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INFINITY: The Sci Fi Miniatures Game ![]() ![]() What is Infinity? Basics: Infinity is a miniatures wargame. Unlike a board game, it uses whatever surface you have at hand (tabletop), and whatever terrain you can build or obtain. Your force consists of hand-painted miniature soldiers, roughly 28mm tall. Miniature wargames like Infinity use traditional measuring tools (inches, in this case) to determine game distances. ![]() Setting: Very influenced by high tech "operative" warfare/cyberpunk. Ghost in the shell, Syndicate (pc game) and other cyberpunk settings. ![]() Game Feel: Infinity is nothing less than a very high tech firefight. It is a "skirmish" scale, which means that there are about 5-15 models per side. It is not a full scale war, it is groups of specialist operatives and power armored soldiers having a lethal gun battle. In an Infinity firefight there are hackers using attack protocols to meltdown enemy hacker's brain-implanted hardware, as well as immobilizing heavily armored troops. Thermoptic camouflaged ninjas and snipers stalk the streets, invisible to their prey. Combat drop troops use gravitic technology to quickly land behind enemy lines and slay vulnerable hidden troops and leaders. Warband troops aggressively charge the enemy behind a curtain of smoke grenades, while remote-operated mechs climb up buildings and mark targets with laser guidance systems. ![]() Game Mechanics: Infinity uses a "I go, you go" system (full player turns, alternating) with a twist: The player who is not actively taking his turn is the "reactive" player, and can react to the actions taken by his opponent. In other words, if you move a guy into the line of sight of one of mine, I get to shoot at him. This creates a tense, vicious firefight setting, in which one careless move by a player can get a valuable operative killed. It also creates an extremely realistic firefight feel to the game. Infinity uses d20 dice. Typically you are attempting to roll equal or below your statistic on 1d20. When two models attempt actions that affect each other, like both shooting at each other, a "face to face (f2f) roll. In this case, both models are attempting to roll under their stat, and the winner is whoever rolls under his stat and has the highest roll of the two. One of the mechanics that makes Infinity a bit unusual is the orders mechanism. Every model creates an order, that go into a pool. These orders can be spent on any models you wish when it is your turn. This creates a potential for "ramboing", when one model goes on a rampage moving very quickly or shooting multiple times. However, this is countered by the fact that every time a model spends an order in line of sight of an enemy, the enemy get a reaction. This game requires a TON of cover. It's not optional. Terrain should be no further than 8" or so apart, and there should be plenty of large LOS blocking pieces. ![]() Why should I play this game?:
PaintVagrant fucked around with this message at Aug 15, 2010 around 18:02 |
| # ? Jun 25, 2010 02:41 |
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| # ? May 25, 2013 06:11 |
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FACTIONS ![]() (written by Ansob.) The fluff is only available in the books so without making their purchase superfluous let me sum up the faction flavours. The tl;dr (because this is loving long): "It's the second Cold War in space between China and a super-modernised India-New-Zealand supercountry complete with proxy wars and blackops, but the aliens are coming and poo poo, they're pretty hardcore and are going to kick humanity's collective asses unless they put their differences aside and fight the aliens together." Here you go: PanOceania is the result of an Australian/New Zealander/Filipino economic alliance buying out the US, EU and India's debts which they acquired when the space colonisation programme failed and the markets went through another huge crash.They're the most high-tech human faction overall and have a lot of remote-control robots and mechs. They're probably the shootiest faction. The setting itself is in the midst of a second Cold War between PanOceania and Yu Jing, who are the two hyperpowers. They are ultra-capitalists who've killed off most left-wing ideologies by worshipping the free market as the ultimate arbiter and the fairest redistributor of wealth. Oh, and they're also fanatical Christians who've allowed the Catholic Church to have power-armoured knights as its own private military. ![]() ![]() ![]() ![]() Yu Jing is the result of China buying Japan's post-crash debts. China basically bought the country as a means of vindicating its colonial ambitions and treats the Japanese as second-class citizens. Other Asian countries applied to join the newly-formed "Greater China" and Yu Jing quickly became a hyperpower to match PanOceania. They have less emphasis on remote-control drones and thermoptic camo but are as technologically advanced, just in a different way - they favour elite power-armoured infantry (though they also have a piloted mech or two) and have a bit more of an emphasis on close-quarters shooting. They were the first to restart their space programme and as such what they lack in economic technologies versus PanO, they more than make up by having a shitload of land and people.![]() ![]() ![]() ![]() ![]() HaqqIslam are followers of a new branch of Islam that preaches tolerance and scientific enlightenment, based on the Islam of