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![]() Worldwide Release Date: September 20th Limited Edition Bonuses: ($79.99) ![]() - The Octus Award Medal, bestowed to Adam Fenix for his work on the hammer of dawn - Exclusive Unlockable Adam Fenix Multiplayer Character. Each Octus Medal has a unique code engraved on it to unlock him. - A fabric COG flag - The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos. Epic Edition Bonuses: ($149.99) ![]() - A limited edition Marcus Fenix statue - Art Design of Gears of War art book - Exclusive infected omen weapon skin for all 5 starting weapons - ALL contents of the limited edition included Limited Edition Gears of War 3 Console: ($399) ![]() The bundle includes: - Standard copy of GoW3 - Wired headset - 2 Custom skinned wireless 360 controllers (can be bought separately at $59.99 each) - 320 GB built-in hard drive - Codes for downloadable character Adam Fenix and the Infected Omen weapon skin pack Bonus Pre-order content By pre-ordering the game from 4 different locations, you can net yourself a unique playable character from each: Gamestop: Commando Dom Best Buy: Mechanic Baird Amazon.com: Savage Kantus Walmart: Savage Grenadier Elite Get Aaron Griffin from Facebook You can get the character voiced by Ice-T, Griffin, by liking the GoW page on facebook and getting the code from >>>>THIS PAGE<<<< ![]() Gears of War 3 is Epic Game's biggest new project exclusively for the Xbox 360. Their intentions this time around are clear; to push the 360 to its graphical limits, to deliver a bigger cooperative campaign experience, and to provide a multiplayer to make up for their admittedly sloppy iteration in Gears of War 2 by going leaps and bounds above player expectation. The game has been delayed from its initial April 2011 release to be closer to the Holidays, probably because Microsoft is a fan of money. The good news is, this allows time for a multiplayer beta and tweaks to be made prior to the game's release, hopefully avoiding Gears of War 2's incredibly lovely start. QUICK INFO FOR THE BUSY/IMPATIENT READER:
![]() SUPER COOL VIDEO SPOTLIGHT: Trailer "Dust to Dust", for televised commercial use. Opening Cinematic recapping the game's story: "We're all Stranded" Horde Mode footage at E3 2011 The making of Gears of War 3 Trailer for the game's premier announcement Multiplayer gameplay with developer commentary Beast Mode gameplay shown at E3 2010 Campaign gameplay shown at E3 2010 Multiplayer gameplay montage 1 Multiplayer gameplay montage 2 Multiplayer gameplay montage 3 Beta information and gameplay Beta gameplay, high quality with dev commentary ![]() >>>Here is a quick and easy timeline that will explain the events before, during, and after Gears of War 1 and 2<<< Story overview
Gameplay The entire campaign is up to 4 player co-op (But still only 2 player split screen). Multiple times throughout the game you will change characters as the story arcs between Marcus and Dom, and Cole and Baird. The campaign is said to be longer than GoW2 by far. You also gain experience just by playing the campaign and with mutators (think skulls in Halo) you can change the way the game is played and either up the difficulty or add some fun. Example of some mutators in game: -Headless chicken: Beheaded enemies run around and attack their allies for a short time before dying. -Scavenger: Only ammo available is what enemies drop -Actives only: Each reload is limited to only the small active window -Laugh tack: A laugh track is played throughout gameplay. ![]() You can add goon's gamertags for specific game types based on their preference. Post your GT and the spot you'd prefer to be under and I'll add it to the list: [VERSUS AND HORDE/BEAST] elliotw3 SA Soul Glo Camzor NightmareSinner Jzmisgoo RageBeef AchyHippo ciawal THExCRUSHER trapzorz Lumpy the Cook JoeLawh Joseph Ballin Derp Squared shean2theo Shirkie710 Karneios Rick9109 EvilCanadian NeedsMoreFire mmcaldwe AhChaChaChaCha Liu Xuande BERGfu Its a trapzorz HP Loveboat indytone robdog49er CFalcon1219 primetime sambo Weirdtinyweenie Inactivist (AUS) olewithmilkbeta JimPhillips [VERSUS ONLY] [HORDE/BEAST ONLY] tuddy gti ManticX JustPlainLucky lennylasher RaptusRegaltier Wookiewarrior JCauto66 CoffeeBreak80 chirredje Cryogenic Jesus If you're eager to add a metatag then a goon has made one just for you: Kali11324 posted:I just created a Meta, GoonsOfWar3 password is ilikegoons Or if you're interested in JUST Horde, you can add the meta: HordeOfGoons ![]() This game runs on dedicated servers for ranked competitive multiplayer modes![]() ![]() Campaign, horde, beast, public, and private games still run on host-based connections, but host migration is available. Ribbons and