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InfiniteJesters
Jan 26, 2012


Lovin' that Warhammer and that Thor.

Is there an inventory anywhere of which mech minis come with the intro box set?

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Refind Chaos
Sep 16, 2007

Have a nice day!

InfiniteJesters posted:

Lovin' that Warhammer and that Thor.

Is there an inventory anywhere of which mech minis come with the intro box set?

In ascending tonnage order:
Commando 2d
Spider 5v
Jenner 7-d
Panther 9r
Assassin 21
Cicada 2a
Clint 2-3t
Hermes II 2s
Whitworth 1
Vindicator 1R
Enforcer 4R
Hunchback 4g
Trebuchet 5n
Dervish 6m
Dragon 1n
Quickdraw 4g
Catapult c1
Jagermech 6-s
Grasshopper 5h
Awesome 8q
Zeus 6s
Cyclops 10-z
Banshee 3e
Atlas 7-d

also you can get the record sheets here.

Also it has the Summoner, and Hellbringer primary clan 'Mechs.

InfiniteJesters
Jan 26, 2012


Thank you. Most awesome! (No, literally, there's an Awesome in there, which is awesome. Awesomely.)

About how common are clan mech models amongst mercenary units, out of curiousity?

Defiance Industries
Jul 22, 2010

Is that... alcohol?



Extremely rare. Not only do most merc units get torn to bits by Clanners, but most technicians for merc units don't even know HOW to maintain or repair Clan technology. One of the more common salvage clauses in merc contracts against Clan units is that the merc unit trades any Clantech salvage to their House employer for the equivalent IS tech and a cash bonus. Only the units that are obvious some author's pet, like the Kell Hounds, use any significant amount of Clan technology.

As a general rule in BT, forget everything in MW4.

InfiniteJesters
Jan 26, 2012


Defiance Industries posted:

Extremely rare. Not only do most merc units get torn to bits by Clanners, but most technicians for merc units don't even know HOW to maintain or repair Clan technology. One of the more common salvage clauses in merc contracts against Clan units is that the merc unit trades any Clantech salvage to their House employer for the equivalent IS tech and a cash bonus. Only the units that are obvious some author's pet, like the Kell Hounds, use any significant amount of Clan technology.

As a general rule in BT, forget everything in MW4.



I am guessing a homebrew merc company claiming to be a renegade clan-in-exile would be an insufficient explanation for what freelancers would be doing with Clan tech, especially considering that the Clans are at best disdainful and at worst enraged by the mere presence of Spheroids?

(That and there are few Summoners/Thors outside of the Jade Falcons, who show little sign of needing to finance themselves through mercenary work anytime soon.)

On that note, what the gently caress was up with the default Thor configuration in MW4, or at least in Mercenaries? Medium lasers + Ultra AC5s are not a normal loadout variant according to SARNA. (On the other hand, it's a good configuration in its own right since it has versatility while allowing the mech to maintain its versatility in the event that one weapon is destroyed. Redundancy and proper spreading of the armaments!)

InfiniteJesters fucked around with this message at May 5, 2012 around 10:49

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

Kharnifex posted:

im a peasant, my friend Brandydog's jadefalcons are amazing.
gently caress that guy and his beautiful, beautiful unseen

TheJukku
May 4, 2012


InfiniteJesters posted:



I am guessing a homebrew merc company claiming to be a renegade clan-in-exile would be an insufficient explanation for what freelancers would be doing with Clan tech, especially considering that the Clans are at best disdainful and at worst enraged by the mere presence of Spheroids?

(That and there are few Summoners/Thors outside of the Jade Falcons, who show little sign of needing to finance themselves through mercenary work anytime soon.)

On that note, what the gently caress was up with the default Thor configuration in MW4, or at least in Mercenaries? Medium lasers + Ultra AC5s are not a normal loadout variant according to SARNA. (On the other hand, it's a good configuration in its own right since it has versatility while allowing the mech to maintain its versatility in the event that one weapon is destroyed. Redundancy and proper spreading of the armaments!)

Mechwarrior 4's mech loadouts are not very lore friendly. On the tabletop AC/5s and Ultra AC/5's are pretty much useless (I know, I know, back in 3025 tech they were alright), but in the MW4 they do decent damage, the different game balance resulted in some weird looking standard loadouts. Most of them aren't too bad though, and at least capture the general idea.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



InfiniteJesters posted:



I am guessing a homebrew merc company claiming to be a renegade clan-in-exile would be an insufficient explanation for what freelancers would be doing with Clan tech, especially considering that the Clans are at best disdainful and at worst enraged by the mere presence of Spheroids?