the Golden Age. They're absolute masters of biotechnology and have a monopoly on a substance called Silk which allows for mind uploads/reincarnation. As such, they're financially secure and no one faction can really afford to take them out since they're officially neutral and sell the Silk to everyone who can buy. They have more of a reliance on light infantry than the first two factions, but this is compensated for by their more expensive troops having funky ability thanks to bio-engineering and a lot of their infantry are religious fanatics which means their army stays on the table longer. They are also a shooty faction, but this is the norm rather than special.![]() ![]() ![]() ![]() Nomads are the inhabitants of three huge spaceships that declared their independence from Earth in the early years of the relaunched space programme. They bunched together because it was that or be easy pickings for the PanO/YJ military. They're a collection of misfits, criminals and people with weird fetishes, and generally the last refuge of all the kooky stuff you could think of - basically, the Internet as a nation. They do bio-modification for fun, have all the best drugs and throw the best parties, and you can even buy sections of Bakunin where you can have the laws be anything you fancy (as long as they don't jeopardise the ship), so if you're really interested about making your army fit into the fluff you can do all sorts of fun stuff (I imagine there are communists and Nazis and every other extinct ideology you can think of with a semi-autonomous module on Bakunin). In terms of the actual rules, they focus on nullifying as much of the enemy's gear and tactics as they can and generally being as big a pain in the rear end as humanly possible by dropping units behind enemy lines and immobilising or possessing their heavy units, as well as surprising the enemy with biologically enhanced or religious units; thus, they have a good mix of TO, drones/mechs and elite medium/heavy infantry plus the best hackers in the game. ![]() ![]() ![]() ![]() ![]() Ariadna is a nation formed by the descendants of the Russian, French, Scottish and American colonists who were on the aforementioned space colonisation programme. When they were sent through the wormhole (the discovery of which prompted the second space race and the first colonisation programme) they set up a base on Ariadna (the planet, named after their ship, and after which the faction is named). Unfortunately, when Earth tried to send a second ship through the wormhole the wormhole collapsed, causing the market crash on Earth and stranding the Ariadne on an inhospitable planet. They quickly antagonised the sentient, dog-like native Antipodes and ended up at war with them for the better part of a century while intermittently going to war with each other, since each nationality had decided to set up its own base to maximise survival chances. Eventually, with the whole colony on the brink of collapse the Russians, who had about twice the population of every other colony, just declared themselves the planetary government and started flexing their military muscles to make sure everyone focused on fighting the natives instead of each other. Eventually, the planet was rediscovered first by PanO then by YJ at which point everyone discovered that this odd mineral the Ariadne had been using since they got there was actually something called tesseum, which is harder than diamond yet easier to shape and is also the primary component in starship fuel, so both of the hyperpowers rushed to exploit a technicality in interplanetary law by claiming that Ariadna only owned part of the planet and that the other 75% that didn't have any settlements on it belonged to the original nations that had financed the colonial mission (by now absorbed into PanO/YJ) and was up for grabs by anyone. They started paying corporations to land on Ariadna and claim ownership of the bits of the planet, which obviously pissed the Ariadne off (who had been abandoned and left to die by Earth, from their point of view); the ensuing Commercial Wars were fought by Ariadna on one side with training and weapons provided on the cheap by the Nomads (acting to protect their interests as a minor power by making sure the hyperpowers didn't establish a precedent of violating sovereignty) against the PanO- and YJ-backed and -equipped corporations on the other. Eventually, the Nomads/Haqq managed to ram a bill through the O-12 (Organisation of 12 Planets, basically the Space UN) that established Ariadna's sovereignty over the whole planet and recognised them as an independent nation. Needless to say, this didn't exactly sit well with the Ariadne who now have a major grudge against PanO/YJ in addition to being fabulously rich from the sale of tesseum, but are bros for life with the Nomads. ![]() ![]() Oh, er, yeah, gameplay-wise, Ariadna has cheap light infantry, no heavy infantry at all (the closest they get are the dogfaces/dog-warriors who are pretty much the only things with multiple wounds in the Ariadna list; consequently their elite dudes are really cheap by the standards of the other factions), a shitload of troops with Camouflage (but no TO) and Infiltration (meaning they start in your table half disguised as counters that your models can't see without wasting orders detecting them). They also cannot be hacked because they're using early 21st century equipment in the 23rd century and generally work best as a guerilla army, setting up traps before