Medals ![]() Ribbons are bonuses for completing small tasks during gameplay and are not limited to competitive multiplayer. They range from obvious awards like 2 quick kills in a row, or a 5 kill killing spree, or drawing first blood, to the strange and extreme, like leaving a match with the most headshot deaths or grenade tagging an opponent charging with the Retro lancer. There's nearly 100 unique ribbons in the game. ![]() Medals are long-term achievements that unlock specific titles that appear next to your name in multiplayer. Most medals have 4 tiers of unlocks and titles and are usually based on how much you kill with a weapon or complete a specific objective in a match. If you plan on getting Seriously 3.0, you will have to get an onyx medal, the highest tier, for every single medal. Executions ![]() Every single weapon has a unique execution this time around and you will need kills with that weapon to unlock them. Performing a lengthy execution also nets you bonus XP. Some executions can last nearly 10 seconds, forcing your opponent to watch the entire time before they can respawn. Event Calendar ![]() There will be a calendar showing upcoming events tweaked in multiplayer modes. XP events, Horde changes, and unique multiplayer game types will be created regularly. As an example shown above, Easter Holiday had everyone wearing bunny masks. Also included was a special game mode "Torque Bow Tag", all pickups were torque bows. ![]() Competitive Multiplayer
Respawning game types are a fusion of warzone and execution rules; You can shoot and kill a player from a distance, but that player can also self revive themselves without bleeding out. Cooperative Multiplayer
![]() Season Pass The Season pass is a guaranteed discount for 4 future DLCs within the next year. It costs $30 and has no expiration as of right now. The combined 4 DLC when bought individually is $45, saving you %33. DLCs will be MP maps, Campaign extensions, Horde/Beast extensions, and more. Nov. 1st DLC: Horde Command Pack (800 MSP or included with the Season Pass) This DLC revolves around adding upgrades to Horde based fortifications and 3 new maps exclusively for Horde/Beast. This pack includes: -3 new maps, Blooddrive (Gears 2 remake), Rustlung, and Azura, all playable in Beast and Horde -New fortification upgrades: ~Command Center: A brand new type of fortification that allows you to call in fire support from sniper teams, mortar strikes and even multiple Hammers of Dawn. ~Decoy Upgrade: A new fortification level that turns your decoy into an Onyx Guard bot that will fight in your defense. ~Sentry Upgrade: This upgrade adds a fire bolt sentry that deals much more damage and is very effective against Berserkers. ~Silverback Upgrade: This advancement allows you to upgrade your Silverback exo-suit with devastating rockets and extra levels of repair cost reduction. -New character skins to choose from: Onyx Guard, Big Rig Dizzy, and Bernie -2 new weapon skins: Team Plasma and Jungle Camo Nov 24th DLC: Versus Booster Map Pack (FREE) On Nov 24th, free of charge, players can download 5 maps that will be available in matchmaking for Versus game modes. The maps included are: -Blooddrive (GoW2) -Rustlung -Azura -Swamp (Remake of Bullet Marsh from GoW1) -Clocktower (GoW1) Dec. 13 DLC: RAAM's Shadow (1200 MSP or included with the Season Pass) A DLC that extends the campaign gameplay of Gears of War. “RAAM’s Shadow” drops players into the events of Sera post-Emergence Day, as Zeta Squad is enlisted to evacuate Ilima City and protect the citizens against a Locust Kryll storm. Taking on the infamous Locust leader from “Gears 1,” General RAAM, Zeta is led by Michael Barrick (from “Gears of War” comics fame) and comprised of familiar faces such as Lt. Minh Young Kim (“Gears 1”) and Tai Kaliso (“Gears 2”), and also includes a new female comrade, Alicia Valera." Weapon Skin Pack Everyone wants a super pretty gun, but everyone also wants money. While there are some weapon skins unlockable in game, a majority of skins must be purchased. Here's the price range: 1 static skin for all 5 starting weapons: 240MSP | $3 1 animated skin for all 5 starting weapons: 320MSP | $4 All skins for 1 starting weapon: 1200 MSP | $15 All skins, all weapons: 3600 MSP | $45 And a catalog of purchasable skins can be found Here: http://epicgames.com/community/gear...3-weapon-skins/ ![]() New Weapons
Returning Weapons
The Crusher fucked around with this message at Jan 1, 2012 around 18:14 |
| # ? Apr 28, 2010 21:24 |
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| # ? May 26, 2013 04:32 |
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Hope the jump from the first to second is as big as the second to this one.
