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I will be starting a new game in a day or two: Braveheart mafia for 17 players. It will include a bunch of interesting roles, and it should have some cool flavor. Its my first game, but Opop was kind enough to look it over with some suggestions for the planned setup, so hopefully its not an unbalanced wreck. I'm sure it will be fun in any case! I'll post again when signups are open.
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| # ? Jun 14, 2012 00:09 |
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| # ? May 23, 2013 19:11 |
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Mafia - Democracy is the Worst Form of Government needs a few more sign-ups to get going! I'd ideally like to start it on Friday and gve people till Tuesday to get D0 votes in, so hurry up and join us! You love freedom don't you? I mean, anyone who has read this and doesn't sign up, well, they're pretty much a communist. Yeah, comrade.
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| # ? Jun 14, 2012 00:18 |
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Slamburger posted:I will be starting a new game in a day or two: Braveheart mafia for 17 players. It will include a bunch of interesting roles, and it should have some cool flavor. Its my first game, but Opop was kind enough to look it over with some suggestions for the planned setup, so hopefully its not an unbalanced wreck. I'm sure it will be fun in any case! I'll post again when signups are open. ![]() Getting pumped for that Scottish goodness.
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| # ? Jun 14, 2012 00:23 |
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I need a final replacement for Ultima mafia please, its middle of Day 2
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| # ? Jun 14, 2012 06:47 |
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Dibs on that?
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| # ? Jun 14, 2012 10:37 |
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Thanks Fiddy.
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| # ? Jun 14, 2012 12:00 |
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Oh yeah, BINDING OF ISAAC mafia ended in a scum+survivor victory. it was pretty cool.
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| # ? Jun 14, 2012 19:18 |
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Slamburger posted:I will be starting a new game in a day or two: Braveheart mafia for 17 players. It will include a bunch of interesting roles, and it should have some cool flavor. Its my first game, but Opop was kind enough to look it over with some suggestions for the planned setup, so hopefully its not an unbalanced wreck. I'm sure it will be fun in any case! I'll post again when signups are open. Signups are now open here so get to it if you're interested!
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| # ? Jun 14, 2012 22:14 |
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Mikujin posted:@GZ - The biggest flaw I can see is that scum can easily pick up Thief D1 and neuter the town's attempt at acquiring any power roles since they know who will be getting the most reward. quote:If you ramp up JP gains and make each job a once-per-purchase thing, you can then play around with stuff like loyalty discounts (cheaper pricing for staying in your job). The problem that could arise here, though, is that it quickly becomes easy for multiple town parties to acquire the same job - namely cop - and start confirming players rapidly. Each job could then in turn be exclusive purchase on a first-come-first serve basis. The other problem with a first come first serve thing is that someone who comes in later and tries to get a job that's already taken will then know that someone took that job that Night. winvirus posted:Why is tracker 4 JP when watcher is 4 JP? watcher is uncontestedly more powerful for either alignment.
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| # ? Jun 14, 2012 22:50 |
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I'm working on Tails Gets Trolled mafia. I think I'll put it up after the weekend but I'd like a grizzled, veteran mod to take a look at it and tell me how I'm poo poo and war changes a man.
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| # ? Jun 14, 2012 23:01 |
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Golden_Zucchini posted:I rather like this idea, though I kind of want the possibility of multiple people picking the same role. My thought about mass copping was that scum could easily counter by mass godfathering, but I was thinking of that in terms of a planned action by the town in an attempt to break the game rather than independently. Maybe allow no more than two or three of any given role? Massing investigative roles is always amazing. Maybe limit the number of duplicate roles to two and really be thoughtful with how players earn JP. Being able to have two cops N1 is super great, but being able to have 2+ watchers N2 by saving JP is even better. Perhaps consider making stuff like the thief - which is clearly only a role the scum will want to purchase - simply roles in the game? If JP is earned at a set or variable rate that exceeds 1 per day, the thief doesn't lock folks out, but instead could function as a minimal roleblocker (ie. He steals JP before a purchase, so when a townie arrives to purchase a job he doesn't have all the JP he needs). I know this works outside of the "everyone is vanilla until they buy out of it," but since the town will likely mass-plan purchases and stuff the scum will need a bit of a counter-control mechanic. Roles like Auditor and Philanthropist should like-wise be just roles in the game, I feel, since I can't imagine anyone spending a night to get them, only to have to spend subsequent nights using the power, when saving up one or two more JP nets them stuff like Cop or the almighty passive Bulletproof (which is super inexpensive!). I think the idea is a great one, but you definitely want some polish so that you don't end up with a bunch of vanillas doing nothing, or a bunch of townies confirming alignments rapidly. Nutsack Rangoon posted:I'm working on Tails Gets Trolled mafia. I think I'll put it up after the weekend but I'd like a grizzled, veteran mod to take a look at it and tell me how I'm poo poo and war changes a man.