the game begins and dropping out of camo to take shots before hiding to go back into camo. ![]() ![]() ![]() ![]() Combined Army, the only non-human faction. What recently arrived in human-controlled space ("the Human Sphere" as it's called) is the very tip of the Combined Army's scouting forces and yet humanity is already losing badly against them. They actually have one of the cooler backgrounds in a sci-fi setting I've seen: some aliens figured out the heat death of the universe was eventually going to poo poo all over life so they built an AI that could figure out how they could be elevated to beings of pure energy and leave the material world behind. Unfortunately for them, the computer found the solution, promptly concluded that its creators weren't fit to receive that knowledge, then ascended itself. The creators then decided to built a new AI, but this time, make it think like them so that it would obligatorily give them the secret to ascending to a higher plane. Unfortunately, the fact that it thinks like them is exactly what prevents the second AI from ever finding that secret, but the aliens don't know that, and the irony inherent in the fact that they're on a total fool's quest is pretty hilarious - or would be if humanity weren't about to be flattened like pancakes unless they can close off the Human Sphere. Unable to find this secret, the AI concluded that what it needed was more computational power, and the easiest way to get that was to conquer new systems and turn them into computronium. Thus, the Evolved Intelligence began conquering the universe. Those species that would be good fighters (aggressive, loyal, survivalists) were included in the Combined Army; the species with mastery of science were told to build AIs of their own to work in parallel with the EI to increase the number of thought patterns that were working on solving the ascension problem; and the species that had absolutely nothing of worth to offer to the EI just had their solar systems deconstructed and turned into thinking matter to increase the EI's capacity. Game-wise, the Combined Army is the most elite faction - highest points cost per unit but best stats per unit in the game. Don't expect to field more than 6-8 models in your average 250pt game, but what they lack in numbers they make up in being very good. Their technology is alien and does funky stuff like allow them to not die, or transfer their mind from one body to another if the original host dies, or shapeshift into enemy units, and their weapons include monofilament blades and nanoviruses that can target cyberbrains and overwrite/destroy them. ![]() ![]() ![]() ![]() ALEPH which is the newest faction. These are the very-much-GitS-inspired dudes who work for the Human Sphere's super-AI, which regulates the minute details of life in the entire Sphere. ALEPH runs the banks, the stock-markets, the Internet, the Circulars (special ships fitted with technology that allows them to pass through wormholes without causing them to collapse) and the infrastructure for pretty much everything, and basically controls the Human Sphere - the only thing is that it operates under mandate of the O-12 and there are safety protocols in place to prevent it from doing anything except run things efficiently. To get around this, ALEPH has its own special force made up entirely of posthuman field agents supported by the most advanced drones you can make with human technology. I've not really looked at their army list, but from what I've heard they use a fair bit of retro-engineered alien tech and are a very points-heavy faction like the CA.![]() ![]() ![]() ![]() PaintVagrant fucked around with this message at Jun 27, 2010 around 17:21 |
| # ? Jun 25, 2010 02:41 |
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CURRENT NEW MONTH'S RELEASES ![]() Unlike other wargames, there are releases for various factions every month. Typically there will be something for whatever faction you play on a bi-montly basis, although sometimes you will have releases for your faction two months in a row. ![]() ![]() ![]() ![]()
PaintVagrant fucked around with this message at Jan 31, 2012 around 17:17 |
| # ? Jun 25, 2010 02:41 |
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LINKS![]() Official Site: http://www.infinitythegame.com/infinity/en/ Army Builder (the greatest flash based army builder free thing youve ever seen): http://infinitythegame.com/dt_army/ Infinity Wiki (extremely useful): http://infinitythegame.wikispot.org/Home Video Tutorials (really nice, a great intro to the games mechanics: http://www.youtube.com/user/CorvusBelliSLL FREE RULEBOOKS WOOOOOP ![]() Rulebook re-write/edit with bookmarks pdf: http://wargamingtrader.com/infinity-rules Official Downloads: http://www.infinitythegame.com/infinity/en/downloads/ PaintVagrant fucked around with this message at Jun 13, 2012 around 12:45 |
| # ? Jun 25, 2010 02:41 |
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Is the Haqqislam starter considered a good buy? I like the faction because their fluff makes them seem like they're not total assholes, and some of the models are just amazing whereas some of the Yu Jing and Pan Oceania models with their bright colors feel a bit over the top. The Assassin Fiday and the Djanbazan are probably my favorites so far. Basically if I have enough money left over after helping my dad pay for some of my tuition and I'm not looking to buy more Eldar stuff I was considering giving Infinity a shot but wanted some opinions first.