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| # ? Apr 28, 2010 21:27 |
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Oh man, a Locust campaign running tangent with the COG campaign, story-wise, would be freakin' awesome. I hope there's a chance where they let you
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| # ? Apr 29, 2010 22:10 |
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By the way, the story for the 3rd game is being written by Karen Traviss, the author of the Gears of War book series. Makes sense. The story promises to flesh out more background with Marcus and his father, and even background story on good old Cole Train.
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| # ? Apr 30, 2010 01:10 |
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The Crusher posted:By the way, the story for the 3rd game is being written by Karen Traviss, the author of the Gears of War book series. Makes sense. The story promises to flesh out more background with Marcus and his father, and even background story on good old Cole Train. I'm halfway through her second Gears book, they are well written.
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| # ? Apr 30, 2010 01:13 |
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Added a new interview to the videos section: http://www.gamereactor.eu/grtv/?id=7380 Mark Rein from Epic talks a bit about Unreal Engine 3 and Gears 3, saying they really plan to use their extra time to make a better multiplayer. Hopefully this thread will be more bustling by the time Reach beta dies down and E3 hits.
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| # ? May 6, 2010 01:03 |
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Four player co-op. God dammit this is going to be amazing.
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| # ? May 6, 2010 01:07 |
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You know what would be awesome? If Epic would just quit it with the artsy-pretentiousness and admit that Gears of War is just a big hyper-macho action movie. I would like GoW and CliffyB a lot more if they did that.
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| # ? May 6, 2010 01:12 |
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1stGear posted:You know what would be awesome? If Epic would just quit it with the artsy-pretentiousness and admit that Gears of War is just a big hyper-macho action movie. I would like GoW and CliffyB a lot more if they did that. You mean the entire game series, right? But if you actually read the novels, it's a very interesting universe. Especially for the fact that Sera's history is almost revolved around war except for two periods: the short peace between E-Day and the end of the Pendulum Wars, and the Era of Silence. Now, I have not read the novels, but I heard they are a good read if you want to understand the backstory of the games.
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| # ? May 6, 2010 01:28 |
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A lot of stuff has leaked about this game. Cliffy B is attempting damage control by saying "Don't trust leaks" but when they have ingame screenshots it's hard to question them. It's all from a Russian magazine with sites having translated the article (it's multiple pages) to get all the info from it. Various things that may/may not be true: -There's a mech you can pilot (Silver Back). It's fully armoured from the front but exposed from behind and carries a machine gun (infinite ammo) and grenade launcher (limited ammo). -Story: Humanity is splintered into tribes and Marcus' homebase with the others is on an aircraft carrier (Raven's Nest) which you have to defend from attack at points in the game. Marcus' father apparently is still alive and has a way to save humanity -There are three types of grenades (smoke/frag/ignitable) that can be combined. For example frag+ignitable will roast a closed environment. -The Lambent are able to battle two-to-three Gears at the same time and once they're close to death they'll charge and explode on the nearest human. -New weapon: Grenade launcher that fires organic bombs under the ground to bypass cover. -Almost every gun will have its own unique execution move, from throat-slashing bayonet kills with the Pendulum Lancer, to a neck-breaking shotgun move, head-squishing mortar smack and a flame thrower manoeuvre that sets people on fire from the inside. -With the meatshield you can now shove a grenade inside a captive Locust's armour and kick him towards a crowd of baddies. -Multiplayer environments now constantly shift and crumble during battles. -Players can now swap ammo and weapons with each other.
