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Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Go here to get Left 4 Dead 2 25% cheaper!

The Left 4 Dead series centers around four survivors trying to survive a zombie apocalypse in the United States around November 2009.



    The Survivors



    Left 4 Dead 1 takes place in Pennsylvania, from Philadelphia to Erie, PA.

  • Bill, the veteran.
    It took two eventful tours in Vietnam, a handful of medals, a knee full of shrapnel, and an honorable discharge before the unthinkable happened: Bill ran out of wars. But now an army of infected has declared war on humanity. After decades of aimless drifting and dead-end jobs, Bill's finally gotten back the only thing he ever wanted: an enemy to fight.

  • Francis, the biker.
    Cocky, loud, and pretty sure he's indestructible, Francis acts like the zombie apocalypse is the world's biggest bar fight. When the virus hit, everybody else stockpiled food and looked for a place to hide. Francis found a gun and had some fun. No cops, no laws, no order—if it wasn't for all the zombies, he could almost get used to life like this.

  • Louis, the manager.
    Louis had been working up the courage to quit his job as Junior Systems Analyst at his company's IT department when a virus showed up and downsized the world. Now Louis has a new set of goals (live long enough to succeed) and a new set of tools (guns, sharp objects) to help him achieve them. With any luck, he'll figure out how the new management operates before they get a chance to murder him.

  • Zoey, the college girl.
    After spending her first semester holed up in a dorm room watching old horror movies, Zoey was given a choice: Stop fooling around and get her grades up, or drop out. Now that the planet's overrun with murderous zombies, and all of her professors are dead, Zoey at least has the cold comfort that she's been studying up on the right subject after all



    Left 4 Dead 2 takes place in the southern United States, from Savannah, Georgia to New Orleans, Louisiana.

  • Coach
    Coach has a big heart, a healthy appetite, and a wicked swing with a chainsaw. After a knee injury ended his career as a defensive lineman in college, Coach salvaged his Physical Education degree (barely) and landed a job teaching health at the local high school in his hometown of Savannah.

    Working as a defensive coordinator for the freshmen team might not have been the best path to a pro coaching career; but it’s come in pretty handy in guiding a group of Survivors to safety. Coach has watched his beloved hometown get ravaged by infected—now it’s time to deliver his own brand of Southern hospitality.

  • Nick, the gambler.
    A lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one.

    He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive.

  • Ellis, the mechanic.
    Ellis is a mechanic with a love of life, a firm belief in his own immortality, and the ability to treat any setback as a fun dare to impress his friends. Born and raised in Savannah, Ellis divvies up his time working at the local garage, hanging out with his buddies, and dropping by for Sunday dinners with Mom—why’d anybody want to live anywhere else?

    Then the zombies had to go and spoil it. Now Ellis is looking for new things to occupy his time, and finding plenty. It turns out the zombie apocalypse is one big dare, and there’s no shortage of crazy stuff he can try to impress his new buddies.

  • Rochelle, the producer
    As a low-level associate producer for a big-name news station, Rochelle's job mostly consisted of lugging cables and fetching coffee. But when the outbreak hit and staff started calling in sick, Rochelle got her break: producing a segment from Savannah about the evacuation center located there. She was still setting up the cameras when her big story became a war zone.

    But that doesn't mean she's letting go of her dream job yet. Surviving a zombie apocalypse is just something else she can use her wits and drive to produce the hell out of.



    The Infected
  • Boomer, a fat jolly infected that can puke on survivors. Sounds horrifying in itself, but once puked on, regular infected will home in on you, ignoring everything else. Upon death, the boomer explodes, coating everyone near by in bile/puke anyway.

  • The Hunter can leap tall buildings in a single bound, or wall jump up even higher. He can pounce survivors, rendering them helpless them while he rips chunks out of their torso. A friend will need to shoot or melee him off.

  • The Smoker has a long tongue that he can use to grab and pull survivors in a specific direction. Survivors that are pulled are considered helpless and will need to be rescued by a friend. He doesn't deal nearly as much damage as the hunter does.

  • The Tank is the first boss infected you'll likely encounter. Hes huge, mean, and capable of throwing cars/concrete chunks at you. Lighting him on fire in coop will piss him off and make him faster, but he'll die due to the damage hes taking. In versus, he slows down and becomes a pushover.

  • The Witch is the other boss infected. She sits down and cries. Thats all she does. Really. Just don't shoot her, shine your flashlight on her, walk near her, or use your microphone in the general vicinity. She incapacitates on the first hit for difficulties easy - advanced plus versus. On expert, she kills. In L4D2, the witch has learned to walk around, but only at certain times of the day. Witches are also attracted to the smell of sugar, which explains their abundance in Hard Rain.

