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![]() See those chill mother fuckers up there? Those are Pikmin. Pikmin was developed and produced by Nintendo, and then released in 2001 in America. Shigeru Miyamoto helped with the overall design of the game, basing it off of his original idea of Super Mario 128. The game was very well received, praising it's use of excellent atmosphere and mix of difficulty. Unfortunately, the game was faulted for placing a time limit on the player. Me and Wogturt will be commentating. Plot quote:Intergalactic space courier Captain Olimar was supposed to be on vacation, but a wrong turn into a hurtling meteor quickly jettisoned the rocketeer's hopes for rest and relaxation. The cosmic collision rerouted Olimar's spaceship, the Dolphin, on a direct course for an unknown planet, and the rocket's high speed entry into the alien atmosphere ripped the ship to shreds. Gameplay Pikmin is a cross between an RTS and an action platformer. There is a heavily emphasis on micromanaging your Pikmin and the goals you must accomplish. Also, there is a finite amount of time you have to finish these goals. You have to think ahead and plan each day. Are you going to grow more Pikmin, or focus more clearing the path to the next ship part? These are the choices that make Pikmin a very interesting game, and even more enjoyable to play more than once. Controlling the Pikmin is very easy, and the camera in this game is well done. You'll never have to wrestle the game into getting it to do what you want. Characters ![]() Captain Olimar: Mr. Happy-Go-Lucky crashes his rocket while flying from his home planet, Hocotate, to a vacation spot. He is very observant of his surroundings, and usually keeps notes about what happened in his journal. I assume Olimar knows a lot about wildlife and must be some sort of Zoologist. He has a wife, son and daughter back on his planet waiting for his return, what will he ever do? Luckily, he has these guys: ![]() Pikmin: One of the many indigenous life forms on the unknown planet Captain Olimar crashes into. They seem to be very loyal to Olimar, and accept whatever orders he has for them. It is Olimar's job to teach them the basics of survival in order to accomplish his goals. Videos Now, Pikmin is a relatively easy game that I know inside and out, so I wanted to try something special for this Let's Play. For every ship piece that I collect, I must do it under certain conditions. It is up to you to name the condition! I don't care in particular what it is, unless it stretches videos out too long or is horribly unfunny. With that said, here are the challenges: ![]() ![]() 1.Dolphin's Main Engine - No Challenge Issued. It is a tutorial level so I figured I was better off explaining the main mechanics of the game instead. ![]() ![]() ![]() ![]() ![]() ![]() 2.Geiger Counter - Issued by Faceguy: Get it without Blue Pikmin. Not so much a difficult challenge, but difficult to do so while also clearing a path and getting the yellow pikmin for the first time ![]() ![]() ![]() ![]() Everything below this has this challenge put on to it: Do not let any Pikmin die. ![]() ![]() 3.Sagittarius 4.Eternal Fuel Dynamo - Issued by Dinictus and Jafepato: Use only yellow Pikmin and build the bridge using only yellow Pikmin. Interesting challenge, I didn't even think it was possible! ![]() ![]() ![]() ![]() ![]() 5.Radiation Canopy - Issued by Faceguy: poo poo a gate submerged in water, what now? Yellow pikmin used to get around a gate that otherwise needed blue pikmin. I thought this would be neat to share and a display of strange gameplay mechanics. Oh, and I punch things with Olimar. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 6.Shock Absorber 7.Nova Blaster 8.Extraordinary Bolt - Issued by TaurusOxford and Jamesman: Get the Shock Absorber without interrupting the Bulborb's peaceful nap and keep one Pikmin separated from the rest for the Shock Absorber. I also decided to collect some other pieces because I had so much time left. ![]() ![]() ![]() ![]() ![]() 9.Whimsical Radar - Issued by Emalde: Kill every creature in The Forest of Hope. No Bulborb left behind! Yeah, I realize the videos starts in the middle of a pause screen. You didn't miss anything, though. Just enjoy the carnage. ![]() ![]() ![]() ![]() ![]() ![]() 10.Space Float 11.#1 Ionium Jet - Issued by Heffer, Icedude, Voidburger and about half the thread: 1. Always have Olimar running. (Yeah I know I flubbed it at the beginning, but I remembered and gave Olimar the run of his life.) 2. Only have one color of Pikmin following me at a time. 3. SECRET CHALLENGE FROM VOIDBURGER. 