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![]() Worldwide Release Date: September 20th Limited Edition Bonuses: ($79.99) ![]() - The Octus Award Medal, bestowed to Adam Fenix for his work on the hammer of dawn - Exclusive Unlockable Adam Fenix Multiplayer Character. Each Octus Medal has a unique code engraved on it to unlock him. - A fabric COG flag - The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos. Epic Edition Bonuses: ($149.99) ![]() - A limited edition Marcus Fenix statue - Art Design of Gears of War art book - Exclusive infected omen weapon skin for all 5 starting weapons - ALL contents of the limited edition included Limited Edition Gears of War 3 Console: ($399) ![]() The bundle includes: - Standard copy of GoW3 - Wired headset - 2 Custom skinned wireless 360 controllers (can be bought separately at $59.99 each) - 320 GB built-in hard drive - Codes for downloadable character Adam Fenix and the Infected Omen weapon skin pack Bonus Pre-order content By pre-ordering the game from 4 different locations, you can net yourself a unique playable character from each: Gamestop: Commando Dom Best Buy: Mechanic Baird Amazon.com: Savage Kantus Walmart: Savage Grenadier Elite Get Aaron Griffin from Facebook You can get the character voiced by Ice-T, Griffin, by liking the GoW page on facebook and getting the code from >>>>THIS PAGE<<<< ![]() Gears of War 3 is Epic Game's biggest new project exclusively for the Xbox 360. Their intentions this time around are clear; to push the 360 to its graphical limits, to deliver a bigger cooperative campaign experience, and to provide a multiplayer to make up for their admittedly sloppy iteration in Gears of War 2 by going leaps and bounds above player expectation. The game has been delayed from its initial April 2011 release to be closer to the Holidays, probably because Microsoft is a fan of money. The good news is, this allows time for a multiplayer beta and tweaks to be made prior to the game's release, hopefully avoiding Gears of War 2's incredibly lovely start. QUICK INFO FOR THE BUSY/IMPATIENT READER:
![]() SUPER COOL VIDEO SPOTLIGHT: Trailer "Dust to Dust", for televised commercial use. Opening Cinematic recapping the game's story: "We're all Stranded" Horde Mode footage at E3 2011 The making of Gears of War 3 Trailer for the game's premier announcement Multiplayer gameplay with developer commentary Beast Mode gameplay shown at E3 2010 Campaign gameplay shown at E3 2010 Multiplayer gameplay montage 1 Multiplayer gameplay montage 2 Multiplayer gameplay montage 3 Beta information and gameplay Beta gameplay, high quality with dev commentary ![]() >>>Here is a quick and easy timeline that will explain the events before, during, and after Gears of War 1 and 2<<< Story overview
Gameplay The entire campaign is up to 4 player co-op (But still only 2 player split screen). Multiple times throughout the game you will change characters as the story arcs between Marcus and Dom, and Cole and Baird. The campaign is said to be longer than GoW2 by far. You also gain experience just by playing the campaign and with mutators (think skulls in Halo) you can change the way the game is played and either up the difficulty or add some fun. Example of some mutators in game: -Headless chicken: Beheaded enemies run around and attack their allies for a short time before dying. -Scavenger: Only ammo available is what enemies drop -Actives only: Each reload is limited to only the small active window -Laugh tack: A laugh track is played throughout gameplay. ![]() You can add goon's gamertags for specific game types based on their preference. Post your GT and the spot you'd prefer to be under and I'll add it to the list: [VERSUS AND HORDE/BEAST] elliotw3 SA Soul Glo Camzor NightmareSinner Jzmisgoo RageBeef AchyHippo ciawal THExCRUSHER trapzorz Lumpy the Cook JoeLawh Joseph Ballin Derp Squared shean2theo Shirkie710 Karneios Rick9109 EvilCanadian NeedsMoreFire mmcaldwe AhChaChaChaCha Liu Xuande BERGfu Its a trapzorz HP Loveboat indytone robdog49er CFalcon1219 primetime sambo Weirdtinyweenie Inactivist (AUS) olewithmilkbeta JimPhillips [VERSUS ONLY] [HORDE/BEAST ONLY] tuddy gti ManticX JustPlainLucky lennylasher RaptusRegaltier Wookiewarrior JCauto66 CoffeeBreak80 chirredje Cryogenic Jesus If you're eager to add a metatag then a goon has made one just for you: Kali11324 posted:I just created a Meta, GoonsOfWar3 password is ilikegoons Or if you're interested in JUST Horde, you can add the meta: HordeOfGoons ![]() This game runs on dedicated servers for ranked competitive multiplayer modes![]() ![]() Campaign, horde, beast, public, and private games still run on host-based connections, but host migration is available. Ribbons and Medals ![]() Ribbons are bonuses for completing small tasks during gameplay and are not