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| # ? Jun 25, 2010 03:45 |
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Thanks for the post, I really want to try this. I guess it would be easy to just proxy with some old 40K models. Is there a conversion and modelling scene for Infinity? I'd love to try doing some more realistic stuff without skulls all over the place
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| # ? Jun 25, 2010 09:04 |
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bhsman posted:Is the Haqqislam starter considered a good buy? I like the faction because their fluff makes them seem like they're not total assholes, and some of the models are just amazing whereas some of the Yu Jing and Pan Oceania models with their bright colors feel a bit over the top. The Assassin Fiday and the Djanbazan are probably my favorites so far. Yes, in fact the new haqqislam starter is pretty much the sexiest loving thing. Haqq are a relatively high model count army in infinity, but the starter is a good base to build upon. Its probably ~90-130 points in the box, and its mostly light infantry except the jannisaire. HardCoil posted:Thanks for the post, I really want to try this. I guess it would be easy to just proxy with some old 40K models. Is there a conversion and modelling scene for Infinity? I'd love to try doing some more realistic stuff without skulls all over the place You can convert infinity models, but bear in mind that they are metal, and are generally of smaller overall size than 40k. Ive done some minor conversions to a few of my figures, but nothing too crazy yet. PaintVagrant fucked around with this message at Jun 25, 2010 around 14:20 |
| # ? Jun 25, 2010 12:40 |
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How popular do you think this game has the potential to be? It looks really cool and I might buy some models just to have some but is there any chances of finding people who play? I'm super burned out of Games Workshop stuff so I'd like to try something new and the new Haqqislam starter is tempting enough to buy just for painting. I know that with these types of games there's a catch 22 of people not playing because it's not popular, but they can't get popular until people play them but I always want these small games to catch on.
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| # ? Jun 25, 2010 14:05 |
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Radish posted:How popular do you think this game has the potential to be? It looks really cool and I might buy some models just to have some but is there any chances of finding people who play? I'm super burned out of Games Workshop stuff so I'd like to try something new and the new Haqqislam starter is tempting enough to buy just for painting. Thats definitely always an issue with smaller games than the big 2 companies (gw,pp) That being said, In my experience most games that gain a foothold in a local scene do so because of one person who promotes it and is very knowledgeable. For example, there are probably more infinity players in the eastern michigan area than most other states, because one guy (magno) promotes the game so well in his local area. They have leagues and tournies regularly. So sometimes youve got to make your own scene It helps to have a couple of small painted forces to bring so someone can try a game out.In terms of popularity, I think the main thing holding infinity back is the initial "complexity" of the rules. I put that in quotation marks because its not really true at all, however, the rulebook is laid out poorly and translated from spanish. It could be cleaned up quite a bit. This, in addition to the strangeness of the rules compared to say, warhammer 40k, makes the initial learning curve seem very sharp. It isnt. I taught my friend, who had never played any mini wargames other than monpoc, how to play infinity in about 3 or 4 small games. Hes now arguably a better player than I am, a few months later. But infinity has a ton going for it that should really boost its popularity: awesome rules/game feel, amazing miniatures, a very well fleshed out setting, pretty rulebooks, and monthly releases that are pretty much like a crack addiction. PaintVagrant fucked around with this message at Jun 25, 2010 around 14:13 |
| # ? Jun 25, 2010 14:09 |
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PaintVagrant posted:Thats definitely always an issue with smaller games than the big 2 companies (gw,pp) Yeah the models are just so amazing it makes me want to start regardless of anything else. I'll probably pick up the new Haqqislam starter when that becomes available and see if I can get any of my friends to play. They are all really in the GW camp but sometimes are open to new things.
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| # ? Jun 25, 2010 14:39 |
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Just so you know PV, I am not bookmarking this. (Excellent OP, by the way.) PS: the OP needs a giant, bolded paragraph about the importance of cover and how much of it you should have (no LoS 8" or more). Lemon Curdistan fucked around with this message at Jun 25, 2010 around 15:13 |
| # ? Jun 25, 2010 15:09 |
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Ansob. posted:Just so you know PV, I am not bookmarking this. Thats a good idea, Ill add it. Thanks again for the faction text!
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| # ? Jun 25, 2010 15:11 |
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You're welcome. Incidentally, I reread my 1e book and it turns out Taiwan is in the Yu Jing block, so if you want to lob off the "/Taiwanese" bit in the PanO paragraph for accuracy, that would be nice, thanks. Also, I should probably clarify a little what I meant about the Nomads' fighting style. Editing with it in 5mn. (And sorry for forgetting to comment on your army lists in the other thread.) e; change last sentence of the Nomads paragraph from quote:In terms of the actual game, they focus on being a pain in the rear end to the opponent, with a good mix of TO, drones/mechs and elite medium/heavy infantry plus the best hackers in the game. quote:In terms of the actual rules, they focus on nullifying as much of the enemy's gear and tactics as they can and generally being as big a pain in the rear end as humanly possible by dropping units behind enemy lines and immobilising or possessing their heavy units, as well as surprising the enemy with biologically enhanced or religious units; thus, they have a good mix of TO, drones/mechs and elite medium/heavy infantry plus the best hackers in the game. e2; also the new Haqq starter's sniper is super nice. I want new Merovingian models, though, preferably their line infantry (also a Moblot pose that doesn't suck, but I want the line infantry first). Lemon Curdistan fucked around with this message at Jun 25, 2010 around 15:21 |
| # ? Jun 25, 2010 15:13 |
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Wow, this actually looks quite cool. But were those tiny little koala bears I saw in some of the pictures? What is up with them?
