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Mido
May 21, 2007

Just remember, your parents will always love you for the horrible person they taught you to be.


Just about every single person I've met who has ever played an MMO, still plays the first MMO they first got into. For a friend of mine, I let him play Ragnarok Online for a few hours on my computer, 8 years later he still plays it on private servers. Even though he sometimes gets into WoW for a few months, he'll always end up playing Ragnarok Online.

EDIT: I can hardly tell you how many people I know still play runescape even though they play a lot of WoW/WAR, simply since it was their first.

I have a similar experience, I played a (now) stupid as gently caress game called Graal Online which was basically Zelda: Online, there was only 1 server and it was packed with 500 or so players at all times, and dear god it was fun. Eventually it evolved further, into more servers and more player-oriented, almost all the servers are player run and I eventually got into developing content, and I keep coming back to this stupid loving game in some way or another. I've tried just about every MMO I can get my hands on but I get bored and end up at this goddamn game I logically hate but emotionally love.

I've seen this happen over and over, and want to find out if this behavior extends into other people by making a thread about it, and hopefully get some posts about your original MMO and what you liked and possibly still like about it, or dislike, possibly how you stumbled upon it or were introduced.

I'll start:

I really love what that original game (Graal Online) was to me, the mystery, fun, and countless hours spent making/exploring content of other people, and really falling in love with multiplayer game development and the amazing feeling of hundreds of idiots playing your stupid poo poo. However it's evolved into an absolute mess as the original creators are trying to market it as a game engine and masking what the game is really all about, the player servers, and refusing to update some of the more archaic tools. I keep coming back in some way or another, I can't escape this black hole that is my first MMO. I originally discovered it by mistyping "Monty Python and the Holy Graal" in google and ending up on their site and spending a few hours downloading the client on my 56k internet. I was like 8 and it was hard to tear me away from the computer from then on.

EDIT:
VVVV I read this forum a lot and I've seen the millions of "WHAT WAS UR FIRST MMO" threads but I'm a bit more interested in the psychology/habitual 'return' I see to the first MMOs, and am hoping people will elaborate a little more thoroughly why they think they liked that game so much and are still drawn to it in some way.

Mido fucked around with this message at Dec 23, 2009 around 04:15

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ZoneManagement
Sep 25, 2005
Forgive me father for I have sinned

Not that there isn't a million threads about this but I'll give what will be one of four or five responses you'll consistently get.

EQ. That's it. That's all. Nothing will ever be the same for me, and if it could be, I couldn't give that much of my life up again.

You'll probably get a lot of EQ, SWG, UO answers, with the younger generation leaning towards WoW and Vanguard. And also a subset of EVE types.

G Prestige
Jul 11, 2008

What do you want me to say?


[E/N]
FFXI. Because I was a Final Fantasy fan prior, and had never heard of an MMO before, it was a shock to me when I installed this game and found out that I had to pay a monthly fee. I didn't do too much research on it, and didn't know much about it other than the fact that it was online and it was a Final Fantasy. I remembered thinking, "hey I loved playing Diablo online so I might enjoy this". Well, I was right, but it was way different.

For anyone who has played FFXI for a long time before, they probably remember the first time they ever started playing. I was walking around the starting Elven city of San'doria and talking to NPCs thinking they were players and wondering why the gently caress these rude assholes wouldn't talk back. Well I clued in (eventually ) and went outside to start killing rabbits. gently caress those rabbits were hard. Figuring out to heal was a pain in the rear end too, I thought I had to purchase these expensive potions every time like in the old FF games, little did I know that there was a rest function.

Coming down to it, I know FFXI doesn't suit everyone, but being my first MMO was probably the reason why I didn't know any better when it came to the grind and stuff like that. Still, no MMO other than WoW (my second MMO) has come close to the "newbie" feeling I got in that game.
[/E/N]

Blast of Confetti
Apr 21, 2008


I played RuneScape

It was before I even knew WoW and games like that existed. I always wind up going back to it though for some reason.

