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I like wizard more, and I'd be willing to group up with any of ya'll to wreck poo poo as one. Str/Vit classes seem to level quicker early on since they can hit harder and take more hits, but it looks like Wizards can really tear whole rooms up later. Right now my wizard can hit for ~30 damage, and my monk can hit for ~70, more if I use Repeating Fist. I can also cast protect on him, tab out, and come back in a minute to a dead NPC. But yeah I'll be on my wizard Folkar tonight, if we wanna try to hunt crap. John Dyne fucked around with this message at 20:54 on Apr 2, 2010 |
# ? Apr 2, 2010 20:51 |
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# ? Apr 23, 2024 11:33 |
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Is power levelling possible? I have a 41 Caller with no gear at all.
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# ? Apr 2, 2010 23:23 |
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Speaking of Final Fantasy, anyone ever play the MUD Ivalice? I remember it back in the day but I don't remember much about it.
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# ? Apr 3, 2010 01:07 |
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notwithoutmyanus posted:http://tsunami.thebigwave.net/ That beast class that uses gold to power its abilities seems like it has griefing potential. "That guy just killed me and took my gold." "Let's kill him and take it back." "We can't... he ate it." Would a small group of them destroy the economy?
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# ? Apr 3, 2010 01:25 |
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Hello Sailor posted:That beast class that uses gold to power its abilities seems like it has griefing potential. Oh poo poo. I'd be all over that.
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# ? Apr 3, 2010 01:30 |
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Hello Sailor posted:That beast class that uses gold to power its abilities seems like it has griefing potential. Not really. Classes are ridiculously well balanced. Gold is not something you need a lot of, nor do you acquire it easily (EDIT: gold used to be hard to get, not so much now, depends on what you play). Gear also has almost nothing to do with gold. The only thing you really spend money on is buying food. Monster/Horror/dragon subclasses can also donate gold (amount of your choosing) to get xp for. Sliding scale of course, and there's a max for how much you can get this way. Without the gold, aurumvorax is not that strong as a melee subclass. With the gold, they're as strong in combat as a troll (strongest melee class), but that again, by itself has limits. You only increase combat so far. Also many classes have ways to deal with melee strong classes, among ways such as: not being in combat. Most have some kind of 1 round damage skill. Also there's a penalty for whoever leaves combat. PS: you only drop carried gold, but everyone can deposit at a bank (instantly, no fees), so it's not like people carry the money either. Also, the quests are hard as poo poo and fun, but not UOSSM secretive. Example: the better mousetrap (low level quest). notwithoutmyanus fucked around with this message at 23:52 on Apr 5, 2010 |
# ? Apr 3, 2010 02:14 |
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I discovered Lost Souls (lostsouls.org) back in about 1994, I played it on and off several times, frequently forgetting to login for sufficiently long periods that my account was deleted and I'd end up grinding back to hero status with some new class. Last time I played it was before I had kids so it's been at least 6 years, but, it looks like it's still running and being developed. Liberally borrowing and melding features from all over fantasy literature, myth and legend. Might give it a go again sometime...
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# ? Apr 3, 2010 02:24 |
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Victorkm posted:Is power levelling possible? I have a 41 Caller with no gear at all. There's a level range on grouping so I doubt it.
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# ? Apr 3, 2010 02:30 |
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UOSSM seems pretty douchebaggy about the quests and stuff. What is stopping someone from creating a website or wiki and just spoiling everything?
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# ? Apr 3, 2010 02:36 |
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Anyone on here playing Aardwolf? Or conversely, anyone know of good MUDs with well-developed quest/task/goal systems? It's pretty fun, but getting some of the tasks you can do depends on either: figuring out which of the 700+ emotes you have to use on the task-giver, or finding 2 out of 3 required quest items and not having any clue where the last can be. ( for gently caress's sake, I'm level 25 and can't finish a level 10 quest because I'm too retarded to find a pixie wing. )
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# ? Apr 3, 2010 02:46 |
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Mordiceius posted:UOSSM seems pretty douchebaggy about the quests and stuff. The fact they'd change it just to spite the wiki. Like how a previous poster said they kept moving a vendor, just to keep him 'secret.' They seem sorta TOO focused on keeping their quests secret, even though it makes the game really insular. Sure it sucks to have your hardwork spoiled, but poo poo, you could just make a flagging system and require they do all the steps in order to do the quest, instead of running up to a dude and saying 'FARTS' and getting the Fart Knight class.