    New in L4D2
  • The Charger looks like a cross between a tank and a regular infected, sporting one giant arm. Hes capable of, well, charging into survivors scattering them like bowling pins. He'll grab whoever he hits first and slam them into the ground repeatedly. They'll need to be rescued. He was revealed at E3 2009 along with Left 4 Dead 2 itself.

  • The Spitter comes equipped with an infected version of the molotov. She can lob a spit into an area and damage the survivors that stand in it. The damage ramps up for every second the survivor stands in the area. She was revealed at Comiccon.

  • The Jockey is a hunter-ish infected that leaps on a survivors back and controls their movement while he rips them apart. Chet says the survivors actually have some form of movement while being controlled, but its around 25/75 in favor of the Jockey. You can't fight his movements, but you can influence the direction. He was revealed at PAX.

    The Uncommon-Common
    These guys will spawn with the regular infected, but they've got special properties.

  • The Hazmat Infected, these are regular infected that turned while wearing protective suits. They're immune to fire in all its forms.
    -Campaign: Dead Center

  • The Fallen Survivor, a cut uncommon from the regular game. When they spot you, they run away. You'll want to kill them because they've got goodies like T2s, pills, and throwables.
    -Campaign: The Passing

  • Clown Infected, their squeaky shoes attract zombies! The zombies follow behind the clown. Theres an achievement for lighting a clown on fire whos leading 15 or more zombies.
    -Campaign: Dark Carnival

  • The Mudmen, who run on all fours, taking cover in the Louisiana swamps. When they hit you, your vision gets obscured.
    -Campaign: Swamp Fever

  • Construction Worker, they wear earmuffs so pipe bombs aren't effective against them.
    -Campaign: Hard Rain

  • Riot Infected. They wear bulletproof armor on their chests, and can only be killed from behind.
    -Campaign: The Parish

    Left 4 Dead 1 Campaigns
  • No Mercy
  • Crash Course
  • Death Toll
  • Dead Air
  • Blood Harvest

    Left 4 Dead 2 Campaigns
  • Dead Center
  • The Passing: The first DLC, featuring a meeting between the new and old groups of survivors.
  • Dark Carnival: An amusement park.
  • Swamp Fever: A swamp.
  • Hard Rain: A quickly flooding sugar mill
  • The Parish: A romp through New Orleans in bright daylight.

    The Short List of New poo poo In Left 4 Dead 2

    Weapons
  • Melee weapons: Axe, Baseball Bat, Cricket Bat, Crowbar, ELECTRIC GUITAR, Frying Pan, Katana, Machete, Nightstick. All melee weapons will occupy the pistol slot if you pick one up.
  • Laser Sight - Gives you better accuracy with weapons, and you can still use your flashlight.
    These are in addition to the old returning guns. They will be randomized so it might not be the same gun each time.
  • Pistols: P220 (dualwield with a glock), Desert Eagle (Magnum, cannot be dual wielded)
  • T1: Mossberg 500 Mariner (shotgun), Silenced Mac-10
  • T2: SPAS-12 (shotgun), L4D1 hunting rifle, G3 (hunting rifle), SCAR-L (assault rifle), AK-47 (assault rifle)
  • T3: M79 grenade launcher, M60 Machine Gun, Chainsaw (melee slot)
  • Throwables: Pipebomb, Molotov, Bile Bomb: Summons a horde to attack whatever gets covered in bile, including infected.
  • Static: Minigun, Machinegun: Slower rate of fire, more accurate, and a finite ammo source.

    Ammo
  • Incendiary Rounds - Ammo stash powerup that gives you one clip of bullets that sets anything you shoot on fire.
  • Explosive Rounds - Ammo stash powerup that gives you one clip of bullets that EXPLODE common infected in one hit and knocks down anything near by.

    Pills
  • Adrenaline - A needle-like device that looks similar to an EpiPen, is stored in the pill bottle slot (and replaces pills if picked up). Taking adrenaline gives the Survivor 25 temporary HP and a boost that allows him to melee bash without fatigue and to avoid being slowed down by Common Infected attacks. Adrenaline also appears to change players’ vision when taken, blurring the edges of the screen.

    Medkit
  • Defibrillator - Used for a chance to revive dead teammates.
  • Incendiary Ammo Pack - Allows a survivor to drop an incendiary ammo stash. Its one use per survivor and lights all infected on fire when used. Common will die in one hit, specials will only be temporarily lit on fire.
  • Fragmentation Ammo Pack - Allows a survivor to drop an fragmentation ammo stash. Its one use per survivor, explodes common infected, and causes specials (including the tank and witch) to stumble.

