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Just about every single person I've met who has ever played an MMO, still plays the first MMO they first got into. For a friend of mine, I let him play Ragnarok Online for a few hours on my computer, 8 years later he still plays it on private servers. Even though he sometimes gets into WoW for a few months, he'll always end up playing Ragnarok Online. EDIT: I can hardly tell you how many people I know still play runescape even though they play a lot of WoW/WAR, simply since it was their first. I have a similar experience, I played a (now) stupid as gently caress game called Graal Online which was basically Zelda: Online, there was only 1 server and it was packed with 500 or so players at all times, and dear god it was fun. Eventually it evolved further, into more servers and more player-oriented, almost all the servers are player run and I eventually got into developing content, and I keep coming back to this stupid loving game in some way or another. I've tried just about every MMO I can get my hands on but I get bored and end up at this goddamn game I logically hate but emotionally love. I've seen this happen over and over, and want to find out if this behavior extends into other people by making a thread about it, and hopefully get some posts about your original MMO and what you liked and possibly still like about it, or dislike, possibly how you stumbled upon it or were introduced. I'll start: I really love what that original game (Graal Online) was to me, the mystery, fun, and countless hours spent making/exploring content of other people, and really falling in love with multiplayer game development and the amazing feeling of hundreds of idiots playing your stupid poo poo. However it's evolved into an absolute mess as the original creators are trying to market it as a game engine and masking what the game is really all about, the player servers, and refusing to update some of the more archaic tools. I keep coming back in some way or another, I can't escape this black hole that is my first MMO. I originally discovered it by mistyping "Monty Python and the Holy Graal" in google and ending up on their site and spending a few hours downloading the client on my 56k internet. I was like 8 and it was hard to tear me away from the computer from then on. EDIT: VVVV I read this forum a lot and I've seen the millions of "WHAT WAS UR FIRST MMO" threads but I'm a bit more interested in the psychology/habitual 'return' I see to the first MMOs, and am hoping people will elaborate a little more thoroughly why they think they liked that game so much and are still drawn to it in some way. Mido fucked around with this message at Dec 23, 2009 around 04:15 |
| # ? Dec 23, 2009 03:43 |
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| # ? May 25, 2013 19:34 |
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Not that there isn't a million threads about this but I'll give what will be one of four or five responses you'll consistently get. EQ. That's it. That's all. Nothing will ever be the same for me, and if it could be, I couldn't give that much of my life up again. You'll probably get a lot of EQ, SWG, UO answers, with the younger generation leaning towards WoW and Vanguard. And also a subset of EVE types.
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| # ? Dec 23, 2009 04:01 |
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[E/N] FFXI. Because I was a Final Fantasy fan prior, and had never heard of an MMO before, it was a shock to me when I installed this game and found out that I had to pay a monthly fee. I didn't do too much research on it, and didn't know much about it other than the fact that it was online and it was a Final Fantasy. I remembered thinking, "hey I loved playing Diablo online so I might enjoy this". Well, I was right, but it was way different. For anyone who has played FFXI for a long time before, they probably remember the first time they ever started playing. I was walking around the starting Elven city of San'doria and talking to NPCs thinking they were players and wondering why the gently caress these rude assholes wouldn't talk back. Well I clued in (eventually Coming down to it, I know FFXI doesn't suit everyone, but being my first MMO was probably the reason why I didn't know any better when it came to the grind and stuff like that. Still, no MMO other than WoW (my second MMO) has come close to the "newbie" feeling I got in that game. [/E/N]
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| # ? Dec 23, 2009 04:26 |
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I played RuneScape It was before I even knew WoW and games like that existed. I always wind up going back to it though for some reason.
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| # ? Dec 23, 2009 04:41 |
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Earth and Beyond. I had seen some adds on Tech TV and was all "an MMO in SPACE? Oh man I gotta play this" and I did. The very first non-tutorial sector I went to was Jupiter, and when I flew up to that gas giant and flipped my ship up so it felt like I was orbiting it and actually got a feeling of vertigo, my 15 year old self fell in love. I wanted to explore. I wanted to shot poo poo. I wanted to spend 4 hours each night mining Veldspar in the asteriod belt. Unfortunately about 6 months after I started playing they announced they were shutting the game down. I quite shortly after, not so much because the game was closing down but because the sense of exploration had died after I discovered the universe was nothing but a bunch of asteroid belts next to nav points. No other game has ever captured that same feeling.