Forsaken Flask
May 14, 2007
Warning: Contents may cause birth defects

Earth and Beyond. I had seen some adds on Tech TV and was all "an MMO in SPACE? Oh man I gotta play this" and I did. The very first non-tutorial sector I went to was Jupiter, and when I flew up to that gas giant and flipped my ship up so it felt like I was orbiting it and actually got a feeling of vertigo, my 15 year old self fell in love. I wanted to explore. I wanted to shot poo poo. I wanted to spend 4 hours each night mining Veldspar in the asteriod belt.

Unfortunately about 6 months after I started playing they announced they were shutting the game down. I quite shortly after, not so much because the game was closing down but because the sense of exploration had died after I discovered the universe was nothing but a bunch of asteroid belts next to nav points.

No other game has ever captured that same feeling.

Revener
Aug 25, 2007

I handed him the money and the bomb, but he was a real professional; his only question was who.


Everquest: the only MMO you should start with.

Mido
May 21, 2007

Just remember, your parents will always love you for the horrible person they taught you to be.


Forsaken Flask posted:

Earth and Beyond. I had seen some adds on Tech TV and was all "an MMO in SPACE? Oh man I gotta play this" and I did. The very first non-tutorial sector I went to was Jupiter, and when I flew up to that gas giant and flipped my ship up so it felt like I was orbiting it and actually got a feeling of vertigo, my 15 year old self fell in love. I wanted to explore. I wanted to shot poo poo. I wanted to spend 4 hours each night mining Veldspar in the asteriod belt.

Unfortunately about 6 months after I started playing they announced they were shutting the game down. I quite shortly after, not so much because the game was closing down but because the sense of exploration had died after I discovered the universe was nothing but a bunch of asteroid belts next to nav points.

No other game has ever captured that same feeling.

There are a few people out in the wild who have a partially functioning emulator for this game.

VVV: Hell yeah they do

Mido fucked around with this message at Dec 23, 2009 around 05:04

ded
Oct 27, 2005

Kooler than Jesus

Do muds or old wwiv games count?

Really tho the first true mmo would have been UO for me. And no, I do not play it and haven't played it other than 2 freeshards for a month each since 99.

Phlogiston9000
Jun 13, 2008


Dark Age of Camelot. I had a buddy I just played video games with all day everyday during the summer. I pretty much called the shots on what games we were going to play and I just decided one day that we were going to try an MMO. PC Gamer had an article on the top 10 MMOs or something and DAOC was on the list and I liked the idea of castle sieges so we went out and bought it.

We started out in a forest. I was a rogue-type character who could stealth. For some reason we hated the forest, so we killed monsters and pooled our money until we had five whole silver which let me buy a horse ride out of there. When I got off the horse in the plains, I stealthed myself and walked over to a massive boulder surrounded by high level skeletons. The skeleton saw through my stealth and killed me, almost casually, with a single blow. I spawned back in the forest, five silver poorer.

We played 16 hours a day. We starved ourselves all day if we found a good group because we didn't want to leave the computer to make/get food. We borrowed money to pay the monthly subscription. Sometimes we just didn't sleep. Servers went down at 6am on tuesdays for maintenance and we were annoyed by it. We set our alarm to go off every hour so we could wake up and check to see if the servers were back up yet.

It was an okay game, but there are a lot of better games out now. I never went back once WoW came out.

VocalizePlayerDeath
Jan 29, 2009


Quite surprised to see Graal mentioned, It was also my first MMO experience.
It had something few games have, absolute freedom.
What was great is that it was a MMO but not a MMORPG which is something you don't see much.
There were no levels, rare drops, classes, or skills and money had very little value.
Anything weird or cool was an item reward from completing dungeons which you would find and complete by yourself.

Pvp was insane.There was nothing to gain or lose it was all just fun.
Massive fights would break out and spread all across town.
Arrows and bombs flying everywhere.Players on superfast firebreathing horses chopping people down on the street.
Stabbing couples to death with my trident as they try to cyber in backrooms of houses.

Graal was such an amazing experience.
Such a shame it turned to poo poo when they introduced Bomys ,stupid grindy tradeskills and dungeons you could only complete with 3 bomys and 5 humans in order to open a drat door.