limited to competitive multiplayer. They range from obvious awards like 2 quick kills in a row, or a 5 kill killing spree, or drawing first blood, to the strange and extreme, like leaving a match with the most headshot deaths or grenade tagging an opponent charging with the Retro lancer. There's nearly 100 unique ribbons in the game. ![]() Medals are long-term achievements that unlock specific titles that appear next to your name in multiplayer. Most medals have 4 tiers of unlocks and titles and are usually based on how much you kill with a weapon or complete a specific objective in a match. If you plan on getting Seriously 3.0, you will have to get an onyx medal, the highest tier, for every single medal. Executions ![]() Every single weapon has a unique execution this time around and you will need kills with that weapon to unlock them. Performing a lengthy execution also nets you bonus XP. Some executions can last nearly 10 seconds, forcing your opponent to watch the entire time before they can respawn. Event Calendar ![]() There will be a calendar showing upcoming events tweaked in multiplayer modes. XP events, Horde changes, and unique multiplayer game types will be created regularly. As an example shown above, Easter Holiday had everyone wearing bunny masks. Also included was a special game mode "Torque Bow Tag", all pickups were torque bows. ![]() Competitive Multiplayer
Respawning game types are a fusion of warzone and execution rules; You can shoot and kill a player from a distance, but that player can also self revive themselves without bleeding out. Cooperative Multiplayer
![]() Season Pass The Season pass is a guaranteed discount for 4 future DLCs within the next year. It costs $30 and has no expiration as of right now. The combined 4 DLC when bought individually is $45, saving you %33. DLCs will be MP maps, Campaign extensions, Horde/Beast extensions, and more. Nov. 1st DLC: Horde Command Pack (800 MSP or included with the Season Pass) This DLC revolves around adding upgrades to Horde based fortifications and 3 new maps exclusively for Horde/Beast. This pack includes: -3 new maps, Blooddrive (Gears 2 remake), Rustlung, and Azura, all playable in Beast and Horde -New fortification upgrades: ~Command Center: A brand new type of fortification that allows you to call in fire support from sniper teams, mortar strikes and even multiple Hammers of Dawn. ~Decoy Upgrade: A new fortification level that turns your decoy into an Onyx Guard bot that will fight in your defense. ~Sentry Upgrade: This upgrade adds a fire bolt sentry that deals much more damage and is very effective against Berserkers. ~Silverback Upgrade: This advancement allows you to upgrade your Silverback exo-suit with devastating rockets and extra levels of repair cost reduction. -New character skins to choose from: Onyx Guard, Big Rig Dizzy, and Bernie -2 new weapon skins: Team Plasma and Jungle Camo Nov 24th DLC: Versus Booster Map Pack (FREE) On Nov 24th, free of charge, players can download 5 maps that will be available in matchmaking for Versus game modes. The maps included are: -Blooddrive (GoW2) -Rustlung -Azura -Swamp (Remake of Bullet Marsh from GoW1) -Clocktower (GoW1) Dec. 13 DLC: RAAM's Shadow (1200 MSP or included with the Season Pass) A DLC that extends the campaign gameplay of Gears of War. “RAAM’s Shadow” drops players into the events of Sera post-Emergence Day, as Zeta Squad is enlisted to evacuate Ilima City and protect the citizens against a Locust Kryll storm. Taking on the infamous Locust leader from “Gears 1,” General RAAM, Zeta is led by Michael Barrick (from “Gears of War” comics fame) and comprised of familiar faces such as Lt. Minh Young Kim (“Gears 1”) and Tai Kaliso (“Gears 2”), and also includes a new female comrade, Alicia Valera." Weapon Skin Pack Everyone wants a super pretty gun, but everyone also wants money. While there are some weapon skins unlockable in game, a majority of skins must be purchased. Here's the price range: 1 static skin for all 5 starting weapons: 240MSP | $3 1 animated skin for all 5 starting weapons: 320MSP | $4 All skins for 1 starting weapon: 1200 MSP | $15 All skins, all weapons: 3600 MSP | $45 And a catalog of purchasable skins can be found Here: http://epicgames.com/community/gear...3-weapon-skins/ ![]() New Weapons
Returning Weapons
The Crusher fucked around with this message at Jan 1, 2012 around 18:14 |
| # ¿ Apr 28, 2010 21:24 |
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| # ¿ May 23, 2013 17:21 |
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By the way, the story for the 3rd game is being written by Karen Traviss, the author of the Gears of War book series. Makes sense. The story promises to flesh out more background with Marcus and his father, and even background story on good old Cole Train.
