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What is this thread? Welcome to the latest Warhammer thread! The previous threads reached the 200 page limit thanks to the dedication of hobbyist goons, and they have been closed (although they can still be viewed here, here, here, here, here, here, here, here, here, here, here, here, and here.) Are you a new player, or interested in starting the hobby? This OP should answer some of your questions! ![]() What is Warhammer 40k and why has it survived for so long in GBS? ![]() Warhammer 40k is a tabletop miniatures game created by Games Workshop that has spawned a universe of novels, art, video games, and has even inspired power and death metal. It has a massive goon following. Warhammer 40,000 is set in the 41st millennium, far into our future. Mankind has spread its empire over the bulk of the Milky Way, led by the immortal God-Emperor. The Imperium flourished under the rule of the Emperor and his 18 gene-enhanced primarchs, and a Great Crusade spread the dominion of man across the sea of stars. The God-Emperor led humanity through the secular light of truth and science, until he was mortally wounded 10,000 years before the present game time. The events of this great betrayal, called the Horus Heresy, make up the backbone of 40k history. After the wounded Emperor's ascension to the life-support systems of his Golden Throne, the Imperium was seized with great troubles. The progressive Imperium devolved into an ultra-religious pseudo-theocracy. Technology hasn't been advanced in any major way in 10,000 years, but the Imperium still forges on, fueled by the lives and the faith of its people. They are not unopposed. There is no peace. There is no respite. There is no forgiveness. In the grim darkness of the far future, there is only war. And goons. And colossal loving robots ![]() Okay. How do I pledge my life (i.e wallet and free time) to the space-tyrant of my choice? For those of you new to the hobby, or new to the thread, the 5th edition ruleset came out on July 12th, 2008. This new ruleset has subtly changed the dynamic of Warhammer 40,000 and streamlined certain facets of the game. Along with a new rulebook (available here), there is a new starter set, Battle for Black Reach. This set offers over $400 USD worth of models for the cool price of $75 USD. The starter set features Orks vs. Ultramarines Space Marines, and promises to be an excellent buy for players both new and old. If you're near a Games Workshop store, drop in and talk to the staff. They're always glad to play demo games with you, which will help give you an idea of how the game plays. GW is, however, not the best place to buy from (see below). Don't forget the RTSs, Warhammer 40k: Dawn of War and Dawn of War II. Dawn of War I is cheap and they are both awesome games. While it doesn't give you any inkling of what the actual game mechanics are like, it does start the addiction. You can see the awesome intro video for DOW here. In fact, go do that. We'll wait. Hey it sounds like this thread isn't really big enough for all neckbearded warhams discussion if you keep making new ones! Indeed it isn't. In AD2007, a group of goons led by an entity known as WimpBastard founded Eternity of War, a spinoff forum for all your 40k, Fantasy, BFG, Dark Heresy, Epic, Necromunda and Blood Bowl needs (also non-GW games like Warmachine). Centered around the bizarre, pulsating sphincter known only as Slaaneshi Daemon World (visible after registering), SDW operatives 'ride' forth to really irritate Warseer and other bastions of retarded 40k players everywhere. Below is a complete list of the armies. ![]() Give me a hundred Space Marines. Or failing that give me a thousand other troops The Space Marines are GW’s flagship army. They are heavily armed and armored men culled from the absolute best humanity has to offer. Holy Warrior-Monks of the Emperor, Space Marines are genetically modified superwarriors. Standing upwards of 9 feet tall, SMs charge into battle in powered armor, firing holy bolters, guns which fire explosive rounds. They are the spear tip of the Imperium, thrust into battles to be a quick, powerful force to overwhelm and destroy the enemy. Space Marines are a versatile all-round army. With a large number of unit choices and an incredible model range, you can make everything from a gun-heavy firing line to a thundering wave of supermen bent on tearing the enemy apart face-to-face. The new Space Marine codex, released in October, has done a lot to beef up the army's strength. They lost the Traits system that was used to grant your army specific advantages in exchange for specific disadvantages, and now the structure and strategy of your army is decided by which hero character you take, should you choose to take one. Space Marines are a popular choice for beginning players due to their forgiving armor and toughness scores and ability to reliably damage just about anything. ![]() I have at my command an entire battle group of the Imperial Guard. Fifty regiments, including specialized drop troops, stealthers, mechanized formations, armored companies, combat engineers and mobile artillery. Over half a million fighting men and thirty thousand tanks and artillery pieces are mine to command. Emperor show mercy to the fool that stands against me, for I shall not. If the Space Marines are the spear tip of the Imperium, then the Imperial Guard is the rest of the spear, the hand that holds it, and the arm that throws it. The IG is made up of untold numbers of citizens from all across the galaxy, armed with a low-power laser rifle and hand-me-down armor. The Imperial Guard is massed infantry supported with heavy tanks and artillery. It is the common man, standing shoulder to shoulder with his brother, fighting against a galaxy of foes. Imperial Guard are a horde shooting army; if you like a massive gunline backed up with the sheer might of tanks, then this is the army for you. The Imperial Guard get massacred in close combat, but anything exposed to the withering fire of their guns usually dies a very messy death. The newest Imperial Guard codex introduces the swift Valkyrie troop transports, a whole horde of new vehicles, and an Orders mechanic that you can use to boost individual squads in the heat of combat. This codex is full of new strategies and toys for anyone who is a fan of lots and lots of big guns. The Inquisition is an organization of Holy Terra dedicated to fighting enemies "Within, Without, and Beyond". The Ordo Hereticus, Ordo Malleus, and Ordo Xenos form up the majority of the Inquistion. Two of the branches have playable armies, while the third, the Deathwatch, appear only as a supplemental release from GW. ![]() We swore an oath, to obey orders, to spread the light of the Emperor before us and banish the dark. It is our duty to complete our mission no matter what the obstacle! We do not back down in the face of adversity, else we fail in his most blessed sight. We are the Daughters of the Emperor, Sisters of Battle The Sisters of Battle are the militant arm of the Imperial Ecclesiarchy. Since organization law prevents any men from carrying arms, the Sisters of Battle, which are entirely female, exist in a clever loophole. They specialize in heat