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| # ? Jun 14, 2012 23:23 |
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Nutsack Rangoon posted:I'm working on Tails Gets Trolled mafia. I think I'll put it up after the weekend but I'd like a grizzled, veteran mod to take a look at it and tell me how I'm poo poo and war changes a man. Dumb rear end will learn
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| # ? Jun 14, 2012 23:26 |
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Nutsack Rangoon posted:I'm working on Tails Gets Trolled mafia. I think I'll put it up after the weekend but I'd like a grizzled, veteran mod to take a look at it and tell me how I'm poo poo and war changes a man. Pre sign me up for this omg
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| # ? Jun 14, 2012 23:29 |
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Mikujin posted:Massing investigative roles is always amazing. Maybe limit the number of duplicate roles to two and really be thoughtful with how players earn JP. Being able to have two cops N1 is super great, but being able to have 2+ watchers N2 by saving JP is even better. I do want to stick with the everyone starts vanilla thing. Instead of just 1 JP, the thief could steal half the target's JP rounded down. Remember, the Thief would be gaining the JP his target loses. I might up the cost of Cop. As it stands right now, the only way a townie could get cop N1 is by hammering or lynching a scum Day 1. As I think about it, it might work to give everyone 1 JP to start with but you can only earn more by performing the stated actions. Also, I set the Bulleptroof as cheap as I did because it will be blockable in this game.
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| # ? Jun 15, 2012 01:00 |
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Hey, I'd really like to get my Democracy game going today if possible, so I'm looking for just two more sign ups to kick the whole thing off. If you want to help try up a new open setup that should be good fun, please join oh yes! Click me!
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| # ? Jun 15, 2012 10:29 |
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Mad Men Mafia! Fill er up.
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| # ? Jun 16, 2012 20:20 |
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Still need more oppressed Scotsmen for the Braveheart Mafia game. If you don't join, then you hate freedom!
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| # ? Jun 17, 2012 15:17 |
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Crazyeyes posted:Still need more oppressed Scotsmen for the Braveheart Mafia game. If you don't join, then you hate freedom! Only two spots left! Sign up and top us off!
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| # ? Jun 17, 2012 18:52 |
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Officially recovered from weekend celebrations. Passed my Multi/IFR ride on Friday so now I can fly more rad planes. No more teaching for me.
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| # ? Jun 17, 2012 19:17 |
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Mikujin posted:Officially recovered from weekend celebrations. Passed my Multi/IFR ride on Friday so now I can fly more rad planes. No more teaching for me. Hey, congratulations
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| # ? Jun 18, 2012 14:12 |
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Ok - so my Dune game, DUNE: PLANS WITHIN PLANS, (the sequel to GAME OF THRONES) is ready. As promised, I'll put it up when Foundation finishes. It is a team game like in the last Game of Thrones mafia. Only it is for less players and less complicated, mechanically. Though the set up is suitably Dune-esque. I'd be grateful if someone can take a look at the set up before I launch it, just to ensure I've not accidentally broken my own game
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| # ? Jun 19, 2012 21:48 |
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I'm going to be gone for a couple of weeks starting Thursday. I'm putting up A Clockwork Orange Mafia when I get back.
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| # ? Jun 20, 2012 05:31 |
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I'm dead in all my games
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| # ? Jun 20, 2012 07:02 |
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derp posted:I'm dead in all my games Okay cool it dude I am working on it gee wiz.