Sufficient
Aug 7, 2006
I'M A FUCKING IDIOT
p.s. don't wear condoms


Subspace/Continuum since 2000. I've played a little WoW and City of Heroes, but Continuum has a small active community of around 1000 (on the Trench Wars server), that I always come back to no matter what game I'm playing at the time. It's been slowly dieing, but it has certainly had a lot of player-based implements since Subspace was recoded into Continuum. Its creators are pretty much gone, so it's all player run at the moment however (and has been for a couple of years now).

On the server I play there are league games every Sunday. It's nice to come on once a week for a Sunday to play with my teammates, have a couple of hundred people watching you play, and then reading the forums about the matches of that day. It's almost like a little internet sport. Even if I don't play it for a while, I still find myself on the forums shooting the poo poo with the player base.

rafikki
Mar 8, 2008



Definitely true for me. Started WoW right after it came out, and played it up to just a couple of months ago, with one other break in the middle of the last expansion. I'm sure I'll wind up going back to it at some point in the future too. I guess it's just like coming home after traveling for a while, everything is comfortable and you just know how it works. You probably won't ever become quite as comfortable as you were with your first.

Fewd
Mar 22, 2007

let me tell you about lack of vats in ~my~ wasteland

AlexMUD or JediMUD, can't remember which since it was so drat long ago.

If only modern graphical MMOGs count then EQ1, which I still consider to be the most somethingest MMOG for me. Somethingest. All the mmos these days miss that certain something, EQ1 was loving loaded with it.

Aeka 2.0
Nov 16, 2000

Have you seen my apex seals? I seem to have lost them.



To echo the first reply. UO followed by EQ.

Brotein_Shake
Dec 20, 2009


Asheron's Call was my first MMO and I had no idea what I was even getting into when I was 13 or something. Just wandering around lost as gently caress when someone walks up to me and starts chatting to me, and responding to what I typed back. Massive holy poo poo moment when I realized I was playing a game with tons of other people.

Years ago this game was fantastic and if it maintained what it was I would still play the crap out of it. Trying to out run reed sharks, getting excited over shards, my first focusing stone. Then the biggest holy poo poo moment of just stumbling into a group about to attempt Sword of Lost Hope. Everynight I was uncertain about what was going to happen but I always knew it would turn into some sort of adventure.

Doh004
Apr 22, 2007

Mmmmmm... donuts

WoW was my first MMO. Played it around 1.7 (or .8, not sure) so about a year after it came out. Played for two years and it was terrible. Gained weight, lost friends, missed out on so many opportunities.

What's worse is that was two years ago, and I still get the urges to go back to the game. It really was so much fun to play the game. The sense of exploring new places, the sense of achievement you got after finishing a hard raid/quest has yet to be matched for me.

The_Flasherman
Jan 16, 2009


If we're counting MUDs, my first one was Blueknight. However, if we're looking at graphical UI 'true' MMOs, then it was City Of Heroes, which I started playing four years ago...I think today. Yeah. I was overwhelmed by the choices that were available in the character creator, and I quickly made a name for myself in the European servers. Oddly, I had more fun outside of the MMO than in it, which was probably a clue that I shouldn't keep paying to play.

Lareous
Feb 19, 2008

Deadpool is concerned by your shenanigans.


Planetside. Been nothing like it before or since, and I'm hoping MAG succeeds (despite their running Planetside into the ground) so we can see more games in the MMOFPS genre.

JustAnother Fat Guy
Dec 22, 2009

Go to hell, and take your cheap suit with you!

Runescape , god that was a waste of my time. But hey, it set me up to be a reclusive shut-in mmo player for the rest of my days.

Agile Sumo
Sep 17, 2004

It could take teams quite a bit of time to master.


kungfu_hammer posted:

Asheron's Call was my first MMO and I had no idea what I was even getting into when I was 13 or something. Just wandering around lost as gently caress when someone walks up to me and starts chatting to me, and responding to what I typed back. Massive holy poo poo moment when I realized I was playing a game with tons of other people.

