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Angryboot
Oct 23, 2005


Fix posted:

I just got the Autocannon one in the mail yesterday, and that is one fidgety son of a bitch to put together.

Yeah that one's a pain in the rear end. I ended up trimming off the end of the bracket on the right hand side to make fitting a little easier.

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Fix
Jul 26, 2005

NEWT THE MOON


Angryboot posted:

Yeah that one's a pain in the rear end. I ended up trimming off the end of the bracket on the right hand side to make fitting a little easier.

Brilliant. That'd suit it fine.

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


I've been trying to put together some ALEPH tacbots. gently caress, why do they need so many pieces?

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


From the preview images of the tacbots, I thought they were pretty tall, quite surprising to see they're not much bigger than the infantry.

Fix
Jul 26, 2005

NEWT THE MOON


Whelp, after a couple of weeks of 150-200 point training games, I played my first "real" game at 300 points on a lengthwise 6x4' table. It was, without a doubt, the most intense wargaming I have done in a long, long time. You've got to be so conscious about firing lanes and movement, the constant thread of ARO overwatch leaves you ducking around terrain and popping out to shoot around corners like nobody's business.

I had the high ground with a couple of Tankhunters, one with an autocannon, one with an AP-HMG, and they were ruling the board, the HMG particularly. He had a good set of Haqqislam snipers and a forward missile launcher and we got into this fantastic back and forth.

We were both running doctors, him one and me two. One of mine was a freaking ninja. No lie, he went 6 for 6 physical rolls on an 11. He hopped two walls and scaled a building through incoming fire to slide in behind my autocannon who got sniped, only to prop him up to lay waste to some rough Haqqs sneaking up on my LT. My other doctor (the 112, that freelance Firefighter) failed utterly as a medic, and killed two of my own models, one of which was a vet walking around with No Wound Incapacitation and an HMG. Dude walked right up to the Firefighter to get patched up and got an axe in the neck. He still wrecked a couple of the other guy's clutch players though, so I can forgive him.

When I say this thing was tense, I am not kidding. Out of 300 points, we got to the point where he was two points away from falling back, and I was only one away. Both just teetering on the edge of making for a fighting retreat, and very nearly came to LT on LT close combat to decide it when a couple of our line troopers leapt out and cross-assassinated the others' Lieutenants. From that point on it was a matter of managing our Orders resources to keep the last couple of models on the board and moving. He used his to sneak his doctor up to revive his Religious LT (who then busted around a corner and shot my Doctor down as he was halfway up yet another building (a mosque, no less). I used mine to blow large chunks of terrain to smithereens with my Autocannon, opening up his lane of retreat to heavy fire and mowed them down as they fled.

loving nuts. The game was loving nuts. Both sides were pretty low-tech, and it was all about the line troopers and merciless lucky shots and getting from A to B without getting seen and pounded by heavy guns. God drat, that was fun!

Angryboot
Oct 23, 2005


How big was your Ariadna team? Mine's only 6 models at 200 points and I'm thinking I'm gimping myself in a big way.

Fix
Jul 26, 2005

NEWT THE MOON


I was running like this. Maybe gonna tweak around the vet equipment, as I think Mimitism is more to my liking than the X-visor, but that T2 rifle is a real piece of work:

ARIADNA
──────────────────────────────────────────────────────────────────────

GROUP 1 (Regs: 6/Irrs: 0):

3x LINE KAZAK Rifle / Pistol, Knife (9)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube


LINE KAZAK Missile Launcher / Pistol, Knife (28 | 1)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube


TANKHUNTER Missile Launcher / Pistol, Knife (39 | 1.5)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage


TANKHUNTER Autocannon, D-Charges / Pistol, Knife (40 | 1.5)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage



GROUP 2 (Regs: 5/Irrs: 0):

TANKHUNTER AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife (27)
MOV:4-2 CC:14 BS:12 PH:12 WIP:14 ARM:3 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage


VETERAN KAZAKS T2 Rifle, Light Flamethrower / Pistol, CCW (49)
MOV:4-4 CC:15 BS:13 PH:13 WIP:13 ARM:4 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Veteran, X Visor


VETERAN KAZAKS Lieutenant AP HMG, Light Flamethrower / Pistol, CCW (61 | 1)
MOV:4-4 CC:15 BS:13 PH:13 WIP:13 ARM:4 BTS:0 W:1
Regular, Not Impetuous, No Cube
Shock Immunity, Veteran, CH: Mimetism, Lieutenant


112 Light Shotgun / Pistol, CCW (12)
MOV:4-4 CC:13 BS:11 PH:12 WIP:13 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor, V: Courage


KAZAK DÓKTOR Rifle / Pistol, Knife (13)
MOV:4-4 CC:13 BS:11 PH:11 WIP:13 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor



296 Points | SWC: 5

ARMY CODE:
code:
eNozNlQ1VDNQM6xBJU2ApIWaMZg0ApMGakY1hgZqZhDKBEgZG4AFjSxBFABBmw/l
Army Infinity v.3.0.

