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The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB






Worldwide Release Date: September 20th

Limited Edition Bonuses: ($79.99)

- The Octus Award Medal, bestowed to Adam Fenix for his work on the hammer of dawn
- Exclusive Unlockable Adam Fenix Multiplayer Character. Each Octus Medal has a unique code engraved on it to unlock him.
- A fabric COG flag
- The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos.

Epic Edition Bonuses: ($149.99)

- A limited edition Marcus Fenix statue
- Art Design of Gears of War art book
- Exclusive infected omen weapon skin for all 5 starting weapons
- ALL contents of the limited edition included

Limited Edition Gears of War 3 Console: ($399)

The bundle includes:
- Standard copy of GoW3
- Wired headset
- 2 Custom skinned wireless 360 controllers (can be bought separately at $59.99 each)
- 320 GB built-in hard drive
- Codes for downloadable character Adam Fenix and the Infected Omen weapon skin pack

Bonus Pre-order content
By pre-ordering the game from 4 different locations, you can net yourself a unique playable character from each:
Gamestop: Commando Dom
Best Buy: Mechanic Baird
Amazon.com: Savage Kantus
Walmart: Savage Grenadier Elite

Get Aaron Griffin from Facebook
You can get the character voiced by Ice-T, Griffin, by liking the GoW page on facebook and getting the code from >>>>THIS PAGE<<<<



Gears of War 3 is Epic Game's biggest new project exclusively for the Xbox 360. Their intentions this time around are clear; to push the 360 to its graphical limits, to deliver a bigger cooperative campaign experience, and to provide a multiplayer to make up for their admittedly sloppy iteration in Gears of War 2 by going leaps and bounds above player expectation. The game has been delayed from its initial April 2011 release to be closer to the Holidays, probably because Microsoft is a fan of money. The good news is, this allows time for a multiplayer beta and tweaks to be made prior to the game's release, hopefully avoiding Gears of War 2's incredibly lovely start.

QUICK INFO FOR THE BUSY/IMPATIENT READER:
  • Dedicated servers are confirmed for competitive multiplayer modes.
  • Said dedicated servers will have backup host migration in the event servers suffer from a hiccup or downtime. Peer2Peer Matchmaking will still be available for anyone out of server range or during server downtime.
  • A multiplayer beta is confirmed for early 2011
  • Horde mode returns along with Beast Mode, a class-based version of horde mode where you play as the locust and creatures who fight against AI human forces.
  • Campaign is up to 4 player co-op.
  • The XP system is vastly fleshed out, as well as unique weapon and character skins earned through levels.



SUPER COOL VIDEO SPOTLIGHT: Trailer "Dust to Dust", for televised commercial use.

Opening Cinematic recapping the game's story: "We're all Stranded"
Horde Mode footage at E3 2011
The making of Gears of War 3
Trailer for the game's premier announcement
Multiplayer gameplay with developer commentary
Beast Mode gameplay shown at E3 2010
Campaign gameplay shown at E3 2010
Multiplayer gameplay montage 1
Multiplayer gameplay montage 2
Multiplayer gameplay montage 3
Beta information and gameplay
Beta gameplay, high quality with dev commentary




>>>Here is a quick and easy timeline that will explain the events before, during, and after Gears of War 1 and 2<<<

Story overview
  • The game's story will be written by Karen Traviss, the author of the Gears of War novels.
  • The setting is 18 months after the events in Gears of War 2.
  • Imulsion, the world's fuel source, has essentially taken control of the world and any locust or creature sorry enough to be affected by its infectious nature.
  • The lambent are the dominant force, having similar advantages to the Locust's "E-holes" by popping up out of stalks in the ground.
  • Queen Myrrah and her locust horde are still surviving, but many locust are becoming feral and berserk, possibly from being forced to inhabit the surface.
  • Everyone is on their own, the world has gone to poo poo, the COG (Coalition of Organized Governments) has disbanded, and humans and locust alike are struggling to survive.
  • The game's opening setting takes place on Raven's Nest a group of tankers and warships strung together and built into a floating stronghold/home for Marcus and crew.

Gameplay
The entire campaign is up to 4 player co-op (But still only 2 player split screen). Multiple times throughout the game you will change characters as the story arcs between Marcus and Dom, and Cole and Baird. The campaign is said to be longer than GoW2 by far. You also gain experience just by playing the campaign and with mutators (think skulls in Halo) you can change the way the game is played and either up the difficulty or add some fun. Example of some mutators in game:

-Headless chicken: Beheaded enemies run around and attack their allies for a short time before dying.
-Scavenger: Only ammo available is what enemies drop
-Actives only: Each reload is limited to only the small active window
-Laugh tack: A laugh track is played throughout gameplay.




You can add goon's gamertags for specific game types based on their preference. Post your GT and the spot you'd prefer to be under and I'll add it to the list:

[VERSUS AND HORDE/BEAST]
elliotw3
SA Soul Glo
Camzor
NightmareSinner
Jzmisgoo
RageBeef
AchyHippo
ciawal
THExCRUSHER
trapzorz
Lumpy the Cook
JoeLawh
Joseph Ballin
Derp Squared
shean2theo
Shirkie710
Karneios
Rick9109
EvilCanadian
NeedsMoreFire
mmcaldwe
AhChaChaChaCha
Liu Xuande
BERGfu
Its a trapzorz
HP Loveboat
indytone
robdog49er
CFalcon1219
primetime sambo
Weirdtinyweenie
Inactivist (AUS)
olewithmilkbeta
JimPhillips


[VERSUS ONLY]


[HORDE/BEAST ONLY]
tuddy gti
ManticX
JustPlainLucky
lennylasher
RaptusRegaltier
Wookiewarrior
JCauto66
CoffeeBreak80
chirredje
Cryogenic Jesus


If you're eager to add a metatag then a goon has made one just for you:

Kali11324 posted:

I just created a Meta, GoonsOfWar3 password is ilikegoons

Or if you're interested in JUST Horde, you can add the meta: HordeOfGoons

This game runs on dedicated servers for ranked competitive multiplayer modes
Campaign, horde, beast, public, and private games still run on host-based connections, but host migration is available.

