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E.Nigma posted:Could be worse. You could have given Activision your money. Atleast Activision actually puts out promised post-release content.
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| # ? May 23, 2013 18:30 |
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| # ? May 25, 2013 14:53 |
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A BIG loving BLUNT posted:What do i have to do to shut people up in this game? I've pressed every button that looks like mute but nothing works AFAIK you can't mute them in RO2. There's a "communications" menu that lets you select the name of the person, and a check box to mute them, but it doesn't work in the slightest for me. It DOES work in RS though.
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| # ? May 23, 2013 18:45 |
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Change the sound settings for 0%
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| # ? May 23, 2013 20:01 |
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A BIG loving BLUNT posted:What do i have to do to shut people up in this game? I've pressed every button that looks like mute but nothing works Hit esc, go to the communications menu and select 'mute player' from a list of options.
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| # ? May 23, 2013 21:26 |
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Map-balancing problems aside (Looking at you, Guadal Canal...), I've had some really good fun in RS over the last few days. Production is pretty stellar overall, it's well wroth €15 for a nice change of scenery and arsenals. And the damage done to me over the past decade of playing WW2 shooters made me a bit warm and fuzzy inside to play around the with Garand, BAR and thompson again
gimpfarfar fucked around with this message at May 24, 2013 around 15:54 |
| # ? May 24, 2013 14:46 |
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gimpfarfar posted:I've got 2 extra beta keys to gift through Steam, if anyone is interested. I'm interested. Would be much appreciated. I assume we're probably not going to get any more updates for HoS, apart from a bugfix here and there? e: Received, thank you! Dezztroy fucked around with this message at May 24, 2013 around 16:57 |
| # ? May 24, 2013 14:48 |
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gimpfarfar posted:I've got 2 extra beta keys to gift through Steam, if anyone is interested. I'll take one if its still there. Steam name is saalkin2112
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| # ? May 24, 2013 15:10 |
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I've got 2 beta keys to give away, if anyone is interested.
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| # ? May 24, 2013 19:33 |
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mr420man is my steam if you would please! You'd be my hero.
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| # ? May 24, 2013 19:35 |
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franky13477 is my steam id for a beta key please.
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| # ? May 24, 2013 19:42 |
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The French Army! posted:mr420man is my steam if you would please! You'd be my hero. wca posted:franky13477 is my steam id for a beta key please.
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| # ? May 24, 2013 19:54 |
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This game has the weirdest bugs.![]() ![]() ![]()
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| # ? May 25, 2013 01:39 |
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E.Nigma posted:Check your steam friend invites.
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| # ? May 25, 2013 01:44 |
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Friend send me his last RS invite. Not impressed. Aside from level design and gimmicky banzai charge bullshit, it's like playing RO2 with different skins. The shooting is still mind-numbingly effortless for anyone with reflexes and better hand-eye coordination than an octopus having a seizure, there are still unlocks as far as I can tell, the gameplay just feels the same except for the area it's notably worse. That area is suppression, which feels like it was amped up exponentially to suit some neckbeard's idea of "immersive realism". This means that a mortar shell landing several hundred metres away will make it literally impossible to aim, a stray shot going over you is more than enough to gently caress your ability to return fire for several seconds (which will generally mean death), and banzai charges are so retarded that I somehow could not hit a man ten feet in front of me with an entire Thompson mag because he was waving a sword around and yelling. Thanks to the level design, nearly all combat takes place at point-blank range, as in less than 50 metres. Since shooting is the same as RO2, this means it is essentially a glorified twitch shooter which is