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bbcisdabomb posted:What adaptor do you have? Did you install the driver? It's an adaptor from 2005. I didn't install the driver... I'm using win 7 64, I assumed the driver was auto-installed when the lower right bar got the bluetooth icon on it. I turned motionjoy off and on again just to test. Anyway it could be that the bluetooth adaptor uses an older bluetooth standard or something. it's an ancient usb adaptor: Dispatch estimate for these items: 9 Jun 2005 1 "Bluetooth USB Dongle - Class II" Electronics; £6.80 http://www.amazon.co.uk/gp/product/...ref=oss_product Of course, it's not the same one as the one in the photo even though my Amazon ordering link says that I ordered that one.
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| # ? Jan 12, 2011 23:07 |
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| # ? May 21, 2013 10:19 |
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Updated the OP and screenshot section. I'm still missing screens from a number of games (Waffleimages ) so I've removed those games for now.
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| # ? Jan 13, 2011 19:07 |
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I don't get it, whenever I tried to install my ps3 controller I had to disable driver signing. did they change that? or are you guys just all on XP still/don't care.
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| # ? Jan 13, 2011 22:16 |
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4000 Dollar Suit posted:I don't get it, whenever I tried to install my ps3 controller I had to disable driver signing. did they change that? or are you guys just all on XP still/don't care. MotionInJoy drivers are signed now. Reinstall it.
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| # ? Jan 13, 2011 22:32 |
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I downloaded the latest SVN build from the thread, and it was going great until I realized that most of the plugins in the plugin folder aren't showing up in the dropdowns. The only GS plugins I have to choose from are GSnull Driver 0.1.0 and ZZ Ogl PG 0.3.0. I've triple checked that the plugin selector is pointed to the folder with all the plugins in it, the folder isn't in program files, and I'm running it as administrator. What stupid mistake am I making ![]() e: When I open the plugin selector, the console shits out a bunch of "some kinda plugin failure"s at me, specifically that the missing files are not valid dynamic libraries. What? quote:[wx] Failed to load shared library 'C:\Users\Name\Desktop\pcsx2-r4132 (Full)\plugins\GSdx-SSE4.dll' (error 126: the specified module could not be found.) e2: herp derp I can search the thread for previous people with this problem Panic! at Nabisco fucked around with this message at Jan 14, 2011 around 06:13 |
| # ? Jan 14, 2011 05:58 |
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Wal-Mart also stocks a lit PS3 controller with the Xbox 360 controller layout that, for some bizarre reason, shows up to Windows as a standard gamepad and works fine out of the box with whatever. Costs $15. Dpad isn't very good, though.
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| # ? Jan 14, 2011 06:05 |
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if anyone is interested in being as bleeding edge as possible here's a link to PCSX2 SVN r4208 http://hotfile.com/dl/96623771/d8cf...2-r4208.7z.html
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| # ? Jan 14, 2011 18:01 |
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Chompers posted:if anyone is interested in being as bleeding edge as possible here's a link to PCSX2 SVN r4208 The reason I didn't compile a new build yet is because there's a major settings/configuration revamp in the latest few revisions so there are still a few bugs with it.
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| # ? Jan 14, 2011 18:22 |
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Yeah the most-current SVN has several things WIP and not ready yet.
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| # ? Jan 14, 2011 19:01 |
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redreader posted:It's an adaptor from 2005. I didn't install the driver... I'm using win 7 64, I assumed the driver was auto-installed when the lower right bar got the bluetooth icon on it. Motioninjoy has it's special lovely drivers that will make it so the only thing the bluetooth dongle will pair with is the PS3 controller. If you want to use anything else with it (like a wii controller) you can just move it to a different port and it shouldn't use or install the MotioninJoy driver. But yeah, you need to do the driver install thing to use a PS3 controller.
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| # ? Jan 15, 2011 03:47 |
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To expand on the driver issue, there's actually a "driver manager" link on the main DS3Tool window that you have to hit to actually install the drivers. It's a little weird, but if you can't live without normal bluetooth capability, buy this thing. It's what I have (or very similar).