    Infected Additions
  • 3 new special infected and 5 uncommon-common join the old cast for a total of 14 types of infected, 7 of them are playable.
  • Wandering Witches - Witches will now walk around during the daylight, so cr0wning is the best option rather than avoidance and a later, unexpected encounter.
  • More varied regular infected. Theres also some degree of dismemberment to zombies.

    General Additions
  • Sunlight.
  • New gamemode, Scavenge - The survivors need to gather 16 gastanks and refill a generator, the infected need to stop them. 4 vs. 4 gamemode.
  • 5 new campaigns to tell the story of the four new survivors, from Savannah all the way to New Orleans.
  • Improved Director. The director will now also manipulate maps depending on how well/poorly you are doing and change pathing options to make it easier or more difficult.
  • Panic events can now be Gauntlet events or Scavenge events. In a gauntlet event, you need to race to stop something from summoning hordes of zombies. A scavenge event is the new gamemode in panic event form.
  • Realism Mode: "Take Portal for example: We had our best internal players who could blow through that game in about 30 minutes, but within weeks of launching it we had people on YouTube beating [the testers'] times by 10 minutes or more. Realism is for those players." - Doug Lombardi

    New Content for Left 4 Dead 2

    The Passing: The first game add-on for L4D2 brings the original Left 4 Dead Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360. Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

Super Secret Info

Installing Custom Campaigns

  • Left 4 Dead 1
    Place the vpk in your left 4 dead/left4dead/addons directory, and in game, go to Extras -> Addons and make sure the campaign is listed and checked.
  • Left 4 Dead 2
    Place the vpk in your left 4 dead 2/left4dead2/addons directory, and in game, go to Extras -> Addons and make sure the campaign is listed and checked.

You might also need to double click the VPK (if its associated with steam) to install it in addition to the above.

Some campaigns might include custom sounds, which they'd recommend you enter snd_rebuildaudiocache in console to make them work, but...

Go here to get Left 4 Dead 2 25% cheaper!

Contact
Gabe Newell - gaben@valvesoftware.com
Chet Faliszek - chetf@valvesoftware.com
Mike Booth - mike.booth@valvesoftware.com

System Requirements
Minimum:
Supported OS: Windows® 7 / Vista / Vista64 / XP
Processor: Pentium 4 3.0GHz
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Recommended:
Supported OS: Windows® 7 / Vista / Vista64 / XP
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB for XP / 2GB for Vista
Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Possibly important or interesting links
DVG 0050's Server Thread
Achievement List
Left4Dead 411
SA Goon4Dead Steam Group
XBox 360 L4D2 Thread (sucks)
http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki
Left 4 Dead Wikipedia Page
Left 4 Dead 2 Wikipedia Page

Pictures by: ChickenHeart, tommej
Shortlist by: Quetzadilla

Please keep ALL private server discussion in their respective forum, this is a decree by Zoolooman and it WILL BE ENFORCED.

Irish Taxi Driver fucked around with this message at Apr 21, 2010 around 18:59

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Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Finding poo poo Out About Servers

Sagers posted:

As Eregos mentioned, you can use mm_dedicated_search_maxping to set a maximum ping for servers that you're searching for. When you find one you like and one that a majority of the players have green ping to, how can you make sure you can play there again consistently? First of all, I would suggest opening console and taking stock of what kind of server it is.

Is it running sourcemod? If so, what mods is it running? In console, type sm plugins list. If it's running Sourcemod it should repeat back with a listing of plugins. An example would be:

code:
[SM] Listing 20 plugins:
           01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
           02 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
           03 "[L4D2] Infected Character Select" (0.7) by Crimson_Fox
           04 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
           05 "SnareSpeak" (1.9) by n0limit
           06 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
           07 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
           08 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
           09 "L4D2 Ready Up" (0.17.2) by Downtown1 and Frustian
           10 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
           11 "Player Commands" (1.3.0-dev) by AlliedModders LLC
           12 "Standardized Revamp Structure Modification for L4D2" (1.0 RTW) by srsteam
           13 "L4D SM Respawn" (1.8) by AtomicStryker & Ivailosp
           14 "L4D_Ghostpounce" (1.0.4) by  AtomicStryker
           15 "L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
           16 "All4Dead2" (1.5.1) by James Richardson (grandwazir)
           17 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
           18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
           19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
           20 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC
Does the server admin like to try to balance the game? Type differences in console to find out what cvars are not set to default values. After all this, if you like the server and the pings are still good, type status in console to find what the ip address is. Write this down and add it to your mm_dedicated_force_servers cvar. This cvar is comma-delimited so you can add multiple servers. You can have a bind set to redirect to a goon server and a bind set to a list of good pub servers. If you set these binds in autoexec.cfg in your Steam\steamapps\common\left 4 dead 2\left4dead2\cfg folder, you can just press your bind in a lobby (where console is disabled) to redirect the lobby. An example:
code:
bind "f11" "mm_dedicated_force_servers w.x.y.z:27015"
bind "f12" "mm_dedicated_force_servers w.x.y.z:27015,q.w.e.r:27015,a.s.d.f:27015"
NOTE Only FUNCTION keys are active binds while not in-game. Putting them into autoexec.cfg with quotes as shown above is fine. When you input a string into console itself, the proper syntax is would be to just enter:
code:
mm_dedicated_force_servers x.y.z.z:27015,x.a.e.w:27015,y.e.d.z:27015
Comma delimited source

