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HOT BRITISH SEX
Jun 12, 2007

She's just coming, sir.


I just have. When does the loving text end?

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Flayer
Sep 13, 2003

It's always time


Have you ever read a book? It's 2 pages at most.

HOT BRITISH SEX
Jun 12, 2007

She's just coming, sir.


It's really not. I've just got to the end of the bit where Kaine draws a picture of her grandmother, and it's still going.

Besides, if I wanted to read a book, I wouldn't be playing a game that describes itself as an "action RPG"! It's well written, granted, but the concept is lazy as hell.

Honest Thief
Jan 11, 2009


it's written in huge letters, and it's not that long

Nier changes game style so much it doesn't pescribe to a label

Flayer
Sep 13, 2003

It's always time


It's not lazy. A cutscene could never even hope to convey as much as what is written about Kaine at the beginning of the B run. Well written prose is a far superior method of telling the story.

HOT BRITISH SEX
Jun 12, 2007

She's just coming, sir.


Flayer posted:

It's not lazy. A cutscene could never even hope to convey as much as what is written about Kaine at the beginning of the B run. Well written prose is a far superior method of telling the story.

I see where you're coming from, but I don't accept that it'd be impossible to convey it in a cutscene or something.

Honest Thief posted:

Nier changes game style so much it doesn't pescribe to a label

"not very good"

I'm sure the story is good and all, but it's not worth slogging through what is a not-at-all-fun game (that you've already played through) for hours.

Honest Thief
Jan 11, 2009


nah sorry you're wrong, Nier's mad fun, unless you try and go for platinum, then you'll go mad with the grinding
it's the best game Square has put out in years, too bad they couldn't give it a bigger budget

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


Honest Thief posted:

nah sorry you're wrong, Nier's mad fun, unless you try and go for platinum, then you'll go mad with the grinding
it's the best game Square has put out in years, too bad they couldn't give it a bigger budget

FFXIII should have been more like Nier

Renoistic fucked around with this message at Jun 1, 2010 around 19:01

InnercityGriot
Dec 31, 2008


I would totally play Final Fantasy XIII if that's what it was like.

I think the bipolarity of the critical reaction to this game is probably warranted, but I don't think I can understand people not liking the text sections of the game. Even Yahtzee complained about it in his review. It's well-written and fits in with the themes of the game. If the game faced us down with reams of poor exposition with voice acting in some terrible cutscene would it be preferable? Are Americans really this hateful of actually reading, like going to a foreign language film and listening to complaining because people have to read subtitles?

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


I really don't see the problem. It takes five minutes, tops. It's a fun distraction that adds to the value of the game. I can't understand why anyone would react with anger and frustration.

THE AWESOME GHOST
Oct 21, 2005

THAT'S WHAT THE SONG WAS REALLY ABOUT


Honest Thief posted:

it's amazing you can tell how non-next gen a game is when you cancel moves to move faster
good times

Haha I was seriously thinking "Most games make you run faster than they allow you to cancel things" But I was too busy correctly timing my spear/dodges. In the first part I jumped and rolled EVERYWHERE because it feels a bit faster, it really is just like Zelda!

InnercityGriot posted:

I would totally play Final Fantasy XIII if that's what it was like.

I think the bipolarity of the critical reaction to this game is probably warranted, but I don't think I can understand people not liking the text sections of the game. Even Yahtzee complained about it in his review. It's well-written and fits in with the themes of the game. If the game faced us down with reams of poor exposition with voice acting in some terrible cutscene would it be preferable? Are Americans really this hateful of actually reading, like going to a foreign language film and listening to complaining because people have to read subtitles?

I really thought the most resonant part of the entire game with me was The Forest of Myth, part 2. Lots of reasons really
The music ramping up the more you read, you starting to realize something is different about the shades, the world around you starting to omit letters so that you can't tell what's going on and just as the climax to the music hits

"wh t i mo st im pr tant th in w rld

Yo nah
Yon a h
Y O NAH"


Given the game's budget, I don't think any amount of cutscenes could convey that same feeling, and that's why I like the text based parts. A cutscene, especially with Nier's graphics, would NOT be the same.