weaponry, using flamers and melta weapons, along with a faith so strong it can produce mid-battle miracles, to bring the light of the Emperor to the heretic. Sisters of Battle are used as the dedicated fighting troops of the Witchhunters army, led by an Ordo Hereticus inquisitor. They are charged with rooting out and destroying heretical cults within the Imperium itself. ![]() The Despoiler comes forth once again, and he cannot be stopped by force of arms alone. It is his will that the stars be stained red with the blood of all who oppose him. An infinite horde of fiends, mutants and cacodaemons obey his command to devour Cadia alive. But he will not stop there. If our faith in the Emperor and our force of arms prove strong, the forces of Chaos can be driven back into hell. If we are found wanting, Humanity will fall. The Grey Knights are a specialized chapter of the Space Marines, serving under the Ordo Malleus. It is their job to seek and destroy heretical spawn, specifically the demons of the warp. The Grey Knights are specially trained in demon fighting, and their equipment is covered in sigils and blessings to protect them from Chaos. Their armor, however, is left unpainted, perhaps as a sign of their purity. In all their years of service, not a single Grey Knight has ever fallen to Chaos. Grey Knights are the shock troops of the Daemonhunter army, led by an Ordo Malleus inquisitor. They have one of the most dangerous tasks in the galaxy - destroying manifested daemons and 'cleansing' the area of witnesses. The Inquisition armies can all be taken as allies for another Imperial army, or as seperate armies in their own right. Grey Knights play like ultra-elite Space Marines, while Sisters of Battle are slightly weaker than Space Marines but have access to the fearsome Exorcist and Immolator tanks. ![]() Death to the False Emperor! Ten thousand years ago, the Imperium of Man stood on the edge of a Golden Age. Mankind stretched across the galaxy, entire sectors enjoyed unimagined prosperity, and leading it all was the Emperor, the savior of humanity. But Horus, his second in command and Warmaster, had grown tired of the Emperor. Driven by visions supplied by a Chaos demon of a future in which mankind worshipped the Emperor and had cast aside the warriors which had forged his empire in battle, Horus recruited certain legions of Space Marines to stand by his side as he turned against the others in what is known as the Horus Heresy. The Heresy was the Imperium's first exposure to Chaos, the collection of evil demons and gods that live in the Warp. Horus made it all the way to Terra with his Traitor Legions, before finally being struck down in battle by the Emperor. With the death of their leader, the broken Traitor Legions retreated into the Warp. It is there to this day that they still live, now known as Chaos Space Marines, occasionally launching themselves into the galaxy in what is known as Black Crusades, striking against the Imperium, crying for death of the False Emperor. The Chaos Space Marine army is also highly flexible, with a leaning towards close combat. Berzerkers, Chaos Terminators and Raptors are all strong assault choices, while Havocs, Predators and Obliterators provide serious fire support. The army also has access to a variety of weird and wonderful units with the mark of their chosen Chaos god, such as the nigh-unkillable Plague Marines and the battle-crazed Khorne Berzerkers. ![]() The stars themselves once lived and died at our command, and yet you still oppose our will. The Eldar are, essentially, Space Elves. Tall, slender, long lived, and more adept at the arts then the crude humans, their history is one of tragedy. Long before the rise of man, the Eldar were the masters of the galaxy. Their technology remains far and above the Imperium, which is struggling to maintain the knowledge that it has. However, the Eldar grew complacent, delving their lives deeper and deeper into the pursuit of pleasure. In a great cataclysmic event, the collected consciousness of the Eldar exploded into the physical world, destroying their homeworld and many light years around it, and giving birth to the Chaos Goddess Slaanesh. However, some Eldar had seen the direction that their race was headed, and escaped the cataclysm on great spaceships known as Craftworlds. It is on these Craftworlds that the Eldar still fly today. The Eldar desire a resurrection of their empire, and so are at many times at odds with the Imperium of Man. They also recognize the Chaos threat, and sometimes fight with the Space Marines or Imperial Guard. To the average human, the Eldar are mysterious, aloof, and treacherous. The Eldar army is very mobile, and has a wide variety of very specialized troops that are strong at either shooting or close combat. Their tanks are excellent (because they loving FLY) and fast enough to easily redeploy troops anywhere on the battlefield. However, Eldar are very fragile and will suffer badly if left to fight in a protracted battle. Strike hard, strike fast, and strike first. ![]() Death is my meat; terror my wine. Not all Eldar are desirous of a return to glory. Certain Eldar survived the fall of their Empire, but found that Slaanesh was slowly devouring their souls. Organizing into pirate raiding parties, Dark Eldar prey upon the Imperium and other civilizations, taking slaves and devouring the souls of their prey to stave off Slaanesh, the Prince of Excess. These Dark Eldar are twisted copies of their Eldar brethren, delighting in pain, suffering, and torture. The current Dark Eldar miniatures are almost all incredibly awful, but they are due for a revamp in early 2009, according to the rumour mill. Dark Eldar play in a similar manner to Eldar, with a larger slant towards close combat - their main HQ choice is among the scariest close combat units in the game. They are difficult to play well, however, and so are not recommended for beginners. They are rumored to have a codex nearing completion, with a suspected release date of sometime next year. ![]() Orkses is never defeated in battle. If we win we win, if we die, we die, so it don't count as defeat. If we runs for it we don't die neither, so we can always come back for anuvver go, see! Orks. Large, green, with tusks, choppas, and a terrible smell, the Orks are one of the greatest threats to the Imperium. It is only through their in-fighting that they do not overrun humanity. Orks attack en masse, armed with only the most rudimentary of weapons and no more armor than the shirt on their back and whatever scrap metal looks shiny enough to strap on between fistfights. Their technology continues to amaze Imperial scientists, as many of their guns and vehicles are seemingly cobbled together from whatever they can find on the battlefield, and function only when in the hands of an Ork. Every Goff knows there's only one true way to fight as an Ork, and that's in a punch-up. Ork shooting is laughable for the most part, but almost every unit is geared to get into assault and crack hedz together. With enough boyz on the table, and some well-armed nobz to lead them, the Green Tide will roll over and destroy anything in its' path. Orks also have access to krazy mekboy inventions such as dreadnoughts, killa