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Finding poo poo Out About Servers

#### Sagers posted:

As Eregos mentioned, you can use mm_dedicated_search_maxping to set a maximum ping for servers that you're searching for. When you find one you like and one that a majority of the players have green ping to, how can you make sure you can play there again consistently? First of all, I would suggest opening console and taking stock of what kind of server it is.

Is it running sourcemod? If so, what mods is it running? In console, type sm plugins list. If it's running Sourcemod it should repeat back with a listing of plugins. An example would be:

##### code:
[SM] Listing 20 plugins:
01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
02 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
03 "[L4D2] Infected Character Select" (0.7) by Crimson_Fox
04 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
05 "SnareSpeak" (1.9) by n0limit
07 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
09 "L4D2 Ready Up" (0.17.2) by Downtown1 and Frustian
10 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
11 "Player Commands" (1.3.0-dev) by AlliedModders LLC
12 "Standardized Revamp Structure Modification for L4D2" (1.0 RTW) by srsteam
13 "L4D SM Respawn" (1.8) by AtomicStryker & Ivailosp
14 "L4D_Ghostpounce" (1.0.4) by  AtomicStryker
15 "L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
16 "All4Dead2" (1.5.1) by James Richardson (grandwazir)
17 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
20 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC

Does the server admin like to try to balance the game? Type differences in console to find out what cvars are not set to default values. After all this, if you like the server and the pings are still good, type status in console to find what the ip address is. Write this down and add it to your mm_dedicated_force_servers cvar. This cvar is comma-delimited so you can add multiple servers. You can have a bind set to redirect to a goon server and a bind set to a list of good pub servers. If you set these binds in autoexec.cfg in your Steam\steamapps\common\left 4 dead 2\left4dead2\cfg folder, you can just press your bind in a lobby (where console is disabled) to redirect the lobby. An example:
##### code:
bind "f11" "mm_dedicated_force_servers w.x.y.z:27015"
bind "f12" "mm_dedicated_force_servers w.x.y.z:27015,q.w.e.r:27015,a.s.d.f:27015"

NOTE Only FUNCTION keys are active binds while not in-game. Putting them into autoexec.cfg with quotes as shown above is fine. When you input a string into console itself, the proper syntax is would be to just enter:
##### code:
mm_dedicated_force_servers x.y.z.z:27015,x.a.e.w:27015,y.e.d.z:27015

Comma delimited source

So now when you hit "start the game" if your first bind doesn't 'hook' after a while, stop searching or it will redirect to localhost. This can be caused by the server already being occupied or the server not having been updated if a patch has recently been released. Swap to your pub bind and go nuts. I haven't found a way to bind a function key to clear the mm_dedicated_force_servers so you can just start normally yet. However, this should be a good start if you have a list of decent servers.

Boomer Vomit Explained

#### Swilo posted:

If you're hit again before the 15 second slime animation is up it will not slime you again, even if it's your third or fourth time being boomed in 10 second intervals it will never play the animation. You have to wait until the 15 seconds are up, then it will play the slimed animation again, even if you hit the survivor before the 20 second expiration has passed which will not spawn more zombies.

I also double checked the "no more zombies will spawn until everybody's purple has worn off" and I was wrong. If you keep extending one person's purple status but then hit someone who has fully worn off it will summon another horde which will attack both survivors equally (based on distance as normal).

Interestingly, if you hit one survivor it will summon a horde. If you hit another survivor before they kill any, it will not summon any more zombies; not even to the director's queue. If, however, they do kill some of the horde before you hit boom again it will summon enough zombies to add up to a normal horde again.

That article was wrong then and it's wrong now, there's never been a difference between being puked on or exploded on. Exploding on someone you puked on has no effect on their current blinding, but it won't stack until 15 seconds is up.

So in summary,
For infected:
Do not boom people who are purple, and try to avoid rebooming any survivor until the first horde is mostly dead.
For survivors: Avoid killing as many zombies as you can (either bile bomb to distract them or bash them away rather than shoot) until you know the boomer is dead, otherwise you will have even more to kill.

A shrubbery! and melon man tag team and get mad about communities

#### A shrubbery! posted:

If you own either of these games, JOIN THE GOON4DEAD STEAM GROUP. Here is a link to the group, or make a new shortcut on your desktop to this: steam://friends/joinchat/103582791430098698.

Also, JOIN THE loving CHAT ROOM. I don't care how many people are idle in-game (seriously who does that) but I regularly see over a few hundred group members in-game, and less than 20 in chat. If you're in-game and not in the chat room, you're playing with pubbies. That makes you a bad person.