4. LIVE COMMENTARY WOW!!! ![]() ![]() ![]() ![]() ![]() 12.Automatic Gear - Issued by Fecha and wwry: Retrieve a part without the whistle and use the minimum amount of Pikmin for that part. So yeah, really not that difficult, but holy poo poo Wollywogturts. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 13.Analog Computer 14.Anti-Dioxin Filter 15.Gravity Jumper - Issued by meatgetsdirty, CannotFindServer and Enzer: Use only blue pikmin and get the analog computer without any red pikmin. Getting the analog computer was a real problem, but I figured out a way to do it finally! Also, the secret challenge by Enzer is a bit more sneaky this time. For those who want the secret challenge spoiled: Wogturt's audio is post-commentary and mine is live. ![]() ![]() ![]() ![]() ![]() 16.Libra - Issued by Myrmadon: Use 33 of each color Pikmin. This challenge worked out very nicely considering this part takes all three pikmin to accomplish. Although, I'm sure you can do it without reds, but because this challenge is letting me use all of them, I take advantage of it. I also start paving the way to the next challenge by blowing up some walls. ![]() ![]() ![]() ![]() ![]() ![]() 17. Omega Stabilizer 18. Guard Satellite - Issued by Enzer: Thanks to Enzer's awesome explanation on the spring, I have to do his crazy challenge. Here are the challenges:
It was very difficult, but rewarding in some sort of cruel, life-wasting way. To be honest, the Beady Long Legs isn't as bad as I thought it was. The only problem is you need a near perfect run to get this done, and with all the random things that can gently caress you over it can be a real problem. I almost didn't finish this one, but, at the very last attempt I did it! Enjoy. ![]() ![]() ![]() ![]() ![]() 19.Positron Generator - Issued by Clone5: Record commentary before the video was even made. This challenge was actually a lot of fun to do. The Impact Site is a really chill place and we run into a few new enemies. ![]() ![]() ![]() ![]() There's also an uncut version where we continue rambling for another 17 minutes or so. Enjoy! ![]() ![]() 20.Repair-Type Bolt - Issued by a lot of people: Play the stage with the controller upside-down. Not really as hard as it seems, but a new form of Wollywog tries to get in my way. This must be some sort of record for new enemies encountered in one video. ![]() ![]() ![]() ![]() ![]() ![]() 21. Gluon Drive 22. Bowsprit - Issued by Mansion: Kill the Armored Cannon Beetle using Blue Pikmin. This week we have an old guest returning! Here's a hint: his mic is really really bad. ![]() ![]() ![]() ![]() ![]() 23.Massage Machine - Issued by some people: We fight a Smoky Progg without losing any pikmin. Not much else to say about that. ![]() ![]() ![]() ![]() ![]() 24. UV Lamp No challenges for the next couple videos. I think we have exhausted this thread's challenge surplus and we're almost at the end anyways. Time to start cleaning up the rest of the parts in this area and get to the last area. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 25. Zirconium Rotor 26. Interstellar Radio 27. Pilot's Seat - More lounging around in the Distant Spring with schurik. We're almost done with this section, at last! ![]() ![]() ![]() ![]() ![]() ![]() 28. #2 Ionium Jet 29. Chronos Reactor - And that's it for Distant Spring. Only one place left to go now! Wonder what surprises awaits us there. ![]() ![]() ![]() ![]() ![]() 30. Secret Safe - This was one hell of a recording session. I really thought this guy would be much easier, but he's a real dickhole. ![]() ![]() lovely Youtube Mirrors: Part 1 Part 2 Part 3 Part 4 Challenge Videos: CHALLENGE 1 ![]() CHALLENGE 2 ![]() CHALLENGE 3
Faceguy fucked around with this message at Feb 08, 2010 around 04:42 |
| # ? Jun 20, 2009 19:38 |
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| # ? Feb 09, 2010 20:13 |