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| # ¿ Apr 30, 2010 01:10 |
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Added a new interview to the videos section: http://www.gamereactor.eu/grtv/?id=7380 Mark Rein from Epic talks a bit about Unreal Engine 3 and Gears 3, saying they really plan to use their extra time to make a better multiplayer. Hopefully this thread will be more bustling by the time Reach beta dies down and E3 hits.
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| # ¿ May 6, 2010 01:03 |
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I hope all of that is goddamn true. Holy poo poo. Not suprisingly, that combined grenade idea is extremely similar to one of the ideas that has been passed around in the official Gears forums about igniting an ink cloud with the flame thrower. Though that one screen scan of an Anya-like character is actually a concept art for her design. That picture has been around for a while, I hope they aren't trying to pass it off as new characters or designs.
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| # ¿ May 7, 2010 01:20 |
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True enough, at least: http://ca.kotaku.com/5531444/report...-kevin-costner- Anything that Cliff "debunks" is more just clarification on the facts. Chances are all those concept pictures came straight from Epic and at least a handful of that info, if not all of it, is true. Neat. Edit: I love how the box in the magazine scan pointing to the Raven's Nest picture has "Don't mess with my tomatoes!" sprinkled amidst the Russian. What the hell. The Crusher fucked around with this message at May 7, 2010 around 03:38 |
| # ¿ May 7, 2010 03:33 |
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It might be an easter egg, just like who wants toast!?.
The Crusher fucked around with this message at May 8, 2010 around 04:39 |
| # ¿ May 8, 2010 04:37 |
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Finch and Chimps posted:but where's... where's Baird? There he is, waaaay in the back ![]() ![]() http://gameinformer.com/b/news/arch...e-revealed.aspx So if GAMEINFORMER does it, Cliff promotes it, but if it's RUSSIAN he gets all up in arms. Seriously though, I think he was more trying to cover up false translation details than anything else.
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| # ¿ May 8, 2010 04:49 |
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This is info from the Game Informer article apparently, confirming a new mode called "Arcade Mode" that lets you replay campaign with friends with points in mind. "It is a way that the players can compete against each other in campaign mode. It adds points and stat tracking features, encouraging a competitive and challenging replay of the campaign. Onscreen indicators clearly highlight fellow players with over-the-head carrots to help them navigate. Objectives and other highlighted objects are clearly marked at all times, sacrificing the normally lean presentation for quick directions and a clear sense of purpose." Arcade mode also has mutators - "Mutators also become part of the game in arcade mode, allowing for dramatic and sometimes humorous gameplay in arcade mode. One of our big goals is to add re playability of the content. Mixing up the gameplay simply by changing the rules through mutators are a way to do that, whether you change gravity, the sizes of the heads, sound effects, or whatever else you want to play. As you play through arcade mode, pop-ups appear on you screen showing you accomplishments that your friends have managed and daring you to beat them - a feature lifted from EPIC's shadow Complex." Also, there is apparently going to be a multiplayer level called "Thrashball", which will be designed after a field Cole has played in. Rumor has it there is a scoreboard in the middle of the map that can come crashing down.