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| # ? Dec 23, 2009 04:55 |
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Everquest: the only MMO you should start with.
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| # ? Dec 23, 2009 04:57 |
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Forsaken Flask posted:Earth and Beyond. I had seen some adds on Tech TV and was all "an MMO in SPACE? Oh man I gotta play this" and I did. The very first non-tutorial sector I went to was Jupiter, and when I flew up to that gas giant and flipped my ship up so it felt like I was orbiting it and actually got a feeling of vertigo, my 15 year old self fell in love. I wanted to explore. I wanted to shot poo poo. I wanted to spend 4 hours each night mining Veldspar in the asteriod belt. There are a few people out in the wild who have a partially functioning emulator for this game. VVV: Hell yeah they do Mido fucked around with this message at Dec 23, 2009 around 05:04 |
| # ? Dec 23, 2009 05:01 |
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Do muds or old wwiv games count? Really tho the first true mmo would have been UO for me. And no, I do not play it and haven't played it other than 2 freeshards for a month each since 99.
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| # ? Dec 23, 2009 05:02 |
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Dark Age of Camelot. I had a buddy I just played video games with all day everyday during the summer. I pretty much called the shots on what games we were going to play and I just decided one day that we were going to try an MMO. PC Gamer had an article on the top 10 MMOs or something and DAOC was on the list and I liked the idea of castle sieges so we went out and bought it. We started out in a forest. I was a rogue-type character who could stealth. For some reason we hated the forest, so we killed monsters and pooled our money until we had five whole silver which let me buy a horse ride out of there. When I got off the horse in the plains, I stealthed myself and walked over to a massive boulder surrounded by high level skeletons. The skeleton saw through my stealth and killed me, almost casually, with a single blow. I spawned back in the forest, five silver poorer. We played 16 hours a day. We starved ourselves all day if we found a good group because we didn't want to leave the computer to make/get food. We borrowed money to pay the monthly subscription. Sometimes we just didn't sleep. Servers went down at 6am on tuesdays for maintenance and we were annoyed by it. We set our alarm to go off every hour so we could wake up and check to see if the servers were back up yet. It was an okay game, but there are a lot of better games out now. I never went back once WoW came out.
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| # ? Dec 23, 2009 05:15 |
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Quite surprised to see Graal mentioned, It was also my first MMO experience. It had something few games have, absolute freedom. What was great is that it was a MMO but not a MMORPG which is something you don't see much. There were no levels, rare drops, classes, or skills and money had very little value. Anything weird or cool was an item reward from completing dungeons which you would find and complete by yourself. Pvp was insane.There was nothing to gain or lose it was all just fun. Massive fights would break out and spread all across town. Arrows and bombs flying everywhere.Players on superfast firebreathing horses chopping people down on the street. Stabbing couples to death with my trident as they try to cyber in backrooms of houses. Graal was such an amazing experience. Such a shame it turned to poo poo when they introduced Bomys ,stupid grindy tradeskills and dungeons you could only complete with 3 bomys and 5 humans in order to open a drat door.
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| # ? Dec 23, 2009 05:22 |
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Subspace/Continuum since 2000. I've played a little WoW and City of Heroes, but Continuum has a small active community of around 1000 (on the Trench Wars server), that I always come back to no matter what game I'm playing at the time. It's been slowly dieing, but it has certainly had a lot of player-based implements since Subspace was recoded into Continuum. Its creators are pretty much gone, so it's all player run at the moment however (and has been for a couple of years now). On the server I play there are league games every Sunday. It's nice to come on once a week for a Sunday to play with my teammates, have a couple of hundred people watching you play, and then reading the forums about the matches of that day. It's almost like a little internet sport. Even if I don't play it for a while, I still find myself on the forums shooting the poo poo with the player base.
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| # ? Dec 23, 2009 05:26 |
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Definitely true for me. Started WoW right after it came out, and played it up to just a couple of months ago, with one other break in the middle of the last expansion. I'm sure I'll wind up going back to it at some point in the future too. I guess it's just like coming home after traveling for a while, everything is comfortable and you just know how it works. You probably won't ever become quite as comfortable as you were with your first.