If you want to play mercenary, I recommend sticking to IS tech. Clantech is expensive, rare, hard to maintain, requires specialized technicians, and also? Really boring.

Kharnifex
Sep 11, 2001

Screamer Killer

renegade / clan in exiles groups are often hunted down and annihilated by the Clan inquisition the clan watch, and yeah, clan suck.

working on some 5th galedon regulars, and some terrible alcohol.



another star almost finished, just need to base and clean it up a bit

Kharnifex fucked around with this message at May 9, 2012 around 12:44

Leperflesh
May 17, 2007

Dwarf tits for the blood god!

SPERG FOR THE SPERG GOD


So Catalyst e-mailed me today just to let me know my digital copy of Total Warfare had been updated and would I like to re-download it. Nice.

Apparently it's updated to "reflect the upcoming reprint." I haven't had a chance to look at it yet but I wonder what that's about?

Axe-man
Apr 16, 2005

Give me a big Axe with some ammunition and I'll give you Somerset.


TRO 2750 is being updated, that must be what they are referring to.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

They're updating Total Wardare and TacOps with some errata, and a few new things.

Kommando
Nov 30, 2009

Sweet justice!

Can you go prone after jumping in the same movement phase?

flashdim
Oct 19, 2005

Still losing criticals


Kommando posted:

Can you go prone after jumping in the same movement phase?

The rules don't seem to say you can or can't, but I would say no; when you jump you're using Jump MP specifically, and when you go prone you use a normal movement point.

My argument would be "no, a jumpjet cannot help you lay down."

Edit: For reference, I checked pp 49(Dropping to the Ground) and 53-54(Jumping) in Total Warfare. Maybe TacOps has something, but I don't own that one :\

flashdim fucked around with this message at May 13, 2012 around 09:56

Tatum Girlparts
Sep 8, 2011

Do you think you can destroy me with your Nexus? I who served Thuganomics, I who commanded The Cenation, hundreds of years before you were on NXT?

I do like the image of a mech slamming its jets to fall down super fast though.

silverbullitt850
Mar 6, 2012

Hey you guys like to troll? I've got some pretty sick trolling skills. Just don't expect me to read anything.

-Colon Cowboy


flashdim posted:

The rules don't seem to say you can or can't, but I would say no; when you jump you're using Jump MP specifically, and when you go prone you use a normal movement point.

My argument would be "no, a jumpjet cannot help you lay down."

Edit: For reference, I checked pp 49(Dropping to the Ground) and 53-54(Jumping) in Total Warfare. Maybe TacOps has something, but I don't own that one :\

Can't on any of the MekWars servers, if that helps.

I'm getting sick of that game...

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"


Anyone know anything about the arcade games for Battletech? A buddy of mine has the newest version, the Tsunami Motion one with Mechwarrior 4. He says I can have it if I can fix it, and it's just the motion part that's busted. Anyone know where to start or have some ideas, because I really, really want to play this.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



Era Report: 2750 recently came out, which I'm happy for. It's one of my favorite eras.

Interesting bit of information: House Kurita is not only indirectly responsible for creating the Clans, they're also indirectly responsible for Stefan Amaris destroying the Star League. Also the LyrCom used to have an entire regiment of nothing but Firestarters and Hunchbacks.

The book also gives us more on the shenanigans of Ewan Marik, one of the Inner Sphere's greatest trolls. He could insult every other member of the Star League individually with a single sentence as he walked through the door.

Defiance Industries fucked around with this message at Jun 2, 2012 around 19:43

KingFisher
Oct 30, 2006
WORST EDITOR in the history of my expansion school's student paper. Then I married a BEER HEIRESS and now I shitpost SA by white-knighting the status quo to defend my unearned life of privilege.

Battletech truly has the greatest fluff and lore.
It is a real shame the universe has not had wider exposure in various media forms.

WarLocke
Jun 6, 2004

Senior Community Manager for BioWare's Fat Fucking Cock

*SLURP SLURP*


KingFisher posted:

Battletech truly has the greatest fluff and lore.
It is a real shame the universe has not had wider exposure in various media forms.

There are fan videos floating around youtube that, while pretty lovely, make me think that an honest to god big-budget BattleTech film that's not being made out of someone's basement with Blender would be pretty awesome.

Then again I may just have really bad taste, I think the Honor Harrington books would make for good movies too.

