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![]() http://www.flashpointgame.com What is it? It's a first-person tactical military shooter by Codemasters. quote:This game takes place on a small, fictional island located off the north coast of Japan called Skira during the present day. The island is a contested territory between Russia and China and becomes the center of an armed conflict when a large untapped oil and gas reserve is discovered there. The game begins as the player arrives as part of the United States Marine Corps and tasked with capturing the island on behalf of the Russians from the Chinese military. Oh goody, so it's the sequel to the original Flashpoint? Erm, well yes and no. The first Operation Flashpoint was developed by Bohemia Interactive Studio and published by Codemasters. There was a falling out and since BIS cannot legally use the name Operation Flashpoint they've produced sequels under the ArmA: Armed Assault name. ArmA and ArmA 2 use an updated version of the original engine and is considered to be the real successor to OFP. Operation Flashpoint 2 uses the EGO engine and is developed by Codemasters without any participation from BIS. Features
Systems PS3, XBOX 360 and PC. Console versions will not get a mission editor and will have 4v4 + 3 AI multiplayer versus 16v16 on PC. Release Date October 6th for NA, October 9th for EU Videos Overview http://www.youtube.com/watch?v=PwqUKWPz6dQ Sounds of War http://www.youtube.com/watch?v=w83CH_aLNeQ Hardcore Mode http://www.youtube.com/watch?v=lKAcjwln7Wk Co Op http://www.youtube.com/watch?v=GkT1ME-J_V0 Ego Engine http://www.youtube.com/watch?v=KRMS6H_YyOY Eagle Offence Trailer http://www.youtube.com/watch?v=28tK_G7v0oQ Competitive Multiplayer Trailer http://www.youtube.com/watch?v=ZfPPvcDjk_A 3 mission snippets http://www.youtube.com/watch?v=34BuntHWNPo Performance on 3 different spec PC's http://www.youtube.com/watch?v=OzRl1O303qk Screenshots ![]() Click here for the full 1280x720 image. ![]() Click here for the full 1280x720 image. ![]() Click here for the full 1280x720 image. ![]() Click here for the full 1280x720 image. http://uk.gamespot.com/pc/action/op...ges;header;more Links Confirmed game info: http://community.codemasters.com/fo...ad.php?t=340928 Vehicle and weapons list: http://community.codemasters.com/fo...ad.php?t=381390 Bonus Missions At the "Bonus Codes" menu, enter one the following case-sensitive codes to unlock the corresponding bonus mission: Ambush: AmbushU454 Close Quarters: CloseQ8M3 Coastal Stronghold: StrongM577 Debris Field: OFPWEB2 Encampment: OFPWEB1 Night Raid: RaidT18Z OFP COOP![]() Steam Community Group: http://steamcommunity.com/groups/flashgoons TS Server: http://forums.somethingawful.com/sh...hreadid=3210508 ![]() Or GT: OFP2Goons Bulk Vanderhuge fucked around with this message at Oct 10, 2009 around 01:50 |
| # ? Sep 07, 2009 03:28 |
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| # ? Feb 09, 2010 15:17 |
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Not quite as mil-sim as ArmA but it should sit inbetween that and the original GR/R6 series in terms of realism and gameplay. The console version is a bit gimped but hopefully it'll be a good alternative to all the COD look alikes.
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| # ? Sep 07, 2009 03:31 |
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For me it will come down to the AI, the ease of the editor, and the ease of getting custom content into the game. Though I could live without a million custom units if the editor was really, really simple, yet robust.
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| # ? Sep 07, 2009 03:59 |
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Bulk Vanderhuge posted:Not quite as mil-sim as ArmA but it should sit inbetween that and the original GR/R6 series in terms of realism and gameplay. The console version is a bit gimped but hopefully it'll be a good alternative to all the COD look alikes. I belong to an old Quake clan that moved to CS, then to Battlefield 2 realism mods. I think we've finally found a game designed for us. This is a great blend of realism and gameplay, at least it seems that way.
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| # ? Sep 07, 2009 04:11 |
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I'm interested in this, I'm just pretending its not called OFP 2. 4 Player CO-OP is weak as hell though.
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| # ? Sep 07, 2009 04:15 |
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From the trailers I've seen, it looks kind of lame. Everything is gray/brown and the animations aren't too great, but I'm hoping it ends up being a good game. They keep talking about designing a realistic experience for the consoles, which could end up being interesting, like an ArmA lite or something.
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| # ? Sep 07, 2009 04:24 |
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Pretty Little Rainbow posted:I'm interested in this, I'm just pretending its not called OFP 2. 4 Player CO-OP is weak as hell though. I just know this is going to be my guilty pleasure game of the year. gently caress the haters, I played the poo poo out of single player Bad Company and I doubt this would be worse than that.
