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Roumba
Jun 29, 2005

by T. Finninho


Luigi Thirty posted:

As long as we get to kill Nazis with a PPS-43 I will be happy.

PPD40 for life.

Is it true that there is a zoom with iron-sighting now? I always liked the wide FOV you had even when sighted but most of the videos show a significant zoom occurring . I guess that helps eliminate the pixel sniping complaint though?

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Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Yeah it does. Here's some older gameplay footage explaining the iron-sight zoom: http://www.youtube.com/watch?v=ONG4PKMDfws

As for the zoom itself, I can see where both sides are coming from. I mean, yeah when you look down weapon sights in reality you don't zoom at all but on the other hand, reality doesn't have a limited pixel resolution so it's way easier to see stuff far away clearly than in a game.

That and yeah new people might find no zoom-in effect while using bolt rifles a bit tricky. :p

Aliginge fucked around with this message at Mar 28, 2010 around 07:37

dr. orange juice
Jan 28, 2010

As idle as a painted ship Upon a painted ocean

RO is one of my all-time favorite multiplayer games, so I'm definitely excited about the idea of a new one, although most of the things I've seen so far haven't done much for me.

The hero stuff doesn't sound like it would add much for most players. I get the idea that a team is supposed to rally around its clearly identified best and brightest, but in practice it just seems like those with the most time to play will get the coolest things to play with. Fun for them, less so for others.

The other bullet-point feature I'm least excited about is the single-player stuff. I've got no interest in the single-player portion of a game that's best suited for multiplayer. I'm not one of those people who only enjoys multiplayer games, but I also don't see anything wrong with some games just forgoing a single-player mode instead of spending time tacking one on. I'm hoping this will be mostly empty talk, like BF2's claims of improving the single-player portion from BF1942.

Some of the other decisions I'm not sure I really understand just yet. Why do you need a cover "system" in a first-person game? It seems like if you need to duck behind a piece of cover, you can just duck behind it, without having the system lock you onto it. I'd guess the system might be needed because of the weapons taking up physical space, but even that seems like something you could adjust to on your own without the game somehow attaching you to a surface. But as I said, this is stuff I'm not quite sure of how it works, so we'll see.

Another thing I'm unsure of is this blind fire stuff. It seems like it will encourage mindless spamming instead of something like suppression or a desperate last defense. When coupled with the bullets penetrating objects and the close-quarters nature a lot of the maps may have, I worry that the whole thing could be a lot more like a spray-and-pray DM game than I'd want out of an RO game.

Despite some concerns, I'm still really excited. I just hope there are still plenty of chances for tense, long-range fights with (zoomed in ) bolt-action rifles.

Ape Agitator
Feb 19, 2004

Soylent Green is Monkeys

dr. orange juice posted:

Why do you need a cover "system" in a first-person game?

You've kind of touched on it but the reason for a cover system is for peeking and blind fire, both of which can't really be done with simply crouching. Right now, ducking is just binary - either you are or you aren't. That means to see over the cover you have to expose your entire torso which increases both your vulnerability and your profile. Peeking goes along with leaning in terms of giving you greater real-world abilities in an FPS environment. Sure you could just strafe out but would you really want to give up leaning? Same concept applies.

quote:

It seems like it will encourage mindless spamming instead of something like suppression or a desperate last defense. When coupled with the bullets penetrating objects and the close-quarters nature a lot of the maps may have, I worry that the whole thing could be a lot more like a spray-and-pray DM game than I'd want out of an RO game.

Close quarters is already a lot of spray and pray just from the hip. Blind fire is kind of balanced by penetration. When someone blind fires they're far less likely to hit you but it works as a corridor denial system. But because you know where they are, shoot their cover and wound them. Or wait till they've run dry and move in.

Cpt Stabbin
Jul 16, 2003

I ride zee boat and take it in zee poopah!

Bouncing tracers gallore!

Have they mentioned if tanks will be in the game? Cause tank battles in RO are awesome.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Cpt Stabbin posted:

Bouncing tracers gallore!