KyloWinter
Apr 14, 2006



cut out one unit and put them all into one group imo.

Angryboot
Oct 23, 2005


I just ordered a batch of clear acrylic bases from Litko because I'm a spaz that can't stand bases that don't match the terrain. The delivery time is apparently 3+ weeks; maybe I'll get like 1 mini painted by then.

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


No Caledonian Mormaer? drat son gotta get that mini. What are the purpose of the separate groups though? model limit per group?

TastyAvocado
Dec 9, 2009


You can only have 10 models per group, and you can only share orders within a group. Having a group of 5 and a group of 6 really shuts down on your flexibility, that army would be better off just straight up dropping a line kazak and putting them all in one group. With the points you could upgrade the other two line kazaks to have a sniper rifle and a medikit.

Angryboot
Oct 23, 2005


Yeah if you have more than 10 in an army you'll have to divide them in to groups, each combat group can have no more than 10.

E.F.B.

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


Ah I see, never had to think about using more than 10 models but that is interesting!

Fix
Jul 26, 2005

NEWT THE MOON


Flipswitch posted:

No Caledonian Mormaer? drat son gotta get that mini. What are the purpose of the separate groups though? model limit per group?

The whole list is Kazak themed, so I'm not doing so much of the tartan wearing robot men.

Mostly the list is just organized to be wysiwyg to the models I've got. I'll proxy as I go. This was the first time I've had a force large enough to break up. Figured I'd try it fairly evenly and see how that mechanic works.

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


Ah that's fair enough, I know my local area did a Fallout mod of Infinity using infin models, the Mormaer was used as a power armour wielding chap and it did look pretty ace, has to be said!

Chenghiz
Feb 14, 2007

WHITE WHALE
HOLY GRAIL


I kinda want to make Space Marine/40K stats for the Infinity ruleset. But to be honest I like Infinity's setting and models better pretty much across the board, so .

Speaking of which, What book do I buy if I want rules and army lists and you know, the fluff?

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


2nd edition revised rulebook, about 2/3 of the book is fluff and the rest are rules. I think the sectorial rulebook has some more in it but I haven't bought that yet so I can't be 100% certain.

That said though, the 2nd ed rulebook is missing some models stats because they came out with the sectorial stuff. What I ended up doing was buying the rulebook and downloading the weapon reference charts and the order charts so I've got two handy quick reference sheets as well as the rulebook, very handy to be honest.

Fix
Jul 26, 2005

NEWT THE MOON


Rollin' rollin' rollin' rollin'




A couple of Line Kazaks. I pretty much just want to get these guys out of the way, despite the fact that they'll probably outlive the vast majority of the rest of my unit.

I cannot make the color balance on my camera handle this green. It's maddening.

ineptmule
Dec 3, 2005

[i]Part time Oath Breaker. Full time brogy![.i]


I'm enticed by the rules for linking teams of models together in Sectorial army lists. I wonder how useful it could be to link a bunch of cheerleaders together in order to free up more orders for the harder hitting stuff?

It seems prohibitively expensive to get enough Djanbazan (for example) to link them together, and also to force them together while their equipment might better suit them to functioning independently, such as having an HMG, Sniper and Rifle model in one team. For Ghulam infantry on the other hand it seems like a way to make some fairly weak troops more order efficient.

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


/\/\/\, the idea of using it to tie up your grunts is a good idea I'd think, as you said it allows you to free up orders for the big hitters whilst keeping your rank and file mobile.

