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homullus
Mar 27, 2009



Nonvalueadded User posted:

Also, there's an entire thread on Dark Sun, the objectively best setting* ever.
http://forums.somethingawful.com/sh...hreadid=3196218

(*Applies to RPGs, board games, movies, books, or any future creative works.**)

(**I may exaggerate slightly but really there's so much to do here in terms of game style, plot threads, moods, etc., that it's great. It might just not be the right tone for the game you want to run.)
With apologies to Henry Ford, "You can play any kind of Dark Sun campaign you want, as long as it's harsh, desperate, and set in a desert."

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Nonvalueadded User
Jun 7, 2007
Boba Fett? Boba Fett? Where?

homullus posted:

With apologies to Henry Ford, "You can play any kind of Dark Sun campaign you want, as long as it's harsh, desperate, and set in a desert."

[derail into Dark Sun chat]
Ha, mostly true, but considering the completely hosed-up political/social situation in the city-states and that most towns/villages are run by megalomaniacal desperate power-hungry strongmen, my PCs are sometimes pretty happy to get back into the desert, on occasion just a few minutes ahead of the guard and the Templars.

Basically, I follow this model:
Wilderness: Call of Cthulhu minus the unnamable horrors (PCs usually survive long enough in combat to come up with a name for whatever they're fighting) mixed with Battlestar Galactica ("I hope we have enough supplies in the caravan to make it to the next town, so long as the raiders don't show up") and a dash of Lost (I don't mean the TV show, I mean "dammit, that sandstorm blew away the tracks and I hope that this is the right way") plus the Donner Party.

Civilization: Paranoia with the serial numbers filed off (Friend Computer Hamanu is very upset by what he hears of your treason and is sending the Vultures Templars to bring you to justice and your Secret Society the Veiled Alliance expects you to do this favor for them if you ever want to get any more reliable weapons ritual components) mixed with The Settlers of Catan, House Harkonnen rules ("You want to trade sheep for wood? OK, that's fine, we've got the wood you need [and we might not be lying about that], but we need this special sheep that you don't have but can get through a risky adventure, and by the way we'll probably try to kill you all and keep everything when we meet for the exchange.")
[/derail into Dark Sun chat]

homullus
Mar 27, 2009



No, I get the attraction, I think Dark Sun is a fantastic setting, and someday would love to DM or play in a Dark Sun campaign. But the harsh and feudal system definitely rules out certain types of campaigns or adventures.

Doc Hawkins
Jun 15, 2010

Dashing, you say? But I'm not even moving!


How so? What's stopping you from changing the setting, or making the PCs the exceptions to whatever extant condition makes that type of campaign or adventure seemingly unworkable? And what sort of campaigns and adventures do you mean?

homullus
Mar 27, 2009



Doc Hawkins posted:

How so? What's stopping you from changing the setting, or making the PCs the exceptions to whatever extant condition makes that type of campaign or adventure seemingly unworkable? And what sort of campaigns and adventures do you mean?

I am not sure why you are asking me this. I am all for changing settings and whatever else people want to change for their games, but if you change Dark Sun enough, it's not Dark Sun, it's your Dark-Sun-inspired homebrew. I am not interested in getting all Ship of Theseus about it, but if you want a campaign with frequent and fast travel between locations, safe highways, a strong centralized government, a party full of Divine classes, a Goblin War, and everything from climbing icy mountains to underwater adventures . . . you can modify the geography, politics, magic system, and history of the Dark Sun setting to do all that and have an awesome superfun campaign from level 1 to whatever with great stories to fill the Best Experiences thread, but I'm not going to accept your claim that you were playing in the Dark Sun setting.

Nonvalueadded User
Jun 7, 2007
Boba Fett? Boba Fett? Where?

homullus posted:

I am not sure why you are asking me this. I am all for changing settings and whatever else people want to change for their games, but if you change Dark Sun enough, it's not Dark Sun, it's your Dark-Sun-inspired homebrew. I am not interested in getting all Ship of Theseus about it, but if you want a campaign with frequent and fast travel between locations, safe highways, a strong centralized government, a party full of Divine classes, a Goblin War, and everything from climbing icy mountains to underwater adventures . . . you can modify the geography, politics, magic system, and history of the Dark Sun setting to do all that and have an awesome superfun campaign from level 1 to whatever with great stories to fill the Best Experiences thread, but I'm not going to accept your claim that you were playing in the Dark Sun setting.
Last thing I'll say about Dark Sun in this thread (for a while). To build on this response, it's all these things and more. I believe that the basic tone and stakes of Dark Sun are completely different.