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| # ? Jan 15, 2011 04:39 |
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You don't need motioninjoy if you don't mind playing wired do you? I remember getting a ps3 controller to work over USB, although it was a bit iffy
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| # ? Jan 15, 2011 11:50 |
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THE AWESOME GHOST posted:You don't need motioninjoy if you don't mind playing wired do you? I remember getting a ps3 controller to work over USB, although it was a bit iffy Those drivers are 32-bit only.
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| # ? Jan 15, 2011 12:23 |
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Ah, it was on my old PC Oh well, RPGs work fine with the keyboard in case anyone was wondering. If I got a wired 360 controller could I just plug in and play or is that only for games that actually support it?
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| # ? Jan 15, 2011 12:34 |
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360 controllers are plug and play yeah. The only thing you have to watch out is if you have doubled up drivers but I think that's just for wireless. I had to disable one of the gamepad sources in pcsx2.
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| # ? Jan 15, 2011 12:38 |
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Since Gyrou wanted some Dolphin screenshots... Been playing a little bit of Monster Hunter Tri lately (only an hour in, actually), but it runs really well! I'm actually surprised how well it ran, games like DKCR and Epic Yarn run at 85% during most stages, but Monster Hunter Tri runs at 100% all the time and looks excellent to boot. My computer isn't really good enough for actual eye candy screenshots, but here's a glimpse at what I've been playing: Hanging out at the village, nothing really special. ![]() Click here for the full 1680x944 image. First outside area in the game is an eye candy area. "Woah, the Wii can do this??" I'm pretty sure the excessive bloom is the fault of Dolphin, anyone know how to fix this? ![]() Click here for the full 1680x944 image. I shield bash a poor goat-thing. Stun him and you can harvest his horn! The damage effects make action shots kind of poor looking. ![]() Click here for the full 1680x944 image. This really is one of the best looking Wii games, though. Dolphin makes it prettier, but not as much as you think, it looks almost as good on the console. ![]() Click here for the full 1680x944 image. Last shot. Apparently these dinosaur things are prized for their meat. Who knew that big fat lizards could taste so good? ![]() Click here for the full 1680x944 image. I'll probably post a few more later once I get further in. This game was practically made for being played on Dolphin. It looks great, it runs great, and it uses classic controller controls primarily, so it's really easy to map it to a gamepad. It's a pretty fun game so far, too. Next time you see Monster Hunter Tri on sale somewhere, seriously consider picking it up and playing it on Dolphin!
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| # ? Jan 16, 2011 04:39 |
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I think it's great how far along emulation for the GC/PS2 have come. However it's quite surprising how fast Dolphin grew, I remember for years it was going nowhere then all of a sudden it's quite robust. Was this due to it going open source some time ago?
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| # ? Jan 16, 2011 04:43 |
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Dolphin runs amazingly well. Why is it that console emulators usually are highly polished and optimized and have tons of nice features while handheld emulators are usually buggy pieces of poo poo?
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| # ? Jan 16, 2011 04:45 |
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So what kind of specs do you need for Wii emulation, anyway? Is it at the point where you could justify buying games to rip to your PC to play? I'd love to play a few of my Wii games upresed to 720p. Do you emulate the Wii remote or is it replaced by some wacky controller workaround? Though I guess that's not an issue for some games that use the Classic controller, like Monster Hunter, but what about those that don't? What kind of specs do you need, anyway? I've only a E8400, 4 gigs of Ram, HD4850. Is it worth bothering with those? Stupid computers age so fast.