The website has a bunch of 300pt lists up! very cool stuff.

quote:

Once a new Infinity player chooses the faction they want to play and collect, the questions faced are:
What models do I have to buy now? Which army list do I have to construct to start playing?
A Starter Pack is undoubtedly the best choice to start collecting, providing the core units for any army list.
Beyond the Starter Pack, the new player has to complete his army list with several models that will allow him to face any other Infinity adversary.
To help new Infinity players, Corvus Belli, in collaboration with the Infinity player Community, has developed the Sample Army Lists we show here.
These Sample Army Lists are a suggestion and a guide to get into the wide variety of Infinity’s tactical and aesthetic options.
The Sample Army Lists allow playing of a 300 point game, the Infinity standard, but they are also quite cheap. So we are sure they will be quite helpful in easily creating the backbone of your Infinity combat force.

http://i.imgur.com/ALdSX.jpg

http://i.imgur.com/pLH7Fh.jpg

http://i.imgur.com/mSBTjh.jpg

http://i.imgur.com/tWNWC.jpg

http://i.imgur.com/RmW0c.jpg

http://i.imgur.com/rF4r3.jpg

http://i.imgur.com/QoZ39.jpg
Had this been last month I'd have gotten the PanO one, but I do want a Haqqislam army too.
Apparently these aren't bundles, but just suggestions on where to start.

Flipswitch fucked around with this message at Jul 1, 2011 around 13:34

ineptmule
Dec 3, 2005

[i]Part time Oath Breaker. Full time brogy![.i]


Hurk. I just spent £60 on a Yu Jing starter army yesterday

Edit: Oh well. It's not THAT much better a deal than what I ordered, and now I get to choose what my third army will be!

It's between Combined, Aleph and Ariadna; which do you folks think would make the best third option for me, in order to showcase this game to my friends? I've got quite a lot of Haqqislam and a decent basic Yu Jing army.

ineptmule fucked around with this message at Jul 1, 2011 around 11:46

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


Arguably (and from what I know) I'd say Aleph or Combined. I think Aleph has the better set of minis (barring some of the faces) to bring people in and play-style wise they're the furthest apart from HaqqIslam or Yu Jing, Ariadna is also a really good choice I think. Generally though I'd say Aleph as you've got three distinctly separate factions in play styles, fluff and appearances to catch most peoples interest.

Tanon
Mar 13, 2011

I has a hat..


So, looking at the stuff I've seen, I'm interested in this game. Those armies look awesome, especially the full 300 pt kits. PanO and Combined are the two armies I think look the beet, so... which is more newbie friendly?

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


ineptmule posted:

Hurk. I just spent £60 on a Yu Jing starter army yesterday

Edit: Oh well. It's not THAT much better a deal than what I ordered, and now I get to choose what my third army will be!

It's between Combined, Aleph and Ariadna; which do you folks think would make the best third option for me, in order to showcase this game to my friends? I've got quite a lot of Haqqislam and a decent basic Yu Jing army.

I have Yu Jing and ALEPH, and I've been looking for a 3rd army. I'm picking up Haqqislam to show off snipers and special weapons rules.

Tanon posted:

So, looking at the stuff I've seen, I'm interested in this game. Those armies look awesome, especially the full 300 pt kits. PanO and Combined are the two armies I think look the beet, so... which is more newbie friendly?

PanO is very straightforward but honestly neither of them is going to be that complicated to learn. The complexity of this game comes more from the base rules than the individual model abilities, especially if you just keep a list of what all your stuff does handy. It's really annoying at first to learn the difference between, say, the three levels of martial arts, but once you've played a couple games with a reference sheet it becomes a lot easier and you can focus on things like order efficiency and link teams and all that jazz.

Swagger Dagger fucked around with this message at Jul 1, 2011 around 14:40

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


Anyone here have any of the Akalis' Commandos? I'm assembling them now and looking at them, each one comes with a pair of the antennae for the helmets, does the second one actually have a slot on the model? or are they spares? Looking at them and the website, I can't find any place t put the things.

Fix
Jul 26, 2005

NEWT THE MOON


Those aren't new kits. They're just suggested, somewhat balanced 300 point army lists for people who don't know what to buy beyond the starters.

ineptmule
Dec 3, 2005

[i]Part time Oath Breaker. Full time brogy![.i]


No but they do seem to be a bit cheaper than full retail price? Pretty sure I am wrong about that.

ineptmule fucked around with this message at Jul 1, 2011 around 17:34

TheCosmicMuffet
Jun 21, 2009
I AM A DELUSIONAL SHITHEAD DO NOT ARGUE WITH ME


It's interesting how their suggested 3k is substantially cheaper for some teams.

It'd be interesting to do a 'reasonably competitive list' comparison, pricewise, between GW armies and see what it boils down to.

Plus the inevitable funny/sad aspect of 'if this is a black templars group instead of generic SM, there are 3 black templar conversion kits you have to buy to make them look that way'.