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# ? Apr 3, 2010 03:17 |
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Brimruk posted:Anyone on here playing Aardwolf? Or conversely, anyone know of good MUDs with well-developed quest/task/goal systems? It's pretty fun, but getting some of the tasks you can do depends on either: figuring out which of the 700+ emotes you have to use on the task-giver, or finding 2 out of 3 required quest items and not having any clue where the last can be. ( for gently caress's sake, I'm level 25 and can't finish a level 10 quest because I'm too retarded to find a pixie wing. ) It was my first major mud, and I really enjoyed it for a while, but the lack of consistent commands for quests made me quit. Also the fact that they blend modern day things with fantasy kind of annoyed me.
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# ? Apr 3, 2010 03:42 |
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Mordiceius posted:Speaking of Final Fantasy, anyone ever play the MUD Ivalice? I remember it back in the day but I don't remember much about it. Yes, played it many years ago. It was interesting, had the materia magic quest system in it too so you could grind like crazy if you really felt the need to (and you did for relics).
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# ? Apr 3, 2010 04:06 |
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Holy poo poo. I just started playing Aardwolf again. I haven't played it in almost a decade and holy poo poo is this game completely different now. This game while still a generic diku at heart seems to have changed quite a few things now. Their whole goal (quest) system is new as well as minimaps. O.o
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# ? Apr 3, 2010 04:15 |
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John Dyne posted:The fact they'd change it just to spite the wiki. Like how a previous poster said they kept moving a vendor, just to keep him 'secret.' bingo. It's a crock of poo poo, and it's why the 2 most senior wizards (I was no where near that) quit. Great idea, great concept, uniquely done, but stupid way to do "Secret stuff". There is lots to do without said "Secret stuff". Really, the secret stuff is going to get out somehow. Let those who want to earn it do so. All they're doing is ensuring that people are just going to find out over an instant messenger. PS: plenty of times when they'd move something they'd forget to update a quest. So anyone who had done said secret job would still have it, but those who haven't, well, tough poo poo. I should add, the tsu I was promoting: I just went back and checked it out (it's been 5 years). It's quite active, although it's a complicated mud with a ton of zones among other things. notwithoutmyanus fucked around with this message at 18:37 on Apr 3, 2010 |
# ? Apr 3, 2010 05:06 |
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Theres a fun Aber code base MUD out there called Phoenix which has both quest and level based advancement. I've done all 116 quest points worth of quests that were there when I played and while some were sort of obtuse, most were pretty fun to figure out. The game had 50 levels and reincarnation to new classes and races at level 50, but in order to reincarnate you had to have done a minimum number of quest points which goes up each tier. There are seven or eight classes and each time you reincarnate you can choose a new class and to keep one spell or skill from the prior class which sticks with you. Gear is one instance of each item IE there is a limited number of foods, armor, weapons, etc in the game and once one person gets an item it never resets as long as they have it, but the game also has a reset system that completely resets the world around once every I think 12 hours or so. Class skills and spells are quest based. In order to gain access to a new spell or skill you have to do the associated task, but documentation is good enough that you know vaguely where to get everything if not how, so you can look for the stuff in that area till you find it. Oh, and players are allowed to play 2 characters at once.
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# ? Apr 3, 2010 15:38 |
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notwithoutmyanus posted:bingo. It's a crock of poo poo, and it's why the 2 most senior wizards (I was no where near that) quit. I always found it funny that with MUDs dying due to MMOs and other online games, that UOSSMUD is one of the few working to kill itself. Checked it yesterday and there were >10 people online, and when I last played I think there were 30-40 online usually, with militia stuff only happening with 15-20+ members on iirc.
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# ? Apr 3, 2010 16:43 |
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Goddamn Aardwolf is hitting the right spot for me. I've been playing this game all goddamn day (except for a break to run a raid in WoW). It has been about 10 years since I played (even though the emote I created for the game is still there) and holy poo poo it is updated as gently caress. I mean, in the end it is still a diku but the changes they have made have all been awesome. The game map and the introduction are great and it seems all areas are custom instead of stock now. This game is perfectly shallow for me. I want a MUD that I don't have to worry about roleplaying and I can just dip in to get that MUD feel and this is scratching that itch. Plus, at 300+ players it always is busy enough. If anyone hops in, look for Mordiceius. I am playing a dark elf psi mindflayer. EDIT: One of my favorite parts about it is that they have an in game command to display all the zones in the game and their level range as well as an in game command to give directions to each zone. I don't have to stumble through or constantly ask people where I should be going. Mordiceius fucked around with this message at 04:24 on Apr 4, 2010 |
# ? Apr 4, 2010 04:19 |
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Mordiceius posted:
I think this hits the nail on the head for why I'm greatly enjoying the game too. It's not exactly "babby's first MUD", but it's easy to jump into and has a ton of neat little things going for it that make it simple, yet still challenging. Hell, you don't even need to type commands in fully, as long as you get the first two or three letters of the word you want, the game just takes over, to make sure you don't hurt yourself or something. Also, what level are you? Running around and doing campaigns/random goals and tasks is getting a little boring solo, and I'm sure your frail elf needs a giant bodyguard.