So now when you hit "start the game" if your first bind doesn't 'hook' after a while, stop searching or it will redirect to localhost. This can be caused by the server already being occupied or the server not having been updated if a patch has recently been released. Swap to your pub bind and go nuts. I haven't found a way to bind a function key to clear the mm_dedicated_force_servers so you can just start normally yet. However, this should be a good start if you have a list of decent servers.

Boomer Vomit Explained

Swilo posted:

If you're hit again before the 15 second slime animation is up it will not slime you again, even if it's your third or fourth time being boomed in 10 second intervals it will never play the animation. You have to wait until the 15 seconds are up, then it will play the slimed animation again, even if you hit the survivor before the 20 second expiration has passed which will not spawn more zombies.

I also double checked the "no more zombies will spawn until everybody's purple has worn off" and I was wrong. If you keep extending one person's purple status but then hit someone who has fully worn off it will summon another horde which will attack both survivors equally (based on distance as normal).

Interestingly, if you hit one survivor it will summon a horde. If you hit another survivor before they kill any, it will not summon any more zombies; not even to the director's queue. If, however, they do kill some of the horde before you hit boom again it will summon enough zombies to add up to a normal horde again.

That article was wrong then and it's wrong now, there's never been a difference between being puked on or exploded on. Exploding on someone you puked on has no effect on their current blinding, but it won't stack until 15 seconds is up.

So in summary,
For infected:
Do not boom people who are purple, and try to avoid rebooming any survivor until the first horde is mostly dead.
For survivors: Avoid killing as many zombies as you can (either bile bomb to distract them or bash them away rather than shoot) until you know the boomer is dead, otherwise you will have even more to kill.

A shrubbery! and melon man tag team and get mad about communities

A shrubbery! posted:

If you own either of these games, JOIN THE GOON4DEAD STEAM GROUP. Here is a link to the group, or make a new shortcut on your desktop to this: steam://friends/joinchat/103582791430098698.

Also, JOIN THE loving CHAT ROOM. I don't care how many people are idle in-game (seriously who does that) but I regularly see over a few hundred group members in-game, and less than 20 in chat. If you're in-game and not in the chat room, you're playing with pubbies. That makes you a bad person.

melon man posted:

Joining chats in Steam is an extremely slow and tedious progress with lots of unnecessary clicking involved, but somebody posted an easier way to do it with a simple shortcut.

1. Make a new shortcut to your desktop.
2. Copypaste in steam://friends/joinchat/103582791430098698
3. Boom! Goon4Dead chat in one click.

KillRoy gives some versus strategies

KillRoy posted:

for VS

Patience is a virtue. Try to coordinate attacks with other players. You are much more effective that way. If you go rushing in by your lonesome you'll either get killed before you can do anything or die immediately afterwords, doing almost no damage.

Hunter - Good for picking of stranded survivors, if you can get some friends together and practice pouncing. It's tricky when you first start, but once you get the hang of it you can do pretty decent damage. When you pounce someone you also have a pushing effect on any other survivors standing right next to your pouncee.

Jockey - Also good for stragglers. Try and pull them around corners and out of the line of fire. Another good strategy is to ride them off a ledge or out a window.

Charger - Very high learning curve but devastating if in the right hands. You can take people so much further than a smoker and so much faster. Also you knock anyone else you hit into the air, delaying them freeing your trapped survivor. That being said, get used to missing alot. Hit detection is pretty wonky and sometimes it feels like you go right through someone. Very good at busting up survivors huddled in a group or in a corner.

Smoker - not really all that useful damage wise but really good at delaying progress. You never want to pull them forward, want them them to have to go back and get their teammate. If you are in front of them they'll just blow you away and keep moving. Below them is great too. If you can pull someone down you do a poo poo load of damage and set them back really far, if not killing them outright.

