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According to wikipedia: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist. And I agree. Animation is truly a creative powerhouse art form. Possibly the ultimate collaboration. Everything you see onscreen is created by an artist. It requires drawing, sculpting, painting, cutting, writing, cinematography, lighting, modeling, camera work, editing, design, acting, sound design, a poo poo ton of patience, and lots and lots of people. It's often under celebrated and under appreciated. But animation is almost always fun. Here I'd like to bring together both animation enthusiasts and animators! Experienced animators and budding animators. People who seriously want to pursue it as a profession and people just looking to learn the basic techniques and process. Post animation, whether it's yours or something you'd like to share. And please post questions! Let the critique begin. Here are some animation resources http://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284 The Animator's Survival Kit by Richard Williams - this baby is a must. Like 100 pages in this book alone on walk cycles. Cartoon Brew https://www.cartoonbrew.com - A pretty cool blog that posts stuff about relevant animators and animated films Matty D fucked around with this message at 02:10 on Sep 29, 2009 |
# ¿ Sep 29, 2009 01:40 |
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# ¿ Apr 28, 2024 12:31 |
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I'll get this ball rolling here posting a short I really like by a professor I had. http://video.google.com/videoplay?docid=-8882616853870984312&ei=EVnBSvrYD5OerAL8-Kz6BA&q=stubble+trouble Each frame was drawn with a china marker on newsprint paper. He punched holes into every sheet to create the peg slots. Much like seen on the traditional animation paper posted above. The beard on the grinding stone sequence was achieved with using 3D software called Maya. A pretty neat example how seamlessly 3D and 2D can coexist. And at the risk of making a fool of myself after posting that gem above, here is the film I just finished creating in a 5 week span over the summer with a friend of mine. It was our first gig so we are still pretty excited about it. http://www.youtube.com/watch?v=VaLb7kItA_o Here is a screen: The female lead was all hand made with paper, paints, and glue and was shot in traditional stop motion format under a camera. All other imagery was made with the ever useful photo shop, and all compositing was done in after effects. Please feel free to ask questions/critique. If there is enough interest I'll do a write up with some pictures that will show the process in depth! Matty D fucked around with this message at 02:12 on Sep 29, 2009 |
# ¿ Sep 29, 2009 01:59 |
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Oh poo poo the first one is like a 21st century Prince Achmed. Post some preproduction stuff observer!
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# ¿ Sep 29, 2009 02:39 |
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quote:Observer - 8400 frames quote:Ghost Hat quote:9nine Jan Svankmajer is the poo poo and I was super close to including him in the op. Top class pixelation. When I first saw him it was an eye opener for me, because I was naive and thought for it to be animation it had to look like Animaniacs or some poo poo. Boy was I wrong. 10 minute film eh? Kiss your social life goodbye. But hey, that's animation. Also thanks for the compliment on my film. Cut outs have accidentally turned into my "thing". quote:Elentor With that all said, your character keeps consistent scale and is on model! That's half the battle.
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# ¿ Sep 29, 2009 08:55 |
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NC Wyeth Death Cult posted:How do you break down such a monumental task? Right now I am starting on my first coherent short (about seven minutes) Honestly, I would just make it shorter. 7 minutes is a tooooooonnnn of work, especially if you are going at it alone. I know a lot of kids that wanted to do these 6-10 minute shorts on their own, and almost every time they lose interest and don't finish, or they compromise quality. Not that it's impossible. Just sometimes less is more. Jenkins, that was funny. I liked the close up mouth shots. Very Ren and Stimpyish. The polaroid sequence at the end is great. Matty D fucked around with this message at 04:37 on Sep 30, 2009 |
# ¿ Sep 30, 2009 04:33 |
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Here is a collage-esque model sheet for a walk and sit animation exercise I'm working on.
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# ¿ Sep 30, 2009 08:22 |
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While I'm not a full time professional because I'm in school, from a 2D standpoint at least, there are jobs if you can illustrate/design. I know a lot of 3D people that couldn't draw themselves out of a wet paper bag. So if you truly have those skills, they can be applied elsewhere (storyboards, character design, layout, concept art etc). Not to mention if you fully understand 2D animation principles, you can animate 3D as well, just learn the software.
Matty D fucked around with this message at 19:06 on Oct 1, 2009 |
# ¿ Oct 1, 2009 19:04 |
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A pencil test for an animation I'm working on. It's of the cowboy i posted earlier. Still have to tweak, cleanup, add features. http://www.youtube.com/watch?v=r_7hayUnktg
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# ¿ Oct 4, 2009 22:08 |
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I'm going to Columbia right now and I'm in my last semester. It's good and it's bad. It's bad because they accept anyone that can front the money, they don't fail people, some teachers are pretty bad, and they have no portfolio reviews to regulate student's progression. So basically under-qualified 'animators' are graduating every semester. It's good because it opened my eyes to a lot of new things/techniques, it has decent funding, I like living in Chicago, and I have several super talented working teachers that have helped make me what I am. It's worked for me because I made it work. All the tools are there, you just have to utilize them, but that's art school. Be ready to be around some kids that aren't good at what they do and really don't care to. If you are serious about being an animator, honestly I'd try to go else where. It's pretty much impossible for schools to really be good with great work consistently coming out of it without portfolio reviews. But then again, I made it work, and I don't regret it! That's a pessimistic view of a Senior, though. If you have any other specific questions about Columbia/animation school please ask, if I think of anything else I'll let you know.