Ribbons and Medals


Ribbons are bonuses for completing small tasks during gameplay and are not limited to competitive multiplayer. They range from obvious awards like 2 quick kills in a row, or a 5 kill killing spree, or drawing first blood, to the strange and extreme, like leaving a match with the most headshot deaths or grenade tagging an opponent charging with the Retro lancer. There's nearly 100 unique ribbons in the game.


Medals are long-term achievements that unlock specific titles that appear next to your name in multiplayer. Most medals have 4 tiers of unlocks and titles and are usually based on how much you kill with a weapon or complete a specific objective in a match. If you plan on getting Seriously 3.0, you will have to get an onyx medal, the highest tier, for every single medal.

Executions


Every single weapon has a unique execution this time around and you will need kills with that weapon to unlock them. Performing a lengthy execution also nets you bonus XP. Some executions can last nearly 10 seconds, forcing your opponent to watch the entire time before they can respawn.

Event Calendar


There will be a calendar showing upcoming events tweaked in multiplayer modes. XP events, Horde changes, and unique multiplayer game types will be created regularly. As an example shown above, Easter Holiday had everyone wearing bunny masks. Also included was a special game mode "Torque Bow Tag", all pickups were torque bows.





Competitive Multiplayer
  • Team Deathmatch: Two teams of 5 face off in an attempt to deplete the other team's respawns. Each team shares 15 respawns; they are not divided per player and can potentially be eaten up by a single player who dies constantly. Once all spawns are depleted, you must kill the last remaining players to win a round. 2 rounds to win a match.
  • Capture the Leader: 1 player on each team is designated the leader (Chairman Prescott for COG, Queen Myrrah for Locust) and must be downed and taken as a meatshield. If a player can hold the leader successfully for 30 seconds, they win the round. If a leader is dropped, the timer resets. Leaders get a few special perks; They cannot be killed. Explosions and instant kill weapons will only down them. In addition, they can use tac-com (Left bumper) to see allies AND enemies through walls. This makes the leader an integral part of strategy when flanking or defending. Infinite respawns, first team to 2 captures wins.
  • King of the Hill: Objective rings pop up one at a time throughout the map. Each ring has points that slowly deplete every second. A team that stays in the ring long enough will capture that ring and all points that deplete while captured go toward their total score. Captured rings can be left and do not require a player to stay in it, but if an enemy enters they will break the ring and begin capturing it for themselves. Infinite respawns, first team to earn a total of 170 points wins the round.
  • Wingman: 4 teams of two face off in a small team-based free for all. Each player only gets one life per round. Points are earned in 2 ways; 1 point for killing an enemy, and 1 point for being the last team alive. Map-based weapon spawns are delayed by 30 seconds from the start of a round due to the scattered spawns, preventing weapon advantage. first team to the required score total at the end of the round wins (you can reach the score goal first, but if another team gets higher than the goal total by the end of the same round, they win).
  • Execution: Execution is up close and very personal. Each team's player has only 1 life per round and must be killed with either an instant kill (explosive, gib, headshot) or be downed and then executed up close. Shooting a downed enemy from a distance will result in a buzz and do no damage. Downed players will get up on their own.
  • Warzone: Similar to execution, but enemies can be killed from a distance even when downed. Downed players will die if they are not revived. 1 life per player per round.

  • Social Matches: Unranked social matches of each game mode will also be present, replacing empty character slots with bots until more people join in. This allows you to join a game already in progress, without the need to wait for a maximum of 10 players.

Respawning game types are a fusion of warzone and execution rules; You can shoot and kill a player from a distance, but that player can also self revive themselves without bleeding out.

Cooperative Multiplayer
  • Beast Mode: Easily described as "reverse Horde", but nothing like it at the same time. You play as a number of different Locust and beasts, ranging from the suicidal ticker, to a mace wielding mauler, all the way up to a near invincible berserker, fighting against AI human characters. Players in this mode have infinite respawns, provided you have the tokens to afford your beast. Tokens are earned with more points and kills, and stronger classes will require you to spend more tokens. As the waves progress, newer and stronger beast classes will be available, such as the dual-boltok-wielding armored kantus, or the lightning fast serapede, a gigantic centipede like creature with an electrical melee.
  • Horde Mode: Horde is back with tower defense elements twisted in. Each point your gain from killing enemies goes towards your cash total. You can use cash in between horde rounds to build movement hindering barriers, large turrets, makeshift decoys, and buy weapons and ammo. Every 10th wave is a boss wave, consisting of berserkers and brumaks. Waves also no longer have a rhythm to them; anything can spawn on any wave.
  • Arcade Mode: Once you have completed the campaign, you can play it again in arcade mode for points and try to beat your friend's scores with objectives popping up as you progress to add incentive. Mutators can be activated to increase fun, because who doesn't want to see Cole in DK mode?



Season Pass
The Season pass is a guaranteed discount for 4 future DLCs within the next year. It costs $30 and has no expiration as of right now. The combined 4 DLC when bought individually is $45, saving you %33. DLCs will be MP maps, Campaign extensions, Horde/Beast extensions, and more.