Years ago this game was fantastic and if it maintained what it was I would still play the crap out of it. Trying to out run reed sharks, getting excited over shards, my first focusing stone. Then the biggest holy poo poo moment of just stumbling into a group about to attempt Sword of Lost Hope. Everynight I was uncertain about what was going to happen but I always knew it would turn into some sort of adventure.

Asheron's call was my first as well. I still remember playing a mule in Beta naked trying to loot all the leftover weapons off the dead Lugian's bodies that were too heavy for the people too bother with. The monthly updates were always exiting, I especially liked the one with the fire creatures that fell from the sky, god help you if one of them landed on your head!

Hammerstein
May 6, 2005

MY GOD EXPLODY ! IT'S PEG PELVIS PETE COMING TO KILL US !


Ultima Online when The Second Age was released. Since then no other mmo had that level of immersion and atmosphere, it really felt like a living, breathing world where the players could actually do things that matter.

Untagged
Mar 29, 2004
"Like lightening an overloaded airplane by removing an engine."

UO before expansions, playing off my brothers account until forced to get my own. Once it got hosed up, I switched to Dark Age of Camelot. That only lasted a short while though. I've tried a bunch though, but none ever came close to the fun of Ultima Online.

Beregon
Nov 18, 2003

Turn your hamster into a FIGHTING MACHINE!!! Get together with your friends and have a hamster fight to the death!

I played UO right around the time they split everything into the PvP and PvE areas, up until elves and ninjas. I even made it through that horrible time with the terrible content designed by that guy who made Spawn or something. I've quit in between to join various others or outright not play any MMOs for a while. I've played WoW on and off since release, currently on and loving the 3.3 content. The whole list of MMO's I've played for longer than a month in no particular order: Ultima Online, Earth and Beyond, Star Wars Galaxies, Ragnarok Online, EVE Online, World of WarCraft, PlanetSide, Horizons, Shadowbane, Final Fantasy XI, Guild Wars, EverQuest, and probably a few others I can't remember.

I'll play nearly anything I can get my friends into.

dkj
Feb 18, 2009

USMNT USMNT USMNT USMNT USMNT USMNT


VocalizePlayerDeath posted:

Quite surprised to see Graal mentioned, It was also my first MMO experience.
It had something few games have, absolute freedom.
What was great is that it was a MMO but not a MMORPG which is something you don't see much.
There were no levels, rare drops, classes, or skills and money had very little value.
Anything weird or cool was an item reward from completing dungeons which you would find and complete by yourself.

Pvp was insane.There was nothing to gain or lose it was all just fun.
Massive fights would break out and spread all across town.
Arrows and bombs flying everywhere.Players on superfast firebreathing horses chopping people down on the street.
Stabbing couples to death with my trident as they try to cyber in backrooms of houses.

Graal was such an amazing experience.
Such a shame it turned to poo poo when they introduced Bomys ,stupid grindy tradeskills and dungeons you could only complete with 3 bomys and 5 humans in order to open a drat door.

This. I started Graal in 1.31, and I realize its sad that I can remember that. Was originally called Zelda Online, which was the play style.

Sparring, PKing, and ruining 'weddings' and crap like that was amazingly fun. There was cool poo poo everywhere on the map and it was really fun trying to get on the top PK list.

Sedes
Jun 7, 2007


A Polish MUD. Waaaaaaaay back in time. Can't seem to recall the name.

Basically it was a crossover between the MiddleEarth and Sapkowki's fiction (the Witcher etc..), but with the main characters not being a part of it, which was good, because as an effect you just get an environment without any heroic crusades and quests like 'slay Saruman with Aragorn and get a playing card with a picture of his naked butt'.

Used mostly ZMUD, which made things a lot simplier, with the option of macroes, aliases etc..

fake edit: Arkadia, was it maybe...?

Oh, and the first GRAPHIC MMO was, well, WoW. Unless you count Battle.net Blizz franchise, because then it's probably Diablo I, on a 56k modem of course.