In Forgotten Realms or Greyhawk or Eberron, things are different for players and PCs. If my PC was captured by slavers, had all his poo poo stolen by government officials and thrown into the arena, had to flee a town for his life (and likely never return) because of refusing to pay a bribe to the right person, or had a trade cartel attempt to kill him, I might be able to accept this as a downturn or part of an adventure. But if this sort of thing happened to my PC regularly, I'd call bullshit.

In Dark Sun, "that's the wasteland for you (tm)".

In most worlds, the base measure of PC exceptionalism is advancing levels and acquiring a basic amount of magic items. The base measure of heroism (for "good" characters) is regularly fighting injustice and protecting the innocent. An exceptional measure of heroism might be to free a kingdom from an oppressive master (e.g., a dragon, lich, evil king, etc.).

In Dark Sun, the base measure of PC exceptionalism is being able to travel between two cities in a small group with a fairly good chance of survival. The base measure of heroism is slightly unfucking some innocent peasant's life for a brief period of time. An exceptional measure of heroism would be to free a caravan of slaves, to work with the wizardly Al-Qaeda to to kill a particularly important (and repressive) Templar, or to help a village fight off raiders or monsters.

You could change the stakes in most other settings to match Dark Sun, or change Dark Sun's stakes to match other settings, but it wouldn't feel like Dark Sun. Or to put it another way, because the world is so corrupt, so hopeless, so merciless, the smallest acts of survival, defiance, and humanity stand out as exceptional.

Dark Sun = Battlestar Galactica (new version)
Most other settings = Star Wars, Star Trek: TOS/TNG/DS9
Dragonlance = Star Trek: Voyager

Doc Hawkins
Jun 15, 2010

Dashing, you say? But I'm not even moving!


That's really interesting and helpful, thanks.

I had other questions for both of you, but I put them in the Dark Sun thread.

Doc Hawkins fucked around with this message at May 20, 2011 around 19:51

palecur
Nov 2, 2002

not too simple and not too kind

Nonvalueadded User posted:

Dark Sun = Battlestar Galactica (new version)
Most other settings = Star Wars, Star Trek: TOS/TNG/DS9
Dragonlance = Star Trek: Voyager

Eberron = DS9

Yeah, I'm embarrassed to expand upon this nerdly mapping. Taking my DS thoughts to the DS thread.

AlphaDog
Sep 27, 2004

Destroyer of Hardware

Gomi posted:

I realized that by 'terrain' I really meant more 'set dressing' in general. Terrain specifically would be squares of terrain with effects, but random objects like 'this half-finished wand could do anything if you're desperate enough to grab it off the table' -- that's the sort of thing I imagine your Hackmaster group would find entertaining.

Yeah, I've done that to them before I had a Wand of Wonder type item that was malfunctioning and could do just about anything when you used it. It was pretty hilarious, and even saved the party once.

Edit: Found it in my notes, it would "emit feeble sparks" 45% of the time, work properly 35% of the time and the other 20% of the time would do a random result from the Spell Mishap Table in Hackmaster, which contains everything from "Hair grows 1 inch" to "Family member contracts leprosy" to "You are instantly annihilated with no possibility of ressurection". There's also various "12 dice fireball centered on enemy" and "12 dice fireball centered on you" type results.

AlphaDog fucked around with this message at May 23, 2011 around 16:27

Kommando
Nov 30, 2009

Sweet justice!

Gomi posted:

Eberron = Farscape

Closer to the truth. Except for maybe the Men In Black cartoon.

So what would that make Pathfinder?

Kommando fucked around with this message at May 23, 2011 around 14:15

palecur
Nov 2, 2002

not too simple and not too kind

Kommando posted:

Closer to the truth. Except for maybe the Men In Black cartoon.

So what would that make Pathfinder?

Cleopatra: 2525

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

Kommando posted:

So what would that make Pathfinder?

Star Trek: A XXX Parody

Endorph
Jul 22, 2009

cheesy anime pizza undresses you with pepperoni eyes


So I'm DMing my first game (4e), and my party is two melee strikers and a melee defender.

I'm giving them a wolf companion to fulfill the leader role a bit, but is there anything I should know about dealing with a party with no controllers and no range?

homullus
Mar 27, 2009



Endorph posted:

So I'm DMing my first game (4e), and my party is two melee strikers and a melee defender.

