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Great thread, some really amazing work. Haven't seen much video game work though so I thought I'd toss my reel into the mix. http://www.alexutting.com I've been an animator with Mythic Entertainment for 4 years now. I worked on Dark Age of Camelot for a bit, but most of my experience has been with Warhammer Online. If I had to do it all over again, I would of went to a real art school and gotten a fine art degree instead of going to a computer school and stumbling my way through. I can't draw for poo poo and sometimes I feel like it's holding me back. There are stories about animators at Pixar who can't draw either, so I guess there's hope. And two animation reels that I find really inspiring while I'm at it: Cameron Fielding http://www.vimeo.com/2537742 Kiel Figgins http://www.3dfiggins.com/side_page.php?id=6
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# ¿ Oct 13, 2009 22:27 |
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# ¿ Apr 28, 2024 10:10 |
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j0e posted:Wow, small world...I used to CSR @ Mythic. Your work is really inspiring to me by the way. I am pursuing a career in animation and I currently attend animationmentor.com. I, like you, can't draw either so hopefully I'll be able to end up as good as you are now :] Thanks man. Sucks you probably got cleaned out with our big layoffs would of been fun to show you some things. My advice would be to stick with Animation Mentor. They produce some awesome animators from what I've seen.
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# ¿ Oct 26, 2009 18:19 |
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j0e posted:Yeah, that's when I was let go unfortunately. From what I understand Mythic/Bethsoft use 3d Studio Max...Animation Mentor is taught through Maya. I know the principles of animation are the same regardless of what platform but were you trained in 3d Studio Max? If so, would you recommend I try doing animation in 3dsm on the side? And lastly, what kind of animations did you include in your demo reel when you sent it out to studios? I guess you could say I was trained in 3ds max. I first got into 3d and animation when Half-Life 1 came out and since Valve used 3ds max and biped, that's what I started on. What software you use really doesn't matter anymore. Like you said the principles are the same regardless. Right now since you are learning I'd stick with Maya and focus more on becoming a great animator first. Any studio that you get hired at will understand that there is a learning curve at first while you adjust to how they do things, so don't worry about it. For demo reel work examples, check out my post and links on the previous page. Those two reels are some of the best work I've seen, so trying to shoot for something like that is a good start. If you have more questions, just email me. My email address is top right on my site, https://www.alexutting.com
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# ¿ Oct 27, 2009 19:24 |