Edit: Reading that explanation link, apparently Gestalt and Replicant both happen. One game says 1300 years later, one says 1400 years later. Since Yonah and Nier are just shells, they are constantly reborn into roles where they can be kept close to each other. Also kind of explains Ending A's looping back to the beginning of the game, and Weiss saying something like "Glad we'll never do this again. Unless time reverses..." And it explains why Popola and Devola say they wanted to wait "100 years or so", for the next incarnation of you and Yonah. Interesting

THE AWESOME GHOST fucked around with this message at Jun 1, 2010 around 19:30

Policenaut
Jul 11, 2008

A man's life of fifty years
is nothing in comparison
to the age of this world

Life is but a fleeting dream


To be honest, the Mayor at the Forest of Myth also implies the Gestalt/RepliCant link in Part 1.

After you free him from the Deathdream thing, you and Weiss talk with him in the book format and he mentions "I met a you that was not you", I always took this to mean that the game had some loose connection to the other.

Of course I never, ever imagined that both games are concurrent.

Renoistic posted:

Japanese story writers seem to have a giant hard-on for stories/tragedies that repeat themselves. Xenogears is a pretty good example of this.

I never understood the thing about Gestalts/Replicants, though. So Gestalts are souls that have been ripped out of their respective bodies, right? So, what are they supposed to be doing when they're not insane? Sit in towers and wait for something to happen, or ballroom dance for a thousand years? Nier's Gestalt wants his body back - does that mean that the bio weapon or whatever is gone? And what are the replicants? Are they just clones of the original? If that's the case, how have they been kept alive for over a thousand years? Or are they replaced as time goes by (Devola mentions waiting for "the next generation")? But why do they allow the bodies to roam "freely" at all? I don't get it. I could ask about the whole shade children combining into a giant boar thing, but that part I'll just chalk up to random Japanese insanity.

Okay, I think I can explain some of this.

The "Bio Weapon" that they were originally fleeing from is probably the Grotesqueries from Drakengard. We get a bunch of references to Salt and "A soldier of salt" and "Legion" which implies their existence may have continued after Mother Grotesquerie was killed in Drakengard Ending E, but transfered over to Nier's world. There is a "Report" loading screen that also mentions that they're fighting a foe which thermonuclear weapons could not defeat, which may lead into this.

Replicants are just clones of the people turned into Gestalts. Here's how I understand it, I might be wrong but here goes: these Replicant clones were designed and released with some sentience to maintain the world, fight the grotesqueries, and help rebuild it while they (Gestalts/Overseers) waited for the right time to return to their original forms. During the Part 2 visit to Forest of Myth, the novel sequence specifically mentions a horde of people (Replicants) fighting a never-ending swarm of enemies of "salt".

They wouldn't want to return to a destroyed world (remember they were probably going through Gestalt in the 20XX period) and so the Replicants were the laborers to help rebuild. Only problem was that they also had their own survival sense and coupled with the berserk state of some Gestalts, it was only natural that they would eventually defy their masters.

The boar thing is probably just for WTF factor

Policenaut fucked around with this message at Jun 1, 2010 around 21:48

Mahuum Aqoha
Jan 15, 2004

SHEPARD!
Do it for the universe!


THE AWESOME GHOST posted:


Edit: Reading that explanation link, apparently Gestalt and Replicant both happen. One game says 1300 years later, one says 1400 years later. Since Yonah and Nier are just shells, they are constantly reborn into roles where they can be kept close to each other. Also kind of explains Ending A's looping back to the beginning of the game, and Weiss saying something like "Glad we'll never do this again. Unless time reverses..." And it explains why Popola and Devola say they wanted to wait "100 years or so", for the next incarnation of you and Yonah. Interesting

If Replicant takes place after Gestalt, then how is there another Shadowlord (and even another Yonah) in Replicant? Because Gestalt Nier defeats the Shadowlord, and the Gestalt form of Yonah sacrifices herself so the replicant Yonah can see her dad again. Are there multiple Gestalts of the same person?

also:

Policenaut posted:

The "Bio Weapon" that they were originally fleeing from is probably the Grotesqueries from Drakengard. We get a bunch of references to Salt and "A soldier of salt" and "Legion" which implies their existence may have continued after Mother Grotesquerie was killed in Drakengard Ending E, but transfered over to Nier's world. There is a "Report" loading screen that also mentions that they're fighting a foe which thermonuclear weapons could not defeat, which may lead into this.