I'm giving them a wolf companion to fulfill the leader role a bit, but is there anything I should know about dealing with a party with no controllers and no range?

Lack of range affects encounter design . . . enemies they can't get in melee range (with difficulty or at all) will be a Big Deal. Lack of controller affects monster choice -- auras and AoE will be the banes of their existence.

I would give them a ranged companion and a discount on healing potions before giving them a leader companion.

palecur
Nov 2, 2002

not too simple and not too kind

Endorph posted:

So I'm DMing my first game (4e), and my party is two melee strikers and a melee defender.

I'm giving them a wolf companion to fulfill the leader role a bit, but is there anything I should know about dealing with a party with no controllers and no range?

Spend the entire XP budget on archer minions on the far side of difficult terrain

Seriously, play to their strengths. If the defender has some forced movement, it's always fun to shove someone off a cliff.
Maybe include one ranged enemy just so the strikers feel satisfied when they get in the sniper's grill.
With that loadout, I would favor fewer, tougher monsters for the xp budget. More thought would have to go into status effects since your supply of saving throw granters is limited. More forced movement, fewer dazes.

Fenarisk
Oct 26, 2005



Gomi posted:

Cleopatra: 2525

Most obscure "Action Pack" reference of the decade.

AlphaDog
Sep 27, 2004

Destroyer of Hardware

Endorph posted:

So I'm DMing my first game (4e), and my party is two melee strikers and a melee defender.

I'm giving them a wolf companion to fulfill the leader role a bit, but is there anything I should know about dealing with a party with no controllers and no range?

I'm not big on 4e, but as has been said you're going to have to be pretty careful with encounter design. Even something that teleports around is going to be a massive pain in the arse for this party. I'd definitely give them a ranged companion over the leader companion, but like I said, I'm not big on 4e.

Actually, I'd probably talk to them about their party composition as well. I know 4e is huge on playing whatever you want, but if they're experienced players and you're a new DM, they'll probably understand. Communication with the group is probably a better bet for this sort of thing than changing the encounter designs, especially if you're new. Of course, with 3 players you're not going to cover every essential role anyway, so compromise will be necessary.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


I'm having a bit of a...personal issue with one of my players and I'm not sure how to resolve it. For a bit of background, it's my first time DMing any RPG really and I'm a little unsure of myself in spots. Because of this, I've taken to allowing my players to goof off probably a bit more than I should. My campaign isn't super grimdark or anything but neither do I want it to be seen as some kind of joke and most of the players get that. They do silly things occasionally (some of them are actually awesome like when our Seeker decided to try and earn some money in a town by using his at-will powers to create some kind of elemental light show in a fountain to entertain the townspeople) but the rest of the time, they take it about as seriously as you can take spending your evenings pretending to be a party of adventurers. They're all pretty new to this too and we're all learning together.

Our party is two fighters (a tiefling specialising in tempest technique and a goliath with a warhammer) a seeker, a sorceress, a rogue/swordmage and a wizard..

And our Warlock. He's one of the newbies in the party, like most of us having never played anything D&D besides Neverwinter Nights and Baldur's Gate. From the first session he started with his poo poo which includes - but is not limited to;

- If he comes to any kind of obstacle, be it a door, tree, gate, iron bars or even a cliff, he will Eldrich Blast it. Despite the entire party telling him on multiple occasions that this is a terrible idea that will get them killed, he still does it. Even if there are multiple enemies on the other side of the door that our Rogue can hear through an awesome roll, he will blast through it just because he can, putting the entire party in danger and provoking opportunity attacks. He insists that this is because, in his characters backstory "she has a vendetta against doors" but I've never seen ANY backstory from him, let alone one involving doors.

- For a short time, every session we had, he would "change" his characters name, saying that she uses a fake name. Fair enough, I can deal with characters hiding their identities for whatever reason but when your "fake names" are things like Rodger Dodger, John Madden and other things based off lovely 4chan memes, it's not justifiable in any way, shape or form.

- Speaking of memes, he will spout them. All the drat time. When he decided his characters "fake name" was John Madden, he spent the entire session quoting things from that Moonbase Alpha thing that's so popular. I told him to shut the gently caress up because the other players were clearly getting annoyed at him and he just carried on. This is a theme with him. There was one session where the characters were locked in a cell and had to retrieve some keys. They managed to do this and he took the keys, which led to him shouting "USE. KEY. WITH. DOOR" like he was playing a text adventure. The first time it was amusing. The twentieth, not so much. We told him to shut up because he kept interrupting people who were actually wanting to do things and he carried on anyway.