Have they mentioned if tanks will be in the game? Cause tank battles in RO are awesome.
A poll on the official forums is about all we have to go on so far.

Radulf posted:

If Tripwire takes their poll into account you might only see 1 tank map or maybe none. The most highly demanded maps are combined arms. 1 or 2 tanks with infantry.

http://forums.tripwireinteractive.c...&highlight=maps

Besides, if they remove tanks, they'll remove the PTRD.

They wouldn't do that now would they?

Would they...?

Burns
May 10, 2008


PTRD is also a good anti personnel rifle. I loved cooking fools with it in the early days of RO before they "fixed" it.

Kekeke!
Nov 5, 2003

"Jesus christ man where did all these koreans come from!"

Can't wait. This game is one of my favorite FPSs because of how the realism lends itself to really dramatic and cinematic instances. Seeing the silhouettes of advancing troops and managing to down one with a well aimed rifle shot, as well as the realistic way in which characters drop, is a gaming memory that stands out clearly in my mind.

Also, machine gunning in this game was tricky but rewarding. You actually have a fear of good mgunners if you lack a well coordinated squad.

bloodychill
May 8, 2004

Don't fuck with me or I'll ditch this thread.
I mean it!

Couldn't throw your thread title into spellcheck before posting eh? Well, game looks good regardless.

Roumba
Jun 29, 2005

by T. Finninho


I just played Kiovi Rog, the monsteroustly large tank map with a gunner in my PzIII that spoke literally no english. Using the low roads and hills we must have got behind two dozen KV-1s, and plain out-shot/maneuvered enough Bolsheviks to break 150 points. It was insane.

I'm glad I have my entire numpad area devoted to tank commands for this type of occasion.

Please don't take out tanks Tripwire.

PhantomZero
Sep 7, 2007


Roumba posted:

I just played Kiovi Rog, the monsteroustly large tank map with a gunner in my PzIII that spoke literally no english. Using the low roads and hills we must have got behind two dozen KV-1s, and plain out-shot/maneuvered enough Bolsheviks to break 150 points. It was insane.

I'm glad I have my entire numpad area devoted to tank commands for this type of occasion.

Please don't take out tanks Tripwire.

It's nice when people want to operate the tanks cooperatively, instead of trying to run people over as the driver to get points or shoot infantry while being shelled by tanks.

E.Nigma
Apr 25, 2008



Holy poo poo news!

Tripwire Interactive announces “Rising Storm” Expansion for Red Orchestra: Heroes of Stalingrad

http://www.risingstormgame.com/

quote:

Tripwire Interactive are pleased to announce the development of the Rising Storm expansion for Red Orchestra: Heroes of Stalingrad. Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out with the Imperial Japanese Army and Special Naval Landing Forces. Featuring some of the most brutal fighting in the Pacific theater, players will be able to experience beach assaults, jungle fighting, close quarters cave fighting and more across Corregidor, Guadalcanal, Iwo Jima and many other historic locations. The player will be able to take the part of either side – American or Japanese – playing through the Campaign Mode alone or with friends, or battle it out online in full player versus player multi-player.

Full article: http://www.heroesofstalingrad.com/

I for one am shocked. But in a good way. It will be interesting to see the Pacific theater done in the same realistic way as RO.

GoldenNugget
Mar 27, 2008



that's neat an all, but don't they need to get HoS out first?

Tab8715
May 20, 2006


German Comedy Club posted:

[b]The most highly demanded maps are combined arms. 1 or 2 tanks with infantry.

Thank god. This is the way it should always be done.

Captain Beans
Aug 5, 2004

Whar be the beans?

GoldenNugget posted:

that's neat an all, but don't they need to get HoS out first?

Well, their website says they are hiring for almost every position so I imagine they are creating a separate team to work on this. They specifically say they are looking to get the best modders from Red Orchestra to work on this with the potential to turn out a finished product and be paid for it, sort of like how ROOST came to be in the first place.

Seems like a neat idea.