Nov. 1st DLC: Horde Command Pack (800 MSP or included with the Season Pass)
This DLC revolves around adding upgrades to Horde based fortifications and 3 new maps exclusively for Horde/Beast. This pack includes:

-3 new maps, Blooddrive (Gears 2 remake), Rustlung, and Azura, all playable in Beast and Horde
-New fortification upgrades:
~Command Center: A brand new type of fortification that allows you to call in fire support from sniper teams, mortar strikes and even multiple Hammers of Dawn.
~Decoy Upgrade: A new fortification level that turns your decoy into an Onyx Guard bot that will fight in your defense.
~Sentry Upgrade: This upgrade adds a fire bolt sentry that deals much more damage and is very effective against Berserkers.
~Silverback Upgrade: This advancement allows you to upgrade your Silverback exo-suit with devastating rockets and extra levels of repair cost reduction.
-New character skins to choose from: Onyx Guard, Big Rig Dizzy, and Bernie
-2 new weapon skins: Team Plasma and Jungle Camo

Nov 24th DLC: Versus Booster Map Pack (FREE)

On Nov 24th, free of charge, players can download 5 maps that will be available in matchmaking for Versus game modes. The maps included are:

-Blooddrive (GoW2)
-Rustlung
-Azura
-Swamp (Remake of Bullet Marsh from GoW1)
-Clocktower (GoW1)

Dec. 13 DLC: RAAM's Shadow (1200 MSP or included with the Season Pass)

A DLC that extends the campaign gameplay of Gears of War. “RAAM’s Shadow” drops players into the events of Sera post-Emergence Day, as Zeta Squad is enlisted to evacuate Ilima City and protect the citizens against a Locust Kryll storm. Taking on the infamous Locust leader from “Gears 1,” General RAAM, Zeta is led by Michael Barrick (from “Gears of War” comics fame) and comprised of familiar faces such as Lt. Minh Young Kim (“Gears 1”) and Tai Kaliso (“Gears 2”), and also includes a new female comrade, Alicia Valera."


Weapon Skin Pack

Everyone wants a super pretty gun, but everyone also wants money. While there are some weapon skins unlockable in game, a majority of skins must be purchased. Here's the price range:

1 static skin for all 5 starting weapons: 240MSP | $3

1 animated skin for all 5 starting weapons: 320MSP | $4

All skins for 1 starting weapon: 1200 MSP | $15

All skins, all weapons: 3600 MSP | $45

And a catalog of purchasable skins can be found Here: http://epicgames.com/community/gear...3-weapon-skins/




New Weapons
  • Retro Lancer: The old model of the Lancer, used pre Emergence Day in the Pendulum Wars. Has the highest damage output of all three rifles but has the worst accuracy and highest recoil as well. Shooting from the hip is near impossible to control effectively. The gun has a standard melee but can also charge at running speed with the bayonet extended by holding B. When you start to scream during the run, the momentum is powerful enough to impale and kill anyone you run into.
  • Sawed-Off Shotgun: A powerhouse or a paperweight, depending on how you use it. Get within arm's distance of 1, 2, even 3 enemies and let the wide spread kill them all in one hit. Any further than that, and your bullets won't even touch them. It's got 1 shot per reload, and a very lengthy reload timer. The sawed off will not down a player at full health, it will either kill or damage them.
  • Digger Launcher: Think of it like a boomshot that can fire bullets underground. A piranha-like creature is fired from the gun to dig to a point, then emerge in the air and explode. This allows it to go underneath cover and flush enemies out. Fire it directly at someone and watch their chest get eaten in seconds before blowing up inside them.
  • One Shot: A heavy weapon like the mulcher and mortar, it does as its name implies and kills anything in one shot, regardless if it has a meatshield or boomshield. It has a targeting laser with a distinct beep, alerting enemies of the danger. It requires a good second or two of aiming before it can be fired.
  • Incendiary Grenade: A low-tech molotov style grenade. It has no timed detonation and will explode the moment it meets a solid contact. It sets an area on fire for a period, dealing damage over time. It has a small radius instant kill zone at the point of impact when it detonates making for quick kills with little telegraphed presence.
  • Retro Turret: A makeshift turret with 4 retro lancers strapped to it. Provides relentless firepower without the inaccuracy of a normal retro lancer. These are only map-based and horde-based.