- Lastly, he has a deathwish. He's not happy with his character, which is fine with me, I'd let him re-roll if he wanted. I asked him this and he said no, he doesn't want to re-roll. So he must be happy with his character, right? Wrong. Any enemy we come across that's stronger than a standard minion, he will run into the room and attempt to draw its attacks towards him. Why? He wants his character to die so he can roll again. I'd just let him die if I could but since the encounters I run with him in the group are scaled for our group and I'm a somewhat new DM, I don't want to totally unbalance the encounter just because he can't be bothered to admit he wants to re-roll and take himself out of the game for a bit.

I'm seriously considering kicking him out of the group. I don't want to DM for this guy because I find every session with him intolerable, especially when my other players are awesome to play and learn the game with. When we run a session without him, it's great and we all have a laugh. With him the other players always seem so...disheartened. They don't work together because they know any plan they make will fall apart thanks to mister "I think I'm hilarious because I'm an intolerable jackass".

Now for my actual question regarding this guy, am I being oversensitive and dickish by wanting him out of my group for the sake of mine and my players sanity or should I take him aside and talk to him one on one to establish why he feels the need to be the center of attention in the most obnoxious way possible and see if I can get him to calm down first? I'm totally new to DMing and D&D as a whole really so I'd really appreciate some help because I just don't know what to do at this point.

Piell
Sep 3, 2006

(Dungeon) Master of Cruel Dice Rolls: when I recruit, people will die.

Faerie Fortune posted:

I'm having a bit of a...personal issue with one of my players and I'm not sure how to resolve it. For a bit of background, it's my first time DMing any RPG really and I'm a little unsure of myself in spots. Because of this, I've taken to allowing my players to goof off probably a bit more than I should. My campaign isn't super grimdark or anything but neither do I want it to be seen as some kind of joke and most of the players get that. They do silly things occasionally (some of them are actually awesome like when our Seeker decided to try and earn some money in a town by using his at-will powers to create some kind of elemental light show in a fountain to entertain the townspeople) but the rest of the time, they take it about as seriously as you can take spending your evenings pretending to be a party of adventurers. They're all pretty new to this too and we're all learning together.

Our party is two fighters (a tiefling specialising in tempest technique and a goliath with a warhammer) a seeker, a sorceress, a rogue/swordmage and a wizard..

And our Warlock. He's one of the newbies in the party, like most of us having never played anything D&D besides Neverwinter Nights and Baldur's Gate. From the first session he started with his poo poo which includes - but is not limited to;

- If he comes to any kind of obstacle, be it a door, tree, gate, iron bars or even a cliff, he will Eldrich Blast it. Despite the entire party telling him on multiple occasions that this is a terrible idea that will get them killed, he still does it. Even if there are multiple enemies on the other side of the door that our Rogue can hear through an awesome roll, he will blast through it just because he can, putting the entire party in danger and provoking opportunity attacks. He insists that this is because, in his characters backstory "she has a vendetta against doors" but I've never seen ANY backstory from him, let alone one involving doors.

- For a short time, every session we had, he would "change" his characters name, saying that she uses a fake name. Fair enough, I can deal with characters hiding their identities for whatever reason but when your "fake names" are things like Rodger Dodger, John Madden and other things based off lovely 4chan memes, it's not justifiable in any way, shape or form.

- Speaking of memes, he will spout them. All the drat time. When he decided his characters "fake name" was John Madden, he spent the entire session quoting things from that Moonbase Alpha thing that's so popular. I told him to shut the gently caress up because the other players were clearly getting annoyed at him and he just carried on. This is a theme with him. There was one session where the characters were locked in a cell and had to retrieve some keys. They managed to do this and he took the keys, which led to him shouting "USE. KEY. WITH. DOOR" like he was playing a text adventure. The first time it was amusing. The twentieth, not so much. We told him to shut up because he kept interrupting people who were actually wanting to do things and he carried on anyway.

- Lastly, he has a deathwish. He's not happy with his character, which is fine with me, I'd let him re-roll if he wanted. I asked him this and he said no, he doesn't want to re-roll. So he must be happy with his character, right? Wrong. Any enemy we come across that's stronger than a standard minion, he will run into the room and attempt to draw its attacks towards him. Why? He wants his character to die so he can roll again. I'd just let him die if I could but since the encounters I run with him in the group are scaled for our group and I'm a somewhat new DM, I don't want to totally unbalance the encounter just because he can't be bothered to admit he wants to re-roll and take himself out of the game for a bit.

