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Update: These developers are amazing. The number of maps is doubling to 8 very soon, and they released a patch addressing all of the minor problems that people had with the game such as changing controls to allow you to use keys to roll rather than mouse. Our Steam group: http://steamcommunity.com/groups/ShatteredGoons Please join chat and ask for an invite there before posting in the thread just to ask for an invite. Feel free to post if you just want to rave about the game though. ![]() What the hell is this? A benchmark company? First off, this is made by Futuremark, the guys that have been allowing nerds to compare e-peen for years now. You may know them from such products such as 3dMark 2001, 3dMark 2003, and 3dMark 2006. THIS, however, is a PC exclusive zero-G space first person shooter that looks like a very solid, fun multiplayer shooter. Watch THIS TRAILER to get an idea of what is going on. Here is the official website to tell you more. Why should we care? Because jetpacks are amazing and bring back memories of Tribes. Furthermore, complete zero-G combat means that those hankering for a game like Freespace should be able to get their fix from this. Also, it is very different than any other shooters out there, and I'm a sucker for budget-priced games that do things differently. Wait, budget priced? Yes, this is $20 because it is multiplayer only and has fewer maps than TF2 did at launch, but with a developer pledge to add more stuff. What does it look like? Well, you should have watched the trailer, but in the very least I can say it looks beautiful. Here are a handful of random screenshots: ![]() Click here for the full 1280x800 image. ![]() Click here for the full 1280x800 image. ![]() Click here for the full 1280x800 image. FACTS: If you turn your suit off, there is no sound in space. Firing your gun makes you fly backwards with realistic Newtonian physics. If you keep your suit on, though, then you hear "simulated sound" and it stabilizes your firing so that everyone is not always careening around backwards. Suit-off means that you don't show up on peoples HUD. What is the catch? This game has system requirements unlike anything else out there. The bare minimum is a Core 2 E6600, an 8800GT, and Windows Vista. The recommended specs are a fast quad core and GTX260 or Radeon 4870. Furthermore, as a multiplayer shooter that advertises high playercounts, we are dependent on there being enough people with powerful machines out there to populate servers. For what it is worth, these requirements mean that it basically will not run on any laptop in the near future, as a Geforce GTX280M (very high end for a laptop) is actually slower than a desktop 8800GTS or 8800GT. Also, as a DX10 exclusive (the first?) this means that people still on XP are left in the cold. Fanart by Ansob
Weinertron fucked around with this message at Nov 19, 2009 around 20:29 |
| # ? Oct 28, 2009 20:35 |
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| # ? Feb 09, 2010 19:42 |
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Dear god this game looks beautiful. I saw a trailer, went to check the system requirements and am very sad to see I won't be running it for several years. I really hope this takes off. We need more space shooters. Incidentally, I'm glad to see the shift toward DirectX 10. Windows XP is, what, eight years old now? I can understand people not liking Vista as much, but hopefully DX10 will draw more people to Windows 7 and the like. But fuuuuuuck I wish I had the power to run this. . .
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| # ? Oct 28, 2009 21:09 |
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Where did this come from? It's releasing next week? Cool concept. They're saying it runs well on 8600/8800 cards with lower settings so I guess you don't need a total monster to play it. Still, that's going to hurt the size of the player base.
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| # ? Oct 28, 2009 21:17 |
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The fact that the system requirements are so steep makes me wish this was more of a short single player game. I have a feeling the multiplayer is going to be to different for most players to want to stick around and continue playing it beyond the first week or so.
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| # ? Oct 28, 2009 21:21 |
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The graphics do look nice, but it does look just like another tech demo that isn't a game. The animation is wooden and when I look at it I think "that looks like a game". Hard to put into words.
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| # ? Oct 28, 2009 21:26 |
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I just hit the recommended specs, so that's cool. Apart from the fact that it's Vista/Win7 only. drat. It looks extremely pretty and I like the sound model. (No air in space.)
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| # ? Oct 28, 2009 21:29 |
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I've got an AMD 6000+ and a 9600GT, I wonder if I will be able to play it? I thought my computer would be able to play anything (albeit on increasingly lower settings) for years to come.
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| # ? Oct 28, 2009 21:34 |
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Hairball posted:I've got an AMD 6000+ and a 9600GT, I wonder if I will be able to play it? I thought my computer would be able to play anything (albeit on increasingly lower settings) for years to come. A 9600GT should be passable at lower resolutions, from what people are saying the minimum specs are for real-world resolutions of 1680x1050 or so, where most minimum specs for games will let you barely boot into it at 640x480 at 10fps. You should actually be OK if you are just barely below minimums here, and even able to really play at 25fps or so!