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| # ? May 6, 2010 12:20 |
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MUFFlNS posted:A lot of stuff has leaked about this game. Cliffy B is attempting damage control by saying "Don't trust leaks" but when they have ingame screenshots it's hard to question them. It's all from a Russian magazine with sites having translated the article (it's multiple pages) to get all the info from it. Various things that may/may not be true: The pictures are big, but can be seen here - http://www.allgamesbeta.info/2010/0...s-of-war-3.html
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| # ? May 6, 2010 14:10 |
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No loving way is there bunny tickers
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| # ? May 6, 2010 20:09 |
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I hope all of that is goddamn true. Holy poo poo. Not suprisingly, that combined grenade idea is extremely similar to one of the ideas that has been passed around in the official Gears forums about igniting an ink cloud with the flame thrower. Though that one screen scan of an Anya-like character is actually a concept art for her design. That picture has been around for a while, I hope they aren't trying to pass it off as new characters or designs.
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| # ? May 7, 2010 01:20 |
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True enough, at least: http://ca.kotaku.com/5531444/report...-kevin-costner- Anything that Cliff "debunks" is more just clarification on the facts. Chances are all those concept pictures came straight from Epic and at least a handful of that info, if not all of it, is true. Neat. Edit: I love how the box in the magazine scan pointing to the Raven's Nest picture has "Don't mess with my tomatoes!" sprinkled amidst the Russian. What the hell. The Crusher fucked around with this message at May 7, 2010 around 03:38 |
| # ? May 7, 2010 03:33 |
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The Crusher posted:Edit: I love how the box in the magazine scan pointing to the Raven's Nest picture has "Don't mess with my tomatoes!" sprinkled amidst the Russian. What the hell. If that line does not somehow end up in the game I will be sorely disappointed.
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| # ? May 7, 2010 04:27 |
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It might be an easter egg, just like who wants toast!?.
The Crusher fucked around with this message at May 8, 2010 around 04:39 |
| # ? May 8, 2010 04:37 |
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but where's... where's Baird?
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| # ? May 8, 2010 04:41 |
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Finch and Chimps posted:but where's... where's Baird? There he is, waaaay in the back ![]() ![]() http://gameinformer.com/b/news/arch...e-revealed.aspx So if GAMEINFORMER does it, Cliff promotes it, but if it's RUSSIAN he gets all up in arms. Seriously though, I think he was more trying to cover up false translation details than anything else.
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| # ? May 8, 2010 04:49 |
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loving hell, Karen Traviss is doing the story? Has no one at Epic read any of the poo poo she's put out in the Star Wars universe? Guaranteed she's going to work in some references to MANDALORIANS at least three times before the game's over. This woman is a terrible author and I really don't want to play this now, despite owning and loving the hell out of GoW 1 and 2.
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| # ? May 8, 2010 06:38 |
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I sure hope adversarial multiplayer is fun in this one because boy howdy did Gears 2 suck in that regard. Co-op was fantastic though.
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| # ? May 8, 2010 07:22 |
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HonorableTB posted:loving hell, Karen Traviss is doing the story? Has no one at Epic read any of the poo poo she's put out in the Star Wars universe? Guaranteed she's going to work in some references to MANDALORIANS at least three times before the game's over. This woman is a terrible author and I really don't want to play this now, despite owning and loving the hell out of GoW 1 and 2. Calm down, man. Just wait and see what happens. It's Gears of War anyway, it's not like the story has to mean a great deal. Yodzilla posted:I sure hope adversarial multiplayer is fun in this one because boy howdy did Gears 2 suck in that regard. Co-op was fantastic though. I've not played either game in co-op, and prefer it that way really. While I'll give four player co-op a go, it's really a single player game for me.
