps whining about getting his book or he'll leave. I can't handle that quest yet (just did the circus tent and that's all so far.)

I did Aerie's series of quests because the circus is basically right by where you start. Went over and picked up Anomen and Nalia. Ditched Yoshimo, I think, cos my main character was a thief. Party at the time was Main, Minsc, Jaheira, Aerie, Nalia, Anomen.

Went out and did the D'Arnise Hold quest for Nalia and picked up the Flail of Ages +3, which is great as a troll killer and a great general purpose weapon to boot. From there, you should have enough gold to pick up the Shield of Balduran, so you can more or less pick and choose what you want to do.

I ended up ditching everyone except Minsc and picked up Korgan, Viconia, Edwin and Jan. After some time passed I picked up Anomen again quickly to do his Test (IIRC, you get a whack of quest exp for it if he does the right things) otherwise, that's been my main party through this playthrough.

EDIT: And gently caress me if Korgan isn't ridiculous. I think I've sung his praises a couple of times, but man, he's great. Love his attitude, he gets more berserks/day than Minsc does, better proficences and saving rolls.

I kinda wanna do that all fighter party now...guh.

Perdido fucked around with this message at May 31, 2009 around 11:44

Iggles
Nov 24, 2004

By Jove! Commoners!



I noticed that it says in the manual that Avenger Druids can shapeshift into Lesser Basilisk form (they can't). How cool would that have been, to stroll around Athkatla as a Basilisk, turning everyone to stone

Oberleutnant
Apr 24, 2009
All you need is a good crew...


You could probably make a custom spell to that effect with one of the spell and item creation tools that are out there. I'm not particularly good with them myself so I can't help you.

FairGame
Jul 24, 2001

Oh, I feel it! I feel the Kozmas!

Iggles posted:

I noticed that it says in the manual that Avenger Druids can shapeshift into Lesser Basilisk form (they can't). How cool would that have been, to stroll around Athkatla as a Basilisk, turning everyone to stone

I suspect at some point during the build you could, but it was determined to be WAAAAAAAY too powerful during testing.

Still, spamming web (avengers get it as a level 2 spell) then turning into a spider is a pretty good ability.

Montalvo
Sep 3, 2007



I've gone through BG2 several times, but never played BG1 until now. I got my hands on the collection of all 4 games and am playing through them all with TuTu, so hopefully by the end of it all my sorcerer will be some kind of insane killing machine.

My question is to those of you who've played BG1: are there any items similar to the Tome of Leadership that grant permant stat boosts? Or any other items that I should not miss before moving onto BG2?

I've finished clearing out the Iron Council mines and just walked into Baldur's Gate, but I'm going to try and tackle Ulgoth's Beard and Durlag's Tower before I go into the city properly. My party is around level 6 and consists of a sorcerer as the PC, Minsc, Dynaheir, Yeslick, Imoen and Kivan.

zeal
Sep 11, 2008

death is the road to awe


There's lots of tomes scattered around that give +1 to one attribute or another. I remember at least one in a cave filled with carrion crawlers. It's far to the south, in a mountain are near Nashkell, and it gives a +1 to wisdom. There's lots of other books scattered around, you've just got to stumble onto them or look them up online--and there's plenty of fan-made guides to let you do that.

Decrepus
May 21, 2008

All that you have found is your inevitable punishment.

+1 to all stats, except WIS which gets 3. Like the guy above me I'd link the locations if I wasn't lazy.

The ToSC content is VERY difficult in comparison to the Baldur's Gate stuff. You would probably be better off doing all of the questing or whatnot there up until the final confrontation especially before going to Balduran Island because I think we have established that is quite the bitch. Atleast with Durlag's you can walk away from it.

Oberleutnant
Apr 24, 2009
All you need is a good crew...


I suggest you keep this site bookmarked as it lists every item in most of the IE games and where they can be found.

Here is the list of all the Tomes in BG1.

Comstar
Apr 20, 2007

But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Princess Celestia


I always do the city quests up to the point of entering the Iron Throne. Then it's off to Ulgoth's Beard and do both island quests before Durlog's tower. One of the sword's you pick up on the werewolf island is quite good vs the shapeshifters you fight a lot in the tower and after entering the Iron Throne.

Do the Southern Suns quest in Baldur's gate for Scar BEFORE going to Ulgoth's beard, the reward you get for that is very very useful on Werewolf island.

Plain Bagels
Sep 13, 2008


So what the hell am I supposed to do about party AI? Is it feasible to go through the game without using AI for my party members? Giving individual orders just seems to gently caress up a lot less.

Also are cleric/druid's heal spells worth loading up on?

Oberleutnant
Apr 24, 2009
All you need is a good crew...


Plain Bagels posted:

So what the hell am I supposed to do about party AI? Is it feasible to go through the game without using AI for my party members? Giving individual orders just seems to gently caress up a lot less.

Also are cleric/druid's heal spells worth loading up on?

I wouldn't trust the AI to do anything except get a Fighter to close to melee range and select a new target when the current one is dead. Just hit the space bar at the start of battle and give every party member their orders yourself.