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# ? Apr 4, 2010 04:38 |
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Brimruk posted:Also, what level are you? Running around and doing campaigns/random goals and tasks is getting a little boring solo, and I'm sure your frail elf needs a giant bodyguard. I am only level 13 or so right now. I spent a good deal of time this morning just going through the tutorial to be brought up to speed on what is new in the game. I'm a completionist human being so this first time through I am completing every goal in order. I considered going supernewbie and then realized I'm not that pathetic.
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# ? Apr 4, 2010 04:54 |
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Mordiceius posted:I am only level 13 or so right now. I spent a good deal of time this morning just going through the tutorial to be brought up to speed on what is new in the game. Are there any help sites for the goals? It's getting loving frustrating not being able to finish something because I don't know which of the 21347983142 emotes to use. I'm still loving stuck in level 10 and 15 zones as a level 29.
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# ? Apr 4, 2010 05:05 |
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Brimruk posted:Are there any help sites for the goals? It's getting loving frustrating not being able to finish something because I don't know which of the 21347983142 emotes to use. I'm still loving stuck in level 10 and 15 zones as a level 29. I haven't seen any. Right now I'm just working on the level 5 lost vale one. Slowly making my way through them. Also, this game would suck without my trusty garbage can.
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# ? Apr 4, 2010 05:07 |
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Mordiceius posted:I am only level 13 or so right now. I spent a good deal of time this morning just going through the tutorial to be brought up to speed on what is new in the game. Never play Materia Magica, being a completionist + trying to get all Marks (accounting for the fact some marks are an A or B so you can't get both on one guy) will result in you punching a hole in your monitor when you accidentally gain a level and realize you've out leveled a mark on the character you've played several hours a day for the last year.
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# ? Apr 4, 2010 05:15 |
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notwithoutmyanus posted:Gold is not something you need a lot of, nor do you acquire it easily. Argh. Trying out the gnomish battlemech class (juggernaught) and need 500 gold and another level to even get the 'look' command to function more than a third of the time. Assuming that the first visualization upgrade (and prerequisite power plant upgrade) is even what I need.
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# ? Apr 4, 2010 23:01 |
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Brimruk:quote:A Trustworthy Trustee exclaims, "So you want to know some history and
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# ? Apr 5, 2010 01:42 |
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Hello Sailor posted:Argh. Trying out the gnomish battlemech class (juggernaught) and need 500 gold and another level to even get the 'look' command to function more than a third of the time. Assuming that the first visualization upgrade (and prerequisite power plant upgrade) is even what I need. I'll give you 100 or 150k if you want. find me in game. common charname for me = raptor. as an FYI, juggernaught is very expensive, a lot fun, and a bit difficult. It can be really really strong. something that can AOE is probably a good starter class since it's easier to clear rooms of stuff. monster and non humanoid subclasses are significantly easier to raise as a first char - aka monster, undead, horror, dragon, changeling. Oh, and I should add - it's in red because it's, you know, really freakin hard to have as a first char! Tips and stuff: from center of town (press town = free warp there if you ever get lost, likewise with the guild comment). I suggest an alias/nickname combo. Example: alias 1 nickname TARG alias 2-infinite = do/cast/etc (skillname) TARG not target because anytime you say target it'd replace the nickname. also, make an alias for "put all in bp" and buy bps. Buy like 4 of em. it'll put things in the bp's until they are full. then make an alias for "sell all from all bp" and it'll sell everything real fast. then you can just run to the bank and deposit. never carry all your cash on you. bps can be bought 3e,s from cot. n,2e from COT = bard. give him the newbie drink token, press areas, and then ask bard about (specific area). He'll usually give directions. don't be afraid to shout asking for some places to level. good level 1-4 places to kill (all from cot): 12w,sw,2s,se,2n - cave in there - be sure to consider everything. smaller than you = within 2-5 levels. muppet = 6 levels below. mirror image = within +/- 1 level. bigger than you = 2-3 levels above you. 5w,4n,hole: kill in there - don't go nw and then northeast, the mob in there will aggro and probably kill you until 7 or so. kills in there are easy though. there's a mound you can get to in there with termites, good to kill too. 3e,n,e, dive - waterbabies, kill away. equipment can be nice for starter too. There's an area you go up into undead, they have nice stuff that sells for a lot, but leave no corpses. where else...hmm, 2e,5s,2e,6s - they call this "small sign". From there I think it's 8w,n,w? There are grubs, earwings etc in there - plenty killable. remember to raise your combat every level. mandatory. other skills you raise what you please but don't expect to be able to raise them all to the max each level. skills full = your actual skill level (including stats/modifiers). remember that you drop gear if you don't logout in a lockerroom I think (may have changed since long times ago). so anytime you're gonna kill a lot of something, you just set target. I'd be sure to turn on ansi colors (help color, help ansi), hp on, start aliasing a lot. ask for help! people in chat and newbie are helpful. yes, for other readers, this game is this complicated just to get started. it gets a lot more complicated from there. however, the uniqueness of classes, weapon messages, etc are numerous. wars and invasions are fun (and great xp), quests are fun and unique. ps: what is your in game name for your main char? I've been on that mud a long time, so I asked people to help ya get things up to speed. notwithoutmyanus fucked around with this message at 23:59 on Apr 5, 2010 |