kanz and various unreliable artillery pieces. The army is unpredictable, but always, always fun. And having fun is what being an ork is all about, stupid hoomie. ![]() A thousand fibres connect each of us with our fellow Tau and along those fibres our deeds run as causes which come back to us as effects. Everything we must do must be in furtherance of the Greater Good lest we return to the Mont’au, the Terror. The Tau might be considered the least evil out of all the races in the 40k universe, at least if one can ignore the fact that they mercilessly slaughter all who refuse to join their empire. Led by the wisdom and grace of the enigmatic Ethereal caste, Tau fight for the Greater Good, trying to unite all races under a common banner. Their technology is superior to that of humanity, although it is crude compared to that of the Eldar. Great ranged weaponry tears through opponents, but the Tau are physically weak, and rely on robotics to augment their armies. In game, Tau are equipped with punishing long-ranged firepower and mobile battlesuits. The Tau often employ xenos auxiliaries such as the predator Kroot and the insectoid Vespids. Tau armies generally follow one of two molds: the overpowering gunline and the aggravatingly fast mechanized. ![]() That we, in our arrogance, believed that Humankind was first among the races of this galaxy will exposed as folly of the worst kind upon the awakening of these ancient beings. Any hopes, dreams or promises of salvation are naught but dust in the wind. The Necrons are the remnant of a race so old that they did battle with the Old Ones, the original masters of the galaxy and the force that created the Eldar (as well as the precursor race to the Orks). Each Necron is a walking tomb of living metal, an unfeeling shell for the ancient soul of one of the Necrontyr. They are controlled by their star-devouring masters, the C’tan. The Necrons do not sleep, eat, or otherwise feel emotion. Their armies lay silent for millennia at a time, stirring only from their underground tomb complexes to scour the living. The Necrons exist as a force against all living creatures, with their tombs sometimes dominating the entire interior of an unassuming, inhabited planet. Necrons are very hard to kill. Their basic warrior is as tough as a Space Marine, but also has a 50% chance of standing up again when killed. The Necrons are slow and lack survivability in combat, but their ancient Gauss technology can tear targets apart on the atomic level, allowing even their line gunners to deal damage to the mightiest of tanks. Necrons also possess the Monolith, the single biggest and most survivable tank in the game. Necrons are rumored to have a new codex on the way, with late 2009 or early 2010 as the projected release date. ![]() They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many - so, so many voices. They are coming for us - flesh, body and soul! The Tyranids are an alien species from beyond our galaxy, closely resembling a fusion of reptile and insect. They consume all in their path, turning entire planets into barren rocks and converting the biological resources into new warriors. Tyranids are entirely biological, evolving their limbs into armaments and launching biological ammunition at enemies. Leading the Tyranids is the Hive Mind, a giant psychic entity capable of communicating with the massive hive fleets across the vastness of space. The Tyranid army functions as an almost universally fast assault force. Specializing in swarms of biologically customizable monstrosities, the Tyranid army is excellent at attacking from the front, the back, the sky and the ground, with a variety of units that run, fly, burrow and infiltrate. Although not as heavy in the shooting department, the Tyranid force can customize its heavier units, such as the Hive Tyrant, the Carnifex, and the Zoanthrope to carry high-powered ranged biological weaponry into the breach. The new Tyranid codex has been confirmed for a 2010 release. ![]() The daemonic are without number, and their legions span the galaxy. Chaos Daemons are the newest army to hit the 40k universe, having been released back in April. They used to exist as part of the Chaos Space marine army, but have since been given their own codex, with plenty of both old and new units. Each Chaos god has their own horrific units, such as the Fateweaver of Tzeentch and the Masque, a servant of Slaanesh. The army has a wide variety of units and can form very unique forces by mixing the four powers. The Chaos Daemon army is a unique one. At the beginning of every match, you must split your army into two groups, one of which is chosen to deploy turn one, and one of which is chosen to deploy turn two. You must then roll to see if your chosen army half deploys when you want it to, and then every element of your army deep strikes, which allows you to choose where they enter play, but also bears a small chance of them suffering the adverse effects of teleporting into a tree or rock. But don’t be dissuaded by this unique style of deployment, for the Daemon army offers incredible versatility and an assortment of hellish units. Space Odin fucked around with this message at Nov 06, 2009 around 00:46 |
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| # ? Nov 21, 2009 16:25 |
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This thread supports Warhammer Fantasy Battle!![]() To begin, what is the difference between Warhammer Fantasy and Warhammer 40K? Most things are similar, except some basic mechanics, like the stat line. Fantasy is usually less about shooting than 40K, and only a few armies can even try to win a battle through shooting alone. Also, movement and troop position are more important, as flank and rear charges are devastating. It is often a good idea to sacrifice whole units just to get an enemy angled just a little bit in a certain direction. Static rank and file bonuses are gold, and elite units are easily dragged down if they are not supported. WHFB nerds have a habit of saying that WHFB requires more tactics than 40K. When it comes to miniatures, less emphasis is made on the individual soldier. This is because you'll field tightly packed units of upwards to 30-35 soldiers each, depending on your army. Also, the individual equipment of a soldier is usually not doted on in WHFB, as opposed to 40K, where WYSIWYG (What You See Is What You Get, i.e. all wargear must be represented on the model) is the rule. Standard size (2000-2500 pts) Fantasy armies generally include a lot more miniatures than a 40K army. A Skaven army can easily field more than 200 miniatures at 2000 pts. The best way to start WHFB if you do not know which army you want and have no friends who already play is to get the Battle of Skull Pass, which includes a crap-ton of Dwarfs and even more Night Goblins. It includes enough miniatures for two armies at around 500-700 pts and some nice scenery and tokens. It also includes the rulebook, rulers and everything you need to get started. After that, buying the Army Book (Not codex!) of the army that strikes your fancy is a good step. (The best way is of course to play both games, get the best of both worlds and surrender all your future pay-checks to GW) Below is a complete list