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# ¿ Oct 5, 2009 02:34 |
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My route was a bit different. I found myself to be really like drawing and painting in highschool, and it came to me pretty easily. I had some success in art shows, didn't really know what the hell I wanted to do, so I went to NIU for illustration. The program there was actually pretty nice. They have portfolio reviews 2 years into the program, and if you don't hack it, they move you out of the program. I decided I wanted to move on to something else, to avoid being the guy in Idaho that paints ducks really well for a living. I made the hop to Columbia, didn't really consider anything else. The floor is open 8 in the morning to 10pm. You can pretty much run around and do what you want. Most kids only do things that they have been exposed to though. For instance in my first semester of school I was in animation 1, I wasn't screwing around with building armatures and doing stop motion. But it's still there. You can still be challenged in the classroom. You just have to bring it upon yourself since most teachers won't bust your rear end. I recommend taking a tour, check out the loop, and if you like it go for it. Good things can happen here. Columbia has a really nice internship and portfolio program. And also I'd recommend between now and attending school anywhere for animation, draw your rear end off. Draw draw draw draw. I don't care if you are doing 3D or not. Drawing is so loving necessary it makes me sick how many kids can't do it. If I had a cow for every student that came to school, thinking that cartoons will just draw themselves, I'd enough live stock for a pretty profitable ranch.
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# ¿ Oct 5, 2009 03:59 |
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Well, teachers do challenge you. But they can tell a deadbeat from a mile away, and to be honest, it's not their job to make students give a poo poo or to motivate them. Just build a relationship with your teachers, because they all love seeing potential in students. And when they find that, they may hold you more accountable, and you will hold yourself more accountable because you don't want to be a deadbeat. I think this all makes sense. College is weird because it's an 'adult' setting where people come to acquire a skill so they can go do things outside of college. Some kids go to college because its just "what you do" after high school or they liked watching crappy anime many animation students. It's an adult setting, but not a professional setting, so you can't be fired. So then teachers can become drones that are paid to tolerate kids that don't give a poo poo. Then they don't give a poo poo about those kids. Just don't be one of those kids and they will give a poo poo! Once again, I think this makes sense.
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# ¿ Oct 5, 2009 04:26 |
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Don't work harder, work smarter. You could draw for 10 hours a day and not improve if you aren't learning. There is a great daily drawing thread in this forum. Post everyday and look at everything everyone else posts. Matty D fucked around with this message at 08:01 on Oct 6, 2009 |
# ¿ Oct 6, 2009 07:53 |
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tuna posted:Something interesting I found today for all you students out there: http://www.animationmentor.com/landing/becomeanimator/podcast.html Welp, I knew I should have gone to Cal Arts. pixelbaron posted:crit
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# ¿ Oct 8, 2009 03:11 |
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Some drunk cowboy stills from the animation im working on. Still a WIP, so busy. Some other art for a new animation im working on. Fat guy skippin rope.
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# ¿ Oct 14, 2009 04:38 |
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Sorry Vape, I'm a flash noob. Here is a pencil test of a fat mant jumpin'. http://www.youtube.com/watch?v=X8sIOVMvezc
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# ¿ Oct 17, 2009 07:55 |
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tuna posted:awesome, thorough crit Yeah I probably should have pushed some things in the blocking. You should have seen how hosed up it was the first attempt, haha. I really want to start to push overlap, I paid most of that attention to the secondary action of his clothes. This is like my second attempt at hand drawn character animation (cowboy being the first) so I kinda got bogged down in all the details. Unfortunately I think the majority of this guy is going to have to stay as is. I can fix technical issues, but as for as acting goes I just need to move on. I have to animate a character rolling on a ball down a half pipe. I'll post blocking for that. And I'm uploading on Vimeo. Matty D fucked around with this message at 17:51 on Oct 17, 2009 |
# ¿ Oct 17, 2009 17:45 |
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Mr. Sharps posted:Could this thread also serve as a place to put motion graphics for the designers who do such things? Oh for sure. Also Ratatat is appropriate for any reel about anything. I'll have some new stuff to show you guys very soon. Really close to done on the drunk cowboy, and I have some blocking done for a boy rolling down a hill in a beach ball.
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# ¿ Oct 23, 2009 17:38 |
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Here's a test im working on. It's a boy waving at a babe (not pictured) at the beach. Still needs some tweens on the back end / tidying up. The perspective makes more sense with the background art. http://www.vimeo.com/7341037 Tell me what you think.
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# ¿ Oct 30, 2009 05:13 |
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A LOVELY LAD posted:Weekly activity. That would be ace. It's like the daily drawing thread, for those of us are sick enough to draw something 10000 times and make it move! Hmm, maybe it could be a specific exercise? Because doing complicated things like lip sync are so demanding. I would totally be down to organize such activity, maybe make it a part of the thread. Or something else entirely. Matty D fucked around with this message at 10:18 on Nov 19, 2009 |
# ¿ Nov 19, 2009 10:16 |
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Hinchu posted:
Sorry for the late response, I hope you don't mind if I tell you what I think! I think the background is gorgeous, and you do a pretty good job of blending that mouse into the environment. The walk looks nice ... making a 4 legged animal move is far from easy. I do think the sit though is a little quick, some anticipation into that would work.
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# ¿ Nov 19, 2009 10:21 |
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kurisu posted:some fresh eyes would be appreciated. The walk looks good, and the camera shake is well done. The anticipation to the roar is odd though. It's too slow, and too deliberate.
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# ¿ Dec 5, 2009 10:09 |
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# ¿ Apr 28, 2024 12:31 |
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raging bullwinkle posted:Working on a little motion graphics project with a friend of mine. Still very much in the planning stages. I'd forgotten how fun after effects was. You mind telling me exactly how you animated that sunburst that is being the cog and the ribbon? I'm sure it's a shape layer and a repeater - but I always have issues achieving exactly what I'm looking for with shape layer stuff.
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# ¿ Dec 30, 2011 21:56 |