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Refind Chaos
Sep 16, 2007

Have a nice day!

Fix posted:

If it's a difference between citadel paints and the crap apple barrel stuff, it's probably your fault.

I don't know that I'd go that far, but I've never used citadel paints as they are cost prohibitive, but I cannot see how you would get better results from something as thick as Apple Barrel as you can with something designed specifically for miniature paints, but it's been said many times that the paint you use has to fit your painting style, and maybe PhotoKirk's painting style does in fact benefit from cheap paints.

He's not the first Btech painter I've seen recommend hobby store paints over miniature paints.

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PhotoKirk
Jul 2, 2007


Refind Chaos posted:

I don't know that I'd go that far, but I've never used citadel paints as they are cost prohibitive, but I cannot see how you would get better results from something as thick as Apple Barrel as you can with something designed specifically for miniature paints, but it's been said many times that the paint you use has to fit your painting style, and maybe PhotoKirk's painting style does in fact benefit from cheap paints.

He's not the first Btech painter I've seen recommend hobby store paints over miniature paints.

I thin the paints with water. I learned it from David Fanjoy's site.

Refind Chaos
Sep 16, 2007

Have a nice day!

PhotoKirk posted:

I thin the paints with water. I learned it from David Fanjoy's site.

The issue of contention here is that even GW, Vallejo, and P3 paints are thinned before applying, but they have a higher pigment count than Apple Barrel, or other hobby store general use acrylics. I don't doubt that you find them useful for your purposes, but it's hard to say that they are the best for painting minis.

I'd ultimately say that anyone new to painting minis should try out a variety of acrylics. I find Vallejo Model color to be the best for me. Others swear by Citadel paints, others would say use P3, and I've even seen others like PhotoKirk recommend Apple Barrel or whatever equivalent hobby story paint. In the end it's really the preference of the one painting.

Neo Helbeast
Jun 6, 2010

I have no idea what I'm doing


I know this has probably been posted a million times in this thread but Camo Specs has BattleTech painting guides for people starting out. http://www.camospecs.com/Article.asp?FictionID=50

Refind Chaos
Sep 16, 2007

Have a nice day!

Neo Helbeast posted:

I know this has probably been posted a million times in this thread but Camo Specs has BattleTech painting guides for people starting out. http://www.camospecs.com/Article.asp?FictionID=50

So much in fact that it's in the OP. On that note. I really never found any canon paint schemes that really grabbed me and ended up coming up with my own.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

I just have to re-iterate that Ral Partha UK are the best people ever and you should buy all your mechs from them.

Kommando
Nov 30, 2009

Sweet justice!

Arquinsiel posted:

I just have to re-iterate that Ral Partha UK are the best people ever and you should buy all your mechs from them.

I still haven't assembled ask my mechs and I'm buying more, two atlases, an imp and a huntsman.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

I have two full lances half-painted beside me, and the best part of a Trinary of clanners + battle armour for IS and Clan, + random hovercraft.

I needed those three mechs though. Needed them but good.

Kommando
Nov 30, 2009

Sweet justice!



Pin vice bought, lets do this.

Just drilled out and put magnets in the SuperNova.

Kharnifex
Sep 11, 2001

Screamer Killer

played a large battle for coventry game last weekend, we didn't use quickstrike, the micro managing became insane, I managed to kill one JF drop ship, and would have killed another, ended the game early.

I commanded a mixed Lyran, wolfs dragoons and waco's ranger force





pincer movements by waco rangers and wolfs dragoons arriving on opposite edges proved amusing



Kommando
Nov 30, 2009

Sweet justice!

Played an 9 person Clan 3050 Grand Melee game tonight.
I took a Summoner A and singled out Rick with his Timberwolf A for single combat.
I followed zellbrigen even though those around me disregarded it. on round seven i jumped next to him in the woods and tore off his arm with a gauss slug while he removed my right torso, and I declared no physicals because it was dishonourable.

The next round, after enduring eight rounds of whithering fire I missed the critically wounded timberwolf by rolling 3's on a to-hit 5's... before being cored by an errant ERPPC wielding Adder Prime.

Barrels of fun.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

The Unseen Kraken mini is so drat ugly. I'm also having trouble keeping it standing upright.

Kommando
Nov 30, 2009

Sweet justice!

Diamond Shark - Lambda Spina Galaxy - Supernova Prime

Kommando
Nov 30, 2009

Sweet justice!

Tomorrow nights game will be a competition of custom mechs. Tournament Level rules, not advanced.
TW ammo, plus precision.