Returning Weapons
  • Lancer: Trusty as always. The Lancer features the highest RPM and stopping power to balance its weaker damage output. Its signature chainsaw can be activated with B and, once full revved, will chainsaw anyone you walk up to for an instant kill. You can be shot out of the initial revving of the saw, but once fully revved you will not lower your saw due to damage.
  • Hammerburst: The Locust standard in assault rifles. The gun is semi-automatic and has very accurate shots with low recoil and medium damage. Clicking the right stick while aiming zooms in to the gun's iron sights, a hammerburst specific feature, giving you extreme range on your shots.
  • Gnasher shotgun: A powerful shotgun with very high damage output in close quarters. Carefully aimed shots at mid range can deal considerable damage, but point-blank shots will deliver a juicy and satisfying instant kill.
  • Gorgon SMG: Formerly known as just the gorgon, it has evolved from a burst fire pistol into a fully automatic one. It works nearly like a miniature lancer and can be fairly deadly when paired with a boomshield or meatshield.
  • Boltok: A six-shooter revolver with high accuracy and damage. The gun is capable of head popping headshots and is extremely deadly in the right hands.
  • Boomshot: A large grenade launcher wielded by the locust Boomers. Fires very powerful rocket propelled explosives that slowly arc over a long distance. Most effective when aimed at the enemy's feet.
  • Torque Bow: A very powerful crossbow with explosive tipped arrows. Holding RT will charge an arrow and bring up a directional laser showing the arrows trajectory. After a short charge, the arrow will be able to fly straight and stick into enemies, exploding them for an instant kill. If shot in the head, the arrow will continue through the body and stick where it lands, leaving potential for multiple kills.
  • Longshot: A long range sniper rifle. It fires accurate shots aimed either over the shoulder or down the scope. Moving dramatically decreases accuracy. Best used as a support weapon, as it does extremely high damage and will take very few shots afterwards on a full health player to down them. Headshots from any range are an instant kill and are the main highlight of the weapon. Must be reloaded after every shot.
  • Mulcher: A heavy rail gun that cannot be picked up and stored. It's an extremely high damage and fire rate without the need to reload. It is a cumbersome yet portable machine gun turret that can quickly down enemies or even gib them if they are mid range or closer. Continuous fire overheats the gun, which can be cooled by pressing RB.
  • Mortar: Another heavy support weapon. Press LT to plant it on the ground and hold RT to begin setting its trajectory. The longer RT is held, the farther the shots will go. After screaming into the air, the shot splits into multiple instant kill and high damage explosives that extend in a straight line toward the direction you fired. Extremely good for objective control, but you are extremely immobile and helpless during and after the shot. You can also fire it unplanted, letting loose an unpredictable and dangerous explosive ball.
  • Hammer of Dawn: A targeting laser gun that requires open air to be used. Once a section of ground has been targeted for a few seconds, a satellite laser beam shoots from the sky, dealing large area damage on impact. The beam can be guided very slowly across the ground while aiming, but only deals direct damage after it has touched ground.
  • Ink Grenade: Like the incendiary grenade, the ink will detonate on contact, leaving opponents no warning beep or time to flee when one is thrown. The ink corrodes an area with toxic fumes doing damage over time. Any enemy near the detonation will cringe and grab their heads, immobilizing them in the toxic fumes. This is especially deadly when combined with team fire.
  • Frag Grenade: A powerful explosive grenade. Once it has remained stationary after a throw, it will beep and detonate in a wide area, killing anything inside its blast and heavily damaging anything just outside.
  • Smoke Grenade: A happy balance has been made to make the smokes useful without being mind numbingly broken or irritating. Players caught in a smoke explosion will grab their head, preventing them from shooting for a couple seconds, but allows them to retain movement to escape danger. It will also cause you to drop meatshields and heavy weapons if it goes off next to you. The smoke cloud is also a bit thicker and lasts longer than Gears of War 2's. Lastly, anyone unfortunate enough to get tagged by a smoke grenade will go down as if they sustained critical damage.

The Crusher fucked around with this message at Jan 1, 2012 around 18:14

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The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


By the way, the story for the 3rd game is being written by Karen Traviss, the author of the Gears of War book series. Makes sense. The story promises to flesh out more background with Marcus and his father, and even background story on good old Cole Train.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Added a new interview to the videos section: http://www.gamereactor.eu/grtv/?id=7380

Mark Rein from Epic talks a bit about Unreal Engine 3 and Gears 3, saying they really plan to use their extra time to make a better multiplayer. Hopefully this thread will be more bustling by the time Reach beta dies down and E3 hits.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


I hope all of that is goddamn true.

Holy poo poo. Not suprisingly, that combined grenade idea is extremely similar to one of the ideas that has been passed around in the official Gears forums about igniting an ink cloud with the flame thrower.

Though that one screen scan of an Anya-like character is actually a concept art for her design. That picture has been around for a while, I hope they aren't trying to pass it off as new characters or designs.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


True enough, at least:

http://ca.kotaku.com/5531444/report...-kevin-costner-

Anything that Cliff "debunks" is more just clarification on the facts. Chances are all those concept pictures came straight from Epic and at least a handful of that info, if not all of it, is true. Neat.

Edit: I love how the box in the magazine scan pointing to the Raven's Nest picture has "Don't mess with my tomatoes!" sprinkled amidst the Russian. What the hell.

The Crusher fucked around with this message at May 7, 2010 around 03:38

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


It might be an easter egg, just like who wants toast!?.

The Crusher fucked around with this message at May 8, 2010 around 04:39

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Finch and Chimps posted:

but where's... where's Baird?



There he is, waaaay in the back


http://gameinformer.com/b/news/arch...e-revealed.aspx

So if GAMEINFORMER does it, Cliff promotes it, but if it's RUSSIAN he gets all up in arms. Seriously though, I think he was more trying to cover up false translation details than anything else.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


This is info from the Game Informer article apparently, confirming a new mode called "Arcade Mode" that lets you replay campaign with friends with points in mind.

"It is a way that the players can compete against each other in campaign mode. It adds points and stat tracking features, encouraging a competitive and challenging replay of the campaign. Onscreen indicators clearly highlight fellow players with over-the-head carrots to help them navigate. Objectives and other highlighted objects are clearly marked at all times, sacrificing the normally lean presentation for quick directions and a clear sense of purpose."

Arcade mode also has mutators -

"Mutators also become part of the game in arcade mode, allowing for dramatic and sometimes humorous gameplay in arcade mode. One of our big goals is to add re playability of the content. Mixing up the gameplay simply by changing the rules through mutators are a way to do that, whether you change gravity, the sizes of the heads, sound effects, or whatever else you want to play. As you play through arcade mode, pop-ups appear on you screen showing you accomplishments that your friends have managed and daring you to beat them - a feature lifted from EPIC's shadow Complex."