#### melon man posted:

Joining chats in Steam is an extremely slow and tedious progress with lots of unnecessary clicking involved, but somebody posted an easier way to do it with a simple shortcut.

1. Make a new shortcut to your desktop.
2. Copypaste in steam://friends/joinchat/103582791430098698
3. Boom! Goon4Dead chat in one click.

KillRoy gives some versus strategies

#### KillRoy posted:

for VS

Patience is a virtue. Try to coordinate attacks with other players. You are much more effective that way. If you go rushing in by your lonesome you'll either get killed before you can do anything or die immediately afterwords, doing almost no damage.

Hunter - Good for picking of stranded survivors, if you can get some friends together and practice pouncing. It's tricky when you first start, but once you get the hang of it you can do pretty decent damage. When you pounce someone you also have a pushing effect on any other survivors standing right next to your pouncee.

Jockey - Also good for stragglers. Try and pull them around corners and out of the line of fire. Another good strategy is to ride them off a ledge or out a window.

Charger - Very high learning curve but devastating if in the right hands. You can take people so much further than a smoker and so much faster. Also you knock anyone else you hit into the air, delaying them freeing your trapped survivor. That being said, get used to missing alot. Hit detection is pretty wonky and sometimes it feels like you go right through someone. Very good at busting up survivors huddled in a group or in a corner.

Smoker - not really all that useful damage wise but really good at delaying progress. You never want to pull them forward, want them them to have to go back and get their teammate. If you are in front of them they'll just blow you away and keep moving. Below them is great too. If you can pull someone down you do a poo poo load of damage and set them back really far, if not killing them outright.

Spitter - Area of Denial. If the survivors are huddled in a corner you can incapped all 4 in one shot. Also very good at splitting the party up. If you can get a puddle between their team you set up a really good ambush. Spitting on downed players doesn't do amazing damage but it will speed up their demise. It's better to spit while they are being picked up so you get both players. If you time it right they could get back up and then immediately get incapped afterwords. Also spitting on survivors that are pounced/pulled works well. After they get released the damage keeps going.

Boomer - My personal favorite. Boomers can destroy a team if used right. That being said you are the weakest SI and the slowest, and you make a really big target. If you are running behind them, you'r already dead. The best way is either from above or right when the round a corner. Boomer bile blinds survivors as well. They can't see their team mates or Spitter goo.It creates pretty good panic. As the boomer your biggest job is to set up an infected attack. People will usually wait for the boomer to go to attack. Practice with the spit, since the physics are pretty off. Also if you explode, your bile goes onto any survivor standing in your immediate vicinity, even if your puke meter is out. It also pushes them back quite a bit.

Tank - YOU ARE NOT A ONE MAN ARMY. I know you feel like a giant bad rear end, but be careful. Avoid fire at all costs. If you get lit up it's already over. If a survivor is in the green they can outrun you. Wait for your other SI. Your rock is pretty good, just practice. Cars and dumpsters will instantly incap a survivor. The best thing you can do is scatter the other team, making much easier for your team to pick them off. Don't bother hitting the ones on the ground, go after the ones still up. Try and knock the poo poo out of anyone trying to revive. Also, ignore what your team says at first. No one is a good tank right off the bat. It takes some time, but once you get the hang of it you can absolutely destroy people.

Bort talks about forcing lobbies to specific servers

#### bort posted:

Lobby hero hints: credit to Cripsy for turning me on to this, but I use aliases instead of binds for server/lobby setups. Nice copy/paste for you:
##### code:
// Dedicated servers
// =============
alias "sage" "mm_dedicated_force_servers 68.232.171.235:27015"
// Sage Splats
alias "john" "mm_dedicated_force_servers 68.232.163.77:27015"
// Johnny B Goode
With this in your autoexec.cfg, you type sage or john before you create a lobby and you'll connect there. If you want to bind a key, you can do so on the fly (or in your config) by entering bind f10 sage, for example. I create aliases for a lot of servers that give me great ping times, by sorting the History tab of my Server Browser.

The one issue here is that you have no visibility into whether the servers are being used or not. The solution (although more complex) to that is to use HLSW. When I find a good server, I put it first into HLSW and then into my autoexec. I then put its alias into a small text file I keep on my desktop so I can remember which servers I have aliases for...

ninja edit: if you want to put multiple servers in your alias, use commas, no spaces and don't use quotation marks:
##### code:
alias "evga" mm_dedicated_force_servers 216.52.148.159:27015,216.52.148.159:27016,216.52.148.159:27017
// EVGA farm of vanilla servers running disabled HLStatsX

#### Swilo posted:

Don't forget to make one to clear the mm setting too. If all your favorite servers are in use it will sit there for 45 seconds and then local host which makes people angry.