of the Warhammer Fantasy Battle armies: (Thanks to lilljonas and Mega Fone for army write-ups and pictures) ![]() The winds of magic sweeps across the world carrying change and corruption. Far from the daemon infested wastelands of the north, half-man, half-beast monsters are born by terrified mothers and willing cultists alike. These beastmen live and breed in the deep woods, reviled by humans, and here they prey on the weak and unwary. A Beasts of Chaos army has access to fast skirmishers and can threaten their foes on all flanks through ambush parties. Strong monsters like Minotaurs, Chaos Trolls and Dragon Ogres can crush weaker enemies to a pulp. They lack high leadership and good armour saves, and a horrible glitch from the last edition rulebook gimps their rank bonuses. This army is expected to receive a new army book and new models soon. ![]() From mighty keeps in the south of the Old World, these knightly lords use their iron fists to rule their peons, duel their rivals and crush invaders. They survey the battlefield from mighty warhorses or even pegasi, and meet any foe with a thundering charge. Left behind in the dust from a hundred hooves are the badly equipped men-at-arms, who support them with bills and bows. Bretonnia has a large variety of some of the best knights in the game, and the lance formation gives even small units great power. Few can frontally charge enemies with such abandon as Bretonnia. Their weaknesses are their relatively low leadership and any weapon that ignores their armour. ![]() The newest army, the Daemons of Chaos are now separated from the rest of the Chaos armies. These are manifestations of raw emotion: hatred, bloodlust, hope, fear, ambition. All of them take on the worst faces of these emotions, and embodied they batter humanity in a wave of horrible monstrosities. Limited by the reach of the fickle raw Chaotic energy pouring from the northern and southern pole, the daemonic armies eagerly awaits any chance to pour into civilization and destroy the very fabric of reality itself. Daemons of Chaos are an elite army with very strong, but expensive, troops who excel in hand to hand combat. They are incredibly augumented by their strong leaders, and there are few things that a Greater Daemon of Khorne can not rip apart in close combat. ![]() Expelled from their homelands in a bloody civil war, the Dark Elves now live in the cold northern realm of Naggaroth. From here they raid and plunder across the Old World, seeking slaves and sacrifices for their dark magic. Combining blood frenzied zaelots and huge scaly beasts, they hit fast and fade away, dragging their screaming victims with them. Dark Elves rely on movement and range to avoid taking hits to their weak bodies. Repeating crossbows cover the enemy with a hail of bolts while fast cavalry harass their flanks. Their infantry can be extremely deadly, as long as they get to kill enough opponents that none stand to fight back. ![]() The Dwarven empire fell apart through the War of the Beard against the elves, mysterious earthquakes and swarms of Skaven and Goblin. As long as there is a single Dwarf standing, this will not be forgotten. In the remains of their empire, the Dwarfs toil on, building mighty halls and keeps, forging armour and weapons and vigilantly guarding against enemies from above as well as below. They keep great tomes where they carefully write down every single wrongdoing committed against them. No day is as celebrated as when they right these wrongs on the field of battle, and can cross off a grudge in these ever growing books. Dwarfs are slow but resilient, and can field mighty artillery pieces that shatter enemies as they try to approach them. A high leadership and good armour saves makes for troops that can take punishment like few others. However, they have no access to magic and their slow movement can limit their tactical opportunities. ![]() Forged from a dozen human barbarian tribes by the mighty Sigmar, The Empire is the largest bastion of humanity in the Old World. With enemies at all borders, the Empire is constantly ravaged by war and doomsday zealots are everywhere. Where the Dwarfs are traditionalistic and make sturdy warmachines, the curious Empire create machines that are as unreliable as they are deadly. Empire can field wast hordes of rank and file infantry, but can dabble in every part of Warhammer, making them the ultimate jack-of-all-trades. Be it handgunners, knightly orders, rocket artillery or mages, the Empire has them. Oh, and they have tanks. Steam-powered tanks. ![]() The High Elves live on the distant island of Ulthuan, driven out from the Old World by the Dwarfs. Here they labour on in keeping the world safe from the Chaos gods, all while keeping an eye out for their evil brothers in Naggaroth. This ancient race has access to immensely powerful magic and dragons, who they use to support their numerically weak but amazingly agile soldiers. High Elves always strike first. They also have elite troops that can crush their enemies to a pulp, and their cavalry is absolutely top notch. Their disadvantage is that they can not take a beating, with low toughness and low armour saves, and that they are very expensive in points. As long as they keep the initiative, a High Elf army is one to fear. ![]() Left by the Old Ones after their portals collapsed and Chaos entered the world, the Slann oversees the world so that the Old Ones' plans will be fulfilled. In deep trance they move entire mountains, forcing the world to form by their will. Protected by other reptilian races such as the brutish Saurus and the small and nimble Skinks, they reside in the warm jungles of Lustria together with all kinds of scaly beasts. The army is very balanced, and include a bit of everything. Their cold blood gives them a great leadership and stability, they have a ballista mounted on a Stegadon, and a lord riding a T-Rex. Again, they have a ballista mounted on a Stegadon and a lord riding on a T-Rex. ![]() Hailing from the East, most people only knew of the Ogres as mercenaries, plying their trade and eating both employers and enemies across the battlefields of the Old World. Recently they have started to migrate into the Old World, looking for things to eat and meat to sacrifice to their deity, an ever-hungry maw that lies in the eastern desert. The Ogres live to eat, and see a battle as a smorgasbord. Followed by the tiny goblin-like Gnoblars, they crush their enemies with swords larger than the men they cut in half. Ogre armies benefits from fast movement and the strength of every individual Ogre. Any unsuspecting enemy caught in their bull rushes will suffer dearly. However, they are also very expensive in points, and cavalry can still outmaneuver them. They also lack in leadership and armour saves, and are easily panicked due to their small unit sizes. ![]() Orcs live to fight, and Goblins live to follow the Orcs and stab people that the Orcs fought. They are found all across the Old World, usually in small tribes and bands. However, every now and then a specifically strong Orc or cunning Goblin will gather those around him, and bash their neighbors until they are ready to follow him. Thus the tribe slowly grows until it becomes an unstoppable