Angryboot
Oct 23, 2005


The problem with the comparison is one's a small scale skirmish game where every model is its own unit and the other is a war game where each unit has anywhere from 3-15 models. Unless you're comparing 40k's kill team that consists of 12 tactical marines and that's it, the 2 will be very different even on model count.

With that said, I've spent about 450 bucks on my 2500-point bt army, and that's with only 1 chapter upgrade box, not including cost of paint, codices, etc. Over all I think 50-60 marine models, 15 or so terminators, 3 tanks, 4 bikes, 2 dreads, and 1 speeder.

My 200 point Ariadna army costed me about 60 bucks altogether and that's 6 models. Rules are free. Paint's carried over from the above so technically for someone that has just gotten into the hobby that money still needs to be spent.

TheCosmicMuffet
Jun 21, 2009
I AM A DELUSIONAL SHITHEAD DO NOT ARGUE WITH ME


Nono. God, I don't want to think about that.

I meant, in the way that you can see, across one company's armies for their game system, what the different 'recommended' starter point setups cost in real money, it would be interesting to compare GW 3k viable armies against each other in terms of cash cost to the player.

So here you can see that, for example, playing supercatholics is 40 bucks more expensive than Chinese cyborgs (in a compelling case for the economics of scale within a cultural mythos--not really). Or whatever.

It would be interesting to find out that a typical viable Blood angels army is, say 100 dollars more expensive than orks. Or that imperial guard are 300 dollars more expensive than chaos demons.

torsoboy
Sep 9, 2001

lesbian armada overlord

For a faction so much associated with heavy infantry as Yu Jing, the suggested 300 points deal lacks quite a bit of that

Angryboot
Oct 23, 2005


TheCosmicMuffet posted:

Nono. God, I don't want to think about that.

I meant, in the way that you can see, across one company's armies for their game system, what the different 'recommended' starter point setups cost in real money, it would be interesting to compare GW 3k viable armies against each other in terms of cash cost to the player.

So here you can see that, for example, playing supercatholics is 40 bucks more expensive than Chinese cyborgs (in a compelling case for the economics of scale within a cultural mythos--not really). Or whatever.

It would be interesting to find out that a typical viable Blood angels army is, say 100 dollars more expensive than orks. Or that imperial guard are 300 dollars more expensive than chaos demons.

Oh that's what you mean. I was thinking about that a while back because I was wanting to get an ork army to play with, but then I saw the point cost of each model and oh god 6 points per boy vs. 16 point per marine oh god then went and picked up infinity models instead.

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


TheCosmicMuffet posted:

for example, playing supercatholics is 40 bucks more expensive than Chinese cyborgs
This is one of the funniest things I've read all week, and I'm not entirely sure why.

PaintVagrant
Apr 13, 2007


torsoboy posted:

For a faction so much associated with heavy infantry as Yu Jing, the suggested 300 points deal lacks quite a bit of that

Its difficult to fit more than two HI in a 300 pt list, sadly.

Swagger Dagger
Dec 13, 2010

You are not machines. You are not cattle. You are men. You have the love of humanity in your hearts. You don't hate, only the unloved hate. Only the unloved and the unnatural.


The cost differences are almost entirely because they put TAGs in some armies and not the others.

The Gate
Jun 3, 2008

Harumph!

torsoboy posted:

For a faction so much associated with heavy infantry as Yu Jing, the suggested 300 points deal lacks quite a bit of that

Yeah, I've actually become pretty disillusioned with my Yu Jing because I got into them for the awesome HI, but you can't field more than a handful at a time. Unless you run JSA, which I do now, but the sectorial is deeply flawed in terms of balance and is pretty tough to play. Pretty much either my 5-man Haramaki link team rolls the opposing forces without more than one casualty, or I lose very badly.

torsoboy
Sep 9, 2001

lesbian armada overlord

didn't stop me from buying almost all of the Yu Jing HI models

Flipswitch
Mar 30, 2010

Always remember you're unique, just like everyone else.


Bugger gently caress, just spotted a casting fault on one of my Akalis, right at the end of assembly too.

Fix
Jul 26, 2005

NEWT THE MOON


Hey yo anyone looking to buy the book. This is pretty cheap for what I've seen it.

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Angryboot
Oct 23, 2005


Finally got done with my scout:



Still a bit of clean up to do on where the arm meets the rifle stock; I would've liked to use a different tan/brown for the shirt but well, I ran out of colors and have zero amount of yellow in my inventory. Happy with the tiger stripe though.

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