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BONUS VIDEOS![]() The Forest of Hope: Challenge Wrap-Up ![]() Eternal Fuel Dynamo Whimsical Radar Extraordinary Bolt Nova Blaster Shock Absorber - Issued by Dincitus and Manslaughter - Get 5 Pieces in one day and upgrade the most pikmin possible off of one drop of nectar. ![]() ![]() ![]() ![]() Round-up in The Forest Navel - Just getting some pieces real quick and revisiting the puffstool. Having a grand ol' time. ![]() ![]() ![]() ![]() ![]() Distant Spring Wrap-up - Not much of a wrap-up, more of a re-run. Check out as we go back to old places to find new surprises! Tons of fun to be had here, and it's 40º outside which is pretty cold for me! ![]() ![]() ![]() ![]() Pikmin Wars ![]() And a little something from mix.lunar ![]() Bestiary: (provided by MissileWaster) Spotty Bulborb Common nam: Spotty Bulborb Technical Name: Greater Grub-Dog Binomial Nomenclature: Oculus kageyamii Habitat: The Forest of Hope ![]() This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic builging eyes. As with most grub-dogs, its cranium comprises half of the organism's length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Juvenile greater grub-dogs live in treetops until developing spots, then fall to the ground and begin a similar predatory behavior. Burrowing Snagret Common Name: Burrowing Snagret Technical Name: White-Headed Snagret Binomial Nomenclature: Shiropedes anacondii Habitat: The Forest of Hope ![]() The white-headed snagret is a subterranean dweller characterized by a birdlike head and a snakelike body. Its avian head features white plumage and a long, pointed beak, which it uses for digging, while its reptilian body is covered with blue scales. White-headed snagrets burrow in flocks and they will rear their heads when surface vibrations alert them to possible prey above ground. The blueish hue of its feathers distinguishes it from the burrowing snarrow. Honeywisp Common name: Honeywisp Technical Name: Nectar Spectre Binomial Nomenclature: Nektara Fatuus Habitat: The Forest of Hope, The Forest Navel ![]() The nectar spectre seems to appear out of thin air, and it is able to hover in place with little movement. Large drops of nectar form on the spectre's tail, and it is uncertain as to whether the fleeting creature secretes the fluid from its transparent body or accumulates the substance via pollination. Appropriately named for its elusive nature, the nectar spectre remains very much a mystery and requires further research. This creature collects nectar for the larvae waiting in its nest. Armored Cannon Beetle Common Name: Armored Cannon Beetle Technical Name: Greater Lithopod Binomial Nomenclature: Granitus chukkulinae Habitat: The Forest of Hope, The Distant Spring ![]() This member of the lithopod family migrated to the area from the continent during a global climate shift in the atmosphere within the last century. The continental breed of this beast, known as the strong-armed cannon beetle, had the ability to compress inhaled air in a bladder and use the pressure to expel partially digested fragments of stone. This migrant lithopod has developed a stronger carapace than its relatives'. Sheargrub Common Name: Sheargrub Technical Name: Mandiblard Binomial Nomenclature: Himeagea mandibulosa Habitat: The Forest of Hope (male/female), The Forest Navel (male) ![]() The males of this species are purple-and-black creatures with tapered mouths, while the females are lighter in color and lack an armored exoskeleton. As with most mandiblards, these creatures have regressed to the point where they have lost both legs and wings. They can be seen crawling around on the ground and are believed to savor the vegetable extracts from the congealed fluids of expired Pikmin. Iridescent Flint Beetle Common Name: Iridescent Flint Beetle Technical Name: Steeliprax Binomial Nomenclature: Pilli envelopens Habitat: The Impact Site, The Forest of Hope, The Forest Navel, The Distant Spring ![]() Steeliprax hide in the grass during the day, but they're quite active at night, gathering food to turn into pellets. Steeliprax keep undigested food pellets in their stomachs as food for the winter months, but they will spit them out given the correct stimulus. These pellets seem to be enveloped in a membrane that seals and preserves them in a sterile, airtight environment. If kept at room temperature, this pellet membrane seems to keep its contents from spoilage for up to six months. I also belive that the membrane is made from the same substance that gives the exoskeleton of the steeliprax its beautiful appearance. Wogpole Common Name: Wogpole Technical Name: Amphituber Binomial Nomenclature: Amphicaris frodendum Habitat: The Forest of Hope, The Distant Spring ![]() Though it loses some of its ability to swim during adulthood, the wollywog lives exclusively in water during its larval stage of development. As a tadpole, the wollywog navigates through the water using its finned