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| # ? Dec 23, 2009 05:43 |
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AlexMUD or JediMUD, can't remember which since it was so drat long ago. If only modern graphical MMOGs count then EQ1, which I still consider to be the most somethingest MMOG for me. Somethingest. All the mmos these days miss that certain something, EQ1 was loving loaded with it.
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| # ? Dec 23, 2009 06:04 |
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To echo the first reply. UO followed by EQ.
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| # ? Dec 23, 2009 06:05 |
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Asheron's Call was my first MMO and I had no idea what I was even getting into when I was 13 or something. Just wandering around lost as gently caress when someone walks up to me and starts chatting to me, and responding to what I typed back. Massive holy poo poo moment when I realized I was playing a game with tons of other people. Years ago this game was fantastic and if it maintained what it was I would still play the crap out of it. Trying to out run reed sharks, getting excited over shards, my first focusing stone. Then the biggest holy poo poo moment of just stumbling into a group about to attempt Sword of Lost Hope. Everynight I was uncertain about what was going to happen but I always knew it would turn into some sort of adventure.
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| # ? Dec 23, 2009 06:07 |
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WoW was my first MMO. Played it around 1.7 (or .8, not sure) so about a year after it came out. Played for two years and it was terrible. Gained weight, lost friends, missed out on so many opportunities. What's worse is that was two years ago, and I still get the urges to go back to the game. It really was so much fun to play the game. The sense of exploring new places, the sense of achievement you got after finishing a hard raid/quest has yet to be matched for me.
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| # ? Dec 23, 2009 06:12 |
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If we're counting MUDs, my first one was Blueknight. However, if we're looking at graphical UI 'true' MMOs, then it was City Of Heroes, which I started playing four years ago...I think today. Yeah. I was overwhelmed by the choices that were available in the character creator, and I quickly made a name for myself in the European servers. Oddly, I had more fun outside of the MMO than in it, which was probably a clue that I shouldn't keep paying to play.
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| # ? Dec 23, 2009 07:55 |
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Planetside. Been nothing like it before or since, and I'm hoping MAG succeeds (despite their running Planetside into the ground) so we can see more games in the MMOFPS genre.
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| # ? Dec 23, 2009 08:56 |
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Runescape
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| # ? Dec 23, 2009 09:22 |
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kungfu_hammer posted:Asheron's Call was my first MMO and I had no idea what I was even getting into when I was 13 or something. Just wandering around lost as gently caress when someone walks up to me and starts chatting to me, and responding to what I typed back. Massive holy poo poo moment when I realized I was playing a game with tons of other people. Asheron's call was my first as well. I still remember playing a mule in Beta naked trying to loot all the leftover weapons off the dead Lugian's bodies that were too heavy for the people too bother with. The monthly updates were always exiting, I especially liked the one with the fire creatures that fell from the sky, god help you if one of them landed on your head!
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| # ? Dec 23, 2009 09:52 |
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Ultima Online when The Second Age was released. Since then no other mmo had that level of immersion and atmosphere, it really felt like a living, breathing world where the players could actually do things that matter.
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| # ? Dec 23, 2009 09:52 |
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UO before expansions, playing off my brothers account until forced to get my own. Once it got hosed up, I switched to Dark Age of Camelot. That only lasted a short while though. I've tried a bunch though, but none ever came close to the fun of Ultima Online.
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| # ? Dec 23, 2009 10:16 |
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I played UO right around the time they split everything into the PvP and PvE areas, up until elves and ninjas. I even made it through that horrible time with the terrible content designed by that guy who made Spawn or something. I've quit in between to join various others or outright not play any MMOs for a while. I've played WoW on and off since release, currently on and loving the 3.3 content. The whole list of MMO's I've played for longer than a month in no particular order: Ultima Online, Earth and Beyond, Star Wars Galaxies, Ragnarok Online, EVE Online, World of WarCraft, PlanetSide, Horizons, Shadowbane, Final Fantasy XI, Guild Wars, EverQuest, and probably a few others I can't remember. I'll play nearly anything I can get my friends into.