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| # ? Jun 25, 2010 15:23 |
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I have a super radical idea: let's rewrite the English rules at some point when I'm not lazy in order to make them clearer. There's extensive FAQs on the official forums, if we can reword stuff so it sounds more English and incorporate the FAQ rulings into the text when clarifying bits that aren't clear we might be able to push out a much easier to use version of the rulebook .pdf, which would most likely boost popularity (we could probably get it onto the Infinity website too, knowing CB, they're pretty cool).DOCTOR ZIMBARDO posted:Wow, this actually looks quite cool. But were those tiny little koala bears I saw in some of the pictures? What is up with them? They're the Nomads version of the humanoid helper bots that PanO and Yu Jing get. They are koalas because the Nomads figured it would be funny, because they like to troll like that.
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| # ? Jun 25, 2010 15:26 |
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The background of Pan Ocenania is one of the most
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| # ? Jun 25, 2010 15:38 |
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Gravitas Shortfall posted:The background of Pan Ocenania is one of the most It includes the whole of a post-krash, ultra-Christian USA as well. That's where the religious fanaticism comes from, and the ultra-capitalism comes partly from that and partly from India and a post-krash anti-government-spending EU (look at what Cameron is doing in the UK right now).
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| # ? Jun 25, 2010 15:53 |
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Just wanna say: This sounds awesome. Is there a campaign system such as in Necromunda? If so this is the perfect game for me. I see Gravitas Shortfall is posting in this thread... Any other UK/London goons interested in this game? We could have bash using 40k models as proxies.
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| # ? Jun 25, 2010 15:58 |
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Ansob. posted:I have a super radical idea: let's rewrite the English rules at some point when I'm not lazy in order to make them clearer. There's extensive FAQs on the official forums, if we can reword stuff so it sounds more English and incorporate the FAQ rulings into the text when clarifying bits that aren't clear we might be able to push out a much easier to use version of the rulebook .pdf, which would most likely boost popularity (we could probably get it onto the Infinity website too, knowing CB, they're pretty cool). Yes, Im definitely into rewriting the rules. I can start as soon as I finish all the highlighting Im doing in my pdf printouts. Also, the koalas are actually not helpers, they are KRAZY KOALAS which afaik are basically suicide bomber robots. I dont know, despite playing nomads Ive never seen them used, but they have like an entire page of rules about how they wander around and blow poo poo up
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| # ? Jun 25, 2010 16:19 |
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PaintVagrant posted:Also, the koalas are actually not helpers Same technology according to the fluff. They just blow up because, well, :nomads:.
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| # ? Jun 25, 2010 16:25 |
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My girlfriend was reading over my shoulder as I scanned the OP and now apparently we're buying starters to give this a go. Not quite sure how that happened but there we are. How do the Haqqislam, Yu Jing and PanOceania starters stack up against the Aleph one? Are we likely to get a decent game out of them?
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| # ? Jun 25, 2010 16:30 |
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This looks really interesting and a good alternative to Necromunda which my group has been after for ages. After a quick look at the rulebook I would be very grateful to you guys doing a re-write, especially if it included a quick run-through of a small game , kinda like the 1 ork vs a marine in the 40k book.