won by whoever has the best reaction time and muscle memory (or a flamethrower). Speaking of level design, Iwo Jima is probably the worst example of level design I have seen in forever. It is somehow so loving bad that the Japanese sniper role is unplayable on a beach assault map where you hold the high ground. I'll let that sink in for a second. I was repeatedly getting shot by people below me that I couldn't see. There is very little actual cover besides the too-obvious pillboxes (hint: if you go in them you get shot immediately). What little there is has absolutely no line of sight to anywhere useful. The grade and contours of the slope expose you while giving the Americans such good cover that they can run up to you with flamethrowers before you even see them. It is actually worse than DH-Omaha, a map I hated with every fibre of my being. It even looks worse, just lumps of washed-out grey crap. I get that Iwo is a volcanic island but come the gently caress on, you can't see poo poo because there's no colour. Of course, it gets voted in every loving second match, because everyone wants to pretend they're in The Pacific. It's the hellish return of the Saving Private Ryan effect. I will not be dropping any money for this (even if it ends up in a Humble Bundle) and I will not be recommending it to anybody. RO2 is already unfun enough without stupid one-sided gimmick mechanics that make no sense or even worse level design. E: Also peripheral vision indicators completely nullify the purpose of all the concealment on Guadalcanal because guess what? All I have to do is spin in circles and the little white dots tell me exactly where the enemy are. e2: Knee mortar functions as named, not as it should rossmum fucked around with this message at May 25, 2013 around 02:44 |
| # ? May 25, 2013 02:23 |
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rossmum posted:Friend send me his last RS invite. I agree with all of this, and have some more stuff to add. The banzai charge mechanic is hilariously stupid. One dude with a sword ran at me and I shot him between 2 and 4 times in the chest with my Garand before my aim just went straight up into the sky, and then he killed me. Also, it's really loving lovely to sneak up on a guy with 0 combat awareness, only to stab him in the back twice with my bayonet and not kill him. Then he gets to turn around, get stabbed in the face once more, and shoot me once in the leg with a shotgun and I die instantly. So the lovely damage model is still in the game it seems. I played two servers and was doing better than 80% of the people there, just because I had an actual iota of brain power and reaction speed faster than that of a sloth, despite having never played any of the maps or used any of the weapons previously. I also found the game's art to be pretty loving awful. Textures on characters, environments, and guns are bland. The guns all look completely un-used in a really strange way, and it's really unsettling. Like every gun has absolutely no wear marks or scratches or dings. Everything looks like a cosplay prop. The uncontrollably yelling is even more obnoxious this time around. My loving American cowboy would NOT stop screaming "OH DAYUM THEY GOT ANUTHER WUN" every loving time someone within a 200 meter radius of my character was shot. Or a grenade would go off on the other side of a concrete wall and he's scream "OH GOD THEY GOD ME, AUUUUGH" even though I'm pretty sure I was fine (I couldn't tell because my screen would flash red sometimes for no apparent reason). The Arisaka has the same problem as the K98 in RO2: if you reload after cycling the bolt, you lose a single bullet for no reason and have to reload 1 more round than you should. It's apparent that the Arisaka is just a reskin of the K98, except the bolt-cycle animation is far worse. The hand just kind of flops around on the bolt. I also found all of the gun sounds, except for the Springfield 1903, to be really underwhelming and unfun. I loved shooting pretty much every gun in RO2, because they were all super satisfying and chunky. These guns just sound loving dumb and weird. The Springfield and Arisaka sound mediocre, I suppose, but nothing like RO2's SVT or K98. Since the gunplay was the only reason I ever played RO2 at all, and that's pretty much gone from RS, I'm pretty much never playing this game again. What a bummer.
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| # ? May 25, 2013 02:37 |
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Slappy Moose posted:The Arisaka has the same problem as the K98 in RO2: if you reload after cycling the bolt, you lose a single bullet for no reason and have to reload 1 more round than you should. It's apparent that the Arisaka is just a reskin of the K98, except the bolt-cycle animation is far worse. The hand just kind of flops around on the bolt. When you work the bolt, you chamber a new round. If you reload at that point you have to open the bolt, which ejects your chambered round. So you have to load 1 more to replace it.