I'm seriously considering kicking him out of the group. I don't want to DM for this guy because I find every session with him intolerable, especially when my other players are awesome to play and learn the game with. When we run a session without him, it's great and we all have a laugh. With him the other players always seem so...disheartened. They don't work together because they know any plan they make will fall apart thanks to mister "I think I'm hilarious because I'm an intolerable jackass".

Now for my actual question regarding this guy, am I being oversensitive and dickish by wanting him out of my group for the sake of mine and my players sanity or should I take him aside and talk to him one on one to establish why he feels the need to be the center of attention in the most obnoxious way possible and see if I can get him to calm down first? I'm totally new to DMing and D&D as a whole really so I'd really appreciate some help because I just don't know what to do at this point.

Always try talking first before kicking someone out. If he keeps up his poo poo, then boot him.

palecur
Nov 2, 2002

not too simple and not too kind

Faerie Fortune posted:

I'm seriously considering kicking him out of the group. I don't want to DM for this guy because I find every session with him intolerable, especially when my other players are awesome to play and learn the game with. When we run a session without him, it's great and we all have a laugh. With him the other players always seem so...disheartened. They don't work together because they know any plan they make will fall apart thanks to mister "I think I'm hilarious because I'm an intolerable jackass".

He's disrupting everyone else's fun and not responding to clear statements to knock it off. You don't have to stop being the guy's buddy if he has redeeming features away from the table, but it certainly sounds like the game as a whole would be better served without him. Six is a bit big for a table anyway; 4-5 is better. That gives you a bit of a face-saving excuse if you'd like, since he's pretty much the guy having the least fun at the table, as evidenced by his constant attempts to mudwrestle the game into something it's not.

ItalicSquirrels
Feb 15, 2007

What?

Piell posted:

Always try talking first before kicking someone out. If he keeps up his poo poo, then boot him.

More importantly, talk to him in private. Ask him to come a half hour (or or however much you need) prior to everyone else. This way he isn't the center of attention and there's no one to show off for. Also, there's not much of a chance he's going to feel like he's being negatively spotlighted because it'll just be you two. And let him know what you're planning to do if he keeps this stuff up, because if he says, "I didn't know you'd kick me out!" and you let him back in, kicking him out for real is going to be that much more difficult.

And bear in mind, five peoples' enjoyment shouldn't be held hostage to one person's boredom. Politely ask him to leave the game if it comes to it.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


Gomi posted:

He's disrupting everyone else's fun and not responding to clear statements to knock it off. You don't have to stop being the guy's buddy if he has redeeming features away from the table, but it certainly sounds like the game as a whole would be better served without him. Six is a bit big for a table anyway; 4-5 is better. That gives you a bit of a face-saving excuse if you'd like, since he's pretty much the guy having the least fun at the table, as evidenced by his constant attempts to mudwrestle the game into something it's not.

This is great advice, thank you! I find his meme-spouting rear end intolerable outside of the game too but at least when he's on his own he isn't as obnoxious with it. It's like a ten year old child who wants to impress some new friends, so he shows off by being as much of a dick as possible because people are impressed by people who are funny, right? Right? Guys?

As for the numbers, it's actually five. The tiefling fighter is my character, the party's companion who is effectively leading them to their objective. I wanted to DM but I wanted to play too so that's how I'm doing it. It's harder to learn both at the same time but it's been lots of fun, and one of my awesome players has decided to take the load off me by running a 50 level dungeon crawl alongside my campaign so I can just be a normal player on those days. I love my players.

AlphaDog
Sep 27, 2004

Destroyer of Hardware

Um.

Just out of interest, how old is the warlock's player? That sounds like highschool gamer bullshit to me, and if he's not in highschool I really don't know what to say. I'm not meaning to offend you, I mean, I was a highschool gamer too, and there are a few good ones, but guys like that are really common.

I was going to suggest you let him reroll becasue he's clearly not happy with his character, but then I saw that you've done that.

No, I really don't think it would be dickish to ask him to either tone down the bullshit or leave the group, especially if the rest of the players feel the same way that you do. Some people game to just be silly, and there's nothing wrong with that, but if everyone but one person wants a more serious tone to the campaign, that one person really should either calm down, or better yet find another group since they're clearly not happy with the game. That's not to say you can't still be mates outside the game, but there's no reason to game with anyone you don't want to game with.