Plek
Jul 30, 2009


My first experience was Dragonrealms, an older text-based thing from the 90s. One of my friends in highschool was into it, so I checked it out. I was surprised at how much fun it was. Lots of people running around, a fairly large world, and a kickass system of skills and combat. Hilarious issue with being one of my first non-console game experiences, as a pretty lovely bard I wondered into a bunch of trolls right outside the main gate and thought a troll was one of those little bastards from the movie Troll. Nope, I think what was left of my character had to be carried back to town in a sack, pretty sure I had no more limbs either. I played for a few years, off and on, then quit. I get the urge to check it out again once in a while but the population is pretty insignifcant now.

After that I played DAoC during late beta and for a few months live, got bored, and then joined the Earth and Beyond beta. That one I played till sunset. Since then I've mostly been in and out of Planetside, because it was awesome. I played WoW for the first 3 month and then never touched it again.

I'm still waiting on Imperator

ShowTime
Mar 28, 2005

Expecto Patronum! Expelliarmus! Abracadabra! Argh, none of these are working.
Oh well, fall back plan.
ROOOAAAARRRRRRRRRRRRR!


Planetside. Good ol' Planetside. No idea how I got started on it, where I heard it from or why I started playing it. Up until Planetside I had never really played computer games outside of Diablo and Warcraft, and certainly had never played any FPS or MMO games. I think I got into the beta during the last week or something, figured "hey i'm in a beta, this is cool, lets play this" and it just sticking with me.

Playing Planetside in the first year was quite unlike anything i've ever played since. Playing in the first month even more so. In the first month, everyone had low BR's (Battle Ranks, or basically your level) and incredibly low CR's (Command Ranks, another type of level devoted just to leading squads). I played the poo poo out of that game, deciding I was not going to focus on CR's for awhile and just let other people soak up the command experience (no one really want's CR's at first, since BR's are the levels that get you new skills). I hit BR 20 in about 2 weeks through the constant 300 on 300 man fights 24 hours a day. (not that I played 24 hours a day, it was just possible to log on at anytime of the day and have a few choices of where you wanted your 300 vs 300 man fight.) I ended up getting a long with a few players and started doing regular squads with them, and then more and more people started joining our squad until we had about 30-40 people in our Outfit, and 10-20 of those on at a time. Eventually I hit BR20 (shameful to say I was the first on NC side) and started working on CR. Getting to BR20 CR5 was an incredible thing in that game. At BR20 you had enough skill points to become a very powerful, jack-of-all-trades type soldier. At CR5 you had to ability to make broadcasts to EVERYONE that was on your side, or your faction, as well as shoot giant lasers from space every couple of hours.

The thing that I really enjoyed and remember about Planetside is that those group of guys I joined eventually became the "special forces" faction for our side. Every faction had at least 1, sometimes 2. These were the highly skilled guys that focused on quick response and basically just getting things done. A squad of them could and would hold back entire platoons of enemies, or stop them from taking a base (most players really didn't pay attention to any maps outside of the map they were fighting on, so if an outfit decided to assault a base on a different continent and get their own fight started, 95% of the player base wouldn't notice until the base had been taken and another base was already being worked on). All "special forces" outfits had roughly the same skills. They all had flying certifications, to move around quickly and assault/destroy what needed to be assaulted/destroyed, enough weapon certifications to deal with anything, and enough hacking/engineering/medical certifications to take bases/towers quickly enough, plant defenses on that base/tower, and heal/revive each other if needed. There is nothing like you and 9 of your buds flying into a continent that has 100+ enemy players on it who have just put a hack onto a base of yours and are about to complete it. You fly to the base, catch them unawares in the courtyard of the base, use your air vehicles to take out as many as you can in a minute or so, then everyone bailing out in the same area and rushing to the console. You fight the entire way, eventually reaching the console to find not only more enemies, but under a minute left until the hack is complete. So you rush to take out all the enemies, take back the control console, get your advanced hacker on it and play scrambled defense for the next 15 seconds while the hack gets reverted and you have stopped them from taking a base. Now you have to get back together and take back the spawn tubes, repairing them so you can spawn there and defend against the pissed off enemy faction. Then you have to force them all out, destroying all their mobile spawn points and taking back any towers they might have taken.