snowball, and the destructive force of a Waaagh! is let loose on the unfortunate environment. Orcs & Goblins are a horde army that can field vast numbers of bodies, swarming their enemies. But they are also versatile, with light cavalry, artillery and the biggest bag of strange contraptions. While their unpredictability often crushes any plans their generals make up, few players do not fear the Night Goblin Fanatic, a drugged up goblin wielding a ball and chain that is secretly hidden in a unit. ![]() In their underground tunnels, these ratmen wait for the day that humanity will fall and the Skaven Council of Thirteen will inherit the ruins. They are fueled by the mutating radiance of Warpstone, and are the masters of nefarious plots and evil deeds committed in the dark night. Skaven are the ultimate horde army, and as long as their units are big their leadership is great. They have good shooting units who can fire into combat, killing both expensive enemy troops and throw-away skaven troop alike. Sneaky skirmishers and movement magic can keep your enemy on his toes. ![]() The ancient lords of Nehekhara were cursed with undeath by the magic experiments of Nagash, and now they rule the vast deserts and pyramids of their old domain. Using old incantations, their priests command dusty skeleton warriors, steeds and chariots to arise and destroy anyone entering their lands. Tomb Kings are highly reliant on magic to get around, and luckily they are one of the best magic armies in the game. In addition to the standard skeletons they have access to archers, catapults, chariots as well as large constructs such as bone giants and the rightly feared Tomb Scorpion. It is often considered an army that requires much from their generals, but that is rewarding to those who learn to master it. ![]() The younger brothers of the Tomb Kings. Exiled from Nehekhara, the vampires set up shop throughout the world, using their newfound powers to raise new undead armies. Supported by ghouls, zombies, bats and long dead warriors, they terrify their enemies with a steady number of newly raised undead warriors. Vampire armies rely heavily on their lords and heroes, who can be tailored to be among the best casters, the deadliest fighters, or anything in-between. Weak basic troopers tie up your enemy while your lords, your deadly cavalry and your monsters and undead horrors crush anyone who is not running away in terror. But watch out, for if your vampire dies, your army quickly turns to dust. ![]() Previously Hordes of Chaos (if you see the term and get confused), these are the mortal armies aligned with the Chaos gods. Powerful men gifted by dark gods, the Chaos Warrior is rivaled by few on the battlefield. These elite warriors are followed by waves of Marauders, wild and barbaric tribes from the north, and ferocious warhounds. Their knights can crush anything that comes in their way. Warriors of Chaos have powerful infantry and knights, but no flyers or skirmishers. They seem to be in the sweet spot between too strong and too weak, for what that’s worth to you. ![]() Some elves remained when the High Elves retreated after the war against the Dwarfs, and they stayed in their magical forest of Loren at the border of Bretonnia. Isolated, they have become unpredictable and care more about the safety of their woods than anything else. They aligned themselves with the spirits of the woods, nature forces that wreak havoc on anyone that trespasses. Unlike other elves, their army comes in two parts: the elves and the forest spirits, great treemen and dryads who are much tougher than the elves. A general can go in either direction or include both, and this gives you access to great archers, among the best fast cavalry you can find, great monsters and incredible skirmishers. The weakness is that you only have a single melee unit with rank bonus, so any prolonged fight can easily be lost. ![]() Blood Bowl Blood Bowl is a two-player, turn-based board game between two teams on a playing pitch. A board containing a grid overlay represents the pitch. Using dice, cards, and counters, the players attempt to outscore each other by entering the opponent's end zone with a player who possesses the ball. The "Blood" in Blood Bowl is represented by the violent actions available to players. Game play is based on a hybrid of American Football, Rugby, and ultra-violent fictional sports events such as Rollerball. Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field. The player races are drawn from the ranks of fantasy races and have characteristics that reflect the abilities of those races. Each team represents one race (with lesser allies) typically equivalent to the armies in Warhammer Fantasy Battle. The Blood Bowl universe has its own fictional background story which establishes the tone and spirit of the game. Additional background exists to describe the demeanor and character of the Blood Bowl players with frequent reference to rule breaking and excessive violence in a lighthearted manner. The over-the-top nature of the game is reflected through the game's mechanics, including the use of stylized secret weapons, the ability for large teammates to throw small teammates down field (even while they possess the ball), as well as in-game effects like fans throwing rocks and injuring players prior to kickoff. Space Odin fucked around with this message at Nov 04, 2009 around 22:14 |
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So how do I get started? What’s the best place to buy from? Due to the unique pricing scheme adopted by Games Workshop, they are probably the worst place from which to actually buy miniatures, paints, paintbrushes etc. There are many, many online retailers and independent game stores stocking GW products, almost all of which sell for 10-20% off of normal price, and they could very much use your support. SciFiGenre.com - Pretty good pricing, but limited selection Chaos Orc - Larger selection, decent pricing. Reliable and generally quick. MiniWarGaming. They've got a bunch of good video tutorials, and the store has most of the GW line at 10% off retail, priced in Canadian dollars with collectable reward points for more discounts. The Warstore - 20% off retail, but because of legal issues, Neal can't sell through his website, so you have to actually pick up the phone and call him. Nothing but good reviews from the goons. Neal and his employees give consistently fast and friendly service. http://www.apocabitznow.com - Another Bitz service with friendly employees and fast service. http://www.rattleheadgames.com - A site that sells lots of independent miniatures and nice, cheap terrain. Dependable and friendly owner with a nice selection. For Canadian goons: http://www.tabletopwargames.com/ - 20% off retail, free Canadian shipping on orders over $150, ships to USA and worldwide as well http://www.gc-minis.com/catalog.htm - Great Canadian Miniatures sells GW stuff 30% off. For Australian buyers: Scrapdragon - Pretty wide range, they also sell a limited selection of bits for conversions. Very good pricing (for Oz, that is). Milsims - Not as cheap as Scrapdragon, but faster delivery, and you can pick up a real bargain in their regular sales. Frontline Hobbies carries printable decal film