Rules are:

* Inner Sphere tech base with TOURNAMENT level rules (no advanced/experimental). When you design a mech, make sure SSW is set to tournament level
* No more than 3 of any given weapon, excepting 3025 small laser and machine gun types.
* All Total Warfare rules ammo, with the exception of precision ammo.
* Must use an XL engine.
* Pilot skill as per the grand melee table.


Using this skill table.


I need to make a cheese mech.

Can anyone suggest an optimised custom mech?

I was thinking of this:

code:
Febreeze Ninja FBN-4T

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Jihad
Tech Rating/Era Availability: E/X-X-E
Production Year: 3085
Cost: 6,352,320 C-Bills
Battle Value: 1,146

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h (118.8 km/h)
Maximum Speed: 162.0 km/h (183.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
    2  ER Medium Lasers
    2  ER Small Lasers
    1  Hatchet
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 4 LT, 5 RT, 3 LA, 2 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 10 (11)
    Running MP: 15 (17)
    Jumping MP: 0 
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H
    TSM Locations: 2 LT, 2 RT, 1 LA, 1 RA
Armor:              Stealth Armor                AV - 104                  6.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15        
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10        
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10        
                                             L/R Leg     7            14        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
Guardian ECM Suite                           CT        0         2         1.50
ER Small Laser                               LT        2         1         0.50
Hatchet                                      RA        -         2         2.00
2 ER Medium Lasers                           LA        10        2         2.00
                                            Free Critical Slots: 3
A TSM hatchet mech with Stealth armour to bring it up to temperature quickly. That moves 10/15 with a 1/0 pilot.


Or:

code:
Zippo 

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 3075
Cost: 5,276,610 C-Bills
Battle Value: 1,015

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Pulse Laser
    2  ER Medium Lasers
    1  Medium Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 CT, 3 LT, 3 RT, 1 LA, 6 RA
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           15        
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            13        
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            10        
                                             L/R Leg     8            12        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Targeting Computer                           LT        -         3         3.00
2 ER Medium Lasers                           RA        10        2         2.00
Large Pulse Laser                            LA        10        2         7.00
                                            Free Critical Slots: 7
A 1/1 pilot in a 35t 6/9 light with Targeting computer and pulses. Should have under 7's to hit all the time.

Tempest_56
Mar 14, 2009



Skip the second one - the last rules revision toned the pulse/TC combo down to just minorly broken instead of completely. I'd skip the hatchet, too. The phrase 'TSM hatchet' in my experince is synonmous with 'concentrate fire'.

I suggest a small, fast mech completely decked out with flamers, inferno SRMs and plasma. I'd be willing to bet most of those super-machines others are going to field are gonna be tuned VERY close to the edge with heat management.

Kommando
Nov 30, 2009

Sweet justice!

Tempest_56 posted:

Skip the second one - the last rules revision toned the pulse/TC combo down to just minorly broken instead of completely. I'd skip the hatchet, too. The phrase 'TSM hatchet' in my experince is synonmous with 'concentrate fire'.

I suggest a small, fast mech completely decked out with flamers, inferno SRMs and plasma. I'd be willing to bet most of those super-machines others are going to field are gonna be tuned VERY close to the edge with heat management.

I took the TSM hatchet mech with the intention of cleaving some faces, then i found TSM activates at 9 heat, not 10. so my weapon loadout made it quite hard to manage that heat. i also only used the stealth armour once.
game was 10 turns.
I did however manage to hatchet with TSM active 5 times, once in the CTR.
most opponents took pulse/TC combos or were TSM.
Heaviest mech was 65t.
noone died.

Quad
Dec 31, 2007

10 PRINT "HELLO WORLD"
20 GOTO 10
END

So I played the hell out of Crescent Hawk's Inception on my Amiga 20 years ago, and a lot of D&D 10 years ago. I have just enough friends to where learning a new incredibly complex tabletop game would be fun and exciting as long as there was beer. Is there a starter box I can buy? The OP mentions something happening "soon" but I wonder if its out yet, all the Battletech websites look like they're 15 years old.
Also, as far as the lore is concerned, is that something I would have to get the actual game materials to start out with, or could I go to my local Half-Price books and get a shitload of the novels for $1 each and just go nuts?

Axe-man
Apr 16, 2005

Give me a big Axe with some ammunition and I'll give you Somerset.