And clerics and druids? Yeah they're going to be your primary healers unless you want to sink all of your gold into potions, which I wouldn't recommend.

Astfgl
Aug 31, 2001



Plain Bagels posted:

So what the hell am I supposed to do about party AI? Is it feasible to go through the game without using AI for my party members? Giving individual orders just seems to gently caress up a lot less.

Also are cleric/druid's heal spells worth loading up on?

Assuming we're talking about BG2:

Put your thief on the Adventurer script to have him auto-detect traps when he's not in combat. If you use your thief for stealth, this isn't a good script for you.

Put your main tank on Fighter - Aggressive or whatever, so that he automatically engages enemies that he sees. If he runs away from your party too much, there's another fighter script to fix it.

I typically put clerics, druids, mages and bards on a general ranged script that has them switch to a melee weapon if they get attacked up close. I never set casters to an auto-cast script just because they waste high-level spells during low-level encounters.

I think those should all hold for BG1 except the first one. You can still direct them in combat, but it's handy to have them automatically engage the enemy, especially if you aren't using the autopause function.

As for heal spells, just have your cleric/druid memorize a bunch and see how many you use during a regular encounter. Adjust accordingly. If you have both a cleric and druid in your party, you can always designate one as a healer and use the other offensively or something.

Big Mad Drongo
Nov 10, 2006



There's one script, "Paladin Defensive" I think, which is great for any healer. It works like a standard melee aggressive script, except the character will stop attacking to heal anyone under 50% hit points or so.

tranceMD
Apr 25, 2006

Forsooth! Methinks thou art no ordinary talking chicken.

To clarify, party AI is by no means a necessity. In all my time with the games I've actually never made use of it beyond just messing around with it a bit. It's just an option available to you if you'd like to put a few things on auto-pilot.

EvilMike
Dec 6, 2004



People always talk about using clerics and druids as healers but I think that's a waste. Both of them (clerics moreso) get a lot of spells that are far more useful than healing. As soon as you get access to mass cure, that should be the only healing spell you memorize (it actually increases in power with level unlike other ones). Then as soon as you can cast greater restoration (clerics only I think), just stick with that because it fully heals every party member, making every other healing spell worthless. It does make your cleric tired, but that's not a huge problem. Heal might be an exception, since it gives full health without any fatigue. Also, raise dead/resurrection are both completely worthless to memorize, because you can get a rod of resurrection fairly early, and I think there's another one which you can buy.

You might wonder, if you don't memorize so many healing spells, how will you heal? The answer is potions. The game gives you so many that you'll usually have more than you know what to do with. Later on there are a ton of items that give regeneration too.

Basically, if you can handle something a spell can do with an item, always use the item. It will free up the spell slot for something more useful, and using items also means no cast time.

Note this applies more to bg2 than bg1, since bg1 healing potions are a bit weaker and you don't get any "heal everyone" powers. But even there, you get a lot of potions, so you shouldn't need to use those spells too often.

Astfgl
Aug 31, 2001



EvilMike posted:

Basically, if you can handle something a spell can do with an item, always use the item. It will free up the spell slot for something more useful, and using items also means no cast time.

Wow, I have the exact opposite approach to the game. If I have two actions I want to perform, I'll always use a spell over a potion because you can't get a potion back but you can recast the spell. That way, when I run out of spells in the middle of a big fight I have a large store of potions to fall back on. I found that if I used the potions, it helped in the short term (ie. one fight) but in the long term it made things a lot harder.

Plus, a lot of the spells you mention (Mass Cure, Heal, etc.) are high-level spells, and you may want to heal multiple times in the middle of a fight, which means multiple memorizations of those spells at the expense of other high-level spells.

WanderingKid
Feb 27, 2005

lives here...

Hrmmmm,I want to get rid of Jaheira temporarily but shes the only party member that currently leaves forever if you kick her out of the group. TerminselAppear = 5609021 and TerminselSpawn = 4 so I'm right at the end of her Harper Hold quest. If I get Terminsel to spawn without counting down the ridiculously long timer I can change TerminselAppear to "1" and he spawns pretty much straight away, gives Jaheira the harper pin and leaves. All associated quests in the journal are flagged as complete.

However, if I kick her upon resolution of this quest she still gets mad and leaves forever. What the hell?

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.

Oberleutnant posted:

I wouldn't trust the AI to do anything except get a Fighter to close to melee range and select a new target when the current one is dead. Just hit the space bar at the start of battle and give every party member their orders yourself.

And clerics and druids? Yeah they're going to be your primary healers unless you want to sink all of your gold into potions, which I wouldn't recommend.

i have the game pause when an enemy is spotted, when an enemy dies, when i finish casting a spell, and when a character gets somewhat low on health.

then again, i like micromanaging - i play a whole shitton of RTS

EvilMike posted:

Heal might be an exception, since it gives full health without any fatigue.

isn't Heal instant-cast too?