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| # ? Sep 07, 2009 04:26 |
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I have a couple beefs with the game, mostly coming from the low PC player count and lack of civilians. This looks like a good guilty pleasure game, but I'd never admit to playing it. It just doesn't look that good.
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| # ? Sep 07, 2009 04:36 |
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killaer posted:From the trailers I've seen, it looks kind of lame. Everything is gray/brown and the animations aren't too great, but I'm hoping it ends up being a good game. They keep talking about designing a realistic experience for the consoles, which could end up being interesting, like an ArmA lite or something. I wasn't too crazy about either Armed Assault or the sequel so maybe this one can recapture the fun of the old Operation Flashpoint SP campaign. Also looks like it will have hardcore mode that removes all the newbie pointers.
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| # ? Sep 07, 2009 04:39 |
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etalian posted:I wasn't too crazy about either Armed Assault or the sequel so maybe this one can recapture the fun of the old Operation Flashpoint SP campaign. Most people don't realize but most of the fun of OFPs campaign was because there had been nothing like it before, it doesn't really hold up today and is actually pretty lovely.
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| # ? Sep 07, 2009 04:44 |
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I loved the original Flashpoint and subsequently played the poo poo out of the ArmA series, so part of me wants this to die a quiet whimpering death out of spite for the ninja'd name. On the other hand, I'd love to see an accessible mil-sim style game that could lure in a few of my console based friends who would be otherwise terrified by something the likes of ArmA2 (or just don't have a gibson supercomputer needed to run it). This will be a wait and see, but I'll definitely be paying close attention to this thread and general reviews during launch week.
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| # ? Sep 07, 2009 04:45 |
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The HUD-less hardcore mode looks absolutely awesome.
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| # ? Sep 07, 2009 05:07 |
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Not too excited about only 4 players max Co-Op. Maybe the PC version will have more.
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| # ? Sep 07, 2009 05:08 |
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etalian posted:Not too excited about only 4 players max Co-Op. Well there is this in the OP: "Console versions will not get a mission editor and will have 4v4 + 3 AI multiplayer versus 16v16 on PC." I don't think there will be more than 4 player coop for PC as well, atleast for the original campaign - I'm guessing it's 4 players for the same reason ArmA2's campaign is 4 players - thats the number of characters in the story. EDIT: If anything I hope this game gets people addicted to milsims and make them switch to ArmA2.
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| # ? Sep 07, 2009 05:13 |
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Georg LeBoui posted:
but ArmA2 is the sort of thing that only can appeal to really crazy realism nuts and TFR types. At least this game looks a bit more user friendly especially for things like squad control.
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| # ? Sep 07, 2009 05:19 |
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Oh wow, didn't even know about this. Should keep me happy until MW2, maybe a bit beyond B)
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| # ? Sep 07, 2009 05:20 |
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etalian posted:but ArmA2 is the sort of thing that only can appeal to really crazy realism nuts and TFR types. Well, I'm neither, and I love the poo poo out of it. I think of OFP2 as a light version of what OFP/Arma games are capable of, like something someone would put together after briefly playing OFP or Arma and then trying to remake it after a couple of years from memory. My hope is: people play OFP2, like the editor functionality, like the open endedness of the missions and switch to ArmA2 when they want more of it.
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| # ? Sep 07, 2009 05:27 |
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I'm looking forward to this as well...I could never get used to ARMA because it was too realistic for me. I'm hoping this will provide a good middle ground and allow more players to get into the game, but the lack of information and footage so far (especially about PC MP and servers) makes me think the devs aren't all that confident about the MP gameplay. The closer the it gets to release and the more I see, the more skeptical I get. It seems to be made for SP/Coop rather than MP ![]() More junk not in the OP: http://play.tm/preview/26502/operat...-dragon-rising/ http://www.youtube.com/watch?v=QBxPGRBOxJA Blinding the Dragon 1/2 http://www.youtube.com/watch?v=XRD1F5w-dB4 Blinding the Dragon 2/2 http://www.youtube.com/watch?v=ODEY5TBVNsM 7min gameplay http://www.youtube.com/watch?v=l3r1Q-udLUQ Gamescom COOP 1/2 http://www.youtube.com/watch?v=ic9hqjRoptY Gamescom COOP 2/2 http://www.youtube.com/watch?v=wSd3HdM0drA Take the Beach 1/2 http://www.youtube.com/watch?v=Cr-pVhRAUT4 Take the Beach 2/2 http://www.youtube.com/watch?v=Ci-DYUAICIE E3 360 Demo Powerful Wizard IRL fucked around with this message at Sep 07, 2009 around 06:34 |
| # ? Sep 07, 2009 06:04 |
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Codemasters also said they didn't have any plans to support a mod community at all, which is kind of a piss off. I also doubt this is going to have anything close to the scripting engine OFP/ArmA have so the mission editor probably wont be able to compare.
