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shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED

FutureBoy posted:

Shadowrun is a game where you take crippling drug addictions to better build your character to shoot people in the face to earn more money to spend on drugs.

Shadowrun literally rewards drug use, and the acts of murder/corporate warfare to fund drug use, and that's pretty cool.

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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Does anyone know where I can find a copy of the NSRCG3 character generator (third edition) online anymore? I had it on my laptop before I reformatted it and now I can't find it anymore.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Ryoshi posted:

Does anyone know where I can find a copy of the NSRCG3 character generator (third edition) online anymore? I had it on my laptop before I reformatted it and now I can't find it anymore.

Try asking around on Dumpshock. It's probably floating around there somewhere.

Gort
Aug 18, 2003

Good day what ho cup of tea
For those who are interested in Shadowrun, try checking out Corporation.

It's like Shadowrun without the fantasy stuff, and set a bunch further in the future. The system looks like a halfway-house between D&D and Shadowrun 4e - you add your skill and stat (which are usually between 1-10) together, then try and roll under them on 2d10.

There's a lot of cool ideas in there, like FTL travel, AIs ruling the world, an evil UN, evil corporations ala the old game Syndicate, chips in everyone to identify them, ruined alien civilisations, and tons of cyberware.

The rules are really quite simple, I think the entire game mechanic chapter is about 13 pages total...

Including the LIMB LOSS TABLE.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
I also managed to complete a run without rolling intuitive. We were sent in to get some tech genius, my character, a rigger surveillance expert, sent in his custom drones that I'd designed at the start and was still using. I lost contact with them and we had to go in hard and blind.

Needless to say, the target was waiting, he had some machine gun armed drones, which told us to surrender and come to talk to him or face the consequences, we decided to do so, so the GM moved us all to the ground floor of the warehouse, where the target from a catwalk above us and in best mastermind style, started to tell us how useless we were compared to him, while holding one of my surveillance drones in his hand.

Halfway through the spiel, I calmly ask the Gm if i can tell which drone he's holding, he replies that I can tell its drone one.
I then pass the GM my character sheet, and point to the stats of the drone.
You see, my character was paranoid about his kit being caught, so I'd asked the GM if I could load some plastic explosives into the casing of the drone. not much, but enough to make it into a hand grenade and destroy it completely. The Gm had said yes and then forgot about the explosives.
Needless to say, a good roll lead to the guy being blown off the catwalk and into a pile of rapidly cooling meat.

The GM was a might annoyed, that guy had meant to be a recurring character.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Gort posted:

For those who are interested in Shadowrun, try checking out Corporation.

It's like Shadowrun without the fantasy stuff, and set a bunch further in the future. The system looks like a halfway-house between D&D and Shadowrun 4e - you add your skill and stat (which are usually between 1-10) together, then try and roll under them on 2d10.

I liked it better when it was called Cyberpunk. :c00lbert:

Seriously though, it sounds more like an amalgamation of Cyberpunk and Traveller than Shadowrun. That honestly doesn't do anything for me because of that.

The whole "Awakened World" aspect of Shadowrun is honestly what I like the most about it.

The General
Mar 4, 2007


RocknRollaAyatollah posted:

The whole "Awakened World" aspect of Shadowrun is honestly what I like the most about it.

How well it's integrated with the world is the best part about it. They didn't just add magic and call it a game. They went through and thought about how it would change how the world works and did a drat fine job too.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

RocknRollaAyatollah posted:

The whole "Awakened World" aspect of Shadowrun is honestly what I like the most about it.

Whenever I'm trying to sell my friends on trying Shadowrun, the discussion usually begins and ends with "a loving dragon was elected president".

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED

Ryoshi posted:

Whenever I'm trying to sell my friends on trying Shadowrun, the discussion usually begins and ends with "a loving dragon was elected president".

And then when you get at least one dude rolling his eyes you can add "And then motherfucking carbombed, they carbombed a dragon dude."

What actually tipped my group at first was Chicago, though, back in 3rd ed. They were lukewarm on it before I mentioned "Well...Chicago is basically under total lockdown because insane bug spirits are infesting it and also they set off a magic nuke in the city."

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

The General posted:

How well it's integrated with the world is the best part about it. They didn't just add magic and call it a game. They went through and thought about how it would change how the world works and did a drat fine job too.

It's nice because the magic is more responsible for the social and political changes in the setting more than the cyberpunk is. It's like they decided to make a game about the world if magic came back, and the cyberpunk stuff just came along with the setting being sixty years in the future.