Since you can't use nested quotes you have to make a separate cfg file with mm_dedicated_force_servers "" as the only content, then put alias whatever "exec filename.cfg" in your autoexec.

edit: Note that only the F# keys seem to work for this as everything else will in a lobby will result in text.

#### Eregos posted:

Tons of people find laggy servers frustrating in l4d2.
There is a quick and elegant solution to this though, and it is to add the command "mm_dedicated_search_maxping 100" into your autoexec.cfg file. This way, the average ping of the server you find from lobby will be less than 100, or whatever you want it to be.

Swilo explains snd_rebuildaudiochache for custom campaigns

#### Swilo posted:

Oh, and something of an answer about what snd_rebuildaudiocache does for custom campaigns that someone IMed me last night:

In Death Toll it will add the churchguy voices to the third map (where he has been replaced by a generator) and trigger the finale music at the boat house.

#### The Pope posted:

How do you get a server list like L4D 1?
The same way, openserverbrowser.

m2pt5 and BobTheJanitor explain how to play any mutation

In console, type "map (mapname here) mutation#" where # corresponds to the following table:

#### m2pt5 posted:

mutation1 = Last Man On Earth
mutation3 = Bleed Out
mutation4 = Hard Eight
mutation5 = Four Swordsmen
mutation6 = Nothing
mutation7 = Chainsaw Massacre
mutation8 = Nothing
mutation9 = Last Gnome On Earth
mutation10 = Room For One
mutation11 = Healthpackalypse! (VS only)
mutation12 = Realism Versus
mutation14 = Gib Fest
mutation15 = Versus Survival

Irish Taxi Driver fucked around with this message at Aug 12, 2010 around 20:51

 Verviticus Mar 13, 2006 ... at least we've got Aaron Rome! A while back we ran into a team that charged us off the edge at the start of parish 1, except that I was the only victim, and even worse, I was the guy grabbed. I wasn't standing on the edge - I got charged right through the railing. Anyone else run into this, know how its done, etc? # ? Jan 26, 2010 23:14
 No Safe Word Feb 26, 2005 I sure do love holding onto the rock! What's funny is the old thread title was kind of self-fulfilling ("this used to be a nice thread") # ? Jan 26, 2010 23:21
 Silentman0 Jul 11, 2005 I may analyze orders, but I may not disobey them. I am here to befriend you. Hard Rain is the best campaign, quote this if you're down. # ? Jan 26, 2010 23:25

#### No Safe Word posted:

What's funny is the old thread title was kind of self-fulfilling ("this used to be a nice thread")
Holy poo poo

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Easily, cleanly, obviously.

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

420 speedrun Hard Rain 4 every day.

 ChickenHeart Nov 28, 2007 Take me at your own risk. This is a pretty fun game. There's a neat little trick you can do as the Tank in the fourth Dark Carnival map that I've only just discovered through a recent game: Click here for the full 1024x768 image. Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone. # ? Jan 26, 2010 23:30

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Hard Rain Advanced Realism is the champagne of video games.

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Real men play Hard Rain

 Cityinthesea Aug 7, 2009 I haven't played a lot of hard rain games, since I just play pub games pretty much and hard rain doesn't usually have a lot of games available, but it is pretty good. I don't like it cause I want to have the same res as my monitor and it makes it chug a little bit also since the witches apparently love sugar so much, they should be eating the sugar or something to that effect. # ? Jan 26, 2010 23:35
 Lanithro Aug 31, 2006 I thought I wouldn't like hard rain, but it's my favorite map now. What a story. # ? Jan 26, 2010 23:37

#### Shookies posted:

Randwich is the best

just wanted to quote this from the last thread

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

never

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
Hard Rain is fun with friends in campaign, but iffy in Versus, due to the lack of water slowdown and the fourth level basically being a freebie. My vote for favorite overall (campaign and versus) goes to Dark Carnival. It's good for Versus (other than the finale which will be fixed shortly), and it has zombie clowns and Gnome Chomsky. What more could a person want?

#### Cityinthesea posted:

I haven't played a lot of hard rain games, since I just play pub games pretty much and hard rain doesn't usually have a lot of games available, but it is pretty good. I don't like it cause I want to have the same res as my monitor and it makes it chug a little bit

also since the witches apparently love sugar so much, they should be eating the sugar or something to that effect.

