If there's a collectors edition/director's cut of Deadly Premonition and it only comes out for the PS3 I will probably buy a loving PS3 just to get it. Deadly Premonition is one of the best games I've played in a decade, mostly because it was so unexpectedly good at what it set out to do.
Found a whole bunch of character concept art this evening!
Some of those last ones are a bit spoilery.
Also, it's really bizarre, because a lot of that concept art is unquantifiably off in the same way the crappy character models can be at times. I don't know if that's intentional - and if it is, that's loving brilliant - or if it's just the game's usual charmingly flawed nature showing up as early as the concept art. Seriously, aside from a few cases I can't put my finger on why they feel slightly wrong somehow. I bet it's the proportions.
I mean, look at that arm. Just look at it.
WHAT'S WRONG WITH YOUR FAAAAAAACE
|# ¿ Mar 20, 2012 13:49|
|# ¿ May 24, 2013 02:25|
WHAT THE gently caress DID I JUST PLAY
Aaaand there's the payoff.
It just seems a waste since the player is pushed away from suspecting him so there's almost no chance to validate it.
If you are extremely perceptive, you might notice George wandering in the middle of nowhere during rainy days in a sort of trance, and see him go down to his map-breaking sex dungeon with Thomas and Carol in the Galaxy of Terror. There's also the slightly more obvious fact that his car's license plate says HESTHE1. Oh, and if you look in the (I think real world but maybe Red World) police office's storage? There's a row of red raincoats.
- The Emily decision. Goddamn.
I think that part hits everybody who plays it like a freight train.
I can see the appeal of the game now, there's so much to think about and, as weird as it is, it makes you think like an abstract piece of art. What does that mean to you?
While a lot of the more esoteric parts of the game are deliberately vague, there's some serious foreshadowing and internal consistency when you start digging. Doing all the sidequests gives you a lot of extra angles and windows into the story from the viewpoints of the residents, a lot of minor flavor text in the Red World sections can be extrapolated into big theories.
The general consensus, aided by SWERY's statements on the matter, is that Forrest Kaysen was some sort of alien/spiritual creature from the Red World, wherever or whatever that may be. As you could probably tell from his demeanor at the end, his job was basically to be a complete shitlord in our world, spreading misery and the Red Trees to strengthen his world. Something about Zach allowed him to create York rather than just go completely insane when Kaysen attacked him, and a possible theory was that York was partially an entity from the Green World, or the Forest - the place you see all the women at the end, and where the Ingram twins seem to be attuned to (possibly due to exposure to Kaysen). SWERY has posted diagrams of the cosmology he used, and it's rather vague and opens up a lot of questions on its own, but it generally means that the Red World and Green World are both seperate realities and states of mind/emotion, the Red World being suffering and repression while the Green World is tranquility and letting go.
The Kaysen doll, I figured, was sort of his phylactery, like how Koschei the Deathless in Russian mythology put his mortality in a needle in an egg in a duck in a chest on an island and so on. You blow that up and boom goes the dynamite (his head.) Fun fact: in the VERY beginning of the game, in the first Red Room, you can look at a map of the US with a whole bunch of little Kaysen dolls all over it, including Kaysen's right on top of Washington state. Whether this means Kaysen is just very well traveled or that there's more than one avatar of whatever the hell he is is up in the air.
As for York, he wasn't killing normal folks. The best guess I got from all the speculation is that his natural psychic talents mean he's very good at picking up the red seed gas from the ground (same stuff that makes things get weird when it rains, as our friendly neighborhood Mysterious Capitalist reminds us) and trips balls into another dimension/state of mind when he does so, and wanders around all as he looks for evidence or whatever. When he dies in the Red World, he's gone insane, which is especially obvious in the parts that have rooms filling up with gas.
A lot of awesome "stuff you might have missed" content is in Planet Redwood's endgame spoiler Q&A section, in their general spoiler section, and on Porkbun's Deadly Premonition site.
|# ¿ Dec 7, 2012 00:13|
Oh boy oh boy oh boy oh boy! Those comparison screenshots look great, Greenvale no longer has that bizarre purple haze!
I kinda liked the haze at times, made everything feel even more off-kilter.
Mostly I'm glad that most of the character models and textures, especially York's, still have that charming offness to them. So long as York's attempts at smiling still look like mixed with I'll be happy, really.
|# ¿ Jan 28, 2013 13:59|
Okay, endgame question: Why did Kaysen take Emily?
He's a troll and a monster. He wanted York/Zach to suffer, partially to serve the Red World and partially for his own jollies, and using Emily as a replay of his past was the most evil way to do it. Plus, he's a creepy, creepy molest-y type too.
|# ¿ Mar 23, 2013 19:55|