# ? Apr 5, 2010 04:25 |
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I got my start in 6th grade on a pretty generic SMAUG MUD called "Dark Forest." I played it for a solid 6+ years, but it has shut down. It was such an influential part of my younger gaming days that when I am not playing a MUD I think about it at least once a week. My problem has always been not being able to find one I liked because I was so spoiled with my first. http://www.topmudsites.com/forums/mudinfo-asura.html Other than Dark Forest there was only one other MUD I really played hardcore called AVP: Legends. It was a pure PK game that felt to me like I was playing an FPS. It was an incredible game that I would buttonmash in over any graphical FPS. If i ever met someone else who played it I would poo poo a brick. There was a safezone for each race where you would go when you died and you'd have to "deploy" to the combat zones which were actually maps that would change like any game server. I've messaged the owner a few times about it, but he never really responds.. http://www.topmudsites.com/forums/mudinfo-avpmud.html I am currently sinking my time into Aardwolf! Add me to your friends list so I have more reason to play! IGN: Norrad
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# ? Apr 5, 2010 18:14 |
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cmurphy50 posted:
Added. If you need in-game help, hit me up. We have a gigantic goon presence in the game(just kidding, it's Mord and I ), and the more the merrier. We're actually going through all of the tasks in order, so if you get stuck, just yell or something. Unless you're already Tier 9 or something and want to shower us with gifts, that's good too.
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# ? Apr 5, 2010 19:50 |
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Don't be fooled by my character creation date, it was last year, but I've only played like 2 solid weeks of the game. I'm no noob to MUDding but I am a semi-Aardwolf-noob. I'll be on later tonight!
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# ? Apr 5, 2010 19:53 |
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cmurphy50 posted:Don't be fooled by my character creation date, it was last year, but I've only played like 2 solid weeks of the game. I'm no noob to MUDding but I am a semi-Aardwolf-noob. I'll be on later tonight! Don't know if I'll be on tonight but I have been enjoying the heck out of the game. I even blogged about it: http://mordiceius.com/2010/04/05/full-circle But yeah, it would be nice to get more Goons in there. It is working great as a casual game for me.
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# ? Apr 5, 2010 20:59 |
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Mordiceius posted:Don't know if I'll be on tonight but I have been enjoying the heck out of the game. I even blogged about it: http://mordiceius.com/2010/04/05/full-circle You wrote about trouble with the admin if you wrote out the goal solutions, do you really think that would be an issue? Because I was considering starting a blog just for that purpose, but if MUD creators are more anal about spoilery stuff, I guess that idea's a bust.
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# ? Apr 5, 2010 21:11 |
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notwithoutmyanus posted:want a hard, original and creative mud? Check out this LPmud: My name is Wildcat, and I approve of this message.
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# ? Apr 6, 2010 00:07 |
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Mordiceius posted:Don't know if I'll be on tonight but I have been enjoying the heck out of the game. I even blogged about it: http://mordiceius.com/2010/04/05/full-circle When will you be on? I'm only level 10, and in as ambushsabre, but right now it says you're not playing. Eta on that?
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# ? Apr 6, 2010 00:37 |
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cmurphy50 posted:Other than Dark Forest there was only one other MUD I really played hardcore called AVP: Legends. It was a pure PK game that felt to me like I was playing an FPS. It was an incredible game that I would buttonmash in over any graphical FPS. If i ever met someone else who played it I would poo poo a brick. There was a safezone for each race where you would go when you died and you'd have to "deploy" to the combat zones which were actually maps that would change like any game server. I've messaged the owner a few times about it, but he never really responds.. Was that the one that was Alien/Predator/Marines, levels were hard as gently caress to get (pvp gave crap for XP and there were like 10 mobs in game), and you could move the spaceships around to different planets, or was that a different AvP MUD? I'd played one a long time ago but no idea if it was legends. In the one I played I just remembered that at one point I realized the only way to 'play' as a marine was to setup macros to flee and throw a grenade into the previous room to try and kill predator/alien players that way.