along with Micro-Sol and Micro-Set Also: Maelstrom Games - UK based (I believe), with highly competitive pricing and free worldwide shipping. They also run an Ebay store. http://www.waylandgames.co.uk - A UK-based retailer with nice discounts. The Red Baron's Supply Store - Another Ebay store to check out. Art Supply Warehouse - Cheap brushes and other art supplies, including that awesome metal mesh stuff (which is great for terrain). Hooray I have an army! Now what? Well, go play! How? This leads neatly into the next section: How can I get in touch with other sad loser 40k players like myself? There are many, many 40k forums on the net: http://www.eternityofwar.com as mentioned earlier. Goon run. Best 40k forum on the internet. If you're looking for people to play against, check out the EoW Google Map function http://www.bolterandchainsword.com - Space Marine focused but informative. http://www.warseer.com - Pretty gay (furries and lolis ahoy!) but there might be a kernel or two of good info you can glean from it. http://www.dakkadakka.com - Pretty chill 40k forum, which lately is suffering from Warseer-itis a little. http://www.the-waaagh.com - You wanted more orks? You got more orks. http://www.wargamerau.com - Australian wargaming forum, with links to Australian suppliers. The Bell of Lost Souls blog, which has everything from rumors to tacticas to fan-made codices and supplements. The Trad Games 40k Thread. http://www.mi40k.com/ is a forum for Michigoons looking to meet up with locals players. Also, WH podcasts! http://www.podhammer.net - A good Warhammer Fantasy podcast http://40kradio.com - A good 40k podcast http://www.thed6generation.com is - A good podcast about wargaming and boardgaming and gaming in general. Check out PaintVagrant's modeling megathread! What's this rigamarole about magnets? Magnetizing your models is a sure way to save money and ensure flexibility in your army. Models with a large number of weapon options, like Devastators/Havocs, Terminators from either side, and Carnifexes, can benefit from putting magnets into their shoulders and then swapping arms between battles to mix up your weapon options. ImJasonH gives the basics below: ImJasonH posted:http://www.kjmagnetics.com/ Ready to paint your models? Check out the tutorials below, or post in the thread for advice, as we have some incredible painters who hang out here. Then, when you're ready, make an oath (see below) and join us in getting motivated about our expensive spacemen! Painting tutorial sites http://www.brushthralls.com - Not 40k specific, but good for paint and modeling techniques. This Vallejo painting tutorial covers the basics of highlighting and shading, although it's coming from more of a scale model miniatures background rather than 40k. http://www.paintrix-miniatures.com http://www.paintingclinic.com (learn the basics here) http://www.hot-lead.org http://www.chestofcolors.com http://www.blackmoor.ca http://www.jenova.dk http://www.studiomcvey.com (the homepage of the god of mini painting himself. WORSHIP AT HIS ALTAR.) Terrain http://www.hirstarts.com (buy some molds and read the forums, i love this poo poo) http://www.terragenesis.co.uk http://www.ironhands.com (a personal favorite, this dude's got the greatest Mordheim table in the world) http://www.combatzonechronicles.com http://www.skankgame.com (check out the Zombietown Massacre section and the rust tutorial) http://www.mts.net/~gisby/kizo/kiki.htm http://www.netterrain.de And don't forget the 40k goon IRC channel: #tinypewtermen on irc.synirc.org. Come visit us and idle for the Emperor. twistedmentat, richyp, and Robin Goodfellow posted:My models look like poo poo and I want to repaint them! Where do I find good brushes? PaintVagrant posted:http://www.dickblick.com/ Where do I find a good airbrush? Here are some words of goon wisdom on the subject: Pagan posted:As far as airbrushes go, Harbor Freight is where it's at, 100%. The quality may not be the best, but at the price, who cares? In a year, I've gone through two of their airbrushes (one was my fault, the other just stopped working right); I'm on the third one now. Not counting the cost of the compressor, I've spent a grand total of $45. That's certainly a fair price to pay for the ease of use of a real airbrush. Oh noes I have done a wonderful job painting my plastic army man but this camera just does not do it justice. I hear your lamentations. Many have tried, and few have succeeded. Here is a wonderful article about setting up a proper environment for photographing your miniatures, and the best way to set your camera to do so. Screw the gaming, I just want to read books about this imaginary world. For additional 40k flavor, I'd recommend turning to Wikipedia or Lexicanum and burying oneself amongst the countless articles there. If you want to dip your toes into the 40k "fluff" with a book. BUY SOMETHING BY DAN ABNETT. All the other Black Library (GW's literary imprint) writers can't measure up to him. Highly recommended Abnett stuff: the Gaunt's Ghosts and Eisenhorn series (Both available in omnibus editions that will break your wrists) as well as the Ravenor series (Which is rumored to have an omnibus coming out soon) and Titanicus (A BOOK ABOUT GIANT ROBOT FIGHTS). Graham McNeil is another decent writer, but avoid Ben Counter and C.S. Goto. The Horus Heresy, the major human conflict that gave rise to much of the problems that plague the Imperium in the 41st Millenium, is being explored in a book series, of which most of the books are rather good. Descent of Angels and Battle for the Abyss are both bad, but everything else is a good read, especially Horus Rising, Fulgrim, and Legion. If you're one of those "there is a frontpage?" type people, don't miss elpintogrande’s awesome article here and Corin Tucker’s Stalker’s awesome article here![]() A Guide to beginning the addiction![b]![]() The esteemed HKR has crafted a list to help any lurkers, noobies, and potential future GW slaves get started quickly and easily. HKR posted:There are a lot of questions on what to get, and just exactly how much you can expect to spend as an absolute beginner with zero hobby supplies on hand. This a quick shopping list, and a lot of the links go to the GW store. You can get some of these items cheaper at The WarStore, but he lacks pictures and descriptions. Some people may just want to get some of this their local hobby store, but there are links to other sites for things like tools when better and cheaper alternatives exist. Look Upon Our Oaths, Ye Mighty, and Despair OH AND DON'T FORGET THAT SPACE MARINES ARE DEATH TOYS!! Many thanks Psylocibe, whose laudable xenophobia got this whole thing going, and to Concatenation and AmishCellPhone for the previous OPs, which I have snatched and updated for this thread. Thanks also to every Warham goon who contributed information and tutorials! Space Odin fucked around with this message at Nov 04, 2009 around 16:05 |
| # ? Nov 04, 2009 15:27 |
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Just a reminder, the new Skaven come out this weekend!![]() ![]()
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| # ? Nov 04, 2009 15:29 |
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Skaven loving rock. Goodbye wallet.