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| # ? May 25, 2013 03:05 |
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quote:peripheral vision indicators
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| # ? May 25, 2013 03:10 |
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rossmum posted:Speaking of level design, Iwo Jima is probably the worst example of level design I have seen in forever. It is somehow so loving bad that the Japanese sniper role is unplayable on a beach assault map where you hold the high ground. I'll let that sink in for a second. News to me; I've gotten upwards of 20 kills on several occasions. Just a matter of positioning. How is the knee mortar a problem? Direct fire? If you put it on the indirect fire mode, the guy braces it against the ground like they did in reality. Slappy Moose posted:The banzai charge mechanic is hilariously stupid. One dude with a sword ran at me and I shot him between 2 and 4 times in the chest with my Garand before my aim just went straight up into the sky, and then he killed me. Did you join on a friend? If not, likely you were in Action mode. Action mode is incredibly bad. Slappy Moose posted:Also, it's really loving lovely to sneak up on a guy with 0 combat awareness, only to stab him in the back twice with my bayonet and not kill him. Then he gets to turn around, get stabbed in the face once more, and shoot me once in the leg with a shotgun and I die instantly. So the lovely damage model is still in the game it seems. No argument from me there, been a problem since RO2. Running joke with the group of guys I played RO2 was that leveling up your class should give an upgrade to shut the hell up. Slappy Moose posted:The Arisaka has the same problem as the K98 in RO2: if you reload after cycling the bolt, you lose a single bullet for no reason and have to reload 1 more round than you should. After cycling the bolt, meaning you chambered a new round right? I think when you pull back the bolt that would eject the round, fired or not, which means you'd need to top off to replace that round. That's my impression at least, because when you've fired off all the rounds in the bolt-actions in RO2, they'll reload with a stripper clip, ammo permitting. But then, when you've fired off four rounds with one remaining, you do the same thing; if you're ejecting the fifth round, fired or not, that makes sense. e: outsperged by NickBlasta
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| # ? May 25, 2013 03:11 |
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You can fire the Arisaka faster than the bolt cycling animation. Almost certain it's just a reskinned K98. Also, while bayonet charging, your dude shouts endlessly. Like, he doesn't even come up for breath. I was screaming nonstop for about three minutes as I ran around holding right mouse. Riflemen seem to get pistols even in realism. Things they've done right so far are limiting grenades (to four I think? I'd cap it at about six, just to prevent people picking up 50 of the things like in RO2) and giving rifles snappier recoil so follow-up shots take time. It's much harder to just crank off an entire mag in about five seconds and hit stuff than it was in RO2, though maybe that's because I'm not used to being at scrub level again. Unfortunately, it doesn't make it hard enough, because your aim point moves very little once the actual impulse settles. Also I'm not sure if the ridiculously accented Japanese victory/defeat/return to combat area messages were supposed to be a send-up of the kind of racist stereotypes of the period or what, but I tell you what, they certainly nailed it if that was the case. e: Also I bitched about the uniforms and weapons being pristine before and oh look, no change. The stupid ranking system is not a loving excuse. rossmum fucked around with this message at May 25, 2013 around 03:22 |
| # ? May 25, 2013 03:17 |
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NickBlasta posted:When you work the bolt, you chamber a new round. If you reload at that point you have to open the bolt, which ejects your chambered round. So you have to load 1 more to replace it. I know how a bolt action works. Except that's retarded, because that doesn't happen with the Mosin and you don't need to pull the bolt back enough for the extractor to fling the brass. I reload my actual K98 all the time like that no problem. It just makes the Axis side waste more ammo and take longer to reload for absolutely no reason. Also yeah I forgot to mention that every person gets a pistol, even in realism. That's pretty dumb.
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| # ? May 25, 2013 03:20 |
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milk man posted:Is this just an Action Mode thing? I don't think I've ever seen these (I avoid Action like the plague). Feed Me A Cat posted:News to me; I've gotten upwards of 20 kills on several occasions. Just a matter of positioning. How is the knee mortar a problem? Direct fire? If you put it on the indirect fire mode, the guy braces it against the ground like they did in reality.
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| # ? May 25, 2013 03:29 |
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rossmum posted:Why is there a direct fire mode in the first place? I figured it was this game's version of the MKB. Made up bullshit that panders to the call of duty crowd, right?