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| # ? Sep 07, 2009 06:06 |
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Pretty Little Rainbow posted:Codemasters also said they didn't have any plans to support a mod community at all, which is kind of a piss off. I also doubt this is going to have anything close to the scripting engine OFP/ArmA have so the mission editor probably wont be able to compare. Yeah, I heard this. This is one of my other numerous beefs with this game, along with no player controlled jets.
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| # ? Sep 07, 2009 06:28 |
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Georg LeBoui posted:I just know this is going to be my guilty pleasure game of the year. gently caress the haters, I played the poo poo out of single player Bad Company and I doubt this would be worse than that. I'm with you bad company campaign was awesome and hilarious (I'm gunna play the poo poo out of this game as well even if it is gimped for consoles)
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| # ? Sep 07, 2009 06:32 |
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Jb Is Legend posted:I'm with you bad company campaign was awesome and hilarious So far previews and impressions are saying it isn't.
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| # ? Sep 07, 2009 06:34 |
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Maybe the 4-player co-op only applies to the "Campaign", which is the same as ArmA 2 and frankly will probably work much better (I've heard ArmA 2's Campaign co-op is a mess.) If you just have original OFP-styled missions (a few objectives, take maybe half an hour, but a lot of methods to complete them) with a tight 4-player coop and a decent engine that looks good and plays tight, it could be a blast. Like others said, almost OFP-Lite. They might also nail urban/close quarters combat, which OFP and ArmA never really did. As much as I love BIS and what they've done with their games, they've been pretty stubborn about some things and hopefully OFP2 can fill in some of those gaps and be a bit less buggy.
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| # ? Sep 07, 2009 06:37 |
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Powerful Wizard IRL posted:So far previews and impressions are saying it isn't. Bulk Vanderhuge posted:
I think an apology is in order
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| # ? Sep 07, 2009 06:44 |
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Huh? 16 vs 16? Wow that is awful
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| # ? Sep 07, 2009 06:48 |
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androo posted:Maybe the 4-player co-op only applies to the "Campaign", which is the same as ArmA 2 and frankly will probably work much better (I've heard ArmA 2's Campaign co-op is a mess.) If you just have original OFP-styled missions (a few objectives, take maybe half an hour, but a lot of methods to complete them) with a tight 4-player coop and a decent engine that looks good and plays tight, it could be a blast. Like others said, almost OFP-Lite. BIS is finally getting off their rear end and porting in the rendering improvements regarding objects they did for the military sims on their new ArmA 2 expansion thank god, so we should hopefully get great FPS in urban areas among other things. Hell, the military versions have entire cities in Iraq modeled. This game will be a nice distraction I'm hoping though.
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| # ? Sep 07, 2009 06:52 |
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Jb Is Legend posted:I think an apology is in order I thought he meant difficulty, not player counts.
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| # ? Sep 07, 2009 07:13 |
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To me, whether or not this game is awesome hinges on whether or not there's a delay between seeing artillery and hearing it. REALISM FOLKS!
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| # ? Sep 07, 2009 07:15 |
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As long as it is not the huge piece of buggy poo poo Arma 2 is and has a team that can use proper netcode I will get it. Yes I am full of hate for the buggy as poo poo Arma2 Raged fucked around with this message at Sep 07, 2009 around 09:18 |
| # ? Sep 07, 2009 09:06 |
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Previews of the game reminds me more of Battlefield 2... with an actual single player campaign, moreso then the original Operation Flashpoint. I will be getting this. So many games coming out in October... I just hope that Toys R Us 2 for 3 deal comes around.
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| # ? Sep 07, 2009 10:08 |
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I've also read there is a tether in co op which means you cant move more than 250 meters away from your team mates in co-op.
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| # ? Sep 07, 2009 10:12 |
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MonkeyLibFront posted:I've also read there is a tether in co op which means you cant move more than 250 meters away from your team mates in co-op. This explains why the mission would be limited to 4 people only. You're simply not going to have massive co-op missions in this as the engine probably cant handle it.
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| # ? Sep 07, 2009 10:22 |
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I'm looking forward to this. Haven't decided if I will get it for PC or Xbox yet though. Ideally I would like it for PC, but most of my buddies play on 360.