Replicants are just clones of the people turned into Gestalts. Here's how I understand it, I might be wrong but here goes: these Replicant clones were designed and released with some sentience to maintain the world, fight the grotesqueries, and help rebuild it while they (Gestalts/Overseers) waited for the right time to return to their original forms. During the Part 2 visit to Forest of Myth, the novel sequence specifically mentions a horde of people (Replicants) fighting a never-ending swarm of enemies of "salt".


I didn't play Drakengard and just finished reading the Let's Play yesterday, but what do the salt references have to do with the Grotesqueries? I know that the Mother one made it into Nier's world, but how would all of the other ones have gotten in? The portal closed after the mother, Caim and Red made it in.

Mahuum Aqoha fucked around with this message at Jun 1, 2010 around 22:39

Policenaut
Jul 11, 2008

A man's life of fifty years
is nothing in comparison
to the age of this world

Life is but a fleeting dream


Mahuum Aqoha posted:

I didn't play Drakengard and just finished reading the Let's Play yesterday, but what do the salt references have to do with the Grotesqueries? I know that the Mother one made it into Nier's world, but how would all of the other ones have gotten in? The portal closed after the mother, Caim and Red made it in.

Okay, this is all sort of dodgy and sort of my own conclusions on it but here goes! In Drakengard's Ending E cinematic, after defeating Mother Grotesquerie we see that it begins to break apart and dissolve into some sort of basic substance which starts to blanket the city. The LP calls it ash, but that may just be the unnatural grey that the Ending takes place in. We see it coating the city as it falls apart, but I take this substance to be "salt" like Nier itself mentions covers the city where he lives. If you look back on Endings which the Mother is actually present, you'll see that its made of a pure white substance which could possibly be this salt. Interestingly enough, Red seems to be afflicted with this too which ties into 15 Nightmares' whole angle of "Red is the source of all this poo poo"

Your question about the other Grotesquerie children is pretty valid, but this is the only real explanation I can reach. If you watch the lead-in to Ending E here, you'll notice that as the Mother falls in she's already peeling and dissolving but if you watch closely you'll notice something else: there are two unidentified falling white "meteors" that follow her and collide into Tokyo. They are never explained or mentioned in this Ending. It is my belief that these two unidentified falling objects are Grotesqueries or related to the Mother itself. In the previous scene before her teleport, she's clearly depicted as being pregnant but her womb is gone after she transports to Tokyo. I'm not entirely sure how to explain that but perhaps it links with the two falling objects.

The idea of how the Grotesqueries spawn is a mystery to me, but they are magical beings which might have some sort of capability of reproduction. However my whole theory falls apart if: A) the Mother really isn't the "salt", B) the meteors aren't related to Grotesqueries, and C) If the beings have a reproduction method that requires the Mother.


Christ, I can't believe I'm looking so deeply into a game I 100%ed back in Middle School.

Xythar
Dec 22, 2004

echoes of a contemporary nation

Honest Thief posted:

in my defense everyone knows what Emil is since he's publicitized that way

Well no, I mean I saw the skeleton guy in the OP and in the other promotional materials but I quite naturally did not guess that both he and the timid kid with a blindfold were the same person. So when it happened I was pretty surprised. Be a jerk if you want though, whatever

Policenaut posted:

To be honest, the Mayor at the Forest of Myth also implies the Gestalt/RepliCant link in Part 1.

After you free him from the Deathdream thing, you and Weiss talk with him in the book format and he mentions "I met a you that was not you", I always took this to mean that the game had some loose connection to the other.

Of course I never, ever imagined that both games are concurrent.

I always figured that he was referring to (major spoiler) Shadowlord.

HOT BRITISH SEX
Jun 12, 2007

She's just coming, sir.


InnercityGriot posted:

I think the bipolarity of the critical reaction to this game is probably warranted, but I don't think I can understand people not liking the text sections of the game. Even Yahtzee complained about it in his review. It's well-written and fits in with the themes of the game. If the game faced us down with reams of poor exposition with voice acting in some terrible cutscene would it be preferable? Are Americans really this hateful of actually reading, like going to a foreign language film and listening to complaining because people have to read subtitles?