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| # ? Jun 25, 2010 16:52 |
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Corrode: I will answer your question and give a quick demo of how awesome the online army builder is. Make an army list, then go to the bottom and click where it says copy to forum. It will put the forum text in your clipboard, then just paste it and... PANOCEANIA────────────────────────────────────────────────────────────────────── GROUP 1 (Regs: 6/Irrs: 0): 2x FUSILIER Combi Rifle / Pistol, Knife (10) MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube FUSILIER Paramedic Combi Rifle / Pistol, Knife (14) MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube Paramedic, Medikit FUSILIER Lieutenant Combi Rifle / Pistol, Knife (10) MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube Lieutenant CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (34 | 0.5) MOV:4-4 CC:13 BS:12 PH:12 WIP:13 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube CH: TO Camouflage, Infiltration, X Visor, Minelayer ORC MULTI Rifle / Pistol, Knife (40) MOV:4-2 CC:15 BS:14 PH:14 WIP:12 ARM:4 BTS:-3 W:2 Regular, Not Impetuous, Cube118 Points | SWC: 0.5 ARMY CODE: code: YU JING────────────────────────────────────────────────────────────────────── GROUP 1 (Regs: 6/Irrs: 0): 2x ZANSHI Combi Rifle / Pistol, Knife (11) MOV:4-4 CC:14 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube ZANSHI Paramedic Combi Rifle / Pistol, Knife (15) MOV:4-4 CC:14 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube Paramedic, Medikit CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife (13) MOV:4-4 CC:14 BS:11 PH:10 WIP:14 ARM:1 BTS:-3 W:1 Regular, Not Impetuous, Cube Lieutenant SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW (42) MOV:4-4 CC:16 BS:13 PH:14 WIP:13 ARM:4 BTS:-6 W:2 Regular, Not Impetuous, Cube DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW (36) MOV:4-4 CC:19 BS:12 PH:14 WIP:13 ARM:3 BTS:-3 W:2 Regular, Frenzy, Cube Martial Arts L2, Berserk128 Points | SWC: 0 ARMY CODE: code: ALEPH────────────────────────────────────────────────────────────────────── GROUP 1 (Regs: 6/Irrs: 0): 3x DAKINI Tacbot Combi Rifle / Electric Pulse (13) MOV:6-4 CC:8 BS:11 PH:8 WIP:13 ARM:0 BTS:-3 STR:1 Regular, Not Impetuous, G: Remote Presence CH: Mimetism DEVA Combi Rifle, Nanopulser / Pistol, Knife (23) MOV:4-4 CC:14 BS:12 PH:11 WIP:15 ARM:2 BTS:-3 W:1 Regular, Not Impetuous, Cube V: No Wound Incapacitation NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5) MOV:4-4 CC:13 BS:12 PH:12 WIP:14 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube CH: Camouflage, Infiltration, V: Dogged, Hacking Device ASURA Lieutenant Fusil MULTI, Nanopulser / Pistol, AP CCW (73) MOV:4-4 CC:16 BS:14 PH:14 WIP:15 ARM:5 BTS:-6 W:2 Regular, Not Impetuous, Cube V: No Wound Incapacitation, Multiespectral Visor L3, Lieutenant172 Points | SWC: 0.5 ARMY CODE: code:
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| # ? Jun 25, 2010 17:11 |
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I'm not really surprised that the ALEPH starter is worth a lot more points than the others. CA had the same problem.
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| # ? Jun 25, 2010 17:24 |
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I was liking the look of Nomads until I went through the gallery and found the basic troopers have monkey faces and half the models are girls with their asses out. Probably gonna go with Yu Jing just because of that dude on the bike.
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| # ? Jun 25, 2010 17:25 |
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Yeah I play nomads MINUS the weird poo poo. That bran do castro model made me lol. Yujing might have the most "complete" range, in teh sense that they really dont have a model I would call bad.
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| # ? Jun 25, 2010 17:26 |
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That army builder thing is seriously impressive. I had a quick play with it but didn't see stuff like the copy to forum options. My missus was going to play Aleph so it looks like my best bet is to get Yu Jing or PanOceania and pick up an additional model or something. Do the models come with those nifty bases? Corrode fucked around with this message at Jun 25, 2010 around 18:49 |
| # ? Jun 25, 2010 18:47 |
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Nope, just regular black slotted bases like 40k. I highly suggest http://www.dragonforge.com bases, you can get enough for infinity pretty cheaply
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| # ? Jun 25, 2010 18:54 |
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Corrode posted:My girlfriend was reading over my shoulder as I scanned the OP and now apparently we're buying starters to give this a go. Not quite sure how that happened but there we are. This, I'm pretty hooked on the look of a lot of the Haqqislam models, and my GF likes the Yu jing ones, could we get a good small game running with just the starters?
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| # ? Jun 25, 2010 19:00 |
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Yeah Im pretty sure both are very similar in points.
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| # ? Jun 25, 2010 19:01 |
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Nomads = 4chan army? Now thats a scary prospect Any chance of pics of models that are painted poo poo so I don't feel like I'll never be able to make an army/warband?
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| # ? Jun 25, 2010 19:09 |
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Here are some painted models that are more at a TT/decent standard, as opposed to the studio models which are godlike. I pulled these from their official site forum![]() ![]() ![]() ![]()
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| # ? Jun 25, 2010 19:16 |
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How much is that new Haqqislam stater anyway? I couldn't find a price for it on the main website.