Yessod
Mar 21, 2007

Ryoshi posted:

(grognard alert: gently caress the wireless matrix in its shiny wireless rear end)

This seriously bugs me about 4th ed too. Way I see it, the whole cyberpunk aesthetic is the dark future of the mid 80s. If women don't have massive shoulderpads and electric blue eyeshadow, it ain't cyberpunk.

One of the most awesome things in Shadowrun is the Personal Secretary (tm). You see, it's like a small personal computer, only it's also a phone, and it stores all your phone numbers, and get this, you can use it to take dictation and record conversations and even video and it FITS IN YOUR BRIEFCASE HOW COOL IS THAT

FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.
I don't really mind the concept of the wireless matrix, aside from the rules. A lot of cyberpunk stuff is so dated since technology has continued to evolve, and I feel like there are dozens of places to get that retro-cyberpunk feel that's stuck staunchly in the mid-80's. It's sort of nice to have settings that make at least a nod to evolution instead of staying the same because of tradition.

Ethnic Hairstyles
May 23, 2009

The had to make it wireless.

The wired one crashed.

Except there are some wired parts still.

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED

Ethnic Hairstyles posted:

The had to make it wireless.

The wired one crashed.

Except there are some wired parts still.

This, they actually gave a good reason for it, the wired one is ruined and pretty much hosed the world when it went down, so they rebuilt wirelessly.

PsyClops
Jun 15, 2000


Some of the things they changed moving to SR4A I liked. The rewritten Matrix chapter was a godsend for my players, as were the changes made to how cover works in relation to defense.

One thing is driving me up a wall right now, though. They reintroduced dart guns in SR4A, like the older editions' Narcoject pistols. The problem is, the rules are entirely too vague on how they work.
They do NO damage of their own, unlike injection bolts. They have (inexplicably) an AP of -2 resisted by Impact armor, but the rules bit in the book says that they deliver their toxins with two net hits on the Opposed Test, which indicates that the target doesn't get to make a damage resistance test before having to resist the toxin, thereby making that -2AP totally pointless.

Would I be totally off if I declared that the darts worked like the squirtgun, in that if the PC gets his 2 net hits over the enemy's attempt to dodge, the toxin takes effect? And maybe adding the -2 AP to the toxin's Penetration when facing enemies with chemsuits or chem-resistant armor?

The only reason I'm banging my head on this is because I've got a PC who really likes to use toxins and drugs to subdue enemies. It's in character for the PC, the player understands the implications of using what amounts to chemical warfare, and anything that keeps this PC in character is fine by me.

The General
Mar 4, 2007


PsyClops posted:

Some of the things they changed moving to SR4A I liked. The rewritten Matrix chapter was a godsend for my players, as were the changes made to how cover works in relation to defense.

One thing is driving me up a wall right now, though. They reintroduced dart guns in SR4A, like the older editions' Narcoject pistols. The problem is, the rules are entirely too vague on how they work.
They do NO damage of their own, unlike injection bolts. They have (inexplicably) an AP of -2 resisted by Impact armor, but the rules bit in the book says that they deliver their toxins with two net hits on the Opposed Test, which indicates that the target doesn't get to make a damage resistance test before having to resist the toxin, thereby making that -2AP totally pointless.

Would I be totally off if I declared that the darts worked like the squirtgun, in that if the PC gets his 2 net hits over the enemy's attempt to dodge, the toxin takes effect? And maybe adding the -2 AP to the toxin's Penetration when facing enemies with chemsuits or chem-resistant armor?

The only reason I'm banging my head on this is because I've got a PC who really likes to use toxins and drugs to subdue enemies. It's in character for the PC, the player understands the implications of using what amounts to chemical warfare, and anything that keeps this PC in character is fine by me.

Where in the books are these things? I can't find em?

Gort
Aug 18, 2003

Good day what ho cup of tea

RocknRollaAyatollah posted:

I liked it better when it was called Cyberpunk. :c00lbert:

But that game loving sucks.

PsyClops
Jun 15, 2000


The General posted:

Where in the books are these things? I can't find em?

They're listed in the 20th Anniversary Edition core book, in the gear section under "Special Weapons". The rules for them, as they stand, are listed under their ammo in the gear section.

I think I'm just going to assign them a damage code like the dartguns in Augmentation. More rolls to make but less headaches (for me, at any rate).

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Yessod posted:

This seriously bugs me about 4th ed too. Way I see it, the whole cyberpunk aesthetic is the dark future of the mid 80s. If women don't have massive shoulderpads and electric blue eyeshadow, it ain't cyberpunk.