Neither myself nor Yahtzee are American

Irony.or.Death
Apr 1, 2009


That doesn't make your objection to reading any less insane.

Honest Thief
Jan 11, 2009


I don't want every game to start being interactive fiction, but I liked it on Nier because it had a purpose at least

Xythar posted:

Well no, I mean I saw the skeleton guy in the OP and in the other promotional materials but I quite naturally did not guess that both he and the timid kid with a blindfold were the same person. So when it happened I was pretty surprised. Be a jerk if you want though, whatever
fine I'm sorry

Honest Thief fucked around with this message at Jun 1, 2010 around 23:36

InnercityGriot
Dec 31, 2008


quote:

Neither myself nor Yahtzee are American

Yeah, I know that, but the interview with the devs earlier, they talked about how a lot of American press sites did not like the reading sections. I wasn't really responding to you necessarily, just the general feeling about the reading secions, I probably should have been more clear.

UselessLurker
Apr 28, 2008


Policenaut posted:

Okay, this is all sort of dodgy and sort of my own conclusions on it but here goes! In Drakengard's Ending E cinematic, after defeating Mother Grotesquerie we see that it begins to break apart and dissolve into some sort of basic substance which starts to blanket the city. The LP calls it ash, but that may just be the unnatural grey that the Ending takes place in. We see it coating the city as it falls apart, but I take this substance to be "salt" like Nier itself mentions covers the city where he lives. If you look back on Endings which the Mother is actually present, you'll see that its made of a pure white substance which could possibly be this salt. Interestingly enough, Red seems to be afflicted with this too which ties into 15 Nightmares' whole angle of "Red is the source of all this poo poo"

Your question about the other Grotesquerie children is pretty valid, but this is the only real explanation I can reach. If you watch the lead-in to Ending E here, you'll notice that as the Mother falls in she's already peeling and dissolving but if you watch closely you'll notice something else: there are two unidentified falling white "meteors" that follow her and collide into Tokyo. They are never explained or mentioned in this Ending. It is my belief that these two unidentified falling objects are Grotesqueries or related to the Mother itself. In the previous scene before her teleport, she's clearly depicted as being pregnant but her womb is gone after she transports to Tokyo. I'm not entirely sure how to explain that but perhaps it links with the two falling objects.

The idea of how the Grotesqueries spawn is a mystery to me, but they are magical beings which might have some sort of capability of reproduction. However my whole theory falls apart if: A) the Mother really isn't the "salt", B) the meteors aren't related to Grotesqueries, and C) If the beings have a reproduction method that requires the Mother.


Christ, I can't believe I'm looking so deeply into a game I 100%ed back in Middle School.

I always had the impression that the two 'meteors' were just Red firing some fireballs through the portal and totally not giving a gently caress what was on the other side

Red and Caim would have fallen near the Queen's remains, though, so that may have something to do with it...

InnercityGriot
Dec 31, 2008


The Scenario timeline from the guidebook is being translated. Check it out here if you're interested. It runs through the entire history of the Nier world and why it is the way it is.

http://www.gamefaqs.com/boards/960449-nier/55032830

Policenaut
Jul 11, 2008

A man's life of fifty years
is nothing in comparison
to the age of this world

Life is but a fleeting dream


Wow, that's pretty cool! I was thinking of cashing out an extra $40 for the Grimoire on eBay to go with my copy of RepliCant just for the hell of it (if I'm stupid enough to buy Perfect Works I'm dumb enough for this) and this stuff sounds really interesting.

There's one thing here that I found incredibly interesting though, related to the timeline.

December - Final pictures of inside the wall are leaked

Transmissions sent my members of the media who voluntarily remained behind the wall in Shinjuku are abruptly cut off. The final film is cut-off with a scream as a giant white being appears. This image is not released (but leaks through the internet).


So, uh, if I extrapolate this correctly does this mean that White Chlorination is capable of mutating people into Grotsequeries? The mention of a "giant white being" sounds pretty close to what they are (and what's mentioned at the start of the timeline) and if that's the case, then I think my mad rambling about them is right! Well, mostly.