I think that since you used the word "Intolerable" when referring to him, you really already know what to do about it.

Edit: Beaten while replying... By the by, my game group is usually me and 3-4 others depending on what system we're running. Sometimes more if we're doing something popular with nongamers, like Dread. 4 players and a GM seems to be the ideal size for a D&D type game though.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


AlphaDog posted:

Um.

Just out of interest, how old is the warlock's player? That sounds like highschool gamer bullshit to me, and if he's not in highschool I really don't know what to say. I'm not meaning to offend you, I mean, I was a highschool gamer too, and there are a few good ones, but guys like that are really common.

He's 22. Me and the other fighter (25 and 26 respectively) are the two oldest members of the group but the three youngest (being our seeker, sorceress and hybrid, in that order) are the best players I could ask for. I don't think it's an age thing, I think it's a "being an attention whore" thing to be honest.

AlphaDog
Sep 27, 2004

Destroyer of Hardware

Faerie Fortune posted:

He's 22. Me and the other fighter (25 and 26 respectively) are the two oldest members of the group but the three youngest (being our seeker, sorceress and hybrid, in that order) are the best players I could ask for. I don't think it's an age thing, I think it's a "being an attention whore" thing to be honest.

Oh, I know attention whoring isn't limited by age, trust me. I was jsut trying to say you'll eventually figure out what kind of people not to play with and your games will get better. Most people seem to figure that out towards the end of highschool if they start gaming fairly young.

My group used to be loving terrible back in highschool, but in the few years after that we gradually kicked out all the fuckheads, and now it's the best group ever. We're in our early 30s and we play all kinds of stuff, but know what we like and don't like. All of us want different stuff out of gaming, and we are diverse enough in our tastes that everyone gets what they want, but compromise by giving others what they want too.

For example, my main players' preferences are "Be Great Heroes and Save The World", "Be Conan and Crush My Enemies", "Solve Mysteries in a Fantasy World", and "Tactical Combat (any genre)". Personally, I like "sandbox adventure in non-real-world setting". We run 2 or 3 different games at once, so everyone gets a go at what they like. Then we do simple-system 1-shots so the wives and girlfriends can join in (they'd be more than welcome at the other games, but they don't like them, they like stuff like Dread). Then we do boardgame nights too, so other friends can come along and be proto-geeks with us.

DarkHorse
Dec 13, 2006

Vroom Vroom, BEEP BEEP!

It sounds like the player is also really bored and doing things to make it interesting for him. During your discussion you should ask him what he wants from the game, balanced with the fact that his current behavior is unacceptable. If he gives you good suggestions that won't hamper the other players' fun, try to incorporate them.

If you can't, then find a way to diplomatically ditch the guy. Players like him are roleplaying poison, they just absolutely kill the mood.

As an anecdote, I played games with my cousins for a while, and one of them felt left out and asked to play. The DM was more than happy to include him, but it was clear my cousin wasn't actually interested in playing, he wanted to hang out and feel included. He was quiet the entire time except when he was doing something completely irrelevant to the game and always made super weird characters when most of the party were regular fantasy tropes. He was never ready for his turn, never had his head in the game, and spent most of his time with Simpsons quotes.

Kicking him out sucked, not only because he was a relative as well as a friend, but he had also worked really hard to get into the group, something incredibly rare from a habitual slacker. We eventually had no choice because it was clear he was only interested in socializing, and the game improved dramatically after he left.

AlphaDog
Sep 27, 2004

Destroyer of Hardware

As an anecdote, one of my earlier "problem" players turned into one of my favorite people to game with after we all figured out that he just plain didn't like generic fantasy worlds and slaying dragons and rescuing princesses. He much prefers low-fantasy type games where he can solve puzzles and mysteries and employ low cunning and trickery.

I've mentioned him in other threads. His absolute favorite gaming thing is to investigate and uncover white-collar crime or government conspiracies (think Manchurian Candidate, not X-Files). He usually does so in order to blackmail the participants into doing whatever he wants. He's a really good roleplayer too, and often gimps his character for combat in order to take social and detective skills. (As an indicator of his gaming style, he loved A Song Of Ice And Fire, and Tyrion Lannister was his favorite character right from the beginning).