Try reducing your anti-aliasing settings if they aren't already. It helps dramatically.

#### Verviticus posted:

A while back we ran into a team that charged us off the edge at the start of parish 1, except that I was the only victim, and even worse, I was the guy grabbed. I wasn't standing on the edge - I got charged right through the railing.

Anyone else run into this, know how its done, etc?

I don't know how it was done, but:

I honestly don't know why they got rid of the water slowdown in versus (other than the "playtesters are mentally feeble" thing).

#### ChickenHeart posted:

This is a pretty fun game.

There's a neat little trick you can do as the Tank in the fourth Dark Carnival map that I've only just discovered through a recent game:

Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone.

Does whoever's playing as the tank get the achievement?

#### Blarticus posted:

just wanted to quote this from the last thread

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

I wish it did. Just like I wish the commons would continue to beat your rear end as you get up. The spit does keep ramping up the damage multiplier so that when you are up and taking damage, it'll hit you as hard as if you were in the pool the whole time (which you were).

#### Mast posted:

I don't know how it was done, but:

I was playing Dead Center 1 the other day and one of my teammates was screaming "oh my god I jumped with the charger how did that work?"

We should try experimenting with the charger when we charge people and see if jump works or some weird key combination or something.
Cause that was loving awesome.

#### Mast posted:

I don't know how it was done, but:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.
Speaking of which, wasn't there a program posted last thread that recorded everything in compressed files for when you don't have a recorder going?

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
Always been my favorite, glad to see it played more often now than it was early on.

#### ChickenHeart posted:

Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone.
Wow, I have a new goal as a Tank now. That's outstanding. Has anyone tried triggering the jukebox as infected?

#### Mast posted:

I don't know how it was done, but:
I have never seen or even heard of this being done (but need to replicate it, stat). There are some pretty weird physics with the charger, I've had one snatch a victim out from under me as a hunter after I had already inflicted pounce damage.

#### Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.
Speaking of which, wasn't there a program posted last thread that recorded everything in compressed files for when you don't have a recorder going?

There is a gif of that, I think it was in the last thread somewhere.

#### Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.

I pulled that off once. It's goddamn hilarious when it works.

#### Amante posted:

Hard Rain is fun with friends in campaign, but iffy in Versus, due to the lack of water slowdown and the fourth level basically being a freebie. My vote for favorite overall (campaign and versus) goes to Dark Carnival. It's good for Versus (other than the finale which will be fixed shortly), and it has zombie clowns and Gnome Chomsky. What more could a person want?

This. I play versus most of the time, and it's just not very fun on it. Plus I know the heavy rain and the mic filter that accompanies it are supposed to add realism and make it harder, but I just find it irritating rather than challenging. For me half the fun of l4d is being able to joke around and communicate with my teammates.
Dead Center, Dark Carnival and The Parish are by far my favorites. The Parish in particular.

If you're new to the game and/or the group, don't feel like you have to be a pro or serious about the game to fit in. Almost everyone in the group is pretty chill and will give you friendly advice if you need/want it. So long as you aren't a complete dick you'll fit in just fine.

Also, add me (radosity) if you like playing with music going. I'm working on converting more songs, but I currently have:

Flight of Valkyries
Yakety Sax (Credit goes to Goonzilla for the idea, awesome for tank events)
Can't Touch This by MC Hammer
Lollipop by Ben Kweller
Mr. Sandman by Oranger
When The Man Comes Around by Johnny Cash

...and a bunch of other random songs. I keep the music off most of the time unless requested otherwise so communication is easier. I'd also appreciate some other ideas for songs that would work well.

#### Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.

That's actually really easy to do. Any survivor that gets stumbled by a charger in that corner is going to go in the water. Of course, the survivors can completely prevent it by going through one at a time.

#### Goomba posted:

...and a bunch of other random songs. I keep the music off most of the time unless requested otherwise so communication is easier. I'd also appreciate some other ideas for songs that would work well.

The Final Countdown
Clowny Clowny Clown by Crispin Hellion Glover
Parts of Red Right Hand by Nick Cave

edit:
Tiny Tim - Livin' in the Sunlight, Lovin' in the Moonlight
Beyond the Sixth Seal - The Animal Song (I can send this to you if you like, it's an old GBSfm meme, not something you can buy or find online)

ante fucked around with this message at Jan 27, 2010 around 00:58

#### Mast posted:

That's actually really easy to do. Any survivor that gets stumbled by a charger in that corner is going to go in the water. Of course, the survivors can completely prevent it by going through one at a time.