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| # ? Jun 25, 2010 19:19 |
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The current one is 46 bux, Id say somewhere between that and 55 or so. Just FYI, if anyone is looking for cheap inf stuff, you can get it at http://www.miniaturemarket.com They are apparently selling all their stock off, so it is dirt cheap. Not sure how much they have left, probably not a ton.
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| # ? Jun 25, 2010 19:32 |
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You forgot to take Taiwan out of the list of countries that made up PanO in the factions fluff post, PV.
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| # ? Jun 25, 2010 19:37 |
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gently caress this thread, gently caress you, gently caress Miniature Market. Here's what I have for a Yu-Jing army I guess: YU JING────────────────────────────────────────────────────────────────────── GROUP 1 (Regs: 9/Irrs: 0): 2x ZANSHI Combi Rifle / Pistol, Knife (11) MOV:4-4 CC:14 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube ZANSHI Paramedic Combi Rifle / Pistol, Knife (15) MOV:4-4 CC:14 BS:11 PH:10 WIP:13 ARM:1 BTS:0 W:1 Regular, Not Impetuous, Cube Paramedic, Medikit CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife (13) MOV:4-4 CC:14 BS:11 PH:10 WIP:14 ARM:1 BTS:-3 W:1 Regular, Not Impetuous, Cube Lieutenant SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW (42) MOV:4-4 CC:16 BS:13 PH:14 WIP:13 ARM:4 BTS:-6 W:2 Regular, Not Impetuous, Cube DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW (36) MOV:4-4 CC:19 BS:12 PH:14 WIP:13 ARM:3 BTS:-3 W:2 Regular, Frenzy, Cube Martial Arts L2, Berserk TIGER SOLDIER Combi Rifle + Light Flamethrower / Pistol, Knife (27) MOV:4-2 CC:15 BS:13 PH:12 WIP:14 ARM:2 BTS:0 W:1 Regular, Not Impetuous, Cube AD: Combat Jump | Multiterrain, CH: Mimetism TIGER SOLDIER HMG / Pistol, Knife (35 | 1.5) MOV:4-2 CC:15 BS:13 PH:12 WIP:14 ARM:2 BTS:0 W:1 Regular, Not Impetuous, Cube AD: Combat Jump | Multiterrain, CH: Mimetism HSIEN HMG / Pistol, AP CCW (61 | 2) MOV:4-2 CC:16 BS:14 PH:14 WIP:14 ARM:4 BTS:-6 W:2 Regular, Not Impetuous, Cube Martial Arts L2, Multiespectral Visor L2251 Points | SWC: 3.5 ARMY CODE: code:I don't know if this is good/bad/laughable/breaking a lot of rules but the models are rad and that was the entire basis of my choice (aside from the starter seeming like the best place to start).
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| # ? Jun 25, 2010 20:37 |
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Yeah thats really solid. It could use a few more cheap "cheerleader" type units, but that should work pretty nicely for your first games. The hsien with HMG is a beast, Ive seen that thing roll up half an army in one turn.
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| # ? Jun 25, 2010 20:47 |
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Yeah, I didn't realize all the extra stuff I got was elite infantry until I booted up the army builder. I'll probably pick up some more Celestial guard, I really like their look. Edit: Can you explain Sectorial armies? FirstCongoWar fucked around with this message at Jun 25, 2010 around 20:59 |
| # ? Jun 25, 2010 20:55 |
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The ones that got released this month are so loving money
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| # ? Jun 25, 2010 20:57 |
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| # ? May 25, 2013 06:11 |
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Ugh, drat all of you, I don't even know anyone else who will play this game and I just ordered a Yu Jing starter. Still it looks pretty badass, maybe I can convince my buddies who played Necromunda to try it out. Looks relatively cheap to collect too, which is always a plus.
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| # ? Jun 25, 2010 22:00 |




INFINITY: The Sci Fi Miniatures Game 





PanOceania is the result of an Australian/New Zealander/Filipino economic alliance buying out the US, EU and India's debts which they acquired when the space colonisation programme failed and the markets went through another huge crash.



Yu Jing is the result of China buying Japan's post-crash debts. China basically bought the country as a means of vindicating its colonial ambitions and treats the Japanese as second-class citizens. Other Asian countries applied to join the newly-formed "Greater China" and Yu Jing quickly became a hyperpower to match PanOceania. They have less emphasis on remote-control drones and thermoptic camo but are as technologically advanced, just in a different way - they favour elite power-armoured infantry (though they also have a piloted mech or two) and have a bit more of an emphasis on close-quarters shooting. They were the first to restart their space programme and as such what they lack in economic technologies versus PanO, they more than make up by having a shitload of land and people.