He's quite happy to do this in a fantasy world while everyone else concentrates on rescuing princesses, but he's the one who's likely to trick the dragon into releasing the princess by figuring out that the dragon is masterminding a plot to undermine the Kingdom's economy by releasing magically counterfeited gold pieces and so on and so forth. He'll happily slay minions and crawl through dungeons if it means he can uncover some clue to the mystery he's working on, so I can integrate a plotline he'll like into a campaign that also suits everyone else.

He's absolutely awesome to play with these days, but we had to have a discussion about what he wanted from gaming. He still hates generic fantasy though, and gets restless if combat drags on too long, which is a good thing because it pushes me or the other GM into designing more streamlined encounters.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


Well, when I started the campaign I asked everyone what they wanted out of it. The other guys gave me great answers, but his was "an opportunity to troll you all!". Should've been my first sign, really.

I've tried to make sure it's not just that he's getting bored by keeping the tone of the campaign a bit more lighthearted and throwing in some less serious NPCs that he can talk to, as well as bits of terrain and random objects that, if he blasts them, will help the party out in a fight. Maybe I'm just going about it in the wrong way or something, I really don't know. I feel like I've tried everything.

homullus
Mar 27, 2009



Faerie Fortune posted:

Well, when I started the campaign I asked everyone what they wanted out of it. The other guys gave me great answers, but his was "an opportunity to troll you all!". Should've been my first sign, really.

I've tried to make sure it's not just that he's getting bored by keeping the tone of the campaign a bit more lighthearted and throwing in some less serious NPCs that he can talk to, as well as bits of terrain and random objects that, if he blasts them, will help the party out in a fight. Maybe I'm just going about it in the wrong way or something, I really don't know. I feel like I've tried everything.
"I am getting frustrated with your approach to our gaming sessions, and I am getting the sense the other players are too. I recognize that you are enjoying your approach -- trolling us -- but it's ceased to be fun for me. If you're up for approaching our gaming sessions a different way, we'd love to have you in the group, and I will do my best to make sure we still have things for you to blast. Otherwise, I don't think your being in the group is going to work out."

1) have this conversation voice to voice, not on e-mail or IMs. In person is best, though obviously more of a challenge.
2) I don't recommend doing it in the minutes before a gaming session. There is a reason people who are fired are escorted out of the building immediately with their stuff in a box. Only do it after a gaming session if he has his own ride home.
3) Be very polite and very fair. As others have said, if he doesn't change, just tell him it's not working out -- it's not a good fit. What you and the others want out of the game is not what he wants. That's all!
4) Maybe you know this already, but make sure you use "I" statements -- "I get very frustrated when your go-to solution is to blast things, with no real character justification" rather than "You keep blasting things with no real character justification". It is a small difference but it can change the entire tone of a confrontation of this type.

ItalicSquirrels
Feb 15, 2007

What?

Faerie Fortune posted:

Well, when I started the campaign I asked everyone what they wanted out of it. The other guys gave me great answers, but his was "an opportunity to troll you all!".

Gotta tell ya, at that point my response would be, "I'm sorry, but that's not enjoyable for me. If I start up a wacky adventure game I'll let you know, but for now I'm going to write your character out of the adventure."

Kerbtree
Sep 8, 2008

BAD FALCON!
LAZY!


ed:./\That's pretty much what it comes down to. You're mostly better off losing the occasional diamond in the rough by bouncing anyone who thinks they should be a hlariously ironic bellend out of the gate than letting them run roughshod over you, and possibly losing other group members. /\

homullus posted:

2) I don't recommend doing it in the minutes before a gaming session. There is a reason people who are fired are escorted out of the building immediately with their stuff in a box. Only do it after a gaming session if he has his own ride home.

That being said, it can be useful to just have a 10-second aside whispering "dude, can you wind down the lol-wacky-4chan stuff a bit, it's annoying people." You've just handed him all the rope he needs to hang himself. If continues acting the arse all evening, he's clearly more interested in messing with you than playing with you, so tell him such, and then give him the boot.

Kerbtree fucked around with this message at May 24, 2011 around 18:34

homullus
Mar 27, 2009



Kerbtree posted:

That being said, it can be useful to just have a 10-second aside whispering "dude, can you wind down the lol-wacky-4chan stuff a bit, it's annoying people." You've just handed him all the rope he needs to hang himself. If continues acting the arse all evening, he's clearly more interested in messing with you than playing with you, so tell him such, and then give him the boot.

True, but whispered asides are definitely less "serious" than a whole separate chat. A ten-second aside risks "I didn't know you were serious/I didn't think you were going to boot me for it".