EvilHobo
Dec 28, 2008


Capitalizing on the success of "The Pacific" I see.

John Charity Spring
Nov 3, 2009

ACTIVATE THE QUEEN


Developers making a mod for their own game is a novel idea.

Looking forward to both.

GoldenNugget
Mar 27, 2008



EvilHobo posted:

Capitalizing on the success of "The Pacific" I see.

heh that's what I was thinking too. I do like how they're choosing fronts that haven't been done much in a realistic view. Though I'm not sure if they'll be able to pull off how lovely and brutal the pacific front was. All the kamikazi and japanese soldiers using civilians as cover/traps you can't really convey in a game with balanced resources.

Roumba
Jun 29, 2005

by T. Finninho


I'd like to see some early pacific war stuff, like the Malayan campaign and New Guinea. That kind of stuff would be balanced and cool. Plus you'd get all kinds of comedy early war tanks.

Edit: and Commonwealth troops jabbering in all sorts of languages.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.


It'll be interesting to see how they balance between the IJA and Allies. The IJA was stuck with bolt-action rifles and unreliable machine guns for most of the war, while the US got issued semi-auto rifles, Thompsons smgs and all sorts of other goodies.

sdr782
Jun 6, 2005

"I said it was dodgeball time, bitch."

Oh man I love Red Orchestra, I cannot wait for this game. The whole "your gun is actually physically in the world" is pretty much what I've been hoping a game like this implemented! Now there's finally a reason to choose the shorter Mosin Nagant carbine rifle because it won't get in your way when you are in close quarters. The whole Pacific expansion sounds awesome too, oh man I'm pumped. Tripwire shows that WWII games are not stale if you simply avoid COD/MOH cliches so I have 100% faith in these guys!

GoldenNugget
Mar 27, 2008



sdr782 posted:

Oh man I love Red Orchestra, I cannot wait for this game. The whole "your gun is actually physically in the world" is pretty much what I've been hoping a game like this implemented! Now there's finally a reason to choose the shorter Mosin Nagant carbine rifle because it won't get in your way when you are in close quarters. The whole Pacific expansion sounds awesome too, oh man I'm pumped. Tripwire shows that WWII games are not stale if you simply avoid COD/MOH cliches so I have 100% faith in these guys!

you should try out the infiltration mod for UT99. I think that's the first time I played a realism game that had weapons that takes up space in the world. You need to go out of aiming mode to turn around in narrow hallways if you had a longer rifle. Smgs were great for indoor combat. Actually, a lot of features in HoS (except for the 1st person cover mode) are present in infiltration like freeaim ironsights that collide with doorways and stuff.

JazzHands!!!
Nov 1, 2008

Banquet Caterer
Interpretive Dancer
Eater of Small Children


PhantomZero posted:

It's nice when people want to operate the tanks cooperatively, instead of trying to run people over as the driver to get points or shoot infantry while being shelled by tanks.

I frankly loved it when people solo'd in tanks, because it made them such easy targets. I remember when the little Soviets ba5 armored cars was available on every tank map. Naturally I'd play as the demolition class and drive around and drop little presents into the laps of retarded tankers.

etalian
Mar 20, 2006



GoldenNugget posted:



I do like the levels where there are a few tanks just as a support role. Infantry can take them out a lot easier but tanks can be nasty with the right amount of infantry support. Maps like these were about medium sized a felt pretty good.

Yeah the combined arms maps with a limited amount of tanks were really fun especially all the crazy battles and satchel charge craziness.

John Charity Spring
Nov 3, 2009

ACTIVATE THE QUEEN


Terrifying Effigies posted:

It'll be interesting to see how they balance between the IJA and Allies. The IJA was stuck with bolt-action rifles and unreliable machine guns for most of the war, while the US got issued semi-auto rifles, Thompsons smgs and all sorts of other goodies.

It'll work fine, I'm sure. The Russian and German sides in RO aren't exactly at parity.