Jinnigan fucked around with this message at May 31, 2009 around 20:22

andrew smash
Jun 26, 2006

smooth soul

I'm wondering about dealing with liches. I've read the how-to that's been posted earlier in the thread but I'm obviously doing something wrong. I've never used keldorn before this playthrough and so far he's really good, except i can't get his dispel magic to do anything against the spell protections of any lich I've fought so far (haven't done any other than the one that guards daystar and the one in the sewers). It's really weird, the spell functions (and irritatingly strips buffs from my own guys) but does nothing to the lich. Keldorn is lv.9 currently if that makes any difference.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.


Dispel magic won't remove spell protections, however those spell protections will do nothing to prevent dispel magic from removing all other types of protections, like stoneskin, protection from magical weapons, etc. Then you can beat the lich up with physical attacks.

You're very low level. Liches are for the most part level ~20 (Kangaxx is level 27) and your level 9 Keldorn's dispel is cast at level 18, giving it a 30% chance to succeed. When the levels are equal, the chance for dispel to work is 50/50. For each level above, add 5%, for each below, subtract 10%. Earn a few levels then resume your lich hunting.

Suspicious fucked around with this message at May 31, 2009 around 20:40

Bobfly
Apr 22, 2007
EGADS!

Jinnigan posted:

isn't Heal instant-cast too?

Not in this game. I think it is in NWN2, but here it takes a round, barring cast time improvements. Improved Restoration is quite a bit faster though - I think you could get it to instant if you wore the robe of Vecna.

MrL_JaKiri
Sep 23, 2003

I'm a bloomin' mathematical genius!
BOOM BOOM!


Note to self: turn off Sleep until healed when you lose the Bhaalpowers. I just slept for 15 days in the Underdark and failed my quest

I'm regenerating 3 HP every round so it's doubly stupid.

Pimpmust
Oct 1, 2008



MrL_JaKiri posted:

Note to self: turn off Sleep until healed when you lose the Bhaalpowers. I just slept for 15 days in the Underdark and failed my quest

I'm regenerating 3 HP every round so it's doubly stupid.

Beauty sleep takes on a whole new meaning with the Slayer form.


Now tell me, why is the art direction in this game so loving good? It's nothing like the stuff Bioware have put out since. I just want to get down and dance with those chill rear end Liches in this game.

The vampires are cool too, always ready to do the Twist on the dance floor.

WanderingKid
Feb 27, 2005

lives here...

Umm, I just realised global timers are in seconds. So according to that if I wanted to finish Jaheira's harper quest I would have to leave BGII running for 65 days continuously? I spammed sleep to see if it was real time or game time and it doesn't appear to be game time. Rested for 120 days straight and no dice. Errr, is something broken with my global variables or something?

WanderingKid fucked around with this message at May 31, 2009 around 21:18

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.


Timers aren't countdowns, they're time stamps at which their events are set to occur. When they're set the game looks at the current time and adds however many seconds the script calls for to the timer variable.

UberJumper
May 20, 2007
woop

So i finally managed to get the Big World Baldurs Gate Mod working(i'm gonna write up a simple how to in a bit, for goons. Since its not simple at all to install.) I have two big problems though:

1. I am missing a lot of icons for spells/weapons, is there a way to restore these? Since BWP installs like 50 mods, i have no idea which mod did it. :S

2. Also i noticed the mod adds movement penalties to Armour, which is incredibly annoying. Any idea what mod installs those?

The file that says what is installed via BWP is a debug file. Its 40 MB big. And is a massive mess. Any ideas?

Mainwaring
Jun 22, 2007

Disco is not dead! Disco is LIFE!


I'm having a fairly amusing but occasionally annoying glitch occur. Basically it seems that the mad cleric who attacks you in the docks was on to something because he keeps turning up all over the place.
First I was about to kill Mae'var and before walking down the passage to confront him I had Edwin lob a fireball his way, this must have broke something because Mae'var wasn't there and the cleric was there in his place.
Later when I stormed the slaver stockade the cleric was there too chilling out with the slavers.
There's something very strange going on.

WanderingKid
Feb 27, 2005

lives here...

Suspicious posted:

Timers aren't countdowns, they're time stamps at which their events are set to occur. When they're set the game looks at the current time and adds however many seconds the script calls for to the timer variable.

Ok that explains why it doesn't change no matter how long you wait or rest. I guess the next question is - how do you calculate what current game time is (as a global time stamp)?

I've rested for over 100 days and nothing really happens. I can only resolve this quest by setting TerminselAppears = 1 and then resting once. If you happen to know a variable that can be changed so as not to make Jaheira flip out and leave permanently when you reform party that would be awesome too since I can't find anything that would work short of changing all of jaheira's quest variables back to what they were before the harper hold quest started.

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Wendigee
Jul 19, 2004



question:

do you have to continue a BG1 game to play tales of the sword coast or can you start it with a new character?

I installed tutu when i only had BG1, and have bought the expansion but I am not sure how to continue tutu... I was planning to uninstall it and reinstall with the expansion and start by making a new char for TotSC but I was afraid it would make me start BG1 over again from the beginning rather than letting me make a new char at a higher level

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