The real fun, other then being able to take on massive amounts of enemy troops by ourselves, was playing against the other "special forces" outfits on the other factions. All of us were roughly the same skill level and size, so we ended up having really fun, fair fights in all kinds of terrain. A situation we might encounter would be the 10 of us flying to a tower/base and encountering the other "special forces" squad somewhere en route. An epic air battle would ensue, 20+ reavers and mosquitos (name of the air vehicles) dogfighting each other. One side would gain the upper hand and the other side would retreat. They might follow and take down a couple of vehicles retreating, or they might continue to their objective. We would always return to our objective, only to find them already there or coming in right behind us. Say we drop on a tower and they are already there. We would all bail out on the roof and proceed to work our way in, exchanging cover fire until we are all ready. Then the fight goes down and you have this amazing fight in the hallways of a tower, bullets flying everywhere, explosions going off all over the place, people dying left and right. Eventually it would end and either the tower would now be ours or they would have held it and we have to try somewhere else. Say they drop in behind us. In this situation we all have to get into the tower safely, rush to hack the tower and revert it to our control, and then get ready to fight them as they are preparing to push into us.

Wrote so much, didn't intend to but thats what you are going to get in this thread. People having fond memories of their MMO of choice and all kinds of stuff coming out at once.

ShowTime fucked around with this message at Dec 23, 2009 around 15:31

johndis
Jun 23, 2009

by Ozmaugh


Candida albicans posted:

AlexMUD or JediMUD, can't remember which since it was so drat long ago.

If only modern graphical MMOGs count then EQ1, which I still consider to be the most somethingest MMOG for me. Somethingest. All the mmos these days miss that certain something, EQ1 was loving loaded with it.
I know what you mean about the something. I'm pretty sure, though, that it comes from a combination of inconvenient game structuring and a lack of a giant online database of spoilers. The inconveniences (corpse runs, BOAT!!!!s, mobs that chase and chase and chase) made the game world more like a world with its own rules, rather than a game that has rules designed to suit your needs. Kinda like life in that way, original EQ just kinda said "gently caress you, I am what I am so deal with it!"

And with the quest info sites, you just don't have to figure anything out...so there's no air of mystery around the games these days Lately, I've been trying to stay away from quest/leveling guides of any sort when playing MMOs, and have been reading quest/journal text It makes the games a little more immersive and less like work, if you ask me.

On topic, my first MMO was EQ, but I only really played it casually. A lot of that was due to having 56k and one phoneline in the house The first one to grab me and suck me up in digital addiction was SWG. My first semester of college was that game 12 hours a day. I played with all my friends from high school, so it helped me keep in touch with them, but it also just had an amazing way of building a sense of community within the game. It was also a blast to explore in that game, with the random enemy base spawns and whatnot. Unfortunately, all the mechanics were pretty lovely...probably 50% of stuff was broken in some way.

I give it credit, though, for being one of my best MMO experiences despite the fact that the content wasn't even that good (or even playable, really).

johndis fucked around with this message at Dec 23, 2009 around 15:49

TyGuy
Dec 25, 2006


Asheron's Call was my first MMO. I used to just watch my friend play and I was hooked when I saw him portal into a dungeon to fight some badass skeletons and drudges then go back to Arwic and hang out with 'real live people' in town.

Best moment had to be when I caught my friend roleplaying a sex session with another person in a house somewhere in the country-side. (We we all like 12-13 at the time)

Flyndre
Sep 6, 2009


Tibia was my first MMO, started it when I was 13, 5 years ago now and I still pay for a month subscription once in a while, but I never truly get into it again. It's probably because I want to have as much fun as when I first started, but it's just not the same game any more (or my preferences changed, probably both)

blippyblop
Aug 5, 2004



Agile Sumo posted:

Asheron's call was my first as well. I still remember playing a mule in Beta naked trying to loot all the leftover weapons off the dead Lugian's bodies that were too heavy for the people too bother with. The monthly updates were always exiting, I especially liked the one with the fire creatures that fell from the sky, god help you if one of them landed on your head!