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| # ? Jan 16, 2011 05:11 |
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Sankis posted:So what kind of specs do you need for Wii emulation, anyway? Is it at the point where you could justify buying games to rip to your PC to play? I'd love to play a few of my Wii games upresed to 720p. Do you emulate the Wii remote or is it replaced by some wacky controller workaround? Though I guess that's not an issue for some games that use the Classic controller, like Monster Hunter, but what about those that don't? Well, the E8400 is what, 4-5 years old now? Actually, looking at its specs, it seems like it could fine for a lot of Wii games, especially if you overclock. I wouldn't go out and start buying lots of Wii games without a trial, but if I was to guess, you'd be able to run them about as well as I do with my Phenom II X4 345 at 3.3GHz per core (Dolphin only uses two cores). That is, some games like Little King's Story and Monster Hunter Tri work at full speed without issues, other games like Kirby's Epic Yarn work at full speed for some of the levels, 85% speed at others. Mario Galaxy is slow and rocky at the start, but fairly smooth once you're past the intro sequence. Super Smash Brothers Brawl works without any issues for me. As far as controls go, you have to take it at a per-game basis. Obviously Smash Bros and Monster Hunter work fine, but so do games whose only motion control is "waggle" or shaking, like Donkey Kong Country Returns. New Super Mario Bros. Wii also works pretty well because you can easily map tilting to a joystick. Most games that only employ light motion controls work well by mapping the tilt, swing, and shake controls to joysticks or whatever else (shake works really well as a button for a lot of games, better than on the Wii!). For IR pointing, you can actually use your mouse, and it works pretty well. Games like Epic Yarn and Monster Hunter only have you point at the screen periodically, and you just move your mouse over the window and point and click at stuff, works just fine. Sometimes you feel like you're jury-rigging a control scheme and it can feel awkward, but for most games it's actually just fine. For more motion intensive games, you're going to need an actual Wii Remote. You can hook them up to your PC via bluetooth adapters, and Dolphin can use them just fine. I wouldn't ever play Metroid Prime 3 without a real Wii Remote. You may have to craft some homebrew IR solution for pointing, though Dr. Video Games 0031 fucked around with this message at Jan 16, 2011 around 05:28 |
| # ? Jan 16, 2011 05:25 |
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What build of Dolphin are you using? I had to try a thousand older builds before I found one that ran Monster Hunter Tri correctly, and I still never got Little King's Story to work right. Edit: I put about 15 hours into Monster Hunter, and it does run fine (i7 920 @ 3.6GHz, GTX260), though I only ran it at 720p. Here's my guy with a spear crafted out of bananas or something: ![]() Click here for the full 1270x688 image. I stopped playing when they made me fight a giant mud dinosaur, though. Fats fucked around with this message at Jan 16, 2011 around 06:09 |
| # ? Jan 16, 2011 05:52 |
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Fats posted:What build of Dolphin are you using? I had to try a thousand older builds before I found one that ran Monster Hunter Tri correctly, and I still never got Little King's Story to work right. Revision 6800. Runs both MHT and LKS like a charm. For Monster Hunter Tri, use the D3D9 plugin and turn off "Enable CPU Access." For LKS, the defaults work just fine for me. Maybe make sure you have EFB copy to texture enabled?
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| # ? Jan 16, 2011 06:08 |
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-Troika- posted:Dolphin runs amazingly well. Why is it that console emulators usually are highly polished and optimized and have tons of nice features while handheld emulators are usually buggy pieces of poo poo? Who knows. Although GBA/DS emulators are in pretty good shape, but the state of PSP emulation is pretty sorry.
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| # ? Jan 16, 2011 06:33 |
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CaptainRat posted:Who knows. Although GBA/DS emulators are in pretty good shape, but the state of PSP emulation is pretty sorry. Handhelds are cheaper used, cheaper to buy games for used (usually that is) and probably easier to Don't know if that's the real reason or not, but it seems to me that handhelds being formerly regionless and quickly circumvented is a good reason emulation lags on them so much. SNES emulation got a huge boost in demand from translation hacks of foreign games (especially Squaresoft games.) There was much internet fame to be had over anyone who could further this, so everyone was fighting for it when that all started. Handheld emulators? Less people want to preserve the games and most emulators seem to get abandoned when the authors don't get patted on the back constantly for their efforts.
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| # ? Jan 16, 2011 06:46 |
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Dr. Video Games 0031 posted:Since Gyrou wanted some Dolphin screenshots... Been playing a little bit of Monster Hunter Tri lately (only an hour in, actually), but it runs really well! I'm actually surprised how well it ran, games like DKCR and Epic Yarn run at 85% during most stages, but Monster Hunter Tri runs at 100% all the time and looks excellent to boot. My computer isn't really good enough for actual eye candy screenshots, but here's a glimpse at what I've been playing: Thanks for posting this. I have always been interested in the Monster Hunter games but have never been motivated to play them due to the graphics. This looks like an excellent solution!