Tibbeh
Apr 5, 2010


I used to play RO a long time ago, and I enjoyed the hell out of it. That said, I hope they fix the armor on some of the tanks. For example, the KV2 was given pretty piss poor armor, even though it has up to 105mm of armor and shouldn't be knocked out in one hit thanks to a 76mm gun on a Panzer IV. Otherwise, the game was solid and I am really looking forward to this coming out

sdr782
Jun 6, 2005

"I said it was dodgeball time, bitch."

etalian posted:

Yeah the combined arms maps with a limited amount of tanks were really fun especially all the crazy battles and satchel charge craziness.

Red Orchestra's tanks are the best video game tanks. I think it's because they don't have some stupid health bar like in Battlefield or other games and also because infantry AT weapons are much rarer in RO. A Red Orchestra game with bad company 2's destruction and sound engine would be the perfect war game.

SERPUS
Mar 20, 2004


Is this free?

Roumba
Jun 29, 2005

by T. Finninho


SERPUS posted:

Is this free?
No, but it will probably be less than full price like RO:OST was.

I hope they can somehow work in Darkest Hour's AT Weapon team mechanic thing. I don't know if Russia even had something like the Panzershreck, and they weren't around until the later years, but it really made teamwork all the more necessary and fun. Plus tanks were more fun to play because every third player didn't have a panzerfaust from the boxes or dead teammates. DH filled in that flaw by handing 85% of players on any given map automatic weapons.

Roumba fucked around with this message at May 19, 2010 around 18:29

etalian
Mar 20, 2006



sdr782 posted:

Red Orchestra's tanks are the best video game tanks. I think it's because they don't have some stupid health bar like in Battlefield or other games and also because infantry AT weapons are much rarer in RO. A Red Orchestra game with bad company 2's destruction and sound engine would be the perfect war game.

Also the first non-Sim to take a crack at AT shell deflections for tank combat.

Kekeke!
Nov 5, 2003

"Jesus christ man where did all these koreans come from!"

Another one of my favorite memories; there used to be a version of Arad in which the german side had a motorbike with a cab attached. Normally one person would drive and the other person would sit in the cab unable to use their weapons. We discovered you could jump and go prone to get physically on top of the sidecar. Once there, you could use any weapon. This wasn't that big of a deal until we realized you could go anti-tank and suddenly have a fast moving motorcycle that was able to launch panzerfaust rockets.

I can't describe how awesome it is to tear rear end on Arad in a motorbike dodging tank shells and launching rockets and taking out tanks. Because we had so much fun, we usually could get other players to join us. I think at most we could get around 4 people on the bike including the driver. Seeing a german motorbike with 3 guys all crouching on the sidecar was hilarious, and we generally got more laughs than people sperging out about the lack of realism. It helped that when a tank got a direct hit (fairly common) they would get 4 kills instantly. When we weren't insta-killed we generally could get a decent number of kills as it was easy to outflank and then panzerfaust tanks in the motorbike.

I love RO realism but doing this was way too much fun not to.

Roumba
Jun 29, 2005

by T. Finninho


Been doing that with AT rifles on clown cars since day 1. I saw the motorcycles on Arad-Realforests if anyone else wants some sidecar comedy.

Kekeke!
Nov 5, 2003

"Jesus christ man where did all these koreans come from!"


sdr782 posted:

Oh man I love Red Orchestra, I cannot wait for this game. The whole "your gun is actually physically in the world" is pretty much what I've been hoping a game like this implemented! Now there's finally a reason to choose the shorter Mosin Nagant carbine rifle because it won't get in your way when you are in close quarters. The whole Pacific expansion sounds awesome too, oh man I'm pumped. Tripwire shows that WWII games are not stale if you simply avoid COD/MOH cliches so I have 100% faith in these guys!

The mosin carbine actually had some advantages. It went to iron sights faster, and didn't lose accuracy as quick once held in iron sights. I always picked it because I own one myself.

Sanctum
Feb 14, 2005

Heilige Tod


etalian posted:

Yeah the combined arms maps with a limited amount of tanks were really fun especially all the crazy battles and satchel charge craziness.
Even CA maps like leningrad felt too tank-oriented to me.