Quad posted:

So I played the hell out of Crescent Hawk's Inception on my Amiga 20 years ago, and a lot of D&D 10 years ago. I have just enough friends to where learning a new incredibly complex tabletop game would be fun and exciting as long as there was beer. Is there a starter box I can buy? The OP mentions something happening "soon" but I wonder if its out yet, all the Battletech websites look like they're 15 years old.
Also, as far as the lore is concerned, is that something I would have to get the actual game materials to start out with, or could I go to my local Half-Price books and get a shitload of the novels for $1 each and just go nuts?

This is the official Starter Box, currently it looks out of stock, but that website is the official source of them.
http://bg.battletech.com/?wpsc-prod...ductory-box-set

You might be able to find a game shop that has them (ahahahahaahhaahahhahahahahaha) or someone on ebay or amazon willing to part with it. The other option is to just buy the source books and use tokens (also known as the poor kid btech) for mechs.

Orcs and Ostriches
Aug 26, 2010


There's the 25th Anniversary Intro Box Set but it's literally always out of stock due to some huge production issues, from what I've read.

You can also download the quick start rules here, which is a pretty decent, but limited, overview of the game rules. Downloads page. It'd be enough for a few games, in any case.

Otherwise you'd have to pick up a copy of Total Warfare, some record sheets (probably 3039), and some maps / unit tokens.

With lore, the rule books have lore and events dispersed throughout them, and the starter has a larger guide to the universe. Apparently the books are hit and miss at best, and in general focus on a pretty tight timeline with no shortage of Mary Sue characters.

Tempest_56
Mar 14, 2009



Quad posted:

Also, as far as the lore is concerned, is that something I would have to get the actual game materials to start out with, or could I go to my local Half-Price books and get a shitload of the novels for $1 each and just go nuts?

In terms of the lore, there's a lot of it. The box sets have a pretty basic primer in them, but Catalyst's website has most (if not all) of that little booklet up on their website here.

For the mechanics, there's the quick-start guide here, which is free and at least will let you look over the basics without having to shell out or hunt down.

This also reminds me to update the OP, I haven't in a while. I'll get to that.

Kharnifex
Sep 11, 2001

Screamer Killer

some buddies and I are gearing up to play some scenarios from the old battle for coventry book,

http://www.microworldgames.com/coll...res/Pax-Arcadia

got some of these guys as proxies for mobile infantry

for scale




should have gotten some of these nod biker guys too

http://www.microworldgames.com/coll...k-scout-platoon

Kommando
Nov 30, 2009

Sweet justice!

Kharnifex posted:

some buddies and I are gearing up to play some scenarios from the old battle for coventry book,

http://www.microworldgames.com/coll...res/Pax-Arcadia

got some of these guys as proxies for mobile infantry

for scale




should have gotten some of these nod biker guys too

http://www.microworldgames.com/coll...k-scout-platoon

They look really good, if our games used infantry i would definitely pick some of those up

Kommando
Nov 30, 2009

Sweet justice!

Realised something making up Mechwarrior RPG characters, using the 3rd ed Life paths documents. A clan character born after 3050 has a moderate chance of dying due to Reaving, Genetic Virus or orbital bombardment before they are 25.

A character i made had to end their life path at 16 because they were a trueborn drop out dark caste bandit on Tranquil, which was nuked by the Vipers in 3071.

chutche2
Jul 3, 2010


http://forums.somethingawful.com/sh...hreadid=3455348

To anyone interested, starting up a strategy game sorta thing using megamek. Slots for factions are already taken, but joni #megamek on synirc if you want to try rolling up a mercenary company for the faction players to hire. It'll be awesome.

Orcs and Ostriches
Aug 26, 2010


The 25th Anniversary Intro Box Set looks like it's finally coming out.

Battletech.com

Street date is Jan 25th, MSRP $59.99

Contents include:
24 unpainted, ready-to-play plastic BattleMech minis
2 unpainted, premium-quality plastic BattleMech minis
One 12-page full-color quick-start rulebook will have players into the action in minutes
36-page book of pre-generated BattleMech Record Sheets
One 80-page full-color rulebook
Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical data
One 16-page full-color Painting and Tactics Guide
Two heavy-duty cards of compiled tables
Two 18″ x 24″ game-board quality maps


In my opinion, the 26 minis and two mapsheets makes this worthwhile, even if you have some of the rulebooks. The minis aren't the highest quality, but they're more than adequate and offer a huge selection.

You can preorder here, from their official store.

I have the old starter box, and I'm probably going to pick this up anyways, just for the mechs and map boards.

PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


Yeah, that's the same 25th anniversary box that's been out for a few months now. They were just having production problems, and now it looks like they're finally getting a new shipment out of the door. We've talked about it quite a bit in this thread. The plastic IS mechs are alright, the plastic Clan mechs are great, and the cardstock maps are fantastic.