HaqqIslam are followers of a new branch of Islam that preaches tolerance and scientific enlightenment, based on the Islam of the Golden Age. They're absolute masters of biotechnology and have a monopoly on a substance called Silk which allows for mind uploads/reincarnation. As such, they're financially secure and no one faction can really afford to take them out since they're officially neutral and sell the Silk to everyone who can buy. They have more of a reliance on light infantry than the first two factions, but this is compensated for by their more expensive troops having funky ability thanks to bio-engineering and a lot of their infantry are religious fanatics which means their army stays on the table longer. They are also a shooty faction, but this is the norm rather than special.



Nomads are the inhabitants of three huge spaceships that declared their independence from Earth in the early years of the relaunched space programme. They bunched together because it was that or be easy pickings for the PanO/YJ military. They're a collection of misfits, criminals and people with weird fetishes, and generally the last refuge of all the kooky stuff you could think of - basically, the Internet as a nation. They do bio-modification for fun, have all the best drugs and throw the best parties, and you can even buy sections of Bakunin where you can have the laws be anything you fancy (as long as they don't jeopardise the ship), so if you're really interested about making your army fit into the fluff you can do all sorts of fun stuff (I imagine there are communists and Nazis and every other extinct ideology you can think of with a semi-autonomous module on Bakunin). 




Ariadna is a nation formed by the descendants of the Russian, French, Scottish and American colonists who were on the aforementioned space colonisation programme. When they were sent through the wormhole (the discovery of which prompted the second space race and the first colonisation programme) they set up a base on Ariadna (the planet, named after their ship, and after which the faction is named). Unfortunately, when Earth tried to send a second ship through the wormhole the wormhole collapsed, causing the market crash on Earth and stranding the Ariadne on an inhospitable planet. They quickly antagonised the sentient, dog-like native Antipodes and ended up at war with them for the better part of a century while intermittently going to war with each other, since each nationality had decided to set up its own base to maximise survival chances. Eventually, with the whole colony on the brink of collapse the Russians, who had about twice the population of every other colony, just declared themselves the planetary government and started flexing their military muscles to make sure everyone focused on fighting the natives instead of each other. 





Combined Army, the only non-human faction. What recently arrived in human-controlled space ("the Human Sphere" as it's called) is the very tip of the Combined Army's scouting forces and yet humanity is already losing badly against them. They actually have one of the cooler backgrounds in a sci-fi setting I've seen: some aliens figured out the heat death of the universe was eventually going to poo poo all over life so they built an AI that could figure out how they could be elevated to beings of pure energy and leave the material world behind. Unfortunately for them, the computer found the solution, promptly concluded that its creators weren't fit to receive that knowledge, then ascended itself. 



ALEPH which is the newest faction. These are the very-much-GitS-inspired dudes who work for the Human Sphere's super-AI, which regulates the minute details of life in the entire Sphere. ALEPH runs the banks, the stock-markets, the Internet, the Circulars (special ships fitted with technology that allows them to pass through wormholes without causing them to collapse) and the infrastructure for pretty much everything, and basically controls the Human Sphere - the only thing is that it operates under mandate of the O-12 and there are safety protocols in place to prevent it from doing anything except run things efficiently. To get around this, ALEPH has its own special force made up entirely of posthuman field agents supported by the most advanced drones you can make with human technology. I've not really looked at their army list, but from what I've heard they use a fair bit of retro-engineered alien tech and are a very points-heavy faction like the CA.
















PANOCEANIA
2x FUSILIER Combi Rifle / Pistol, Knife (10)
MOV:4-4 CC:13 BS:12 PH:10 WIP:12 ARM:1 BTS:0 W:1
CROC MAN Combi Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife (34 | 0.5)
ORC MULTI Rifle / Pistol, Knife (40)
YU JING
2x ZANSHI Combi Rifle / Pistol, Knife (11)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife (13)
SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW (42)
DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW (36)
ALEPH
3x DAKINI Tacbot Combi Rifle / Electric Pulse (13)
DEVA Combi Rifle, Nanopulser / Pistol, Knife (23)
NAGA Hacker Combi Rifle / Pistol, Knife (37 | 0.5)
ASURA Lieutenant Fusil MULTI, Nanopulser / Pistol, AP CCW (73)







TIGER SOLDIER Combi Rifle + Light Flamethrower / Pistol, Knife (27)
HSIEN HMG / Pistol, AP CCW (61 | 2)