tail. Upon maturation, the wollywog develops powerful legs, and its external gills are replaced by internal ones. This creature appears to be a newborn yellow wollywog in tadpole form. Breadbug Common Name: Breadbug Technical Name: Vanilla Breadbug Binomial Nomenclature: Pansarus gluttoniae Habitat: The Forest Navel ![]() The adult breadbug competes for many of the same food sources as Pikmin, but its thick-skinned hide allows it to withstand most Pikmin group attacks. However, some reaserchers claim to have observed the breadbug being overwhelmed by mssive numbers of Pikmin and then reduced to food. Shearwig Common Name: Shearwig Technical Name: Flying Mandiblard Binomial Nomenclature: Himeagea volaris Habitat: The Forest Navel, The Distant Spring ![]() Unusual for their genus, flying mandiblards have retained their wings. However, only the adult males of this species can fly. Females of this species spend most of their life span underground. They do emerge for a period after maturation to spawn, but they never metamorphose. Fiery Blowhog Common Name: Fiery Blowhog Technical Name: Porciferno Binomial Nomenclature: Sus draconus Habitat: The Forest Navel ![]() The porciferno expels from the mouth on the front of its body a phosphorous compound that combusts upon contact with air. This fire breathing depends upon the air-to-fuel ratio at the mouth, the catalyst reaction of the expelled flammable compound and the purification process of the compound. Therefore, it is unlikely that this complex process could occur within a fallen porciferno (perhaps also to avoid the risk of spontaneous combustion within the belly of a living porciferno). However, one should still treat a porciferno with great care even after its life functions have ceased. Wollywog Common Name: Wollywog (White) Technical Name: Amphituber Binomial Nomenclature: Amphicaris frodendum Habitat: The Forest Navel ![]() This creatures coloration results from remaining sheltered in its cavernous dwelling. Puffstool Common Name: Puffstool Technical Name: Red Sporovid Binomial Nomenclature: Aspergilla podronis Habitat: The Forest Navel ![]() Red sporovids seem to have developed higher functions than other fungi, as evidenced by the protruding reproductive organs in their caps. These organs act much like a flower would on a normal plant. This species appears to be able to separate for a short time from the fungal colony to which it belongs. This occurs when the mushroom cap has reached a certain size and the spore sac is full. It will then sever its connection to the colony to walk around a limited area to spread the spores. This walking form can no longer absorb nutrients from the colony, but if the released spores contact another living creature, spore-encased fungal filaments will begin an explosive cycle of reproduction within the host, taking over its central nervous system. The host will then be controlled by the red sporovid within its area of activity. Edible, considered a delicacy. Referred to as "punchstool" in some locales. Beady Long Legs Common Name: Beady Long Legs Technical Name: Arachnorb Binomial Nomenclature: Pseudoarachnia armoralis Habitat: The Forest Navel ![]() Although this creature is commonly associated with spiders, it is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell. Mamuta Common Name: Mamuta Technical Name: The Great Protector (God of All Pikmin) Binomial Nomenclature: none Habitat: The Impact Site ![]() Displaying a powerful body covered with short white hair, this creature seems to enjoy the presence of beautiful flowers and other decorations. The armbandlike attachment makes one think that this creature might be intelligent, but no details are known. Usually prone to peaceful behavior, this creature will go mad when attacked and retaliate with scissorlike chopping motions of its powerful arms that bury any opponent in the ground. Goolix Common Name: Goolix Technical Name: Greater Water Slime Binomial Nomenclature: Binuclei siphonophorus Habitat: The Impact Site ![]() Floating within the greater water slime's transparent body are its dual nuclei. The greater water slime's nervous system is contained within its main nucleus, which displays a marbleized sheen. The greater water slime's secondary nucleus is beige in color and serves as a defense system to weaken prey and nutrients that have been absorbed through the organism's amorphous membrane. Prior to absorption, most prey will succumb to the watery membrane, which coats the greater