Neo Helbeast
Jun 6, 2010

I have no idea what I'm doing


PeterWeller posted:

Yeah, that's the same 25th anniversary box that's been out for a few months now. They were just having production problems, and now it looks like they're finally getting a new shipment out of the door. We've talked about it quite a bit in this thread. The plastic IS mechs are alright, the plastic Clan mechs are great, and the cardstock maps are fantastic.

Does anybody know what mechs are in the boxset?

Fix
Jul 26, 2005

NEWT THE MOON


Neo Helbeast posted:

Does anybody know what mechs are in the boxset?

quote:

COM-2D Commando
SDR-5V Spider
JR7-D Jenner
PNT-9R Panther
ASN-21 Assassin
CDA-2A Cicada
CLNT-2-3T Clint
HER-2S Hermes II
WTH-1 Whitworth
VND-1R Vindicator
ENF-4R Enforcer
HBK-4G Hunchback
TBT-5N Trebuchet
DV-6M Dervish
DRG-1N Dragon
QKD-4G Quickdraw
CPLT-C1 Catapult
JM6-S JagerMech
GHR-5H Grasshopper
AWS-8Q Awesome
ZEU-6S Zeus
CP-10-Z Cyclops
BNC-3E Banshee
AS7-D Atlas

Kommando
Nov 30, 2009

Sweet justice!

Fix posted:



they dont look like the old box set minis. the bases are not symmetrical hexes, the whole mech looks like its shrunk front and back, weedy little stick mechs.

But hey, better than tokens.

Added some Rottweiler Battlearmour to my 36th Lyran Guards

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

+ the Loki/Hellbringer and Thor/Summoner.

They aren't the 3rd ed plastics. They're decent but nowhere near as nice. They're apparently recasts of recasts of the master.

Captain Foo
May 11, 2004

IF U CN RD THS, SCK M FCKNG CCK NTL T SPRTS LL VR R FC

Kommando posted:

they dont look like the old box set minis. the bases are not symmetrical hexes, the whole mech looks like its shrunk front and back, weedy little stick mechs.

But hey, better than tokens.

Added some Rottweiler Battlearmour to my 36th Lyran Guards



Bad. rear end.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

For some reason your pic only loaded now. It makes me sad how derpy the plastic Griffon is.

Kommando
Nov 30, 2009

Sweet justice!

Arquinsiel posted:

For some reason your pic only loaded now. It makes me sad how derpy the plastic Griffon is.

yeah, im not a big fan of the unseen. HG can keep em. i like the reseens, esp when theyre given the FlyingDebris treatment.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

I rather like most of them, even if the Griffon and Wolverine were very nicely redone. The thing is, it's holding the gun sideways and aiming at it's own face....

Orcs and Ostriches
Aug 26, 2010


So I finally got one mech finished.





It's sure not pretty, but I haven't picked up a paintbrush since elementary school so it's a start. I was attempting a Hell's Horses scheme, since black, grey and red seem harder to mess up. It's gonna be a while before I really know even the basics of painting. I was pretty much just slapping the brush against things, hoping it would work out. There was a pretty nasty mold line I didn't notice until I primed and started painting, so I'll probably strip this and fix it up at some point, and try again.

In the mean time I have all these guys to practice on.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

CRAAAAAAAAAAAAAAAAB

Kommando
Nov 30, 2009

Sweet justice!

Arquinsiel posted:

CRAAAAAAAAAAAAAAAAB



Crab, King Crab, Spycrab
by FlyingDebris


Also, woot, new marauder!

i should really get off my rear end and paint some more.

Atlas Hugged
Mar 12, 2007




Kommando posted:



Crab, King Crab, Spycrab
by FlyingDebris


Also, woot, new marauder!

i should really get off my rear end and paint some more.

Yeah, I haven't picked up a brush in months. I should get on that.

LegioPraetoria
Jul 20, 2006

Strikeout!

This is new as of yesterday:

http://flashofsteel.com/index.php/2...#comment-299203

One of my favourite podcasts talking at some length to Randall Bills and some guys from Piranha Games about the history of BT in the context of strategy boardgaming and what to expect from Mechwarrior Online. Figured some of you might want to give it a listen.

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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...


Is there any way to download the repository for all of the mechs on Solaris7 for use in SkunkWeks?

Edit: I figured it out, SSW master File, derp.

LumberingTroll fucked around with this message at Jan 2, 2012 around 16:29

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