If the team you're against takes a long time to spawn, or if you can corral them back on the bridge, the charger can actually charge from directly across right down that ramp. That works pretty well, too.

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
I really like it in coop. The feeling of the rain and thunder beats anything. If it worked the same in Versus, it might edge out Dark Carnival, which has a ton of stuff you can interact with.

#### Hog Jowls posted:

Always been my favorite, glad to see it played more often now than it was early on.

Dr.VideoGames put 'versus water slowdown' on his server and I'm sad to say HR4 is still a complete joke. It's always the best campaigns that have the worst 4th map (NM4, DA4.)

#### Goomba posted:

Lollipop by Ben Kweller

I imagine this is Lil' Wayne cover, if so it's probably gravy

Seconding Europe's "The Final Countdown" and "Rock Me Amadeus" although no one ever seems to like the latter, maybe because it's incredibly repetitive and like seven minutes long

Here's what I've got converted in my HLDJ folder:

The Revels "Comanche"
The 21 Jump Street Theme
Chariots Of Fire
C&C Music Factory "Gonna Make You Sweat Now"
Gina G "Ooh, Ahh, Just A Little Bit"
Hall & Oates "Rich Girl" and "You Make My Dreams"
Montell Jordan ft. Silkk The Shocker "Let's Ride"
Real McCoy "Runaway"
Salt N Pepa "Whatta Man"
"She's Got The Look"
Dolly Parton "9 to 5"
Flo Rida ft T-Pain "Low"
John Parr "St. Elmo's Fire (Man In Motion)"
Scissor Sisters "I Don't Feel Like Dancin'"
Spice Girls "2 Become 1" and "Wannabe"
T.I. "Bring Em Out"
Tag Team "Whoomp! There It Is"
Vomitron "Contra" (even if you have no intention of micspaming, look this up)
Whitesnake "Here I Go Again"
Starship Troopers Sndtrk "Klendathu Drop" (got the idea from that amazing goon left behind speed run video on Hard Rain)

P.S. Anyone got HLSS working for L4D2? If so please post some instructions, I hate HLDJ even though it's more advanced, I'm just used to HLSS from CSS/TF2 days

Blarticus fucked around with this message at Jan 27, 2010 around 01:21

#### Blarticus posted:

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

This is true for anyone getting up directly after being attacked, but if you are not the one grabbed by the charger and knocked into spit, you will take damage while you get back up.

#### Blarticus posted:

I imagine this is Lil' Wayne cover, if so it's probably gravy

Seconding Europe's "The Final Countdown" and "Rock Me Amadeus" although no one ever seems to like the latter, maybe because it's incredibly repetitive and like seven minutes long

Man, I play that poo poo on repeat.

Regularly.

#### treat posted:

Dr.VideoGames put 'versus water slowdown' on his server and I'm sad to say HR4 is still a complete joke. It's always the best campaigns that have the worst 4th map (NM4, DA4.)
Another major problem with HR4 is that there will never be a tank.

#### Blarticus posted:

P.S. Anyone got HLSS working for L4D2? If so please post some instructions, I hate HLDJ even though it's more advanced, I'm just used to HLSS from CSS/TF2 days
I've heard it's no different than for L4D, unless people are mistakenly calling HLSS as HLDJ again.

This is true for anyone getting up directly after being attacked, but if you are not the one grabbed by the charger and knocked into spit, you will take damage while you get back up.

Its not the spitter damage, thats negligible compared to a charger punching you repeatedly doing what, 10-15 a punch? He can easily get 4-5 punches in knocking off a huge amount of health.

#### Swilo posted:

I've heard it's no different than for L4D, unless people are mistakenly calling HLSS as HLDJ again.

Follow the instructions for L4D1. I use HLSS 3.00 and it works fine for me in L4D2

The Standardized Revamp Structure planning to be used in the Alienware Arena tournament claims that tanks will spawn on every map. The bloat from the other 'features' he included was a bit much but luckily there's a cvar for every feature.

#### Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Best level in either l4d game

#### Cage posted:

Seems to be a real picture, but I can't really find information on the "models" if thats what you could call them. Googling only leads me to find who provided the voices. The picture isn't bogus, right?

Did they have body models for the first game too? I figured they just "created" the likenesses from scratch in both games, but that pic that showed up makes me wonder. Maybe they mentioned it in the commentary? I haven't tried that at all yet.

They've done it for a while. Eli Vance was modeled after a homeless guy who lived near their office.

#### The Dark One posted:

They've done it for a while. Eli Vance was modeled after a homeless guy who lived near their office.

The Fisherman in Lost Coast was the first character at Valve to be made from scratch.