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| # ? May 8, 2010 11:24 |
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HonorableTB posted:loving hell, Karen Traviss is doing the story? Has no one at Epic read any of the poo poo she's put out in the Star Wars universe? Guaranteed she's going to work in some references to MANDALORIANS at least three times before the game's over. This woman is a terrible author and I really don't want to play this now, despite owning and loving the hell out of GoW 1 and 2. Well think of it this way, it's not like the Gears story could get any worse is it?
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| # ? May 8, 2010 13:43 |
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This is info from the Game Informer article apparently, confirming a new mode called "Arcade Mode" that lets you replay campaign with friends with points in mind. "It is a way that the players can compete against each other in campaign mode. It adds points and stat tracking features, encouraging a competitive and challenging replay of the campaign. Onscreen indicators clearly highlight fellow players with over-the-head carrots to help them navigate. Objectives and other highlighted objects are clearly marked at all times, sacrificing the normally lean presentation for quick directions and a clear sense of purpose." Arcade mode also has mutators - "Mutators also become part of the game in arcade mode, allowing for dramatic and sometimes humorous gameplay in arcade mode. One of our big goals is to add re playability of the content. Mixing up the gameplay simply by changing the rules through mutators are a way to do that, whether you change gravity, the sizes of the heads, sound effects, or whatever else you want to play. As you play through arcade mode, pop-ups appear on you screen showing you accomplishments that your friends have managed and daring you to beat them - a feature lifted from EPIC's shadow Complex." Also, there is apparently going to be a multiplayer level called "Thrashball", which will be designed after a field Cole has played in. Rumor has it there is a scoreboard in the middle of the map that can come crashing down.
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| # ? May 10, 2010 16:01 |
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Updated the OP with new info on weapons, characters, and storyline with news from the GI article (That I haven't really gotten yet). I'm not putting anything spoiler worthy in the OP, if you wanna see into the story that badly it's not too hard to find. The GameInformer Hub will be constantly updating new bits of info as the month goes on. One supposed to be out today but it's taking a long time. Edit: it's up and wow, as someone who never read any of the books, this quick read gets you practically 100% up to speed on the story before, during and after Gears 1 and 2, up to the beginning of 3. The Crusher fucked around with this message at May 12, 2010 around 23:11 |
| # ? May 12, 2010 21:28 |
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Little heads up for anyone still playing Gears 2, the 6th title update is coming and a list with all its features is going to be announced early next week. This update has been in the works since late 2009 and according to Rod Fergusson it's got "lots of good stuff inside. Besides TU3 where we added the level system, this is our biggest TU yet." He also goes on to say they fixed the bug that reset's people's rank and drops them to level 1. Pointing out what is probably the most obvious change, my guess is they are adding an option for player matches. Reason being, if you see any friends playing Gears 2 now, it says "Playing in a Ranked Match" as opposed to "Public match", like it has since launch. We'll see in the next few days though. Here's a friendly reminder of how glitch infested Gears 2 used to be and how I'm so glad that none of these are left in the game (But a handful of less exploitable/harmful glitches still are).
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| # ? May 15, 2010 04:15 |
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Any word on when they'll fix the stun bugs? They've been there since launch and Epic hasn't done squat to fix them.
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| # ? May 15, 2010 04:30 |
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I know it's a trivial thing, but why is that mech exposed in the back? I doesn't make any loving sense!