One of the most awesome things in Shadowrun is the Personal Secretary (tm). You see, it's like a small personal computer, only it's also a phone, and it stores all your phone numbers, and get this, you can use it to take dictation and record conversations and even video and it FITS IN YOUR BRIEFCASE HOW COOL IS THAT

I actually like it a lot. SR4 feels more like Gibson's Bridge trilogy than his Sprawl one, and that's totally cool with me.

The General
Mar 4, 2007


PsyClops posted:

They're listed in the 20th Anniversary Edition core book, in the gear section under "Special Weapons". The rules for them, as they stand, are listed under their ammo in the gear section.

I think I'm just going to assign them a damage code like the dartguns in Augmentation. More rolls to make but less headaches (for me, at any rate).

It adds more rules? loving christ! I just bought all the core books too.

FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.

The General posted:

It adds more rules? loving christ! I just bought all the core books too.

Yeeeeep. The anniversary edition was reacted to by a bunch of players as a stealth 4.5 update, but it's not quite so dramatic.

There's a document with all the changes here: http://www.shadowrun4.com/wordpress/2009/04/shadowrun-4-anniversary-core-rulebook-changes-document/

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED
The 20th year copy makes it playable and good.

FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.

shotgunbadger posted:

The 20th year copy makes it playable and good.

I agree 100000%. It's almost worth getting just for the index and tables in the back.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Gort posted:

But that game loving sucks.

That was kind of the point of my post if you read the lines after that. Thanks for playing chummer.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

shotgunbadger posted:

This, they actually gave a good reason for it, the wired one is ruined and pretty much hosed the world when it went down, so they rebuilt wirelessly.

They gave a good reason for it, yeah, but it kinda goes contrary to the feeling of the game for me (I know that sounds grognardy as gently caress, but Shadowrun is dark and cyberpunky and the 4th ed rulebook makes it sound a lot more like a fun Web 2.0 world from Minority Report). Also, it lets hackers act more detached from the group than before.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
How are they more detached? I find that they are less detached because they can actively participate in missions now.

Gone are the days of VR missions that are only supposed to last a few seconds but can last hours. Deckers, now Hackers, are actually there instead of in some apartment room on the other side of town jacked into the local Matrix node. It adds a whole new level of play that wasn't available before because most people I've known that have run Shadowrun won't allow a Decker into their games. The logistics have always slowed down the game to a point where most players lose interest while the Decker has their power hour.

shotgunbadger
Nov 18, 2008

WEEK 4 - RETIRED
I'm playing a Hacker in Grey Hunter's pirate SR game, and he has the full suite of programs and all, and a pretty good commlink (the new computers) and OS for it.

Now, unlike in other editions, he's WITH the group hanging out, and also he's packing some pretty drat nice guns and has the skill to use them. He can hack the crap out of a computer, but then when that part is over, he's not just sitting there jacking it to Troll porn, he's actually helping.

That's why 4th ed is great.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

You've convinced me to give the whole thing a much better look, but I'm going to stand by my earlier statement about flavor.

Remember how awesome Deus Ex was? All cyber-punk and hardcore and gritty and dark? And then came Deus Ex: Invisible War, where you traipsed through bright purple arcologies and hung out with a hologram of a pop star. That's the kind of feeling the new Matrix gives me.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

shotgunbadger posted:

I'm playing a Hacker in Grey Hunter's pirate SR game, and he has the full suite of programs and all, and a pretty good commlink (the new computers) and OS for it.

Now, unlike in other editions, he's WITH the group hanging out, and also he's packing some pretty drat nice guns and has the skill to use them. He can hack the crap out of a computer, but then when that part is over, he's not just sitting there jacking it to Troll porn, he's actually helping.

That's why 4th ed is great.

Exactly, the the Decker was the weak member of the team apart from that one matrix run you built into the adventure just the keep the poor sucker happy, and then everyone else has to stand around waiting for him. you basically had 3 options.

1) attack the deckers meatbod, making everyone else have to defend him while he makes the run.

2) Send everyone else out to get pizza. either that or settle down for a long section of watching.

3) do the matrix run outside of the session, and intigrate.

the last option did backfire once, when the decker got himself brainfried on the run, then decided not to turn up to the actual session, as he knew his character was going to die, and he'd rather go down the pub.

Now, their active members of the team with less gear than everyone else - as they have to spend all their money on programs.

FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.

Ryoshi posted:

You've convinced me to give the whole thing a much better look, but I'm going to stand by my earlier statement about flavor.

Remember how awesome Deus Ex was? All cyber-punk and hardcore and gritty and dark? And then came Deus Ex: Invisible War, where you traipsed through bright purple arcologies and hung out with a hologram of a pop star. That's the kind of feeling the new Matrix gives me.