Best Friends
Nov 4, 2011



I really miss the Battletech Compendium. I agree with all the rule updates, but I miss having all the rules for board game play in 1 book. A rule book full of examples, rather than completely pointless full color pages of miniatures fighting. (Naturally, the rules for miniature play are not even included in this rule book. Or, the other rule book. You need to google around, find one of the grognard message board posts about these rules, and then from there find the place they are offered for legal pdf download.) Even the title on Total Warfare is dumb, as it does not let it be known that it is even the rulebook. And want to know how to play with artillery? Just buy the other rulebook! Conveniently labeled with a title that also in no way lets you know it is actually a rule book.

It's like whoever owns the IP doesn't want people to play this game.

And that's just to play the board game. I'm running a RPG/tabletop campaign. Want to know about salvage? Just get your hands on these 4 out of print books, each of which mentions a thing or two about it. Found them, finally? Good. You may now notice many of the rules listed are contradictory or do not apply to your setting. So make your own! Gah.

I love this setting, but I do wish all the material out there would get coalesced into more approachable means.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

The starterbox tells you what you need to know to get playing. Anything else is optional.

Yes even Total Warfare.

Best Friends
Nov 4, 2011



Right, but if you do want to go into greater depth, Battletech is (currently) far harder to do than a lot of games out there, and seemingly pointlessly. Which is annoying. I like it, like I said I'm currently running a campaign which I don't do for games I find displeasurable, just saying would make my life easier if I didn't have to spend a nonzero amount of hours each week trying to track down obscure rules that should not be obscure, or making things up entirely from scratch that I know every other person running a campaign is making up too, or flipping through the lovely indexes of two oddly titled master rule books. It could be nicer.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

You could have just done it the easy way with a Chaos Campaign track instead. Probably no help knowing that now though.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



Best Friends posted:

I really miss the Battletech Compendium. I agree with all the rule updates, but I miss having all the rules for board game play in 1 book. A rule book full of examples, rather than completely pointless full color pages of miniatures fighting. (Naturally, the rules for miniature play are not even included in this rule book. Or, the other rule book. You need to google around, find one of the grognard message board posts about these rules, and then from there find the place they are offered for legal pdf download.) Even the title on Total Warfare is dumb, as it does not let it be known that it is even the rulebook. And want to know how to play with artillery? Just buy the other rulebook! Conveniently labeled with a title that also in no way lets you know it is actually a rule book.

It's like whoever owns the IP doesn't want people to play this game.

And that's just to play the board game. I'm running a RPG/tabletop campaign. Want to know about salvage? Just get your hands on these 4 out of print books, each of which mentions a thing or two about it. Found them, finally? Good. You may now notice many of the rules listed are contradictory or do not apply to your setting. So make your own! Gah.

I love this setting, but I do wish all the material out there would get coalesced into more approachable means.

TW has everything you need to play, though? It covers all the standard tech.

The reason Artillery isn't in is because, like using fire or weird environments, is because that poo poo got taken out of standard tech since it bogged the game down. That's all.

Say what you want about the BTC, but they spent a lot of time going over stuff like construction rules, which are better left to a separate book, and relegating ASFs to a whole other book.

PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


It's not hard to find a copy of the Compendium if you want a copy of the Compendium. You cold annotate what few rule changes there have been with some sticky notes even.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

I think the BMR is slightly newer, and it's still on sale from RPUK.

Defiance Industries
Jul 22, 2010

Is that... alcohol?



BMR is what I started with, Zeus on the cover. Taught the girl I was dating to play, and she bought the revised edition that had the gear from Field Manuals in it.

When we broke up I kept it.

Atlas Hugged
Mar 12, 2007




I'm pretty sure my first rule book was the Master Rules with the Madcat on it. Those were good days.

It would be nice if there were a fluff free "essentials" line of rules. Total Warfare is cool, but there's a ton of stuff in it that I'll never bother reading that could be turned into additional rules or examples or condensed tables or something.

Fightest
Nov 4, 2009

Great Sage
Equal of Heaven


On a whim I bought the Battletech Time of War RPG sourcebook and, while it is overall very solid, it does not actually cover Mech combat. Instead it is designed to mesh with Total Warfare, which is fine and all, but it leads me to my present question - where does one get the gameplay details for Mechs? Should I be looking at the Technical Readouts?

I'm also considering that, should I run a game, I'd just turn to MegaMek when Mech combat starts. It'd probably save me a lot of headache, and I'd be playing via internet anyway.

Xotl
May 28, 2001

Be seeing you.