Haha, yeah. I remember following around high level characters and cheering them on as I picked up the crap they didn't want from dead lugians

NightConqueror
Oct 5, 2006
im in ur base killin ur mans

FFXI. I was 15 and had no idea what I was doing or getting in to. The game kicked my rear end, but I kept playing. Eventually got to around level 50 or so before I ended up quitting. Looking back, I don't know how I had the patience for a lot of the dumb poo poo that was around when FFXI first came out.

Old Hanz
Feb 2, 2003

I am skilled in the arts of war and military tactics, sire.

Ultima Online at release. The game ran like absolute poo poo on a 100 mhz in anything but the emptiest areas.

"Hurray monster invasion!" <game freezes for 49 minutes>

nuclear_cheetos
Apr 22, 2005

mmmmmmmm......cheesy!

I played the hell out of UO back when it was the thing to do, but it didn't take me long to move on to EQ which took up a significant chunk of my time until Kunark came out and I lost all interest. Thinking back to how bizarre and archaic the GUI for EQ was, I actually have trouble calling it a "game."

Also going to have to echo the Subspace/Continuum love. Been playing since the late 90's on the Trench Wars server, but I remember fondly scoring high and being rewarded with a Piranha on the official servers. To this day I don't think there's a more raw (at least simple) test of reflex and coordination than flying a Warbird on a TW server. You get one shot, and you can't fire again until it's gone.

edit: Comedy "I played AO from release until three years ago" Option

Maimgara
May 2, 2007
Chlorine for the Gene-pool.

Started out with Anarchy Online, which really isnt a very newbie-friendly experience. One of my friends' older brother played the game and had been doing so since the (catastrophic) launch of the game. We, a group of 3 friends, joined up at the same time and got a brief crash course (tutorial? what tutorial??) from this older brother. Armed with this, and what seemed to us as a major fortune in cash, we boldly went out of the newbie backyards and into the teeming cities. We right away proved the old adage of 'a little knowledge is a dangerous thing', as we bought expensive tradeskill items suited for level 100+ characters, but which to us looked absolutely perfect. Thus ruined and only slightly smarter, we started leveling.

We preserved and got sufficiently highlevel to take part in the pvp game, where we were trounced rapidly and painfully. After a round of encouragement and fiery speeches we boldly strode forth again and got stomped even worse. At the time, pvp in the futuristic alien-planet setting involved control over a pvp-enabled dungeon, in which a terrifying dragon called Tarasque (yes, dragons in space - don't argue) laired. This foul beast was on a 18-hour timer and sufficiently dangerous that even a slight elbow-jostle to the defending faction resulted in hilarity. All in all a badly designed dungeon with annoying crowd control rules and lengthy spawntimers. Still, it is among my fondest memories of any MMO.

Gasoline
Jul 31, 2008


Started with Eve in 2004. Played it for 4 years and loved it. Then I realized almost all my ingame friends stopped playing and I was spending most of my playtime docked and doing nothing, so I moved on.

I regularly get the urge to reactivate my accounts, but when I think about how much has changed since then I doubt I'll ever go back. Still have it installed though.

Hixson
Mar 27, 2009

Awwwwww he's so cute

Runescape

I never went back after I discovered better games.

Stealthgerbil
Dec 15, 2004


Revener posted:

Everquest: the only MMO you should start with.

Everquest was the best first mmo anyone could have!

Gow
Feb 25, 2007


Runescape as well. My computer at that time was not able to run any sort of real game so most MMO games were out of the picture.

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Extra Crispy
Aug 30, 2008


It makes me smile to see Asheron's Call mentioned so much in this thread. It was my first MMORPG as well, and the one true MMORPG imo. It was the only game I had ever played where the world evolved and changed, cities were destroyed, the landscape was altered. The story that seemed to be player driven did the aforementioned things. The quests were really well written and designed, they were challenging, but if it wasn't challenging, chances are the reward wasn't worth it for you. Some dungeons had traps that would do significant damage to you, jumping puzzles, levers all over the place that required a bit of teamwork to operate to progress, monsters that hit hard as gently caress and could kill you in two spells. It was an exciting game that could be pretty challenging.

Also, this:
http://www.pvpblog.com/dabox/public.../bzswblood2.jpg

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