The only combined arms map I really liked was one that sadly never got ported in the retail release. Maybe it's for the best, it was only balanced for 24~32 players, but Kharkov is what combined arms should be. One tank, one transport for each side. The map is a village with tight streets, the buildings can all be entered so the tanks are incredibly vulnerable to AT and sappers. Objectives were at open intersections where tanks had slightly more of an advantage. That was a map where tankers absolutely needed a full crew to survive, and where one tank wasn't required to get rid of the other tank.

Hedgehog is a nice CA map but there is too much open space, the axis tank can sit on that bridge and lock down a large portion of the map until the allied tank can take it out. Then there's the other side of the coin, where tankers do everything right and infantry sit on their rear end complaining about the tankers. I'd like to see CA maps where infantry and armor need to work together.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.


John Charity Spring posted:

It'll work fine, I'm sure. The Russian and German sides in RO aren't exactly at parity.

I'm sure they'll work something out, but at least in ROOST both the Russians and Germans have comparable infantry weapons throughout most of the war. Late war in the Pacific would be like a team of Russians armed only with Mosins going up against Germans fully equipped with STGs and G-43s.

Rocketeer Korolev
Dec 22, 2008

Jealous? No? Go frak yourself, Smoothskin...


I hope Heroes of Stalingrad will be a Steam release. 99% sure it is.

The single player campaign sounds really interesting, especially since you can play on the German side now. Go in confident, get into a stalemate, run low on supplies, eat your friends to survive, and eventually surrender/be executed.

As for weapons, I hope they add in the Mauser C96 "Broomhandle". Fully automatic pistol that is great for close quarters. You can see it in Day of Defeat: Source.

My favorite aspect of RO: Ostfront was the tanks. BA-64s, T-60s, T-34s, JS-2s, Panzer III, IV, Panther, Tiger, etc. I hope they add some tank killers like the Hetzer or Jagdpanther.

Tripwire, if you're reading this, please release the game this year!

schizopol
Sep 11, 2007



i wouldn't be so quick to assume a budget pricepoint. This is a full retail release from conception and it's licensing a more modern engine than ostfront. There's a promising singleplayer campaign with an expansion already announced, so i'd hedge that HoS is far more likely to retail at the standard $49.95.


VVV is that so? I don't know, but dated graphics would be a factor for budget pricing, and dated graphics make no appearance, tentatively speaking.

schizopol fucked around with this message at May 19, 2010 around 20:05

Tab8715
May 20, 2006


ladyboy bobafett posted:

i wouldn't be so quick to assume a budget pricepoint. This is a full retail release from conception and it's licensing a more modern engine than ostfront. There's a promising singleplayer campaign with an expansion already announced, so i'd hedge that HoS is far more likely to retail at the standard $49.95.

That's quite a bit but didn't they get the game engine license for free?

Captain Beans
Aug 5, 2004

Whar be the beans?

Terrifying Effigies posted:

It'll be interesting to see how they balance between the IJA and Allies. The IJA was stuck with bolt-action rifles and unreliable machine guns for most of the war, while the US got issued semi-auto rifles, Thompsons smgs and all sorts of other goodies.

Well there are plenty of battles that occurred early where US pacific troops had lovely WW1 era weapons, also considering their strive for covering non-popular areas of the war I would expect to see battles with Allied and Commonwealth troops who had weapons more comparable to the Japanese.

Hopefully late war will only have a few maps, it would get stale having the allies attack and Japanese defend every map.

Maybe they can put in some battles that no one talks about like China and Manchuria.

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John Charity Spring
Nov 3, 2009

ACTIVATE THE QUEEN


I want my Burma Campaign RO battles, with Indians and Nepalese and British facing off against the Japanese with Lee Enfields and Brens and Thompsons.

I wouldn't expect anything except Japanese-American battles in Rising Storm at first, though.

And Heroes of Stalingrad is certain to be a Steam release; Tripwire loving love Steam now.

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