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| # ¿ May 10, 2010 16:01 |
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Updated the OP with new info on weapons, characters, and storyline with news from the GI article (That I haven't really gotten yet). I'm not putting anything spoiler worthy in the OP, if you wanna see into the story that badly it's not too hard to find. The GameInformer Hub will be constantly updating new bits of info as the month goes on. One supposed to be out today but it's taking a long time. Edit: it's up and wow, as someone who never read any of the books, this quick read gets you practically 100% up to speed on the story before, during and after Gears 1 and 2, up to the beginning of 3. The Crusher fucked around with this message at May 12, 2010 around 23:11 |
| # ¿ May 12, 2010 21:28 |
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Little heads up for anyone still playing Gears 2, the 6th title update is coming and a list with all its features is going to be announced early next week. This update has been in the works since late 2009 and according to Rod Fergusson it's got "lots of good stuff inside. Besides TU3 where we added the level system, this is our biggest TU yet." He also goes on to say they fixed the bug that reset's people's rank and drops them to level 1. Pointing out what is probably the most obvious change, my guess is they are adding an option for player matches. Reason being, if you see any friends playing Gears 2 now, it says "Playing in a Ranked Match" as opposed to "Public match", like it has since launch. We'll see in the next few days though. Here's a friendly reminder of how glitch infested Gears 2 used to be and how I'm so glad that none of these are left in the game (But a handful of less exploitable/harmful glitches still are).
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| # ¿ May 15, 2010 04:15 |
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MUFFlNS posted:Any word on when they'll fix the stun bugs? They've been there since launch and Epic hasn't done squat to fix them. Stun in what way? You mean what most people refer to as the "sticky walk" where when you do certain actions and try to move away you jitter in place for a few seconds? That's something they claimed to fix in past updates and while it isn't as bad, it's still persistent. The only 2 bugs I still see on a regular basis are when you down someone and everyone sees them as standing up while the player is permanently DBNO. You need an explosion or close range shotgun to kill them. The other being when you kill an enemy there's an extremely rare chance that enemy will magically kill you by taking you as a meatshield, resulting in your body standing straight up despite being dead.
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| # ¿ May 15, 2010 04:52 |
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Chop Licker posted:Jimmy Fallon owns actually just saying It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. It's like a tree growing out of your body. Thanks guys that was my song on Tiger Woods we'll be right back after these messages. MUFFlNS posted:That also, but I mean the stun bug whereby you are stunned and do the animation for it and then get locked into a loop even though there is nothing stunning you. Happens to me frequently and near enough every single game I play. It's quite frustrating since my character will do the stagger/stun animation and then if I hit the fire button I stagger again, then again and again and again. It's been in the game since it launched and it's just baffling that they haven't fixed it yet. Err yeah the best I can relate that to is the chainsaw stagger like Ah Pook said. If you get hit while chainsawing and keep holding B you continuously stagger for like 3 seconds, but thats intended. maybe SOMETIMES in a really laggy match I will get melee'd and the stun from the melee will look like I stagger twice, but in a match that laggy it doesn't really matter anyway. The only thing that can "stun" you in this game anymore is a near miss from a hip fired mortar. Smoke nades don't stun and I know there used to be a glitch where you'd be permanently stunned, but all those are so old news but now.
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| # ¿ May 16, 2010 01:21 |
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MUFFlNS posted:Kinda, it's where you get stunned with the chainsaw but then you get stuck repeating that stun animation over and over and over again. Like you release the B button then push something and it repeats it all over again, and keeps on doing it. That 3 second stagger basically being looped every time you push a button. I dunno, this literally has never happened to me. Easy fix for that problem is use the hammerburst, an obviously superior weapon anyway. MUFFlNS posted:On the note of chainsaws however, I also hate that bug where pushing B makes your Lancer fire instead of revving the chainsaw. I'd love to know what makes that happen Again, 2 and a half years of playing Gears 2 and I have never seen this bug. Tell me how to do it! The Bananana posted:I'd be with in the trenches duking it out with yall a lot more often, and a lot more seriously, if it weren't for all the lag. I'd be happy to play with you more often if you didn't chat to your roommates during every game and go AFK or drop out all the time, especially when you're host. You were good at Gears 2, too. Mack misses you.
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| # ¿ May 16, 2010 02:16 |
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Gears 3 production and planning appears to be running smoothly...