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| # ? Oct 28, 2009 21:40 |
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Bought it!
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| # ? Oct 28, 2009 21:52 |
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I was in the beta, and it is a pretty fun MP game. There never seemed to be too many people playing, but I think they just did a really small beta group or something. It runs well on my system at 1920x1080 with 10-12 people: E8400@3.6, 4GB, GTX260. The screenshots/videos really don't do the ingame visuals justice. I died numerous times because I would be distracted by the scenery. The zero-g gameplay is a fun aspect too, and I found it really easy to control. There is a button you can press that will orient you with any surface you are facing, so navigation is not difficult in any direction. The maps I played were typical capture the point maps with two opposing teams. I hope they plan on added more game types. Spaceships would be a nice addition too.
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| # ? Oct 28, 2009 21:53 |
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I knew my overly priced computer would come in handy for something.
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| # ? Oct 28, 2009 22:12 |
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Weinertron posted:What the hell is this? A benchmark company? Didn't one of those benchmarkers have some dragon game that flew around and burned stuff up? They should release that
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| # ? Oct 28, 2009 22:19 |
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Dipes posted:I knew my overly priced computer would come in handy for something. Hey in order to meet those specifications at today's prices it only takes a $60 CPU (Athlon X2 240) and a $100 GPU (4850) and you are well beyond the minimum requirements. The main this is this needs desktops, where most people have laptops now. Still, a $400 or $450 total machine should be able to run this just fine. The main question is if the space shooter genre is dead and people don't want to play in three dimensions.
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| # ? Oct 29, 2009 00:02 |
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Well, it certainly is quiet. I know it's a realism thing, but drat.
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| # ? Oct 29, 2009 00:15 |
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So wait, is a quadcore required for this, or not? I can't tell.
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| # ? Oct 29, 2009 00:22 |
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That looks awesome. The fancy graphics are one thing, but we've been long overdue for a zero gravity spaceman shooting game and it looks great fun to play. Kinda sucks I've just ordered an iMac to replace my gaming PC though. I'm totally burnt out on Crysis and didn't think there would be any new PC games with crazy tech specs any more that I'd wanna play, so assumed an iMac with a ATI Radeon HD 4850 (512MB) would be ok (which to be fair, will do most PC games fine). Dammit I'm not up at all on graphics cards somparison-wise but I know for a fact that this iMac will run Crysis on high settings really well, surely I'll be able to play this too?
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| # ? Oct 29, 2009 00:43 |
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gently caress yeah this looks cool. I also know it is very minor, but I really like how they have their logo float across in the trailer. Very stylish. Music was also very Battlestar Gallactica-ish.
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| # ? Oct 29, 2009 00:51 |
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drat I am missing out on some cool poo poo. My laptop couldn't even play the trailer faster than 1 fps.
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| # ? Oct 29, 2009 01:08 |
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potaties posted:So wait, is a quadcore required for this, or not? I can't tell. "MONDO MEDICALS posted:That looks awesome. The fancy graphics are one thing, but we've been long overdue for a zero gravity spaceman shooting game and it looks great fun to play. Kinda sucks I've just ordered an iMac to replace my gaming PC though. I'm totally burnt out on Crysis and didn't think there would be any new PC games with crazy tech specs any more that I'd wanna play, so assumed an iMac with a ATI Radeon HD 4850 (512MB) would be ok (which to be fair, will do most PC games fine). The main problem with that iMac is actually the resolution. A laptop 4850 (which it has) is closer to a desktop 4830 and a little bit below an 8800GT in performance. This is perfectly fine for running games at medium settings... until you realize that you are pushing a resolution of 2560x1440. You'll need to turn down the resolution, but it should run for you just fine. From what I've seen beta testers posting, this runs better than Crysis on max details. Crysis still has some framerate drops on my 3.6GHz quad and Radeon 5850, beta testers with less have reported more in this game. So it runs better than a 2 year old game, guys!
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| # ? Oct 29, 2009 01:38 |
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The movie looked great, I'm gonna have to check this out. I'm intrigued as to how the control system will be done. hopefully they can make it feel really fluid.