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# ? Apr 6, 2010 05:10 |
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ambushsabre posted:When will you be on? I'm only level 10, and in as ambushsabre, but right now it says you're not playing. Eta on that? I just logged in (late night of class and Chuck). It says your name doesn't exist.
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# ? Apr 6, 2010 05:12 |
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Evil Fluffy posted:Was that the one that was Alien/Predator/Marines, levels were hard as gently caress to get (pvp gave crap for XP and there were like 10 mobs in game), and you could move the spaceships around to different planets, or was that a different AvP MUD? I'd played one a long time ago but no idea if it was legends. In the one I played I just remembered that at one point I realized the only way to 'play' as a marine was to setup macros to flee and throw a grenade into the previous room to try and kill predator/alien players that way. Different AVP mud. This one had no vehicle combat and it was LITERALLY set up like an FPS. Take AVP2 multiplayer and translate it to text. You could hide behind cover to increase your defense, the marines could set up sentries, the aliens hived rooms and set traps could run around in air vents, predators were pretty much giant rear end whoopers. The combat was based in real-time with Action points that replenished at set rate per second, there was no getting locked in combat, you attacked, waited a short delay for your action points to replenish based on the kind of attack (aliens were the fastest, 2 AP claws) then either kept running or stayed to attack again running the risk of being hit right back. The level cap was 20.
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# ? Apr 6, 2010 05:24 |
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Mordiceius posted:I just logged in (late night of class and Chuck). It says your name doesn't exist. Whoops, totally forgot my name was actually Arex, sorry bout' that. I'll be on later tonight.
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# ? Apr 6, 2010 12:59 |
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cmurphy50 posted:Different AVP mud. This one had no vehicle combat and it was LITERALLY set up like an FPS. Take AVP2 multiplayer and translate it to text. You could hide behind cover to increase your defense, the marines could set up sentries, the aliens hived rooms and set traps could run around in air vents, predators were pretty much giant rear end whoopers. The combat was based in real-time with Action points that replenished at set rate per second, there was no getting locked in combat, you attacked, waited a short delay for your action points to replenish based on the kind of attack (aliens were the fastest, 2 AP claws) then either kept running or stayed to attack again running the risk of being hit right back. The level cap was 20. I played that before, and that was kinda fun. I also remember a normal mud that predator was one of the classes of, where you'd kill stuff and take the skulls and clean them off/make trophies from them, of which to level up/get weapon upgrades/etc. It was some mud where you could have specific damage to each body part/armor part, and could aim to do damage at said body parts yourself too. Forgot the name. It was a smaug mud I think. This was in the category of "muds not fun enough to play" notwithoutmyanus fucked around with this message at 14:48 on Apr 6, 2010 |
# ? Apr 6, 2010 14:44 |
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Mordiceius posted:Speaking of Final Fantasy, anyone ever play the MUD Ivalice? I remember it back in the day but I don't remember much about it. Yep, I and some real life friends played that game for the better part of a decade (re-rolling and starting over several times). The bad RP events and corrupted GM's really put a damper on my play. I did discover a fun bug as caller once, and I used it to level myself from 1-300 in about 4 hours. (I would summon a pet, disown it, summon another pet to kill original pet). For some reason the original pet would not attack back, but would grant tons and tons of experience when killed.
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# ? Apr 6, 2010 16:54 |
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# ? Apr 23, 2024 11:33 |
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I played Gemstone III back in the AOL/Prodigy days. It costs money and to this day is more expensive than most MMOs. It had the potential for good role play moments but the community itself was pretty cookie cutter. It was a shame because at that time, I was in a large roleplay based guild and we would have flocked to the game if the community had not been like it was. You either talked cutesy or act like a pirate but anything that could be construed as threatening or anything would get you pulled into a GM conference. Sure they'd let you buy horrific barbed weapons scripted to howl with hellish glory, cloaks that emit waves of darkness and cover you in a black haze when pulled close, but if you whisper something ominous at someone from the shadows a GM would put a stop to that nonsense. So the barrier between character and real life was considered really thin. So our dark roleplay guild never took to it. I played for about a year while we waited for another game to come out. Ultima Online and Everquest were the next games. Good bye role play..lol:)
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# ? Apr 6, 2010 20:48 |