Notinghamington
Oct 24, 2008

I suppose you're expecting an unbearable pun


Um, it's been a while since I've been to this thread, but do any of you know where Labyrinth's Song is? The weapons guide says it's whereabouts are "unknown"

Tempo 119
Apr 17, 2006

I can't hear it


Yeah I'm just going to ignore that timeline. Mysterious happenings are good, the stupid end of Drakengard happening in the same universe is fine as an easter egg, but all the White Chlorination stuff is just too far for me. I was much happier just assuming any magical disease they alluded to was the Black Scrawl.

Notinghamington posted:

Um, it's been a while since I've been to this thread, but do any of you know where Labyrinth's Song is? The weapons guide says it's whereabouts are "unknown"

In part 2 get the Loyal Cerberus fragment, then complete a mission from one of the guards in Facade (to kill some bandits I think), then go get a mission from the king on the castle roof. You get the weapon for completing that.

Azure_Horizon
Mar 27, 2010

You can live in the wreckage and pretend it's the mansion you remember, or you can crawl from the rubble and move on.


Policenaut posted:

Okay, this is all sort of dodgy and sort of my own conclusions on it but here goes! In Drakengard's Ending E cinematic, after defeating Mother Grotesquerie we see that it begins to break apart and dissolve into some sort of basic substance which starts to blanket the city. The LP calls it ash, but that may just be the unnatural grey that the Ending takes place in. We see it coating the city as it falls apart, but I take this substance to be "salt" like Nier itself mentions covers the city where he lives. If you look back on Endings which the Mother is actually present, you'll see that its made of a pure white substance which could possibly be this salt. Interestingly enough, Red seems to be afflicted with this too which ties into 15 Nightmares' whole angle of "Red is the source of all this poo poo"

Your question about the other Grotesquerie children is pretty valid, but this is the only real explanation I can reach. If you watch the lead-in to Ending E here, you'll notice that as the Mother falls in she's already peeling and dissolving but if you watch closely you'll notice something else: there are two unidentified falling white "meteors" that follow her and collide into Tokyo. They are never explained or mentioned in this Ending. It is my belief that these two unidentified falling objects are Grotesqueries or related to the Mother itself. In the previous scene before her teleport, she's clearly depicted as being pregnant but her womb is gone after she transports to Tokyo. I'm not entirely sure how to explain that but perhaps it links with the two falling objects.

The idea of how the Grotesqueries spawn is a mystery to me, but they are magical beings which might have some sort of capability of reproduction. However my whole theory falls apart if: A) the Mother really isn't the "salt", B) the meteors aren't related to Grotesqueries, and C) If the beings have a reproduction method that requires the Mother.


Christ, I can't believe I'm looking so deeply into a game I 100%ed back in Middle School.

Not that I wholly disagree with you, but Drakengard II confirmed the Grotesqueries to be The Watchers. So it would make sense that the material that composed them would be detrimental to a human society such as the one in Nier.

Anyone know how to activate The Magical Stone sidequest? Which part of Part II does it open? There is no hint from Devola to go searching for it, and there's no prompt in the Forest of Myth. I need the last weapon.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


Azure_Horizon posted:


Anyone know how to activate The Magical Stone sidequest? Which part of Part II does it open? There is no hint from Devola to go searching for it, and there's no prompt in the Forest of Myth. I need the last weapon.

You need all the key pieces before you go to the Forest of Myth and talk to the woman. You MIGHT have to finish some other quests, but don't quote me on that.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

InnercityGriot posted:

The Scenario timeline from the guidebook is being translated. Check it out here if you're interested. It runs through the entire history of the Nier world and why it is the way it is.

http://www.gamefaqs.com/boards/960449-nier/55032830

Huh. Maybe I should play Drakengard.

ImpAtom
May 24, 2007

Are you mocking me?

Brackhar posted:

Huh. Maybe I should play Drakengard.

You really shouldn't.

Man, looking at scanned pages from Grimoire Nier, the director of this game is a total freak. I mean, I know that's not a surprising thing, but he's a total loving freak.

All the stuff about the ending is super-depressing too, which is appropriate.