Also, there is apparently going to be a multiplayer level called "Thrashball", which will be designed after a field Cole has played in. Rumor has it there is a scoreboard in the middle of the map that can come crashing down.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Updated the OP with new info on weapons, characters, and storyline with news from the GI article (That I haven't really gotten yet). I'm not putting anything spoiler worthy in the OP, if you wanna see into the story that badly it's not too hard to find.

The GameInformer Hub will be constantly updating new bits of info as the month goes on. One supposed to be out today but it's taking a long time.

Edit: it's up and wow, as someone who never read any of the books, this quick read gets you practically 100% up to speed on the story before, during and after Gears 1 and 2, up to the beginning of 3.

The Crusher fucked around with this message at May 12, 2010 around 23:11

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Little heads up for anyone still playing Gears 2, the 6th title update is coming and a list with all its features is going to be announced early next week. This update has been in the works since late 2009 and according to Rod Fergusson it's got "lots of good stuff inside. Besides TU3 where we added the level system, this is our biggest TU yet." He also goes on to say they fixed the bug that reset's people's rank and drops them to level 1.

Pointing out what is probably the most obvious change, my guess is they are adding an option for player matches. Reason being, if you see any friends playing Gears 2 now, it says "Playing in a Ranked Match" as opposed to "Public match", like it has since launch. We'll see in the next few days though.

Here's a friendly reminder of how glitch infested Gears 2 used to be and how I'm so glad that none of these are left in the game (But a handful of less exploitable/harmful glitches still are).

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


MUFFlNS posted:

Any word on when they'll fix the stun bugs? They've been there since launch and Epic hasn't done squat to fix them.

Stun in what way? You mean what most people refer to as the "sticky walk" where when you do certain actions and try to move away you jitter in place for a few seconds? That's something they claimed to fix in past updates and while it isn't as bad, it's still persistent.

The only 2 bugs I still see on a regular basis are when you down someone and everyone sees them as standing up while the player is permanently DBNO. You need an explosion or close range shotgun to kill them. The other being when you kill an enemy there's an extremely rare chance that enemy will magically kill you by taking you as a meatshield, resulting in your body standing straight up despite being dead.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Chop Licker posted:

Jimmy Fallon owns actually just saying

It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. Thanks guys that was my song on Tiger Woods we'll be right back after these messages.

MUFFlNS posted:

That also, but I mean the stun bug whereby you are stunned and do the animation for it and then get locked into a loop even though there is nothing stunning you. Happens to me frequently and near enough every single game I play. It's quite frustrating since my character will do the stagger/stun animation and then if I hit the fire button I stagger again, then again and again and again. It's been in the game since it launched and it's just baffling that they haven't fixed it yet.

Err yeah the best I can relate that to is the chainsaw stagger like Ah Pook said. If you get hit while chainsawing and keep holding B you continuously stagger for like 3 seconds, but thats intended. maybe SOMETIMES in a really laggy match I will get melee'd and the stun from the melee will look like I stagger twice, but in a match that laggy it doesn't really matter anyway.

The only thing that can "stun" you in this game anymore is a near miss from a hip fired mortar. Smoke nades don't stun and I know there used to be a glitch where you'd be permanently stunned, but all those are so old news but now.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


MUFFlNS posted:

Kinda, it's where you get stunned with the chainsaw but then you get stuck repeating that stun animation over and over and over again. Like you release the B button then push something and it repeats it all over again, and keeps on doing it. That 3 second stagger basically being looped every time you push a button.

I dunno, this literally has never happened to me. Easy fix for that problem is use the hammerburst, an obviously superior weapon anyway.

MUFFlNS posted:

On the note of chainsaws however, I also hate that bug where pushing B makes your Lancer fire instead of revving the chainsaw. I'd love to know what makes that happen

Again, 2 and a half years of playing Gears 2 and I have never seen this bug. Tell me how to do it!

The Bananana posted:

I'd be with in the trenches duking it out with yall a lot more often, and a lot more seriously, if it weren't for all the lag.

I'd be happy to play with you more often if you didn't chat to your roommates during every game and go AFK or drop out all the time, especially when you're host. You were good at Gears 2, too. Mack misses you.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Gears 3 production and planning appears to be running smoothly...

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


I'm glad after the first 2 games they are finally addressing the "annoyingly unfun and stupid" problem.

The Crusher
Aug 12, 2007

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TU6 update list revealed! No date, but most likely fairly soon. This update is HUGE. I've bolded some of the more important or most needed updates.

quote:

The following fixes and improvements are included in Title Update 6.

Improvements
Title Update 6 makes these new improvements:

* Adds a new public multiplayer match option called Social Xbox LIVE (aka player matches), open to anyone who owns all downloadable maps (that is, All Fronts Collection). We’ll be having a promotion that will dramatically reduce the cost of the All Fronts Collection.

* You can join Social Matches in progress and can quit any time without penalty, although players who quit a match early don’t receive earned experience (XP) from that match.
* Social matchmaking lets your party join a match in progress. If a match is not found, your party hosts a new match, filling any empty player slots with bots.
* Social Matches automatically cycle to the next map without further matchmaking.
* Teams are rebalanced between matches based on XP level without splitting parties.
* If you quit, your spot is taken by a bot until a new player joins the match. That new player can join while the match is in progress.
* If you join a match in progress, you are assigned a team based on XP level and party size.
* If you join a match in progress, you replace a bot at the earliest opportunity: at the first bot’s death for respawning game types (for example, Annex) and at round completion for Warzone, Execution, and Wingman.
* Social leaderboards become part of the War Journal.
* Renames Public Matches to Ranked Xbox LIVE Matches to differentiate these from Social Xbox LIVE Matches, and adds some improvements to these matches.