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| # ? Dec 23, 2009 10:39 |
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VocalizePlayerDeath posted:Quite surprised to see Graal mentioned, It was also my first MMO experience. This. I started Graal in 1.31, and I realize its sad that I can remember that. Was originally called Zelda Online, which was the play style. Sparring, PKing, and ruining 'weddings' and crap like that was amazingly fun. There was cool poo poo everywhere on the map and it was really fun trying to get on the top PK list.
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| # ? Dec 23, 2009 11:14 |
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A Polish MUD. Waaaaaaaay back in time. Can't seem to recall the name. Basically it was a crossover between the MiddleEarth and Sapkowki's fiction (the Witcher etc..), but with the main characters not being a part of it, which was good, because as an effect you just get an environment without any heroic crusades and quests like 'slay Saruman with Aragorn and get a playing card with a picture of his naked butt'. Used mostly ZMUD, which made things a lot simplier, with the option of macroes, aliases etc.. fake edit: Arkadia, was it maybe...? Oh, and the first GRAPHIC MMO was, well, WoW. Unless you count Battle.net Blizz franchise, because then it's probably Diablo I, on a 56k modem of course.
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| # ? Dec 23, 2009 12:00 |
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My first experience was Dragonrealms, an older text-based thing from the 90s. One of my friends in highschool was into it, so I checked it out. I was surprised at how much fun it was. Lots of people running around, a fairly large world, and a kickass system of skills and combat. Hilarious issue with being one of my first non-console game experiences, as a pretty lovely bard I wondered into a bunch of trolls right outside the main gate and thought a troll was one of those little bastards from the movie Troll. Nope, I think what was left of my character had to be carried back to town in a sack, pretty sure I had no more limbs either. I played for a few years, off and on, then quit. I get the urge to check it out again once in a while but the population is pretty insignifcant now. After that I played DAoC during late beta and for a few months live, got bored, and then joined the Earth and Beyond beta. That one I played till sunset. Since then I've mostly been in and out of Planetside, because it was awesome. I played WoW for the first 3 month and then never touched it again. I'm still waiting on Imperator
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| # ? Dec 23, 2009 14:47 |
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Planetside. Good ol' Planetside. No idea how I got started on it, where I heard it from or why I started playing it. Up until Planetside I had never really played computer games outside of Diablo and Warcraft, and certainly had never played any FPS or MMO games. I think I got into the beta during the last week or something, figured "hey i'm in a beta, this is cool, lets play this" and it just sticking with me. Playing Planetside in the first year was quite unlike anything i've ever played since. Playing in the first month even more so. In the first month, everyone had low BR's (Battle Ranks, or basically your level) and incredibly low CR's (Command Ranks, another type of level devoted just to leading squads). I played the poo poo out of that game, deciding I was not going to focus on CR's for awhile and just let other people soak up the command experience (no one really want's CR's at first, since BR's are the levels that get you new skills). I hit BR 20 in about 2 weeks through the constant 300 on 300 man fights 24 hours a day. (not that I played 24 hours a day, it was just possible to log on at anytime of the day and have a few choices of where you wanted your 300 vs 300 man fight.) I ended up getting a long with a few players and started doing regular squads with them, and then more and more people started joining our squad until we had about 30-40 people in our Outfit, and 10-20 of those on at a time. Eventually I hit BR20 (shameful to say I was the first on NC side) and started working on CR. Getting to BR20 CR5 was an incredible thing in that game. At BR20 you had enough skill points to become a very powerful, jack-of-all-trades type soldier. At CR5 you had to ability to make broadcasts to EVERYONE that was on your side, or your faction, as well as shoot giant lasers from space every couple of hours. The thing that I really enjoyed and remember about Planetside is that those group of guys I joined eventually became the "special forces" faction for our side. Every faction had at least 1, sometimes 2. These were the highly skilled guys that focused on quick response and basically just getting things done. A squad of them could and would hold back entire platoons of enemies, or stop them from taking a base (most players really didn't pay attention to any maps outside of the map they were fighting on, so if an outfit decided to assault a base on a different continent and get their own fight started, 95% of the player base wouldn't notice until the base had been taken and another base was already being worked on). All "special forces" outfits had roughly the same skills. They all had flying certifications, to move around quickly and assault/destroy what needed to be assaulted/destroyed, enough weapon certifications to deal with anything, and enough hacking/engineering/medical certifications to take bases/towers quickly enough, plant defenses on that base/tower, and