ImpAtom fucked around with this message at Jun 4, 2010 around 18:25

Ddraig
Sep 5, 2005

Sits with a full house

Azure_Horizon posted:

Not that I wholly disagree with you, but Drakengard II confirmed the Grotesqueries to be The Watchers. So it would make sense that the material that composed them would be detrimental to a human society such as the one in Nier.

Anyone know how to activate The Magical Stone sidequest? Which part of Part II does it open? There is no hint from Devola to go searching for it, and there's no prompt in the Forest of Myth. I need the last weapon.

Thanks to Nier, Drakengard 2 no longer exists. Not that it ever did anyway, right?

pairofdimes
May 20, 2001


Policenaut posted:

Wow, that's pretty cool! I was thinking of cashing out an extra $40 for the Grimoire on eBay to go with my copy of RepliCant just for the hell of it (if I'm stupid enough to buy Perfect Works I'm dumb enough for this) and this stuff sounds really interesting.

If you're crazy enough to pick up a second version of the game just for the hell of it, you should definitely get the book too. I got one and it's a very nice book, lots of pictures and concept art. Also tons of what I imagine is very insightful text, there's a summary of the game and the interviews the Gamefaqs people are translating.

Leonard Leroy
Feb 11, 2007

Filipino Box Spring Hog

Hah, drakengard ending E spoilers the pilot that took out Angelus is from Ace Combat 1.

Flayer
Sep 13, 2003

It's always time


Brackhar posted:

Huh. Maybe I should play Drakengard.
No, don't, the gameplay is incredibly repetitive and boring. It has its moments but you really shouldn't put yourself through something like Drakengard when all the best parts of the game are on youtube.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent


Brackhar posted:

Huh. Maybe I should play Drakengard.

do yourself a favor and read the LP instead. Its WAY better than the actual game.

Policenaut
Jul 11, 2008

A man's life of fifty years
is nothing in comparison
to the age of this world

Life is but a fleeting dream


edit: ^^^ Yes please read the LP instead!

Flayer posted:

No, don't, the gameplay is incredibly repetitive and boring. It has its moments but you really shouldn't put yourself through something like Drakengard when all the best parts of the game are on youtube.

Going with this, as someone who tortured themselves to get to Ending E you should just read The Dark Id's LP of the game. It's on the LP Archive, amazing stuff too. A lot of the love for Drakengard here in Games (and this thread) mainly comes from it, for good reason too as it basically turns the game into a demented buddy cop story between Caim and Red.

gigglefeimer
Mar 16, 2007


Brackhar posted:

Huh. Maybe I should play Drakengard.

Go ahead. It's really not that bad of a game.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


gigglefeimer posted:

Go ahead. It's really not that bad of a game.

You're objectively wrong. I spent 40+ hours gathering stuff in Nier but couldn't finish the third stage in Drakengard. It's absolutely dreadful.

gigglefeimer
Mar 16, 2007


Okay that's your opinion. I like Drakengard's music and its simplistic gameplay can be enjoyable.

Tallgeese
May 11, 2008

SURGEON GENERAL'S WARNING: Reading this user's posts causes Eye Rolling, Vomiting, Brain Cancer, and may complicate pregnancy.

gigglefeimer posted:

Okay that's your opinion. I like Drakengard's music and its simplistic gameplay can be enjoyable.

Awww, that's cute...

BUT IT'S WROOOOOOONG!

Drakengard has Korean MMORPG-style grinding, with even less of a payoff.

Policenaut
Jul 11, 2008

A man's life of fifty years
is nothing in comparison
to the age of this world

Life is but a fleeting dream


I dunno about that, Drakengard's music is pretty good. Well, good in the sense that it starts off remotely logical but slowly devolves into chaos by the end with its weird sampling stuff. I think Nier did it in a couple of songs too interestingly enough.

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gigglefeimer
Mar 16, 2007


Tallgeese posted:

Awww, that's cute...

BUT IT'S WROOOOOOONG!

Drakengard has Korean MMORPG-style grinding, with even less of a payoff.

Grinding for what? All the weapons can be found quickly and easily with a guide and you're not required to level them all up. Unless you mean the gameplay itself is a grind but again, that's your (and admittedly many other people here's) opinion.

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