* Improved host selection using bandwidth testing and previous hosting data has been added.
* Before the match begins, teams are balanced based on XP without splitting parties.
* Renames Private Matches to Custom Xbox LIVE Matches and makes these matches invite-only.
* Adds the ability to join Horde sessions that are in progress.

* In Social Horde, you can join a session in progress through matchmaking and you are able to continue your session from the last wave you failed without starting over.
* In Ranked Horde, you can join a session in progress only through invites.
* If you join a session in progress, at the end of the session you receive the score you achieved during the time you spent in the session.
* Improves the precision of weapon selection using the D-pad.
* Improves client-side hit detection for ballistic weapons.

Exploit Fixes
Title Update 6 fixes these possible exploits, where under certain circumstances:

* Execution rules could be ignored when using certain weapon types.
* On the Subway map, you could get outside of the playable environment by sliding into cover and rolling between a train car and the side of tracks.
* On the Blood Drive map, you could get outside of the playable environment in various locations.
* Players could grief other players on Submission, Annex, King of the Hill, and Guardian games by preventing the objective from being completed while racking up experience. Title Update 6 adds match time limits to each of these game types to prevent this practice.

General Fixes
Title Update 6 fixes these other issues as well:

* An issue that could cause your profile to be overwritten, erasing XP level, and achievement progress.
* An issue that could cause a campaign save slot to be overwritten if you previously chose to continue without saving and then signed in.

Balancing
Title Update 6 makes these balancing changes:

* Changes the Gnasher Shotgun pellet pattern to increase hit consistency.
* Changes the Guardian game type to select the leader based upon XP level (highest to lowest).

Edit: The update should hit in about a week.

The Crusher fucked around with this message at May 18, 2010 around 07:41

The Crusher
Aug 12, 2007

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DikFaic posted:

Guilty. If someone humped a DBNO player on our team, we'd do this. This isn't a bad fix though; I'm assuming if time runs out the round will draw? Evenly matched games will still give great XP in that case

But this I don't understand. Are they changing the X pattern it makes?

Also Crusher, how often do you play? Is it cool if I add you on Live?

I'm sorta scared for time in Annex only for that fact that if they made the rules favor the team with the higher score at time-out. I'm hoping they give enough time to work out a close game. But yeah, submission griefing? Totally guilty and I will miss it thoroughly.

As for the shotgun, I really don't know how changing the "X" pattern makes the gun more consistent, since the consistency issues was with people pop shotting (tapping LT and firing immediately after to get a quick aimed shot) but not getting a tight spread because it takes about a full second of aiming to change the shotguns spread size. Maybe it will go back to Gears 1 where it was more a circular pattern, despite randomized buckshot.

And I play almost daily, usually with a few regulars. Feel free to add me, if I don't respond to any invites I'm mid match or just gay.

The Crusher
Aug 12, 2007

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DikFaic posted:

What yo gamertag.
I'd be down to play a few matches tomorrow before Red Dead arrives in the mail.

ThexCrusher

The Crusher
Aug 12, 2007

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Lee Perry adds to the TU6 list:

quote:

Oh, also... firing delays after roadie run and evades are virtually nonexistent.

I swear to god they cave into every constant demand of the community, which is a good and bad thing. Once again, Gears 2 is going to be a very different game. gently caress.\

Edit: also, on the shotgun spread change

quote:

the pattern is more round or hexagonal, and less of the wide X shape. This makes the distribution of damage significantly more even through the crosshair.

The Crusher fucked around with this message at May 18, 2010 around 19:58

The Crusher
Aug 12, 2007

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The Bananana posted:

Ahhhh, so much for the good old days, eh?

I hope the game does a good job explaining the gap between 2 and 3, I'd rather not have to read a book to fully appreciate the "story", as I am an illiterate. That's right, an illiterate.

http://gameinformer.com/b/features/...s-Universe.aspx

If you seriously care. The story before, during, and after Gears 1 and 2, up to the beginning of 3.

The Crusher
Aug 12, 2007

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Psion posted:

Gears 2 was an enormous improvement over Gears 1 at least. I kid you not I had a friend who was unaware it took place on a different planet for two years. The only reason he found out is when he did co-op with me I was slow to boot up my xbox so he sat at the main menu and it loaded the intro cutscene he'd never seen before. That intro is, I believe, the only place in Gears 1 where the word "Sera" is mentioned.

Don't forget all the vending machines labeled "Sera Vend". That's a pretty dead give away.

The Crusher
Aug 12, 2007

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^^^
For what it's worth, it's kind of hosed up they have people from every single culture in this series and yet the world is just one giant centralized place known as "Sera". I'm sure the books give great background on the nations of Sera, but vending machines just break those borders.

DikFaic posted:

Doesn't B. Carmine strike up a conversation about a guy in boot camp who thought the locust came from one of Sera's moons? Plus I think Sera is mentioned a couple times in the collectibles

For the record, they were saying how Gears 1 was much worse on the Sera background than 2.

And yeah, I forgot to put 10 rolleyes smileys at the end of my post to help get my sarcasm across about Gears of War's riveting background

The Crusher fucked around with this message at May 21, 2010 around 02:33

The Crusher
Aug 12, 2007

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Here's some content. Screen caps and other stuff:

It's gonna be hard getting used to seeing Marcus' armpits.


At least hunchback armor makes a triumphant return.


Neat.


Thrashball Arena.


A little nitpicky, but if the longshot still has the cap over the scope when you're using it then I'm just not buying the game.


Rest of the screen caps are here. The game looks very pretty, as expected. Nice to know they have 10 months to polish it even more.