water slime's body. Pearly Clamclamp Common Name: Pearly Clamclamp Technical Name: Ploister Binomial Nomenclature: Lapis rerettabilis Habitat: The Impact Site ![]() To lure then trap creatures that are attracted to small shiny objects, the ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell. The pearl-like substance has a layering that is thinner and weaker than a real pearl, reducing it in value. Puffy Blowhog Common Name: Puffy Blowhog Technical Name: Flotaswine Binomial Nomenclature: Sus inflata Habitat: The Distant Spring ![]() This odd species-a relative of the porciferno-uses internally generated hydrogen to inflate a flotation bladder. The flotaswine blows fallen leaves and grass around to eat the bugs underneath. Swooping Snitchbug Common Name: Swooping Snitchbug Technical Name: Scarpanid Binomial Nomenclature: Scarpanica kesperens Habitat: The Forest of Hope, The Distant Spring ![]() The scarpanids originally lived on the ground with poorly developed vestigial wings. This species developed enlarged antennae that can be used as functioning wings. Scarpanids are attracted by the sight of large groups of Pikmin in cavalry formation and will swoop down to seize them. However, scarpanids do not eat Pikmin, and they will drop any seized Pikmin after a short time. The reason for this activity is as yet unknown, but I look forward to future research in the area. Spotty Bulbear Common Name: Spotty Bulbear Technical Name: Grizzly Grub-Dog Binomial Nomenclature: Oculus terribilis Habitat: The Distant Spring ![]() A stronger, darker version of the greater grub-dog that appears in small numbers, perhaps the result of environmental changes. This rare subspecies of bulbord has a certain indefatigability. Yellow Wollywog Common Name: Yellow Wollywog Technical Name: Amphituber Binomial Nomenclature: Amphicaris frodendum Habitat: The Distant Spring ![]() This fabulous specimen has the brightest gold coloration and highest number of spots lateral to the eye pit of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that allowed it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash any smaller moving creatures. Smoky Progg Common Name: Smoky Progg Technical Name: Piku-Lord (Lord of Pikmin) Binomial Nomenclature: none Habitat: The Distant Spring ![]() Some say that this is a larval version of mamuta that was unable to complete the transformation, but as with mamuta, the smoky progg is shrouded in mystery. Water Dumple Common Name: Water Dumple Technical Name: Whiskered Water Dumple Binomial Nomenclature: Ichthyosa felinis Habitat: The Distant Spring ![]() A carnivorous species of marine life, the water dumple uses its oversized jaws to capture its prey. The mandibles of the water dumple extend halfway across the length of its body, and its large gullet enables the predatory fish to consume large quantities of food quickly and efficiently. Water dumples travel in schools, posing a great threat to anything that enters the waters they patrol. This aquatic creature is a close relative of the bulborb. Emperor Bulblax Common Name: Emperor Bulblax Technical Name: Emperor Grub-Dog Binomial Nomenclature: Oculus supremus Habitat: The Final Trial ![]() The largest member of the grub-dog family is normally found buried in the ground, with only a few ridges of the back exposed. This camouflage allows the organism to jump out and use its long, adhesive tongue to prey upon small creatures that happen to pass by. The emperor grub-dog's back is also coated with a sticky secretion that allows it to attach small stones and plants that aid in masking its appearance. When spread on a seedbed, this secretion will cause the growth of a special type of mushroom called a blaxcap, that improves its camouflage for ambush. Faceguy fucked around with this message at Jan 19, 2010 around 20:27 |
| # ? Jun 20, 2009 19:39 |
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Pikmin has a huge place in my heart. Didn't they just re-release it for the Wii?
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| # ? Jun 20, 2009 19:43 |
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Yeah, they did. I thought about picking it up since Pikmin was one of the games I just missed somehow back in the day, but they're also doing the sequel and since I've heard from almost everyone that it's much better I decided to wait for that instead. Did you guys get new mics or change recording setups at all? The first two videos sound slightly different from the Paper Mario ones.