heal/revive each other if needed. There is nothing like you and 9 of your buds flying into a continent that has 100+ enemy players on it who have just put a hack onto a base of yours and are about to complete it. You fly to the base, catch them unawares in the courtyard of the base, use your air vehicles to take out as many as you can in a minute or so, then everyone bailing out in the same area and rushing to the console. You fight the entire way, eventually reaching the console to find not only more enemies, but under a minute left until the hack is complete. So you rush to take out all the enemies, take back the control console, get your advanced hacker on it and play scrambled defense for the next 15 seconds while the hack gets reverted and you have stopped them from taking a base. Now you have to get back together and take back the spawn tubes, repairing them so you can spawn there and defend against the pissed off enemy faction. Then you have to force them all out, destroying all their mobile spawn points and taking back any towers they might have taken. The real fun, other then being able to take on massive amounts of enemy troops by ourselves, was playing against the other "special forces" outfits on the other factions. All of us were roughly the same skill level and size, so we ended up having really fun, fair fights in all kinds of terrain. A situation we might encounter would be the 10 of us flying to a tower/base and encountering the other "special forces" squad somewhere en route. An epic air battle would ensue, 20+ reavers and mosquitos (name of the air vehicles) dogfighting each other. One side would gain the upper hand and the other side would retreat. They might follow and take down a couple of vehicles retreating, or they might continue to their objective. We would always return to our objective, only to find them already there or coming in right behind us. Say we drop on a tower and they are already there. We would all bail out on the roof and proceed to work our way in, exchanging cover fire until we are all ready. Then the fight goes down and you have this amazing fight in the hallways of a tower, bullets flying everywhere, explosions going off all over the place, people dying left and right. Eventually it would end and either the tower would now be ours or they would have held it and we have to try somewhere else. Say they drop in behind us. In this situation we all have to get into the tower safely, rush to hack the tower and revert it to our control, and then get ready to fight them as they are preparing to push into us. Wrote so much, didn't intend to but thats what you are going to get in this thread. People having fond memories of their MMO of choice and all kinds of stuff coming out at once. ShowTime fucked around with this message at Dec 23, 2009 around 15:31 |
| # ? Dec 23, 2009 15:26 |
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Candida albicans posted:AlexMUD or JediMUD, can't remember which since it was so drat long ago. And with the quest info sites, you just don't have to figure anything out...so there's no air of mystery around the games these days Lately, I've been trying to stay away from quest/leveling guides of any sort when playing MMOs, and have been reading quest/journal text On topic, my first MMO was EQ, but I only really played it casually. A lot of that was due to having 56k and one phoneline in the house I give it credit, though, for being one of my best MMO experiences despite the fact that the content wasn't even that good (or even playable, really). johndis fucked around with this message at Dec 23, 2009 around 15:49 |
| # ? Dec 23, 2009 15:43 |
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Asheron's Call was my first MMO. I used to just watch my friend play and I was hooked when I saw him portal into a dungeon to fight some badass skeletons and drudges then go back to Arwic and hang out with 'real live people' in town. Best moment had to be when I caught my friend roleplaying a sex session with another person in a house somewhere in the country-side. (We we all like 12-13 at the time)
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| # ? Dec 23, 2009 17:26 |
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Tibia was my first MMO, started it when I was 13, 5 years ago now and I still pay for a month subscription once in a while, but I never truly get into it again. It's probably because I want to have as much fun as when I first started, but it's just not the same game any more (or my preferences changed, probably both)
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| # ? Dec 23, 2009 17:28 |
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Agile Sumo posted:Asheron's call was my first as well. I still remember playing a mule in Beta naked trying to loot all the leftover weapons off the dead Lugian's bodies that were too heavy for the people too bother with. The monthly updates were always exiting, I especially liked the one with the fire creatures that fell from the sky, god help you if one of them landed on your head! Haha, yeah. I remember following around high level characters and cheering them on as I picked up the crap they didn't want from dead lugians
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| # ? Dec 23, 2009 17:50 |
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FFXI. I was 15 and had no idea what I was doing or getting in to. The game kicked my rear end, but I kept playing. Eventually got to around level 50 or so before I ended up quitting. Looking back, I don't know how I had the patience for a lot of the dumb poo poo that was around when FFXI first came out.