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| # ? Jan 16, 2011 20:48 |
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Okay, I am having a problem that is driving me absolutely nuts. I am using lilypad 0.10 and using r3878 and for some reason now I cannot assign any controls. When I am on the screen to map my buttons, where you click which button you would like to map and then it says press any key, nothing shows up. I click the button and nada. It's like I never even clicked it. I have tried reinstalling, reinstalling the plug-in, and trying earlier versions of lilypad. Anyone else have this problem or know how I can remedy this?
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| # ? Jan 16, 2011 23:39 |
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Just picked this back up, and I'm playing Zone of the Enders 2. It's actually quite playable, with 60fps in most combat except boss fights. The only problem (other than the framerate in intensive scenes) is that particle effects and glows and poo poo seem to have some z-buffer issues, so I end up seeing them through geometry. Kind of annoying sometimes.
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| # ? Jan 17, 2011 03:42 |
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I generally find that most of the games I really want to play don't work well with the emulator at the moment. This includes the Ace Combat series and Zone of the Enders. Though to ZOE2's credit the only problem I get are the slowdowns. I really hope that these problems can eventually be ironed out some day.
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| # ? Jan 17, 2011 05:50 |
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All this talk of Dolphin has me thinking that Dolphin is secondarily a Gamecube emulator. Who doesn't want to see these games upscaled too? Most of them looked better than PS2 games. Also in the latest version I finally wiped out a year or more's worth of cluttered plugins and updated the settings so I actually knew which GPU and SPU plugins were the most recent. Got an extra boost in God Hand and FF12 so the stutters are even less. I haven't fired up my actual PS2 in close to a year, but it looks like God Hand runs at nearly full speed on my E8500 as long as the game isn't using any depth of field effects, or just using very minor ones, otherwise it gets choppy fast. They still talk in slow motion during the level start cinematics while FF12 just seems prone to hiccups. MGS3 looked underwater last I tried, and I'm thinking the DoF effect is either too much for the emu or my PC, not sure which to blame.
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| # ? Jan 19, 2011 00:02 |
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Any of the newer versions capable of actually running Mana Khemia?
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| # ? Jan 19, 2011 00:31 |
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Andrigaar posted:All this talk of Dolphin has me thinking that Dolphin is secondarily a Gamecube emulator. Who doesn't want to see these games upscaled too? Most of them looked better than PS2 games. I've been running Dolphin strictly as a Gamecube emulator, and it works wonderfully. Zelda: Wind Waker and Twilight Princess both feel like you are playing games made for a next gen console. They are smooth and seamless. There are even user made texture packs for Wind Waker to improve the menus and tiles at high resolution.
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| # ? Jan 19, 2011 01:03 |
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Andrigaar posted:All this talk of Dolphin has me thinking that Dolphin is secondarily a Gamecube emulator. Who doesn't want to see these games upscaled too? Most of them looked better than PS2 games. What are some good looking Gamecube games? I'll take some Baten Kaitos screens tomorrow. edit: if it's playable, don't know yet.
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| # ? Jan 19, 2011 01:04 |
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Animal posted:I've been running Dolphin strictly as a Gamecube emulator, and it works wonderfully. Zelda: Wind Waker and Twilight Princess both feel like you are playing games made for a next gen console. They are smooth and seamless. There are even user made texture packs for Wind Waker to improve the menus and tiles at high resolution. Dr. Video Games 0031 posted:What are some good looking Gamecube games? I'll take some Baten Kaitos screens tomorrow. I've been slowly sifting through my stock so far myself. Viewtiful Joe 1/2 Metal Gear Solid: Twin Snakes Harvest Moon (might upscale well) Killer 7 (polarizing love/hate game, no middle) Eternal Darkness (early title, could be disastrously ugly) I dunno what the fan favorites for the system are though since that was a while ago now. I think the system maxed out at 480p like the Wii though, but with a 1.4GB cap per disc on data causing lots of 2-disc games and cap on content. Looking at my shelf I'm reminded that I picked up Tales of Symphonia and the first Baten Kaitos. I know I put at least... 5 minutes into each
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| # ? Jan 19, 2011 01:30 |
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Tried Eternal Darkness and it didnt work. I installed the emulator just for that game. Oh well.