The Crusher
Aug 12, 2007

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mcvey posted:

It does? I don't mean to threadshit but those screenshots don't look very good at all.

Maybe its just me, but seeing that thrashball arena in motion behind a moving third person camera is going to look awesome.

The Crusher
Aug 12, 2007

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Houdini posted:

It's still an early build though, isn't it? There are low resolutions textures on everything in those screenshots.

With over 10 months to go on this game's release, I'm pretty sure the final game will not look JUST like this. I remember a lot of Gears 2 videos had made a good number of changes on the way animations worked and such before its release, and those had an even shorter time period. I just liked the change of scenery since a lot more levels look like they have grass and plants as opposed to everything being rocks or on fire.

The Crusher
Aug 12, 2007

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Wicker Man posted:

Here's hoping they can make an effort to have her be somewhat interesting of a person instead of just a girl with a gun.

If nothing else, I'm really digging the character profiles that the GameInformer thing shows, even though for me it's a bit messed up and still only shows listings from the 19th. You can find the links in other sections of the site. I like the character art in these pictures and they give a bit of flavor to the Gears 3 version of the characers, like Dom adding an angel to his Maria heart tattoo to try and cope with shoving a boltok down her throat.

I also like that Baird has sleeves and a wrench in his sidearm pocket. And I don't know if it's concept art fun or actually in game, but if Cole really has "83" and "The Train" written on his breastplates, that's pretty awesome. I'm still crossing my fingers that multiplayer will give you the choice between Gears 3 player skins and Gears 1&2 styled skins. It would help prevent confusion for players using the same character if they had skin options like that, as well as me not being grossed out at Marcus' meaty, pasty arms.

Edit:

MUFFlNS posted:

There's a chance they could be trying to keep the framerate stable this time round, since Gears 2 could drop into single digits at times and generally had a really unstable framerate in multiplayer (Submission on Canals for example always ran terribly). I'd be happy with a visual downgrade if it means the game runs at a solid 30fps this time round to be honest.

A lame fix for this would be to turn gore off, preventing blood textures and body bits, but doing that in a Gears game just seems so wrong. Taking out that delicious headshot pop from Gears is like taking the jump button out of a Mario game.

The Crusher fucked around with this message at May 23, 2010 around 19:24

The Crusher
Aug 12, 2007

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spincube posted:

A nice touch was when you failed an active reload, and could watch him actually fumble the gun and go 'aaargh COME ON AARGH'.

If there's not a C. Carmine in Gears 3 I'll be so cross

On B. Carmine's cog tag found in the rift worm, he writes a letter to his older brother, Clay Carmine, whom I would imagine will be in Gears 3 somewhere. But the lack of mention in Carmines so far is kind of disappointing.

And a bit of gay trivia I just found out, Carmine's head is actually Minh's with a helmet on, you just aren't supposed to see his face unless you can shotgun it off correctly.

The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Oh, also the TU6 update is coming around 5:00AM EST on Wednesday.

Player matches, host selection, and fixed gametypes are here, and only a year and a half late.

The Crusher
Aug 12, 2007

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Lotish posted:

If I recall, Baird and Cole get their own missions at some point, right? It's possible that both Clay and D? Carmine will be in the game, one on Fenix's tail feathers and the other riding the Train. Or maybe Clay backs up Anya when she has to go on her own for story reasons.

I know they're bringing some of the supporting cast from the comic books into the game, so maybe we'll see some of the women who kicked rear end there, too.

Yeah, I know that Jace is with Marcus in Raven's Nest from what i've read. I think rumor has it Bernie from the book or comic or something is with Cole and Baird, but I don't have anything on me to back that up. I'm hoping to see some Carmines along side em.

The Crusher
Aug 12, 2007

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Updated the OP with pictures and better descriptions in the weapons section. You can also see the pics in the recent GI update.

The Crusher
Aug 12, 2007

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TU6 is live, and while I haven't tried public matches yet, here's my analysis on the shotgun changes (which are HUGE):

First, the spread change. Here's a quick MS paint of the differences:



I haven't noticed a huge damage change despite the increase in pellets. You still need an active to down someone at close range, otherwise it's 2 solid shots close range and 1 shot point blank.

Second, shooting out of roadie run IS back and with ALL weapons. As soon as you stop moving you can shoot in the time it takes to pull up the gun. It's actually kind of nice having it back, but I will probably regret it once I play host in multiplayer.

And lastly, and this is a big one, pop shots are back like in Gears 1. Before TU6, you had to aim the shotgun for a solid second to get the "tighter" spread of bullets for a more accurate shot. Otherwise, flicking the left trigger and then firing gave you the same results as an inaccurate hip shot. Now you can tap LT and get the same tight spread as if you were aiming for a long time. This should help deter a huge amount of frustration that people had migrating from Gears 1.

Also, public matches are now here, but you need ALL the map pack downloads to utilize them. Fortunately, Epic lowered the price of their All Fronts map pack (which includes every map pack + deleted scenes) from 1600 MS points to 800. Public matches are similar to Ranked matches, except you can join games mid match, you get no penalty towards leaving (but you do get experience), if you cannot find a match in progress with decent ping you host your own with bots until others arrive, and matches cycle to a new map immediately without returning to a lobby. You do not get to swap weapons or rules in public matches, only custom (private) matches. Also, public horde allows anyone to join in mid match and ranked horde allows you to invite friends to join mid match.

The Crusher
Aug 12, 2007

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Lotish posted:

Just to clarify, do the bots show up in Horde mode? That's really the only GoW2 multiplayer I like, but it's hard for me and all my friends to get together at the same time (usually it's just 3 of us at once).