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| # ? Jun 20, 2009 19:50 |
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Nice little intro there, too. It'll be nice to look at another playthrough of this, hopefully the two of you will go through with it until the end. Special future guest star: Cheeseball IV :v
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| # ? Jun 20, 2009 20:00 |
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Yessss you used my title suggestion i'm so speciallll~ I'm still impressed by the chuck-yellow-Pikmin-over-the-box trick, you sneaky bastard. And I can't think of any actual challenges besides the usual sort of "fight fire monsters with flammable Pikmin" stuff. Are there any bosses that Olimar can "study" by himself? Or with only 1 Pikmin? (But that would take all day and be boring.)
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| # ? Jun 20, 2009 20:01 |
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So will it be just you two this time, or will there be guest commentary again? Also, good luck with the challenges, I can't really think of any good ones that aren't completely stupid, but I guess here is one. Get the next piece, which I am not sure what it is, with only yellow Pikmin and none of them dieing.
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| # ? Jun 20, 2009 20:14 |
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Oh awesome. It's nice to see this come out of the sandcastle in a timely fashion. I really liked your work with Paper Mario, and I am sure you guys will do well in Pikmin, too. ![]() I've enjoyed the first two videos posted, keep up the good work. ![]() Edit: Clarity.
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| # ? Jun 20, 2009 20:20 |
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I recently bought the NPC version of the game and loved it. I'll be looking forward to this LP.
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| # ? Jun 20, 2009 20:28 |
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I never had a Gamecube, so the only exposure I got to this game was playing it at my friend's house. It was really fun from what I remember.
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| # ? Jun 20, 2009 20:41 |
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Hey, this isn't Thousand Year Door... Oh well, this will be pretty good... I GUESS.
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| # ? Jun 20, 2009 20:42 |
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Kill everything you see, or pick up everything you see, whatever, I just one to see one.
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| # ? Jun 20, 2009 20:43 |
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As for challenges, the Forest of Hope has these extendable bridges. Maybe I'm misremembering things, but a speedrun showed the Pikmin thrown way the gently caress over the water and at the bridge bases. They hit the water, sure, but they'd crawl to the shore before they'd drown. With that in mind, try to clear at least 4 or 5 items out of the Forest of Hope next time in one single day for your next challenge?
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| # ? Jun 20, 2009 20:51 |
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Red Pikmin are the strongest fighters, right? I challenge you: get the Eternal Fuel Dynamo without using any reds. (I forget how many Pikmin you can actually have at that point. This probably isn't hard at all unless you don't/can't have many yellows and blues yet.)
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| # ? Jun 20, 2009 20:58 |
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Dinictus posted:With that in mind, try to clear at least 4 or 5 items out of the Forest of Hope next time in one single day for your next challenge? I can do this as a separate video, it just wouldn't be part of the main items because it would be going through the game a bit too fast.
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| # ? Jun 20, 2009 21:16 |
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This looks great, and I'll be following. It's good to see you're playing a game you can both enjoy this time, although you leaving all those bug corpses everywhere is making me concerned. I'm too autistic in this game and want to see everything carried back to the onions, otherwise you're just missing out on pikmin.
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| # ? Jun 20, 2009 21:27 |
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Ahh you made the thread at last. awesome /mark. LP looking great so far
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| # ? Jun 20, 2009 21:35 |
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Rooreelooo posted:It's good to see you're playing a game you can both enjoy this time, although you leaving all those bug corpses everywhere is making me concerned. You're telling me!
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| # ? Jun 20, 2009 21:46 |
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Never played the first pikmin besides renting it so many years ago and then getting my rear end handed to me by beady-long-legs and getting frustrated and returning it. So this will be a fun experience.
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| # ? Jun 20, 2009 21:48 |
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Hell yes, Pikmin is a great game. I'm probably in the minority but I actually liked the time limit because it was just strict enough to feel sort of urgent without actually being that big a deal, especially since all you have to do is get at least one part a day. I'm glad to see that you guys are LPing this.
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| # ? Jun 20, 2009 21:50 |
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YES. I have really high hopes for this thread, Pikmin 1 and 2 were some of my favorite GCN games. I still need to pick up the Wii version of Pikmin 1, one of my friends got it and said the controls work well. Also I hope they reveal some stuff about Pikmin 3 sometime soon, cause that'll be a great game I'm sure.
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| # ? Jun 20, 2009 22:03 |
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Never played Pikmin but I'm seriously considering picking up the Wii version because this looks like a ton of fun.