Spitter - Area of Denial. If the survivors are huddled in a corner you can incapped all 4 in one shot. Also very good at splitting the party up. If you can get a puddle between their team you set up a really good ambush. Spitting on downed players doesn't do amazing damage but it will speed up their demise. It's better to spit while they are being picked up so you get both players. If you time it right they could get back up and then immediately get incapped afterwords. Also spitting on survivors that are pounced/pulled works well. After they get released the damage keeps going.

Boomer - My personal favorite. Boomers can destroy a team if used right. That being said you are the weakest SI and the slowest, and you make a really big target. If you are running behind them, you'r already dead. The best way is either from above or right when the round a corner. Boomer bile blinds survivors as well. They can't see their team mates or Spitter goo.It creates pretty good panic. As the boomer your biggest job is to set up an infected attack. People will usually wait for the boomer to go to attack. Practice with the spit, since the physics are pretty off. Also if you explode, your bile goes onto any survivor standing in your immediate vicinity, even if your puke meter is out. It also pushes them back quite a bit.

Tank - YOU ARE NOT A ONE MAN ARMY. I know you feel like a giant bad rear end, but be careful. Avoid fire at all costs. If you get lit up it's already over. If a survivor is in the green they can outrun you. Wait for your other SI. Your rock is pretty good, just practice. Cars and dumpsters will instantly incap a survivor. The best thing you can do is scatter the other team, making much easier for your team to pick them off. Don't bother hitting the ones on the ground, go after the ones still up. Try and knock the poo poo out of anyone trying to revive. Also, ignore what your team says at first. No one is a good tank right off the bat. It takes some time, but once you get the hang of it you can absolutely destroy people.

Bort talks about forcing lobbies to specific servers

bort posted:

Lobby hero hints: credit to Cripsy for turning me on to this, but I use aliases instead of binds for server/lobby setups. Nice copy/paste for you:
code:
// Dedicated servers
// =============
alias "sage" "mm_dedicated_force_servers 68.232.171.235:27015"
// Sage Splats
alias "john" "mm_dedicated_force_servers 68.232.163.77:27015"
// Johnny B Goode
With this in your autoexec.cfg, you type sage or john before you create a lobby and you'll connect there. If you want to bind a key, you can do so on the fly (or in your config) by entering bind f10 sage, for example. I create aliases for a lot of servers that give me great ping times, by sorting the History tab of my Server Browser.

The one issue here is that you have no visibility into whether the servers are being used or not. The solution (although more complex) to that is to use HLSW. When I find a good server, I put it first into HLSW and then into my autoexec. I then put its alias into a small text file I keep on my desktop so I can remember which servers I have aliases for...


ninja edit: if you want to put multiple servers in your alias, use commas, no spaces and don't use quotation marks:
code:
alias "evga" mm_dedicated_force_servers 216.52.148.159:27015,216.52.148.159:27016,216.52.148.159:27017
// EVGA farm of vanilla servers running disabled HLStatsX

Swilo posted:

Don't forget to make one to clear the mm setting too. If all your favorite servers are in use it will sit there for 45 seconds and then local host which makes people angry.

Since you can't use nested quotes you have to make a separate cfg file with mm_dedicated_force_servers "" as the only content, then put alias whatever "exec filename.cfg" in your autoexec.

edit: Note that only the F# keys seem to work for this as everything else will in a lobby will result in text.

Eregos posted:

Tons of people find laggy servers frustrating in l4d2.
There is a quick and elegant solution to this though, and it is to add the command "mm_dedicated_search_maxping 100" into your autoexec.cfg file. This way, the average ping of the server you find from lobby will be less than 100, or whatever you want it to be.

Swilo explains snd_rebuildaudiochache for custom campaigns

Swilo posted:

Oh, and something of an answer about what snd_rebuildaudiocache does for custom campaigns that someone IMed me last night:

In Death Toll it will add the churchguy voices to the third map (where he has been replaced by a generator) and trigger the finale music at the boat house.

Swilo posted:

The Pope posted:

How do you get a server list like L4D 1?
The same way, openserverbrowser.


m2pt5 and BobTheJanitor explain how to play any mutation

In console, type "map (mapname here) mutation#" where # corresponds to the following table:

m2pt5 posted:

mutation1 = Last Man On Earth
mutation2 = Headshot!
mutation3 = Bleed Out
mutation4 = Hard Eight
mutation5 = Four Swordsmen
mutation6 = Nothing
mutation7 = Chainsaw Massacre
mutation8 = Nothing
mutation9 = Last Gnome On Earth
mutation10 = Room For One
mutation11 = Healthpackalypse! (VS only)
mutation12 = Realism Versus
mutation13 = Follow the Liter
mutation14 = Gib Fest
mutation15 = Versus Survival

Irish Taxi Driver fucked around with this message at Aug 12, 2010 around 20:51

Verviticus
Mar 13, 2006


... at least we've got Aaron Rome!