Total Warfare = the basic gameplay rules for all the most common unit types
TechManual = the design rules for the above unit types, so you can design your own
Tactical Operations = advanced, optional rules for both the above books

Technical Readouts ("TR" or "TRO") = game stats and in-universe backgrounds for the various machines

I'm guessing you need Total Warfare and an introductory Technical Readout (TR 3039 is designed to be the basic intro Readout, as 99% of its units use only basic tech, which saves on memorization and weird rules).

Orcs and Ostriches
Aug 26, 2010


Fightest posted:

On a whim I bought the Battletech Time of War RPG sourcebook and, while it is overall very solid, it does not actually cover Mech combat. Instead it is designed to mesh with Total Warfare, which is fine and all, but it leads me to my present question - where does one get the gameplay details for Mechs? Should I be looking at the Technical Readouts?

I'm also considering that, should I run a game, I'd just turn to MegaMek when Mech combat starts. It'd probably save me a lot of headache, and I'd be playing via internet anyway.

The intro box set covers most of the Total Warfare mech combat stuff, and comes with a lot of cool swag (including 26 platic mechs). It also comes with record sheets for the included mechs, mostly 3039 stuff.

Otherwise you can get total warfare, and technically skip the Technical Readouts. While full of interesting stuff, they generally only have the loadout for each mech, but not a detailed record sheet. You'd still have to buy the record sheets for each era anyways, but you can get them seperately.

MegaMek renders it all moot, though, and if you're playing over the internet you may as well just use that. Otherwise I think the unit creator that comes with MegaMek has all of the record sheets for drat near everything, and you can print them off.

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

What is neccessary to play Battletech:

Free quick start rules from the website.
Megamek.
Solaris Skunkwerks.

Anything else is optional.

BattleMaster
Aug 14, 2000

Rodents of unusual size? I don't think they exist.

Xotl posted:

Total Warfare = the basic gameplay rules for all the most common unit types
TechManual = the design rules for the above unit types, so you can design your own
Tactical Operations = advanced, optional rules for both the above books

Technical Readouts ("TR" or "TRO") = game stats and in-universe backgrounds for the various machines

I'm guessing you need Total Warfare and an introductory Technical Readout (TR 3039 is designed to be the basic intro Readout, as 99% of its units use only basic tech, which saves on memorization and weird rules).

The best official way to get 'mech stats is actually the unabridged record sheets PDFs. They don't have fluff like the technical readouts, but they have prefilled ready-to-play record sheets for every single variant of the 'mechs and vehicles in the corresponding technical readout.

You can use Solaris Skunkwerks and its archive of 'mech stats to generate and print record sheets too, but I like having the PDF to flip through.

Xotl
May 28, 2001

Be seeing you.

If you're not interested in the fluff, you can definitely just go with the record sheet pdfs for all your mech stat needs, or just go download a decent mech creation program which has the stats bundled in. But sine the guy has AToW, I assume he's interested in background and all that stuff for roleplaying purposes.

Fightest
Nov 4, 2009

Great Sage
Equal of Heaven


Thanks for the help, guys! I'll see if I can get my hands on a TRO, I do indeed also like the fluff background. I'm not that interested in playing the tabletop minis, so yes, Megamek is the way to go.

Captain Foo
May 11, 2004

IF U CN RD THS, SCK M FCKNG CCK NTL T SPRTS LL VR R FC

Fightest posted:

Thanks for the help, guys! I'll see if I can get my hands on a TRO, I do indeed also like the fluff background. I'm not that interested in playing the tabletop minis, so yes, Megamek is the way to go.

There is a fairly active megamek playing group that coalesces at #megamek on SynIRC, if you do that sort of thing!

Atlas Hugged
Mar 12, 2007




We don't have a Catalyst thread that I know of and I haven't seen anyone posting about Leviathans yet. Anyone gotten a chance to demo it? Is at any good?

Arquinsiel
Jun 1, 2006
Fear me, for I shall boot your gyro!

My friends have been playing it for years but I've managed to never actually try it myself. Apparently it is rather fun.

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PeterWeller
Apr 20, 2003

I told you that story so I could tell you this one.


Arquinsiel posted:

My friends have been playing it for years but I've managed to never actually try it myself. Apparently it is rather fun.

I think Leviathans is something totally new, and you might be thinking of Leviathan, which was the giant ship game in the Renegade Legion universe.

I got really excited that they were bringing back the RL setting and games until I clicked that link and discovered it was just some more steampunk horseshit.

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