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| # ? Nov 04, 2009 15:30 |
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Why are there spikes pointing inward to the cockpit? That seems like a safety hazard... Just noticed the tiny rats on the bottom, running inside the wheel.
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| # ? Nov 04, 2009 15:31 |
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HKR posted:Skaven loving rock. Goodbye wallet. Oh god this. This so much. I get a massive payment in the next week or so. RIGHT when skaven are due to drop.
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| # ? Nov 04, 2009 15:32 |
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NOVEMBER OATHS ![]() Oaths are due by the end of November 23rd, Central time. When you post your oath, or post your completed pics, use bold, s or both.Posted Oaths: A Powerful Cream - Space Marine Sergeant, Rhino AgentF: 10 Guardsmen Aleth: 8 Chaos Space Marines, Daemon Prince Backno: 20 Stormboyz, 5 Nobz, 1 Big Mek Boon:: 4 Howling Banshees, Wave Serpent bhsman: Space Marine Chaplain Cakefool: 3 Alpha Legion Rhinos CommissarRed: 4 Crisis Suits Der Shovel: 5 Terminators Devlan Mud: 6 Ork Boyz Ferret Basket: 10 Tactical Marines, 5 Terminators, Captain, Dreadnought Frobbe: 20 Saurus Warriors lockdar: 6 Rangers, Falcon NostrasamaBinDamos: 10 Gaunts Nuclear Pogostick: 20 Guardsmen, Leman Russ, Chimera Pagan: Warrior Priest, 5 Assault Terminators, Empire Wizard Paul Proteus: 7 Space Marines psyduck86: 5 Space Hulk Terminators, Leman Russ Exterminator Ozmodai: Weirdboy, Chaos Space Marine, Deff Dread Sanford: 2 Renegade Militia Enforcers, 2 Plague Marines, Soulgrinder SmashiusClay: Bel'akor Spiffster: 5 Necron Warriors, Destroyer SRM: 11 Lootas, Looted Wagon Completed Oaths: bhsman
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| # ? Nov 04, 2009 15:35 |
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Clanpot Shake posted:Why are there spikes pointing inward to the cockpit? That seems like a safety hazard... I just filed a report with OSHA.
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| # ? Nov 04, 2009 15:35 |
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Skaven player, however![]() Should be playing pestilence I think.
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| # ? Nov 04, 2009 15:42 |
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*cough* gently caress indoor priming *choke cough* I regret nothing arglebargle *choke* Asked right at the end of the last thread - if I'm priming plastic stuff on sprue then when I come to assemble to it, is it best to file away the edges that I'm going to glue or does poly cement tend to dissolve paint and work fine without that?
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| # ? Nov 04, 2009 15:45 |
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In reference to something I noticed at the end of the last thread, rules chat is cool, it doesn't have to just be about pictures and stuff, so don't freak out if some dudes want to sperg about rules a little.
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| # ? Nov 04, 2009 15:46 |
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He should be playing Dwarves. Hey, what's that cheap primer that's good for models? I want to try white and I don't want to pay 14 dollars for the GW stuff.
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| # ? Nov 04, 2009 15:46 |
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Never played a game of WH but I've read some wiki's on the lore. What's the name of those colossal robots - I want to read about them. Any info on these things???
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| # ? Nov 04, 2009 15:47 |
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I skimmed the OP and didnt see it, any chance of adding a link to the MODELLING AND PAINTING MEGATHREAD?! http://forums.somethingawful.com/sh...hreadid=3210214
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| # ? Nov 04, 2009 15:48 |
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Evil Jar posted:Never played a game of WH but I've read some wiki's on the lore. What's the name of those colossal robots - I want to read about them. Any info on these things??? Titans. They're crewed by guys with brain links basically. There's a novel about them by Dan Abnett called 'Titanicus'. Titans also feature as a major player in the Storm of Iron novel as well. They will gently caress poo poo right up. If you're playing normal 40k, they won't feature in it due to size, but are certainly there in the Epic game. Forgeworld make Warhounds and Reavers (the smaller types of Titan) but they are for the nerds with serious money and understanding friends. Look upon Forgeworld's works, ye mighty
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| # ? Nov 04, 2009 15:51 |
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Evil Jar posted:Never played a game of WH but I've read some wiki's on the lore. What's the name of those colossal robots - I want to read about them. Any info on these things??? They are called Titans.
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| # ? Nov 04, 2009 15:52 |
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Danger - Octopus! posted:*cough* gently caress indoor priming *choke cough* I regret nothing arglebargle *choke* Scrape the paint off. It will seriously weaken the bond.
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| # ? Nov 04, 2009 16:04 |
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Tanks![]() ![]() ![]() ![]() ![]() ![]() And Tyranids ![]() ![]() ![]() ![]()
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| # ? Nov 04, 2009 16:06 |
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PaintVagrant posted:I skimmed the OP and didnt see it, any chance of adding a link to the MODELLING AND PAINTING MEGATHREAD?! Done and done!
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| # ? Nov 04, 2009 16:06 |
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Yeah I've been wondering, is there some kind of game that pits Titans against each other? Like, every player gets a Titan and a couple of troops and they have to fight it out, Thunderdome-style. I'm thinking Combat Patrol on roids or some such.