A while back we ran into a team that charged us off the edge at the start of parish 1, except that I was the only victim, and even worse, I was the guy grabbed. I wasn't standing on the edge - I got charged right through the railing.

Anyone else run into this, know how its done, etc?

No Safe Word
Feb 26, 2005

I sure do love holding onto the rock!

What's funny is the old thread title was kind of self-fulfilling ("this used to be a nice thread")

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away


Hard Rain is the best campaign, quote this if you're down.

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!


No Safe Word posted:

What's funny is the old thread title was kind of self-fulfilling ("this used to be a nice thread")
Holy poo poo

Kessel
Mar 6, 2007



Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Easily, cleanly, obviously.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

420 speedrun Hard Rain 4 every day.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

This is a pretty fun game.

There's a neat little trick you can do as the Tank in the fourth Dark Carnival map that I've only just discovered through a recent game:


Click here for the full 1024x768 image.


Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone.

Willie Tomg
Feb 2, 2006

Do Randroids Dream of Objective Sheep?

Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Hard Rain Advanced Realism is the champagne of video games.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Real men play Hard Rain

Cityinthesea
Aug 7, 2009


I haven't played a lot of hard rain games, since I just play pub games pretty much and hard rain doesn't usually have a lot of games available, but it is pretty good. I don't like it cause I want to have the same res as my monitor and it makes it chug a little bit

also since the witches apparently love sugar so much, they should be eating the sugar or something to that effect.

Lanithro
Aug 31, 2006


I thought I wouldn't like hard rain, but it's my favorite map now.

What a story.

Blarticus
Dec 7, 2004

And maybe there's no peace in this world, for us or for anyone else... I don't know.
But I do know that, as long as we live, we must remain true to ourselves.


Shookies posted:

Randwich is the best

just wanted to quote this from the last thread

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

never

Amante
Jan 3, 2007

...


Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
Hard Rain is fun with friends in campaign, but iffy in Versus, due to the lack of water slowdown and the fourth level basically being a freebie. My vote for favorite overall (campaign and versus) goes to Dark Carnival. It's good for Versus (other than the finale which will be fixed shortly), and it has zombie clowns and Gnome Chomsky. What more could a person want?

Bionic-Badger
Nov 17, 2007


Cityinthesea posted:

I haven't played a lot of hard rain games, since I just play pub games pretty much and hard rain doesn't usually have a lot of games available, but it is pretty good. I don't like it cause I want to have the same res as my monitor and it makes it chug a little bit

also since the witches apparently love sugar so much, they should be eating the sugar or something to that effect.

Try reducing your anti-aliasing settings if they aren't already. It helps dramatically.

Mast
Dec 1, 2007



Verviticus posted:

A while back we ran into a team that charged us off the edge at the start of parish 1, except that I was the only victim, and even worse, I was the guy grabbed. I wasn't standing on the edge - I got charged right through the railing.

Anyone else run into this, know how its done, etc?

I don't know how it was done, but:

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away


I honestly don't know why they got rid of the water slowdown in versus (other than the "playtesters are mentally feeble" thing).

ChickenHeart posted:

This is a pretty fun game.

There's a neat little trick you can do as the Tank in the fourth Dark Carnival map that I've only just discovered through a recent game:


Click here for the full 1024x768 image.


Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone.

Does whoever's playing as the tank get the achievement?

Bionic-Badger
Nov 17, 2007


Blarticus posted:

just wanted to quote this from the last thread

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

I wish it did. Just like I wish the commons would continue to beat your rear end as you get up. The spit does keep ramping up the damage multiplier so that when you are up and taking damage, it'll hit you as hard as if you were in the pool the whole time (which you were).

RoadKnight
Jun 17, 2005


Mast posted:

I don't know how it was done, but:



I was playing Dead Center 1 the other day and one of my teammates was screaming "oh my god I jumped with the charger how did that work?"

We should try experimenting with the charger when we charge people and see if jump works or some weird key combination or something.
Cause that was loving awesome.

Vita
Nov 7, 2009


Mast posted:

I don't know how it was done, but:



If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.
Speaking of which, wasn't there a program posted last thread that recorded everything in compressed files for when you don't have a recorder going?

Hog Jowls
Apr 10, 2004

The ditch is nearer.


Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
Always been my favorite, glad to see it played more often now than it was early on.

ChickenHeart posted:

Turns out the Tank is perfectly capable of ringing the 'Test your strength' bell in the beginning of the level, summoning a convenient horde for everyone.
Wow, I have a new goal as a Tank now. That's outstanding. Has anyone tried triggering the jukebox as infected?