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| # ? Sep 07, 2009 10:29 |
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Georg LeBoui posted:I just know this is going to be my guilty pleasure game of the year. gently caress the haters, I played the poo poo out of single player Bad Company and I doubt this would be worse than that. This game is absolutely nothing like Bad Company. It's absolutely nothing like Battlefield, Call of Duty or any popular shooter. If you expect anything REMOTELY similar, you'll be disappointed. I had a chance to play a preview build on the PS3 and it was definitely a mixed bag. The game's definitely molded after the Operation Flashpoint / ArmA philosophy, as in it aims to be very realistic, pretty slow paced and all that. It's not a shooter, it's a military sim. Of course this also means that the things you might not have liked in those games ("Move to ... TREE ... at ... FOUR O'CLOCK!") are still there. Additionally playing the game on a PS3 pad was a huge loving pain. Every button is in use, often for multiple uses and some of the binds are not very logical. Trying to keep it all running smoothly in combat was an ordeal and a half. Powerful Wizard IRL posted:I could never get used to ARMA because it was too realistic for me. I'm hoping this will provide a good middle ground and allow more players to get into the game This is what I was hoping for too, a sort of ArmA / OFP Lite version that had a bit more action and pre-planned actual game design and a bit less generic meandering about looking for MAN AT 11 O'CLOCK. Sort of like maybe GRAW+. Sadly this is not the case. Der Shovel fucked around with this message at Sep 07, 2009 around 11:06 |
| # ? Sep 07, 2009 11:03 |
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The only thing I want to know is whether or not I can play as the Chinese (in multiplayer).
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| # ? Sep 07, 2009 11:53 |
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While it is pretty scummy that they're taking the OFP name and running with it, directly in competition with the actual OFP developers, I've found it's best to just look at it like this: OFP2 is a game. It's a semi-realistic military shooter, giving people another option if they want something that DOESN'T have the Tom Clancy brand on it. It's designed to be polished and accessible, without overwhelming the audience with options or features. ArmA2 is a whirring, grinding eastern european machine. It's a military training package with a lick of paint to bring it up to civillian standards, and while a lot of fun to play with, it's still a piece of professional kit designed to teach people not to get shot. They seem to fall into two very different niches.
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| # ? Sep 07, 2009 12:04 |
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Arma 2 is pretty poor judged as a simulator. All rockets and missiles go at the same speed, vehicles are almost entirely generic with almost none of their systems accurately reproduced so you get tanks with smoke launchers but no thermal vision to actually see where they are going in it, the physics are frequently laughably poor, you can bounce a helicopter off trees or buildings without your rotors exploding, take off the C130 into the tree line and it just stops dead and falls fifty feet to the ground. You could say well there is so much content it would take a lot of time to make it a more detailed sim, which would be a fair point if they hadn't just had three years upgrading an existing game.
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| # ? Sep 07, 2009 12:39 |
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ArmA is an infantry sim first and foremost, the vehicles are largely meant to be there as AI control or for MP scenarios. I'd like to see them add proper front/side/rear armor for tanks which I don't know why they're ignoring (entirely possibly with the current armor system if they remove the hard coded limit of 7 selections or whatever) and flesh out the lighter armor like IFVs more since they're a lot simpler. Main battle tanks are difficult to model accurately, especially since a lot of the new cutting age poo poo is still classified or, in the case of OPFOR units, simply isn't known outside the respective countries. Its possible to model tank FCSs with lots of scripting, theres an addon for ArmA 1 that 100% recreates the FCS systems of the M1A1 and T72 ingame and its amazing, it doesn't work in MP though but theres proof that the engine can handle it, hell, when you properly set the weight and drag of the projectiles and poo poo they behave exactly like their real life counterparts. When you get into aircraft, even if you did manage to model it all accurately, I don't think theres a system in the world that could handle something like all the systems in an Apache or KA-50 while still calculating the AI and all the ballistics poo poo and not melt through the floor. Regarding rockets and missiles, they aren't hardcoded to be the same speed in any way, and if setup correctly, they behave just like they should in real life, well rockets anyways, missiles are a bit more complicated. Thats just an oversight or not caring on BIS's part.
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| # ? Sep 07, 2009 12:52 |
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Dominic White posted:They seem to fall into two very different niches. In theory, yes. In practise... Well honestly OFP2 seems like a clunkier, more limited ArmA v
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| # ? Sep 07, 2009 13:12 |
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The total ommission of a mission editor for consoles is absolute bullshit. Its clearly so they can charge console players for DLC, forcing them to buy their downloadable missions for extra content. Not happy about that. There's absolutely no reason why the console version couldn't support this, no reason whatsoever. Saying that, theres nothing else like this on consoles, so until I can afford a powerful enough computer to buy Arma II (which I have played, and it is my opinion that will prove a superior alternative to this) it looks like I will have to settle for this. If anything it will be a nice alternative to the shooters normally found on consoles.
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| # ? Sep 07, 2009 13:20 |








OFP COOP



