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| # ? Oct 29, 2009 01:39 |
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I'm worried this game might not even get off the ground, which is a pity as it looks really cool. It is initially launching on only Steam, and the most active thread on the Steam forums about it is a guy complaining that it doesn't run on XP. The minimum reqs are a 2-year old or newer computer, and a 3-year old OS or newer.
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| # ? Oct 29, 2009 02:36 |
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Yeah, it's a great concept, and one I'd like to see more explored in games (last game I saw with proper zero-G infantry combat was Heavy Gear 2, which was a low-scale mech game), but they're really, really limiting their audience by making it so demanding. Especially as they don't need to, as you can make space look really good without throwing a hojillion polygons or pixel shaders at it. Space is good at that.
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| # ? Oct 29, 2009 02:38 |
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Weinertron posted:I'm worried this game might not even get off the ground, which is a pity as it looks really cool. It is initially launching on only Steam, and the most active thread on the Steam forums about it is a guy complaining that it doesn't run on XP. The minimum reqs are a 2-year old or newer computer, and a 3-year old OS or newer.
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| # ? Oct 29, 2009 02:40 |
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MONDO MEDICALS posted:Words... new iMac with 4850 *cough*4830 If the display circuitry for that 27" display is anything like my 24" LED ACD, you should be fine rendering at a lower res and letting the scalar do its job. Unlike many of the LCDs I've seen things don't look like garbage at low res on this gorgeous panel thanks to a half-decent scalar in there. A lot of LCDs just assume native or bust, but HDTVs for example need to scale SD to fit on the HD res, (and often that looks like crap), that's all the scalars job. So: you should be fine; especially if you got the i5/i7 version. (?)
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| # ? Oct 29, 2009 04:25 |
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where the hell did this come from?! I'm all over this!
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| # ? Oct 29, 2009 04:33 |
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I love space, bought this right after seeing that trailer! That there was no sound definitely helped sell this.
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| # ? Oct 29, 2009 05:20 |
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I don't really see what makes this so impressive. Slapping the highest resolution textures on stuff doesn't really appeal to me, I'm waiting to see something more immersive. Like when they shoot each other the guy who dies just goes all ragdoll. You don't see any bullet holes, no little spurts of air as the bullets release the pressure in his suit, his visor sure as hell didn't shatter or anything. I don't really know what I expect, but I just want something more complete or whatever. It's hard to explain. Something with a million little touches like that would mean a lot to me.
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| # ? Oct 29, 2009 05:55 |
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YOURFRIEND posted:I don't really see what makes this so impressive. Slapping the highest resolution textures on stuff doesn't really appeal to me, I'm waiting to see something more immersive. Honestly, its not the graphics but the gameplay that has me excited for this. It's just close enough to the original "Descent" games in feel, I think that true zero-G 3d space shooters have been a horribly neglected genre that is such a blast to play. I think that the high system requirements aren't a bad thing at all, especially because they have tuned it to what a midrange gaming PC in 2007 would have been. They are merely a sign that it's been developed to be played on gaming PCs with a specific market in mind.
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| # ? Oct 29, 2009 06:42 |
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So, Ender's Game: Deathmatch? My 2.4 Ghz Dual core and 8600 GTS probably won't let me have a lot of fun in this game. Especially if it is DX10 ![]() EDIT: I assume since they are a benchmark company, there will be a demo for which I can benchmark my computer against the game for free? Roumba fucked around with this message at Oct 29, 2009 around 06:54 |
| # ? Oct 29, 2009 06:46 |
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Weinertron posted:I think that the high system requirements aren't a bad thing at all, especially because they have tuned it to what a midrange gaming PC in 2007 would have been. They are merely a sign that it's been developed to be played on gaming PCs with a specific market in mind. I agree. It's been a while since games actually required midrange hardware to run - with few exceptions (like Crysis, that runs like poo poo on everything), most games have been tending toward supporting lower-end machines.
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| # ? Oct 29, 2009 06:49 |
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After watching the trailer I can see why it would need a beefy graphics card and DX10. To me, it looks better than Crysis in that it runs smoother and the textures and lighting look better. But who knows what hardware they are running that trailer on. I'm guessing it's the rear end in a top hat physics 2.0 with the jet packs in this game is why a "fast quad-core" is recommended for a CPU?
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| # ? Oct 29, 2009 07:34 |
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It looks cool but not worth upgrading for. It seems like they were going to make another benchmarking program but they just said gently caress it and made a little game, cool I guess.