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| # ? Jan 19, 2011 01:34 |
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eternal darkness is a finnicky game, search their forums to find the right version for it
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| # ? Jan 19, 2011 03:11 |
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People have gotten it to work as of revision 5638. The intro causes the emulator to crash, if you use a save state or something to skip past that part, it should work mostly fine. The problem is, newer revisions of Dolphin don't have working save states. I suggest going back to revision 5638 (save states stopped working around 6000) and run the game in Interpreter mode. This makes it run very slowly, but allows you to get past the problem area, then make a save state, restart the emulator, and load it up in normal mode. You could also try making a regular in-game save and loading that up in a newer revision, I'm not sure if that would work or not. Here's also a specialized build with a fix, I guess: http://forums.dolphin-emulator.com/...post-94648.html I think that allows you to skip save-state fuckery, but it's more unstable. edit: you can find an unmodified revision 5638 here: http://www.dolphin-emulator.com/download.html?list=63 Dr. Video Games 0031 fucked around with this message at Jan 19, 2011 around 04:03 |
| # ? Jan 19, 2011 03:58 |
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Is there any multiplayer on Dolphin? I'd like to do multiplayer MHT over LAN, if possible.
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| # ? Jan 19, 2011 04:07 |
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wdarkk posted:Any of the newer versions capable of actually running Mana Khemia? There were some notes about it last month. I don't know what its end status is but it's better than it was.
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| # ? Jan 19, 2011 06:01 |
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bbcisdabomb posted:Is there any multiplayer on Dolphin? I'd like to do multiplayer MHT over LAN, if possible.
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| # ? Jan 19, 2011 06:11 |
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| # ? May 21, 2013 10:19 |
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NOT PAUL LAYTON posted:eternal darkness is a finnicky game, search their forums to find the right version for it More finicky than Megaman: Network Transmission? The game itself runs, oh... well it dips to 30-ish depending on the effects used, but otherwise runs better than a lot of other games. However, the pre-rendered movies play between 1 and .5 fps. I had to start a new game and put the window in the background for 10-20 minutes. I hope there aren't any other pre-rendered movies, for that will be painful. EDIT: I hate double posting, so I'll just surprise anyone who's looked in the past 20 hours with NEW MATERIAL. Sort of. Well, it's been a few years since I booted up Eternal Darkness, but I got around to ripping the disc and finding out how finicky it was in Dolphin. And, well, NOT PAUL LAYTON wasn't kidding. The game plays fine and the frame rate was fairly steady in the 40s and 50s, but most elements of the pause menu don't show up. If I hadn't spent a year playing this game every so often and getting my game-time down to something like 4.5 hours beginning to end, I'd not have able to conjure up from memory where save/load/etc. were in the pause menu. They're black screens of nothing with a highlight box. Most of the in-engine cinematics also have no audio. Not even music. And if you turn on subs, they just cycle at the bottom of the screen every few seconds, much too fast to be timed by anything. To anyone worried about spoilers, this is maybe 10 minutes of game, and the last four images are from the N64 trailer SK released when they canceled the N64 project and announced it for the Gamecube instead. ![]() Click here to view the full image This game sure is darker than I recall. ![]() Click here to view the full image And the textures? Well it's not hard to remember it started development as a late-gen N64 title. ![]() Click here to view the full image ![]() Click here to view the full image Who's a badass? ![]() Click here to view the full image ![]() Click here to view the full image ![]() Click here to view the full image ![]() Click here to view the full image That's right, I'm a motherfucking badass, people. Bow. Andrigaar fucked around with this message at Jan 20, 2011 around 02:53 |
| # ? Jan 19, 2011 06:31 |







) so I've removed those games for now.







