It's nearly exactly the same matrix, though. The only real differences are the lack of being tied to a jack and the fact that there are "emergent AI's" running around, which pretty much boils down to 'hey, that hacker NPC contact you were going to use? Here's a backstory for one!'

MohawkSatan
Dec 20, 2008

by Cyrano4747
In addition to that, Hackers can be pretty fun in combat. There's nothing like the thrill of shutting someone's gun, cybereyes, and wired reflexes down. Because most Sammies aren't ever going to think about adding extra protection to their body parts

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

MohawkSatan posted:

In addition to that, Hackers can be pretty fun in combat. There's nothing like the thrill of shutting someone's gun, cybereyes, and wired reflexes down. Because most Sammies aren't ever going to think about adding extra protection to their body parts



Just remember, when you start doing that to the NPCs, the GM can start doing it to you. If he hasn't already, of course.

The General
Mar 4, 2007


lighttigersoul posted:

Just remember, when you start doing that to the NPCs, the GM can start doing it to you. If he hasn't already, of course.

That's why you need a decker on your team.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

The General posted:

That's why you need a decker on your team.

Basically. Even if the decker/hacker isn't working 'in the meat' the amount of AR combat between the team hacker and an opposing one in just keeping the meatshield running is enough to make it enjoyable.

MohawkSatan
Dec 20, 2008

by Cyrano4747
The General pretty much has it right. Your hacker puts some nasty IC in all your stuff, or at least makes you get everything skinlinked and have the wireless disabled(except for your commlink of course), and then you go to town.

Also, the GM doing this to me would be rather pointless, considering I am my groups GM. And it's thanks to a certain hacker adept that I know about the risks of having so much wireless stuff.

Edit: Seriously, clever bastard took out an entire ambush by himself. He saw one of them ahead of time, and went to work hacking everything through AR. Disabled all the guns and gear without the ambush team noticing, and then led the party into the ambush, where the ambush team died within 2 rounds. The only damage the party took was from a critical glitch that made one of the PCs fall on his face, for a single box of stun.

MohawkSatan fucked around with this message at 21:53 on Jul 12, 2009

Servicio en Espanol
Feb 5, 2009
Playing my first Shadowrun game in Grey Hunter's Cyberpirates PbP thread and I'm enjoying it quite a bit. Enough so that I picked up the Runner's Companion the other day.

I flipped through it and found the alternative character concepts. Good stuff. Then I found the Ghoul PC entry. I liked the idea of playing a med student turned ghoul with a secondary focus in infiltration so I looked at the ability stuff.

I noticed the Dual Nature quality. As I understand it Dual Nature beings can't cross astral wards. That really seems to be the dealbreaker, since busting into warded places is something Shadowrunners seem to do with some frequency.

Then I was on the Dumpshock forums (where apparently the dual nature thing comes up a lot) and one guy pipes up with "well you know what I'd do if I wanted to play a mundane ghoul is jam enough cyberware into the character to burn that one Magic point and bam no more Dual Nature."

That sounds way too convenient so I thought I'd run it past some veterans.

This is all hypothetical since I wasn't really planning on running something exotic like a ghoul character until I feel like I have a firmer grasp of the game, but I'd still like to know if the "burnout" strategy is bullshit or not.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy
Ghouls die when they burn out, most magical creatures do. For instance in Chicago, during the whole bug fiasco there was a community of militant ghouls. The plan that cleaned up Chicago was to unleash a biological/chemical weapon that created "magic dead zones". It would kill anything with a dual nature, such as flesh bound invae whom are obviously dual natured, so the plan worked. There of course weren't a lot of ghouls left in Chicago after that.

I'm not a big fan of people playing things like vampires and ghouls. It can get out of hand too quickly and vampires are just stupid to begin with. I also don't like people playing the metahuman variants because you can honestly run the same concept with the normal garden variety one. I mostly see those as people just wanting a stat boost instead of the "roleplay" possibilities they go on about. I do not include ghouls in that train of thought because I still think a ghoul PC is a death sentence in a game run by a GM with a good handle of the game.

The General
Mar 4, 2007


I agree with RocknRollaAyatollah 100%. The runners companion has a lot of cool stuff, but some of it is just min maxing and retarded. If you opted to run a ghoul only game it would be cool, or a magical creature game it would work. But mixing them with regular runners isn't a good idea.

Servicio en Espanol
Feb 5, 2009
That makes sense. I like the idea of a team medic being a ghoul but not enough to deal with the Dual Nature headache. Not when I can just make him an ork instead.

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Ethnic Hairstyles
May 23, 2009

Shapeshifting minotaur sorcerer vampire adept.

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