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| # ? Oct 29, 2009 07:36 |
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I was in the closed beta that just ended a while ago, and got an email telling me the NDA was lifted. I didn't have that much time to play, especially in the later beta builds, but I think I got a pretty complete view of the game. Firstly, the graphics and sounds are incredible and you don't really need a supercomputer from the future to run it. I can't think of a space game that would've been this immersive, it's fun to play just for the amazing views of Earth and the cracked Moon. Sounds are mostly radio chatter or your suit boosters, just like it should be. The zero-g gameplay is very confusing at first and it takes longer than normal to get to know the maps. But as you get used to the controls, movement is very natural and fun, and very unlike any other FPS game. You can do cool stuff like accelerating to a high speed, turning off your suit, and pretending to be a hunk of debris to get behind enemy lines. Stealth and hiding in the shadows is a huge game mechanic, if you get caught in the open with your rocket boosters firing, everyone will see you and you're going to die very fast. Unfortunately there wasn't really that much content. I got to try three maps, one of which was pretty bad in terms of gameplay. There's also only one gun. Yes, only one. It has a normal automatic fire mode and a scoped burst mode, and a grenade launcher with 3 different grenades, and that's it. The rifle isn't even very satisfying to use and I got bored with it within the first two hours, and I don't think there is any more in the full game. There's also a melee button but that doesn't count as a gun. I'm not going to buy the game right now, mostly because I don't have time to play it, but I wouldn't pay more than 20 euros. Hopefully they'll add more stuff post-launch. edit: fixed me being dumb Cukel fucked around with this message at Oct 29, 2009 around 13:16 |
| # ? Oct 29, 2009 09:27 |
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Even though I'm drat near broke, I preordered this on steam after watching the trailer because Doomy posted:I love space, bought this right after seeing that trailer! That there was no sound definitely helped sell this. Fearian fucked around with this message at Oct 29, 2009 around 12:25 |
| # ? Oct 29, 2009 12:22 |
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Love the idea, presentation and title screen at the end, doubt it will be really that great as a game. Still fun to watch.
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| # ? Oct 29, 2009 13:10 |
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About the performance, I feel that they're exaggerating the system requirements. I ran the beta with a Q6600 and 4850 on medium/high settings just fine. Got some FPS drops in some areas but it seemed to be because of unoptimization. Since then they have added in some fancy effects but I doubt they'd make that much of a difference.
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| # ? Oct 29, 2009 13:21 |
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SNOT CORN posted:It looks cool but not worth upgrading for. The thing is that this apparently runs better than Crysis according to the beta testers. Pretty much any gaming PC from the last two or three years or will be able to run it just great is what I keep seeing.
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| # ? Oct 29, 2009 17:32 |
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Cukel posted:You can do cool stuff like accelerating to a high speed, turning off your suit, and pretending to be a hunk of debris to get behind enemy lines. Stealth and hiding in the shadows is a huge game mechanic, if you get caught in the open with your rocket boosters firing, everyone will see you and you're going to die very fast. That's really cool. I'm pretty much sold on this game now, deffo gonna grab it off Steam when it releases and get as much playtime in before my iMac arrives.
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| # ? Oct 29, 2009 17:42 |
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I'm glad there's finally a thread for this game, I thought about making one but am lazy. The trailer/ad on Steam blew me away, and since I just upgraded ( My only hesitation is news from the beta testers. One gun? If it was a sweet space blaster, then maybe it could work, but the game's only set 40 years in the future and it looks like Generic Assault Rifle #56462834. Also the small number of maps is a big turnoff, unless Futuremark lets modders and mappers do their thing. So I guess I have some questions for those who have had hands-on time. Does firing affect your momentum? How realistic is acceleration/deceleration? Can you crater yourself by flying into a wall at high speeds, or do your magic boots protect you? Will there be built-in mod support? What happened to the moon anyway?
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| # ? Oct 29, 2009 18:55 |
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I saw this on steam and jumped on it, for $20 bucks its a steal seeing as how the dev is already talking about map packs. Personally i dont care that there is only one weapon (to my knowledge) and its only shipping with a small amount of levels, that nostalgic tribes vibe smacked me in the face so hard my mouse uninverted. i dont think ive read anything negative from the beta testers, so far so good.
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| # ? Oct 29, 2009 19:25 |

