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| # ? May 15, 2010 04:32 |
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MUFFlNS posted:Any word on when they'll fix the stun bugs? They've been there since launch and Epic hasn't done squat to fix them. Stun in what way? You mean what most people refer to as the "sticky walk" where when you do certain actions and try to move away you jitter in place for a few seconds? That's something they claimed to fix in past updates and while it isn't as bad, it's still persistent. The only 2 bugs I still see on a regular basis are when you down someone and everyone sees them as standing up while the player is permanently DBNO. You need an explosion or close range shotgun to kill them. The other being when you kill an enemy there's an extremely rare chance that enemy will magically kill you by taking you as a meatshield, resulting in your body standing straight up despite being dead.
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| # ? May 15, 2010 04:52 |
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This game looks fun. I hope the servers are not plagued with internet aids.
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| # ? May 15, 2010 05:06 |
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The Crusher posted:Stun in what way? You mean what most people refer to as the "sticky walk" where when you do certain actions and try to move away you jitter in place for a few seconds? That's something they claimed to fix in past updates and while it isn't as bad, it's still persistent. That also, but I mean the stun bug whereby you are stunned and do the animation for it and then get locked into a loop even though there is nothing stunning you. Happens to me frequently and near enough every single game I play. It's quite frustrating since my character will do the stagger/stun animation and then if I hit the fire button I stagger again, then again and again and again. It's been in the game since it launched and it's just baffling that they haven't fixed it yet.
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| # ? May 15, 2010 05:33 |
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Jimmy Fallon owns actually just saying
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| # ? May 15, 2010 05:34 |
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MUFFlNS posted:That also, but I mean the stun bug whereby you are stunned and do the animation for it and then get locked into a loop even though there is nothing stunning you. Happens to me frequently and near enough every single game I play. It's quite frustrating since my character will do the stagger/stun animation and then if I hit the fire button I stagger again, then again and again and again. It's been in the game since it launched and it's just baffling that they haven't fixed it yet. I honestly have no idea what you're talking about. Like, the chainsaw stagger? Or the stun from being punched? What causes it?
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| # ? May 15, 2010 20:40 |
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Chop Licker posted:Jimmy Fallon owns actually just saying It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. Thanks guys that was my song on Tiger Woods we'll be right back after these messages. MUFFlNS posted:That also, but I mean the stun bug whereby you are stunned and do the animation for it and then get locked into a loop even though there is nothing stunning you. Happens to me frequently and near enough every single game I play. It's quite frustrating since my character will do the stagger/stun animation and then if I hit the fire button I stagger again, then again and again and again. It's been in the game since it launched and it's just baffling that they haven't fixed it yet. Err yeah the best I can relate that to is the chainsaw stagger like Ah Pook said. If you get hit while chainsawing and keep holding B you continuously stagger for like 3 seconds, but thats intended. maybe SOMETIMES in a really laggy match I will get melee'd and the stun from the melee will look like I stagger twice, but in a match that laggy it doesn't really matter anyway. The only thing that can "stun" you in this game anymore is a near miss from a hip fired mortar. Smoke nades don't stun and I know there used to be a glitch where you'd be permanently stunned, but all those are so old news but now.
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| # ? May 16, 2010 01:21 |
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Jkid posted:You mean the entire game series, right? I'll probably kick myself for saying this, but I love the Gears of War setting/most of the story to death.
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| # ? May 16, 2010 01:30 |
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The Crusher posted:Err yeah the best I can relate that to is the chainsaw stagger like Ah Pook said. If you get hit while chainsawing and keep holding B you continuously stagger for like 3 seconds, but thats intended. maybe SOMETIMES in a really laggy match I will get melee'd and the stun from the melee will look like I stagger twice, but in a match that laggy it doesn't really matter anyway. Kinda, it's where you get stunned with the chainsaw but then you get stuck repeating that stun animation over and over and over again. Like you release the B button then push something and it repeats it all over again, and keeps on doing it. That 3 second stagger basically being looped every time you push a button. This happens regardless of whether it's a laggy game or not as well, I mean there's nothing you can really do now except just laugh at how ridiculous it is but it baffles me how something like that has been in the game for such a long time now. On the note of chainsaws however, I also hate that bug where pushing B makes your Lancer fire instead of revving the chainsaw. I'd love to know what makes that happen
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| # ? May 16, 2010 01:40 |
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Hey! Tell me if I'm gonna have connectivity issues with this new game, like I've had with the old ones! ![]() I'd be with in the trenches duking it out with yall a lot more often, and a lot more seriously, if it weren't for all the lag.