Mast posted:

I don't know how it was done, but:
I have never seen or even heard of this being done (but need to replicate it, stat). There are some pretty weird physics with the charger, I've had one snatch a victim out from under me as a hunter after I had already inflicted pounce damage.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.
Speaking of which, wasn't there a program posted last thread that recorded everything in compressed files for when you don't have a recorder going?

There is a gif of that, I think it was in the last thread somewhere.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK


Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.

I pulled that off once. It's goddamn hilarious when it works.

Lt. Dans Legs
Jul 3, 2008



Amante posted:

Hard Rain is fun with friends in campaign, but iffy in Versus, due to the lack of water slowdown and the fourth level basically being a freebie. My vote for favorite overall (campaign and versus) goes to Dark Carnival. It's good for Versus (other than the finale which will be fixed shortly), and it has zombie clowns and Gnome Chomsky. What more could a person want?

This. I play versus most of the time, and it's just not very fun on it. Plus I know the heavy rain and the mic filter that accompanies it are supposed to add realism and make it harder, but I just find it irritating rather than challenging. For me half the fun of l4d is being able to joke around and communicate with my teammates.
Dead Center, Dark Carnival and The Parish are by far my favorites. The Parish in particular.

If you're new to the game and/or the group, don't feel like you have to be a pro or serious about the game to fit in. Almost everyone in the group is pretty chill and will give you friendly advice if you need/want it. So long as you aren't a complete dick you'll fit in just fine.

Also, add me (radosity) if you like playing with music going. I'm working on converting more songs, but I currently have:

Flight of Valkyries
Yakety Sax (Credit goes to Goonzilla for the idea, awesome for tank events)
Can't Touch This by MC Hammer
Lollipop by Ben Kweller
Mr. Sandman by Oranger
When The Man Comes Around by Johnny Cash
Renegade by Styx

...and a bunch of other random songs. I keep the music off most of the time unless requested otherwise so communication is easier. I'd also appreciate some other ideas for songs that would work well.

Mast
Dec 1, 2007



Vita posted:

If only I could've gotten a gif of when someone in GoonVS charged one person near the beginning and knocked the other 3 off, ending the round before they even got past the safe house.

That's actually really easy to do. Any survivor that gets stumbled by a charger in that corner is going to go in the water. Of course, the survivors can completely prevent it by going through one at a time.

ante
Apr 9, 2005

No... Not without incident.

Goomba posted:


...and a bunch of other random songs. I keep the music off most of the time unless requested otherwise so communication is easier. I'd also appreciate some other ideas for songs that would work well.

The Final Countdown
Clowny Clowny Clown by Crispin Hellion Glover
Parts of Red Right Hand by Nick Cave


edit:
Tiny Tim - Livin' in the Sunlight, Lovin' in the Moonlight
Falco - Rock Me Amadeus
Beyond the Sixth Seal - The Animal Song (I can send this to you if you like, it's an old GBSfm meme, not something you can buy or find online)

ante fucked around with this message at Jan 27, 2010 around 00:58

Verviticus
Mar 13, 2006


... at least we've got Aaron Rome!

Mast posted:

That's actually really easy to do. Any survivor that gets stumbled by a charger in that corner is going to go in the water. Of course, the survivors can completely prevent it by going through one at a time.

If the team you're against takes a long time to spawn, or if you can corral them back on the bridge, the charger can actually charge from directly across right down that ramp. That works pretty well, too.

Scalding Coffee
Jun 26, 2006

You're already dead.


Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.
I really like it in coop. The feeling of the rain and thunder beats anything. If it worked the same in Versus, it might edge out Dark Carnival, which has a ton of stuff you can interact with.

treat
Jul 24, 2008


Hog Jowls posted:

Always been my favorite, glad to see it played more often now than it was early on.

Dr.VideoGames put 'versus water slowdown' on his server and I'm sad to say HR4 is still a complete joke. It's always the best campaigns that have the worst 4th map (NM4, DA4.)

Blarticus
Dec 7, 2004

And maybe there's no peace in this world, for us or for anyone else... I don't know.
But I do know that, as long as we live, we must remain true to ourselves.