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| # ? Jun 20, 2009 22:04 |
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I don't mean to rain on everyones parade but hasn't this been done before? The commentary was pretty amazing if I recall correctly. I think he did it as if he was captain olimar.
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| # ? Jun 20, 2009 22:07 |
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Ghost of St Helens posted:I don't mean to rain on everyones parade but hasn't this been done before? The commentary was pretty amazing if I recall correctly. I think he did it as if he was captain olimar. A game can be LP'd more than once...
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| # ? Jun 20, 2009 22:08 |
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Ghost of St Helens posted:I don't mean to rain on everyones parade but hasn't this been done before? The commentary was pretty amazing if I recall correctly. I think he did it as if he was captain olimar. Yep. Wasn't finished though, which is a shame because I was really enjoying it. I like the direction of this one, too, though. Definitely will be following it. I never played the first Pikmin, just the second. The hard time limit was just too much of a turn-off.
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| # ? Jun 20, 2009 22:09 |
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Ghost of St Helens posted:I don't mean to rain on everyones parade but hasn't this been done before? The commentary was pretty amazing if I recall correctly. I think he did it as if he was captain olimar. It died a slow and excruciating death.
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| # ? Jun 20, 2009 22:10 |
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Toffile posted:It died a slow and excruciating death. What happened to it exactly?
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| # ? Jun 20, 2009 22:11 |
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Ghost of St Helens posted:I don't mean to rain on everyones parade but hasn't this been done before? The commentary was pretty amazing if I recall correctly. I think he did it as if he was captain olimar. Cheezeball dude abandoned it. Also games can be LPed more than once, see Dwarf Fortress.
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| # ? Jun 20, 2009 22:11 |
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I don't know how hard this will be for you, but it should be doable. For the shock absorber, you have to use Olimar to distract the Spotty Bulborb so your Pikmin don't get eaten, and you can only have 30 Pikmin in your party.
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| # ? Jun 20, 2009 22:23 |
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Ghost of St Helens posted:What happened to it exactly? Abandoned, people refused to believe it was abandoned. Just like almost any other abandoned thread here.
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| # ? Jun 20, 2009 22:27 |
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Megaspel posted:Cheezeball dude abandoned it. Also games can be LPed more than once, see Dwarf Fortress. I was checking just in case I stroked out and imagined the whole thing. This looks promising though, keep up the great LP.
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| # ? Jun 20, 2009 22:27 |
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It's like a god drat review of my childhood. First with Paper Mario, then with Pikmin. I can't wait to see what you guys do with this.
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| # ? Jun 20, 2009 22:33 |
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This looks pretty awesome, and you know what you're doing at it quite well. The challenges should make this quite an interesting LP, as long as they aren't just ridiculous. I'll have to propose getting the Secret Safe with only Blue Pikmin for fighting, though I don't remember if you actually needed bombs for it.
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| # ? Jun 20, 2009 22:39 |
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I've never heard about this game but I loved your Paper Mario run. I'll be watching this one for sure!
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| # ? Jun 20, 2009 22:41 |
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Stop letting pikmin die you big jerk.
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| # ? Jun 20, 2009 22:48 |
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This seems like a great choice. Should be quite entertaining.
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| # ? Jun 20, 2009 22:49 |
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Kite Ryagara posted:Stop letting pikmin die you big jerk. Alright. From now on I will only let pikmin die for demo purposes. There's some great ideas for challenges coming up already. Don't be afraid to think outside the box.
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| # ? Jun 20, 2009 22:57 |
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Alright, I think I got one, but a bit further in the game. When you get to the Puffstool in the Forest Naval, you aren't allowed to call your pikmin back at all during the fight, which means your pikmin will be getting hit by it's spores
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| # ? Jun 20, 2009 23:05 |
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Faceguy posted:Alright. ![]() Check out this smug guy. That's the face of a guy that knows he's not gonna die. Doesn't it just make you wanna go out and study some bulborbs?
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| # ? Jun 20, 2009 23:06 |
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Kill a frog guy, only Olimar, no Pikmin, final destination.
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| # ? Jun 20, 2009 23:32 |












































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