Kerbtree
Sep 8, 2008

BAD FALCON!
LAZY!


homullus posted:

True, but whispered asides are definitely less "serious" than a whole separate chat. A ten-second aside risks "I didn't know you were serious/I didn't think you were going to boot me for it".

Well, okay - you don't have to bounce him on the night, but it provides you useful feedback on whether he's capable of accepting direction on his behaviour, and can let you know if you'll have more success with the very final "loving Stop It Now Or You're Gone" vs the constructive "good start, now let's build on it by stopping doing x y z."

ed: and in some situations, a whispered aside is all the warning you'll get before an arsebeating.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


Okay, after all your advice, me and Matt (the guy who DMs the dungeon crawl side by side with my campaign and who is also our Sorcerer) have come up with a bit of a plan of action.

We're going to tell the guy to re-roll his character or we're not letting him into the next session. It sounds harsh but he'll most definitely agree because he wants to re-roll anyway but for some reason refuses to when we tell him it's an option. We'll write in some kind of awesome death for the old character so he gets to have something cool to his name, then introduce his new character (a Cleric, which our party sorely needs) soon after. Matt is going to take him aside before the next session and explain to him everything that's been annoying us about his behaviour and make it clear to him that this isn't that kind of campaign. This is basically his last chance, and we're fully intending on telling him that if this poo poo continues under the new character, he's out.

If it's just an issue of him being bored with his character then that's okay and something I can deal with very easily. Everyone's happy and we can have fun gaming. If not then he can't exactly say we didn't try, or warn him. Thanks for all your advice guys, it's really helped

palecur
Nov 2, 2002

not too simple and not too kind

Faerie Fortune posted:

Okay, after all your advice, me and Matt (the guy who DMs the dungeon crawl side by side with my campaign and who is also our Sorcerer) have come up with a bit of a plan of action.

We're going to tell the guy to re-roll his character or we're not letting him into the next session. It sounds harsh but he'll most definitely agree because he wants to re-roll anyway but for some reason refuses to when we tell him it's an option. We'll write in some kind of awesome death for the old character so he gets to have something cool to his name, then introduce his new character (a Cleric, which our party sorely needs) soon after. Matt is going to take him aside before the next session and explain to him everything that's been annoying us about his behaviour and make it clear to him that this isn't that kind of campaign. This is basically his last chance, and we're fully intending on telling him that if this poo poo continues under the new character, he's out.

If it's just an issue of him being bored with his character then that's okay and something I can deal with very easily. Everyone's happy and we can have fun gaming. If not then he can't exactly say we didn't try, or warn him. Thanks for all your advice guys, it's really helped

Um, you might want to be prepared to have "Giving the guy with a proven track record of griefing and not taking the game seriously a vital role in not having the rest of us die" not work out in a remarkably stellar way.

That said, Godspeed and let us know how it went.

Faerie Fortune
Nov 13, 2004

Weenie Wizard


I'm actually hoping that being in such a pivotal role will help him learn that he's not playing Neverwinter Nights any more and that he does have other teammates to consider. He's not rolled his character yet, but he did give hints last session that he wanted a Cleric so that's what I'm going off. He could roll something entirely different though, we'll see. I'm hoping it works out.

Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."

Could be interested in hosting a D&D 4E game on these forums, but I'm not sure how people make those maps in MapTools or anything? It looks overtly complicated and hard as opposed to my usual thing of getting laminated graph paper and drawing squares and taping down terrain etc; on it.

DarkHorse
Dec 13, 2006

Vroom Vroom, BEEP BEEP!

I run a weekly game in MapTool over Skype with people all over the continent, I can give you some pointers if you're interested. Just send me a PM or something.

Basically, you can make it as simple or as complicated as you like. You can literally draw lines, circles, and squares (for walls and doors) on a white background and drag in terrain images, or you can import pre-made map images with all the details filled out. I've achieved close to a 1:1 ratio of prep time to play, and I could cut a lot of that time down if I didn't do so much fiddling with pretty pictures for monsters or terrain.

Interstellar Owl
Nov 3, 2010

"The universe seems neither benign nor hostile, merely owl like."

Don't have PMs do you have anything else?

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DarkHorse
Dec 13, 2006

Vroom Vroom, BEEP BEEP!

I can send you an email, talk over IRC, IM, or Skype, or worst comes to worst talk you through it on MapTool. Just post the name of whatever means of communication you'd like me to contact you with.

Alternatively, I can put together an effort post or even a thread if there's enough interest.

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