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| # ? Nov 04, 2009 16:07 |
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mike12345 posted:Yeah I've been wondering, is there some kind of game that pits Titans against each other? Like, every player gets a Titan and a couple of troops and they have to fight it out, Thunderdome-style. Yes. It's called Epic. You can probably find it on eBay, and the rulebook is free at GW's site. http://www.games-workshop.com/gws/c...pecialist-games
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| # ? Nov 04, 2009 16:09 |
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Space Odin, you...you...YOU OATHBREAKER
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| # ? Nov 04, 2009 16:12 |
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Bobx66 posted:Tanks :o I don't play, but I lurk from time to time and I never knew the vehicles had interiors. That is awesome. Do you have any shots of a painted interior? e: ah, that would explain it then. vonbaron fucked around with this message at Nov 04, 2009 around 16:16 |
| # ? Nov 04, 2009 16:14 |
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vonbaron posted::o I don't play, but I lurk from time to time and I never knew the vehicles had interiors. That is awesome. Do you have any shots of a painted interior? They don't have interiors, that is all converted and doesn't come in the box.
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| # ? Nov 04, 2009 16:15 |
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Rhinos have interiors!
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| # ? Nov 04, 2009 16:17 |
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It's longshot, but I'm just going to ask this here and try to save myself some money and/or a trip to the local GW where I end up buying too much stuff: Does anyone happen to have an extra plasma cannon from the Devastator box they'd be willing to trade for bits? I have an embarrassing amount of Terminators and can part with any bits there except for chainfists, plus a couple of vehicle accessory sprues and probably some Land Raider parts left over from this Crusadar kit.Danger - Octopus! posted:Asked right at the end of the last thread - if I'm priming plastic stuff on sprue then when I come to assemble to it, is it best to file away the edges that I'm going to glue or does poly cement tend to dissolve paint and work fine without that? It might work with the primer on there, but it won't bond as well, and you probably don't want to do it. I've done it before, out of laziness, and it gets pretty gross unless you file off the primer on the contact points.
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| # ? Nov 04, 2009 16:18 |
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MinionOfCthulhu posted:Rhinos have interiors! Some of the transports like valkyries and rhinos have interiors, yes, but that is only the troop compartment. The driver's station isn't sculpted.
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| # ? Nov 04, 2009 16:18 |
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ANAmal.net posted:It's longshot, but I'm just going to ask this here and try to save myself some money and/or a trip to the local GW where I end up buying too much stuff: Does anyone happen to have an extra plasma cannon from the Devastator box they'd be willing to trade for bits? I have an embarrassing amount of Terminators and can part with any bits there except for chainfists, plus a couple of vehicle accessory sprues and probably some Land Raider parts left over from this Crusadar kit. I have one, PM me so long as you're in the US/Canada.
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| # ? Nov 04, 2009 16:20 |
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They're also a big part of the Horus Heresy novel Mechanicus. Only place you'd see them actually fielded is possibly in an apocalypse game.
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| # ? Nov 04, 2009 16:20 |
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I missed the last two threads. Anything important happen?
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| # ? Nov 04, 2009 16:24 |
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Lord Commissar posted:Yes. It's called Epic. You can probably find it on eBay, and the rulebook is free at GW's site. No, not Epic. I want to play with that big-rear end Hierophant from FW against three Eldar Revenants.
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| # ? Nov 04, 2009 16:27 |
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mike12345 posted:No, not Epic. I want to play with that big-rear end Hierophant from FW against three Eldar Revenants. Apocalypse?
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| # ? Nov 04, 2009 16:34 |
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mike12345 posted:No, not Epic. I want to play with that big-rear end Hierophant from FW against three Eldar Revenants. Well, Mr. Moneybags, you can always play Apocalypse like CyberLord XP said.
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| # ? Nov 04, 2009 16:35 |
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Super Waffle posted:I missed the last two threads. Anything important happen? The Tyranids are coming out in January with the Blood Angels closely behind. Then most likely Necrons.
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| # ? Nov 04, 2009 16:41 |
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MinionOfCthulhu posted:Hey, what's that cheap primer that's good for models? I want to try white and I don't want to pay 14 dollars for the GW stuff. Armory makes cheap, effective spray primer. Warstore has it, as do many hobby shops: http://www.thewarstore.com/armoryspraypaints.html
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| # ? Nov 04, 2009 17:20 |
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Rapey Joe Stalin posted:for some hot gobbo action, hit me up at robohoffman at hotmail dot com
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| # ? Nov 04, 2009 17:20 |
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Tactical Marines are terri-bad, Assault Marines are a step up but regular Chaos Space Marines are where they got it right. Assault Marines as troops are the reason, I play Blood Angels.
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| # ? Nov 04, 2009 17:29 |
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I R SMART LIKE ROCK posted:Tactical Marines are terri-bad, Assault Marines are a step up but regular Chaos Space Marines are where they got it right. Assault Marines as troops are the reason, I play Blood Angels. Tac marines are completely average at everything, which is their job, with a little added flexibility from Combat Tactics and ATSKNF. They aren't bad, but you need to have two squads of them to do something - not a big deal really, since the whole marine army really requires squads to work together to accomplish anything (for the most part). Combat Squads is worthless though, most of the time.
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| # ? Nov 04, 2009 17:33 |
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I've got the plasma cannon devastator bit, but it's been primed... The Red Baron's Supply Store link in the OP doesn't seem to be working - did he take the store down? I've been looking for (and I know this is a huuuge long shot), Wild Rider steed heads. They're metal bits you stick on the regular elven steed instead. Due to poor planning on my part, I've got 5 Wild Riders, and 5 regular elven steeds. I suppose it wouldn't take too much work to GS them face bits, but if there's a way to get those that'd be awesome. Reason being is I'd like to field the Wild Hunt, and it might be weird to have 5 Riders different from the other 3 or 4 units, even if that's the unit attached to Orion. ![]() I had planned on collecting Tharn Wolf Rider bodies from Hordes to mount them on so they'd be different from my Glade Riders, but PP bits are outrageous, and one wolf ends up costing $13 before shipping. edit: breaking tables is naughty brother-joseph fucked around with this message at Nov 04, 2009 around 17:46 |
| # ? Nov 04, 2009 17:39 |




Are you a new player, or interested in starting the hobby? This OP should answer some of your questions! 









































Tiny Fistpump



Scott/Chloe, Together Forever! 




