Goomba posted:

Lollipop by Ben Kweller

I imagine this is Lil' Wayne cover, if so it's probably gravy

Seconding Europe's "The Final Countdown" and "Rock Me Amadeus" although no one ever seems to like the latter, maybe because it's incredibly repetitive and like seven minutes long

Here's what I've got converted in my HLDJ folder:

The Revels "Comanche"
The 21 Jump Street Theme
Chariots Of Fire
C&C Music Factory "Gonna Make You Sweat Now"
Gina G "Ooh, Ahh, Just A Little Bit"
Hall & Oates "Rich Girl" and "You Make My Dreams"
Montell Jordan ft. Silkk The Shocker "Let's Ride"
Quad City DJs "Space Jam"
Real McCoy "Runaway"
Salt N Pepa "Whatta Man"
"She's Got The Look"
Dolly Parton "9 to 5"
Flo Rida ft T-Pain "Low"
John Parr "St. Elmo's Fire (Man In Motion)"
Scissor Sisters "I Don't Feel Like Dancin'"
Spice Girls "2 Become 1" and "Wannabe"
T.I. "Bring Em Out"
Tag Team "Whoomp! There It Is"
Vomitron "Contra" (even if you have no intention of micspaming, look this up)
Whitesnake "Here I Go Again"
Starship Troopers Sndtrk "Klendathu Drop" (got the idea from that amazing goon left behind speed run video on Hard Rain)

P.S. Anyone got HLSS working for L4D2? If so please post some instructions, I hate HLDJ even though it's more advanced, I'm just used to HLSS from CSS/TF2 days

Also this song: http://www.youtube.com/watch?v=7-NOZU2iPA8

Blarticus fucked around with this message at Jan 27, 2010 around 01:21

Jaladar
Apr 20, 2007

How lonely sits the city.


Blarticus posted:

also to everyone arguing about spitter damage when you're recovering: it's never done any damage when you're getting back up, not in the demo, not before the first patch of the actual game, never ever never ever never never

This is true for anyone getting up directly after being attacked, but if you are not the one grabbed by the charger and knocked into spit, you will take damage while you get back up.

ante
Apr 9, 2005

No... Not without incident.

Blarticus posted:

I imagine this is Lil' Wayne cover, if so it's probably gravy

Seconding Europe's "The Final Countdown" and "Rock Me Amadeus" although no one ever seems to like the latter, maybe because it's incredibly repetitive and like seven minutes long

Man, I play that poo poo on repeat.

Regularly.

Swilo
Jun 2, 2004
ANIME SUCKS HARD



treat posted:

Dr.VideoGames put 'versus water slowdown' on his server and I'm sad to say HR4 is still a complete joke. It's always the best campaigns that have the worst 4th map (NM4, DA4.)
Another major problem with HR4 is that there will never be a tank.

Blarticus posted:

P.S. Anyone got HLSS working for L4D2? If so please post some instructions, I hate HLDJ even though it's more advanced, I'm just used to HLSS from CSS/TF2 days
I've heard it's no different than for L4D, unless people are mistakenly calling HLSS as HLDJ again.

Crunkjuice
Apr 4, 2007

That could've gotten in my eye!
*launches teargas at unarmed protestors*

I THINK OAKLAND PD'S USE OF EXCESSIVE FORCE WAS JUSTIFIED!


Jaladar posted:

This is true for anyone getting up directly after being attacked, but if you are not the one grabbed by the charger and knocked into spit, you will take damage while you get back up.

Its not the spitter damage, thats negligible compared to a charger punching you repeatedly doing what, 10-15 a punch? He can easily get 4-5 punches in knocking off a huge amount of health.

Sagers
Oct 21, 2004

It's all about the teasing and not about the pleasing.


Swilo posted:

I've heard it's no different than for L4D, unless people are mistakenly calling HLSS as HLDJ again.

Follow the instructions for L4D1. I use HLSS 3.00 and it works fine for me in L4D2

The Standardized Revamp Structure planning to be used in the Alienware Arena tournament claims that tanks will spawn on every map. The bloat from the other 'features' he included was a bit much but luckily there's a cvar for every feature.

manpurse
Mar 19, 2007


Silentman0 posted:

Hard Rain is the best campaign, quote this if you're down.

Best level in either l4d game

The Dark One
Aug 19, 2005

I'm your friend and I'm not going to just stand by and let you do this!


Cage posted:

Seems to be a real picture, but I can't really find information on the "models" if thats what you could call them. Googling only leads me to find who provided the voices. The picture isn't bogus, right?

Did they have body models for the first game too? I figured they just "created" the likenesses from scratch in both games, but that pic that showed up makes me wonder. Maybe they mentioned it in the commentary? I haven't tried that at all yet.

They've done it for a while. Eli Vance was modeled after a homeless guy who lived near their office.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

The Dark One posted:

They've done it for a while. Eli Vance was modeled after a homeless guy who lived near their office.

The Fisherman in Lost Coast was the first character at Valve to be made from scratch.

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GuavaMoment
Aug 13, 2006

YouTube dude


Swilo posted:

Another major problem with HR4 is that there will never be a tank.

Which levels cannot have a tank under default settings?

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