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| # ¿ May 18, 2010 00:54 |
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I'm glad after the first 2 games they are finally addressing the "annoyingly unfun and stupid" problem.
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| # ¿ May 18, 2010 01:10 |
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TU6 update list revealed! No date, but most likely fairly soon. This update is HUGE. I've bolded some of the more important or most needed updates. quote:The following fixes and improvements are included in Title Update 6. Edit: The update should hit in about a week. The Crusher fucked around with this message at May 18, 2010 around 07:41 |
| # ¿ May 18, 2010 07:23 |
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DikFaic posted:Guilty. If someone humped a DBNO player on our team, we'd do this. This isn't a bad fix though; I'm assuming if time runs out the round will draw? Evenly matched games will still give great XP in that case I'm sorta scared for time in Annex only for that fact that if they made the rules favor the team with the higher score at time-out. I'm hoping they give enough time to work out a close game. But yeah, submission griefing? Totally guilty and I will miss it thoroughly. As for the shotgun, I really don't know how changing the "X" pattern makes the gun more consistent, since the consistency issues was with people pop shotting (tapping LT and firing immediately after to get a quick aimed shot) but not getting a tight spread because it takes about a full second of aiming to change the shotguns spread size. Maybe it will go back to Gears 1 where it was more a circular pattern, despite randomized buckshot. And I play almost daily, usually with a few regulars. Feel free to add me, if I don't respond to any invites I'm mid match or just gay.
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| # ¿ May 18, 2010 07:47 |
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DikFaic posted:What yo gamertag. ThexCrusher
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| # ¿ May 18, 2010 08:04 |
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Lee Perry adds to the TU6 list:quote:Oh, also... firing delays after roadie run and evades are virtually nonexistent. I swear to god they cave into every constant demand of the community, which is a good and bad thing. Once again, Gears 2 is going to be a very different game. gently caress.\ Edit: also, on the shotgun spread change quote:the pattern is more round or hexagonal, and less of the wide X shape. This makes the distribution of damage significantly more even through the crosshair. The Crusher fucked around with this message at May 18, 2010 around 19:58 |
| # ¿ May 18, 2010 19:45 |
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The Bananana posted:Ahhhh, so much for the good old days, eh? http://gameinformer.com/b/features/...s-Universe.aspx If you seriously care. The story before, during, and after Gears 1 and 2, up to the beginning of 3.
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| # ¿ May 20, 2010 00:56 |
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Psion posted:Gears 2 was an enormous improvement over Gears 1 at least. I kid you not I had a friend who was unaware it took place on a different planet for two years. The only reason he found out is when he did co-op with me I was slow to boot up my xbox so he sat at the main menu and it loaded the intro cutscene he'd never seen before. That intro is, I believe, the only place in Gears 1 where the word "Sera" is mentioned. Don't forget all the vending machines labeled "Sera Vend". That's a pretty dead give away.
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| # ¿ May 21, 2010 01:02 |
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^^^ For what it's worth, it's kind of hosed up they have people from every single culture in this series and yet the world is just one giant centralized place known as "Sera". I'm sure the books give great background on the nations of Sera, but vending machines just break those borders. DikFaic posted:Doesn't B. Carmine strike up a conversation about a guy in boot camp who thought the locust came from one of Sera's moons? Plus I think Sera is mentioned a couple times in the collectibles For the record, they were saying how Gears 1 was much worse on the Sera background than 2. And yeah, I forgot to put 10 rolleyes smileys at the end of my post to help get my sarcasm across about Gears of War's riveting background
The Crusher fucked around with this message at May 21, 2010 around 02:33 |
| # ¿ May 21, 2010 02:29 |
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Here's some content. Screen caps and other stuff: It's gonna be hard getting used to seeing Marcus' armpits. ![]() At least hunchback armor makes a triumphant return. ![]() Neat. ![]() Thrashball Arena. ![]() A little nitpicky, but if the longshot still has the cap over the scope when you're using it then I'm just not buying the game. ![]() Rest of the screen caps are here. The game looks very pretty, as expected. Nice to know they have 10 months to polish it even more.
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| # ¿ May 22, 2010 03:54 |
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mcvey posted:It does? I don't mean to threadshit but those screenshots don't look very good at all. Maybe its just me, but seeing that thrashball arena in motion behind a moving third person camera is going to look awesome.