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| # ? Dec 23, 2009 18:31 |
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Ultima Online at release. The game ran like absolute poo poo on a 100 mhz in anything but the emptiest areas. "Hurray monster invasion!" <game freezes for 49 minutes>
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| # ? Dec 23, 2009 18:46 |
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I played the hell out of UO back when it was the thing to do, but it didn't take me long to move on to EQ which took up a significant chunk of my time until Kunark came out and I lost all interest. Thinking back to how bizarre and archaic the GUI for EQ was, I actually have trouble calling it a "game." Also going to have to echo the Subspace/Continuum love. Been playing since the late 90's on the Trench Wars server, but I remember fondly scoring high and being rewarded with a Piranha on the official servers. To this day I don't think there's a more raw (at least simple) test of reflex and coordination than flying a Warbird on a TW server. You get one shot, and you can't fire again until it's gone. edit: Comedy "I played AO from release until three years ago" Option
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| # ? Dec 23, 2009 19:08 |
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Started out with Anarchy Online, which really isnt a very newbie-friendly experience. One of my friends' older brother played the game and had been doing so since the (catastrophic) launch of the game. We, a group of 3 friends, joined up at the same time and got a brief crash course (tutorial? what tutorial??) from this older brother. Armed with this, and what seemed to us as a major fortune in cash, we boldly went out of the newbie backyards and into the teeming cities. We right away proved the old adage of 'a little knowledge is a dangerous thing', as we bought expensive tradeskill items suited for level 100+ characters, but which to us looked absolutely perfect. Thus ruined and only slightly smarter, we started leveling. We preserved and got sufficiently highlevel to take part in the pvp game, where we were trounced rapidly and painfully. After a round of encouragement and fiery speeches we boldly strode forth again and got stomped even worse. At the time, pvp in the futuristic alien-planet setting involved control over a pvp-enabled dungeon, in which a terrifying dragon called Tarasque (yes, dragons in space - don't argue) laired. This foul beast was on a 18-hour timer and sufficiently dangerous that even a slight elbow-jostle to the defending faction resulted in hilarity. All in all a badly designed dungeon with annoying crowd control rules and lengthy spawntimers. Still, it is among my fondest memories of any MMO.
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| # ? Dec 23, 2009 19:16 |
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Started with Eve in 2004. Played it for 4 years and loved it. Then I realized almost all my ingame friends stopped playing and I was spending most of my playtime docked and doing nothing, so I moved on. I regularly get the urge to reactivate my accounts, but when I think about how much has changed since then I doubt I'll ever go back. Still have it installed though.
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| # ? Dec 23, 2009 19:28 |
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Runescape I never went back after I discovered better games.
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| # ? Dec 23, 2009 19:34 |
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Revener posted:Everquest: the only MMO you should start with. Everquest was the best first mmo anyone could have!
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| # ? Dec 23, 2009 19:49 |
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Runescape as well. My computer at that time was not able to run any sort of real game so most MMO games were out of the picture.
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| # ? Dec 23, 2009 19:58 |
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| # ? May 25, 2013 19:34 |
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It makes me smile to see Asheron's Call mentioned so much in this thread. It was my first MMORPG as well, and the one true MMORPG imo. It was the only game I had ever played where the world evolved and changed, cities were destroyed, the landscape was altered. The story that seemed to be player driven did the aforementioned things. The quests were really well written and designed, they were challenging, but if it wasn't challenging, chances are the reward wasn't worth it for you. Some dungeons had traps that would do significant damage to you, jumping puzzles, levers all over the place that required a bit of teamwork to operate to progress, monsters that hit hard as gently caress and could kill you in two spells. It was an exciting game that could be pretty challenging. Also, this: http://www.pvpblog.com/dabox/public.../bzswblood2.jpg
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| # ? Dec 23, 2009 21:08 |


