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| # ? Jun 20, 2012 15:31 |
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Secret Invasion Mafia narrowly ended in a TOWN victory and most surprising of all Everyone seemed to enjoy it and have a good time!
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| # ? Jun 20, 2012 19:28 |
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I'm looking for a replacement(s) for Democracy Mafia which is just about to finish Night 1 and just 6 pages. Please PM me if you're interested in joining!
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| # ? Jun 20, 2012 19:34 |
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MelvinTheJerk posted:Secret Invasion Mafia narrowly ended in a TOWN victory and most surprising of all Everyone seemed to enjoy it and have a good time! I'm listening to "Starship Trooper" right now as I read your post.
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| # ? Jun 20, 2012 19:40 |
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Foundation Mafia has ended in a Mule-aligned (scum) victory!
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| # ? Jun 21, 2012 05:34 |
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Dammit! Who do I need to contact to get my Votefinder password changed? :P
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| # ? Jun 21, 2012 11:36 |
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kilran posted:Dammit! Who do I need to contact to get my Votefinder password changed? :P Soru
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| # ? Jun 21, 2012 13:23 |
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I still need a handful more for Tails Gets Trolled!!
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| # ? Jun 21, 2012 23:58 |
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Nutsack Rangoon posted:I still need a handful more for Tails Gets Trolled!!
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| # ? Jun 22, 2012 00:53 |
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I'm planning on running another game after I finish up playing in Mad Men and Dune mafia. I had an idea for Dune mafia, but now that's gone. I'm working on a set up for a mafia game based on the old BBC show The Prisoner, but considering my weird rear end set up, I was wondering if any mafia vets wouldn't mind discussing it with me at some point.
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| # ? Jun 22, 2012 01:16 |
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So, something that I have thought about a bit since coming to the community here: We do a lot of games with new mechanics, which is great, but too often people put in roles that are either not in the wiki, or a variation of the role from the wiki and do not clarify what the role does, exactly, when the player is flipped. Using the recent foundation game as an example, we had people flip with the 'psychic' modifier on their role. This was something that was never explained and, in my opinion, made things rather difficult for the town when attempting to piece together information from flips as the town assumed that the modifier was to differentiate which team they were able to target which was not the case (I don't think). I personally think that the mod flip of any player should include the player name, the faction that player is a part of (town, scum, self, *team name*) and then enough information that any player in the game can understand what powers, if any, that player possessed and how they may have influenced the game.
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| # ? Jun 22, 2012 01:19 |
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Better solution: if you're using a role or mechanic that is not well-explained in the wiki, but it "should" be, then add it to the wiki! Here is the "Create an Account" page. It is simple and easy! We don't do anything with your email address except authenticate your account! EccoRaven fucked around with this message at Jun 22, 2012 around 01:25 |
| # ? Jun 22, 2012 01:22 |
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Mikujin gave peoples role mechanics when they were an unusual role in MegaMan2 mafia.
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| # ? Jun 22, 2012 01:23 |
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EccoRaven posted:Better solution: if you're using a role or mechanic that is not well-explained in the wiki, but it "should" be, then add it to the wiki! That's not a better solution, that's a niche solution to a problem that exists. Most of the 'strange' roles we see aren't used more than 1 game, hence no one quite knowing what they are.
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| # ? Jun 22, 2012 01:23 |
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Amoeba102 posted:Mikujin gave peoples role mechanics when they were an unusual role in MegaMan2 mafia. Right, I should clarify, I think that it would make sense for role mechanics to ALWAYS be posted with a flip.
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| # ? Jun 22, 2012 01:23 |
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I'm giving you an example that others should follow.
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| # ? Jun 22, 2012 01:25 |
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| # ? May 23, 2013 19:11 |
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And I disagree. Sometimes it's better to leave role mechanics vague or unclear. But if a mod is making a setup and is expecting people to know what a "Psychic" is, and it's not clear in the wiki (if in the wiki at all), then the mod should add it to the wiki so everyone knows what "Psychic" means in the flip.
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| # ? Jun 22, 2012 01:26 |




