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| # ? May 25, 2013 03:47 |
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rossmum posted:Realism. RO2 had it as well. e: V V V It is absolutely amazing with lots of practice, but it takes a couple dozen shameful TKs of failure to get to that point. V V V milk man fucked around with this message at May 25, 2013 around 03:51 |
| # ? May 25, 2013 03:49 |
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How the gently caress does anyone hit anything with indirect? All I got were teamkills before I gave up out of furstration
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| # ? May 25, 2013 03:49 |
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milk man posted:I find it hard to believe that I've played these games for 100+ hours and never ever noticed this feature. Is it only present on low FOV or something? Do almost all servers have it disabled? I think they looked slightly different in RO2 (??) but they are on every server I've played in RS.
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| # ? May 25, 2013 03:51 |
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milk man posted:I find it hard to believe that I've played these games for 100+ hours and never ever noticed this feature. Is it only present on low FOV or something? Do almost all servers have it disabled?
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| # ? May 25, 2013 03:54 |
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I really can't disagree with most of what rossmum said but I think this embraces the stupidity of RO2 enough that I am enjoying it. It really doesn't feel like it's even trying to be realistic anymore. The most offensive part about it is that it's technically a game in the RO series.
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| # ? May 25, 2013 03:56 |
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Can you guys link to a gameplay video with them or something? It's driving me crazy trying to figure out if I've actually just never noticed these things or if they are disabled on certain setups (widescreen / wide FOV) or something.
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| # ? May 25, 2013 03:56 |
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Can some explain to me why I loved RO1 and this game seems to be a lame pixel-snippey mess? I loved the strategic play of RO1 (generally playing AT or MG or engineer when I could), and I feel like this game totally fails to deliver on that somehow. I haven't devoted anywhere near as much time as I had in RO1, but it feels like a dumber COD-style gameplay within a totally useless strategic map game.
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| # ? May 25, 2013 04:04 |
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Paul MaudDib posted:Can some explain to me why I loved RO1 and this game seems to be a lame pixel-snippey mess? I loved the strategic play of RO1, and I feel like this game totally fails to deliver on that somehow. I haven't devoted anywhere near as much time as I had in RO1, but it feels like a dumber COD-style gameplay in some ways. It's a much stupider, twitchier version of RO1 with some new good features and some horrible ones. Also the maps are poo poo.
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| # ? May 25, 2013 04:05 |
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Killed from 16m by direct fire from a knee mortar. IT'S LIKE I'M REALLY PLAYING BLOPS!
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| # ? May 25, 2013 04:28 |
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rossmum posted:Killed from 16m by direct fire from a knee mortar. Now, now with Rising Storm RO2 can now really compete with the 2008 classic Call of Duty; World at War.
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| # ? May 25, 2013 04:43 |
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rossmum posted:Killed from 16m by direct fire from a knee mortar. I've played like 30 hours now and you'll be happy to know that I still wind up playing commander virtually every match because NOBODY PICKS THE loving ROLE.
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| # ? May 25, 2013 05:01 |
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LP97S posted:Now, now with Rising Storm RO2 can now really compete with the 2008 classic Call of Duty; World at War. I found COD: World at War immensely enjoyable because of how goofy every mission was, I was pretty much choking with laughter planting the hammer n sickle on the reichstag
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| # ? May 25, 2013 05:13 |
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LP97S posted:Now, now with Rising Storm RO2 can now really compete with the 2008 classic Call of Duty; World at War.
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| # ? May 25, 2013 05:17 |
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Well I just had the first and only fun match in RS so far. I bayonetted about 30 people and our team just gimmick rushed the whole game. We lost, but it was a hell of a lot more fun than playing seriously. e: I love that they not only failed to remove TWI's stupid lens warp bullshit from sniper scopes, but amped it up so badly on the Arisaka that the scope is borderline unusable. I have seen better optical quality come out of Christmas cracker magnifying glasses than that. rossmum fucked around with this message at May 25, 2013 around 09:10 |
| # ? May 25, 2013 05:24 |
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| # ? May 25, 2013 14:53 |
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There's a 2 gig patch out for RS on Steam - are there any patchnotes out yet?
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| # ? May 25, 2013 12:41 |





