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| # ¿ May 22, 2010 04:19 |
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Houdini posted:It's still an early build though, isn't it? There are low resolutions textures on everything in those screenshots. With over 10 months to go on this game's release, I'm pretty sure the final game will not look JUST like this. I remember a lot of Gears 2 videos had made a good number of changes on the way animations worked and such before its release, and those had an even shorter time period. I just liked the change of scenery since a lot more levels look like they have grass and plants as opposed to everything being rocks or on fire.
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| # ¿ May 23, 2010 01:18 |
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Wicker Man posted:Here's hoping they can make an effort to have her be somewhat interesting of a person instead of just a girl with a gun. If nothing else, I'm really digging the character profiles that the GameInformer thing shows, even though for me it's a bit messed up and still only shows listings from the 19th. You can find the links in other sections of the site. I like the character art in these pictures and they give a bit of flavor to the Gears 3 version of the characers, like Dom adding an angel to his Maria heart tattoo to try and cope with shoving a boltok down her throat. I also like that Baird has sleeves and a wrench in his sidearm pocket. And I don't know if it's concept art fun or actually in game, but if Cole really has "83" and "The Train" written on his breastplates, that's pretty awesome. I'm still crossing my fingers that multiplayer will give you the choice between Gears 3 player skins and Gears 1&2 styled skins. It would help prevent confusion for players using the same character if they had skin options like that, as well as me not being grossed out at Marcus' meaty, pasty arms. Edit: MUFFlNS posted:There's a chance they could be trying to keep the framerate stable this time round, since Gears 2 could drop into single digits at times and generally had a really unstable framerate in multiplayer (Submission on Canals for example always ran terribly). I'd be happy with a visual downgrade if it means the game runs at a solid 30fps this time round to be honest. A lame fix for this would be to turn gore off, preventing blood textures and body bits, but doing that in a Gears game just seems so wrong. Taking out that delicious headshot pop from Gears is like taking the jump button out of a Mario game. The Crusher fucked around with this message at May 23, 2010 around 19:24 |
| # ¿ May 23, 2010 19:18 |
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spincube posted:A nice touch was when you failed an active reload, and could watch him actually fumble the gun and go 'aaargh COME ON AARGH'. On B. Carmine's cog tag found in the rift worm, he writes a letter to his older brother, Clay Carmine, whom I would imagine will be in Gears 3 somewhere. But the lack of mention in Carmines so far is kind of disappointing. And a bit of gay trivia I just found out, Carmine's head is actually Minh's with a helmet on, you just aren't supposed to see his face unless you can shotgun it off correctly.
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| # ¿ May 24, 2010 19:21 |
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Oh, also the TU6 update is coming around 5:00AM EST on Wednesday. Player matches, host selection, and fixed gametypes are here, and only a year and a half late.
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| # ¿ May 24, 2010 19:29 |
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Lotish posted:If I recall, Baird and Cole get their own missions at some point, right? It's possible that both Clay and D? Carmine will be in the game, one on Fenix's tail feathers and the other riding the Train. Or maybe Clay backs up Anya when she has to go on her own for story reasons. Yeah, I know that Jace is with Marcus in Raven's Nest from what i've read. I think rumor has it Bernie from the book or comic or something is with Cole and Baird, but I don't have anything on me to back that up. I'm hoping to see some Carmines along side em.
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| # ¿ May 25, 2010 02:14 |
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Updated the OP with pictures and better descriptions in the weapons section. You can also see the pics in the recent GI update.