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| # ? May 16, 2010 01:44 |
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MUFFlNS posted:Kinda, it's where you get stunned with the chainsaw but then you get stuck repeating that stun animation over and over and over again. Like you release the B button then push something and it repeats it all over again, and keeps on doing it. That 3 second stagger basically being looped every time you push a button. I dunno, this literally has never happened to me. Easy fix for that problem is use the hammerburst, an obviously superior weapon anyway. MUFFlNS posted:On the note of chainsaws however, I also hate that bug where pushing B makes your Lancer fire instead of revving the chainsaw. I'd love to know what makes that happen Again, 2 and a half years of playing Gears 2 and I have never seen this bug. Tell me how to do it! The Bananana posted:I'd be with in the trenches duking it out with yall a lot more often, and a lot more seriously, if it weren't for all the lag. I'd be happy to play with you more often if you didn't chat to your roommates during every game and go AFK or drop out all the time, especially when you're host. You were good at Gears 2, too. Mack misses you.
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| # ? May 16, 2010 02:16 |
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The Crusher posted:Listen man, if you can't understand my complex strategy... No, seriously, if you've ever wondered why I do that stuff, its cause of the lag, (and I'm a dick) but mostly, because of the lag. I play MW2 and I hardly have any lag at all, so I know it can be done. Anyway, I'll quit bitchin' about the multiplayer and instead I'll pose a question: Care to guess how will Carmine be killed in this installment?
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| # ? May 16, 2010 15:16 |
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Gears 3 production and planning appears to be running smoothly...
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| # ? May 18, 2010 00:54 |
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| # ? May 26, 2013 04:32 |
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Ken must be really fat.
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| # ? May 18, 2010 01:02 |


















Team Deathmatch: Two teams of 5 face off in an attempt to deplete the other team's respawns. Each team shares 15 respawns; they are not divided per player and can potentially be eaten up by a single player who dies constantly. Once all spawns are depleted, you must kill the last remaining players to win a round. 2 rounds to win a match.
Capture the Leader: 1 player on each team is designated the leader (Chairman Prescott for COG, Queen Myrrah for Locust) and must be downed and taken as a meatshield. If a player can hold the leader successfully for 30 seconds, they win the round. If a leader is dropped, the timer resets. Leaders get a few special perks; They cannot be killed. Explosions and instant kill weapons will only down them. In addition, they can use tac-com (Left bumper) to see allies AND enemies through walls. This makes the leader an integral part of strategy when flanking or defending. Infinite respawns, first team to 2 captures wins.
King of the Hill: Objective rings pop up one at a time throughout the map. Each ring has points that slowly deplete every second. A team that stays in the ring long enough will capture that ring and all points that deplete while captured go toward their total score. Captured rings can be left and do not require a player to stay in it, but if an enemy enters they will break the ring and begin capturing it for themselves. Infinite respawns, first team to earn a total of 170 points wins the round.
Wingman: 4 teams of two face off in a small team-based free for all. Each player only gets one life per round. Points are earned in 2 ways; 1 point for killing an enemy, and 1 point for being the last team alive. Map-based weapon spawns are delayed by 30 seconds from the start of a round due to the scattered spawns, preventing weapon advantage. first team to the required score total at the end of the round wins (you can reach the score goal first, but if another team gets higher than the goal total by the end of the same round, they win).
Execution: Execution is up close and very personal. Each team's player has only 1 life per round and must be killed with either an instant kill (explosive, gib, headshot) or be downed and then executed up close. Shooting a downed enemy from a distance will result in a buzz and do no damage. Downed players will get up on their own.
Warzone: Similar to execution, but enemies can be killed from a distance even when downed. Downed players will die if they are not revived. 1 life per player per round. 



