No, Ranked horde starts with 5 people pre-determined as always and will only add people if you or someone in that session invites them from their friends list. Social horde will either start you on your own horde as host, or more than likely drop you in on a horde in progress that has an empty slot. It basically prevents horde from going to wave 20 or so then dwindling down to the last 2 or 3 players.

From my experience so far, social matches provide the average connection you'd expect. I've never had a Mexican or similar host yet (as of maybe 10 games), my only gripe is playing with a team of all bots is kind of a pain. It's not always the case, but it can be. Social is much more enjoyable if you can start it off with a group of 3 or more people.

Also, the shotgun is now a client side weapon instead of host. So if you shoot at the host and they kill you first, your bullets don't magically suck back into the gun, they will come out even when you're dead. Shotgun mutual deaths are pretty common it seems like.

The Crusher
Aug 12, 2007

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Wow. first 2 hour session that I have not screamed at host (who is hard to pick out) OR the shotgun. This update won't make you better at Gears 2, but the shotgun is better without being overpowered and it does everything you think it should now. All those shots connected, killed, and worked. I'm a happy camper so far.

Psion posted:

I'm still not convinced they needed to re-add pop shots. I mean at this point who's really having "trouble" coming over from Gears 1? Gears 2 has been out since November 2008. :p

Tell that to the hundreds of babies who complain and moan that Gears 1 is superior to 2 for silly reasons, most of which dealing with the shotgun. This is the first time I have EVER seen the Gears 2 official forums have its players give a resounding thumbs up. If you're bad with the shotgun now, there's no helping you.

The pop shot is probably my favorite change, second to the spread difference. No more restrictions to when your shot should hit and when it won't. I know I love Gears, but I can say with no bias this is the most useful update Epic has worked on and I can't wait to have my regular buddy over for some sweet split-screen wingman.

The Crusher fucked around with this message at May 27, 2010 around 02:45

The Crusher
Aug 12, 2007

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Good thing to hear in the GI hub update's audio interview with Cliff and Rod, the on screen cross hairs scale when you fire now, giving you a sense of the spread when you're firing (Just like every FPS has done in the past 10 years.). It's apparently more useful for indicating that the pendulum lancer needs to be fired in bursts, being the most inaccurate weapon. I like little tweaks like this though, hope they keep coming up with nice ideas and no one suggests rag doll smokes.

The Crusher
Aug 12, 2007

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Rod Ferguson just twitted this tweet on twitter today:

quote:

GearsViking: Off to playtest our E3 demo...today is a good day!

I'm really hoping this alludes to playtime for the visitors and not just watching Cliff and whoever slog around in campaign. Either way, good to know we can expect some gameplay in the next 13 or so days.

The Crusher
Aug 12, 2007

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Ah Pook posted:

From the first (I think) video: http://gameinformer.com/b/features/...audio-tour.aspx

Does anyone else notice a more than passing resemblance between Adam Fenix and Vladimir Lenin?


Guess it was part of the fix they planned for the game near the bottom:



"Don't see no Russians nowhere"

Also, as of just an hour ago, Rod says:

quote:

Joe just tweaked matchmaking to be even stricter in determining what is a good match. It may increase wait times a bit but will reduce lag. Also, after looking at all the feedback, we've tweaked the shotgun range. It should only be less effective at extreme ranges.

All sounds good to me. Despite the shotgun not being given a damage upgrade, the better spread and client side hit detection turned it into a mini sniper at times. I don't know if they are just getting all the feedback and playtesting they can for Gears 3 or what, but they have been whipping out changes like crazy.

The Crusher
Aug 12, 2007

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OrangeCrush posted:

So lag isnt as bad after this patch? I havent played the game since RDR came out.

Also, I laugh everytime i see Cliffy B, he looks like one of those guys made over for the mystery method tv show.

I think the worst I've ever had since the patch was a French host with a full 1 second of lag. That's the worst game I've had since the patch release last month. I have not had a Mexican host since and it feels great.

The Crusher
Aug 12, 2007

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In honor of E3's weekend, Gears of War 2 will be offering 6x experience for a whole week, from June 14th-21st. If you've ever wanted to have a chance at getting that level 100 achievement, this is probably the best shot you'll have for a while.

The Crusher
Aug 12, 2007

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igtenos55 posted:

Hell yeah. I'm level 81 and it's a drag.

If you've got friends to speed up the process, the quickest way more than likely is to do insane horde on wave 1 again and again and again. 6x exp is kind of a misnomer though, as the exp was permanently upped to 2x exp a long time ago, so I THINK 6x means 3x of what we are getting now. Regardless, 1 insane wave of horde is 500 exp and multiplied by 3 is 1500 exp. If you and some friends can kill the 8 or 10 enemies in wave 1 in a few minutes, you'll be getting about 15-20 full games worth of exp in one hour.

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The Crusher
Aug 12, 2007

ASK ME ABOUT HOW MUCH I LOVE NEKOMIMI CLIFFYB


Psion posted:

This has to be like the hundredth bonus XP weekend

I sure hope Cliffy and Company have realized - all these bonus XP events seem to indicate it - how loving stupid adding an XP curve that insane to a game was, doubly so since they did it, what, four months after launch? And of course no credit was given for games played prior, not even a "we'll give you like 200 xp per game played just to jumpstart you" or anything.

but yeah I did horde boosting to 50 and that was boring as hell but it got me what I wanted, so

for what its worth, exp means absolutely nothing other than achievements. It's not like you unlock anything at all. In fact, the only thing a high level does for you now is guarantee you become the leader in guardian before the lower levels, and who the gently caress wants that?

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