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| # ¿ May 25, 2010 17:13 |
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TU6 is live, and while I haven't tried public matches yet, here's my analysis on the shotgun changes (which are HUGE): First, the spread change. Here's a quick MS paint of the differences: ![]() I haven't noticed a huge damage change despite the increase in pellets. You still need an active to down someone at close range, otherwise it's 2 solid shots close range and 1 shot point blank. Second, shooting out of roadie run IS back and with ALL weapons. As soon as you stop moving you can shoot in the time it takes to pull up the gun. It's actually kind of nice having it back, but I will probably regret it once I play host in multiplayer. And lastly, and this is a big one, pop shots are back like in Gears 1. Before TU6, you had to aim the shotgun for a solid second to get the "tighter" spread of bullets for a more accurate shot. Otherwise, flicking the left trigger and then firing gave you the same results as an inaccurate hip shot. Now you can tap LT and get the same tight spread as if you were aiming for a long time. This should help deter a huge amount of frustration that people had migrating from Gears 1. Also, public matches are now here, but you need ALL the map pack downloads to utilize them. Fortunately, Epic lowered the price of their All Fronts map pack (which includes every map pack + deleted scenes) from 1600 MS points to 800. Public matches are similar to Ranked matches, except you can join games mid match, you get no penalty towards leaving (but you do get experience), if you cannot find a match in progress with decent ping you host your own with bots until others arrive, and matches cycle to a new map immediately without returning to a lobby. You do not get to swap weapons or rules in public matches, only custom (private) matches. Also, public horde allows anyone to join in mid match and ranked horde allows you to invite friends to join mid match.
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| # ¿ May 26, 2010 19:23 |
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Lotish posted:Just to clarify, do the bots show up in Horde mode? That's really the only GoW2 multiplayer I like, but it's hard for me and all my friends to get together at the same time (usually it's just 3 of us at once). No, Ranked horde starts with 5 people pre-determined as always and will only add people if you or someone in that session invites them from their friends list. Social horde will either start you on your own horde as host, or more than likely drop you in on a horde in progress that has an empty slot. It basically prevents horde from going to wave 20 or so then dwindling down to the last 2 or 3 players. From my experience so far, social matches provide the average connection you'd expect. I've never had a Mexican or similar host yet (as of maybe 10 games), my only gripe is playing with a team of all bots is kind of a pain. It's not always the case, but it can be. Social is much more enjoyable if you can start it off with a group of 3 or more people. Also, the shotgun is now a client side weapon instead of host. So if you shoot at the host and they kill you first, your bullets don't magically suck back into the gun, they will come out even when you're dead. Shotgun mutual deaths are pretty common it seems like.
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| # ¿ May 27, 2010 00:43 |
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Wow. first 2 hour session that I have not screamed at host (who is hard to pick out) OR the shotgun. This update won't make you better at Gears 2, but the shotgun is better without being overpowered and it does everything you think it should now. All those shots connected, killed, and worked. I'm a happy camper so far.Psion posted:I'm still not convinced they needed to re-add pop shots. I mean at this point who's really having "trouble" coming over from Gears 1? Gears 2 has been out since November 2008. :p Tell that to the hundreds of babies who complain and moan that Gears 1 is superior to 2 for silly reasons, most of which dealing with the shotgun. This is the first time I have EVER seen the Gears 2 official forums have its players give a resounding thumbs up. If you're bad with the shotgun now, there's no helping you. The pop shot is probably my favorite change, second to the spread difference. No more restrictions to when your shot should hit and when it won't. I know I love Gears, but I can say with no bias this is the most useful update Epic has worked on and I can't wait to have my regular buddy over for some sweet split-screen wingman. The Crusher fucked around with this message at May 27, 2010 around 02:45 |
| # ¿ May 27, 2010 02:39 |
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Good thing to hear in the GI hub update's audio interview with Cliff and Rod, the on screen cross hairs scale when you fire now, giving you a sense of the spread when you're firing (Just like every FPS has done in the past 10 years.). It's apparently more useful for indicating that the pendulum lancer needs to be fired in bursts, being the most inaccurate weapon. I like little tweaks like this though, hope they keep coming up with nice ideas and no one suggests rag doll smokes.
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| # ¿ Jun 2, 2010 05:27 |
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Rod Ferguson just twitted this tweet on twitter today:quote:GearsViking: Off to playtest our E3 demo...today is a good day! I'm really hoping this alludes to playtime for the visitors and not just watching Cliff and whoever slog around in campaign. Either way, good to know we can expect some gameplay in the next 13 or so days.
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| # ¿ Jun 3, 2010 01:23 |
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Ah Pook posted:From the first (I think) video: http://gameinformer.com/b/features/...audio-tour.aspx Guess it was part of the fix they planned for the game near the bottom: ![]() "Don't see no Russians nowhere" Also, as of just an hour ago, Rod says: quote:Joe just tweaked matchmaking to be even stricter in determining what is a good match. It may increase wait times a bit but will reduce lag. Also, after looking at all the feedback, we've tweaked the shotgun range. It should only be less effective at extreme ranges. All sounds good to me. Despite the shotgun not being given a damage upgrade, the better spread and client side hit detection turned it into a mini sniper at times. I don't know if they are just getting all the feedback and playtesting they can for Gears 3 or what, but they have been whipping out changes like crazy.
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| # ¿ Jun 4, 2010 01:37 |
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OrangeCrush posted:So lag isnt as bad after this patch? I havent played the game since RDR came out. I think the worst I've ever had since the patch was a French host with a full 1 second of lag. That's the worst game I've had since the patch release last month. I have not had a Mexican host since and it feels great.
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| # ¿ Jun 9, 2010 15:24 |
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In honor of E3's weekend, Gears of War 2 will be offering 6x experience for a whole week, from June 14th-21st. If you've ever wanted to have a chance at getting that level 100 achievement, this is probably the best shot you'll have for a while.
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| # ¿ Jun 10, 2010 00:03 |
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igtenos55 posted:Hell yeah. I'm level 81 and it's a drag. If you've got friends to speed up the process, the quickest way more than likely is to do insane horde on wave 1 again and again and again. 6x exp is kind of a misnomer though, as the exp was permanently upped to 2x exp a long time ago, so I THINK 6x means 3x of what we are getting now. Regardless, 1 insane wave of horde is 500 exp and multiplied by 3 is 1500 exp. If you and some friends can kill the 8 or 10 enemies in wave 1 in a few minutes, you'll be getting about 15-20 full games worth of exp in one hour.
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| # ¿ Jun 10, 2010 00:16 |
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| # ¿ May 23, 2013 17:21 |
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Psion posted:This has to be like the hundredth bonus XP weekend for what its worth, exp means absolutely nothing other than achievements. It's not like you unlock anything at all. In fact, the only thing a high level does for you now is guarantee you become the leader in guardian before the lower levels, and who the gently caress wants that?
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| # ¿ Jun 10, 2010 00:38 |


















Team Deathmatch: Two teams of 5 face off in an attempt to deplete the other team's respawns. Each team shares 15 respawns; they are not divided per player and can potentially be eaten up by a single player who dies constantly. Once all spawns are depleted, you must kill the last remaining players to win a round. 2 rounds to win a match.
Capture the Leader: 1 player on each team is designated the leader (Chairman Prescott for COG, Queen Myrrah for Locust) and must be downed and taken as a meatshield. If a player can hold the leader successfully for 30 seconds, they win the round. If a leader is dropped, the timer resets. Leaders get a few special perks; They cannot be killed. Explosions and instant kill weapons will only down them. In addition, they can use tac-com (Left bumper) to see allies AND enemies through walls. This makes the leader an integral part of strategy when flanking or defending. Infinite respawns, first team to 2 captures wins.
King of the Hill: Objective rings pop up one at a time throughout the map. Each ring has points that slowly deplete every second. A team that stays in the ring long enough will capture that ring and all points that deplete while captured go toward their total score. Captured rings can be left and do not require a player to stay in it, but if an enemy enters they will break the ring and begin capturing it for themselves. Infinite respawns, first team to earn a total of 170 points wins the round.
Wingman: 4 teams of two face off in a small team-based free for all. Each player only gets one life per round. Points are earned in 2 ways; 1 point for killing an enemy, and 1 point for being the last team alive. Map-based weapon spawns are delayed by 30 seconds from the start of a round due to the scattered spawns, preventing weapon advantage. first team to the required score total at the end of the round wins (you can reach the score goal first, but if another team gets higher than the goal total by the end of the same round, they win).
Execution: Execution is up close and very personal. Each team's player has only 1 life per round and must be killed with either an instant kill (explosive, gib, headshot) or be downed and then executed up close. Shooting a downed enemy from a distance will result in a buzz and do no damage. Downed players will get up on their own.
Warzone: Similar to execution, but enemies can be killed from a distance even when downed. Downed players will die if they are not revived. 1 life per player per round. 













